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Comparing deliantra/server/common/object.C (file contents):
Revision 1.149 by root, Mon May 14 19:56:45 2007 UTC vs.
Revision 1.161 by root, Wed Jun 13 21:09:39 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 26 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 27 variable. */
473object::change_weapon (object *ob) 473object::change_weapon (object *ob)
474{ 474{
475 if (current_weapon == ob) 475 if (current_weapon == ob)
476 return true; 476 return true;
477 477
478 if (chosen_skill)
479 chosen_skill->flag [FLAG_APPLIED] = false;
480
478 current_weapon = ob; 481 current_weapon = ob;
479 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); 482 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
483
484 if (chosen_skill)
485 chosen_skill->flag [FLAG_APPLIED] = true;
480 486
481 update_stats (); 487 update_stats ();
482 488
483 if (ob) 489 if (ob)
484 { 490 {
489 { 495 {
490 current_weapon = chosen_skill = 0; 496 current_weapon = chosen_skill = 0;
491 update_stats (); 497 update_stats ();
492 498
493 new_draw_info_format (NDI_UNIQUE, 0, this, 499 new_draw_info_format (NDI_UNIQUE, 0, this,
494 "You try to balance your applied items all at once, but the %s is too much. " 500 "You try to balance all your items at once, "
501 "but the %s is just too much for your body. "
495 "You need to unapply some items first.", &ob->name); 502 "[You need to unapply some items first.]", &ob->name);
496 return false; 503 return false;
497 } 504 }
498 505
499 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 506 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
500 } 507 }
501 else 508 else
502 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); 509 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
510
511 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
512 {
513 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
514 &name, ob->debug_desc ());
515 return false;
516 }
503 517
504 return true; 518 return true;
505} 519}
506 520
507/* Zero the key_values on op, decrementing the shared-string 521/* Zero the key_values on op, decrementing the shared-string
1102 1116
1103 if (destroyed ()) 1117 if (destroyed ())
1104 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); 1118 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1105 } 1119 }
1106 1120
1107 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1108 //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp)
1109 if (tmp->above == tmp)
1110 tmp->above = 0;
1111
1112 last = tmp; 1121 last = tmp;
1113 } 1122 }
1114 1123
1115 /* last == NULL if there are no objects on this space */ 1124 /* last == NULL if there are no objects on this space */
1116 //TODO: this makes little sense, why only update the topmost object? 1125 //TODO: this makes little sense, why only update the topmost object?
1167 if (more) 1176 if (more)
1168 return; 1177 return;
1169 1178
1170 object *prev = this; 1179 object *prev = this;
1171 1180
1172 for (archetype *at = arch->more; at; at = at->more) 1181 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1173 { 1182 {
1174 object *op = arch_to_object (at); 1183 object *op = arch_to_object (at);
1175 1184
1176 op->name = name; 1185 op->name = name;
1177 op->name_pl = name_pl; 1186 op->name_pl = name_pl;
1191object * 1200object *
1192insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1201insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1193{ 1202{
1194 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1203 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1195 { 1204 {
1196 tmp->x = x + tmp->arch->clone.x; 1205 tmp->x = x + tmp->arch->x;
1197 tmp->y = y + tmp->arch->clone.y; 1206 tmp->y = y + tmp->arch->y;
1198 } 1207 }
1199 1208
1200 return insert_ob_in_map (op, m, originator, flag); 1209 return insert_ob_in_map (op, m, originator, flag);
1201} 1210}
1202 1211
1223object * 1232object *
1224insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1233insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1225{ 1234{
1226 assert (!op->flag [FLAG_FREED]); 1235 assert (!op->flag [FLAG_FREED]);
1227 1236
1228 object *tmp, *top, *floor = NULL; 1237 object *top, *floor = NULL;
1229 1238
1230 op->remove (); 1239 op->remove ();
1231 1240
1232#if 0 1241#if 0
1233 if (!m->active != !op->active) 1242 if (!m->active != !op->active)
1249#endif 1258#endif
1250 return op; 1259 return op;
1251 } 1260 }
1252 1261
1253 if (object *more = op->more) 1262 if (object *more = op->more)
1254 {
1255 if (!insert_ob_in_map (more, m, originator, flag)) 1263 if (!insert_ob_in_map (more, m, originator, flag))
1256 {
1257 if (!op->head)
1258 LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n");
1259
1260 return 0; 1264 return 0;
1261 }
1262 }
1263 1265
1264 CLEAR_FLAG (op, FLAG_REMOVED); 1266 CLEAR_FLAG (op, FLAG_REMOVED);
1265 1267
1266 /* Ideally, the caller figures this out. However, it complicates a lot 1268 /* Ideally, the caller figures this out. However, it complicates a lot
1267 * of areas of callers (eg, anything that uses find_free_spot would now 1269 * of areas of callers (eg, anything that uses find_free_spot would now
1274 mapspace &ms = op->ms (); 1276 mapspace &ms = op->ms ();
1275 1277
1276 /* this has to be done after we translate the coordinates. 1278 /* this has to be done after we translate the coordinates.
1277 */ 1279 */
1278 if (op->nrof && !(flag & INS_NO_MERGE)) 1280 if (op->nrof && !(flag & INS_NO_MERGE))
1279 for (tmp = ms.bot; tmp; tmp = tmp->above) 1281 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1280 if (object::can_merge (op, tmp)) 1282 if (object::can_merge (op, tmp))
1281 { 1283 {
1282 op->nrof += tmp->nrof; 1284 op->nrof += tmp->nrof;
1283 tmp->destroy (); 1285 tmp->destroy ();
1284 } 1286 }
1453 * blocked() and wall() work properly), and these flags are updated by 1455 * blocked() and wall() work properly), and these flags are updated by
1454 * update_object(). 1456 * update_object().
1455 */ 1457 */
1456 1458
1457 /* if this is not the head or flag has been passed, don't check walk on status */ 1459 /* if this is not the head or flag has been passed, don't check walk on status */
1458 if (!(flag & INS_NO_WALK_ON) && !op->head) 1460 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op)
1459 { 1461 {
1460 if (check_move_on (op, originator)) 1462 if (check_move_on (op, originator))
1461 return 0; 1463 return 0;
1462 1464
1463 /* If we are a multi part object, lets work our way through the check 1465 /* If we are a multi part object, lets work our way through the check
1464 * walk on's. 1466 * walk on's.
1465 */ 1467 */
1466 for (tmp = op->more; tmp != NULL; tmp = tmp->more) 1468 for (object *tmp = op->more; tmp; tmp = tmp->more)
1467 if (check_move_on (tmp, originator)) 1469 if (check_move_on (tmp, originator))
1468 return 0; 1470 return 0;
1469 } 1471 }
1470 1472
1471 return op; 1473 return op;
1481 object *tmp, *tmp1; 1483 object *tmp, *tmp1;
1482 1484
1483 /* first search for itself and remove any old instances */ 1485 /* first search for itself and remove any old instances */
1484 1486
1485 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1487 for (tmp = op->ms ().bot; tmp; tmp = tmp->above)
1486 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1488 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1487 tmp->destroy (); 1489 tmp->destroy ();
1488 1490
1489 tmp1 = arch_to_object (archetype::find (arch_string)); 1491 tmp1 = arch_to_object (archetype::find (arch_string));
1490 1492
1491 tmp1->x = op->x; 1493 tmp1->x = op->x;
1652 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); 1654 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1653 free (dump); 1655 free (dump);
1654 return op; 1656 return op;
1655 } 1657 }
1656 1658
1657 if (where->head) 1659 if (where->head_ () != where)
1658 { 1660 {
1659 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); 1661 LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n");
1660 where = where->head; 1662 where = where->head;
1661 } 1663 }
1662 1664
1663 return where->insert (op); 1665 return where->insert (op);
1664} 1666}
1992 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below)
1993 { 1995 {
1994 CLEAR_FLAG (tmp, flag); 1996 CLEAR_FLAG (tmp, flag);
1995 unflag_inv (tmp, flag); 1997 unflag_inv (tmp, flag);
1996 } 1998 }
1997}
1998
1999/*
2000 * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in
2001 * all it's inventory (recursively).
2002 * If checksums are used, a player will get set_cheat called for
2003 * him/her-self and all object carried by a call to this function.
2004 */
2005void
2006set_cheat (object *op)
2007{
2008 SET_FLAG (op, FLAG_WAS_WIZ);
2009 flag_inv (op, FLAG_WAS_WIZ);
2010} 1999}
2011 2000
2012/* 2001/*
2013 * find_free_spot(object, map, x, y, start, stop) will search for 2002 * find_free_spot(object, map, x, y, start, stop) will search for
2014 * a spot at the given map and coordinates which will be able to contain 2003 * a spot at the given map and coordinates which will be able to contain
2132 object *tmp; 2121 object *tmp;
2133 maptile *mp; 2122 maptile *mp;
2134 2123
2135 MoveType blocked, move_type; 2124 MoveType blocked, move_type;
2136 2125
2137 if (exclude && exclude->head) 2126 if (exclude && exclude->head_ () != exclude)
2138 { 2127 {
2139 exclude = exclude->head; 2128 exclude = exclude->head;
2140 move_type = exclude->move_type; 2129 move_type = exclude->move_type;
2141 } 2130 }
2142 else 2131 else
2165 max = maxfree[i]; 2154 max = maxfree[i];
2166 else if (mflags & P_IS_ALIVE) 2155 else if (mflags & P_IS_ALIVE)
2167 { 2156 {
2168 for (tmp = ms.bot; tmp; tmp = tmp->above) 2157 for (tmp = ms.bot; tmp; tmp = tmp->above)
2169 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) 2158 if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER)
2170 && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2159 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2171 break; 2160 break;
2172 2161
2173 if (tmp) 2162 if (tmp)
2174 return freedir[i]; 2163 return freedir[i];
2175 } 2164 }
2370 * create clone from object to another 2359 * create clone from object to another
2371 */ 2360 */
2372object * 2361object *
2373object_create_clone (object *asrc) 2362object_create_clone (object *asrc)
2374{ 2363{
2375 object *dst = 0, *tmp, *src, *part, *prev, *item; 2364 object *dst = 0, *tmp, *src, *prev, *item;
2376 2365
2377 if (!asrc) 2366 if (!asrc)
2378 return 0; 2367 return 0;
2379 2368
2380 src = asrc;
2381 if (src->head)
2382 src = src->head; 2369 src = asrc->head_ ();
2383 2370
2384 prev = 0; 2371 prev = 0;
2385 for (part = src; part; part = part->more) 2372 for (object *part = src; part; part = part->more)
2386 { 2373 {
2387 tmp = part->clone (); 2374 tmp = part->clone ();
2388 tmp->x -= src->x; 2375 tmp->x -= src->x;
2389 tmp->y -= src->y; 2376 tmp->y -= src->y;
2390 2377
2503 /* Basically, if the archetype has this key set, 2490 /* Basically, if the archetype has this key set,
2504 * we need to store the null value so when we save 2491 * we need to store the null value so when we save
2505 * it, we save the empty value so that when we load, 2492 * it, we save the empty value so that when we load,
2506 * we get this value back again. 2493 * we get this value back again.
2507 */ 2494 */
2508 if (get_ob_key_link (&op->arch->clone, canonical_key)) 2495 if (get_ob_key_link (op->arch, canonical_key))
2509 field->value = 0; 2496 field->value = 0;
2510 else 2497 else
2511 { 2498 {
2512 if (last) 2499 if (last)
2513 last->next = field->next; 2500 last->next = field->next;

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