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Comparing deliantra/server/common/object.C (file contents):
Revision 1.144 by root, Thu May 3 10:39:46 2007 UTC vs.
Revision 1.159 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
454void 455int
456object::slottype () const
457{
458 if (type == SKILL)
459 {
460 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
461 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
462 }
463 else
464 {
465 if (slot [body_combat].info) return slot_combat;
466 if (slot [body_range ].info) return slot_ranged;
467 }
468
469 return slot_none;
470}
471
472bool
455object::set_weapon (object *ob) 473object::change_weapon (object *ob)
456{ 474{
457 if (current_weapon == ob) 475 if (current_weapon == ob)
458 return; 476 return true;
477
478 if (chosen_skill)
479 chosen_skill->flag [FLAG_APPLIED] = false;
459 480
460 current_weapon = ob; 481 current_weapon = ob;
461 new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483
484 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true;
486
462 update_stats (); 487 update_stats ();
488
489 if (ob)
490 {
491 // now check wether any body locations became invalid, in which case
492 // we cannot apply the weapon at the moment.
493 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
494 if (slot[i].used < 0)
495 {
496 current_weapon = chosen_skill = 0;
497 update_stats ();
498
499 new_draw_info_format (NDI_UNIQUE, 0, this,
500 "You try to balance all your items at once, "
501 "but the %s is just too much for your body. "
502 "[You need to unapply some items first.]", &ob->name);
503 return false;
504 }
505
506 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
507 }
508 else
509 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
510
511 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
512 {
513 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
514 &name, ob->debug_desc ());
515 return false;
516 }
517
518 return true;
463} 519}
464 520
465/* Zero the key_values on op, decrementing the shared-string 521/* Zero the key_values on op, decrementing the shared-string
466 * refcounts and freeing the links. 522 * refcounts and freeing the links.
467 */ 523 */
549 * need for monsters, but doesn't hurt to do it for everything. 605 * need for monsters, but doesn't hurt to do it for everything.
550 * by doing so, when a monster is created, it has good starting 606 * by doing so, when a monster is created, it has good starting
551 * values for the body_used info, so when items are created 607 * values for the body_used info, so when items are created
552 * for it, they can be properly equipped. 608 * for it, they can be properly equipped.
553 */ 609 */
554 memcpy (body_used, body_info, sizeof (body_used)); 610 for (int i = NUM_BODY_LOCATIONS; i--; )
611 slot[i].used = slot[i].info;
555 612
556 attachable::instantiate (); 613 attachable::instantiate ();
557} 614}
558 615
559object * 616object *
1148object * 1205object *
1149insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1206insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1150{ 1207{
1151 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1208 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1152 { 1209 {
1153 tmp->x = x + tmp->arch->clone.x; 1210 tmp->x = x + tmp->arch->x;
1154 tmp->y = y + tmp->arch->clone.y; 1211 tmp->y = y + tmp->arch->y;
1155 } 1212 }
1156 1213
1157 return insert_ob_in_map (op, m, originator, flag); 1214 return insert_ob_in_map (op, m, originator, flag);
1158} 1215}
1159 1216
1180object * 1237object *
1181insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1238insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1182{ 1239{
1183 assert (!op->flag [FLAG_FREED]); 1240 assert (!op->flag [FLAG_FREED]);
1184 1241
1185 object *tmp, *top, *floor = NULL; 1242 object *top, *floor = NULL;
1186 1243
1187 op->remove (); 1244 op->remove ();
1188 1245
1189#if 0 1246#if 0
1190 if (!m->active != !op->active) 1247 if (!m->active != !op->active)
1206#endif 1263#endif
1207 return op; 1264 return op;
1208 } 1265 }
1209 1266
1210 if (object *more = op->more) 1267 if (object *more = op->more)
1211 {
1212 if (!insert_ob_in_map (more, m, originator, flag)) 1268 if (!insert_ob_in_map (more, m, originator, flag))
1213 {
1214 if (!op->head)
1215 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1216
1217 return 0; 1269 return 0;
1218 }
1219 }
1220 1270
1221 CLEAR_FLAG (op, FLAG_REMOVED); 1271 CLEAR_FLAG (op, FLAG_REMOVED);
1222 1272
1223 /* Ideally, the caller figures this out. However, it complicates a lot 1273 /* Ideally, the caller figures this out. However, it complicates a lot
1224 * of areas of callers (eg, anything that uses find_free_spot would now 1274 * of areas of callers (eg, anything that uses find_free_spot would now
1231 mapspace &ms = op->ms (); 1281 mapspace &ms = op->ms ();
1232 1282
1233 /* this has to be done after we translate the coordinates. 1283 /* this has to be done after we translate the coordinates.
1234 */ 1284 */
1235 if (op->nrof && !(flag & INS_NO_MERGE)) 1285 if (op->nrof && !(flag & INS_NO_MERGE))
1236 for (tmp = ms.bot; tmp; tmp = tmp->above) 1286 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1237 if (object::can_merge (op, tmp)) 1287 if (object::can_merge (op, tmp))
1238 { 1288 {
1239 op->nrof += tmp->nrof; 1289 op->nrof += tmp->nrof;
1240 tmp->destroy (); 1290 tmp->destroy ();
1241 } 1291 }
1410 * blocked() and wall() work properly), and these flags are updated by 1460 * blocked() and wall() work properly), and these flags are updated by
1411 * update_object(). 1461 * update_object().
1412 */ 1462 */
1413 1463
1414 /* if this is not the head or flag has been passed, don't check walk on status */ 1464 /* if this is not the head or flag has been passed, don't check walk on status */
1415 if (!(flag & INS_NO_WALK_ON) && !op->head) 1465 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1416 { 1466 {
1417 if (check_move_on (op, originator)) 1467 if (check_move_on (op, originator))
1418 return 0; 1468 return 0;
1419 1469
1420 /* If we are a multi part object, lets work our way through the check 1470 /* If we are a multi part object, lets work our way through the check
1421 * walk on's. 1471 * walk on's.
1422 */ 1472 */
1423 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1473 for (object *tmp = op->more; tmp; tmp = tmp->more)
1424 if (check_move_on (tmp, originator)) 1474 if (check_move_on (tmp, originator))
1425 return 0; 1475 return 0;
1426 } 1476 }
1427 1477
1428 return op; 1478 return op;
1438 object *tmp, *tmp1; 1488 object *tmp, *tmp1;
1439 1489
1440 /* first search for itself and remove any old instances */ 1490 /* first search for itself and remove any old instances */
1441 1491
1442 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1492 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1443 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1493 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1444 tmp->destroy (); 1494 tmp->destroy ();
1445 1495
1446 tmp1 = arch_to_object (archetype::find (arch_string)); 1496 tmp1 = arch_to_object (archetype::find (arch_string));
1447 1497
1448 tmp1->x = op->x; 1498 tmp1->x = op->x;
1609 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1659 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1610 free (dump); 1660 free (dump);
1611 return op; 1661 return op;
1612 } 1662 }
1613 1663
1614 if (where->head) 1664 if (where->head_ () != where)
1615 { 1665 {
1616 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1666 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1617 where = where->head; 1667 where = where->head;
1618 } 1668 }
1619 1669
1620 return where->insert (op); 1670 return where->insert (op);
1621} 1671}
1949 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1999 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
1950 { 2000 {
1951 CLEAR_FLAG (tmp, flag); 2001 CLEAR_FLAG (tmp, flag);
1952 unflag_inv (tmp, flag); 2002 unflag_inv (tmp, flag);
1953 } 2003 }
1954}
1955
1956/*
1957 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
1958 * all it's inventory (recursively).
1959 * If checksums are used, a player will get set_cheat called for
1960 * him/her-self and all object carried by a call to this function.
1961 */
1962void
1963set_cheat (object *op)
1964{
1965 SET_FLAG (op, FLAG_WAS_WIZ);
1966 flag_inv (op, FLAG_WAS_WIZ);
1967} 2004}
1968 2005
1969/* 2006/*
1970 * find_free_spot(object, map, x, y, start, stop) will search for 2007 * find_free_spot(object, map, x, y, start, stop) will search for
1971 * a spot at the given map and coordinates which will be able to contain 2008 * a spot at the given map and coordinates which will be able to contain
2089 object *tmp; 2126 object *tmp;
2090 maptile *mp; 2127 maptile *mp;
2091 2128
2092 MoveType blocked, move_type; 2129 MoveType blocked, move_type;
2093 2130
2094 if (exclude && exclude->head) 2131 if (exclude && exclude->head_ () != exclude)
2095 { 2132 {
2096 exclude = exclude->head; 2133 exclude = exclude->head;
2097 move_type = exclude->move_type; 2134 move_type = exclude->move_type;
2098 } 2135 }
2099 else 2136 else
2122 max = maxfree[i]; 2159 max = maxfree[i];
2123 else if (mflags & P_IS_ALIVE) 2160 else if (mflags & P_IS_ALIVE)
2124 { 2161 {
2125 for (tmp = ms.bot; tmp; tmp = tmp->above) 2162 for (tmp = ms.bot; tmp; tmp = tmp->above)
2126 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2163 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2127 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2164 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2128 break; 2165 break;
2129 2166
2130 if (tmp) 2167 if (tmp)
2131 return freedir[i]; 2168 return freedir[i];
2132 } 2169 }
2327 * create clone from object to another 2364 * create clone from object to another
2328 */ 2365 */
2329object * 2366object *
2330object_create_clone (object *asrc) 2367object_create_clone (object *asrc)
2331{ 2368{
2332 object *dst = 0, *tmp, *src, *part, *prev, *item; 2369 object *dst = 0, *tmp, *src, *prev, *item;
2333 2370
2334 if (!asrc) 2371 if (!asrc)
2335 return 0; 2372 return 0;
2336 2373
2337 src = asrc;
2338 if (src->head)
2339 src = src->head; 2374 src = asrc->head_ ();
2340 2375
2341 prev = 0; 2376 prev = 0;
2342 for (part = src; part; part = part->more) 2377 for (object *part = src; part; part = part->more)
2343 { 2378 {
2344 tmp = part->clone (); 2379 tmp = part->clone ();
2345 tmp->x -= src->x; 2380 tmp->x -= src->x;
2346 tmp->y -= src->y; 2381 tmp->y -= src->y;
2347 2382
2460 /* Basically, if the archetype has this key set, 2495 /* Basically, if the archetype has this key set,
2461 * we need to store the null value so when we save 2496 * we need to store the null value so when we save
2462 * it, we save the empty value so that when we load, 2497 * it, we save the empty value so that when we load,
2463 * we get this value back again. 2498 * we get this value back again.
2464 */ 2499 */
2465 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2500 if (get_ob_key_link (op->arch, canonical_key))
2466 field->value = 0; 2501 field->value = 0;
2467 else 2502 else
2468 { 2503 {
2469 if (last) 2504 if (last)
2470 last->next = field->next; 2505 last->next = field->next;

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