ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.150 by root, Tue May 15 19:07:15 2007 UTC vs.
Revision 1.152 by root, Thu May 17 14:14:54 2007 UTC

482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); 482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483 483
484 if (chosen_skill) 484 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true; 485 chosen_skill->flag [FLAG_APPLIED] = true;
486 486
487 if (ob && !ob->flag [FLAG_APPLIED])
488 {
489 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
490 &name, ob->debug_desc ());
491 return false;
492 }
493
494 update_stats (); 487 update_stats ();
495 488
496 if (ob) 489 if (ob)
497 { 490 {
498 // now check wether any body locations became invalid, in which case 491 // now check wether any body locations became invalid, in which case
511 504
512 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 505 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
513 } 506 }
514 else 507 else
515 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); 508 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
509
510 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
511 {
512 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
513 &name, ob->debug_desc ());
514 return false;
515 }
516 516
517 return true; 517 return true;
518} 518}
519 519
520/* Zero the key_values on op, decrementing the shared-string 520/* Zero the key_values on op, decrementing the shared-string
2005 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 2005 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2006 { 2006 {
2007 CLEAR_FLAG (tmp, flag); 2007 CLEAR_FLAG (tmp, flag);
2008 unflag_inv (tmp, flag); 2008 unflag_inv (tmp, flag);
2009 } 2009 }
2010}
2011
2012/*
2013 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2014 * all it's inventory (recursively).
2015 * If checksums are used, a player will get set_cheat called for
2016 * him/her-self and all object carried by a call to this function.
2017 */
2018void
2019set_cheat (object *op)
2020{
2021 SET_FLAG (op, FLAG_WAS_WIZ);
2022 flag_inv (op, FLAG_WAS_WIZ);
2023} 2010}
2024 2011
2025/* 2012/*
2026 * find_free_spot(object, map, x, y, start, stop) will search for 2013 * find_free_spot(object, map, x, y, start, stop) will search for
2027 * a spot at the given map and coordinates which will be able to contain 2014 * a spot at the given map and coordinates which will be able to contain

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines