1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
375 | /* |
374 | /* |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
377 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
378 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
379 | */ |
378 | */ |
380 | |
|
|
381 | object * |
379 | object * |
382 | get_nearest_part (object *op, const object *pl) |
380 | get_nearest_part (object *op, const object *pl) |
383 | { |
381 | { |
384 | object *tmp, *closest; |
382 | object *tmp, *closest; |
385 | int last_dist, i; |
383 | int last_dist, i; |
… | |
… | |
430 | } |
428 | } |
431 | |
429 | |
432 | /* |
430 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
431 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
432 | * skill and experience objects. |
|
|
433 | * ACTUALLY NO! investigate! TODO |
435 | */ |
434 | */ |
436 | void |
435 | void |
437 | object::set_owner (object *owner) |
436 | object::set_owner (object *owner) |
438 | { |
437 | { |
|
|
438 | // allow objects which own objects |
439 | if (!owner) |
439 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
440 | while (owner->owner) |
450 | owner = owner->owner; |
441 | owner = owner->owner; |
451 | |
442 | |
452 | this->owner = owner; |
443 | this->owner = owner; |
453 | } |
444 | } |
454 | |
445 | |
455 | int |
446 | int |
… | |
… | |
587 | object::copy_to (object *dst) |
578 | object::copy_to (object *dst) |
588 | { |
579 | { |
589 | *dst = *this; |
580 | *dst = *this; |
590 | |
581 | |
591 | if (speed < 0) |
582 | if (speed < 0) |
592 | dst->speed_left = speed_left - rndm (); |
583 | dst->speed_left -= rndm (); |
593 | |
584 | |
594 | dst->set_speed (dst->speed); |
585 | dst->set_speed (dst->speed); |
595 | } |
586 | } |
596 | |
587 | |
597 | void |
588 | void |
… | |
… | |
937 | map = freed_map; |
928 | map = freed_map; |
938 | x = 1; |
929 | x = 1; |
939 | y = 1; |
930 | y = 1; |
940 | } |
931 | } |
941 | |
932 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
933 | if (more) |
945 | { |
934 | { |
946 | more->destroy (); |
935 | more->destroy (); |
947 | more = 0; |
936 | more = 0; |
948 | } |
937 | } |
949 | |
938 | |
|
|
939 | head = 0; |
|
|
940 | |
950 | // clear those pointers that likely might have circular references to us |
941 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
942 | owner = 0; |
952 | enemy = 0; |
943 | enemy = 0; |
953 | attacked_by = 0; |
944 | attacked_by = 0; |
|
|
945 | current_weapon = 0; |
954 | } |
946 | } |
955 | |
947 | |
956 | void |
948 | void |
957 | object::destroy (bool destroy_inventory) |
949 | object::destroy (bool destroy_inventory) |
958 | { |
950 | { |
959 | if (destroyed ()) |
951 | if (destroyed ()) |
960 | return; |
952 | return; |
961 | |
953 | |
962 | if (destroy_inventory) |
954 | if (destroy_inventory) |
963 | destroy_inv (false); |
955 | destroy_inv (false); |
|
|
956 | |
|
|
957 | if (is_head ()) |
|
|
958 | if (sound_destroy) |
|
|
959 | play_sound (sound_destroy); |
|
|
960 | else if (flag [FLAG_MONSTER]) |
|
|
961 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
962 | |
965 | attachable::destroy (); |
963 | attachable::destroy (); |
966 | } |
964 | } |
967 | |
965 | |
968 | /* |
966 | /* |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1081 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1082 | return; |
1085 | |
1083 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1084 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1085 | |
|
|
1086 | if (object *pl = ms.player ()) |
|
|
1087 | { |
|
|
1088 | if (pl->container == this) |
|
|
1089 | /* If a container that the player is currently using somehow gets |
|
|
1090 | * removed (most likely destroyed), update the player view |
|
|
1091 | * appropriately. |
|
|
1092 | */ |
|
|
1093 | pl->close_container (); |
|
|
1094 | |
|
|
1095 | pl->contr->ns->floorbox_update (); |
|
|
1096 | } |
|
|
1097 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1098 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1099 | { |
1090 | /* No point updating the players look faces if he is the object |
1100 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1101 | * being removed. |
1092 | */ |
1102 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1103 | |
1110 | /* See if object moving off should effect something */ |
1104 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1105 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1106 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1107 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1115 | move_apply (tmp, this, 0); |
1109 | move_apply (tmp, this, 0); |
1116 | |
1110 | |
1117 | if (destroyed ()) |
1111 | if (destroyed ()) |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1112 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1119 | } |
1113 | } |
1120 | |
|
|
1121 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1122 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1123 | if (tmp->above == tmp) |
|
|
1124 | tmp->above = 0; |
|
|
1125 | |
1114 | |
1126 | last = tmp; |
1115 | last = tmp; |
1127 | } |
1116 | } |
1128 | |
1117 | |
1129 | /* last == NULL if there are no objects on this space */ |
1118 | /* last == NULL if there are no objects on this space */ |
… | |
… | |
1241 | |
1230 | |
1242 | object *top, *floor = NULL; |
1231 | object *top, *floor = NULL; |
1243 | |
1232 | |
1244 | op->remove (); |
1233 | op->remove (); |
1245 | |
1234 | |
1246 | #if 0 |
|
|
1247 | if (!m->active != !op->active) |
|
|
1248 | if (m->active) |
|
|
1249 | op->activate_recursive (); |
|
|
1250 | else |
|
|
1251 | op->deactivate_recursive (); |
|
|
1252 | #endif |
|
|
1253 | |
|
|
1254 | if (out_of_map (m, op->x, op->y)) |
1235 | if (out_of_map (m, op->x, op->y)) |
1255 | { |
1236 | { |
1256 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1237 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1257 | #ifdef MANY_CORES |
1238 | #ifdef MANY_CORES |
1258 | /* Better to catch this here, as otherwise the next use of this object |
1239 | /* Better to catch this here, as otherwise the next use of this object |
… | |
… | |
1380 | */ |
1361 | */ |
1381 | if (last && last->below && last != floor) |
1362 | if (last && last->below && last != floor) |
1382 | top = last->below; |
1363 | top = last->below; |
1383 | } |
1364 | } |
1384 | } /* If objects on this space */ |
1365 | } /* If objects on this space */ |
1385 | |
|
|
1386 | if (flag & INS_MAP_LOAD) |
1366 | if (flag & INS_MAP_LOAD) |
1387 | top = ms.top; |
1367 | top = ms.top; |
1388 | |
1368 | |
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1369 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1390 | top = floor; |
1370 | top = floor; |
… | |
… | |
1425 | op->map->touch (); |
1405 | op->map->touch (); |
1426 | } |
1406 | } |
1427 | |
1407 | |
1428 | op->map->dirty = true; |
1408 | op->map->dirty = true; |
1429 | |
1409 | |
1430 | /* If we have a floor, we know the player, if any, will be above |
|
|
1431 | * it, so save a few ticks and start from there. |
|
|
1432 | */ |
|
|
1433 | if (!(flag & INS_MAP_LOAD)) |
1410 | if (!(flag & INS_MAP_LOAD)) |
1434 | if (object *pl = ms.player ()) |
1411 | if (object *pl = ms.player ()) |
1435 | if (pl->contr->ns) |
|
|
1436 | pl->contr->ns->floorbox_update (); |
1412 | pl->contr->ns->floorbox_update (); |
1437 | |
1413 | |
1438 | /* If this object glows, it may affect lighting conditions that are |
1414 | /* If this object glows, it may affect lighting conditions that are |
1439 | * visible to others on this map. But update_all_los is really |
1415 | * visible to others on this map. But update_all_los is really |
1440 | * an inefficient way to do this, as it means los for all players |
1416 | * an inefficient way to do this, as it means los for all players |
1441 | * on the map will get recalculated. The players could very well |
1417 | * on the map will get recalculated. The players could very well |
… | |
… | |
1679 | * be != op, if items are merged. -Tero |
1655 | * be != op, if items are merged. -Tero |
1680 | */ |
1656 | */ |
1681 | object * |
1657 | object * |
1682 | object::insert (object *op) |
1658 | object::insert (object *op) |
1683 | { |
1659 | { |
1684 | object *tmp, *otmp; |
|
|
1685 | |
|
|
1686 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1660 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1687 | op->remove (); |
1661 | op->remove (); |
1688 | |
1662 | |
1689 | if (op->more) |
1663 | if (op->more) |
1690 | { |
1664 | { |
… | |
… | |
1692 | return op; |
1666 | return op; |
1693 | } |
1667 | } |
1694 | |
1668 | |
1695 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1669 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1696 | CLEAR_FLAG (op, FLAG_REMOVED); |
1670 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1671 | |
1697 | if (op->nrof) |
1672 | if (op->nrof) |
1698 | { |
1673 | { |
1699 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1674 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1700 | if (object::can_merge (tmp, op)) |
1675 | if (object::can_merge (tmp, op)) |
1701 | { |
1676 | { |
1702 | /* return the original object and remove inserted object |
1677 | /* return the original object and remove inserted object |
1703 | (client needs the original object) */ |
1678 | (client needs the original object) */ |
1704 | tmp->nrof += op->nrof; |
1679 | tmp->nrof += op->nrof; |
… | |
… | |
1723 | add_weight (this, op->weight * op->nrof); |
1698 | add_weight (this, op->weight * op->nrof); |
1724 | } |
1699 | } |
1725 | else |
1700 | else |
1726 | add_weight (this, (op->weight + op->carrying)); |
1701 | add_weight (this, (op->weight + op->carrying)); |
1727 | |
1702 | |
1728 | otmp = this->in_player (); |
1703 | if (object *otmp = this->in_player ()) |
1729 | if (otmp && otmp->contr) |
|
|
1730 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1704 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1731 | otmp->update_stats (); |
1705 | otmp->update_stats (); |
1732 | |
1706 | |
|
|
1707 | op->owner = 0; // its his/hers now. period. |
1733 | op->map = 0; |
1708 | op->map = 0; |
1734 | op->env = this; |
1709 | op->env = this; |
1735 | op->above = 0; |
1710 | op->above = 0; |
1736 | op->below = 0; |
1711 | op->below = 0; |
1737 | op->x = 0, op->y = 0; |
1712 | op->x = op->y = 0; |
1738 | |
1713 | |
1739 | /* reset the light list and los of the players on the map */ |
1714 | /* reset the light list and los of the players on the map */ |
1740 | if ((op->glow_radius != 0) && map) |
1715 | if (op->glow_radius && map) |
1741 | { |
1716 | { |
1742 | #ifdef DEBUG_LIGHTS |
1717 | #ifdef DEBUG_LIGHTS |
1743 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1718 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1744 | #endif /* DEBUG_LIGHTS */ |
1719 | #endif /* DEBUG_LIGHTS */ |
1745 | if (map->darkness) |
1720 | if (map->darkness) |
… | |
… | |
2349 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2324 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2350 | * core dumps if they do. |
2325 | * core dumps if they do. |
2351 | * |
2326 | * |
2352 | * Add a check so we can't pick up invisible objects (0.93.8) |
2327 | * Add a check so we can't pick up invisible objects (0.93.8) |
2353 | */ |
2328 | */ |
2354 | |
|
|
2355 | int |
2329 | int |
2356 | can_pick (const object *who, const object *item) |
2330 | can_pick (const object *who, const object *item) |
2357 | { |
2331 | { |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2332 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2333 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2574 | } |
2548 | } |
2575 | else |
2549 | else |
2576 | item = item->env; |
2550 | item = item->env; |
2577 | } |
2551 | } |
2578 | |
2552 | |
2579 | |
|
|
2580 | const char * |
2553 | const char * |
2581 | object::flag_desc (char *desc, int len) const |
2554 | object::flag_desc (char *desc, int len) const |
2582 | { |
2555 | { |
2583 | char *p = desc; |
2556 | char *p = desc; |
2584 | bool first = true; |
2557 | bool first = true; |
… | |
… | |
2618 | &name, |
2591 | &name, |
2619 | title ? "\",title:\"" : "", |
2592 | title ? "\",title:\"" : "", |
2620 | title ? (const char *)title : "", |
2593 | title ? (const char *)title : "", |
2621 | flag_desc (flagdesc, 512), type); |
2594 | flag_desc (flagdesc, 512), type); |
2622 | |
2595 | |
2623 | if (env) |
2596 | if (!this->flag[FLAG_REMOVED] && env) |
2624 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2597 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2625 | |
2598 | |
2626 | if (map) |
2599 | if (map) |
2627 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2600 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2628 | |
2601 | |
… | |
… | |
2646 | } |
2619 | } |
2647 | |
2620 | |
2648 | const materialtype_t * |
2621 | const materialtype_t * |
2649 | object::dominant_material () const |
2622 | object::dominant_material () const |
2650 | { |
2623 | { |
2651 | if (materialtype_t *mat = name_to_material (materialname)) |
2624 | if (materialtype_t *mt = name_to_material (materialname)) |
2652 | return mat; |
2625 | return mt; |
2653 | |
2626 | |
2654 | // omfg this is slow, this has to be temporary :) |
|
|
2655 | shstr unknown ("unknown"); |
|
|
2656 | |
|
|
2657 | return name_to_material (unknown); |
2627 | return name_to_material (shstr_unknown); |
2658 | } |
2628 | } |
2659 | |
2629 | |
2660 | void |
2630 | void |
2661 | object::open_container (object *new_container) |
2631 | object::open_container (object *new_container) |
2662 | { |
2632 | { |
… | |
… | |
2678 | old_container->flag [FLAG_APPLIED] = 0; |
2648 | old_container->flag [FLAG_APPLIED] = 0; |
2679 | container = 0; |
2649 | container = 0; |
2680 | |
2650 | |
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
2651 | esrv_update_item (UPD_FLAGS, this, old_container); |
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2652 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2653 | play_sound (sound_find ("chest_close")); |
2683 | } |
2654 | } |
2684 | |
2655 | |
2685 | if (new_container) |
2656 | if (new_container) |
2686 | { |
2657 | { |
2687 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2658 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2703 | new_container->flag [FLAG_APPLIED] = 1; |
2674 | new_container->flag [FLAG_APPLIED] = 1; |
2704 | container = new_container; |
2675 | container = new_container; |
2705 | |
2676 | |
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
2677 | esrv_update_item (UPD_FLAGS, this, new_container); |
2707 | esrv_send_inventory (this, new_container); |
2678 | esrv_send_inventory (this, new_container); |
|
|
2679 | play_sound (sound_find ("chest_open")); |
|
|
2680 | } |
|
|
2681 | } |
|
|
2682 | |
|
|
2683 | object * |
|
|
2684 | object::force_find (const shstr name) |
|
|
2685 | { |
|
|
2686 | /* cycle through his inventory to look for the MARK we want to |
|
|
2687 | * place |
|
|
2688 | */ |
|
|
2689 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2690 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2691 | return splay (tmp); |
|
|
2692 | |
|
|
2693 | return 0; |
|
|
2694 | } |
|
|
2695 | |
|
|
2696 | void |
|
|
2697 | object::force_add (const shstr name, int duration) |
|
|
2698 | { |
|
|
2699 | if (object *force = force_find (name)) |
|
|
2700 | force->destroy (); |
|
|
2701 | |
|
|
2702 | object *force = get_archetype (FORCE_NAME); |
|
|
2703 | |
|
|
2704 | force->slaying = name; |
|
|
2705 | force->stats.food = 1; |
|
|
2706 | force->speed_left = -1.f; |
|
|
2707 | |
|
|
2708 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2709 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2710 | force->flag [FLAG_APPLIED] = true; |
|
|
2711 | |
|
|
2712 | insert (force); |
|
|
2713 | } |
|
|
2714 | |
|
|
2715 | void |
|
|
2716 | object::play_sound (faceidx sound) const |
|
|
2717 | { |
|
|
2718 | if (!sound) |
|
|
2719 | return; |
|
|
2720 | |
|
|
2721 | if (flag [FLAG_REMOVED]) |
|
|
2722 | return; |
|
|
2723 | |
|
|
2724 | if (env) |
2708 | } |
2725 | { |
|
|
2726 | if (object *pl = in_player ()) |
|
|
2727 | pl->contr->play_sound (sound); |
|
|
2728 | } |
|
|
2729 | else |
|
|
2730 | map->play_sound (sound, x, y); |
2709 | } |
2731 | } |
2710 | |
2732 | |
2711 | |
|
|