ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.99 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.147 by root, Sat May 12 16:06:42 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27#include <global.h> 28#include <global.h>
28#include <stdio.h> 29#include <stdio.h>
29#include <sys/types.h> 30#include <sys/types.h>
30#include <sys/uio.h> 31#include <sys/uio.h>
31#include <object.h> 32#include <object.h>
32#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
33#include <loader.h> 35#include <loader.h>
34 36
35#include <bitset> 37#include <bitset>
36 38
37int nrofallocobjects = 0; 39int nrofallocobjects = 0;
38static UUID uuid; 40static UUID uuid;
39const uint64 UUID_SKIP = 1<<19; 41const uint64 UUID_SKIP = 1<<19;
40 42
41object *active_objects; /* List of active objects that need to be processed */ 43objectvec objects;
44activevec actives;
42 45
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 46short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 48};
46short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 49short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
322sum_weight (object *op) 325sum_weight (object *op)
323{ 326{
324 long sum; 327 long sum;
325 object *inv; 328 object *inv;
326 329
327 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
328 { 331 {
329 if (inv->inv) 332 if (inv->inv)
330 sum_weight (inv); 333 sum_weight (inv);
334
331 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
332 } 336 }
333 337
334 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
335 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
355/* 359/*
356 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
357 * Some error messages. 361 * Some error messages.
358 * The result of the dump is stored in the static global errmsg array. 362 * The result of the dump is stored in the static global errmsg array.
359 */ 363 */
360
361char * 364char *
362dump_object (object *op) 365dump_object (object *op)
363{ 366{
364 if (!op) 367 if (!op)
365 return strdup ("[NULLOBJ]"); 368 return strdup ("[NULLOBJ]");
366 369
367 object_freezer freezer; 370 object_freezer freezer;
368 save_object (freezer, op, 1); 371 op->write (freezer);
369 return freezer.as_string (); 372 return freezer.as_string ();
370} 373}
371 374
372/* 375/*
373 * get_nearest_part(multi-object, object 2) returns the part of the 376 * get_nearest_part(multi-object, object 2) returns the part of the
390} 393}
391 394
392/* 395/*
393 * Returns the object which has the count-variable equal to the argument. 396 * Returns the object which has the count-variable equal to the argument.
394 */ 397 */
395
396object * 398object *
397find_object (tag_t i) 399find_object (tag_t i)
398{ 400{
399 for (object *op = object::first; op; op = op->next) 401 for_all_objects (op)
400 if (op->count == i) 402 if (op->count == i)
401 return op; 403 return op;
402 404
403 return 0; 405 return 0;
404} 406}
405 407
406/* 408/*
407 * Returns the first object which has a name equal to the argument. 409 * Returns the first object which has a name equal to the argument.
408 * Used only by the patch command, but not all that useful. 410 * Used only by the patch command, but not all that useful.
409 * Enables features like "patch <name-of-other-player> food 999" 411 * Enables features like "patch <name-of-other-player> food 999"
410 */ 412 */
411
412object * 413object *
413find_object_name (const char *str) 414find_object_name (const char *str)
414{ 415{
415 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
416 object *op; 417 object *op;
417 418
418 for (op = object::first; op != NULL; op = op->next) 419 for_all_objects (op)
419 if (op->name == str_) 420 if (op->name == str_)
420 break; 421 break;
421 422
422 return op; 423 return op;
423} 424}
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
455bool
456object::change_weapon (object *ob)
457{
458 if (current_weapon == ob)
459 return true;
460
461 if (chosen_skill)
462 chosen_skill->flag [FLAG_APPLIED] = false;
463
464 current_weapon = ob;
465 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
466
467 if (chosen_skill)
468 chosen_skill->flag [FLAG_APPLIED] = true;
469
470 update_stats ();
471
472 if (ob)
473 {
474 // now check wether any body locations became invalid, in which case
475 // we cannot apply the weapon at the moment.
476 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
477 if (slot[i].used < 0)
478 {
479 current_weapon = chosen_skill = 0;
480 update_stats ();
481
482 new_draw_info_format (NDI_UNIQUE, 0, this,
483 "You try to balance your applied items all at once, but the %s is too much. "
484 "You need to unapply some items first.", &ob->name);
485 return false;
486 }
487
488 new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
489 }
490 else
491 new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
492
493 return true;
494}
495
454/* Zero the key_values on op, decrementing the shared-string 496/* Zero the key_values on op, decrementing the shared-string
455 * refcounts and freeing the links. 497 * refcounts and freeing the links.
456 */ 498 */
457static void 499static void
458free_key_values (object *op) 500free_key_values (object *op)
459{ 501{
460 for (key_value *i = op->key_values; i != 0;) 502 for (key_value *i = op->key_values; i; )
461 { 503 {
462 key_value *next = i->next; 504 key_value *next = i->next;
463 delete i; 505 delete i;
464 506
465 i = next; 507 i = next;
466 } 508 }
467 509
468 op->key_values = 0; 510 op->key_values = 0;
469} 511}
470 512
471/* 513object &
472 * copy_to first frees everything allocated by the dst object, 514object::operator =(const object &src)
473 * and then copies the contents of itself into the second
474 * object, allocating what needs to be allocated. Basically, any
475 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
476 * if the first object is freed, the pointers in the new object
477 * will point at garbage.
478 */
479void
480object::copy_to (object *dst)
481{ 515{
482 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 516 bool is_freed = flag [FLAG_FREED];
483 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); 517 bool is_removed = flag [FLAG_REMOVED];
484 518
485 *(object_copy *)dst = *this; 519 *(object_copy *)this = src;
486 520
487 if (is_freed) 521 flag [FLAG_FREED] = is_freed;
488 SET_FLAG (dst, FLAG_FREED); 522 flag [FLAG_REMOVED] = is_removed;
489
490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED);
492
493 if (speed < 0)
494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
495 523
496 /* Copy over key_values, if any. */ 524 /* Copy over key_values, if any. */
497 if (key_values) 525 if (src.key_values)
498 { 526 {
499 key_value *tail = 0; 527 key_value *tail = 0;
500 key_value *i;
501
502 dst->key_values = 0; 528 key_values = 0;
503 529
504 for (i = key_values; i; i = i->next) 530 for (key_value *i = src.key_values; i; i = i->next)
505 { 531 {
506 key_value *new_link = new key_value; 532 key_value *new_link = new key_value;
507 533
508 new_link->next = 0; 534 new_link->next = 0;
509 new_link->key = i->key; 535 new_link->key = i->key;
510 new_link->value = i->value; 536 new_link->value = i->value;
511 537
512 /* Try and be clever here, too. */ 538 /* Try and be clever here, too. */
513 if (!dst->key_values) 539 if (!key_values)
514 { 540 {
515 dst->key_values = new_link; 541 key_values = new_link;
516 tail = new_link; 542 tail = new_link;
517 } 543 }
518 else 544 else
519 { 545 {
520 tail->next = new_link; 546 tail->next = new_link;
521 tail = new_link; 547 tail = new_link;
522 } 548 }
523 } 549 }
524 } 550 }
551}
552
553/*
554 * copy_to first frees everything allocated by the dst object,
555 * and then copies the contents of itself into the second
556 * object, allocating what needs to be allocated. Basically, any
557 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
558 * if the first object is freed, the pointers in the new object
559 * will point at garbage.
560 */
561void
562object::copy_to (object *dst)
563{
564 *dst = *this;
565
566 if (speed < 0)
567 dst->speed_left = speed_left - rndm ();
525 568
526 dst->set_speed (dst->speed); 569 dst->set_speed (dst->speed);
570}
571
572void
573object::instantiate ()
574{
575 if (!uuid.seq) // HACK
576 uuid = gen_uuid ();
577
578 speed_left = -0.1f;
579 /* copy the body_info to the body_used - this is only really
580 * need for monsters, but doesn't hurt to do it for everything.
581 * by doing so, when a monster is created, it has good starting
582 * values for the body_used info, so when items are created
583 * for it, they can be properly equipped.
584 */
585 for (int i = NUM_BODY_LOCATIONS; i--; )
586 slot[i].used = slot[i].info;
587
588 attachable::instantiate ();
527} 589}
528 590
529object * 591object *
530object::clone () 592object::clone ()
531{ 593{
589 * UP_OBJ_FACE: only the objects face has changed. 651 * UP_OBJ_FACE: only the objects face has changed.
590 */ 652 */
591void 653void
592update_object (object *op, int action) 654update_object (object *op, int action)
593{ 655{
594 MoveType move_on, move_off, move_block, move_slow;
595
596 if (op == NULL) 656 if (op == NULL)
597 { 657 {
598 /* this should never happen */ 658 /* this should never happen */
599 LOG (llevDebug, "update_object() called for NULL object.\n"); 659 LOG (llevDebug, "update_object() called for NULL object.\n");
600 return; 660 return;
660 720
661 if (op->more) 721 if (op->more)
662 update_object (op->more, action); 722 update_object (op->more, action);
663} 723}
664 724
665object *object::first;
666
667object::object () 725object::object ()
668{ 726{
669 SET_FLAG (this, FLAG_REMOVED); 727 SET_FLAG (this, FLAG_REMOVED);
670 728
671 expmul = 1.0; 729 expmul = 1.0;
672 face = blank_face; 730 face = blank_face;
673} 731}
674 732
675object::~object () 733object::~object ()
676{ 734{
735 unlink ();
736
677 free_key_values (this); 737 free_key_values (this);
678} 738}
679 739
740static int object_count;
741
680void object::link () 742void object::link ()
681{ 743{
682 count = ++ob_count; 744 assert (!index);//D
683 uuid = gen_uuid (); 745 uuid = gen_uuid ();
746 count = ++object_count;
684 747
685 prev = 0; 748 refcnt_inc ();
686 next = object::first; 749 objects.insert (this);
687
688 if (object::first)
689 object::first->prev = this;
690
691 object::first = this;
692} 750}
693 751
694void object::unlink () 752void object::unlink ()
695{ 753{
696 if (this == object::first) 754 if (!index)
697 object::first = next; 755 return;
698 756
699 /* Remove this object from the list of used objects */ 757 objects.erase (this);
700 if (prev) prev->next = next; 758 refcnt_dec ();
701 if (next) next->prev = prev;
702
703 prev = 0;
704 next = 0;
705}
706
707bool
708object::active () const
709{
710 return active_next || active_prev || this == active_objects;
711} 759}
712 760
713void 761void
714object::activate () 762object::activate ()
715{ 763{
716 /* If already on active list, don't do anything */ 764 /* If already on active list, don't do anything */
717 if (active ()) 765 if (active)
718 return; 766 return;
719 767
720 if (has_active_speed ()) 768 if (has_active_speed ())
721 { 769 actives.insert (this);
722 /* process_events() expects us to insert the object at the beginning
723 * of the list. */
724 active_next = active_objects;
725
726 if (active_next)
727 active_next->active_prev = this;
728
729 active_objects = this;
730 }
731} 770}
732 771
733void 772void
734object::activate_recursive () 773object::activate_recursive ()
735{ 774{
736 activate (); 775 activate ();
737 776
738 for (object *op = inv; op; op = op->above) 777 for (object *op = inv; op; op = op->below)
739 op->activate_recursive (); 778 op->activate_recursive ();
740} 779}
741 780
742/* This function removes object 'op' from the list of active 781/* This function removes object 'op' from the list of active
743 * objects. 782 * objects.
749 */ 788 */
750void 789void
751object::deactivate () 790object::deactivate ()
752{ 791{
753 /* If not on the active list, nothing needs to be done */ 792 /* If not on the active list, nothing needs to be done */
754 if (!active ()) 793 if (!active)
755 return; 794 return;
756 795
757 if (active_prev == 0) 796 actives.erase (this);
758 {
759 active_objects = active_next;
760 if (active_next)
761 active_next->active_prev = 0;
762 }
763 else
764 {
765 active_prev->active_next = active_next;
766 if (active_next)
767 active_next->active_prev = active_prev;
768 }
769
770 active_next = 0;
771 active_prev = 0;
772} 797}
773 798
774void 799void
775object::deactivate_recursive () 800object::deactivate_recursive ()
776{ 801{
777 for (object *op = inv; op; op = op->above) 802 for (object *op = inv; op; op = op->below)
778 op->deactivate_recursive (); 803 op->deactivate_recursive ();
779 804
780 deactivate (); 805 deactivate ();
806}
807
808void
809object::set_flag_inv (int flag, int value)
810{
811 for (object *op = inv; op; op = op->below)
812 {
813 op->flag [flag] = value;
814 op->set_flag_inv (flag, value);
815 }
781} 816}
782 817
783/* 818/*
784 * Remove and free all objects in the inventory of the given object. 819 * Remove and free all objects in the inventory of the given object.
785 * object.c ? 820 * object.c ?
800 * drop on that space. 835 * drop on that space.
801 */ 836 */
802 if (!drop_to_ground 837 if (!drop_to_ground
803 || !map 838 || !map
804 || map->in_memory != MAP_IN_MEMORY 839 || map->in_memory != MAP_IN_MEMORY
840 || map->nodrop
805 || ms ().move_block == MOVE_ALL) 841 || ms ().move_block == MOVE_ALL)
806 { 842 {
807 while (inv) 843 while (inv)
808 { 844 {
809 inv->destroy_inv (drop_to_ground); 845 inv->destroy_inv (drop_to_ground);
818 854
819 if (op->flag [FLAG_STARTEQUIP] 855 if (op->flag [FLAG_STARTEQUIP]
820 || op->flag [FLAG_NO_DROP] 856 || op->flag [FLAG_NO_DROP]
821 || op->type == RUNE 857 || op->type == RUNE
822 || op->type == TRAP 858 || op->type == TRAP
823 || op->flag [FLAG_IS_A_TEMPLATE]) 859 || op->flag [FLAG_IS_A_TEMPLATE]
860 || op->flag [FLAG_DESTROY_ON_DEATH])
824 op->destroy (); 861 op->destroy ();
825 else 862 else
826 map->insert (op, x, y); 863 map->insert (op, x, y);
827 } 864 }
828 } 865 }
836} 873}
837 874
838void 875void
839object::do_destroy () 876object::do_destroy ()
840{ 877{
878 attachable::do_destroy ();
879
841 if (flag [FLAG_IS_LINKED]) 880 if (flag [FLAG_IS_LINKED])
842 remove_button_link (this); 881 remove_button_link (this);
843 882
844 if (flag [FLAG_FRIENDLY]) 883 if (flag [FLAG_FRIENDLY])
845 remove_friendly_object (this); 884 remove_friendly_object (this);
846 885
847 if (!flag [FLAG_REMOVED]) 886 if (!flag [FLAG_REMOVED])
848 remove (); 887 remove ();
849 888
850 if (flag [FLAG_FREED]) 889 destroy_inv (true);
851 return;
852 890
853 set_speed (0); 891 deactivate ();
892 unlink ();
854 893
855 flag [FLAG_FREED] = 1; 894 flag [FLAG_FREED] = 1;
856
857 attachable::do_destroy ();
858
859 destroy_inv (true);
860 unlink ();
861 895
862 // hack to ensure that freed objects still have a valid map 896 // hack to ensure that freed objects still have a valid map
863 { 897 {
864 static maptile *freed_map; // freed objects are moved here to avoid crashes 898 static maptile *freed_map; // freed objects are moved here to avoid crashes
865 899
870 freed_map->name = "/internal/freed_objects_map"; 904 freed_map->name = "/internal/freed_objects_map";
871 freed_map->width = 3; 905 freed_map->width = 3;
872 freed_map->height = 3; 906 freed_map->height = 3;
873 907
874 freed_map->alloc (); 908 freed_map->alloc ();
909 freed_map->in_memory = MAP_IN_MEMORY;
875 } 910 }
876 911
877 map = freed_map; 912 map = freed_map;
878 x = 1; 913 x = 1;
879 y = 1; 914 y = 1;
889 924
890 // clear those pointers that likely might have circular references to us 925 // clear those pointers that likely might have circular references to us
891 owner = 0; 926 owner = 0;
892 enemy = 0; 927 enemy = 0;
893 attacked_by = 0; 928 attacked_by = 0;
894
895 // only relevant for players(?), but make sure of it anyways
896 contr = 0;
897} 929}
898 930
899void 931void
900object::destroy (bool destroy_inventory) 932object::destroy (bool destroy_inventory)
901{ 933{
929 * This function removes the object op from the linked list of objects 961 * This function removes the object op from the linked list of objects
930 * which it is currently tied to. When this function is done, the 962 * which it is currently tied to. When this function is done, the
931 * object will have no environment. If the object previously had an 963 * object will have no environment. If the object previously had an
932 * environment, the x and y coordinates will be updated to 964 * environment, the x and y coordinates will be updated to
933 * the previous environment. 965 * the previous environment.
934 * Beware: This function is called from the editor as well!
935 */ 966 */
936void 967void
937object::remove () 968object::do_remove ()
938{ 969{
939 object *tmp, *last = 0; 970 object *tmp, *last = 0;
940 object *otmp; 971 object *otmp;
941 972
942 if (QUERY_FLAG (this, FLAG_REMOVED)) 973 if (QUERY_FLAG (this, FLAG_REMOVED))
985 } 1016 }
986 else if (map) 1017 else if (map)
987 { 1018 {
988 if (type == PLAYER) 1019 if (type == PLAYER)
989 { 1020 {
1021 // leaving a spot always closes any open container on the ground
1022 if (container && !container->env)
1023 // this causes spurious floorbox updates, but it ensures
1024 // that the CLOSE event is being sent.
1025 close_container ();
1026
990 --map->players; 1027 --map->players;
991 map->last_access = runtime; 1028 map->touch ();
992 } 1029 }
993 1030
994 map->dirty = true; 1031 map->dirty = true;
1032 mapspace &ms = this->ms ();
995 1033
996 /* link the object above us */ 1034 /* link the object above us */
997 if (above) 1035 if (above)
998 above->below = below; 1036 above->below = below;
999 else 1037 else
1000 map->at (x, y).top = below; /* we were top, set new top */ 1038 ms.top = below; /* we were top, set new top */
1001 1039
1002 /* Relink the object below us, if there is one */ 1040 /* Relink the object below us, if there is one */
1003 if (below) 1041 if (below)
1004 below->above = above; 1042 below->above = above;
1005 else 1043 else
1007 /* Nothing below, which means we need to relink map object for this space 1045 /* Nothing below, which means we need to relink map object for this space
1008 * use translated coordinates in case some oddness with map tiling is 1046 * use translated coordinates in case some oddness with map tiling is
1009 * evident 1047 * evident
1010 */ 1048 */
1011 if (GET_MAP_OB (map, x, y) != this) 1049 if (GET_MAP_OB (map, x, y) != this)
1012 {
1013 char *dump = dump_object (this);
1014 LOG (llevError,
1015 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1050 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1016 free (dump);
1017 dump = dump_object (GET_MAP_OB (map, x, y));
1018 LOG (llevError, "%s\n", dump);
1019 free (dump);
1020 }
1021 1051
1022 map->at (x, y).bot = above; /* goes on above it. */ 1052 ms.bot = above; /* goes on above it. */
1023 } 1053 }
1024 1054
1025 above = 0; 1055 above = 0;
1026 below = 0; 1056 below = 0;
1027 1057
1028 if (map->in_memory == MAP_SAVING) 1058 if (map->in_memory == MAP_SAVING)
1029 return; 1059 return;
1030 1060
1031 int check_walk_off = !flag [FLAG_NO_APPLY]; 1061 int check_walk_off = !flag [FLAG_NO_APPLY];
1032 1062
1033 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 1063 for (tmp = ms.bot; tmp; tmp = tmp->above)
1034 { 1064 {
1035 /* No point updating the players look faces if he is the object 1065 /* No point updating the players look faces if he is the object
1036 * being removed. 1066 * being removed.
1037 */ 1067 */
1038 1068
1118 } 1148 }
1119 1149
1120 return 0; 1150 return 0;
1121} 1151}
1122 1152
1153void
1154object::expand_tail ()
1155{
1156 if (more)
1157 return;
1158
1159 object *prev = this;
1160
1161 for (archetype *at = arch->more; at; at = at->more)
1162 {
1163 object *op = arch_to_object (at);
1164
1165 op->name = name;
1166 op->name_pl = name_pl;
1167 op->title = title;
1168
1169 op->head = this;
1170 prev->more = op;
1171
1172 prev = op;
1173 }
1174}
1175
1123/* 1176/*
1124 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1177 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1125 * job preparing multi-part monsters 1178 * job preparing multi-part monsters.
1126 */ 1179 */
1127object * 1180object *
1128insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1181insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1129{ 1182{
1130 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1183 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1157 * just 'op' otherwise 1210 * just 'op' otherwise
1158 */ 1211 */
1159object * 1212object *
1160insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1213insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1161{ 1214{
1215 assert (!op->flag [FLAG_FREED]);
1216
1162 object *tmp, *top, *floor = NULL; 1217 object *tmp, *top, *floor = NULL;
1163 sint16 x, y;
1164 1218
1165 if (QUERY_FLAG (op, FLAG_FREED)) 1219 op->remove ();
1166 {
1167 LOG (llevError, "Trying to insert freed object!\n");
1168 return NULL;
1169 }
1170 1220
1171 if (!m) 1221#if 0
1172 { 1222 if (!m->active != !op->active)
1173 char *dump = dump_object (op); 1223 if (m->active)
1174 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1224 op->activate_recursive ();
1175 free (dump); 1225 else
1176 return op; 1226 op->deactivate_recursive ();
1177 } 1227#endif
1178 1228
1179 if (out_of_map (m, op->x, op->y)) 1229 if (out_of_map (m, op->x, op->y))
1180 { 1230 {
1181 char *dump = dump_object (op);
1182 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1183#ifdef MANY_CORES 1232#ifdef MANY_CORES
1184 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1185 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1186 * improperly inserted. 1235 * improperly inserted.
1187 */ 1236 */
1188 abort (); 1237 abort ();
1189#endif 1238#endif
1190 free (dump);
1191 return op; 1239 return op;
1192 } 1240 }
1193 1241
1194 if (!QUERY_FLAG (op, FLAG_REMOVED))
1195 {
1196 char *dump = dump_object (op);
1197 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1198 free (dump);
1199 return op;
1200 }
1201
1202 if (op->more)
1203 {
1204 /* The part may be on a different map. */
1205
1206 object *more = op->more; 1242 if (object *more = op->more)
1207 1243 {
1208 /* We really need the caller to normalize coordinates - if
1209 * we set the map, that doesn't work if the location is within
1210 * a map and this is straddling an edge. So only if coordinate
1211 * is clear wrong do we normalize it.
1212 */
1213 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1214 more->map = get_map_from_coord (m, &more->x, &more->y);
1215 else if (!more->map)
1216 {
1217 /* For backwards compatibility - when not dealing with tiled maps,
1218 * more->map should always point to the parent.
1219 */
1220 more->map = m;
1221 }
1222
1223 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1244 if (!insert_ob_in_map (more, m, originator, flag))
1224 { 1245 {
1225 if (!op->head) 1246 if (!op->head)
1226 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1247 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1227 1248
1228 return 0; 1249 return 0;
1233 1254
1234 /* Ideally, the caller figures this out. However, it complicates a lot 1255 /* Ideally, the caller figures this out. However, it complicates a lot
1235 * of areas of callers (eg, anything that uses find_free_spot would now 1256 * of areas of callers (eg, anything that uses find_free_spot would now
1236 * need extra work 1257 * need extra work
1237 */ 1258 */
1238 op->map = get_map_from_coord (m, &op->x, &op->y); 1259 if (!xy_normalise (m, op->x, op->y))
1239 x = op->x; 1260 return 0;
1240 y = op->y; 1261
1262 op->map = m;
1263 mapspace &ms = op->ms ();
1241 1264
1242 /* this has to be done after we translate the coordinates. 1265 /* this has to be done after we translate the coordinates.
1243 */ 1266 */
1244 if (op->nrof && !(flag & INS_NO_MERGE)) 1267 if (op->nrof && !(flag & INS_NO_MERGE))
1245 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1268 for (tmp = ms.bot; tmp; tmp = tmp->above)
1246 if (object::can_merge (op, tmp)) 1269 if (object::can_merge (op, tmp))
1247 { 1270 {
1248 op->nrof += tmp->nrof; 1271 op->nrof += tmp->nrof;
1249 tmp->destroy (); 1272 tmp->destroy ();
1250 } 1273 }
1267 op->below = originator->below; 1290 op->below = originator->below;
1268 1291
1269 if (op->below) 1292 if (op->below)
1270 op->below->above = op; 1293 op->below->above = op;
1271 else 1294 else
1272 op->ms ().bot = op; 1295 ms.bot = op;
1273 1296
1274 /* since *below* originator, no need to update top */ 1297 /* since *below* originator, no need to update top */
1275 originator->below = op; 1298 originator->below = op;
1276 } 1299 }
1277 else 1300 else
1278 { 1301 {
1302 top = ms.bot;
1303
1279 /* If there are other objects, then */ 1304 /* If there are other objects, then */
1280 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1305 if ((!(flag & INS_MAP_LOAD)) && top)
1281 { 1306 {
1282 object *last = 0; 1307 object *last = 0;
1283 1308
1284 /* 1309 /*
1285 * If there are multiple objects on this space, we do some trickier handling. 1310 * If there are multiple objects on this space, we do some trickier handling.
1291 * once we get to them. This reduces the need to traverse over all of 1316 * once we get to them. This reduces the need to traverse over all of
1292 * them when adding another one - this saves quite a bit of cpu time 1317 * them when adding another one - this saves quite a bit of cpu time
1293 * when lots of spells are cast in one area. Currently, it is presumed 1318 * when lots of spells are cast in one area. Currently, it is presumed
1294 * that flying non pickable objects are spell objects. 1319 * that flying non pickable objects are spell objects.
1295 */ 1320 */
1296 while (top) 1321 for (top = ms.bot; top; top = top->above)
1297 { 1322 {
1298 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1323 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1299 floor = top; 1324 floor = top;
1300 1325
1301 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1326 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1304 top = top->below; 1329 top = top->below;
1305 break; 1330 break;
1306 } 1331 }
1307 1332
1308 last = top; 1333 last = top;
1309 top = top->above;
1310 } 1334 }
1311 1335
1312 /* Don't want top to be NULL, so set it to the last valid object */ 1336 /* Don't want top to be NULL, so set it to the last valid object */
1313 top = last; 1337 top = last;
1314 1338
1316 * looks like instead of lots of conditions here. 1340 * looks like instead of lots of conditions here.
1317 * makes things faster, and effectively the same result. 1341 * makes things faster, and effectively the same result.
1318 */ 1342 */
1319 1343
1320 /* Have object 'fall below' other objects that block view. 1344 /* Have object 'fall below' other objects that block view.
1321 * Unless those objects are exits, type 66 1345 * Unless those objects are exits.
1322 * If INS_ON_TOP is used, don't do this processing 1346 * If INS_ON_TOP is used, don't do this processing
1323 * Need to find the object that in fact blocks view, otherwise 1347 * Need to find the object that in fact blocks view, otherwise
1324 * stacking is a bit odd. 1348 * stacking is a bit odd.
1325 */ 1349 */
1326 if (!(flag & INS_ON_TOP) && 1350 if (!(flag & INS_ON_TOP)
1327 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1351 && ms.flags () & P_BLOCKSVIEW
1352 && (op->face && !faces [op->face].visibility))
1328 { 1353 {
1329 for (last = top; last != floor; last = last->below) 1354 for (last = top; last != floor; last = last->below)
1330 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1355 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1331 break; 1356 break;
1357
1332 /* Check to see if we found the object that blocks view, 1358 /* Check to see if we found the object that blocks view,
1333 * and make sure we have a below pointer for it so that 1359 * and make sure we have a below pointer for it so that
1334 * we can get inserted below this one, which requires we 1360 * we can get inserted below this one, which requires we
1335 * set top to the object below us. 1361 * set top to the object below us.
1336 */ 1362 */
1338 top = last->below; 1364 top = last->below;
1339 } 1365 }
1340 } /* If objects on this space */ 1366 } /* If objects on this space */
1341 1367
1342 if (flag & INS_MAP_LOAD) 1368 if (flag & INS_MAP_LOAD)
1343 top = GET_MAP_TOP (op->map, op->x, op->y); 1369 top = ms.top;
1344 1370
1345 if (flag & INS_ABOVE_FLOOR_ONLY) 1371 if (flag & INS_ABOVE_FLOOR_ONLY)
1346 top = floor; 1372 top = floor;
1347 1373
1348 /* Top is the object that our object (op) is going to get inserted above. 1374 /* Top is the object that our object (op) is going to get inserted above.
1349 */ 1375 */
1350 1376
1351 /* First object on this space */ 1377 /* First object on this space */
1352 if (!top) 1378 if (!top)
1353 { 1379 {
1354 op->above = GET_MAP_OB (op->map, op->x, op->y); 1380 op->above = ms.bot;
1355 1381
1356 if (op->above) 1382 if (op->above)
1357 op->above->below = op; 1383 op->above->below = op;
1358 1384
1359 op->below = 0; 1385 op->below = 0;
1360 op->ms ().bot = op; 1386 ms.bot = op;
1361 } 1387 }
1362 else 1388 else
1363 { /* get inserted into the stack above top */ 1389 { /* get inserted into the stack above top */
1364 op->above = top->above; 1390 op->above = top->above;
1365 1391
1369 op->below = top; 1395 op->below = top;
1370 top->above = op; 1396 top->above = op;
1371 } 1397 }
1372 1398
1373 if (!op->above) 1399 if (!op->above)
1374 op->ms ().top = op; 1400 ms.top = op;
1375 } /* else not INS_BELOW_ORIGINATOR */ 1401 } /* else not INS_BELOW_ORIGINATOR */
1376 1402
1377 if (op->type == PLAYER) 1403 if (op->type == PLAYER)
1378 { 1404 {
1379 op->contr->do_los = 1; 1405 op->contr->do_los = 1;
1380 ++op->map->players; 1406 ++op->map->players;
1381 op->map->last_access = runtime; 1407 op->map->touch ();
1382 } 1408 }
1383 1409
1384 op->map->dirty = true; 1410 op->map->dirty = true;
1385 1411
1386 /* If we have a floor, we know the player, if any, will be above 1412 /* If we have a floor, we know the player, if any, will be above
1387 * it, so save a few ticks and start from there. 1413 * it, so save a few ticks and start from there.
1388 */ 1414 */
1389 if (!(flag & INS_MAP_LOAD)) 1415 if (!(flag & INS_MAP_LOAD))
1390 if (object *pl = op->ms ().player ()) 1416 if (object *pl = ms.player ())
1391 if (pl->contr->ns) 1417 if (pl->contr->ns)
1392 pl->contr->ns->floorbox_update (); 1418 pl->contr->ns->floorbox_update ();
1393 1419
1394 /* If this object glows, it may affect lighting conditions that are 1420 /* If this object glows, it may affect lighting conditions that are
1395 * visible to others on this map. But update_all_los is really 1421 * visible to others on this map. But update_all_los is really
1443{ 1469{
1444 object *tmp, *tmp1; 1470 object *tmp, *tmp1;
1445 1471
1446 /* first search for itself and remove any old instances */ 1472 /* first search for itself and remove any old instances */
1447 1473
1448 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1474 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1449 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1475 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1450 tmp->destroy (); 1476 tmp->destroy ();
1451 1477
1452 tmp1 = arch_to_object (archetype::find (arch_string)); 1478 tmp1 = arch_to_object (archetype::find (arch_string));
1453 1479
1457} 1483}
1458 1484
1459object * 1485object *
1460object::insert_at (object *where, object *originator, int flags) 1486object::insert_at (object *where, object *originator, int flags)
1461{ 1487{
1462 where->map->insert (this, where->x, where->y, originator, flags); 1488 return where->map->insert (this, where->x, where->y, originator, flags);
1463} 1489}
1464 1490
1465/* 1491/*
1466 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1492 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1467 * is returned contains nr objects, and the remaining parts contains 1493 * is returned contains nr objects, and the remaining parts contains
1507 * the amount of an object. If the amount reaches 0, the object 1533 * the amount of an object. If the amount reaches 0, the object
1508 * is subsequently removed and freed. 1534 * is subsequently removed and freed.
1509 * 1535 *
1510 * Return value: 'op' if something is left, NULL if the amount reached 0 1536 * Return value: 'op' if something is left, NULL if the amount reached 0
1511 */ 1537 */
1512
1513object * 1538object *
1514decrease_ob_nr (object *op, uint32 i) 1539decrease_ob_nr (object *op, uint32 i)
1515{ 1540{
1516 object *tmp; 1541 object *tmp;
1517 1542
1592 1617
1593/* 1618/*
1594 * add_weight(object, weight) adds the specified weight to an object, 1619 * add_weight(object, weight) adds the specified weight to an object,
1595 * and also updates how much the environment(s) is/are carrying. 1620 * and also updates how much the environment(s) is/are carrying.
1596 */ 1621 */
1597
1598void 1622void
1599add_weight (object *op, signed long weight) 1623add_weight (object *op, signed long weight)
1600{ 1624{
1601 while (op != NULL) 1625 while (op != NULL)
1602 { 1626 {
1634 * inside the object environment. 1658 * inside the object environment.
1635 * 1659 *
1636 * The function returns now pointer to inserted item, and return value can 1660 * The function returns now pointer to inserted item, and return value can
1637 * be != op, if items are merged. -Tero 1661 * be != op, if items are merged. -Tero
1638 */ 1662 */
1639
1640object * 1663object *
1641object::insert (object *op) 1664object::insert (object *op)
1642{ 1665{
1643 object *tmp, *otmp; 1666 object *tmp, *otmp;
1644 1667
1776 1799
1777 /* The objects have to be checked from top to bottom. 1800 /* The objects have to be checked from top to bottom.
1778 * Hence, we first go to the top: 1801 * Hence, we first go to the top:
1779 */ 1802 */
1780 1803
1781 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) 1804 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1782 { 1805 {
1783 /* Trim the search when we find the first other spell effect 1806 /* Trim the search when we find the first other spell effect
1784 * this helps performance so that if a space has 50 spell objects, 1807 * this helps performance so that if a space has 50 spell objects,
1785 * we don't need to check all of them. 1808 * we don't need to check all of them.
1786 */ 1809 */
1804 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1827 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1805 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1828 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1806 { 1829 {
1807 1830
1808 float 1831 float
1809 diff = tmp->move_slow_penalty * FABS (op->speed); 1832 diff = tmp->move_slow_penalty * fabs (op->speed);
1810 1833
1811 if (op->type == PLAYER) 1834 if (op->type == PLAYER)
1812 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1835 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1813 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1836 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1814 diff /= 4.0; 1837 diff /= 4.0;
1844 * The first matching object is returned, or NULL if none. 1867 * The first matching object is returned, or NULL if none.
1845 */ 1868 */
1846object * 1869object *
1847present_arch (const archetype *at, maptile *m, int x, int y) 1870present_arch (const archetype *at, maptile *m, int x, int y)
1848{ 1871{
1849 if (m == NULL || out_of_map (m, x, y)) 1872 if (!m || out_of_map (m, x, y))
1850 { 1873 {
1851 LOG (llevError, "Present_arch called outside map.\n"); 1874 LOG (llevError, "Present_arch called outside map.\n");
1852 return NULL; 1875 return NULL;
1853 } 1876 }
1854 1877
1855 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1878 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1856 if (tmp->arch == at) 1879 if (tmp->arch == at)
1857 return tmp; 1880 return tmp;
1858 1881
1859 return NULL; 1882 return NULL;
1860} 1883}
1871 { 1894 {
1872 LOG (llevError, "Present called outside map.\n"); 1895 LOG (llevError, "Present called outside map.\n");
1873 return NULL; 1896 return NULL;
1874 } 1897 }
1875 1898
1876 for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1899 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1877 if (tmp->type == type) 1900 if (tmp->type == type)
1878 return tmp; 1901 return tmp;
1879 1902
1880 return NULL; 1903 return NULL;
1881} 1904}
2021 } 2044 }
2022 2045
2023 if (!index) 2046 if (!index)
2024 return -1; 2047 return -1;
2025 2048
2026 return altern[RANDOM () % index]; 2049 return altern [rndm (index)];
2027} 2050}
2028 2051
2029/* 2052/*
2030 * find_first_free_spot(archetype, maptile, x, y) works like 2053 * find_first_free_spot(archetype, maptile, x, y) works like
2031 * find_free_spot(), but it will search max number of squares. 2054 * find_free_spot(), but it will search max number of squares.
2052{ 2075{
2053 arr += begin; 2076 arr += begin;
2054 end -= begin; 2077 end -= begin;
2055 2078
2056 while (--end) 2079 while (--end)
2057 swap (arr [end], arr [RANDOM () % (end + 1)]); 2080 swap (arr [end], arr [rndm (end + 1)]);
2058} 2081}
2059 2082
2060/* new function to make monster searching more efficient, and effective! 2083/* new function to make monster searching more efficient, and effective!
2061 * This basically returns a randomized array (in the passed pointer) of 2084 * This basically returns a randomized array (in the passed pointer) of
2062 * the spaces to find monsters. In this way, it won't always look for 2085 * the spaces to find monsters. In this way, it won't always look for
2196 2219
2197 return 3; 2220 return 3;
2198} 2221}
2199 2222
2200/* 2223/*
2201 * absdir(int): Returns a number between 1 and 8, which represent
2202 * the "absolute" direction of a number (it actually takes care of
2203 * "overflow" in previous calculations of a direction).
2204 */
2205
2206int
2207absdir (int d)
2208{
2209 while (d < 1)
2210 d += 8;
2211
2212 while (d > 8)
2213 d -= 8;
2214
2215 return d;
2216}
2217
2218/*
2219 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2224 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2220 * between two directions (which are expected to be absolute (see absdir()) 2225 * between two directions (which are expected to be absolute (see absdir())
2221 */ 2226 */
2222
2223int 2227int
2224dirdiff (int dir1, int dir2) 2228dirdiff (int dir1, int dir2)
2225{ 2229{
2226 int d; 2230 int d;
2227 2231
2393 insert_ob_in_ob (object_create_clone (item), dst); 2397 insert_ob_in_ob (object_create_clone (item), dst);
2394 2398
2395 return dst; 2399 return dst;
2396} 2400}
2397 2401
2398/* GROS - Creates an object using a string representing its content. */
2399/* Basically, we save the content of the string to a temp file, then call */
2400/* load_object on it. I admit it is a highly inefficient way to make things, */
2401/* but it was simple to make and allows reusing the load_object function. */
2402/* Remember not to use load_object_str in a time-critical situation. */
2403/* Also remember that multiparts objects are not supported for now. */
2404object *
2405load_object_str (const char *obstr)
2406{
2407 object *op;
2408 char filename[MAX_BUF];
2409
2410 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2411
2412 FILE *tempfile = fopen (filename, "w");
2413
2414 if (tempfile == NULL)
2415 {
2416 LOG (llevError, "Error - Unable to access load object temp file\n");
2417 return NULL;
2418 }
2419
2420 fprintf (tempfile, obstr);
2421 fclose (tempfile);
2422
2423 op = object::create ();
2424
2425 object_thawer thawer (filename);
2426
2427 if (thawer)
2428 load_object (thawer, op, 0);
2429
2430 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2431 CLEAR_FLAG (op, FLAG_REMOVED);
2432
2433 return op;
2434}
2435
2436/* This returns the first object in who's inventory that 2402/* This returns the first object in who's inventory that
2437 * has the same type and subtype match. 2403 * has the same type and subtype match.
2438 * returns NULL if no match. 2404 * returns NULL if no match.
2439 */ 2405 */
2440object * 2406object *
2493 if (link->key == canonical_key) 2459 if (link->key == canonical_key)
2494 return link->value; 2460 return link->value;
2495 2461
2496 return 0; 2462 return 0;
2497} 2463}
2498
2499 2464
2500/* 2465/*
2501 * Updates the canonical_key in op to value. 2466 * Updates the canonical_key in op to value.
2502 * 2467 *
2503 * canonical_key is a shared string (value doesn't have to be). 2468 * canonical_key is a shared string (value doesn't have to be).
2613object::flag_desc (char *desc, int len) const 2578object::flag_desc (char *desc, int len) const
2614{ 2579{
2615 char *p = desc; 2580 char *p = desc;
2616 bool first = true; 2581 bool first = true;
2617 2582
2583 *p = 0;
2584
2618 for (int i = 0; i < NUM_FLAGS; i++) 2585 for (int i = 0; i < NUM_FLAGS; i++)
2619 { 2586 {
2620 if (len <= 10) // magic constant! 2587 if (len <= 10) // magic constant!
2621 { 2588 {
2622 snprintf (p, len, ",..."); 2589 snprintf (p, len, ",...");
2623 break; 2590 break;
2624 } 2591 }
2625 2592
2626 if (flag[i]) 2593 if (flag [i])
2627 { 2594 {
2628 int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); 2595 int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i);
2629 len -= cnt; 2596 len -= cnt;
2630 p += cnt; 2597 p += cnt;
2631 first = false; 2598 first = false;
2633 } 2600 }
2634 2601
2635 return desc; 2602 return desc;
2636} 2603}
2637 2604
2638// return a suitable string describing an objetc in enough detail to find it 2605// return a suitable string describing an object in enough detail to find it
2639const char * 2606const char *
2640object::debug_desc (char *info) const 2607object::debug_desc (char *info) const
2641{ 2608{
2642 char flagdesc[512]; 2609 char flagdesc[512];
2643 char info2[256 * 4]; 2610 char info2[256 * 4];
2644 char *p = info; 2611 char *p = info;
2645 2612
2646 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2613 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2647 count, uuid.seq, 2614 count, uuid.seq,
2648 &name, 2615 &name,
2649 title ? "\",title:" : "", 2616 title ? "\",title:\"" : "",
2650 title ? (const char *)title : "", 2617 title ? (const char *)title : "",
2651 flag_desc (flagdesc, 512), type); 2618 flag_desc (flagdesc, 512), type);
2652 2619
2653 if (env) 2620 if (env)
2654 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2621 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2660} 2627}
2661 2628
2662const char * 2629const char *
2663object::debug_desc () const 2630object::debug_desc () const
2664{ 2631{
2665 static char info[256 * 3]; 2632 static char info[3][256 * 4];
2633 static int info_idx;
2634
2666 return debug_desc (info); 2635 return debug_desc (info [++info_idx % 3]);
2667} 2636}
2668 2637
2638struct region *
2639object::region () const
2640{
2641 return map ? map->region (x, y)
2642 : region::default_region ();
2643}
2644
2645const materialtype_t *
2646object::dominant_material () const
2647{
2648 if (materialtype_t *mat = name_to_material (materialname))
2649 return mat;
2650
2651 // omfg this is slow, this has to be temporary :)
2652 shstr unknown ("unknown");
2653
2654 return name_to_material (unknown);
2655}
2656
2657void
2658object::open_container (object *new_container)
2659{
2660 if (container == new_container)
2661 return;
2662
2663 if (object *old_container = container)
2664 {
2665 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2666 return;
2667
2668#if 0
2669 // remove the "Close old_container" object.
2670 if (object *closer = old_container->inv)
2671 if (closer->type == CLOSE_CON)
2672 closer->destroy ();
2673#endif
2674
2675 old_container->flag [FLAG_APPLIED] = 0;
2676 container = 0;
2677
2678 esrv_update_item (UPD_FLAGS, this, old_container);
2679 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2680 }
2681
2682 if (new_container)
2683 {
2684 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2685 return;
2686
2687 // TODO: this does not seem to serve any purpose anymore?
2688#if 0
2689 // insert the "Close Container" object.
2690 if (archetype *closer = new_container->other_arch)
2691 {
2692 object *closer = arch_to_object (new_container->other_arch);
2693 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2694 new_container->insert (closer);
2695 }
2696#endif
2697
2698 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2699
2700 new_container->flag [FLAG_APPLIED] = 1;
2701 container = new_container;
2702
2703 esrv_update_item (UPD_FLAGS, this, new_container);
2704 esrv_send_inventory (this, new_container);
2705 }
2706}
2707
2708

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines