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Comparing deliantra/server/common/object.C (file contents):
Revision 1.142 by root, Mon Apr 30 04:25:29 2007 UTC vs.
Revision 1.149 by root, Mon May 14 19:56:45 2007 UTC

29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
455int
456object::slottype () const
457{
458 if (type == SKILL)
459 {
460 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
461 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
462 }
463 else
464 {
465 if (slot [body_combat].info) return slot_combat;
466 if (slot [body_range ].info) return slot_ranged;
467 }
468
469 return slot_none;
470}
471
472bool
473object::change_weapon (object *ob)
474{
475 if (current_weapon == ob)
476 return true;
477
478 current_weapon = ob;
479 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
480
481 update_stats ();
482
483 if (ob)
484 {
485 // now check wether any body locations became invalid, in which case
486 // we cannot apply the weapon at the moment.
487 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
488 if (slot[i].used < 0)
489 {
490 current_weapon = chosen_skill = 0;
491 update_stats ();
492
493 new_draw_info_format (NDI_UNIQUE, 0, this,
494 "You try to balance your applied items all at once, but the %s is too much. "
495 "You need to unapply some items first.", &ob->name);
496 return false;
497 }
498
499 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
500 }
501 else
502 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
503
504 return true;
505}
506
454/* Zero the key_values on op, decrementing the shared-string 507/* Zero the key_values on op, decrementing the shared-string
455 * refcounts and freeing the links. 508 * refcounts and freeing the links.
456 */ 509 */
457static void 510static void
458free_key_values (object *op) 511free_key_values (object *op)
538 * need for monsters, but doesn't hurt to do it for everything. 591 * need for monsters, but doesn't hurt to do it for everything.
539 * by doing so, when a monster is created, it has good starting 592 * by doing so, when a monster is created, it has good starting
540 * values for the body_used info, so when items are created 593 * values for the body_used info, so when items are created
541 * for it, they can be properly equipped. 594 * for it, they can be properly equipped.
542 */ 595 */
543 memcpy (body_used, body_info, sizeof (body_used)); 596 for (int i = NUM_BODY_LOCATIONS; i--; )
597 slot[i].used = slot[i].info;
544 598
545 attachable::instantiate (); 599 attachable::instantiate ();
546} 600}
547 601
548object * 602object *
2584} 2638}
2585 2639
2586const char * 2640const char *
2587object::debug_desc () const 2641object::debug_desc () const
2588{ 2642{
2589 static char info[256 * 4]; 2643 static char info[3][256 * 4];
2644 static int info_idx;
2645
2590 return debug_desc (info); 2646 return debug_desc (info [++info_idx % 3]);
2591}
2592
2593const char *
2594object::debug_desc2 () const
2595{
2596 static char info[256 * 4];
2597 return debug_desc (info);
2598} 2647}
2599 2648
2600struct region * 2649struct region *
2601object::region () const 2650object::region () const
2602{ 2651{

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