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Comparing deliantra/server/common/object.C (file contents):
Revision 1.123 by root, Fri Jan 26 20:59:56 2007 UTC vs.
Revision 1.148 by root, Mon May 14 19:08:25 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 * 7 *
29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
324sum_weight (object *op) 325sum_weight (object *op)
325{ 326{
326 long sum; 327 long sum;
327 object *inv; 328 object *inv;
328 329
329 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
330 { 331 {
331 if (inv->inv) 332 if (inv->inv)
332 sum_weight (inv); 333 sum_weight (inv);
334
333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
334 } 336 }
335 337
336 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
337 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
357/* 359/*
358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
359 * Some error messages. 361 * Some error messages.
360 * The result of the dump is stored in the static global errmsg array. 362 * The result of the dump is stored in the static global errmsg array.
361 */ 363 */
362
363char * 364char *
364dump_object (object *op) 365dump_object (object *op)
365{ 366{
366 if (!op) 367 if (!op)
367 return strdup ("[NULLOBJ]"); 368 return strdup ("[NULLOBJ]");
368 369
369 object_freezer freezer; 370 object_freezer freezer;
370 save_object (freezer, op, 1); 371 op->write (freezer);
371 return freezer.as_string (); 372 return freezer.as_string ();
372} 373}
373 374
374/* 375/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 376 * get_nearest_part(multi-object, object 2) returns the part of the
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
455int
456object::slottype () const
457{
458 if (type == SKILL)
459 {
460 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
461 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
462 }
463 else
464 {
465 if (slot [body_combat].info) return slot_combat;
466 if (slot [body_range ].info) return slot_ranged;
467 }
468
469 return slot_none;
470}
471
472bool
473object::change_weapon (object *ob)
474{
475 if (current_weapon == ob)
476 return true;
477
478 if (chosen_skill)
479 chosen_skill->flag [FLAG_APPLIED] = false;
480
481 current_weapon = ob;
482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483
484 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true;
486
487 update_stats ();
488
489 if (ob)
490 {
491 // now check wether any body locations became invalid, in which case
492 // we cannot apply the weapon at the moment.
493 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
494 if (slot[i].used < 0)
495 {
496 current_weapon = chosen_skill = 0;
497 update_stats ();
498
499 new_draw_info_format (NDI_UNIQUE, 0, this,
500 "You try to balance your applied items all at once, but the %s is too much. "
501 "You need to unapply some items first.", &ob->name);
502 return false;
503 }
504
505 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
506 }
507 else
508 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
509
510 return true;
511}
512
454/* Zero the key_values on op, decrementing the shared-string 513/* Zero the key_values on op, decrementing the shared-string
455 * refcounts and freeing the links. 514 * refcounts and freeing the links.
456 */ 515 */
457static void 516static void
458free_key_values (object *op) 517free_key_values (object *op)
459{ 518{
460 for (key_value *i = op->key_values; i != 0;) 519 for (key_value *i = op->key_values; i; )
461 { 520 {
462 key_value *next = i->next; 521 key_value *next = i->next;
463 delete i; 522 delete i;
464 523
465 i = next; 524 i = next;
466 } 525 }
467 526
468 op->key_values = 0; 527 op->key_values = 0;
469} 528}
470 529
471/* 530object &
472 * copy_to first frees everything allocated by the dst object, 531object::operator =(const object &src)
473 * and then copies the contents of itself into the second
474 * object, allocating what needs to be allocated. Basically, any
475 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
476 * if the first object is freed, the pointers in the new object
477 * will point at garbage.
478 */
479void
480object::copy_to (object *dst)
481{ 532{
482 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 533 bool is_freed = flag [FLAG_FREED];
483 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); 534 bool is_removed = flag [FLAG_REMOVED];
484 535
485 *(object_copy *)dst = *this; 536 *(object_copy *)this = src;
486 537
487 if (is_freed) 538 flag [FLAG_FREED] = is_freed;
488 SET_FLAG (dst, FLAG_FREED); 539 flag [FLAG_REMOVED] = is_removed;
489
490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED);
492
493 if (speed < 0)
494 dst->speed_left = speed_left - rndm ();
495 540
496 /* Copy over key_values, if any. */ 541 /* Copy over key_values, if any. */
497 if (key_values) 542 if (src.key_values)
498 { 543 {
499 key_value *tail = 0; 544 key_value *tail = 0;
500 key_value *i;
501
502 dst->key_values = 0; 545 key_values = 0;
503 546
504 for (i = key_values; i; i = i->next) 547 for (key_value *i = src.key_values; i; i = i->next)
505 { 548 {
506 key_value *new_link = new key_value; 549 key_value *new_link = new key_value;
507 550
508 new_link->next = 0; 551 new_link->next = 0;
509 new_link->key = i->key; 552 new_link->key = i->key;
510 new_link->value = i->value; 553 new_link->value = i->value;
511 554
512 /* Try and be clever here, too. */ 555 /* Try and be clever here, too. */
513 if (!dst->key_values) 556 if (!key_values)
514 { 557 {
515 dst->key_values = new_link; 558 key_values = new_link;
516 tail = new_link; 559 tail = new_link;
517 } 560 }
518 else 561 else
519 { 562 {
520 tail->next = new_link; 563 tail->next = new_link;
521 tail = new_link; 564 tail = new_link;
522 } 565 }
523 } 566 }
524 } 567 }
568}
569
570/*
571 * copy_to first frees everything allocated by the dst object,
572 * and then copies the contents of itself into the second
573 * object, allocating what needs to be allocated. Basically, any
574 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
575 * if the first object is freed, the pointers in the new object
576 * will point at garbage.
577 */
578void
579object::copy_to (object *dst)
580{
581 *dst = *this;
582
583 if (speed < 0)
584 dst->speed_left = speed_left - rndm ();
525 585
526 dst->set_speed (dst->speed); 586 dst->set_speed (dst->speed);
587}
588
589void
590object::instantiate ()
591{
592 if (!uuid.seq) // HACK
593 uuid = gen_uuid ();
594
595 speed_left = -0.1f;
596 /* copy the body_info to the body_used - this is only really
597 * need for monsters, but doesn't hurt to do it for everything.
598 * by doing so, when a monster is created, it has good starting
599 * values for the body_used info, so when items are created
600 * for it, they can be properly equipped.
601 */
602 for (int i = NUM_BODY_LOCATIONS; i--; )
603 slot[i].used = slot[i].info;
604
605 attachable::instantiate ();
527} 606}
528 607
529object * 608object *
530object::clone () 609object::clone ()
531{ 610{
589 * UP_OBJ_FACE: only the objects face has changed. 668 * UP_OBJ_FACE: only the objects face has changed.
590 */ 669 */
591void 670void
592update_object (object *op, int action) 671update_object (object *op, int action)
593{ 672{
594 MoveType move_on, move_off, move_block, move_slow;
595
596 if (op == NULL) 673 if (op == NULL)
597 { 674 {
598 /* this should never happen */ 675 /* this should never happen */
599 LOG (llevDebug, "update_object() called for NULL object.\n"); 676 LOG (llevDebug, "update_object() called for NULL object.\n");
600 return; 677 return;
903 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
904 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
905 * the previous environment. 982 * the previous environment.
906 */ 983 */
907void 984void
908object::remove_slow () 985object::do_remove ()
909{ 986{
910 object *tmp, *last = 0; 987 object *tmp, *last = 0;
911 object *otmp; 988 object *otmp;
912 989
913 if (QUERY_FLAG (this, FLAG_REMOVED)) 990 if (QUERY_FLAG (this, FLAG_REMOVED))
956 } 1033 }
957 else if (map) 1034 else if (map)
958 { 1035 {
959 if (type == PLAYER) 1036 if (type == PLAYER)
960 { 1037 {
1038 // leaving a spot always closes any open container on the ground
1039 if (container && !container->env)
1040 // this causes spurious floorbox updates, but it ensures
1041 // that the CLOSE event is being sent.
1042 close_container ();
1043
961 --map->players; 1044 --map->players;
962 map->touch (); 1045 map->touch ();
963 } 1046 }
964 1047
965 map->dirty = true; 1048 map->dirty = true;
1080 return top; 1163 return top;
1081 } 1164 }
1082 } 1165 }
1083 1166
1084 return 0; 1167 return 0;
1168}
1169
1170void
1171object::expand_tail ()
1172{
1173 if (more)
1174 return;
1175
1176 object *prev = this;
1177
1178 for (archetype *at = arch->more; at; at = at->more)
1179 {
1180 object *op = arch_to_object (at);
1181
1182 op->name = name;
1183 op->name_pl = name_pl;
1184 op->title = title;
1185
1186 op->head = this;
1187 prev->more = op;
1188
1189 prev = op;
1190 }
1085} 1191}
1086 1192
1087/* 1193/*
1088 * same as insert_ob_in_map except it handles separate coordinates and does a clean 1194 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1089 * job preparing multi-part monsters. 1195 * job preparing multi-part monsters.
1121 * just 'op' otherwise 1227 * just 'op' otherwise
1122 */ 1228 */
1123object * 1229object *
1124insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1230insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1125{ 1231{
1232 assert (!op->flag [FLAG_FREED]);
1233
1126 object *tmp, *top, *floor = NULL; 1234 object *tmp, *top, *floor = NULL;
1127 1235
1128 if (QUERY_FLAG (op, FLAG_FREED))
1129 {
1130 LOG (llevError, "Trying to insert freed object!\n");
1131 return NULL;
1132 }
1133
1134 if (!QUERY_FLAG (op, FLAG_REMOVED))
1135 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1136
1137 op->remove (); 1236 op->remove ();
1138 1237
1139 if (!m) 1238#if 0
1140 { 1239 if (!m->active != !op->active)
1141 char *dump = dump_object (op); 1240 if (m->active)
1142 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1241 op->activate_recursive ();
1143 free (dump); 1242 else
1144 return op; 1243 op->deactivate_recursive ();
1145 } 1244#endif
1146 1245
1147 if (out_of_map (m, op->x, op->y)) 1246 if (out_of_map (m, op->x, op->y))
1148 { 1247 {
1149 char *dump = dump_object (op);
1150 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); 1248 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1151#ifdef MANY_CORES 1249#ifdef MANY_CORES
1152 /* Better to catch this here, as otherwise the next use of this object 1250 /* Better to catch this here, as otherwise the next use of this object
1153 * is likely to cause a crash. Better to find out where it is getting 1251 * is likely to cause a crash. Better to find out where it is getting
1154 * improperly inserted. 1252 * improperly inserted.
1155 */ 1253 */
1156 abort (); 1254 abort ();
1157#endif 1255#endif
1158 free (dump);
1159 return op; 1256 return op;
1160 } 1257 }
1161 1258
1162 if (object *more = op->more) 1259 if (object *more = op->more)
1163 { 1260 {
1260 * looks like instead of lots of conditions here. 1357 * looks like instead of lots of conditions here.
1261 * makes things faster, and effectively the same result. 1358 * makes things faster, and effectively the same result.
1262 */ 1359 */
1263 1360
1264 /* Have object 'fall below' other objects that block view. 1361 /* Have object 'fall below' other objects that block view.
1265 * Unless those objects are exits, type 66 1362 * Unless those objects are exits.
1266 * If INS_ON_TOP is used, don't do this processing 1363 * If INS_ON_TOP is used, don't do this processing
1267 * Need to find the object that in fact blocks view, otherwise 1364 * Need to find the object that in fact blocks view, otherwise
1268 * stacking is a bit odd. 1365 * stacking is a bit odd.
1269 */ 1366 */
1270 if (!(flag & INS_ON_TOP) 1367 if (!(flag & INS_ON_TOP)
1271 && ms.flags () & P_BLOCKSVIEW 1368 && ms.flags () & P_BLOCKSVIEW
1272 && (op->face && !op->face->visibility)) 1369 && (op->face && !faces [op->face].visibility))
1273 { 1370 {
1274 for (last = top; last != floor; last = last->below) 1371 for (last = top; last != floor; last = last->below)
1275 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1372 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1276 break; 1373 break;
1277 1374
1403} 1500}
1404 1501
1405object * 1502object *
1406object::insert_at (object *where, object *originator, int flags) 1503object::insert_at (object *where, object *originator, int flags)
1407{ 1504{
1408 where->map->insert (this, where->x, where->y, originator, flags); 1505 return where->map->insert (this, where->x, where->y, originator, flags);
1409} 1506}
1410 1507
1411/* 1508/*
1412 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1509 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1413 * is returned contains nr objects, and the remaining parts contains 1510 * is returned contains nr objects, and the remaining parts contains
1453 * the amount of an object. If the amount reaches 0, the object 1550 * the amount of an object. If the amount reaches 0, the object
1454 * is subsequently removed and freed. 1551 * is subsequently removed and freed.
1455 * 1552 *
1456 * Return value: 'op' if something is left, NULL if the amount reached 0 1553 * Return value: 'op' if something is left, NULL if the amount reached 0
1457 */ 1554 */
1458
1459object * 1555object *
1460decrease_ob_nr (object *op, uint32 i) 1556decrease_ob_nr (object *op, uint32 i)
1461{ 1557{
1462 object *tmp; 1558 object *tmp;
1463 1559
1538 1634
1539/* 1635/*
1540 * add_weight(object, weight) adds the specified weight to an object, 1636 * add_weight(object, weight) adds the specified weight to an object,
1541 * and also updates how much the environment(s) is/are carrying. 1637 * and also updates how much the environment(s) is/are carrying.
1542 */ 1638 */
1543
1544void 1639void
1545add_weight (object *op, signed long weight) 1640add_weight (object *op, signed long weight)
1546{ 1641{
1547 while (op != NULL) 1642 while (op != NULL)
1548 { 1643 {
1580 * inside the object environment. 1675 * inside the object environment.
1581 * 1676 *
1582 * The function returns now pointer to inserted item, and return value can 1677 * The function returns now pointer to inserted item, and return value can
1583 * be != op, if items are merged. -Tero 1678 * be != op, if items are merged. -Tero
1584 */ 1679 */
1585
1586object * 1680object *
1587object::insert (object *op) 1681object::insert (object *op)
1588{ 1682{
1589 object *tmp, *otmp; 1683 object *tmp, *otmp;
1590 1684
1967 } 2061 }
1968 2062
1969 if (!index) 2063 if (!index)
1970 return -1; 2064 return -1;
1971 2065
1972 return altern[RANDOM () % index]; 2066 return altern [rndm (index)];
1973} 2067}
1974 2068
1975/* 2069/*
1976 * find_first_free_spot(archetype, maptile, x, y) works like 2070 * find_first_free_spot(archetype, maptile, x, y) works like
1977 * find_free_spot(), but it will search max number of squares. 2071 * find_free_spot(), but it will search max number of squares.
1998{ 2092{
1999 arr += begin; 2093 arr += begin;
2000 end -= begin; 2094 end -= begin;
2001 2095
2002 while (--end) 2096 while (--end)
2003 swap (arr [end], arr [RANDOM () % (end + 1)]); 2097 swap (arr [end], arr [rndm (end + 1)]);
2004} 2098}
2005 2099
2006/* new function to make monster searching more efficient, and effective! 2100/* new function to make monster searching more efficient, and effective!
2007 * This basically returns a randomized array (in the passed pointer) of 2101 * This basically returns a randomized array (in the passed pointer) of
2008 * the spaces to find monsters. In this way, it won't always look for 2102 * the spaces to find monsters. In this way, it won't always look for
2320 insert_ob_in_ob (object_create_clone (item), dst); 2414 insert_ob_in_ob (object_create_clone (item), dst);
2321 2415
2322 return dst; 2416 return dst;
2323} 2417}
2324 2418
2325/* GROS - Creates an object using a string representing its content. */
2326/* Basically, we save the content of the string to a temp file, then call */
2327/* load_object on it. I admit it is a highly inefficient way to make things, */
2328/* but it was simple to make and allows reusing the load_object function. */
2329/* Remember not to use load_object_str in a time-critical situation. */
2330/* Also remember that multiparts objects are not supported for now. */
2331object *
2332load_object_str (const char *obstr)
2333{
2334 object *op;
2335 char filename[MAX_BUF];
2336
2337 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2338
2339 FILE *tempfile = fopen (filename, "w");
2340
2341 if (tempfile == NULL)
2342 {
2343 LOG (llevError, "Error - Unable to access load object temp file\n");
2344 return NULL;
2345 }
2346
2347 fprintf (tempfile, obstr);
2348 fclose (tempfile);
2349
2350 op = object::create ();
2351
2352 object_thawer thawer (filename);
2353
2354 if (thawer)
2355 load_object (thawer, op, 0);
2356
2357 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2358 CLEAR_FLAG (op, FLAG_REMOVED);
2359
2360 return op;
2361}
2362
2363/* This returns the first object in who's inventory that 2419/* This returns the first object in who's inventory that
2364 * has the same type and subtype match. 2420 * has the same type and subtype match.
2365 * returns NULL if no match. 2421 * returns NULL if no match.
2366 */ 2422 */
2367object * 2423object *
2420 if (link->key == canonical_key) 2476 if (link->key == canonical_key)
2421 return link->value; 2477 return link->value;
2422 2478
2423 return 0; 2479 return 0;
2424} 2480}
2425
2426 2481
2427/* 2482/*
2428 * Updates the canonical_key in op to value. 2483 * Updates the canonical_key in op to value.
2429 * 2484 *
2430 * canonical_key is a shared string (value doesn't have to be). 2485 * canonical_key is a shared string (value doesn't have to be).
2570{ 2625{
2571 char flagdesc[512]; 2626 char flagdesc[512];
2572 char info2[256 * 4]; 2627 char info2[256 * 4];
2573 char *p = info; 2628 char *p = info;
2574 2629
2575 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2630 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2576 count, uuid.seq, 2631 count, uuid.seq,
2577 &name, 2632 &name,
2578 title ? "\",title:\"" : "", 2633 title ? "\",title:\"" : "",
2579 title ? (const char *)title : "", 2634 title ? (const char *)title : "",
2580 flag_desc (flagdesc, 512), type); 2635 flag_desc (flagdesc, 512), type);
2589} 2644}
2590 2645
2591const char * 2646const char *
2592object::debug_desc () const 2647object::debug_desc () const
2593{ 2648{
2594 static char info[256 * 4]; 2649 static char info[3][256 * 4];
2650 static int info_idx;
2651
2595 return debug_desc (info); 2652 return debug_desc (info [++info_idx % 3]);
2596} 2653}
2597 2654
2598const char * 2655struct region *
2599object::debug_desc2 () const 2656object::region () const
2600{ 2657{
2601 static char info[256 * 4]; 2658 return map ? map->region (x, y)
2602 return debug_desc (info); 2659 : region::default_region ();
2603} 2660}
2604 2661
2662const materialtype_t *
2663object::dominant_material () const
2664{
2665 if (materialtype_t *mat = name_to_material (materialname))
2666 return mat;
2667
2668 // omfg this is slow, this has to be temporary :)
2669 shstr unknown ("unknown");
2670
2671 return name_to_material (unknown);
2672}
2673
2674void
2675object::open_container (object *new_container)
2676{
2677 if (container == new_container)
2678 return;
2679
2680 if (object *old_container = container)
2681 {
2682 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2683 return;
2684
2685#if 0
2686 // remove the "Close old_container" object.
2687 if (object *closer = old_container->inv)
2688 if (closer->type == CLOSE_CON)
2689 closer->destroy ();
2690#endif
2691
2692 old_container->flag [FLAG_APPLIED] = 0;
2693 container = 0;
2694
2695 esrv_update_item (UPD_FLAGS, this, old_container);
2696 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2697 }
2698
2699 if (new_container)
2700 {
2701 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2702 return;
2703
2704 // TODO: this does not seem to serve any purpose anymore?
2705#if 0
2706 // insert the "Close Container" object.
2707 if (archetype *closer = new_container->other_arch)
2708 {
2709 object *closer = arch_to_object (new_container->other_arch);
2710 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2711 new_container->insert (closer);
2712 }
2713#endif
2714
2715 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2716
2717 new_container->flag [FLAG_APPLIED] = 1;
2718 container = new_container;
2719
2720 esrv_update_item (UPD_FLAGS, this, new_container);
2721 esrv_send_inventory (this, new_container);
2722 }
2723}
2724
2725

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