1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
29 | #include <stdio.h> |
29 | #include <stdio.h> |
30 | #include <sys/types.h> |
30 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
32 | #include <object.h> |
32 | #include <object.h> |
33 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
|
|
34 | #include <sproto.h> |
34 | #include <loader.h> |
35 | #include <loader.h> |
35 | |
36 | |
36 | #include <bitset> |
37 | #include <bitset> |
37 | |
38 | |
38 | int nrofallocobjects = 0; |
39 | int nrofallocobjects = 0; |
… | |
… | |
324 | sum_weight (object *op) |
325 | sum_weight (object *op) |
325 | { |
326 | { |
326 | long sum; |
327 | long sum; |
327 | object *inv; |
328 | object *inv; |
328 | |
329 | |
329 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
330 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
330 | { |
331 | { |
331 | if (inv->inv) |
332 | if (inv->inv) |
332 | sum_weight (inv); |
333 | sum_weight (inv); |
|
|
334 | |
333 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
335 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | } |
336 | } |
335 | |
337 | |
336 | if (op->type == CONTAINER && op->stats.Str) |
338 | if (op->type == CONTAINER && op->stats.Str) |
337 | sum = (sum * (100 - op->stats.Str)) / 100; |
339 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
357 | /* |
359 | /* |
358 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
360 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Some error messages. |
361 | * Some error messages. |
360 | * The result of the dump is stored in the static global errmsg array. |
362 | * The result of the dump is stored in the static global errmsg array. |
361 | */ |
363 | */ |
362 | |
|
|
363 | char * |
364 | char * |
364 | dump_object (object *op) |
365 | dump_object (object *op) |
365 | { |
366 | { |
366 | if (!op) |
367 | if (!op) |
367 | return strdup ("[NULLOBJ]"); |
368 | return strdup ("[NULLOBJ]"); |
368 | |
369 | |
369 | object_freezer freezer; |
370 | object_freezer freezer; |
370 | save_object (freezer, op, 1); |
371 | op->write (freezer); |
371 | return freezer.as_string (); |
372 | return freezer.as_string (); |
372 | } |
373 | } |
373 | |
374 | |
374 | /* |
375 | /* |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
449 | owner = owner->owner; |
450 | owner = owner->owner; |
450 | |
451 | |
451 | this->owner = owner; |
452 | this->owner = owner; |
452 | } |
453 | } |
453 | |
454 | |
|
|
455 | int |
|
|
456 | object::slottype () const |
|
|
457 | { |
|
|
458 | if (type == SKILL) |
|
|
459 | { |
|
|
460 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
461 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
462 | } |
|
|
463 | else |
|
|
464 | { |
|
|
465 | if (slot [body_combat].info) return slot_combat; |
|
|
466 | if (slot [body_range ].info) return slot_ranged; |
|
|
467 | } |
|
|
468 | |
|
|
469 | return slot_none; |
|
|
470 | } |
|
|
471 | |
|
|
472 | bool |
|
|
473 | object::change_weapon (object *ob) |
|
|
474 | { |
|
|
475 | if (current_weapon == ob) |
|
|
476 | return true; |
|
|
477 | |
|
|
478 | if (chosen_skill) |
|
|
479 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
480 | |
|
|
481 | current_weapon = ob; |
|
|
482 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
483 | |
|
|
484 | if (chosen_skill) |
|
|
485 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
486 | |
|
|
487 | update_stats (); |
|
|
488 | |
|
|
489 | if (ob) |
|
|
490 | { |
|
|
491 | // now check wether any body locations became invalid, in which case |
|
|
492 | // we cannot apply the weapon at the moment. |
|
|
493 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
494 | if (slot[i].used < 0) |
|
|
495 | { |
|
|
496 | current_weapon = chosen_skill = 0; |
|
|
497 | update_stats (); |
|
|
498 | |
|
|
499 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
500 | "You try to balance your applied items all at once, but the %s is too much. " |
|
|
501 | "You need to unapply some items first.", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
|
|
519 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
456 | */ |
522 | */ |
457 | static void |
523 | static void |
458 | free_key_values (object *op) |
524 | free_key_values (object *op) |
459 | { |
525 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
526 | for (key_value *i = op->key_values; i; ) |
461 | { |
527 | { |
462 | key_value *next = i->next; |
528 | key_value *next = i->next; |
463 | delete i; |
529 | delete i; |
464 | |
530 | |
465 | i = next; |
531 | i = next; |
466 | } |
532 | } |
467 | |
533 | |
468 | op->key_values = 0; |
534 | op->key_values = 0; |
469 | } |
535 | } |
470 | |
536 | |
471 | /* |
537 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
538 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
539 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
540 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
542 | |
485 | *(object_copy *)dst = *this; |
543 | *(object_copy *)this = src; |
486 | |
544 | |
487 | if (is_freed) |
545 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
546 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - rndm (); |
|
|
495 | |
547 | |
496 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
549 | if (src.key_values) |
498 | { |
550 | { |
499 | key_value *tail = 0; |
551 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
552 | key_values = 0; |
503 | |
553 | |
504 | for (i = key_values; i; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
555 | { |
506 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
507 | |
557 | |
508 | new_link->next = 0; |
558 | new_link->next = 0; |
509 | new_link->key = i->key; |
559 | new_link->key = i->key; |
510 | new_link->value = i->value; |
560 | new_link->value = i->value; |
511 | |
561 | |
512 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
563 | if (!key_values) |
514 | { |
564 | { |
515 | dst->key_values = new_link; |
565 | key_values = new_link; |
516 | tail = new_link; |
566 | tail = new_link; |
517 | } |
567 | } |
518 | else |
568 | else |
519 | { |
569 | { |
520 | tail->next = new_link; |
570 | tail->next = new_link; |
521 | tail = new_link; |
571 | tail = new_link; |
522 | } |
572 | } |
523 | } |
573 | } |
524 | } |
574 | } |
|
|
575 | } |
|
|
576 | |
|
|
577 | /* |
|
|
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
525 | |
592 | |
526 | dst->set_speed (dst->speed); |
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
|
|
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
|
|
611 | |
|
|
612 | attachable::instantiate (); |
527 | } |
613 | } |
528 | |
614 | |
529 | object * |
615 | object * |
530 | object::clone () |
616 | object::clone () |
531 | { |
617 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
676 | */ |
591 | void |
677 | void |
592 | update_object (object *op, int action) |
678 | update_object (object *op, int action) |
593 | { |
679 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
680 | if (op == NULL) |
597 | { |
681 | { |
598 | /* this should never happen */ |
682 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
684 | return; |
… | |
… | |
819 | |
903 | |
820 | if (flag [FLAG_IS_LINKED]) |
904 | if (flag [FLAG_IS_LINKED]) |
821 | remove_button_link (this); |
905 | remove_button_link (this); |
822 | |
906 | |
823 | if (flag [FLAG_FRIENDLY]) |
907 | if (flag [FLAG_FRIENDLY]) |
824 | { |
|
|
825 | remove_friendly_object (this); |
908 | remove_friendly_object (this); |
826 | |
|
|
827 | if (type == GOLEM |
|
|
828 | && owner |
|
|
829 | && owner->type == PLAYER |
|
|
830 | && owner->contr->ranges[range_golem] == this) |
|
|
831 | owner->contr->ranges[range_golem] = 0; |
|
|
832 | } |
|
|
833 | |
909 | |
834 | if (!flag [FLAG_REMOVED]) |
910 | if (!flag [FLAG_REMOVED]) |
835 | remove (); |
911 | remove (); |
836 | |
912 | |
837 | destroy_inv (true); |
913 | destroy_inv (true); |
… | |
… | |
1094 | return top; |
1170 | return top; |
1095 | } |
1171 | } |
1096 | } |
1172 | } |
1097 | |
1173 | |
1098 | return 0; |
1174 | return 0; |
|
|
1175 | } |
|
|
1176 | |
|
|
1177 | void |
|
|
1178 | object::expand_tail () |
|
|
1179 | { |
|
|
1180 | if (more) |
|
|
1181 | return; |
|
|
1182 | |
|
|
1183 | object *prev = this; |
|
|
1184 | |
|
|
1185 | for (archetype *at = arch->more; at; at = at->more) |
|
|
1186 | { |
|
|
1187 | object *op = arch_to_object (at); |
|
|
1188 | |
|
|
1189 | op->name = name; |
|
|
1190 | op->name_pl = name_pl; |
|
|
1191 | op->title = title; |
|
|
1192 | |
|
|
1193 | op->head = this; |
|
|
1194 | prev->more = op; |
|
|
1195 | |
|
|
1196 | prev = op; |
|
|
1197 | } |
1099 | } |
1198 | } |
1100 | |
1199 | |
1101 | /* |
1200 | /* |
1102 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1201 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1103 | * job preparing multi-part monsters. |
1202 | * job preparing multi-part monsters. |
… | |
… | |
1135 | * just 'op' otherwise |
1234 | * just 'op' otherwise |
1136 | */ |
1235 | */ |
1137 | object * |
1236 | object * |
1138 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1237 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1139 | { |
1238 | { |
|
|
1239 | assert (!op->flag [FLAG_FREED]); |
|
|
1240 | |
1140 | object *tmp, *top, *floor = NULL; |
1241 | object *tmp, *top, *floor = NULL; |
1141 | |
1242 | |
1142 | if (QUERY_FLAG (op, FLAG_FREED)) |
|
|
1143 | { |
|
|
1144 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1145 | return NULL; |
|
|
1146 | } |
|
|
1147 | |
|
|
1148 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1149 | LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ()); |
|
|
1150 | |
|
|
1151 | op->remove (); |
1243 | op->remove (); |
1152 | |
1244 | |
1153 | if (!m) |
1245 | #if 0 |
1154 | { |
1246 | if (!m->active != !op->active) |
1155 | char *dump = dump_object (op); |
1247 | if (m->active) |
1156 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
1248 | op->activate_recursive (); |
1157 | free (dump); |
1249 | else |
1158 | return op; |
1250 | op->deactivate_recursive (); |
1159 | } |
1251 | #endif |
1160 | |
1252 | |
1161 | if (out_of_map (m, op->x, op->y)) |
1253 | if (out_of_map (m, op->x, op->y)) |
1162 | { |
1254 | { |
1163 | char *dump = dump_object (op); |
|
|
1164 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1255 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1165 | #ifdef MANY_CORES |
1256 | #ifdef MANY_CORES |
1166 | /* Better to catch this here, as otherwise the next use of this object |
1257 | /* Better to catch this here, as otherwise the next use of this object |
1167 | * is likely to cause a crash. Better to find out where it is getting |
1258 | * is likely to cause a crash. Better to find out where it is getting |
1168 | * improperly inserted. |
1259 | * improperly inserted. |
1169 | */ |
1260 | */ |
1170 | abort (); |
1261 | abort (); |
1171 | #endif |
1262 | #endif |
1172 | free (dump); |
|
|
1173 | return op; |
1263 | return op; |
1174 | } |
1264 | } |
1175 | |
1265 | |
1176 | if (object *more = op->more) |
1266 | if (object *more = op->more) |
1177 | { |
1267 | { |
… | |
… | |
1274 | * looks like instead of lots of conditions here. |
1364 | * looks like instead of lots of conditions here. |
1275 | * makes things faster, and effectively the same result. |
1365 | * makes things faster, and effectively the same result. |
1276 | */ |
1366 | */ |
1277 | |
1367 | |
1278 | /* Have object 'fall below' other objects that block view. |
1368 | /* Have object 'fall below' other objects that block view. |
1279 | * Unless those objects are exits, type 66 |
1369 | * Unless those objects are exits. |
1280 | * If INS_ON_TOP is used, don't do this processing |
1370 | * If INS_ON_TOP is used, don't do this processing |
1281 | * Need to find the object that in fact blocks view, otherwise |
1371 | * Need to find the object that in fact blocks view, otherwise |
1282 | * stacking is a bit odd. |
1372 | * stacking is a bit odd. |
1283 | */ |
1373 | */ |
1284 | if (!(flag & INS_ON_TOP) |
1374 | if (!(flag & INS_ON_TOP) |
1285 | && ms.flags () & P_BLOCKSVIEW |
1375 | && ms.flags () & P_BLOCKSVIEW |
1286 | && (op->face && !op->face->visibility)) |
1376 | && (op->face && !faces [op->face].visibility)) |
1287 | { |
1377 | { |
1288 | for (last = top; last != floor; last = last->below) |
1378 | for (last = top; last != floor; last = last->below) |
1289 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1379 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1290 | break; |
1380 | break; |
1291 | |
1381 | |
… | |
… | |
1417 | } |
1507 | } |
1418 | |
1508 | |
1419 | object * |
1509 | object * |
1420 | object::insert_at (object *where, object *originator, int flags) |
1510 | object::insert_at (object *where, object *originator, int flags) |
1421 | { |
1511 | { |
1422 | where->map->insert (this, where->x, where->y, originator, flags); |
1512 | return where->map->insert (this, where->x, where->y, originator, flags); |
1423 | } |
1513 | } |
1424 | |
1514 | |
1425 | /* |
1515 | /* |
1426 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1516 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1427 | * is returned contains nr objects, and the remaining parts contains |
1517 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1467 | * the amount of an object. If the amount reaches 0, the object |
1557 | * the amount of an object. If the amount reaches 0, the object |
1468 | * is subsequently removed and freed. |
1558 | * is subsequently removed and freed. |
1469 | * |
1559 | * |
1470 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1560 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1471 | */ |
1561 | */ |
1472 | |
|
|
1473 | object * |
1562 | object * |
1474 | decrease_ob_nr (object *op, uint32 i) |
1563 | decrease_ob_nr (object *op, uint32 i) |
1475 | { |
1564 | { |
1476 | object *tmp; |
1565 | object *tmp; |
1477 | |
1566 | |
… | |
… | |
1552 | |
1641 | |
1553 | /* |
1642 | /* |
1554 | * add_weight(object, weight) adds the specified weight to an object, |
1643 | * add_weight(object, weight) adds the specified weight to an object, |
1555 | * and also updates how much the environment(s) is/are carrying. |
1644 | * and also updates how much the environment(s) is/are carrying. |
1556 | */ |
1645 | */ |
1557 | |
|
|
1558 | void |
1646 | void |
1559 | add_weight (object *op, signed long weight) |
1647 | add_weight (object *op, signed long weight) |
1560 | { |
1648 | { |
1561 | while (op != NULL) |
1649 | while (op != NULL) |
1562 | { |
1650 | { |
… | |
… | |
1594 | * inside the object environment. |
1682 | * inside the object environment. |
1595 | * |
1683 | * |
1596 | * The function returns now pointer to inserted item, and return value can |
1684 | * The function returns now pointer to inserted item, and return value can |
1597 | * be != op, if items are merged. -Tero |
1685 | * be != op, if items are merged. -Tero |
1598 | */ |
1686 | */ |
1599 | |
|
|
1600 | object * |
1687 | object * |
1601 | object::insert (object *op) |
1688 | object::insert (object *op) |
1602 | { |
1689 | { |
1603 | object *tmp, *otmp; |
1690 | object *tmp, *otmp; |
1604 | |
1691 | |
… | |
… | |
1918 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2005 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1919 | { |
2006 | { |
1920 | CLEAR_FLAG (tmp, flag); |
2007 | CLEAR_FLAG (tmp, flag); |
1921 | unflag_inv (tmp, flag); |
2008 | unflag_inv (tmp, flag); |
1922 | } |
2009 | } |
1923 | } |
|
|
1924 | |
|
|
1925 | /* |
|
|
1926 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1927 | * all it's inventory (recursively). |
|
|
1928 | * If checksums are used, a player will get set_cheat called for |
|
|
1929 | * him/her-self and all object carried by a call to this function. |
|
|
1930 | */ |
|
|
1931 | void |
|
|
1932 | set_cheat (object *op) |
|
|
1933 | { |
|
|
1934 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1935 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1936 | } |
2010 | } |
1937 | |
2011 | |
1938 | /* |
2012 | /* |
1939 | * find_free_spot(object, map, x, y, start, stop) will search for |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
1940 | * a spot at the given map and coordinates which will be able to contain |
2014 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2334 | insert_ob_in_ob (object_create_clone (item), dst); |
2408 | insert_ob_in_ob (object_create_clone (item), dst); |
2335 | |
2409 | |
2336 | return dst; |
2410 | return dst; |
2337 | } |
2411 | } |
2338 | |
2412 | |
2339 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2340 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2341 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2342 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2343 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2344 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2345 | object * |
|
|
2346 | load_object_str (const char *obstr) |
|
|
2347 | { |
|
|
2348 | object *op; |
|
|
2349 | char filename[MAX_BUF]; |
|
|
2350 | |
|
|
2351 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2352 | |
|
|
2353 | FILE *tempfile = fopen (filename, "w"); |
|
|
2354 | |
|
|
2355 | if (tempfile == NULL) |
|
|
2356 | { |
|
|
2357 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2358 | return NULL; |
|
|
2359 | } |
|
|
2360 | |
|
|
2361 | fprintf (tempfile, obstr); |
|
|
2362 | fclose (tempfile); |
|
|
2363 | |
|
|
2364 | op = object::create (); |
|
|
2365 | |
|
|
2366 | object_thawer thawer (filename); |
|
|
2367 | |
|
|
2368 | if (thawer) |
|
|
2369 | load_object (thawer, op, 0); |
|
|
2370 | |
|
|
2371 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2372 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2373 | |
|
|
2374 | return op; |
|
|
2375 | } |
|
|
2376 | |
|
|
2377 | /* This returns the first object in who's inventory that |
2413 | /* This returns the first object in who's inventory that |
2378 | * has the same type and subtype match. |
2414 | * has the same type and subtype match. |
2379 | * returns NULL if no match. |
2415 | * returns NULL if no match. |
2380 | */ |
2416 | */ |
2381 | object * |
2417 | object * |
… | |
… | |
2434 | if (link->key == canonical_key) |
2470 | if (link->key == canonical_key) |
2435 | return link->value; |
2471 | return link->value; |
2436 | |
2472 | |
2437 | return 0; |
2473 | return 0; |
2438 | } |
2474 | } |
2439 | |
|
|
2440 | |
2475 | |
2441 | /* |
2476 | /* |
2442 | * Updates the canonical_key in op to value. |
2477 | * Updates the canonical_key in op to value. |
2443 | * |
2478 | * |
2444 | * canonical_key is a shared string (value doesn't have to be). |
2479 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2603 | } |
2638 | } |
2604 | |
2639 | |
2605 | const char * |
2640 | const char * |
2606 | object::debug_desc () const |
2641 | object::debug_desc () const |
2607 | { |
2642 | { |
2608 | static char info[256 * 4]; |
2643 | static char info[3][256 * 4]; |
|
|
2644 | static int info_idx; |
|
|
2645 | |
2609 | return debug_desc (info); |
2646 | return debug_desc (info [++info_idx % 3]); |
2610 | } |
|
|
2611 | |
|
|
2612 | const char * |
|
|
2613 | object::debug_desc2 () const |
|
|
2614 | { |
|
|
2615 | static char info[256 * 4]; |
|
|
2616 | return debug_desc (info); |
|
|
2617 | } |
2647 | } |
2618 | |
2648 | |
2619 | struct region * |
2649 | struct region * |
2620 | object::region () const |
2650 | object::region () const |
2621 | { |
2651 | { |