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Comparing deliantra/server/common/object.C (file contents):
Revision 1.106 by root, Wed Jan 3 20:08:04 2007 UTC vs.
Revision 1.149 by root, Mon May 14 19:56:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 27 variable. */
27#include <global.h> 28#include <global.h>
28#include <stdio.h> 29#include <stdio.h>
29#include <sys/types.h> 30#include <sys/types.h>
30#include <sys/uio.h> 31#include <sys/uio.h>
31#include <object.h> 32#include <object.h>
32#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
33#include <loader.h> 35#include <loader.h>
34 36
35#include <bitset> 37#include <bitset>
36 38
37int nrofallocobjects = 0; 39int nrofallocobjects = 0;
38static UUID uuid; 40static UUID uuid;
39const uint64 UUID_SKIP = 1<<19; 41const uint64 UUID_SKIP = 1<<19;
40 42
41object *active_objects; /* List of active objects that need to be processed */ 43objectvec objects;
44activevec actives;
42 45
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 46short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 48};
46short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 49short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
322sum_weight (object *op) 325sum_weight (object *op)
323{ 326{
324 long sum; 327 long sum;
325 object *inv; 328 object *inv;
326 329
327 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
328 { 331 {
329 if (inv->inv) 332 if (inv->inv)
330 sum_weight (inv); 333 sum_weight (inv);
334
331 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
332 } 336 }
333 337
334 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
335 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
355/* 359/*
356 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
357 * Some error messages. 361 * Some error messages.
358 * The result of the dump is stored in the static global errmsg array. 362 * The result of the dump is stored in the static global errmsg array.
359 */ 363 */
360
361char * 364char *
362dump_object (object *op) 365dump_object (object *op)
363{ 366{
364 if (!op) 367 if (!op)
365 return strdup ("[NULLOBJ]"); 368 return strdup ("[NULLOBJ]");
366 369
367 object_freezer freezer; 370 object_freezer freezer;
368 save_object (freezer, op, 1); 371 op->write (freezer);
369 return freezer.as_string (); 372 return freezer.as_string ();
370} 373}
371 374
372/* 375/*
373 * get_nearest_part(multi-object, object 2) returns the part of the 376 * get_nearest_part(multi-object, object 2) returns the part of the
390} 393}
391 394
392/* 395/*
393 * Returns the object which has the count-variable equal to the argument. 396 * Returns the object which has the count-variable equal to the argument.
394 */ 397 */
395
396object * 398object *
397find_object (tag_t i) 399find_object (tag_t i)
398{ 400{
399 for (object *op = object::first; op; op = op->next) 401 for_all_objects (op)
400 if (op->count == i) 402 if (op->count == i)
401 return op; 403 return op;
402 404
403 return 0; 405 return 0;
404} 406}
405 407
406/* 408/*
407 * Returns the first object which has a name equal to the argument. 409 * Returns the first object which has a name equal to the argument.
408 * Used only by the patch command, but not all that useful. 410 * Used only by the patch command, but not all that useful.
409 * Enables features like "patch <name-of-other-player> food 999" 411 * Enables features like "patch <name-of-other-player> food 999"
410 */ 412 */
411
412object * 413object *
413find_object_name (const char *str) 414find_object_name (const char *str)
414{ 415{
415 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
416 object *op; 417 object *op;
417 418
418 for (op = object::first; op != NULL; op = op->next) 419 for_all_objects (op)
419 if (op->name == str_) 420 if (op->name == str_)
420 break; 421 break;
421 422
422 return op; 423 return op;
423} 424}
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
455int
456object::slottype () const
457{
458 if (type == SKILL)
459 {
460 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
461 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
462 }
463 else
464 {
465 if (slot [body_combat].info) return slot_combat;
466 if (slot [body_range ].info) return slot_ranged;
467 }
468
469 return slot_none;
470}
471
472bool
473object::change_weapon (object *ob)
474{
475 if (current_weapon == ob)
476 return true;
477
478 current_weapon = ob;
479 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
480
481 update_stats ();
482
483 if (ob)
484 {
485 // now check wether any body locations became invalid, in which case
486 // we cannot apply the weapon at the moment.
487 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
488 if (slot[i].used < 0)
489 {
490 current_weapon = chosen_skill = 0;
491 update_stats ();
492
493 new_draw_info_format (NDI_UNIQUE, 0, this,
494 "You try to balance your applied items all at once, but the %s is too much. "
495 "You need to unapply some items first.", &ob->name);
496 return false;
497 }
498
499 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
500 }
501 else
502 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
503
504 return true;
505}
506
454/* Zero the key_values on op, decrementing the shared-string 507/* Zero the key_values on op, decrementing the shared-string
455 * refcounts and freeing the links. 508 * refcounts and freeing the links.
456 */ 509 */
457static void 510static void
458free_key_values (object *op) 511free_key_values (object *op)
459{ 512{
460 for (key_value *i = op->key_values; i != 0;) 513 for (key_value *i = op->key_values; i; )
461 { 514 {
462 key_value *next = i->next; 515 key_value *next = i->next;
463 delete i; 516 delete i;
464 517
465 i = next; 518 i = next;
466 } 519 }
467 520
468 op->key_values = 0; 521 op->key_values = 0;
469} 522}
470 523
471/* 524object &
472 * copy_to first frees everything allocated by the dst object, 525object::operator =(const object &src)
473 * and then copies the contents of itself into the second
474 * object, allocating what needs to be allocated. Basically, any
475 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
476 * if the first object is freed, the pointers in the new object
477 * will point at garbage.
478 */
479void
480object::copy_to (object *dst)
481{ 526{
482 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 527 bool is_freed = flag [FLAG_FREED];
483 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); 528 bool is_removed = flag [FLAG_REMOVED];
484 529
485 *(object_copy *)dst = *this; 530 *(object_copy *)this = src;
486 531
487 if (is_freed) 532 flag [FLAG_FREED] = is_freed;
488 SET_FLAG (dst, FLAG_FREED); 533 flag [FLAG_REMOVED] = is_removed;
489
490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED);
492
493 if (speed < 0)
494 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
495 534
496 /* Copy over key_values, if any. */ 535 /* Copy over key_values, if any. */
497 if (key_values) 536 if (src.key_values)
498 { 537 {
499 key_value *tail = 0; 538 key_value *tail = 0;
500 key_value *i;
501
502 dst->key_values = 0; 539 key_values = 0;
503 540
504 for (i = key_values; i; i = i->next) 541 for (key_value *i = src.key_values; i; i = i->next)
505 { 542 {
506 key_value *new_link = new key_value; 543 key_value *new_link = new key_value;
507 544
508 new_link->next = 0; 545 new_link->next = 0;
509 new_link->key = i->key; 546 new_link->key = i->key;
510 new_link->value = i->value; 547 new_link->value = i->value;
511 548
512 /* Try and be clever here, too. */ 549 /* Try and be clever here, too. */
513 if (!dst->key_values) 550 if (!key_values)
514 { 551 {
515 dst->key_values = new_link; 552 key_values = new_link;
516 tail = new_link; 553 tail = new_link;
517 } 554 }
518 else 555 else
519 { 556 {
520 tail->next = new_link; 557 tail->next = new_link;
521 tail = new_link; 558 tail = new_link;
522 } 559 }
523 } 560 }
524 } 561 }
562}
563
564/*
565 * copy_to first frees everything allocated by the dst object,
566 * and then copies the contents of itself into the second
567 * object, allocating what needs to be allocated. Basically, any
568 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
569 * if the first object is freed, the pointers in the new object
570 * will point at garbage.
571 */
572void
573object::copy_to (object *dst)
574{
575 *dst = *this;
576
577 if (speed < 0)
578 dst->speed_left = speed_left - rndm ();
525 579
526 dst->set_speed (dst->speed); 580 dst->set_speed (dst->speed);
581}
582
583void
584object::instantiate ()
585{
586 if (!uuid.seq) // HACK
587 uuid = gen_uuid ();
588
589 speed_left = -0.1f;
590 /* copy the body_info to the body_used - this is only really
591 * need for monsters, but doesn't hurt to do it for everything.
592 * by doing so, when a monster is created, it has good starting
593 * values for the body_used info, so when items are created
594 * for it, they can be properly equipped.
595 */
596 for (int i = NUM_BODY_LOCATIONS; i--; )
597 slot[i].used = slot[i].info;
598
599 attachable::instantiate ();
527} 600}
528 601
529object * 602object *
530object::clone () 603object::clone ()
531{ 604{
589 * UP_OBJ_FACE: only the objects face has changed. 662 * UP_OBJ_FACE: only the objects face has changed.
590 */ 663 */
591void 664void
592update_object (object *op, int action) 665update_object (object *op, int action)
593{ 666{
594 MoveType move_on, move_off, move_block, move_slow;
595
596 if (op == NULL) 667 if (op == NULL)
597 { 668 {
598 /* this should never happen */ 669 /* this should never happen */
599 LOG (llevDebug, "update_object() called for NULL object.\n"); 670 LOG (llevDebug, "update_object() called for NULL object.\n");
600 return; 671 return;
660 731
661 if (op->more) 732 if (op->more)
662 update_object (op->more, action); 733 update_object (op->more, action);
663} 734}
664 735
665object *object::first;
666
667object::object () 736object::object ()
668{ 737{
669 SET_FLAG (this, FLAG_REMOVED); 738 SET_FLAG (this, FLAG_REMOVED);
670 739
671 expmul = 1.0; 740 expmul = 1.0;
672 face = blank_face; 741 face = blank_face;
673} 742}
674 743
675object::~object () 744object::~object ()
676{ 745{
746 unlink ();
747
677 free_key_values (this); 748 free_key_values (this);
678} 749}
679 750
751static int object_count;
752
680void object::link () 753void object::link ()
681{ 754{
682 count = ++ob_count; 755 assert (!index);//D
683 uuid = gen_uuid (); 756 uuid = gen_uuid ();
757 count = ++object_count;
684 758
685 prev = 0; 759 refcnt_inc ();
686 next = object::first; 760 objects.insert (this);
687
688 if (object::first)
689 object::first->prev = this;
690
691 object::first = this;
692} 761}
693 762
694void object::unlink () 763void object::unlink ()
695{ 764{
696 if (this == object::first) 765 if (!index)
697 object::first = next; 766 return;
698 767
699 /* Remove this object from the list of used objects */ 768 objects.erase (this);
700 if (prev) prev->next = next; 769 refcnt_dec ();
701 if (next) next->prev = prev;
702
703 prev = 0;
704 next = 0;
705}
706
707bool
708object::active () const
709{
710 return active_next || active_prev || this == active_objects;
711} 770}
712 771
713void 772void
714object::activate () 773object::activate ()
715{ 774{
716 /* If already on active list, don't do anything */ 775 /* If already on active list, don't do anything */
717 if (active ()) 776 if (active)
718 return; 777 return;
719 778
720 if (has_active_speed ()) 779 if (has_active_speed ())
721 { 780 actives.insert (this);
722 /* process_events() expects us to insert the object at the beginning
723 * of the list. */
724 active_next = active_objects;
725
726 if (active_next)
727 active_next->active_prev = this;
728
729 active_objects = this;
730 }
731} 781}
732 782
733void 783void
734object::activate_recursive () 784object::activate_recursive ()
735{ 785{
749 */ 799 */
750void 800void
751object::deactivate () 801object::deactivate ()
752{ 802{
753 /* If not on the active list, nothing needs to be done */ 803 /* If not on the active list, nothing needs to be done */
754 if (!active ()) 804 if (!active)
755 return; 805 return;
756 806
757 if (active_prev == 0) 807 actives.erase (this);
758 {
759 active_objects = active_next;
760 if (active_next)
761 active_next->active_prev = 0;
762 }
763 else
764 {
765 active_prev->active_next = active_next;
766 if (active_next)
767 active_next->active_prev = active_prev;
768 }
769
770 active_next = 0;
771 active_prev = 0;
772} 808}
773 809
774void 810void
775object::deactivate_recursive () 811object::deactivate_recursive ()
776{ 812{
810 * drop on that space. 846 * drop on that space.
811 */ 847 */
812 if (!drop_to_ground 848 if (!drop_to_ground
813 || !map 849 || !map
814 || map->in_memory != MAP_IN_MEMORY 850 || map->in_memory != MAP_IN_MEMORY
851 || map->nodrop
815 || ms ().move_block == MOVE_ALL) 852 || ms ().move_block == MOVE_ALL)
816 { 853 {
817 while (inv) 854 while (inv)
818 { 855 {
819 inv->destroy_inv (drop_to_ground); 856 inv->destroy_inv (drop_to_ground);
828 865
829 if (op->flag [FLAG_STARTEQUIP] 866 if (op->flag [FLAG_STARTEQUIP]
830 || op->flag [FLAG_NO_DROP] 867 || op->flag [FLAG_NO_DROP]
831 || op->type == RUNE 868 || op->type == RUNE
832 || op->type == TRAP 869 || op->type == TRAP
833 || op->flag [FLAG_IS_A_TEMPLATE]) 870 || op->flag [FLAG_IS_A_TEMPLATE]
871 || op->flag [FLAG_DESTROY_ON_DEATH])
834 op->destroy (); 872 op->destroy ();
835 else 873 else
836 map->insert (op, x, y); 874 map->insert (op, x, y);
837 } 875 }
838 } 876 }
846} 884}
847 885
848void 886void
849object::do_destroy () 887object::do_destroy ()
850{ 888{
889 attachable::do_destroy ();
890
851 if (flag [FLAG_IS_LINKED]) 891 if (flag [FLAG_IS_LINKED])
852 remove_button_link (this); 892 remove_button_link (this);
853 893
854 if (flag [FLAG_FRIENDLY]) 894 if (flag [FLAG_FRIENDLY])
855 remove_friendly_object (this); 895 remove_friendly_object (this);
856 896
857 if (!flag [FLAG_REMOVED]) 897 if (!flag [FLAG_REMOVED])
858 remove (); 898 remove ();
859 899
860 if (flag [FLAG_FREED]) 900 destroy_inv (true);
861 return;
862 901
863 set_speed (0); 902 deactivate ();
903 unlink ();
864 904
865 flag [FLAG_FREED] = 1; 905 flag [FLAG_FREED] = 1;
866
867 attachable::do_destroy ();
868
869 destroy_inv (true);
870 unlink ();
871 906
872 // hack to ensure that freed objects still have a valid map 907 // hack to ensure that freed objects still have a valid map
873 { 908 {
874 static maptile *freed_map; // freed objects are moved here to avoid crashes 909 static maptile *freed_map; // freed objects are moved here to avoid crashes
875 910
900 935
901 // clear those pointers that likely might have circular references to us 936 // clear those pointers that likely might have circular references to us
902 owner = 0; 937 owner = 0;
903 enemy = 0; 938 enemy = 0;
904 attacked_by = 0; 939 attacked_by = 0;
905
906 // only relevant for players(?), but make sure of it anyways
907 contr = 0;
908} 940}
909 941
910void 942void
911object::destroy (bool destroy_inventory) 943object::destroy (bool destroy_inventory)
912{ 944{
940 * This function removes the object op from the linked list of objects 972 * This function removes the object op from the linked list of objects
941 * which it is currently tied to. When this function is done, the 973 * which it is currently tied to. When this function is done, the
942 * object will have no environment. If the object previously had an 974 * object will have no environment. If the object previously had an
943 * environment, the x and y coordinates will be updated to 975 * environment, the x and y coordinates will be updated to
944 * the previous environment. 976 * the previous environment.
945 * Beware: This function is called from the editor as well!
946 */ 977 */
947void 978void
948object::remove () 979object::do_remove ()
949{ 980{
950 object *tmp, *last = 0; 981 object *tmp, *last = 0;
951 object *otmp; 982 object *otmp;
952 983
953 if (QUERY_FLAG (this, FLAG_REMOVED)) 984 if (QUERY_FLAG (this, FLAG_REMOVED))
996 } 1027 }
997 else if (map) 1028 else if (map)
998 { 1029 {
999 if (type == PLAYER) 1030 if (type == PLAYER)
1000 { 1031 {
1032 // leaving a spot always closes any open container on the ground
1033 if (container && !container->env)
1034 // this causes spurious floorbox updates, but it ensures
1035 // that the CLOSE event is being sent.
1036 close_container ();
1037
1001 --map->players; 1038 --map->players;
1002 map->touch (); 1039 map->touch ();
1003 } 1040 }
1004 1041
1005 map->dirty = true; 1042 map->dirty = true;
1043 mapspace &ms = this->ms ();
1006 1044
1007 /* link the object above us */ 1045 /* link the object above us */
1008 if (above) 1046 if (above)
1009 above->below = below; 1047 above->below = below;
1010 else 1048 else
1011 map->at (x, y).top = below; /* we were top, set new top */ 1049 ms.top = below; /* we were top, set new top */
1012 1050
1013 /* Relink the object below us, if there is one */ 1051 /* Relink the object below us, if there is one */
1014 if (below) 1052 if (below)
1015 below->above = above; 1053 below->above = above;
1016 else 1054 else
1018 /* Nothing below, which means we need to relink map object for this space 1056 /* Nothing below, which means we need to relink map object for this space
1019 * use translated coordinates in case some oddness with map tiling is 1057 * use translated coordinates in case some oddness with map tiling is
1020 * evident 1058 * evident
1021 */ 1059 */
1022 if (GET_MAP_OB (map, x, y) != this) 1060 if (GET_MAP_OB (map, x, y) != this)
1023 {
1024 char *dump = dump_object (this);
1025 LOG (llevError,
1026 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); 1061 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1027 free (dump);
1028 dump = dump_object (GET_MAP_OB (map, x, y));
1029 LOG (llevError, "%s\n", dump);
1030 free (dump);
1031 }
1032 1062
1033 map->at (x, y).bot = above; /* goes on above it. */ 1063 ms.bot = above; /* goes on above it. */
1034 } 1064 }
1035 1065
1036 above = 0; 1066 above = 0;
1037 below = 0; 1067 below = 0;
1038 1068
1039 if (map->in_memory == MAP_SAVING) 1069 if (map->in_memory == MAP_SAVING)
1040 return; 1070 return;
1041 1071
1042 int check_walk_off = !flag [FLAG_NO_APPLY]; 1072 int check_walk_off = !flag [FLAG_NO_APPLY];
1043 1073
1044 for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) 1074 for (tmp = ms.bot; tmp; tmp = tmp->above)
1045 { 1075 {
1046 /* No point updating the players look faces if he is the object 1076 /* No point updating the players look faces if he is the object
1047 * being removed. 1077 * being removed.
1048 */ 1078 */
1049 1079
1129 } 1159 }
1130 1160
1131 return 0; 1161 return 0;
1132} 1162}
1133 1163
1164void
1165object::expand_tail ()
1166{
1167 if (more)
1168 return;
1169
1170 object *prev = this;
1171
1172 for (archetype *at = arch->more; at; at = at->more)
1173 {
1174 object *op = arch_to_object (at);
1175
1176 op->name = name;
1177 op->name_pl = name_pl;
1178 op->title = title;
1179
1180 op->head = this;
1181 prev->more = op;
1182
1183 prev = op;
1184 }
1185}
1186
1134/* 1187/*
1135 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1188 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1136 * job preparing multi-part monsters 1189 * job preparing multi-part monsters.
1137 */ 1190 */
1138object * 1191object *
1139insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1192insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1140{ 1193{
1141 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1194 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1168 * just 'op' otherwise 1221 * just 'op' otherwise
1169 */ 1222 */
1170object * 1223object *
1171insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1224insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1172{ 1225{
1226 assert (!op->flag [FLAG_FREED]);
1227
1173 object *tmp, *top, *floor = NULL; 1228 object *tmp, *top, *floor = NULL;
1174 sint16 x, y;
1175 1229
1176 if (QUERY_FLAG (op, FLAG_FREED)) 1230 op->remove ();
1177 {
1178 LOG (llevError, "Trying to insert freed object!\n");
1179 return NULL;
1180 }
1181 1231
1182 if (!m) 1232#if 0
1183 { 1233 if (!m->active != !op->active)
1184 char *dump = dump_object (op); 1234 if (m->active)
1185 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1235 op->activate_recursive ();
1186 free (dump); 1236 else
1187 return op; 1237 op->deactivate_recursive ();
1188 } 1238#endif
1189 1239
1190 if (out_of_map (m, op->x, op->y)) 1240 if (out_of_map (m, op->x, op->y))
1191 { 1241 {
1192 char *dump = dump_object (op);
1193 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); 1242 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1194#ifdef MANY_CORES 1243#ifdef MANY_CORES
1195 /* Better to catch this here, as otherwise the next use of this object 1244 /* Better to catch this here, as otherwise the next use of this object
1196 * is likely to cause a crash. Better to find out where it is getting 1245 * is likely to cause a crash. Better to find out where it is getting
1197 * improperly inserted. 1246 * improperly inserted.
1198 */ 1247 */
1199 abort (); 1248 abort ();
1200#endif 1249#endif
1201 free (dump);
1202 return op; 1250 return op;
1203 } 1251 }
1204 1252
1205 if (!QUERY_FLAG (op, FLAG_REMOVED))
1206 {
1207 char *dump = dump_object (op);
1208 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1209 free (dump);
1210 return op;
1211 }
1212
1213 if (op->more)
1214 {
1215 /* The part may be on a different map. */
1216
1217 object *more = op->more; 1253 if (object *more = op->more)
1218 1254 {
1219 /* We really need the caller to normalise coordinates - if
1220 * we set the map, that doesn't work if the location is within
1221 * a map and this is straddling an edge. So only if coordinate
1222 * is clear wrong do we normalise it.
1223 */
1224 if (OUT_OF_REAL_MAP (more->map, more->x, more->y))
1225 more->map = get_map_from_coord (m, &more->x, &more->y);
1226 else if (!more->map)
1227 {
1228 /* For backwards compatibility - when not dealing with tiled maps,
1229 * more->map should always point to the parent.
1230 */
1231 more->map = m;
1232 }
1233
1234 if (insert_ob_in_map (more, more->map, originator, flag) == NULL) 1255 if (!insert_ob_in_map (more, m, originator, flag))
1235 { 1256 {
1236 if (!op->head) 1257 if (!op->head)
1237 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); 1258 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1238 1259
1239 return 0; 1260 return 0;
1244 1265
1245 /* Ideally, the caller figures this out. However, it complicates a lot 1266 /* Ideally, the caller figures this out. However, it complicates a lot
1246 * of areas of callers (eg, anything that uses find_free_spot would now 1267 * of areas of callers (eg, anything that uses find_free_spot would now
1247 * need extra work 1268 * need extra work
1248 */ 1269 */
1249 op->map = get_map_from_coord (m, &op->x, &op->y); 1270 if (!xy_normalise (m, op->x, op->y))
1250 x = op->x; 1271 return 0;
1251 y = op->y; 1272
1273 op->map = m;
1274 mapspace &ms = op->ms ();
1252 1275
1253 /* this has to be done after we translate the coordinates. 1276 /* this has to be done after we translate the coordinates.
1254 */ 1277 */
1255 if (op->nrof && !(flag & INS_NO_MERGE)) 1278 if (op->nrof && !(flag & INS_NO_MERGE))
1256 for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) 1279 for (tmp = ms.bot; tmp; tmp = tmp->above)
1257 if (object::can_merge (op, tmp)) 1280 if (object::can_merge (op, tmp))
1258 { 1281 {
1259 op->nrof += tmp->nrof; 1282 op->nrof += tmp->nrof;
1260 tmp->destroy (); 1283 tmp->destroy ();
1261 } 1284 }
1278 op->below = originator->below; 1301 op->below = originator->below;
1279 1302
1280 if (op->below) 1303 if (op->below)
1281 op->below->above = op; 1304 op->below->above = op;
1282 else 1305 else
1283 op->ms ().bot = op; 1306 ms.bot = op;
1284 1307
1285 /* since *below* originator, no need to update top */ 1308 /* since *below* originator, no need to update top */
1286 originator->below = op; 1309 originator->below = op;
1287 } 1310 }
1288 else 1311 else
1289 { 1312 {
1313 top = ms.bot;
1314
1290 /* If there are other objects, then */ 1315 /* If there are other objects, then */
1291 if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) 1316 if ((!(flag & INS_MAP_LOAD)) && top)
1292 { 1317 {
1293 object *last = 0; 1318 object *last = 0;
1294 1319
1295 /* 1320 /*
1296 * If there are multiple objects on this space, we do some trickier handling. 1321 * If there are multiple objects on this space, we do some trickier handling.
1302 * once we get to them. This reduces the need to traverse over all of 1327 * once we get to them. This reduces the need to traverse over all of
1303 * them when adding another one - this saves quite a bit of cpu time 1328 * them when adding another one - this saves quite a bit of cpu time
1304 * when lots of spells are cast in one area. Currently, it is presumed 1329 * when lots of spells are cast in one area. Currently, it is presumed
1305 * that flying non pickable objects are spell objects. 1330 * that flying non pickable objects are spell objects.
1306 */ 1331 */
1307 while (top) 1332 for (top = ms.bot; top; top = top->above)
1308 { 1333 {
1309 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1334 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR))
1310 floor = top; 1335 floor = top;
1311 1336
1312 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1337 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR))
1315 top = top->below; 1340 top = top->below;
1316 break; 1341 break;
1317 } 1342 }
1318 1343
1319 last = top; 1344 last = top;
1320 top = top->above;
1321 } 1345 }
1322 1346
1323 /* Don't want top to be NULL, so set it to the last valid object */ 1347 /* Don't want top to be NULL, so set it to the last valid object */
1324 top = last; 1348 top = last;
1325 1349
1327 * looks like instead of lots of conditions here. 1351 * looks like instead of lots of conditions here.
1328 * makes things faster, and effectively the same result. 1352 * makes things faster, and effectively the same result.
1329 */ 1353 */
1330 1354
1331 /* Have object 'fall below' other objects that block view. 1355 /* Have object 'fall below' other objects that block view.
1332 * Unless those objects are exits, type 66 1356 * Unless those objects are exits.
1333 * If INS_ON_TOP is used, don't do this processing 1357 * If INS_ON_TOP is used, don't do this processing
1334 * Need to find the object that in fact blocks view, otherwise 1358 * Need to find the object that in fact blocks view, otherwise
1335 * stacking is a bit odd. 1359 * stacking is a bit odd.
1336 */ 1360 */
1337 if (!(flag & INS_ON_TOP) && 1361 if (!(flag & INS_ON_TOP)
1338 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1362 && ms.flags () & P_BLOCKSVIEW
1363 && (op->face && !faces [op->face].visibility))
1339 { 1364 {
1340 for (last = top; last != floor; last = last->below) 1365 for (last = top; last != floor; last = last->below)
1341 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1366 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1342 break; 1367 break;
1368
1343 /* Check to see if we found the object that blocks view, 1369 /* Check to see if we found the object that blocks view,
1344 * and make sure we have a below pointer for it so that 1370 * and make sure we have a below pointer for it so that
1345 * we can get inserted below this one, which requires we 1371 * we can get inserted below this one, which requires we
1346 * set top to the object below us. 1372 * set top to the object below us.
1347 */ 1373 */
1349 top = last->below; 1375 top = last->below;
1350 } 1376 }
1351 } /* If objects on this space */ 1377 } /* If objects on this space */
1352 1378
1353 if (flag & INS_MAP_LOAD) 1379 if (flag & INS_MAP_LOAD)
1354 top = GET_MAP_TOP (op->map, op->x, op->y); 1380 top = ms.top;
1355 1381
1356 if (flag & INS_ABOVE_FLOOR_ONLY) 1382 if (flag & INS_ABOVE_FLOOR_ONLY)
1357 top = floor; 1383 top = floor;
1358 1384
1359 /* Top is the object that our object (op) is going to get inserted above. 1385 /* Top is the object that our object (op) is going to get inserted above.
1360 */ 1386 */
1361 1387
1362 /* First object on this space */ 1388 /* First object on this space */
1363 if (!top) 1389 if (!top)
1364 { 1390 {
1365 op->above = GET_MAP_OB (op->map, op->x, op->y); 1391 op->above = ms.bot;
1366 1392
1367 if (op->above) 1393 if (op->above)
1368 op->above->below = op; 1394 op->above->below = op;
1369 1395
1370 op->below = 0; 1396 op->below = 0;
1371 op->ms ().bot = op; 1397 ms.bot = op;
1372 } 1398 }
1373 else 1399 else
1374 { /* get inserted into the stack above top */ 1400 { /* get inserted into the stack above top */
1375 op->above = top->above; 1401 op->above = top->above;
1376 1402
1380 op->below = top; 1406 op->below = top;
1381 top->above = op; 1407 top->above = op;
1382 } 1408 }
1383 1409
1384 if (!op->above) 1410 if (!op->above)
1385 op->ms ().top = op; 1411 ms.top = op;
1386 } /* else not INS_BELOW_ORIGINATOR */ 1412 } /* else not INS_BELOW_ORIGINATOR */
1387 1413
1388 if (op->type == PLAYER) 1414 if (op->type == PLAYER)
1389 { 1415 {
1390 op->contr->do_los = 1; 1416 op->contr->do_los = 1;
1396 1422
1397 /* If we have a floor, we know the player, if any, will be above 1423 /* If we have a floor, we know the player, if any, will be above
1398 * it, so save a few ticks and start from there. 1424 * it, so save a few ticks and start from there.
1399 */ 1425 */
1400 if (!(flag & INS_MAP_LOAD)) 1426 if (!(flag & INS_MAP_LOAD))
1401 if (object *pl = op->ms ().player ()) 1427 if (object *pl = ms.player ())
1402 if (pl->contr->ns) 1428 if (pl->contr->ns)
1403 pl->contr->ns->floorbox_update (); 1429 pl->contr->ns->floorbox_update ();
1404 1430
1405 /* If this object glows, it may affect lighting conditions that are 1431 /* If this object glows, it may affect lighting conditions that are
1406 * visible to others on this map. But update_all_los is really 1432 * visible to others on this map. But update_all_los is really
1468} 1494}
1469 1495
1470object * 1496object *
1471object::insert_at (object *where, object *originator, int flags) 1497object::insert_at (object *where, object *originator, int flags)
1472{ 1498{
1473 where->map->insert (this, where->x, where->y, originator, flags); 1499 return where->map->insert (this, where->x, where->y, originator, flags);
1474} 1500}
1475 1501
1476/* 1502/*
1477 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1503 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1478 * is returned contains nr objects, and the remaining parts contains 1504 * is returned contains nr objects, and the remaining parts contains
1518 * the amount of an object. If the amount reaches 0, the object 1544 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1545 * is subsequently removed and freed.
1520 * 1546 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1547 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1548 */
1523
1524object * 1549object *
1525decrease_ob_nr (object *op, uint32 i) 1550decrease_ob_nr (object *op, uint32 i)
1526{ 1551{
1527 object *tmp; 1552 object *tmp;
1528 1553
1603 1628
1604/* 1629/*
1605 * add_weight(object, weight) adds the specified weight to an object, 1630 * add_weight(object, weight) adds the specified weight to an object,
1606 * and also updates how much the environment(s) is/are carrying. 1631 * and also updates how much the environment(s) is/are carrying.
1607 */ 1632 */
1608
1609void 1633void
1610add_weight (object *op, signed long weight) 1634add_weight (object *op, signed long weight)
1611{ 1635{
1612 while (op != NULL) 1636 while (op != NULL)
1613 { 1637 {
1645 * inside the object environment. 1669 * inside the object environment.
1646 * 1670 *
1647 * The function returns now pointer to inserted item, and return value can 1671 * The function returns now pointer to inserted item, and return value can
1648 * be != op, if items are merged. -Tero 1672 * be != op, if items are merged. -Tero
1649 */ 1673 */
1650
1651object * 1674object *
1652object::insert (object *op) 1675object::insert (object *op)
1653{ 1676{
1654 object *tmp, *otmp; 1677 object *tmp, *otmp;
1655 1678
1815 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1838 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1816 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1839 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1817 { 1840 {
1818 1841
1819 float 1842 float
1820 diff = tmp->move_slow_penalty * FABS (op->speed); 1843 diff = tmp->move_slow_penalty * fabs (op->speed);
1821 1844
1822 if (op->type == PLAYER) 1845 if (op->type == PLAYER)
1823 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1846 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) ||
1824 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1847 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN)))
1825 diff /= 4.0; 1848 diff /= 4.0;
2032 } 2055 }
2033 2056
2034 if (!index) 2057 if (!index)
2035 return -1; 2058 return -1;
2036 2059
2037 return altern[RANDOM () % index]; 2060 return altern [rndm (index)];
2038} 2061}
2039 2062
2040/* 2063/*
2041 * find_first_free_spot(archetype, maptile, x, y) works like 2064 * find_first_free_spot(archetype, maptile, x, y) works like
2042 * find_free_spot(), but it will search max number of squares. 2065 * find_free_spot(), but it will search max number of squares.
2063{ 2086{
2064 arr += begin; 2087 arr += begin;
2065 end -= begin; 2088 end -= begin;
2066 2089
2067 while (--end) 2090 while (--end)
2068 swap (arr [end], arr [RANDOM () % (end + 1)]); 2091 swap (arr [end], arr [rndm (end + 1)]);
2069} 2092}
2070 2093
2071/* new function to make monster searching more efficient, and effective! 2094/* new function to make monster searching more efficient, and effective!
2072 * This basically returns a randomized array (in the passed pointer) of 2095 * This basically returns a randomized array (in the passed pointer) of
2073 * the spaces to find monsters. In this way, it won't always look for 2096 * the spaces to find monsters. In this way, it won't always look for
2207 2230
2208 return 3; 2231 return 3;
2209} 2232}
2210 2233
2211/* 2234/*
2212 * absdir(int): Returns a number between 1 and 8, which represent
2213 * the "absolute" direction of a number (it actually takes care of
2214 * "overflow" in previous calculations of a direction).
2215 */
2216
2217int
2218absdir (int d)
2219{
2220 while (d < 1)
2221 d += 8;
2222
2223 while (d > 8)
2224 d -= 8;
2225
2226 return d;
2227}
2228
2229/*
2230 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2235 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2231 * between two directions (which are expected to be absolute (see absdir()) 2236 * between two directions (which are expected to be absolute (see absdir())
2232 */ 2237 */
2233
2234int 2238int
2235dirdiff (int dir1, int dir2) 2239dirdiff (int dir1, int dir2)
2236{ 2240{
2237 int d; 2241 int d;
2238 2242
2404 insert_ob_in_ob (object_create_clone (item), dst); 2408 insert_ob_in_ob (object_create_clone (item), dst);
2405 2409
2406 return dst; 2410 return dst;
2407} 2411}
2408 2412
2409/* GROS - Creates an object using a string representing its content. */
2410/* Basically, we save the content of the string to a temp file, then call */
2411/* load_object on it. I admit it is a highly inefficient way to make things, */
2412/* but it was simple to make and allows reusing the load_object function. */
2413/* Remember not to use load_object_str in a time-critical situation. */
2414/* Also remember that multiparts objects are not supported for now. */
2415object *
2416load_object_str (const char *obstr)
2417{
2418 object *op;
2419 char filename[MAX_BUF];
2420
2421 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2422
2423 FILE *tempfile = fopen (filename, "w");
2424
2425 if (tempfile == NULL)
2426 {
2427 LOG (llevError, "Error - Unable to access load object temp file\n");
2428 return NULL;
2429 }
2430
2431 fprintf (tempfile, obstr);
2432 fclose (tempfile);
2433
2434 op = object::create ();
2435
2436 object_thawer thawer (filename);
2437
2438 if (thawer)
2439 load_object (thawer, op, 0);
2440
2441 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2442 CLEAR_FLAG (op, FLAG_REMOVED);
2443
2444 return op;
2445}
2446
2447/* This returns the first object in who's inventory that 2413/* This returns the first object in who's inventory that
2448 * has the same type and subtype match. 2414 * has the same type and subtype match.
2449 * returns NULL if no match. 2415 * returns NULL if no match.
2450 */ 2416 */
2451object * 2417object *
2504 if (link->key == canonical_key) 2470 if (link->key == canonical_key)
2505 return link->value; 2471 return link->value;
2506 2472
2507 return 0; 2473 return 0;
2508} 2474}
2509
2510 2475
2511/* 2476/*
2512 * Updates the canonical_key in op to value. 2477 * Updates the canonical_key in op to value.
2513 * 2478 *
2514 * canonical_key is a shared string (value doesn't have to be). 2479 * canonical_key is a shared string (value doesn't have to be).
2654{ 2619{
2655 char flagdesc[512]; 2620 char flagdesc[512];
2656 char info2[256 * 4]; 2621 char info2[256 * 4];
2657 char *p = info; 2622 char *p = info;
2658 2623
2659 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", 2624 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2660 count, uuid.seq, 2625 count, uuid.seq,
2661 &name, 2626 &name,
2662 title ? "\",title:" : "", 2627 title ? "\",title:\"" : "",
2663 title ? (const char *)title : "", 2628 title ? (const char *)title : "",
2664 flag_desc (flagdesc, 512), type); 2629 flag_desc (flagdesc, 512), type);
2665 2630
2666 if (env) 2631 if (env)
2667 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2632 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2673} 2638}
2674 2639
2675const char * 2640const char *
2676object::debug_desc () const 2641object::debug_desc () const
2677{ 2642{
2678 static char info[256 * 4]; 2643 static char info[3][256 * 4];
2644 static int info_idx;
2645
2679 return debug_desc (info); 2646 return debug_desc (info [++info_idx % 3]);
2680} 2647}
2681 2648
2649struct region *
2650object::region () const
2651{
2652 return map ? map->region (x, y)
2653 : region::default_region ();
2654}
2655
2656const materialtype_t *
2657object::dominant_material () const
2658{
2659 if (materialtype_t *mat = name_to_material (materialname))
2660 return mat;
2661
2662 // omfg this is slow, this has to be temporary :)
2663 shstr unknown ("unknown");
2664
2665 return name_to_material (unknown);
2666}
2667
2668void
2669object::open_container (object *new_container)
2670{
2671 if (container == new_container)
2672 return;
2673
2674 if (object *old_container = container)
2675 {
2676 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2677 return;
2678
2679#if 0
2680 // remove the "Close old_container" object.
2681 if (object *closer = old_container->inv)
2682 if (closer->type == CLOSE_CON)
2683 closer->destroy ();
2684#endif
2685
2686 old_container->flag [FLAG_APPLIED] = 0;
2687 container = 0;
2688
2689 esrv_update_item (UPD_FLAGS, this, old_container);
2690 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2691 }
2692
2693 if (new_container)
2694 {
2695 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2696 return;
2697
2698 // TODO: this does not seem to serve any purpose anymore?
2699#if 0
2700 // insert the "Close Container" object.
2701 if (archetype *closer = new_container->other_arch)
2702 {
2703 object *closer = arch_to_object (new_container->other_arch);
2704 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2705 new_container->insert (closer);
2706 }
2707#endif
2708
2709 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2710
2711 new_container->flag [FLAG_APPLIED] = 1;
2712 container = new_container;
2713
2714 esrv_update_item (UPD_FLAGS, this, new_container);
2715 esrv_send_inventory (this, new_container);
2716 }
2717}
2718
2719

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