1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * static char *rcsid_object_c = |
3 | * "$Id: object.C,v 1.10 2006/08/31 17:54:14 root Exp $"; |
3 | * "$Id: object.C,v 1.15 2006/09/04 13:55:54 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
37 | #endif /* win32 */ |
37 | #endif /* win32 */ |
38 | #include <object.h> |
38 | #include <object.h> |
39 | #include <funcpoint.h> |
39 | #include <funcpoint.h> |
40 | #include <skills.h> |
40 | #include <skills.h> |
41 | #include <loader.h> |
41 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
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43 | int nroffreeobjects = 0; |
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44 | int nrofallocobjects = 0; |
42 | int nrofallocobjects = 0; |
45 | #undef OBJ_EXPAND |
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46 | #define OBJ_EXPAND 1 |
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47 | #else |
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48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
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49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
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50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
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51 | #endif |
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52 | |
43 | |
53 | object *objects; /* Pointer to the list of used objects */ |
44 | object *objects; /* Pointer to the list of used objects */ |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
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55 | object *active_objects; /* List of active objects that need to be processed */ |
45 | object *active_objects; /* List of active objects that need to be processed */ |
56 | |
46 | |
57 | short freearr_x[SIZEOFFREE]= |
47 | short freearr_x[SIZEOFFREE]= |
58 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
48 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
59 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
49 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
60 | short freearr_y[SIZEOFFREE]= |
50 | short freearr_y[SIZEOFFREE]= |
… | |
… | |
276 | return op; |
266 | return op; |
277 | } |
267 | } |
278 | |
268 | |
279 | /* |
269 | /* |
280 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
270 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
281 | * Some error messages. |
271 | * Some error messages. |
282 | * The result of the dump is stored in the static global errmsg array. |
272 | * The result of the dump is stored in the static global errmsg array. |
283 | */ |
273 | */ |
284 | |
274 | |
285 | void dump_object2(object *op) { |
275 | void dump_object2(object *op) { |
286 | errmsg[0] = 0; |
276 | errmsg[0] = 0; |
… | |
… | |
379 | * Used only by the patch command, but not all that useful. |
369 | * Used only by the patch command, but not all that useful. |
380 | * Enables features like "patch <name-of-other-player> food 999" |
370 | * Enables features like "patch <name-of-other-player> food 999" |
381 | */ |
371 | */ |
382 | |
372 | |
383 | object *find_object_name(const char *str) { |
373 | object *find_object_name(const char *str) { |
384 | const char *name=add_string(str); |
374 | const char *name = shstr::find (str); |
385 | object *op; |
375 | object *op; |
386 | for(op=objects;op!=NULL;op=op->next) |
376 | for(op=objects;op!=NULL;op=op->next) |
387 | if(op->name==name) |
377 | if(&op->name == name) |
388 | break; |
378 | break; |
389 | free_string(name); |
379 | |
390 | return op; |
380 | return op; |
391 | } |
381 | } |
392 | |
382 | |
393 | void free_all_object_data(void) { |
383 | void free_all_object_data () |
394 | #ifdef MEMORY_DEBUG |
384 | { |
395 | object *op, *next; |
385 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
396 | |
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397 | for (op=free_objects; op!=NULL; ) { |
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398 | next=op->next; |
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399 | free(op); |
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400 | nrofallocobjects--; |
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401 | nroffreeobjects--; |
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402 | op=next; |
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403 | } |
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404 | #endif |
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405 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
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406 | nrofallocobjects, nroffreeobjects,STARTMAX); |
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407 | } |
386 | } |
408 | |
387 | |
409 | /* |
388 | /* |
410 | * Returns the object which this object marks as being the owner. |
389 | * Returns the object which this object marks as being the owner. |
411 | * A id-scheme is used to avoid pointing to objects which have been |
390 | * A id-scheme is used to avoid pointing to objects which have been |
… | |
… | |
438 | op->owner->refcount--; |
417 | op->owner->refcount--; |
439 | |
418 | |
440 | op->owner = NULL; |
419 | op->owner = NULL; |
441 | op->ownercount = 0; |
420 | op->ownercount = 0; |
442 | } |
421 | } |
443 | |
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444 | |
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445 | |
422 | |
446 | /* |
423 | /* |
447 | * Sets the owner and sets the skill and exp pointers to owner's current |
424 | * Sets the owner and sets the skill and exp pointers to owner's current |
448 | * skill and experience objects. |
425 | * skill and experience objects. |
449 | */ |
426 | */ |
… | |
… | |
496 | } |
473 | } |
497 | set_owner(op, owner); |
474 | set_owner(op, owner); |
498 | |
475 | |
499 | } |
476 | } |
500 | |
477 | |
501 | /* |
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502 | * Resets vital variables in an object |
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503 | */ |
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504 | |
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505 | void reset_object(object *op) { |
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506 | |
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507 | op->name = NULL; |
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508 | op->name_pl = NULL; |
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509 | op->title = NULL; |
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510 | op->race = NULL; |
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511 | op->slaying = NULL; |
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512 | op->skill = NULL; |
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513 | op->msg = NULL; |
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514 | op->materialname = NULL; |
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515 | op->lore = NULL; |
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516 | clear_object(op); |
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517 | } |
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518 | |
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519 | /* Zero the key_values on op, decrementing the shared-string |
478 | /* Zero the key_values on op, decrementing the shared-string |
520 | * refcounts and freeing the links. |
479 | * refcounts and freeing the links. |
521 | */ |
480 | */ |
522 | static void free_key_values(object * op) { |
481 | static void free_key_values(object * op) |
523 | key_value * i; |
482 | { |
524 | key_value * next = NULL; |
483 | for (key_value *i = op->key_values; i != 0; ) |
525 | |
484 | { |
526 | if (op->key_values == NULL) return; |
485 | key_value *next = i->next; |
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486 | delete i; |
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487 | i = next; |
527 | |
488 | } |
528 | for (i = op->key_values; i != NULL; i = next) { |
489 | |
529 | /* Store next *first*. */ |
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530 | next = i->next; |
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531 | |
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532 | if (i->key) FREE_AND_CLEAR_STR(i->key); |
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533 | if (i->value) FREE_AND_CLEAR_STR(i->value); |
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534 | i->next = NULL; |
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535 | free(i); |
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536 | } |
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537 | |
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538 | op->key_values = NULL; |
490 | op->key_values = 0; |
539 | } |
491 | } |
540 | |
492 | |
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493 | void object::clear () |
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494 | { |
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495 | attachable_base::clear (); |
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496 | |
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497 | free_key_values (this); |
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498 | |
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499 | name = 0; |
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500 | name_pl = 0; |
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501 | title = 0; |
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502 | race = 0; |
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503 | slaying = 0; |
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504 | skill = 0; |
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505 | msg = 0; |
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506 | lore = 0; |
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507 | custom_name = 0; |
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508 | materialname = 0; |
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509 | |
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510 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
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511 | |
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512 | SET_FLAG (this, FLAG_REMOVED); |
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513 | } |
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514 | |
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515 | void object::clone (object *destination) |
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516 | { |
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517 | *(object_copy *)destination = *(object_copy *)this; |
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518 | *(object_pod *)destination = *(object_pod *)this; |
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519 | |
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520 | if (self || cb) |
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521 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
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522 | } |
541 | |
523 | |
542 | /* |
524 | /* |
543 | * clear_object() frees everything allocated by an object, and also |
525 | * clear_object() frees everything allocated by an object, and also |
544 | * clears all variables and flags to default settings. |
526 | * clears all variables and flags to default settings. |
545 | */ |
527 | */ |
546 | |
528 | |
547 | void clear_object(object *op) { |
529 | void clear_object (object *op) |
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530 | { |
548 | op->clear (); |
531 | op->clear (); |
549 | |
532 | |
550 | event *evt; |
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551 | event *evt2; |
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552 | |
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553 | /* redo this to be simpler/more efficient. Was also seeing |
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554 | * crashes in the old code. Move this to the top - am |
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555 | * seeing periodic crashes in this code, and would like to have |
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556 | * as much info available as possible (eg, object name). |
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557 | */ |
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558 | for (evt = op->events; evt; evt=evt2) { |
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559 | evt2 = evt->next; |
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560 | |
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561 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
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562 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
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563 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
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564 | |
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565 | free(evt); |
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566 | } |
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567 | op->events = NULL; |
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568 | |
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569 | free_key_values(op); |
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570 | |
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571 | /* the memset will clear all these values for us, but we need |
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572 | * to reduce the refcount on them. |
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573 | */ |
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574 | if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); |
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575 | if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); |
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576 | if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); |
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577 | if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); |
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578 | if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); |
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579 | if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); |
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580 | if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); |
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581 | if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); |
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582 | if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); |
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583 | |
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584 | |
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585 | memset((void*)op, 0, sizeof (object_special)); |
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586 | /* Below here, we clear things that are not done by the memset, |
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587 | * or set default values that are not zero. |
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588 | */ |
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589 | /* This is more or less true */ |
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590 | SET_FLAG(op, FLAG_REMOVED); |
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591 | |
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592 | |
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593 | op->contr = NULL; |
533 | op->contr = NULL; |
594 | op->below=NULL; |
534 | op->below = NULL; |
595 | op->above=NULL; |
535 | op->above = NULL; |
596 | op->inv=NULL; |
536 | op->inv = NULL; |
597 | op->events=NULL; |
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598 | op->container=NULL; |
537 | op->container=NULL; |
599 | op->env=NULL; |
538 | op->env=NULL; |
600 | op->more=NULL; |
539 | op->more=NULL; |
601 | op->head=NULL; |
540 | op->head=NULL; |
602 | op->map=NULL; |
541 | op->map=NULL; |
603 | op->refcount=0; |
542 | op->refcount=0; |
604 | op->active_next = NULL; |
543 | op->active_next = NULL; |
605 | op->active_prev = NULL; |
544 | op->active_prev = NULL; |
606 | /* What is not cleared is next, prev, and count */ |
545 | /* What is not cleared is next, prev, and count */ |
607 | |
546 | |
608 | op->expmul=1.0; |
547 | op->expmul = 1.0; |
609 | op->face = blank_face; |
548 | op->face = blank_face; |
610 | op->attacked_by_count = (tag_t) -1; |
549 | op->attacked_by_count = -1; |
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550 | |
611 | if (settings.casting_time) |
551 | if (settings.casting_time) |
612 | op->casting_time = -1; |
552 | op->casting_time = -1; |
613 | |
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614 | } |
553 | } |
615 | |
554 | |
616 | /* |
555 | /* |
617 | * copy object first frees everything allocated by the second object, |
556 | * copy object first frees everything allocated by the second object, |
618 | * and then copies the contends of the first object into the second |
557 | * and then copies the contends of the first object into the second |
… | |
… | |
620 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
559 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
621 | * if the first object is freed, the pointers in the new object |
560 | * if the first object is freed, the pointers in the new object |
622 | * will point at garbage. |
561 | * will point at garbage. |
623 | */ |
562 | */ |
624 | |
563 | |
625 | void copy_object(object *op2, object *op) { |
564 | void copy_object (object *op2, object *op) |
626 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
565 | { |
627 | event *evt, *evt2, *evt_new; |
566 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
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567 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
628 | |
568 | |
629 | op->clear (); |
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630 | |
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631 | /* Decrement the refcounts, but don't bother zeroing the fields; |
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632 | they'll be overwritten by memcpy. */ |
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633 | if(op->name!=NULL) free_string(op->name); |
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634 | if(op->name_pl!=NULL) free_string(op->name_pl); |
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635 | if(op->title!=NULL) free_string(op->title); |
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636 | if(op->race!=NULL) free_string(op->race); |
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637 | if(op->slaying!=NULL) free_string(op->slaying); |
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638 | if(op->skill!=NULL) free_string(op->skill); |
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639 | if(op->msg!=NULL) free_string(op->msg); |
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640 | if(op->lore!=NULL) free_string(op->lore); |
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641 | if(op->materialname != NULL) free_string(op->materialname); |
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642 | if(op->custom_name != NULL) free_string(op->custom_name); |
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643 | |
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644 | /* Basically, same code as from clear_object() */ |
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645 | for (evt = op->events; evt; evt=evt2) { |
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646 | evt2 = evt->next; |
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647 | |
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648 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
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649 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
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650 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
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651 | |
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652 | free(evt); |
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653 | } |
|
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654 | op->events = NULL; |
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655 | |
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656 | free_key_values(op); |
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657 | |
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658 | *(object_special *)op = *(object_special *)op2; |
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659 | op2->clone (op); |
569 | op2->clone (op); |
660 | |
570 | |
661 | if(is_freed) SET_FLAG(op,FLAG_FREED); |
571 | if (is_freed) SET_FLAG (op, FLAG_FREED); |
662 | if(is_removed) SET_FLAG(op,FLAG_REMOVED); |
572 | if (is_removed) SET_FLAG (op, FLAG_REMOVED); |
663 | if(op->name!=NULL) add_refcount(op->name); |
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664 | if(op->name_pl!=NULL) add_refcount(op->name_pl); |
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665 | if(op->title!=NULL) add_refcount(op->title); |
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666 | if(op->race!=NULL) add_refcount(op->race); |
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667 | if(op->slaying!=NULL) add_refcount(op->slaying); |
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668 | if(op->skill!=NULL) add_refcount(op->skill); |
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669 | if(op->lore!=NULL) add_refcount(op->lore); |
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670 | if(op->msg!=NULL) add_refcount(op->msg); |
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671 | if(op->custom_name!=NULL) add_refcount(op->custom_name); |
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672 | if (op->materialname != NULL) add_refcount(op->materialname); |
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673 | |
573 | |
674 | if((op2->speed<0) && !editor) |
574 | if (op2->speed < 0) |
675 | op->speed_left=op2->speed_left-RANDOM()%200/100.0; |
575 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
676 | |
576 | |
677 | /* Copy over event information */ |
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|
678 | evt2 = NULL; |
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|
679 | for (evt = op2->events; evt; evt=evt->next) { |
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|
680 | evt_new = (event *) malloc(sizeof(event)); |
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681 | memcpy(evt_new, evt, sizeof(event)); |
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682 | if (evt_new->hook) add_refcount(evt_new->hook); |
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683 | if (evt_new->plugin) add_refcount(evt_new->plugin); |
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684 | if (evt_new->options) add_refcount(evt_new->options); |
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685 | evt_new->next = NULL; |
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686 | |
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687 | /* Try to be a little clever here, and store away the |
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688 | * last event we copied, so that its simpler to update the |
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|
689 | * pointer. |
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690 | */ |
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691 | if (evt2) |
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692 | evt2->next = evt_new; |
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693 | else |
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694 | op->events = evt_new; |
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695 | |
|
|
696 | evt2 = evt_new; |
|
|
697 | } |
|
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698 | /* Copy over key_values, if any. */ |
577 | /* Copy over key_values, if any. */ |
699 | if (op2->key_values != NULL) { |
578 | if (op2->key_values != NULL) |
|
|
579 | { |
700 | key_value * tail = NULL; |
580 | key_value *tail = NULL; |
701 | key_value * i; |
581 | key_value *i; |
702 | |
582 | |
703 | op->key_values = NULL; |
583 | op->key_values = NULL; |
704 | |
584 | |
705 | for (i = op2->key_values; i != NULL; i = i->next) { |
585 | for (i = op2->key_values; i != NULL; i = i->next) |
706 | key_value * new_link = (key_value *) malloc(sizeof(key_value)); |
586 | { |
|
|
587 | key_value *new_link = new key_value; |
707 | |
588 | |
708 | new_link->next = NULL; |
589 | new_link->next = NULL; |
709 | new_link->key = add_refcount(i->key); |
590 | new_link->key = i->key; |
710 | if (i->value) |
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|
711 | new_link->value = add_refcount(i->value); |
591 | new_link->value = i->value; |
712 | else |
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|
713 | new_link->value = NULL; |
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714 | |
592 | |
715 | /* Try and be clever here, too. */ |
593 | /* Try and be clever here, too. */ |
716 | if (op->key_values == NULL) { |
594 | if (op->key_values == NULL) |
|
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595 | { |
717 | op->key_values = new_link; |
596 | op->key_values = new_link; |
718 | tail = new_link; |
597 | tail = new_link; |
|
|
598 | } |
719 | } else { |
599 | else |
|
|
600 | { |
720 | tail->next = new_link; |
601 | tail->next = new_link; |
721 | tail = new_link; |
602 | tail = new_link; |
722 | } |
603 | } |
723 | } |
604 | } |
724 | } |
605 | } |
725 | |
606 | |
726 | update_ob_speed(op); |
607 | update_ob_speed (op); |
727 | } |
|
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728 | |
|
|
729 | /* |
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730 | * expand_objects() allocates more objects for the list of unused objects. |
|
|
731 | * It is called from get_object() if the unused list is empty. |
|
|
732 | */ |
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733 | |
|
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734 | void expand_objects(void) { |
|
|
735 | int i; |
|
|
736 | object *obj; |
|
|
737 | obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); |
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738 | |
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|
739 | if(obj==NULL) |
|
|
740 | fatal(OUT_OF_MEMORY); |
|
|
741 | free_objects=obj; |
|
|
742 | obj[0].prev=NULL; |
|
|
743 | obj[0].next= &obj[1], |
|
|
744 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
745 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
746 | |
|
|
747 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
748 | obj[i].next= &obj[i+1], |
|
|
749 | obj[i].prev= &obj[i-1], |
|
|
750 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
751 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
752 | } |
|
|
753 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
754 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
755 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
756 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
757 | |
|
|
758 | nrofallocobjects += OBJ_EXPAND; |
|
|
759 | nroffreeobjects += OBJ_EXPAND; |
|
|
760 | } |
608 | } |
761 | |
609 | |
762 | /* |
610 | /* |
763 | * get_object() grabs an object from the list of unused objects, makes |
611 | * get_object() grabs an object from the list of unused objects, makes |
764 | * sure it is initialised, and returns it. |
612 | * sure it is initialised, and returns it. |
765 | * If there are no free objects, expand_objects() is called to get more. |
613 | * If there are no free objects, expand_objects() is called to get more. |
766 | */ |
614 | */ |
767 | |
615 | |
768 | object *get_object(void) { |
616 | object *get_object () |
|
|
617 | { |
|
|
618 | object *op = new object; |
|
|
619 | |
|
|
620 | op->count = ++ob_count; |
|
|
621 | |
|
|
622 | op->active_next = 0; |
|
|
623 | op->active_prev = 0; |
|
|
624 | |
|
|
625 | op->next = objects; |
|
|
626 | op->prev = 0; |
|
|
627 | |
|
|
628 | if (objects) |
|
|
629 | objects->prev = op; |
|
|
630 | |
769 | object *op; |
631 | objects = op; |
770 | |
632 | |
771 | if(free_objects==NULL) { |
|
|
772 | expand_objects(); |
|
|
773 | } |
|
|
774 | op=free_objects; |
|
|
775 | #ifdef MEMORY_DEBUG |
|
|
776 | /* The idea is hopefully by doing a realloc, the memory |
|
|
777 | * debugging program will now use the current stack trace to |
|
|
778 | * report leaks. |
|
|
779 | */ |
|
|
780 | op = realloc(op, sizeof(object)); |
|
|
781 | SET_FLAG(op, FLAG_REMOVED); |
633 | SET_FLAG (op, FLAG_REMOVED); |
782 | SET_FLAG(op, FLAG_FREED); |
|
|
783 | #endif |
|
|
784 | |
634 | |
785 | if(!QUERY_FLAG(op,FLAG_FREED)) { |
635 | op->expmul = 1.0; |
786 | LOG(llevError,"Fatal: Getting busy object.\n"); |
636 | op->face = blank_face; |
787 | } |
637 | op->attacked_by_count = -1; |
788 | free_objects=op->next; |
638 | |
789 | if(free_objects!=NULL) |
|
|
790 | free_objects->prev=NULL; |
|
|
791 | op->count= ++ob_count; |
|
|
792 | op->name=NULL; |
|
|
793 | op->name_pl=NULL; |
|
|
794 | op->title=NULL; |
|
|
795 | op->race=NULL; |
|
|
796 | op->slaying=NULL; |
|
|
797 | op->skill = NULL; |
|
|
798 | op->lore=NULL; |
|
|
799 | op->msg=NULL; |
|
|
800 | op->materialname=NULL; |
|
|
801 | op->next=objects; |
|
|
802 | op->prev=NULL; |
|
|
803 | op->active_next = NULL; |
|
|
804 | op->active_prev = NULL; |
|
|
805 | if(objects!=NULL) |
|
|
806 | objects->prev=op; |
|
|
807 | objects=op; |
|
|
808 | clear_object(op); |
|
|
809 | SET_FLAG(op,FLAG_REMOVED); |
|
|
810 | nroffreeobjects--; |
|
|
811 | return op; |
639 | return op; |
812 | } |
640 | } |
813 | |
641 | |
814 | /* |
642 | /* |
815 | * If an object with the IS_TURNABLE() flag needs to be turned due |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
836 | /* No reason putting the archetypes objects on the speed list, |
664 | /* No reason putting the archetypes objects on the speed list, |
837 | * since they never really need to be updated. |
665 | * since they never really need to be updated. |
838 | */ |
666 | */ |
839 | |
667 | |
840 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
668 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
841 | LOG(llevError,"Object %s is freed but has speed.\n", op->name); |
669 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
842 | #ifdef MANY_CORES |
670 | #ifdef MANY_CORES |
843 | abort(); |
671 | abort(); |
844 | #else |
672 | #else |
845 | op->speed = 0; |
673 | op->speed = 0; |
846 | #endif |
674 | #endif |
… | |
… | |
930 | * UP_OBJ_FACE: only the objects face has changed. |
758 | * UP_OBJ_FACE: only the objects face has changed. |
931 | */ |
759 | */ |
932 | |
760 | |
933 | void update_object(object *op, int action) { |
761 | void update_object(object *op, int action) { |
934 | int update_now=0, flags; |
762 | int update_now=0, flags; |
935 | MoveType move_on, move_off, move_block, move_slow; |
763 | MoveType move_on, move_off, move_block, move_slow; |
936 | |
764 | |
937 | if (op == NULL) { |
765 | if (op == NULL) { |
938 | /* this should never happen */ |
766 | /* this should never happen */ |
939 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
767 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
940 | return; |
768 | return; |
… | |
… | |
1023 | * |
851 | * |
1024 | * If free_inventory is set, free inventory as well. Else drop items in |
852 | * If free_inventory is set, free inventory as well. Else drop items in |
1025 | * inventory to the ground. |
853 | * inventory to the ground. |
1026 | */ |
854 | */ |
1027 | |
855 | |
|
|
856 | void |
1028 | void free_object(object *ob) { |
857 | free_object (object * ob) |
|
|
858 | { |
1029 | free_object2(ob, 0); |
859 | free_object2 (ob, 0); |
1030 | } |
860 | } |
|
|
861 | |
|
|
862 | void |
1031 | void free_object2(object *ob, int free_inventory) { |
863 | free_object2 (object * ob, int free_inventory) |
|
|
864 | { |
1032 | object *tmp,*op; |
865 | object *tmp, *op; |
1033 | |
866 | |
1034 | ob->clear (); |
|
|
1035 | |
|
|
1036 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
867 | if (!QUERY_FLAG (ob, FLAG_REMOVED)) |
|
|
868 | { |
1037 | LOG(llevDebug,"Free object called with non removed object\n"); |
869 | LOG (llevDebug, "Free object called with non removed object\n"); |
1038 | dump_object(ob); |
870 | dump_object (ob); |
1039 | #ifdef MANY_CORES |
871 | #ifdef MANY_CORES |
1040 | abort(); |
872 | abort (); |
1041 | #endif |
873 | #endif |
1042 | } |
874 | } |
|
|
875 | |
1043 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
876 | if (QUERY_FLAG (ob, FLAG_FRIENDLY)) |
|
|
877 | { |
1044 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
878 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
1045 | remove_friendly_object(ob); |
879 | remove_friendly_object (ob); |
1046 | } |
880 | } |
|
|
881 | |
1047 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
882 | if (QUERY_FLAG (ob, FLAG_FREED)) |
|
|
883 | { |
1048 | dump_object(ob); |
884 | dump_object (ob); |
1049 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
885 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
1050 | return; |
886 | return; |
1051 | } |
887 | } |
|
|
888 | |
1052 | if(ob->more!=NULL) { |
889 | if (ob->more != NULL) |
|
|
890 | { |
1053 | free_object2(ob->more, free_inventory); |
891 | free_object2 (ob->more, free_inventory); |
1054 | ob->more=NULL; |
892 | ob->more = NULL; |
1055 | } |
893 | } |
|
|
894 | |
1056 | if (ob->inv) { |
895 | if (ob->inv) |
|
|
896 | { |
1057 | /* Only if the space blocks everything do we not process - |
897 | /* Only if the space blocks everything do we not process - |
1058 | * if some form of movemnt is allowed, let objects |
898 | * if some form of movemnt is allowed, let objects |
1059 | * drop on that space. |
899 | * drop on that space. |
1060 | */ |
900 | */ |
1061 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
901 | if (free_inventory || ob->map == NULL |
|
|
902 | || ob->map->in_memory != MAP_IN_MEMORY |
1062 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
903 | || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) |
1063 | { |
904 | { |
1064 | op=ob->inv; |
905 | op = ob->inv; |
1065 | while(op!=NULL) { |
906 | |
|
|
907 | while (op != NULL) |
|
|
908 | { |
1066 | tmp=op->below; |
909 | tmp = op->below; |
1067 | remove_ob(op); |
910 | remove_ob (op); |
1068 | free_object2(op, free_inventory); |
911 | free_object2 (op, free_inventory); |
1069 | op=tmp; |
912 | op = tmp; |
1070 | } |
|
|
1071 | } |
|
|
1072 | else { /* Put objects in inventory onto this space */ |
|
|
1073 | op=ob->inv; |
|
|
1074 | while(op!=NULL) { |
|
|
1075 | tmp=op->below; |
|
|
1076 | remove_ob(op); |
|
|
1077 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
|
|
1078 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
|
|
1079 | free_object(op); |
|
|
1080 | else { |
|
|
1081 | op->x=ob->x; |
|
|
1082 | op->y=ob->y; |
|
|
1083 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
|
|
1084 | } |
|
|
1085 | op=tmp; |
|
|
1086 | } |
|
|
1087 | } |
|
|
1088 | } |
913 | } |
|
|
914 | } |
|
|
915 | else |
|
|
916 | { /* Put objects in inventory onto this space */ |
|
|
917 | op = ob->inv; |
|
|
918 | |
|
|
919 | while (op != NULL) |
|
|
920 | { |
|
|
921 | tmp = op->below; |
|
|
922 | remove_ob (op); |
|
|
923 | |
|
|
924 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
|
|
925 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE |
|
|
926 | || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
|
|
927 | free_object (op); |
|
|
928 | else |
|
|
929 | { |
|
|
930 | op->x = ob->x; |
|
|
931 | op->y = ob->y; |
|
|
932 | insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ |
|
|
933 | } |
|
|
934 | |
|
|
935 | op = tmp; |
|
|
936 | } |
|
|
937 | } |
|
|
938 | } |
|
|
939 | |
1089 | /* Remove object from the active list */ |
940 | /* Remove object from the active list */ |
1090 | ob->speed = 0; |
941 | ob->speed = 0; |
1091 | update_ob_speed(ob); |
942 | update_ob_speed (ob); |
1092 | |
943 | |
1093 | SET_FLAG(ob, FLAG_FREED); |
944 | SET_FLAG (ob, FLAG_FREED); |
1094 | ob->count = 0; |
945 | ob->count = 0; |
1095 | |
946 | |
1096 | /* Remove this object from the list of used objects */ |
947 | /* Remove this object from the list of used objects */ |
1097 | if(ob->prev==NULL) { |
948 | if (ob->prev == NULL) |
|
|
949 | { |
1098 | objects=ob->next; |
950 | objects = ob->next; |
|
|
951 | |
1099 | if(objects!=NULL) |
952 | if (objects != NULL) |
1100 | objects->prev=NULL; |
953 | objects->prev = NULL; |
|
|
954 | } |
|
|
955 | else |
1101 | } |
956 | { |
1102 | else { |
|
|
1103 | ob->prev->next=ob->next; |
957 | ob->prev->next = ob->next; |
|
|
958 | |
1104 | if(ob->next!=NULL) |
959 | if (ob->next != NULL) |
1105 | ob->next->prev=ob->prev; |
960 | ob->next->prev = ob->prev; |
1106 | } |
|
|
1107 | |
|
|
1108 | if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); |
|
|
1109 | if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); |
|
|
1110 | if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); |
|
|
1111 | if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); |
|
|
1112 | if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); |
|
|
1113 | if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); |
|
|
1114 | if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); |
|
|
1115 | if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); |
|
|
1116 | if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); |
|
|
1117 | |
|
|
1118 | |
961 | } |
1119 | /* Why aren't events freed? */ |
962 | |
1120 | free_key_values(ob); |
963 | free_key_values (ob); |
1121 | |
964 | |
1122 | #if 0 /* MEMORY_DEBUG*/ |
|
|
1123 | /* This is a nice idea. Unfortunately, a lot of the code in crossfire |
|
|
1124 | * presumes the freed_object will stick around for at least a little |
|
|
1125 | * bit |
|
|
1126 | */ |
|
|
1127 | /* this is necessary so that memory debugging programs will |
|
|
1128 | * be able to accurately report source of malloc. If we recycle |
|
|
1129 | * objects, then some other area may be doing the get_object |
|
|
1130 | * and not freeing it, but the original one that malloc'd the |
|
|
1131 | * object will get the blame. |
|
|
1132 | */ |
|
|
1133 | free(ob); |
|
|
1134 | #else |
|
|
1135 | |
|
|
1136 | /* Now link it with the free_objects list: */ |
965 | /* Now link it with the free_objects list: */ |
1137 | ob->prev=NULL; |
966 | ob->prev = 0; |
1138 | ob->next=free_objects; |
967 | ob->next = 0; |
1139 | if(free_objects!=NULL) |
|
|
1140 | free_objects->prev=ob; |
|
|
1141 | free_objects=ob; |
|
|
1142 | nroffreeobjects++; |
|
|
1143 | #endif |
|
|
1144 | } |
|
|
1145 | |
968 | |
1146 | /* |
969 | delete ob; |
1147 | * count_free() returns the number of objects on the list of free objects. |
|
|
1148 | */ |
|
|
1149 | |
|
|
1150 | int count_free(void) { |
|
|
1151 | int i=0; |
|
|
1152 | object *tmp=free_objects; |
|
|
1153 | while(tmp!=NULL) |
|
|
1154 | tmp=tmp->next, i++; |
|
|
1155 | return i; |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | /* |
|
|
1159 | * count_used() returns the number of objects on the list of used objects. |
|
|
1160 | */ |
|
|
1161 | |
|
|
1162 | int count_used(void) { |
|
|
1163 | int i=0; |
|
|
1164 | object *tmp=objects; |
|
|
1165 | while(tmp!=NULL) |
|
|
1166 | tmp=tmp->next, i++; |
|
|
1167 | return i; |
|
|
1168 | } |
|
|
1169 | |
|
|
1170 | /* |
|
|
1171 | * count_active() returns the number of objects on the list of active objects. |
|
|
1172 | */ |
|
|
1173 | |
|
|
1174 | int count_active(void) { |
|
|
1175 | int i=0; |
|
|
1176 | object *tmp=active_objects; |
|
|
1177 | while(tmp!=NULL) |
|
|
1178 | tmp=tmp->active_next, i++; |
|
|
1179 | return i; |
|
|
1180 | } |
970 | } |
1181 | |
971 | |
1182 | /* |
972 | /* |
1183 | * sub_weight() recursively (outwards) subtracts a number from the |
973 | * sub_weight() recursively (outwards) subtracts a number from the |
1184 | * weight of an object (and what is carried by it's environment(s)). |
974 | * weight of an object (and what is carried by it's environment(s)). |
… | |
… | |
1262 | /* we set up values so that it could be inserted into |
1052 | /* we set up values so that it could be inserted into |
1263 | * the map, but we don't actually do that - it is up |
1053 | * the map, but we don't actually do that - it is up |
1264 | * to the caller to decide what we want to do. |
1054 | * to the caller to decide what we want to do. |
1265 | */ |
1055 | */ |
1266 | op->x=op->env->x,op->y=op->env->y; |
1056 | op->x=op->env->x,op->y=op->env->y; |
1267 | op->ox=op->x,op->oy=op->y; |
|
|
1268 | op->map=op->env->map; |
1057 | op->map=op->env->map; |
1269 | op->above=NULL,op->below=NULL; |
1058 | op->above=NULL,op->below=NULL; |
1270 | op->env=NULL; |
1059 | op->env=NULL; |
1271 | return; |
1060 | return; |
1272 | } |
1061 | } |
… | |
… | |
1347 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1136 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1348 | |
1137 | |
1349 | move_apply(tmp, op, NULL); |
1138 | move_apply(tmp, op, NULL); |
1350 | if (was_destroyed (op, tag)) { |
1139 | if (was_destroyed (op, tag)) { |
1351 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1140 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1352 | "leaving object\n", tmp->name, tmp->arch->name); |
1141 | "leaving object\n", &tmp->name, &tmp->arch->name); |
1353 | } |
1142 | } |
1354 | } |
1143 | } |
1355 | |
1144 | |
1356 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1145 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1357 | |
1146 | |
… | |
… | |
1483 | * we set the map, that doesn't work if the location is within |
1272 | * we set the map, that doesn't work if the location is within |
1484 | * a map and this is straddling an edge. So only if coordinate |
1273 | * a map and this is straddling an edge. So only if coordinate |
1485 | * is clear wrong do we normalize it. |
1274 | * is clear wrong do we normalize it. |
1486 | */ |
1275 | */ |
1487 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1276 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1488 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1489 | more->ox = more->x; |
|
|
1490 | more->oy = more->y; |
|
|
1491 | more->map = get_map_from_coord(m, &more->x, &more->y); |
1277 | more->map = get_map_from_coord(m, &more->x, &more->y); |
1492 | } else if (!more->map) { |
1278 | } else if (!more->map) { |
1493 | /* For backwards compatibility - when not dealing with tiled maps, |
1279 | /* For backwards compatibility - when not dealing with tiled maps, |
1494 | * more->map should always point to the parent. |
1280 | * more->map should always point to the parent. |
1495 | */ |
1281 | */ |
… | |
… | |
1501 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1287 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1502 | return NULL; |
1288 | return NULL; |
1503 | } |
1289 | } |
1504 | } |
1290 | } |
1505 | CLEAR_FLAG(op,FLAG_REMOVED); |
1291 | CLEAR_FLAG(op,FLAG_REMOVED); |
1506 | |
|
|
1507 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1508 | op->ox=op->x; |
|
|
1509 | op->oy=op->y; |
|
|
1510 | |
1292 | |
1511 | /* Ideally, the caller figures this out. However, it complicates a lot |
1293 | /* Ideally, the caller figures this out. However, it complicates a lot |
1512 | * of areas of callers (eg, anything that uses find_free_spot would now |
1294 | * of areas of callers (eg, anything that uses find_free_spot would now |
1513 | * need extra work |
1295 | * need extra work |
1514 | */ |
1296 | */ |
… | |
… | |
1582 | * looks like instead of lots of conditions here. |
1364 | * looks like instead of lots of conditions here. |
1583 | * makes things faster, and effectively the same result. |
1365 | * makes things faster, and effectively the same result. |
1584 | */ |
1366 | */ |
1585 | |
1367 | |
1586 | /* Have object 'fall below' other objects that block view. |
1368 | /* Have object 'fall below' other objects that block view. |
1587 | * Unless those objects are exits, type 66 |
1369 | * Unless those objects are exits, type 66 |
1588 | * If INS_ON_TOP is used, don't do this processing |
1370 | * If INS_ON_TOP is used, don't do this processing |
1589 | * Need to find the object that in fact blocks view, otherwise |
1371 | * Need to find the object that in fact blocks view, otherwise |
1590 | * stacking is a bit odd. |
1372 | * stacking is a bit odd. |
1591 | */ |
1373 | */ |
1592 | if (!(flag & INS_ON_TOP) && |
1374 | if (!(flag & INS_ON_TOP) && |
1593 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1375 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1594 | (op->face && !op->face->visibility)) { |
1376 | (op->face && !op->face->visibility)) { |
1595 | for (last=top; last != floor; last=last->below) |
1377 | for (last=top; last != floor; last=last->below) |
1596 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1378 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1597 | /* Check to see if we found the object that blocks view, |
1379 | /* Check to see if we found the object that blocks view, |
1598 | * and make sure we have a below pointer for it so that |
1380 | * and make sure we have a below pointer for it so that |
1599 | * we can get inserted below this one, which requires we |
1381 | * we can get inserted below this one, which requires we |
1600 | * set top to the object below us. |
1382 | * set top to the object below us. |
1601 | */ |
1383 | */ |
… | |
… | |
1630 | |
1412 | |
1631 | /* If we have a floor, we know the player, if any, will be above |
1413 | /* If we have a floor, we know the player, if any, will be above |
1632 | * it, so save a few ticks and start from there. |
1414 | * it, so save a few ticks and start from there. |
1633 | */ |
1415 | */ |
1634 | if (!(flag & INS_MAP_LOAD)) |
1416 | if (!(flag & INS_MAP_LOAD)) |
1635 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1417 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1636 | if (tmp->type == PLAYER) |
1418 | if (tmp->type == PLAYER) |
1637 | tmp->contr->socket.update_look=1; |
1419 | tmp->contr->socket.update_look=1; |
1638 | } |
1420 | } |
1639 | |
1421 | |
1640 | /* If this object glows, it may affect lighting conditions that are |
1422 | /* If this object glows, it may affect lighting conditions that are |
1641 | * visible to others on this map. But update_all_los is really |
1423 | * visible to others on this map. But update_all_los is really |
1642 | * an inefficient way to do this, as it means los for all players |
1424 | * an inefficient way to do this, as it means los for all players |
1643 | * on the map will get recalculated. The players could very well |
1425 | * on the map will get recalculated. The players could very well |
… | |
… | |
1715 | object *newob; |
1497 | object *newob; |
1716 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1498 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1717 | |
1499 | |
1718 | if(orig_ob->nrof<nr) { |
1500 | if(orig_ob->nrof<nr) { |
1719 | sprintf(errmsg,"There are only %d %ss.", |
1501 | sprintf(errmsg,"There are only %d %ss.", |
1720 | orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); |
1502 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1721 | return NULL; |
1503 | return NULL; |
1722 | } |
1504 | } |
1723 | newob = object_create_clone(orig_ob); |
1505 | newob = object_create_clone(orig_ob); |
1724 | if((orig_ob->nrof-=nr)<1) { |
1506 | if((orig_ob->nrof-=nr)<1) { |
1725 | if ( ! is_removed) |
1507 | if ( ! is_removed) |
… | |
… | |
1872 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
1654 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
1873 | where = where->head; |
1655 | where = where->head; |
1874 | } |
1656 | } |
1875 | if (op->more) { |
1657 | if (op->more) { |
1876 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1658 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1877 | op->name, op->count); |
1659 | &op->name, op->count); |
1878 | return op; |
1660 | return op; |
1879 | } |
1661 | } |
1880 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1662 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1881 | CLEAR_FLAG(op, FLAG_REMOVED); |
1663 | CLEAR_FLAG(op, FLAG_REMOVED); |
1882 | if(op->nrof) { |
1664 | if(op->nrof) { |
… | |
… | |
1916 | op->map=NULL; |
1698 | op->map=NULL; |
1917 | op->env=where; |
1699 | op->env=where; |
1918 | op->above=NULL; |
1700 | op->above=NULL; |
1919 | op->below=NULL; |
1701 | op->below=NULL; |
1920 | op->x=0,op->y=0; |
1702 | op->x=0,op->y=0; |
1921 | op->ox=0,op->oy=0; |
|
|
1922 | |
1703 | |
1923 | /* reset the light list and los of the players on the map */ |
1704 | /* reset the light list and los of the players on the map */ |
1924 | if((op->glow_radius!=0)&&where->map) |
1705 | if((op->glow_radius!=0)&&where->map) |
1925 | { |
1706 | { |
1926 | #ifdef DEBUG_LIGHTS |
1707 | #ifdef DEBUG_LIGHTS |
… | |
… | |
1968 | { |
1749 | { |
1969 | object *tmp; |
1750 | object *tmp; |
1970 | tag_t tag; |
1751 | tag_t tag; |
1971 | mapstruct *m=op->map; |
1752 | mapstruct *m=op->map; |
1972 | int x=op->x, y=op->y; |
1753 | int x=op->x, y=op->y; |
1973 | MoveType move_on, move_slow, move_block; |
1754 | MoveType move_on, move_slow, move_block; |
1974 | |
1755 | |
1975 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1756 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1976 | return 0; |
1757 | return 0; |
1977 | |
1758 | |
1978 | tag = op->count; |
1759 | tag = op->count; |
… | |
… | |
2296 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2077 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2297 | int i,max=SIZEOFFREE, mflags; |
2078 | int i,max=SIZEOFFREE, mflags; |
2298 | sint16 nx, ny; |
2079 | sint16 nx, ny; |
2299 | object *tmp; |
2080 | object *tmp; |
2300 | mapstruct *mp; |
2081 | mapstruct *mp; |
2301 | MoveType blocked, move_type; |
2082 | MoveType blocked, move_type; |
2302 | |
2083 | |
2303 | if (exclude && exclude->head) { |
2084 | if (exclude && exclude->head) { |
2304 | exclude = exclude->head; |
2085 | exclude = exclude->head; |
2305 | move_type = exclude->move_type; |
2086 | move_type = exclude->move_type; |
2306 | } else { |
2087 | } else { |
… | |
… | |
2598 | fclose(tempfile); |
2379 | fclose(tempfile); |
2599 | |
2380 | |
2600 | op=get_object(); |
2381 | op=get_object(); |
2601 | |
2382 | |
2602 | object_thawer thawer (filename); |
2383 | object_thawer thawer (filename); |
|
|
2384 | |
2603 | if (thawer) |
2385 | if (thawer) |
2604 | load_object(thawer,op,LO_NEWFILE,0); |
2386 | load_object(thawer,op,0); |
|
|
2387 | |
2605 | LOG(llevDebug," load str completed, object=%s\n",op->name); |
2388 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
2606 | CLEAR_FLAG(op,FLAG_REMOVED); |
2389 | CLEAR_FLAG(op,FLAG_REMOVED); |
2607 | |
2390 | |
2608 | return op; |
2391 | return op; |
2609 | } |
2392 | } |
2610 | |
2393 | |
… | |
… | |
2649 | */ |
2432 | */ |
2650 | const char * get_ob_key_value(const object * op, const char * const key) { |
2433 | const char * get_ob_key_value(const object * op, const char * const key) { |
2651 | key_value * link; |
2434 | key_value * link; |
2652 | const char * canonical_key; |
2435 | const char * canonical_key; |
2653 | |
2436 | |
2654 | canonical_key = find_string(key); |
2437 | canonical_key = shstr::find (key); |
2655 | |
2438 | |
2656 | if (canonical_key == NULL) { |
2439 | if (canonical_key == NULL) { |
2657 | /* 1. There being a field named key on any object |
2440 | /* 1. There being a field named key on any object |
2658 | * implies there'd be a shared string to find. |
2441 | * implies there'd be a shared string to find. |
2659 | * 2. Since there isn't, no object has this field. |
2442 | * 2. Since there isn't, no object has this field. |
… | |
… | |
2682 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2465 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2683 | * keys. |
2466 | * keys. |
2684 | * |
2467 | * |
2685 | * Returns TRUE on success. |
2468 | * Returns TRUE on success. |
2686 | */ |
2469 | */ |
2687 | int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { |
2470 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2688 | key_value * field = NULL, *last=NULL; |
2471 | key_value * field = NULL, *last=NULL; |
2689 | |
2472 | |
2690 | for (field=op->key_values; field != NULL; field=field->next) { |
2473 | for (field=op->key_values; field != NULL; field=field->next) { |
2691 | if (field->key != canonical_key) { |
2474 | if (field->key != canonical_key) { |
2692 | last = field; |
2475 | last = field; |
2693 | continue; |
2476 | continue; |
2694 | } |
2477 | } |
2695 | |
2478 | |
2696 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2697 | if (value) |
2479 | if (value) |
2698 | field->value = add_string(value); |
2480 | field->value = value; |
2699 | else { |
2481 | else { |
2700 | /* Basically, if the archetype has this key set, |
2482 | /* Basically, if the archetype has this key set, |
2701 | * we need to store the null value so when we save |
2483 | * we need to store the null value so when we save |
2702 | * it, we save the empty value so that when we load, |
2484 | * it, we save the empty value so that when we load, |
2703 | * we get this value back again. |
2485 | * we get this value back again. |
2704 | */ |
2486 | */ |
2705 | if (get_ob_key_link(&op->arch->clone, canonical_key)) |
2487 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2706 | field->value = NULL; |
2488 | field->value = 0; |
2707 | else { |
2489 | else |
2708 | /* Delete this link */ |
2490 | { |
2709 | if (field->key) FREE_AND_CLEAR_STR(field->key); |
|
|
2710 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
|
|
2711 | if (last) last->next = field->next; |
2491 | if (last) last->next = field->next; |
2712 | else op->key_values = field->next; |
2492 | else op->key_values = field->next; |
|
|
2493 | |
2713 | free(field); |
2494 | delete field; |
2714 | } |
2495 | } |
2715 | } |
2496 | } |
2716 | return TRUE; |
2497 | return TRUE; |
2717 | } |
2498 | } |
2718 | /* IF we get here, key doesn't exist */ |
2499 | /* IF we get here, key doesn't exist */ |
2719 | |
2500 | |
… | |
… | |
2728 | * be here. If user wants to store empty strings, |
2509 | * be here. If user wants to store empty strings, |
2729 | * should pass in "" |
2510 | * should pass in "" |
2730 | */ |
2511 | */ |
2731 | if (value == NULL) return TRUE; |
2512 | if (value == NULL) return TRUE; |
2732 | |
2513 | |
2733 | field = (key_value *) malloc(sizeof(key_value)); |
2514 | field = new key_value; |
2734 | |
2515 | |
2735 | field->key = add_refcount(canonical_key); |
2516 | field->key = canonical_key; |
2736 | field->value = add_string(value); |
2517 | field->value = value; |
2737 | /* Usual prepend-addition. */ |
2518 | /* Usual prepend-addition. */ |
2738 | field->next = op->key_values; |
2519 | field->next = op->key_values; |
2739 | op->key_values = field; |
2520 | op->key_values = field; |
2740 | |
2521 | |
2741 | return TRUE; |
2522 | return TRUE; |
… | |
… | |
2748 | * and not add new ones. |
2529 | * and not add new ones. |
2749 | * In general, should be little reason FALSE is ever passed in for add_key |
2530 | * In general, should be little reason FALSE is ever passed in for add_key |
2750 | * |
2531 | * |
2751 | * Returns TRUE on success. |
2532 | * Returns TRUE on success. |
2752 | */ |
2533 | */ |
2753 | int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { |
2534 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2754 | const char * canonical_key = NULL; |
2535 | { |
2755 | int floating_ref = FALSE; |
2536 | shstr key_ (key); |
2756 | int ret; |
|
|
2757 | |
|
|
2758 | /* HACK This mess is to make sure set_ob_value() passes a shared string |
|
|
2759 | * to get_ob_key_link(), without leaving a leaked refcount. |
|
|
2760 | */ |
|
|
2761 | |
|
|
2762 | canonical_key = find_string(key); |
|
|
2763 | if (canonical_key == NULL) { |
|
|
2764 | canonical_key = add_string(key); |
|
|
2765 | floating_ref = TRUE; |
|
|
2766 | } |
|
|
2767 | |
|
|
2768 | ret = set_ob_key_value_s(op, canonical_key, value, add_key); |
2537 | return set_ob_key_value_s (op, key_, value, add_key); |
2769 | |
|
|
2770 | if (floating_ref) { |
|
|
2771 | free_string(canonical_key); |
|
|
2772 | } |
|
|
2773 | |
|
|
2774 | return ret; |
|
|
2775 | } |
2538 | } |