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Comparing deliantra/server/common/object.C (file contents):
Revision 1.150 by root, Tue May 15 19:07:15 2007 UTC vs.
Revision 1.163 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); 481 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483 482
484 if (chosen_skill) 483 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true; 484 chosen_skill->flag [FLAG_APPLIED] = true;
486 485
487 if (ob && !ob->flag [FLAG_APPLIED])
488 {
489 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
490 &name, ob->debug_desc ());
491 return false;
492 }
493
494 update_stats (); 486 update_stats ();
495 487
496 if (ob) 488 if (ob)
497 { 489 {
498 // now check wether any body locations became invalid, in which case 490 // now check wether any body locations became invalid, in which case
502 { 494 {
503 current_weapon = chosen_skill = 0; 495 current_weapon = chosen_skill = 0;
504 update_stats (); 496 update_stats ();
505 497
506 new_draw_info_format (NDI_UNIQUE, 0, this, 498 new_draw_info_format (NDI_UNIQUE, 0, this,
507 "You try to balance your applied items all at once, but the %s is too much. " 499 "You try to balance all your items at once, "
500 "but the %s is just too much for your body. "
508 "You need to unapply some items first.", &ob->name); 501 "[You need to unapply some items first.]", &ob->name);
509 return false; 502 return false;
510 } 503 }
511 504
512 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 505 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
513 } 506 }
514 else 507 else
515 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); 508 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
509
510 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
511 {
512 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
513 &name, ob->debug_desc ());
514 return false;
515 }
516 516
517 return true; 517 return true;
518} 518}
519 519
520/* Zero the key_values on op, decrementing the shared-string 520/* Zero the key_values on op, decrementing the shared-string
936 map = freed_map; 936 map = freed_map;
937 x = 1; 937 x = 1;
938 y = 1; 938 y = 1;
939 } 939 }
940 940
941 head = 0;
942
943 if (more) 941 if (more)
944 { 942 {
945 more->destroy (); 943 more->destroy ();
946 more = 0; 944 more = 0;
947 } 945 }
948 946
947 head = 0;
948
949 // clear those pointers that likely might have circular references to us 949 // clear those pointers that likely might cause circular references
950 owner = 0; 950 owner = 0;
951 enemy = 0; 951 enemy = 0;
952 attacked_by = 0; 952 attacked_by = 0;
953 current_weapon = 0;
953} 954}
954 955
955void 956void
956object::destroy (bool destroy_inventory) 957object::destroy (bool destroy_inventory)
957{ 958{
1115 1116
1116 if (destroyed ()) 1117 if (destroyed ())
1117 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1118 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1118 } 1119 }
1119 1120
1120 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1121 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1122 if (tmp->above == tmp)
1123 tmp->above = 0;
1124
1125 last = tmp; 1121 last = tmp;
1126 } 1122 }
1127 1123
1128 /* last == NULL if there are no objects on this space */ 1124 /* last == NULL if there are no objects on this space */
1129 //TODO: this makes little sense, why only update the topmost object? 1125 //TODO: this makes little sense, why only update the topmost object?
1180 if (more) 1176 if (more)
1181 return; 1177 return;
1182 1178
1183 object *prev = this; 1179 object *prev = this;
1184 1180
1185 for (archetype *at = arch->more; at; at = at->more) 1181 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1186 { 1182 {
1187 object *op = arch_to_object (at); 1183 object *op = arch_to_object (at);
1188 1184
1189 op->name = name; 1185 op->name = name;
1190 op->name_pl = name_pl; 1186 op->name_pl = name_pl;
1204object * 1200object *
1205insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1201insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1206{ 1202{
1207 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1203 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1208 { 1204 {
1209 tmp->x = x + tmp->arch->clone.x; 1205 tmp->x = x + tmp->arch->x;
1210 tmp->y = y + tmp->arch->clone.y; 1206 tmp->y = y + tmp->arch->y;
1211 } 1207 }
1212 1208
1213 return insert_ob_in_map (op, m, originator, flag); 1209 return insert_ob_in_map (op, m, originator, flag);
1214} 1210}
1215 1211
1236object * 1232object *
1237insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1233insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1238{ 1234{
1239 assert (!op->flag [FLAG_FREED]); 1235 assert (!op->flag [FLAG_FREED]);
1240 1236
1241 object *tmp, *top, *floor = NULL; 1237 object *top, *floor = NULL;
1242 1238
1243 op->remove (); 1239 op->remove ();
1244 1240
1245#if 0 1241#if 0
1246 if (!m->active != !op->active) 1242 if (!m->active != !op->active)
1262#endif 1258#endif
1263 return op; 1259 return op;
1264 } 1260 }
1265 1261
1266 if (object *more = op->more) 1262 if (object *more = op->more)
1267 {
1268 if (!insert_ob_in_map (more, m, originator, flag)) 1263 if (!insert_ob_in_map (more, m, originator, flag))
1269 {
1270 if (!op->head)
1271 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1272
1273 return 0; 1264 return 0;
1274 }
1275 }
1276 1265
1277 CLEAR_FLAG (op, FLAG_REMOVED); 1266 CLEAR_FLAG (op, FLAG_REMOVED);
1278 1267
1279 /* Ideally, the caller figures this out. However, it complicates a lot 1268 /* Ideally, the caller figures this out. However, it complicates a lot
1280 * of areas of callers (eg, anything that uses find_free_spot would now 1269 * of areas of callers (eg, anything that uses find_free_spot would now
1287 mapspace &ms = op->ms (); 1276 mapspace &ms = op->ms ();
1288 1277
1289 /* this has to be done after we translate the coordinates. 1278 /* this has to be done after we translate the coordinates.
1290 */ 1279 */
1291 if (op->nrof && !(flag & INS_NO_MERGE)) 1280 if (op->nrof && !(flag & INS_NO_MERGE))
1292 for (tmp = ms.bot; tmp; tmp = tmp->above) 1281 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1293 if (object::can_merge (op, tmp)) 1282 if (object::can_merge (op, tmp))
1294 { 1283 {
1295 op->nrof += tmp->nrof; 1284 op->nrof += tmp->nrof;
1296 tmp->destroy (); 1285 tmp->destroy ();
1297 } 1286 }
1466 * blocked() and wall() work properly), and these flags are updated by 1455 * blocked() and wall() work properly), and these flags are updated by
1467 * update_object(). 1456 * update_object().
1468 */ 1457 */
1469 1458
1470 /* if this is not the head or flag has been passed, don't check walk on status */ 1459 /* if this is not the head or flag has been passed, don't check walk on status */
1471 if (!(flag & INS_NO_WALK_ON) && !op->head) 1460 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1472 { 1461 {
1473 if (check_move_on (op, originator)) 1462 if (check_move_on (op, originator))
1474 return 0; 1463 return 0;
1475 1464
1476 /* If we are a multi part object, lets work our way through the check 1465 /* If we are a multi part object, lets work our way through the check
1477 * walk on's. 1466 * walk on's.
1478 */ 1467 */
1479 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1468 for (object *tmp = op->more; tmp; tmp = tmp->more)
1480 if (check_move_on (tmp, originator)) 1469 if (check_move_on (tmp, originator))
1481 return 0; 1470 return 0;
1482 } 1471 }
1483 1472
1484 return op; 1473 return op;
1494 object *tmp, *tmp1; 1483 object *tmp, *tmp1;
1495 1484
1496 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1497 1486
1498 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1499 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1500 tmp->destroy (); 1489 tmp->destroy ();
1501 1490
1502 tmp1 = arch_to_object (archetype::find (arch_string)); 1491 tmp1 = arch_to_object (archetype::find (arch_string));
1503 1492
1504 tmp1->x = op->x; 1493 tmp1->x = op->x;
1665 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1654 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1666 free (dump); 1655 free (dump);
1667 return op; 1656 return op;
1668 } 1657 }
1669 1658
1670 if (where->head) 1659 if (where->head_ () != where)
1671 { 1660 {
1672 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1661 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1673 where = where->head; 1662 where = where->head;
1674 } 1663 }
1675 1664
1676 return where->insert (op); 1665 return where->insert (op);
1677} 1666}
2005 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
2006 { 1995 {
2007 CLEAR_FLAG (tmp, flag); 1996 CLEAR_FLAG (tmp, flag);
2008 unflag_inv (tmp, flag); 1997 unflag_inv (tmp, flag);
2009 } 1998 }
2010}
2011
2012/*
2013 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2014 * all it's inventory (recursively).
2015 * If checksums are used, a player will get set_cheat called for
2016 * him/her-self and all object carried by a call to this function.
2017 */
2018void
2019set_cheat (object *op)
2020{
2021 SET_FLAG (op, FLAG_WAS_WIZ);
2022 flag_inv (op, FLAG_WAS_WIZ);
2023} 1999}
2024 2000
2025/* 2001/*
2026 * find_free_spot(object, map, x, y, start, stop) will search for 2002 * find_free_spot(object, map, x, y, start, stop) will search for
2027 * a spot at the given map and coordinates which will be able to contain 2003 * a spot at the given map and coordinates which will be able to contain
2145 object *tmp; 2121 object *tmp;
2146 maptile *mp; 2122 maptile *mp;
2147 2123
2148 MoveType blocked, move_type; 2124 MoveType blocked, move_type;
2149 2125
2150 if (exclude && exclude->head) 2126 if (exclude && exclude->head_ () != exclude)
2151 { 2127 {
2152 exclude = exclude->head; 2128 exclude = exclude->head;
2153 move_type = exclude->move_type; 2129 move_type = exclude->move_type;
2154 } 2130 }
2155 else 2131 else
2178 max = maxfree[i]; 2154 max = maxfree[i];
2179 else if (mflags & P_IS_ALIVE) 2155 else if (mflags & P_IS_ALIVE)
2180 { 2156 {
2181 for (tmp = ms.bot; tmp; tmp = tmp->above) 2157 for (tmp = ms.bot; tmp; tmp = tmp->above)
2182 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2158 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2183 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2159 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2184 break; 2160 break;
2185 2161
2186 if (tmp) 2162 if (tmp)
2187 return freedir[i]; 2163 return freedir[i];
2188 } 2164 }
2383 * create clone from object to another 2359 * create clone from object to another
2384 */ 2360 */
2385object * 2361object *
2386object_create_clone (object *asrc) 2362object_create_clone (object *asrc)
2387{ 2363{
2388 object *dst = 0, *tmp, *src, *part, *prev, *item; 2364 object *dst = 0, *tmp, *src, *prev, *item;
2389 2365
2390 if (!asrc) 2366 if (!asrc)
2391 return 0; 2367 return 0;
2392 2368
2393 src = asrc;
2394 if (src->head)
2395 src = src->head; 2369 src = asrc->head_ ();
2396 2370
2397 prev = 0; 2371 prev = 0;
2398 for (part = src; part; part = part->more) 2372 for (object *part = src; part; part = part->more)
2399 { 2373 {
2400 tmp = part->clone (); 2374 tmp = part->clone ();
2401 tmp->x -= src->x; 2375 tmp->x -= src->x;
2402 tmp->y -= src->y; 2376 tmp->y -= src->y;
2403 2377
2516 /* Basically, if the archetype has this key set, 2490 /* Basically, if the archetype has this key set,
2517 * we need to store the null value so when we save 2491 * we need to store the null value so when we save
2518 * it, we save the empty value so that when we load, 2492 * it, we save the empty value so that when we load,
2519 * we get this value back again. 2493 * we get this value back again.
2520 */ 2494 */
2521 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2495 if (get_ob_key_link (op->arch, canonical_key))
2522 field->value = 0; 2496 field->value = 0;
2523 else 2497 else
2524 { 2498 {
2525 if (last) 2499 if (last)
2526 last->next = field->next; 2500 last->next = field->next;
2594 item = item->inv; 2568 item = item->inv;
2595 } 2569 }
2596 else 2570 else
2597 item = item->env; 2571 item = item->env;
2598} 2572}
2599
2600 2573
2601const char * 2574const char *
2602object::flag_desc (char *desc, int len) const 2575object::flag_desc (char *desc, int len) const
2603{ 2576{
2604 char *p = desc; 2577 char *p = desc;

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