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Comparing deliantra/server/common/object.C (file contents):
Revision 1.122 by root, Wed Jan 24 22:42:48 2007 UTC vs.
Revision 1.161 by root, Wed Jun 13 21:09:39 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
33#include <funcpoint.h> 33#include <funcpoint.h>
34#include <sproto.h>
34#include <loader.h> 35#include <loader.h>
35 36
36#include <bitset> 37#include <bitset>
37 38
38int nrofallocobjects = 0; 39int nrofallocobjects = 0;
324sum_weight (object *op) 325sum_weight (object *op)
325{ 326{
326 long sum; 327 long sum;
327 object *inv; 328 object *inv;
328 329
329 for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) 330 for (sum = 0, inv = op->inv; inv; inv = inv->below)
330 { 331 {
331 if (inv->inv) 332 if (inv->inv)
332 sum_weight (inv); 333 sum_weight (inv);
334
333 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
334 } 336 }
335 337
336 if (op->type == CONTAINER && op->stats.Str) 338 if (op->type == CONTAINER && op->stats.Str)
337 sum = (sum * (100 - op->stats.Str)) / 100; 339 sum = (sum * (100 - op->stats.Str)) / 100;
357/* 359/*
358 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
359 * Some error messages. 361 * Some error messages.
360 * The result of the dump is stored in the static global errmsg array. 362 * The result of the dump is stored in the static global errmsg array.
361 */ 363 */
362
363char * 364char *
364dump_object (object *op) 365dump_object (object *op)
365{ 366{
366 if (!op) 367 if (!op)
367 return strdup ("[NULLOBJ]"); 368 return strdup ("[NULLOBJ]");
368 369
369 object_freezer freezer; 370 object_freezer freezer;
370 save_object (freezer, op, 1); 371 op->write (freezer);
371 return freezer.as_string (); 372 return freezer.as_string ();
372} 373}
373 374
374/* 375/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 376 * get_nearest_part(multi-object, object 2) returns the part of the
449 owner = owner->owner; 450 owner = owner->owner;
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
455int
456object::slottype () const
457{
458 if (type == SKILL)
459 {
460 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
461 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
462 }
463 else
464 {
465 if (slot [body_combat].info) return slot_combat;
466 if (slot [body_range ].info) return slot_ranged;
467 }
468
469 return slot_none;
470}
471
472bool
473object::change_weapon (object *ob)
474{
475 if (current_weapon == ob)
476 return true;
477
478 if (chosen_skill)
479 chosen_skill->flag [FLAG_APPLIED] = false;
480
481 current_weapon = ob;
482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483
484 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true;
486
487 update_stats ();
488
489 if (ob)
490 {
491 // now check wether any body locations became invalid, in which case
492 // we cannot apply the weapon at the moment.
493 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
494 if (slot[i].used < 0)
495 {
496 current_weapon = chosen_skill = 0;
497 update_stats ();
498
499 new_draw_info_format (NDI_UNIQUE, 0, this,
500 "You try to balance all your items at once, "
501 "but the %s is just too much for your body. "
502 "[You need to unapply some items first.]", &ob->name);
503 return false;
504 }
505
506 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
507 }
508 else
509 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
510
511 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
512 {
513 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
514 &name, ob->debug_desc ());
515 return false;
516 }
517
518 return true;
519}
520
454/* Zero the key_values on op, decrementing the shared-string 521/* Zero the key_values on op, decrementing the shared-string
455 * refcounts and freeing the links. 522 * refcounts and freeing the links.
456 */ 523 */
457static void 524static void
458free_key_values (object *op) 525free_key_values (object *op)
459{ 526{
460 for (key_value *i = op->key_values; i != 0;) 527 for (key_value *i = op->key_values; i; )
461 { 528 {
462 key_value *next = i->next; 529 key_value *next = i->next;
463 delete i; 530 delete i;
464 531
465 i = next; 532 i = next;
466 } 533 }
467 534
468 op->key_values = 0; 535 op->key_values = 0;
469} 536}
470 537
471/* 538object &
472 * copy_to first frees everything allocated by the dst object, 539object::operator =(const object &src)
473 * and then copies the contents of itself into the second
474 * object, allocating what needs to be allocated. Basically, any
475 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
476 * if the first object is freed, the pointers in the new object
477 * will point at garbage.
478 */
479void
480object::copy_to (object *dst)
481{ 540{
482 bool is_freed = QUERY_FLAG (dst, FLAG_FREED); 541 bool is_freed = flag [FLAG_FREED];
483 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); 542 bool is_removed = flag [FLAG_REMOVED];
484 543
485 *(object_copy *)dst = *this; 544 *(object_copy *)this = src;
486 545
487 if (is_freed) 546 flag [FLAG_FREED] = is_freed;
488 SET_FLAG (dst, FLAG_FREED); 547 flag [FLAG_REMOVED] = is_removed;
489
490 if (is_removed)
491 SET_FLAG (dst, FLAG_REMOVED);
492
493 if (speed < 0)
494 dst->speed_left = speed_left - rndm ();
495 548
496 /* Copy over key_values, if any. */ 549 /* Copy over key_values, if any. */
497 if (key_values) 550 if (src.key_values)
498 { 551 {
499 key_value *tail = 0; 552 key_value *tail = 0;
500 key_value *i;
501
502 dst->key_values = 0; 553 key_values = 0;
503 554
504 for (i = key_values; i; i = i->next) 555 for (key_value *i = src.key_values; i; i = i->next)
505 { 556 {
506 key_value *new_link = new key_value; 557 key_value *new_link = new key_value;
507 558
508 new_link->next = 0; 559 new_link->next = 0;
509 new_link->key = i->key; 560 new_link->key = i->key;
510 new_link->value = i->value; 561 new_link->value = i->value;
511 562
512 /* Try and be clever here, too. */ 563 /* Try and be clever here, too. */
513 if (!dst->key_values) 564 if (!key_values)
514 { 565 {
515 dst->key_values = new_link; 566 key_values = new_link;
516 tail = new_link; 567 tail = new_link;
517 } 568 }
518 else 569 else
519 { 570 {
520 tail->next = new_link; 571 tail->next = new_link;
521 tail = new_link; 572 tail = new_link;
522 } 573 }
523 } 574 }
524 } 575 }
576}
577
578/*
579 * copy_to first frees everything allocated by the dst object,
580 * and then copies the contents of itself into the second
581 * object, allocating what needs to be allocated. Basically, any
582 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
583 * if the first object is freed, the pointers in the new object
584 * will point at garbage.
585 */
586void
587object::copy_to (object *dst)
588{
589 *dst = *this;
590
591 if (speed < 0)
592 dst->speed_left = speed_left - rndm ();
525 593
526 dst->set_speed (dst->speed); 594 dst->set_speed (dst->speed);
595}
596
597void
598object::instantiate ()
599{
600 if (!uuid.seq) // HACK
601 uuid = gen_uuid ();
602
603 speed_left = -0.1f;
604 /* copy the body_info to the body_used - this is only really
605 * need for monsters, but doesn't hurt to do it for everything.
606 * by doing so, when a monster is created, it has good starting
607 * values for the body_used info, so when items are created
608 * for it, they can be properly equipped.
609 */
610 for (int i = NUM_BODY_LOCATIONS; i--; )
611 slot[i].used = slot[i].info;
612
613 attachable::instantiate ();
527} 614}
528 615
529object * 616object *
530object::clone () 617object::clone ()
531{ 618{
589 * UP_OBJ_FACE: only the objects face has changed. 676 * UP_OBJ_FACE: only the objects face has changed.
590 */ 677 */
591void 678void
592update_object (object *op, int action) 679update_object (object *op, int action)
593{ 680{
594 MoveType move_on, move_off, move_block, move_slow;
595
596 if (op == NULL) 681 if (op == NULL)
597 { 682 {
598 /* this should never happen */ 683 /* this should never happen */
599 LOG (llevDebug, "update_object() called for NULL object.\n"); 684 LOG (llevDebug, "update_object() called for NULL object.\n");
600 return; 685 return;
901 * This function removes the object op from the linked list of objects 986 * This function removes the object op from the linked list of objects
902 * which it is currently tied to. When this function is done, the 987 * which it is currently tied to. When this function is done, the
903 * object will have no environment. If the object previously had an 988 * object will have no environment. If the object previously had an
904 * environment, the x and y coordinates will be updated to 989 * environment, the x and y coordinates will be updated to
905 * the previous environment. 990 * the previous environment.
906 * Beware: This function is called from the editor as well!
907 */ 991 */
908void 992void
909object::remove_slow () 993object::do_remove ()
910{ 994{
911 object *tmp, *last = 0; 995 object *tmp, *last = 0;
912 object *otmp; 996 object *otmp;
913 997
914 if (QUERY_FLAG (this, FLAG_REMOVED)) 998 if (QUERY_FLAG (this, FLAG_REMOVED))
957 } 1041 }
958 else if (map) 1042 else if (map)
959 { 1043 {
960 if (type == PLAYER) 1044 if (type == PLAYER)
961 { 1045 {
1046 // leaving a spot always closes any open container on the ground
1047 if (container && !container->env)
1048 // this causes spurious floorbox updates, but it ensures
1049 // that the CLOSE event is being sent.
1050 close_container ();
1051
962 --map->players; 1052 --map->players;
963 map->touch (); 1053 map->touch ();
964 } 1054 }
965 1055
966 map->dirty = true; 1056 map->dirty = true;
1026 1116
1027 if (destroyed ()) 1117 if (destroyed ())
1028 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1118 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1029 } 1119 }
1030 1120
1031 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1032 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1033 if (tmp->above == tmp)
1034 tmp->above = 0;
1035
1036 last = tmp; 1121 last = tmp;
1037 } 1122 }
1038 1123
1039 /* last == NULL if there are no objects on this space */ 1124 /* last == NULL if there are no objects on this space */
1040 //TODO: this makes little sense, why only update the topmost object? 1125 //TODO: this makes little sense, why only update the topmost object?
1083 } 1168 }
1084 1169
1085 return 0; 1170 return 0;
1086} 1171}
1087 1172
1173void
1174object::expand_tail ()
1175{
1176 if (more)
1177 return;
1178
1179 object *prev = this;
1180
1181 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1182 {
1183 object *op = arch_to_object (at);
1184
1185 op->name = name;
1186 op->name_pl = name_pl;
1187 op->title = title;
1188
1189 op->head = this;
1190 prev->more = op;
1191
1192 prev = op;
1193 }
1194}
1195
1088/* 1196/*
1089 * same as insert_ob_in_map except it handles separate coordinates and does a clean 1197 * same as insert_ob_in_map except it handles separate coordinates and does a clean
1090 * job preparing multi-part monsters. 1198 * job preparing multi-part monsters.
1091 */ 1199 */
1092object * 1200object *
1093insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1201insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1094{ 1202{
1095 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1203 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1096 { 1204 {
1097 tmp->x = x + tmp->arch->clone.x; 1205 tmp->x = x + tmp->arch->x;
1098 tmp->y = y + tmp->arch->clone.y; 1206 tmp->y = y + tmp->arch->y;
1099 } 1207 }
1100 1208
1101 return insert_ob_in_map (op, m, originator, flag); 1209 return insert_ob_in_map (op, m, originator, flag);
1102} 1210}
1103 1211
1122 * just 'op' otherwise 1230 * just 'op' otherwise
1123 */ 1231 */
1124object * 1232object *
1125insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1233insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1126{ 1234{
1235 assert (!op->flag [FLAG_FREED]);
1236
1127 object *tmp, *top, *floor = NULL; 1237 object *top, *floor = NULL;
1128
1129 if (QUERY_FLAG (op, FLAG_FREED))
1130 {
1131 LOG (llevError, "Trying to insert freed object!\n");
1132 return NULL;
1133 }
1134
1135 if (!QUERY_FLAG (op, FLAG_REMOVED))
1136 LOG (llevError, "Trying to insert already inserted object %s\n", op->debug_desc ());
1137 1238
1138 op->remove (); 1239 op->remove ();
1139 1240
1140 if (!m) 1241#if 0
1141 { 1242 if (!m->active != !op->active)
1142 char *dump = dump_object (op); 1243 if (m->active)
1143 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); 1244 op->activate_recursive ();
1144 free (dump); 1245 else
1145 return op; 1246 op->deactivate_recursive ();
1146 } 1247#endif
1147 1248
1148 if (out_of_map (m, op->x, op->y)) 1249 if (out_of_map (m, op->x, op->y))
1149 { 1250 {
1150 char *dump = dump_object (op);
1151 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); 1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1152#ifdef MANY_CORES 1252#ifdef MANY_CORES
1153 /* Better to catch this here, as otherwise the next use of this object 1253 /* Better to catch this here, as otherwise the next use of this object
1154 * is likely to cause a crash. Better to find out where it is getting 1254 * is likely to cause a crash. Better to find out where it is getting
1155 * improperly inserted. 1255 * improperly inserted.
1156 */ 1256 */
1157 abort (); 1257 abort ();
1158#endif 1258#endif
1159 free (dump);
1160 return op; 1259 return op;
1161 } 1260 }
1162 1261
1163 if (object *more = op->more) 1262 if (object *more = op->more)
1164 {
1165 if (!insert_ob_in_map (more, m, originator, flag)) 1263 if (!insert_ob_in_map (more, m, originator, flag))
1166 {
1167 if (!op->head)
1168 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1169
1170 return 0; 1264 return 0;
1171 }
1172 }
1173 1265
1174 CLEAR_FLAG (op, FLAG_REMOVED); 1266 CLEAR_FLAG (op, FLAG_REMOVED);
1175 1267
1176 /* Ideally, the caller figures this out. However, it complicates a lot 1268 /* Ideally, the caller figures this out. However, it complicates a lot
1177 * of areas of callers (eg, anything that uses find_free_spot would now 1269 * of areas of callers (eg, anything that uses find_free_spot would now
1184 mapspace &ms = op->ms (); 1276 mapspace &ms = op->ms ();
1185 1277
1186 /* this has to be done after we translate the coordinates. 1278 /* this has to be done after we translate the coordinates.
1187 */ 1279 */
1188 if (op->nrof && !(flag & INS_NO_MERGE)) 1280 if (op->nrof && !(flag & INS_NO_MERGE))
1189 for (tmp = ms.bot; tmp; tmp = tmp->above) 1281 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1190 if (object::can_merge (op, tmp)) 1282 if (object::can_merge (op, tmp))
1191 { 1283 {
1192 op->nrof += tmp->nrof; 1284 op->nrof += tmp->nrof;
1193 tmp->destroy (); 1285 tmp->destroy ();
1194 } 1286 }
1261 * looks like instead of lots of conditions here. 1353 * looks like instead of lots of conditions here.
1262 * makes things faster, and effectively the same result. 1354 * makes things faster, and effectively the same result.
1263 */ 1355 */
1264 1356
1265 /* Have object 'fall below' other objects that block view. 1357 /* Have object 'fall below' other objects that block view.
1266 * Unless those objects are exits, type 66 1358 * Unless those objects are exits.
1267 * If INS_ON_TOP is used, don't do this processing 1359 * If INS_ON_TOP is used, don't do this processing
1268 * Need to find the object that in fact blocks view, otherwise 1360 * Need to find the object that in fact blocks view, otherwise
1269 * stacking is a bit odd. 1361 * stacking is a bit odd.
1270 */ 1362 */
1271 if (!(flag & INS_ON_TOP) 1363 if (!(flag & INS_ON_TOP)
1272 && ms.flags () & P_BLOCKSVIEW 1364 && ms.flags () & P_BLOCKSVIEW
1273 && (op->face && !op->face->visibility)) 1365 && (op->face && !faces [op->face].visibility))
1274 { 1366 {
1275 for (last = top; last != floor; last = last->below) 1367 for (last = top; last != floor; last = last->below)
1276 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1368 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1277 break; 1369 break;
1278 1370
1363 * blocked() and wall() work properly), and these flags are updated by 1455 * blocked() and wall() work properly), and these flags are updated by
1364 * update_object(). 1456 * update_object().
1365 */ 1457 */
1366 1458
1367 /* if this is not the head or flag has been passed, don't check walk on status */ 1459 /* if this is not the head or flag has been passed, don't check walk on status */
1368 if (!(flag & INS_NO_WALK_ON) && !op->head) 1460 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1369 { 1461 {
1370 if (check_move_on (op, originator)) 1462 if (check_move_on (op, originator))
1371 return 0; 1463 return 0;
1372 1464
1373 /* If we are a multi part object, lets work our way through the check 1465 /* If we are a multi part object, lets work our way through the check
1374 * walk on's. 1466 * walk on's.
1375 */ 1467 */
1376 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1468 for (object *tmp = op->more; tmp; tmp = tmp->more)
1377 if (check_move_on (tmp, originator)) 1469 if (check_move_on (tmp, originator))
1378 return 0; 1470 return 0;
1379 } 1471 }
1380 1472
1381 return op; 1473 return op;
1391 object *tmp, *tmp1; 1483 object *tmp, *tmp1;
1392 1484
1393 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1394 1486
1395 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1396 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1397 tmp->destroy (); 1489 tmp->destroy ();
1398 1490
1399 tmp1 = arch_to_object (archetype::find (arch_string)); 1491 tmp1 = arch_to_object (archetype::find (arch_string));
1400 1492
1401 tmp1->x = op->x; 1493 tmp1->x = op->x;
1404} 1496}
1405 1497
1406object * 1498object *
1407object::insert_at (object *where, object *originator, int flags) 1499object::insert_at (object *where, object *originator, int flags)
1408{ 1500{
1409 where->map->insert (this, where->x, where->y, originator, flags); 1501 return where->map->insert (this, where->x, where->y, originator, flags);
1410} 1502}
1411 1503
1412/* 1504/*
1413 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1505 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1414 * is returned contains nr objects, and the remaining parts contains 1506 * is returned contains nr objects, and the remaining parts contains
1454 * the amount of an object. If the amount reaches 0, the object 1546 * the amount of an object. If the amount reaches 0, the object
1455 * is subsequently removed and freed. 1547 * is subsequently removed and freed.
1456 * 1548 *
1457 * Return value: 'op' if something is left, NULL if the amount reached 0 1549 * Return value: 'op' if something is left, NULL if the amount reached 0
1458 */ 1550 */
1459
1460object * 1551object *
1461decrease_ob_nr (object *op, uint32 i) 1552decrease_ob_nr (object *op, uint32 i)
1462{ 1553{
1463 object *tmp; 1554 object *tmp;
1464 1555
1539 1630
1540/* 1631/*
1541 * add_weight(object, weight) adds the specified weight to an object, 1632 * add_weight(object, weight) adds the specified weight to an object,
1542 * and also updates how much the environment(s) is/are carrying. 1633 * and also updates how much the environment(s) is/are carrying.
1543 */ 1634 */
1544
1545void 1635void
1546add_weight (object *op, signed long weight) 1636add_weight (object *op, signed long weight)
1547{ 1637{
1548 while (op != NULL) 1638 while (op != NULL)
1549 { 1639 {
1564 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1654 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1565 free (dump); 1655 free (dump);
1566 return op; 1656 return op;
1567 } 1657 }
1568 1658
1569 if (where->head) 1659 if (where->head_ () != where)
1570 { 1660 {
1571 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1661 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1572 where = where->head; 1662 where = where->head;
1573 } 1663 }
1574 1664
1575 return where->insert (op); 1665 return where->insert (op);
1576} 1666}
1581 * inside the object environment. 1671 * inside the object environment.
1582 * 1672 *
1583 * The function returns now pointer to inserted item, and return value can 1673 * The function returns now pointer to inserted item, and return value can
1584 * be != op, if items are merged. -Tero 1674 * be != op, if items are merged. -Tero
1585 */ 1675 */
1586
1587object * 1676object *
1588object::insert (object *op) 1677object::insert (object *op)
1589{ 1678{
1590 object *tmp, *otmp; 1679 object *tmp, *otmp;
1591 1680
1905 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
1906 { 1995 {
1907 CLEAR_FLAG (tmp, flag); 1996 CLEAR_FLAG (tmp, flag);
1908 unflag_inv (tmp, flag); 1997 unflag_inv (tmp, flag);
1909 } 1998 }
1910}
1911
1912/*
1913 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
1914 * all it's inventory (recursively).
1915 * If checksums are used, a player will get set_cheat called for
1916 * him/her-self and all object carried by a call to this function.
1917 */
1918void
1919set_cheat (object *op)
1920{
1921 SET_FLAG (op, FLAG_WAS_WIZ);
1922 flag_inv (op, FLAG_WAS_WIZ);
1923} 1999}
1924 2000
1925/* 2001/*
1926 * find_free_spot(object, map, x, y, start, stop) will search for 2002 * find_free_spot(object, map, x, y, start, stop) will search for
1927 * a spot at the given map and coordinates which will be able to contain 2003 * a spot at the given map and coordinates which will be able to contain
1968 } 2044 }
1969 2045
1970 if (!index) 2046 if (!index)
1971 return -1; 2047 return -1;
1972 2048
1973 return altern[RANDOM () % index]; 2049 return altern [rndm (index)];
1974} 2050}
1975 2051
1976/* 2052/*
1977 * find_first_free_spot(archetype, maptile, x, y) works like 2053 * find_first_free_spot(archetype, maptile, x, y) works like
1978 * find_free_spot(), but it will search max number of squares. 2054 * find_free_spot(), but it will search max number of squares.
1999{ 2075{
2000 arr += begin; 2076 arr += begin;
2001 end -= begin; 2077 end -= begin;
2002 2078
2003 while (--end) 2079 while (--end)
2004 swap (arr [end], arr [RANDOM () % (end + 1)]); 2080 swap (arr [end], arr [rndm (end + 1)]);
2005} 2081}
2006 2082
2007/* new function to make monster searching more efficient, and effective! 2083/* new function to make monster searching more efficient, and effective!
2008 * This basically returns a randomized array (in the passed pointer) of 2084 * This basically returns a randomized array (in the passed pointer) of
2009 * the spaces to find monsters. In this way, it won't always look for 2085 * the spaces to find monsters. In this way, it won't always look for
2045 object *tmp; 2121 object *tmp;
2046 maptile *mp; 2122 maptile *mp;
2047 2123
2048 MoveType blocked, move_type; 2124 MoveType blocked, move_type;
2049 2125
2050 if (exclude && exclude->head) 2126 if (exclude && exclude->head_ () != exclude)
2051 { 2127 {
2052 exclude = exclude->head; 2128 exclude = exclude->head;
2053 move_type = exclude->move_type; 2129 move_type = exclude->move_type;
2054 } 2130 }
2055 else 2131 else
2078 max = maxfree[i]; 2154 max = maxfree[i];
2079 else if (mflags & P_IS_ALIVE) 2155 else if (mflags & P_IS_ALIVE)
2080 { 2156 {
2081 for (tmp = ms.bot; tmp; tmp = tmp->above) 2157 for (tmp = ms.bot; tmp; tmp = tmp->above)
2082 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2158 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2083 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2159 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2084 break; 2160 break;
2085 2161
2086 if (tmp) 2162 if (tmp)
2087 return freedir[i]; 2163 return freedir[i];
2088 } 2164 }
2283 * create clone from object to another 2359 * create clone from object to another
2284 */ 2360 */
2285object * 2361object *
2286object_create_clone (object *asrc) 2362object_create_clone (object *asrc)
2287{ 2363{
2288 object *dst = 0, *tmp, *src, *part, *prev, *item; 2364 object *dst = 0, *tmp, *src, *prev, *item;
2289 2365
2290 if (!asrc) 2366 if (!asrc)
2291 return 0; 2367 return 0;
2292 2368
2293 src = asrc;
2294 if (src->head)
2295 src = src->head; 2369 src = asrc->head_ ();
2296 2370
2297 prev = 0; 2371 prev = 0;
2298 for (part = src; part; part = part->more) 2372 for (object *part = src; part; part = part->more)
2299 { 2373 {
2300 tmp = part->clone (); 2374 tmp = part->clone ();
2301 tmp->x -= src->x; 2375 tmp->x -= src->x;
2302 tmp->y -= src->y; 2376 tmp->y -= src->y;
2303 2377
2321 insert_ob_in_ob (object_create_clone (item), dst); 2395 insert_ob_in_ob (object_create_clone (item), dst);
2322 2396
2323 return dst; 2397 return dst;
2324} 2398}
2325 2399
2326/* GROS - Creates an object using a string representing its content. */
2327/* Basically, we save the content of the string to a temp file, then call */
2328/* load_object on it. I admit it is a highly inefficient way to make things, */
2329/* but it was simple to make and allows reusing the load_object function. */
2330/* Remember not to use load_object_str in a time-critical situation. */
2331/* Also remember that multiparts objects are not supported for now. */
2332object *
2333load_object_str (const char *obstr)
2334{
2335 object *op;
2336 char filename[MAX_BUF];
2337
2338 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2339
2340 FILE *tempfile = fopen (filename, "w");
2341
2342 if (tempfile == NULL)
2343 {
2344 LOG (llevError, "Error - Unable to access load object temp file\n");
2345 return NULL;
2346 }
2347
2348 fprintf (tempfile, obstr);
2349 fclose (tempfile);
2350
2351 op = object::create ();
2352
2353 object_thawer thawer (filename);
2354
2355 if (thawer)
2356 load_object (thawer, op, 0);
2357
2358 LOG (llevDebug, " load str completed, object=%s\n", &op->name);
2359 CLEAR_FLAG (op, FLAG_REMOVED);
2360
2361 return op;
2362}
2363
2364/* This returns the first object in who's inventory that 2400/* This returns the first object in who's inventory that
2365 * has the same type and subtype match. 2401 * has the same type and subtype match.
2366 * returns NULL if no match. 2402 * returns NULL if no match.
2367 */ 2403 */
2368object * 2404object *
2421 if (link->key == canonical_key) 2457 if (link->key == canonical_key)
2422 return link->value; 2458 return link->value;
2423 2459
2424 return 0; 2460 return 0;
2425} 2461}
2426
2427 2462
2428/* 2463/*
2429 * Updates the canonical_key in op to value. 2464 * Updates the canonical_key in op to value.
2430 * 2465 *
2431 * canonical_key is a shared string (value doesn't have to be). 2466 * canonical_key is a shared string (value doesn't have to be).
2455 /* Basically, if the archetype has this key set, 2490 /* Basically, if the archetype has this key set,
2456 * we need to store the null value so when we save 2491 * we need to store the null value so when we save
2457 * it, we save the empty value so that when we load, 2492 * it, we save the empty value so that when we load,
2458 * we get this value back again. 2493 * we get this value back again.
2459 */ 2494 */
2460 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2495 if (get_ob_key_link (op->arch, canonical_key))
2461 field->value = 0; 2496 field->value = 0;
2462 else 2497 else
2463 { 2498 {
2464 if (last) 2499 if (last)
2465 last->next = field->next; 2500 last->next = field->next;
2571{ 2606{
2572 char flagdesc[512]; 2607 char flagdesc[512];
2573 char info2[256 * 4]; 2608 char info2[256 * 4];
2574 char *p = info; 2609 char *p = info;
2575 2610
2576 p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2611 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}",
2577 count, uuid.seq, 2612 count, uuid.seq,
2578 &name, 2613 &name,
2579 title ? "\",title:\"" : "", 2614 title ? "\",title:\"" : "",
2580 title ? (const char *)title : "", 2615 title ? (const char *)title : "",
2581 flag_desc (flagdesc, 512), type); 2616 flag_desc (flagdesc, 512), type);
2590} 2625}
2591 2626
2592const char * 2627const char *
2593object::debug_desc () const 2628object::debug_desc () const
2594{ 2629{
2595 static char info[256 * 4]; 2630 static char info[3][256 * 4];
2631 static int info_idx;
2632
2596 return debug_desc (info); 2633 return debug_desc (info [++info_idx % 3]);
2597} 2634}
2598 2635
2599const char * 2636struct region *
2600object::debug_desc2 () const 2637object::region () const
2601{ 2638{
2602 static char info[256 * 4]; 2639 return map ? map->region (x, y)
2603 return debug_desc (info); 2640 : region::default_region ();
2604} 2641}
2605 2642
2643const materialtype_t *
2644object::dominant_material () const
2645{
2646 if (materialtype_t *mat = name_to_material (materialname))
2647 return mat;
2648
2649 // omfg this is slow, this has to be temporary :)
2650 shstr unknown ("unknown");
2651
2652 return name_to_material (unknown);
2653}
2654
2655void
2656object::open_container (object *new_container)
2657{
2658 if (container == new_container)
2659 return;
2660
2661 if (object *old_container = container)
2662 {
2663 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2664 return;
2665
2666#if 0
2667 // remove the "Close old_container" object.
2668 if (object *closer = old_container->inv)
2669 if (closer->type == CLOSE_CON)
2670 closer->destroy ();
2671#endif
2672
2673 old_container->flag [FLAG_APPLIED] = 0;
2674 container = 0;
2675
2676 esrv_update_item (UPD_FLAGS, this, old_container);
2677 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2678 }
2679
2680 if (new_container)
2681 {
2682 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2683 return;
2684
2685 // TODO: this does not seem to serve any purpose anymore?
2686#if 0
2687 // insert the "Close Container" object.
2688 if (archetype *closer = new_container->other_arch)
2689 {
2690 object *closer = arch_to_object (new_container->other_arch);
2691 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2692 new_container->insert (closer);
2693 }
2694#endif
2695
2696 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2697
2698 new_container->flag [FLAG_APPLIED] = 1;
2699 container = new_container;
2700
2701 esrv_update_item (UPD_FLAGS, this, new_container);
2702 esrv_send_inventory (this, new_container);
2703 }
2704}
2705
2706

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