… | |
… | |
473 | object::change_weapon (object *ob) |
473 | object::change_weapon (object *ob) |
474 | { |
474 | { |
475 | if (current_weapon == ob) |
475 | if (current_weapon == ob) |
476 | return true; |
476 | return true; |
477 | |
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
478 | current_weapon = ob; |
481 | current_weapon = ob; |
479 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
480 | |
486 | |
481 | update_stats (); |
487 | update_stats (); |
482 | |
488 | |
483 | if (ob) |
489 | if (ob) |
484 | { |
490 | { |
… | |
… | |
489 | { |
495 | { |
490 | current_weapon = chosen_skill = 0; |
496 | current_weapon = chosen_skill = 0; |
491 | update_stats (); |
497 | update_stats (); |
492 | |
498 | |
493 | new_draw_info_format (NDI_UNIQUE, 0, this, |
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
494 | "You try to balance your applied items all at once, but the %s is too much. " |
500 | "You try to balance all your items at once, " |
|
|
501 | "but the %s is just too much for your body. " |
495 | "You need to unapply some items first.", &ob->name); |
502 | "[You need to unapply some items first.]", &ob->name); |
496 | return false; |
503 | return false; |
497 | } |
504 | } |
498 | |
505 | |
499 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
506 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
500 | } |
507 | } |
501 | else |
508 | else |
502 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
509 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
510 | |
|
|
511 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
512 | { |
|
|
513 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
514 | &name, ob->debug_desc ()); |
|
|
515 | return false; |
|
|
516 | } |
503 | |
517 | |
504 | return true; |
518 | return true; |
505 | } |
519 | } |
506 | |
520 | |
507 | /* Zero the key_values on op, decrementing the shared-string |
521 | /* Zero the key_values on op, decrementing the shared-string |
… | |
… | |
1223 | object * |
1237 | object * |
1224 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1225 | { |
1239 | { |
1226 | assert (!op->flag [FLAG_FREED]); |
1240 | assert (!op->flag [FLAG_FREED]); |
1227 | |
1241 | |
1228 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1229 | |
1243 | |
1230 | op->remove (); |
1244 | op->remove (); |
1231 | |
1245 | |
1232 | #if 0 |
1246 | #if 0 |
1233 | if (!m->active != !op->active) |
1247 | if (!m->active != !op->active) |
… | |
… | |
1249 | #endif |
1263 | #endif |
1250 | return op; |
1264 | return op; |
1251 | } |
1265 | } |
1252 | |
1266 | |
1253 | if (object *more = op->more) |
1267 | if (object *more = op->more) |
1254 | { |
|
|
1255 | if (!insert_ob_in_map (more, m, originator, flag)) |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1256 | { |
|
|
1257 | if (!op->head) |
|
|
1258 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1259 | |
|
|
1260 | return 0; |
1269 | return 0; |
1261 | } |
|
|
1262 | } |
|
|
1263 | |
1270 | |
1264 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
1265 | |
1272 | |
1266 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1267 | * of areas of callers (eg, anything that uses find_free_spot would now |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1274 | mapspace &ms = op->ms (); |
1281 | mapspace &ms = op->ms (); |
1275 | |
1282 | |
1276 | /* this has to be done after we translate the coordinates. |
1283 | /* this has to be done after we translate the coordinates. |
1277 | */ |
1284 | */ |
1278 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1279 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1286 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1280 | if (object::can_merge (op, tmp)) |
1287 | if (object::can_merge (op, tmp)) |
1281 | { |
1288 | { |
1282 | op->nrof += tmp->nrof; |
1289 | op->nrof += tmp->nrof; |
1283 | tmp->destroy (); |
1290 | tmp->destroy (); |
1284 | } |
1291 | } |
… | |
… | |
1453 | * blocked() and wall() work properly), and these flags are updated by |
1460 | * blocked() and wall() work properly), and these flags are updated by |
1454 | * update_object(). |
1461 | * update_object(). |
1455 | */ |
1462 | */ |
1456 | |
1463 | |
1457 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1464 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1458 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1465 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1459 | { |
1466 | { |
1460 | if (check_move_on (op, originator)) |
1467 | if (check_move_on (op, originator)) |
1461 | return 0; |
1468 | return 0; |
1462 | |
1469 | |
1463 | /* If we are a multi part object, lets work our way through the check |
1470 | /* If we are a multi part object, lets work our way through the check |
1464 | * walk on's. |
1471 | * walk on's. |
1465 | */ |
1472 | */ |
1466 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1473 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1467 | if (check_move_on (tmp, originator)) |
1474 | if (check_move_on (tmp, originator)) |
1468 | return 0; |
1475 | return 0; |
1469 | } |
1476 | } |
1470 | |
1477 | |
1471 | return op; |
1478 | return op; |
… | |
… | |
1652 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1659 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1653 | free (dump); |
1660 | free (dump); |
1654 | return op; |
1661 | return op; |
1655 | } |
1662 | } |
1656 | |
1663 | |
1657 | if (where->head) |
1664 | if (where->head_ () != where) |
1658 | { |
1665 | { |
1659 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1666 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1660 | where = where->head; |
1667 | where = where->head; |
1661 | } |
1668 | } |
1662 | |
1669 | |
1663 | return where->insert (op); |
1670 | return where->insert (op); |
1664 | } |
1671 | } |
… | |
… | |
1992 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1999 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1993 | { |
2000 | { |
1994 | CLEAR_FLAG (tmp, flag); |
2001 | CLEAR_FLAG (tmp, flag); |
1995 | unflag_inv (tmp, flag); |
2002 | unflag_inv (tmp, flag); |
1996 | } |
2003 | } |
1997 | } |
|
|
1998 | |
|
|
1999 | /* |
|
|
2000 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2001 | * all it's inventory (recursively). |
|
|
2002 | * If checksums are used, a player will get set_cheat called for |
|
|
2003 | * him/her-self and all object carried by a call to this function. |
|
|
2004 | */ |
|
|
2005 | void |
|
|
2006 | set_cheat (object *op) |
|
|
2007 | { |
|
|
2008 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2009 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2010 | } |
2004 | } |
2011 | |
2005 | |
2012 | /* |
2006 | /* |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
2007 | * find_free_spot(object, map, x, y, start, stop) will search for |
2014 | * a spot at the given map and coordinates which will be able to contain |
2008 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2132 | object *tmp; |
2126 | object *tmp; |
2133 | maptile *mp; |
2127 | maptile *mp; |
2134 | |
2128 | |
2135 | MoveType blocked, move_type; |
2129 | MoveType blocked, move_type; |
2136 | |
2130 | |
2137 | if (exclude && exclude->head) |
2131 | if (exclude && exclude->head_ () != exclude) |
2138 | { |
2132 | { |
2139 | exclude = exclude->head; |
2133 | exclude = exclude->head; |
2140 | move_type = exclude->move_type; |
2134 | move_type = exclude->move_type; |
2141 | } |
2135 | } |
2142 | else |
2136 | else |
… | |
… | |
2165 | max = maxfree[i]; |
2159 | max = maxfree[i]; |
2166 | else if (mflags & P_IS_ALIVE) |
2160 | else if (mflags & P_IS_ALIVE) |
2167 | { |
2161 | { |
2168 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2162 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2169 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2163 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2170 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2164 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2171 | break; |
2165 | break; |
2172 | |
2166 | |
2173 | if (tmp) |
2167 | if (tmp) |
2174 | return freedir[i]; |
2168 | return freedir[i]; |
2175 | } |
2169 | } |
… | |
… | |
2370 | * create clone from object to another |
2364 | * create clone from object to another |
2371 | */ |
2365 | */ |
2372 | object * |
2366 | object * |
2373 | object_create_clone (object *asrc) |
2367 | object_create_clone (object *asrc) |
2374 | { |
2368 | { |
2375 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2369 | object *dst = 0, *tmp, *src, *prev, *item; |
2376 | |
2370 | |
2377 | if (!asrc) |
2371 | if (!asrc) |
2378 | return 0; |
2372 | return 0; |
2379 | |
2373 | |
2380 | src = asrc; |
|
|
2381 | if (src->head) |
|
|
2382 | src = src->head; |
2374 | src = asrc->head_ (); |
2383 | |
2375 | |
2384 | prev = 0; |
2376 | prev = 0; |
2385 | for (part = src; part; part = part->more) |
2377 | for (object *part = src; part; part = part->more) |
2386 | { |
2378 | { |
2387 | tmp = part->clone (); |
2379 | tmp = part->clone (); |
2388 | tmp->x -= src->x; |
2380 | tmp->x -= src->x; |
2389 | tmp->y -= src->y; |
2381 | tmp->y -= src->y; |
2390 | |
2382 | |