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Comparing deliantra/server/common/object.C (file contents):
Revision 1.161 by root, Wed Jun 13 21:09:39 2007 UTC vs.
Revision 1.207 by root, Sun Apr 20 23:25:09 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
27
28#include <global.h> 28#include <global.h>
29#include <stdio.h> 29#include <stdio.h>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <sys/uio.h> 31#include <sys/uio.h>
32#include <object.h> 32#include <object.h>
34#include <sproto.h> 34#include <sproto.h>
35#include <loader.h> 35#include <loader.h>
36 36
37#include <bitset> 37#include <bitset>
38 38
39int nrofallocobjects = 0; 39UUID UUID::cur;
40static UUID uuid; 40static uint64_t seq_next_save;
41const uint64 UUID_SKIP = 1<<19; 41static const uint64 UUID_GAP = 1<<19;
42 42
43objectvec objects; 43objectvec objects;
44activevec actives; 44activevec actives;
45 45
46short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 46short freearr_x[SIZEOFFREE] = {
47 0,
48 0, 1, 1, 1, 0, -1, -1, -1,
49 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
47 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 50 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
48}; 51};
49short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 52short freearr_y[SIZEOFFREE] = {
53 0,
54 -1, -1, 0, 1, 1, 1, 0, -1,
55 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
50 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 56 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
51}; 57};
52int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 58int maxfree[SIZEOFFREE] = {
59 0,
60 9, 10, 13, 14, 17, 18, 21, 22,
61 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
53 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 62 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
54}; 63};
55int freedir[SIZEOFFREE] = { 64int freedir[SIZEOFFREE] = {
56 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 65 0,
66 1, 2, 3, 4, 5, 6, 7, 8,
67 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
57 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 68 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
58}; 69};
59 70
60static void 71static void
61write_uuid (void) 72write_uuid (uval64 skip, bool sync)
62{ 73{
63 char filename1[MAX_BUF], filename2[MAX_BUF]; 74 CALL_BEGIN (2);
64 75 CALL_ARG_SV (newSVval64 (skip));
65 sprintf (filename1, "%s/uuid", settings.localdir); 76 CALL_ARG_SV (boolSV (sync));
66 sprintf (filename2, "%s/uuid~", settings.localdir); 77 CALL_CALL ("cf::write_uuid", G_DISCARD);
67 78 CALL_END;
68 FILE *fp;
69
70 if (!(fp = fopen (filename2, "w")))
71 {
72 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
73 return;
74 }
75
76 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
77 fclose (fp);
78 rename (filename2, filename1);
79} 79}
80 80
81static void 81static void
82read_uuid (void) 82read_uuid (void)
83{ 83{
84 char filename[MAX_BUF]; 84 char filename[MAX_BUF];
85 85
86 sprintf (filename, "%s/uuid", settings.localdir); 86 sprintf (filename, "%s/uuid", settings.localdir);
87 87
88 seq_next_save = 0;
89
88 FILE *fp; 90 FILE *fp;
89 91
90 if (!(fp = fopen (filename, "r"))) 92 if (!(fp = fopen (filename, "r")))
91 { 93 {
92 if (errno == ENOENT) 94 if (errno == ENOENT)
93 { 95 {
94 LOG (llevInfo, "RESET uid to 1\n"); 96 LOG (llevInfo, "RESET uid to 1\n");
95 uuid.seq = 0; 97 UUID::cur.seq = 0;
96 write_uuid (); 98 write_uuid (UUID_GAP, true);
97 return; 99 return;
98 } 100 }
99 101
100 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
101 _exit (1); 103 _exit (1);
102 } 104 }
103 105
104 int version; 106 UUID::BUF buf;
105 unsigned long long uid; 107 buf[0] = 0;
106 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 108 fgets (buf, sizeof (buf), fp);
109
110 if (!UUID::cur.parse (buf))
107 { 111 {
108 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 112 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
109 _exit (1); 113 _exit (1);
110 } 114 }
111 115
112 uuid.seq = uid; 116 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
113 write_uuid (); 117
114 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 118 write_uuid (UUID_GAP, true);
115 fclose (fp); 119 fclose (fp);
116} 120}
117 121
118UUID 122UUID
119gen_uuid () 123UUID::gen ()
120{ 124{
121 UUID uid; 125 UUID uid;
122 126
123 uid.seq = ++uuid.seq; 127 uid.seq = ++cur.seq;
124 128
125 if (!(uuid.seq & (UUID_SKIP - 1))) 129 if (expect_false (cur.seq >= seq_next_save))
126 write_uuid (); 130 {
131 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
132 write_uuid (UUID_GAP, false);
133 }
134
127 135
128 return uid; 136 return uid;
129} 137}
130 138
131void 139void
132init_uuid () 140UUID::init ()
133{ 141{
134 read_uuid (); 142 read_uuid ();
135} 143}
136 144
137/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 145/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
138static int 146static bool
139compare_ob_value_lists_one (const object *wants, const object *has) 147compare_ob_value_lists_one (const object *wants, const object *has)
140{ 148{
141 key_value *wants_field; 149 key_value *wants_field;
142 150
143 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 151 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
151 key_value *has_field; 159 key_value *has_field;
152 160
153 /* Look for a field in has with the same key. */ 161 /* Look for a field in has with the same key. */
154 has_field = get_ob_key_link (has, wants_field->key); 162 has_field = get_ob_key_link (has, wants_field->key);
155 163
156 if (has_field == NULL) 164 if (!has_field)
157 {
158 /* No field with that name. */ 165 return 0; /* No field with that name. */
159 return FALSE;
160 }
161 166
162 /* Found the matching field. */ 167 /* Found the matching field. */
163 if (has_field->value != wants_field->value) 168 if (has_field->value != wants_field->value)
164 {
165 /* Values don't match, so this half of the comparison is false. */ 169 return 0; /* Values don't match, so this half of the comparison is false. */
166 return FALSE;
167 }
168 170
169 /* If we get here, we found a match. Now for the next field in wants. */ 171 /* If we get here, we found a match. Now for the next field in wants. */
170 } 172 }
171 173
172 /* If we get here, every field in wants has a matching field in has. */ 174 /* If we get here, every field in wants has a matching field in has. */
173 return TRUE; 175 return 1;
174} 176}
175 177
176/* Returns TRUE if ob1 has the same key_values as ob2. */ 178/* Returns TRUE if ob1 has the same key_values as ob2. */
177static int 179static bool
178compare_ob_value_lists (const object *ob1, const object *ob2) 180compare_ob_value_lists (const object *ob1, const object *ob2)
179{ 181{
180 /* However, there may be fields in has which aren't partnered in wants, 182 /* However, there may be fields in has which aren't partnered in wants,
181 * so we need to run the comparison *twice*. :( 183 * so we need to run the comparison *twice*. :(
182 */ 184 */
203 || ob1->speed != ob2->speed 205 || ob1->speed != ob2->speed
204 || ob1->value != ob2->value 206 || ob1->value != ob2->value
205 || ob1->name != ob2->name) 207 || ob1->name != ob2->name)
206 return 0; 208 return 0;
207 209
208 //TODO: this ain't working well, use nicer and correct overflow check 210 /* Do not merge objects if nrof would overflow. First part checks
209 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 211 * for unsigned overflow (2c), second part checks wether the result
210 * value could not be stored in a sint32 (which unfortunately sometimes is 212 * would fit into a 32 bit signed int, which is often used to hold
211 * used to store nrof). 213 * nrof values.
212 */ 214 */
213 if (ob1->nrof + ob2->nrof >= 1UL << 31) 215 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
214 return 0; 216 return 0;
215 217
216 /* If the objects have been identified, set the BEEN_APPLIED flag. 218 /* If the objects have been identified, set the BEEN_APPLIED flag.
217 * This is to the comparison of the flags below will be OK. We 219 * This is to the comparison of the flags below will be OK. We
218 * just can't ignore the been applied or identified flags, as they 220 * just can't ignore the been applied or identified flags, as they
219 * are not equal - just if it has been identified, the been_applied 221 * are not equal - just if it has been identified, the been_applied
220 * flags lose any meaning. 222 * flags lose any meaning.
221 */ 223 */
222 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 224 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
250 || ob1->move_off != ob2->move_off 252 || ob1->move_off != ob2->move_off
251 || ob1->move_slow != ob2->move_slow 253 || ob1->move_slow != ob2->move_slow
252 || ob1->move_slow_penalty != ob2->move_slow_penalty) 254 || ob1->move_slow_penalty != ob2->move_slow_penalty)
253 return 0; 255 return 0;
254 256
255 /* This is really a spellbook check - really, we should 257 /* This is really a spellbook check - we should in general
256 * check all objects in the inventory. 258 * not merge objects with real inventories, as splitting them
259 * is hard.
257 */ 260 */
258 if (ob1->inv || ob2->inv) 261 if (ob1->inv || ob2->inv)
259 { 262 {
260 /* if one object has inventory but the other doesn't, not equiv */ 263 if (!(ob1->inv && ob2->inv))
261 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 264 return 0; /* inventories differ in length */
262 return 0;
263 265
264 /* Now check to see if the two inventory objects could merge */ 266 if (ob1->inv->below || ob2->inv->below)
267 return 0; /* more than one object in inv */
268
265 if (!object::can_merge (ob1->inv, ob2->inv)) 269 if (!object::can_merge (ob1->inv, ob2->inv))
266 return 0; 270 return 0; /* inventory objects differ */
267 271
268 /* inventory ok - still need to check rest of this object to see 272 /* inventory ok - still need to check rest of this object to see
269 * if it is valid. 273 * if it is valid.
270 */ 274 */
271 } 275 }
290 if (ob1->level != ob2->level) 294 if (ob1->level != ob2->level)
291 return 0; 295 return 0;
292 break; 296 break;
293 } 297 }
294 298
295 if (ob1->key_values != NULL || ob2->key_values != NULL) 299 if (ob1->key_values || ob2->key_values)
296 { 300 {
297 /* At least one of these has key_values. */ 301 /* At least one of these has key_values. */
298 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 302 if ((!ob1->key_values) != (!ob2->key_values))
299 /* One has fields, but the other one doesn't. */ 303 /* One has fields, but the other one doesn't. */
300 return 0; 304 return 0;
301 else if (!compare_ob_value_lists (ob1, ob2)) 305 else if (!compare_ob_value_lists (ob1, ob2))
302 return 0; 306 return 0;
303 } 307 }
304 308
305 //TODO: generate an event or call into perl for additional checks
306 if (ob1->self || ob2->self) 309 if (ob1->self || ob2->self)
307 { 310 {
308 ob1->optimise (); 311 ob1->optimise ();
309 ob2->optimise (); 312 ob2->optimise ();
310 313
311 if (ob1->self || ob2->self) 314 if (ob1->self || ob2->self)
315 {
316 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
317 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
318
319 if (k1 != k2)
312 return 0; 320 return 0;
321 else if (k1 == 0)
322 return 1;
323 else if (!cfperl_can_merge (ob1, ob2))
324 return 0;
325 }
313 } 326 }
314 327
315 /* Everything passes, must be OK. */ 328 /* Everything passes, must be OK. */
316 return 1; 329 return 1;
317} 330}
318 331
332static sint32
333weight_adjust (object *op, sint32 weight)
334{
335 return op->type == CONTAINER
336 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
337 : weight;
338}
339
319/* 340/*
341 * add_weight(object, weight) adds the specified weight to an object,
342 * and also updates how much the environment(s) is/are carrying.
343 */
344static void
345add_weight (object *op, sint32 weight)
346{
347 while (op)
348 {
349 weight = weight_adjust (op, weight);
350
351 op->carrying += weight;
352 op = op->env;
353 }
354}
355
356/*
357 * sub_weight() recursively (outwards) subtracts a number from the
358 * weight of an object (and what is carried by it's environment(s)).
359 */
360static void
361sub_weight (object *op, long weight)
362{
363 add_weight (op, -weight);
364}
365
366/*
320 * sum_weight() is a recursive function which calculates the weight 367 * this is a recursive function which calculates the weight
321 * an object is carrying. It goes through in figures out how much 368 * an object is carrying. It goes through op and figures out how much
322 * containers are carrying, and sums it up. 369 * containers are carrying, and sums it up.
323 */ 370 */
324long 371void
325sum_weight (object *op) 372object::update_weight ()
326{ 373{
327 long sum; 374 sint32 sum = 0;
328 object *inv;
329 375
330 for (sum = 0, inv = op->inv; inv; inv = inv->below) 376 for (object *op = inv; op; op = op->below)
331 { 377 {
332 if (inv->inv) 378 if (op->inv)
333 sum_weight (inv); 379 op->update_weight ();
334 380
335 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 381 sum += op->total_weight ();
336 } 382 }
337 383
338 if (op->type == CONTAINER && op->stats.Str) 384 carrying = weight_adjust (this, sum);
339 sum = (sum * (100 - op->stats.Str)) / 100;
340
341 if (op->carrying != sum)
342 op->carrying = sum;
343
344 return sum;
345}
346
347/**
348 * Return the outermost environment object for a given object.
349 */
350
351object *
352object_get_env_recursive (object *op)
353{
354 while (op->env != NULL)
355 op = op->env;
356 return op;
357} 385}
358 386
359/* 387/*
360 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 388 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
361 * Some error messages. 389 * Some error messages.
375/* 403/*
376 * get_nearest_part(multi-object, object 2) returns the part of the 404 * get_nearest_part(multi-object, object 2) returns the part of the
377 * multi-object 1 which is closest to the second object. 405 * multi-object 1 which is closest to the second object.
378 * If it's not a multi-object, it is returned. 406 * If it's not a multi-object, it is returned.
379 */ 407 */
380
381object * 408object *
382get_nearest_part (object *op, const object *pl) 409get_nearest_part (object *op, const object *pl)
383{ 410{
384 object *tmp, *closest; 411 object *tmp, *closest;
385 int last_dist, i; 412 int last_dist, i;
421 break; 448 break;
422 449
423 return op; 450 return op;
424} 451}
425 452
426void
427free_all_object_data ()
428{
429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
430}
431
432/* 453/*
433 * Sets the owner and sets the skill and exp pointers to owner's current 454 * Sets the owner and sets the skill and exp pointers to owner's current
434 * skill and experience objects. 455 * skill and experience objects.
456 * ACTUALLY NO! investigate! TODO
435 */ 457 */
436void 458void
437object::set_owner (object *owner) 459object::set_owner (object *owner)
438{ 460{
461 // allow objects which own objects
439 if (!owner) 462 if (owner)
440 return;
441
442 /* next line added to allow objects which own objects */
443 /* Add a check for ownercounts in here, as I got into an endless loop
444 * with the fireball owning a poison cloud which then owned the
445 * fireball. I believe that was caused by one of the objects getting
446 * freed and then another object replacing it. Since the ownercounts
447 * didn't match, this check is valid and I believe that cause is valid.
448 */
449 while (owner->owner) 463 while (owner->owner)
450 owner = owner->owner; 464 owner = owner->owner;
465
466 if (flag [FLAG_FREED])
467 {
468 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
469 return;
470 }
451 471
452 this->owner = owner; 472 this->owner = owner;
453} 473}
454 474
455int 475int
587object::copy_to (object *dst) 607object::copy_to (object *dst)
588{ 608{
589 *dst = *this; 609 *dst = *this;
590 610
591 if (speed < 0) 611 if (speed < 0)
592 dst->speed_left = speed_left - rndm (); 612 dst->speed_left -= rndm ();
593 613
594 dst->set_speed (dst->speed); 614 dst->set_speed (dst->speed);
595} 615}
596 616
597void 617void
598object::instantiate () 618object::instantiate ()
599{ 619{
600 if (!uuid.seq) // HACK 620 if (!uuid.seq) // HACK
601 uuid = gen_uuid (); 621 uuid = UUID::gen ();
602 622
603 speed_left = -0.1f; 623 speed_left = -0.1f;
604 /* copy the body_info to the body_used - this is only really 624 /* copy the body_info to the body_used - this is only really
605 * need for monsters, but doesn't hurt to do it for everything. 625 * need for monsters, but doesn't hurt to do it for everything.
606 * by doing so, when a monster is created, it has good starting 626 * by doing so, when a monster is created, it has good starting
765static int object_count; 785static int object_count;
766 786
767void object::link () 787void object::link ()
768{ 788{
769 assert (!index);//D 789 assert (!index);//D
770 uuid = gen_uuid (); 790 uuid = UUID::gen ();
771 count = ++object_count; 791 count = ++object_count;
772 792
773 refcnt_inc (); 793 refcnt_inc ();
774 objects.insert (this); 794 objects.insert (this);
775} 795}
859 * if some form of movement is allowed, let objects 879 * if some form of movement is allowed, let objects
860 * drop on that space. 880 * drop on that space.
861 */ 881 */
862 if (!drop_to_ground 882 if (!drop_to_ground
863 || !map 883 || !map
864 || map->in_memory != MAP_IN_MEMORY 884 || map->in_memory != MAP_ACTIVE
865 || map->nodrop 885 || map->nodrop
866 || ms ().move_block == MOVE_ALL) 886 || ms ().move_block == MOVE_ALL)
867 { 887 {
868 while (inv) 888 while (inv)
869 { 889 {
924 944
925 if (!freed_map) 945 if (!freed_map)
926 { 946 {
927 freed_map = new maptile; 947 freed_map = new maptile;
928 948
949 freed_map->path = "<freed objects map>";
929 freed_map->name = "/internal/freed_objects_map"; 950 freed_map->name = "/internal/freed_objects_map";
930 freed_map->width = 3; 951 freed_map->width = 3;
931 freed_map->height = 3; 952 freed_map->height = 3;
953 freed_map->nodrop = 1;
932 954
933 freed_map->alloc (); 955 freed_map->alloc ();
934 freed_map->in_memory = MAP_IN_MEMORY; 956 freed_map->in_memory = MAP_ACTIVE;
935 } 957 }
936 958
937 map = freed_map; 959 map = freed_map;
938 x = 1; 960 x = 1;
939 y = 1; 961 y = 1;
940 } 962 }
941 963
942 head = 0;
943
944 if (more) 964 if (more)
945 { 965 {
946 more->destroy (); 966 more->destroy ();
947 more = 0; 967 more = 0;
948 } 968 }
949 969
970 head = 0;
971
950 // clear those pointers that likely might have circular references to us 972 // clear those pointers that likely might cause circular references
951 owner = 0; 973 owner = 0;
952 enemy = 0; 974 enemy = 0;
953 attacked_by = 0; 975 attacked_by = 0;
976 current_weapon = 0;
954} 977}
955 978
956void 979void
957object::destroy (bool destroy_inventory) 980object::destroy (bool destroy_inventory)
958{ 981{
960 return; 983 return;
961 984
962 if (destroy_inventory) 985 if (destroy_inventory)
963 destroy_inv (false); 986 destroy_inv (false);
964 987
988 if (is_head ())
989 if (sound_destroy)
990 play_sound (sound_destroy);
991 else if (flag [FLAG_MONSTER])
992 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
993
965 attachable::destroy (); 994 attachable::destroy ();
966}
967
968/*
969 * sub_weight() recursively (outwards) subtracts a number from the
970 * weight of an object (and what is carried by it's environment(s)).
971 */
972void
973sub_weight (object *op, signed long weight)
974{
975 while (op != NULL)
976 {
977 if (op->type == CONTAINER)
978 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
979
980 op->carrying -= weight;
981 op = op->env;
982 }
983} 995}
984 996
985/* op->remove (): 997/* op->remove ():
986 * This function removes the object op from the linked list of objects 998 * This function removes the object op from the linked list of objects
987 * which it is currently tied to. When this function is done, the 999 * which it is currently tied to. When this function is done, the
1083 if (map->in_memory == MAP_SAVING) 1095 if (map->in_memory == MAP_SAVING)
1084 return; 1096 return;
1085 1097
1086 int check_walk_off = !flag [FLAG_NO_APPLY]; 1098 int check_walk_off = !flag [FLAG_NO_APPLY];
1087 1099
1100 if (object *pl = ms.player ())
1101 {
1102 if (pl->container == this)
1103 /* If a container that the player is currently using somehow gets
1104 * removed (most likely destroyed), update the player view
1105 * appropriately.
1106 */
1107 pl->close_container ();
1108
1109 pl->contr->ns->floorbox_update ();
1110 }
1111
1088 for (tmp = ms.bot; tmp; tmp = tmp->above) 1112 for (tmp = ms.bot; tmp; tmp = tmp->above)
1089 { 1113 {
1090 /* No point updating the players look faces if he is the object 1114 /* No point updating the players look faces if he is the object
1091 * being removed. 1115 * being removed.
1092 */ 1116 */
1093
1094 if (tmp->type == PLAYER && tmp != this)
1095 {
1096 /* If a container that the player is currently using somehow gets
1097 * removed (most likely destroyed), update the player view
1098 * appropriately.
1099 */
1100 if (tmp->container == this)
1101 {
1102 flag [FLAG_APPLIED] = 0;
1103 tmp->container = 0;
1104 }
1105
1106 if (tmp->contr->ns)
1107 tmp->contr->ns->floorbox_update ();
1108 }
1109 1117
1110 /* See if object moving off should effect something */ 1118 /* See if object moving off should effect something */
1111 if (check_walk_off 1119 if (check_walk_off
1112 && ((move_type & tmp->move_off) 1120 && ((move_type & tmp->move_off)
1113 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1121 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1145merge_ob (object *op, object *top) 1153merge_ob (object *op, object *top)
1146{ 1154{
1147 if (!op->nrof) 1155 if (!op->nrof)
1148 return 0; 1156 return 0;
1149 1157
1150 if (top) 1158 if (!top)
1151 for (top = op; top && top->above; top = top->above) 1159 for (top = op; top && top->above; top = top->above)
1152 ; 1160 ;
1153 1161
1154 for (; top; top = top->below) 1162 for (; top; top = top->below)
1155 { 1163 {
1236 1244
1237 object *top, *floor = NULL; 1245 object *top, *floor = NULL;
1238 1246
1239 op->remove (); 1247 op->remove ();
1240 1248
1241#if 0
1242 if (!m->active != !op->active)
1243 if (m->active)
1244 op->activate_recursive ();
1245 else
1246 op->deactivate_recursive ();
1247#endif
1248
1249 if (out_of_map (m, op->x, op->y))
1250 {
1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1252#ifdef MANY_CORES
1253 /* Better to catch this here, as otherwise the next use of this object
1254 * is likely to cause a crash. Better to find out where it is getting
1255 * improperly inserted.
1256 */
1257 abort ();
1258#endif
1259 return op;
1260 }
1261
1262 if (object *more = op->more)
1263 if (!insert_ob_in_map (more, m, originator, flag))
1264 return 0;
1265
1266 CLEAR_FLAG (op, FLAG_REMOVED);
1267
1268 /* Ideally, the caller figures this out. However, it complicates a lot 1249 /* Ideally, the caller figures this out. However, it complicates a lot
1269 * of areas of callers (eg, anything that uses find_free_spot would now 1250 * of areas of callers (eg, anything that uses find_free_spot would now
1270 * need extra work 1251 * need extra work
1271 */ 1252 */
1272 if (!xy_normalise (m, op->x, op->y)) 1253 if (!xy_normalise (m, op->x, op->y))
1254 {
1255 op->destroy ();
1273 return 0; 1256 return 0;
1257 }
1258
1259 if (object *more = op->more)
1260 if (!insert_ob_in_map (more, m, originator, flag))
1261 return 0;
1262
1263 CLEAR_FLAG (op, FLAG_REMOVED);
1274 1264
1275 op->map = m; 1265 op->map = m;
1276 mapspace &ms = op->ms (); 1266 mapspace &ms = op->ms ();
1277 1267
1278 /* this has to be done after we translate the coordinates. 1268 /* this has to be done after we translate the coordinates.
1313 else 1303 else
1314 { 1304 {
1315 top = ms.bot; 1305 top = ms.bot;
1316 1306
1317 /* If there are other objects, then */ 1307 /* If there are other objects, then */
1318 if ((!(flag & INS_MAP_LOAD)) && top) 1308 if (top)
1319 { 1309 {
1320 object *last = 0; 1310 object *last = 0;
1321 1311
1322 /* 1312 /*
1323 * If there are multiple objects on this space, we do some trickier handling. 1313 * If there are multiple objects on this space, we do some trickier handling.
1376 if (last && last->below && last != floor) 1366 if (last && last->below && last != floor)
1377 top = last->below; 1367 top = last->below;
1378 } 1368 }
1379 } /* If objects on this space */ 1369 } /* If objects on this space */
1380 1370
1381 if (flag & INS_MAP_LOAD)
1382 top = ms.top;
1383
1384 if (flag & INS_ABOVE_FLOOR_ONLY) 1371 if (flag & INS_ABOVE_FLOOR_ONLY)
1385 top = floor; 1372 top = floor;
1386 1373
1387 /* Top is the object that our object (op) is going to get inserted above. 1374 /* Top is the object that our object (op) is going to get inserted above.
1388 */ 1375 */
1420 op->map->touch (); 1407 op->map->touch ();
1421 } 1408 }
1422 1409
1423 op->map->dirty = true; 1410 op->map->dirty = true;
1424 1411
1425 /* If we have a floor, we know the player, if any, will be above
1426 * it, so save a few ticks and start from there.
1427 */
1428 if (!(flag & INS_MAP_LOAD))
1429 if (object *pl = ms.player ()) 1412 if (object *pl = ms.player ())
1430 if (pl->contr->ns)
1431 pl->contr->ns->floorbox_update (); 1413 pl->contr->ns->floorbox_update ();
1432 1414
1433 /* If this object glows, it may affect lighting conditions that are 1415 /* If this object glows, it may affect lighting conditions that are
1434 * visible to others on this map. But update_all_los is really 1416 * visible to others on this map. But update_all_los is really
1435 * an inefficient way to do this, as it means los for all players 1417 * an inefficient way to do this, as it means los for all players
1436 * on the map will get recalculated. The players could very well 1418 * on the map will get recalculated. The players could very well
1496} 1478}
1497 1479
1498object * 1480object *
1499object::insert_at (object *where, object *originator, int flags) 1481object::insert_at (object *where, object *originator, int flags)
1500{ 1482{
1483 if (where->env)
1484 return where->env->insert (this);
1485 else
1501 return where->map->insert (this, where->x, where->y, originator, flags); 1486 return where->map->insert (this, where->x, where->y, originator, flags);
1502} 1487}
1503 1488
1504/* 1489/*
1505 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1490 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1506 * is returned contains nr objects, and the remaining parts contains 1491 * is returned contains nr objects, and the remaining parts contains
1526 orig_ob->destroy (1); 1511 orig_ob->destroy (1);
1527 else if (!is_removed) 1512 else if (!is_removed)
1528 { 1513 {
1529 if (orig_ob->env != NULL) 1514 if (orig_ob->env != NULL)
1530 sub_weight (orig_ob->env, orig_ob->weight * nr); 1515 sub_weight (orig_ob->env, orig_ob->weight * nr);
1531 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1516 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1532 { 1517 {
1533 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1518 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1534 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1519 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1535 return NULL; 1520 return NULL;
1536 } 1521 }
1626 op->destroy (); 1611 op->destroy ();
1627 return 0; 1612 return 0;
1628 } 1613 }
1629} 1614}
1630 1615
1631/*
1632 * add_weight(object, weight) adds the specified weight to an object,
1633 * and also updates how much the environment(s) is/are carrying.
1634 */
1635void
1636add_weight (object *op, signed long weight)
1637{
1638 while (op != NULL)
1639 {
1640 if (op->type == CONTAINER)
1641 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1642
1643 op->carrying += weight;
1644 op = op->env;
1645 }
1646}
1647
1648object * 1616object *
1649insert_ob_in_ob (object *op, object *where) 1617insert_ob_in_ob (object *op, object *where)
1650{ 1618{
1651 if (!where) 1619 if (!where)
1652 { 1620 {
1674 * be != op, if items are merged. -Tero 1642 * be != op, if items are merged. -Tero
1675 */ 1643 */
1676object * 1644object *
1677object::insert (object *op) 1645object::insert (object *op)
1678{ 1646{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1647 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove (); 1648 op->remove ();
1683 1649
1684 if (op->more) 1650 if (op->more)
1685 { 1651 {
1687 return op; 1653 return op;
1688 } 1654 }
1689 1655
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1656 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1657 CLEAR_FLAG (op, FLAG_REMOVED);
1658
1692 if (op->nrof) 1659 if (op->nrof)
1693 { 1660 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1661 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1662 if (object::can_merge (tmp, op))
1696 { 1663 {
1697 /* return the original object and remove inserted object 1664 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1665 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1666 tmp->nrof += op->nrof;
1718 add_weight (this, op->weight * op->nrof); 1685 add_weight (this, op->weight * op->nrof);
1719 } 1686 }
1720 else 1687 else
1721 add_weight (this, (op->weight + op->carrying)); 1688 add_weight (this, (op->weight + op->carrying));
1722 1689
1723 otmp = this->in_player (); 1690 if (object *otmp = this->in_player ())
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1691 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats (); 1692 otmp->update_stats ();
1727 1693
1694 op->owner = 0; // its his/hers now. period.
1728 op->map = 0; 1695 op->map = 0;
1729 op->env = this; 1696 op->env = this;
1730 op->above = 0; 1697 op->above = 0;
1731 op->below = 0; 1698 op->below = 0;
1732 op->x = 0, op->y = 0; 1699 op->x = op->y = 0;
1733 1700
1734 /* reset the light list and los of the players on the map */ 1701 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1702 if (op->glow_radius && map)
1736 { 1703 {
1737#ifdef DEBUG_LIGHTS 1704#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1705 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */ 1706#endif /* DEBUG_LIGHTS */
1740 if (map->darkness) 1707 if (map->darkness)
1974 * activate recursively a flag on an object inventory 1941 * activate recursively a flag on an object inventory
1975 */ 1942 */
1976void 1943void
1977flag_inv (object *op, int flag) 1944flag_inv (object *op, int flag)
1978{ 1945{
1979 if (op->inv)
1980 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1946 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1981 { 1947 {
1982 SET_FLAG (tmp, flag); 1948 SET_FLAG (tmp, flag);
1983 flag_inv (tmp, flag); 1949 flag_inv (tmp, flag);
1984 } 1950 }
1985} 1951}
1986 1952
1987/* 1953/*
1988 * deactivate recursively a flag on an object inventory 1954 * deactivate recursively a flag on an object inventory
1989 */ 1955 */
1990void 1956void
1991unflag_inv (object *op, int flag) 1957unflag_inv (object *op, int flag)
1992{ 1958{
1993 if (op->inv)
1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1959 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1995 { 1960 {
1996 CLEAR_FLAG (tmp, flag); 1961 CLEAR_FLAG (tmp, flag);
1997 unflag_inv (tmp, flag); 1962 unflag_inv (tmp, flag);
1998 } 1963 }
1999} 1964}
2000 1965
2001/* 1966/*
2002 * find_free_spot(object, map, x, y, start, stop) will search for 1967 * find_free_spot(object, map, x, y, start, stop) will search for
2003 * a spot at the given map and coordinates which will be able to contain 1968 * a spot at the given map and coordinates which will be able to contain
2005 * to search (see the freearr_x/y[] definition). 1970 * to search (see the freearr_x/y[] definition).
2006 * It returns a random choice among the alternatives found. 1971 * It returns a random choice among the alternatives found.
2007 * start and stop are where to start relative to the free_arr array (1,9 1972 * start and stop are where to start relative to the free_arr array (1,9
2008 * does all 4 immediate directions). This returns the index into the 1973 * does all 4 immediate directions). This returns the index into the
2009 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1974 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2010 * Note - this only checks to see if there is space for the head of the
2011 * object - if it is a multispace object, this should be called for all
2012 * pieces.
2013 * Note2: This function does correctly handle tiled maps, but does not 1975 * Note: This function does correctly handle tiled maps, but does not
2014 * inform the caller. However, insert_ob_in_map will update as 1976 * inform the caller. However, insert_ob_in_map will update as
2015 * necessary, so the caller shouldn't need to do any special work. 1977 * necessary, so the caller shouldn't need to do any special work.
2016 * Note - updated to take an object instead of archetype - this is necessary 1978 * Note - updated to take an object instead of archetype - this is necessary
2017 * because arch_blocked (now ob_blocked) needs to know the movement type 1979 * because arch_blocked (now ob_blocked) needs to know the movement type
2018 * to know if the space in question will block the object. We can't use 1980 * to know if the space in question will block the object. We can't use
2020 * customized, changed states, etc. 1982 * customized, changed states, etc.
2021 */ 1983 */
2022int 1984int
2023find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1985find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2024{ 1986{
1987 int altern[SIZEOFFREE];
2025 int index = 0, flag; 1988 int index = 0, flag;
2026 int altern[SIZEOFFREE];
2027 1989
2028 for (int i = start; i < stop; i++) 1990 for (int i = start; i < stop; i++)
2029 { 1991 {
2030 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1992 mapxy pos (m, x, y); pos.move (i);
2031 if (!flag) 1993
1994 if (!pos.normalise ())
1995 continue;
1996
1997 mapspace &ms = *pos;
1998
1999 if (ms.flags () & P_IS_ALIVE)
2000 continue;
2001
2002 /* However, often
2003 * ob doesn't have any move type (when used to place exits)
2004 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2005 */
2006 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2007 {
2032 altern [index++] = i; 2008 altern [index++] = i;
2009 continue;
2010 }
2033 2011
2034 /* Basically, if we find a wall on a space, we cut down the search size. 2012 /* Basically, if we find a wall on a space, we cut down the search size.
2035 * In this way, we won't return spaces that are on another side of a wall. 2013 * In this way, we won't return spaces that are on another side of a wall.
2036 * This mostly work, but it cuts down the search size in all directions - 2014 * This mostly work, but it cuts down the search size in all directions -
2037 * if the space being examined only has a wall to the north and empty 2015 * if the space being examined only has a wall to the north and empty
2038 * spaces in all the other directions, this will reduce the search space 2016 * spaces in all the other directions, this will reduce the search space
2039 * to only the spaces immediately surrounding the target area, and 2017 * to only the spaces immediately surrounding the target area, and
2040 * won't look 2 spaces south of the target space. 2018 * won't look 2 spaces south of the target space.
2041 */ 2019 */
2042 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2020 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2021 {
2043 stop = maxfree[i]; 2022 stop = maxfree[i];
2023 continue;
2024 }
2025
2026 /* Note it is intentional that we check ob - the movement type of the
2027 * head of the object should correspond for the entire object.
2028 */
2029 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2030 continue;
2031
2032 if (ob->blocked (m, pos.x, pos.y))
2033 continue;
2034
2035 altern [index++] = i;
2044 } 2036 }
2045 2037
2046 if (!index) 2038 if (!index)
2047 return -1; 2039 return -1;
2048 2040
2057 */ 2049 */
2058int 2050int
2059find_first_free_spot (const object *ob, maptile *m, int x, int y) 2051find_first_free_spot (const object *ob, maptile *m, int x, int y)
2060{ 2052{
2061 for (int i = 0; i < SIZEOFFREE; i++) 2053 for (int i = 0; i < SIZEOFFREE; i++)
2062 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2054 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2063 return i; 2055 return i;
2064 2056
2065 return -1; 2057 return -1;
2066} 2058}
2067 2059
2344 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2336 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2345 * core dumps if they do. 2337 * core dumps if they do.
2346 * 2338 *
2347 * Add a check so we can't pick up invisible objects (0.93.8) 2339 * Add a check so we can't pick up invisible objects (0.93.8)
2348 */ 2340 */
2349
2350int 2341int
2351can_pick (const object *who, const object *item) 2342can_pick (const object *who, const object *item)
2352{ 2343{
2353 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2344 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2354 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2345 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2569 } 2560 }
2570 else 2561 else
2571 item = item->env; 2562 item = item->env;
2572} 2563}
2573 2564
2574
2575const char * 2565const char *
2576object::flag_desc (char *desc, int len) const 2566object::flag_desc (char *desc, int len) const
2577{ 2567{
2578 char *p = desc; 2568 char *p = desc;
2579 bool first = true; 2569 bool first = true;
2606{ 2596{
2607 char flagdesc[512]; 2597 char flagdesc[512];
2608 char info2[256 * 4]; 2598 char info2[256 * 4];
2609 char *p = info; 2599 char *p = info;
2610 2600
2611 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2601 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2612 count, uuid.seq, 2602 count,
2603 uuid.c_str (),
2613 &name, 2604 &name,
2614 title ? "\",title:\"" : "", 2605 title ? "\",title:\"" : "",
2615 title ? (const char *)title : "", 2606 title ? (const char *)title : "",
2616 flag_desc (flagdesc, 512), type); 2607 flag_desc (flagdesc, 512), type);
2617 2608
2618 if (env) 2609 if (!this->flag[FLAG_REMOVED] && env)
2619 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2610 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2620 2611
2621 if (map) 2612 if (map)
2622 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2613 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2623 2614
2641} 2632}
2642 2633
2643const materialtype_t * 2634const materialtype_t *
2644object::dominant_material () const 2635object::dominant_material () const
2645{ 2636{
2646 if (materialtype_t *mat = name_to_material (materialname)) 2637 if (materialtype_t *mt = name_to_material (materialname))
2647 return mat; 2638 return mt;
2648 2639
2649 // omfg this is slow, this has to be temporary :)
2650 shstr unknown ("unknown");
2651
2652 return name_to_material (unknown); 2640 return name_to_material (shstr_unknown);
2653} 2641}
2654 2642
2655void 2643void
2656object::open_container (object *new_container) 2644object::open_container (object *new_container)
2657{ 2645{
2673 old_container->flag [FLAG_APPLIED] = 0; 2661 old_container->flag [FLAG_APPLIED] = 0;
2674 container = 0; 2662 container = 0;
2675 2663
2676 esrv_update_item (UPD_FLAGS, this, old_container); 2664 esrv_update_item (UPD_FLAGS, this, old_container);
2677 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2665 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2666 play_sound (sound_find ("chest_close"));
2678 } 2667 }
2679 2668
2680 if (new_container) 2669 if (new_container)
2681 { 2670 {
2682 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2671 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2698 new_container->flag [FLAG_APPLIED] = 1; 2687 new_container->flag [FLAG_APPLIED] = 1;
2699 container = new_container; 2688 container = new_container;
2700 2689
2701 esrv_update_item (UPD_FLAGS, this, new_container); 2690 esrv_update_item (UPD_FLAGS, this, new_container);
2702 esrv_send_inventory (this, new_container); 2691 esrv_send_inventory (this, new_container);
2692 play_sound (sound_find ("chest_open"));
2693 }
2694}
2695
2696object *
2697object::force_find (const shstr name)
2698{
2699 /* cycle through his inventory to look for the MARK we want to
2700 * place
2701 */
2702 for (object *tmp = inv; tmp; tmp = tmp->below)
2703 if (tmp->type == FORCE && tmp->slaying == name)
2704 return splay (tmp);
2705
2706 return 0;
2707}
2708
2709void
2710object::force_add (const shstr name, int duration)
2711{
2712 if (object *force = force_find (name))
2713 force->destroy ();
2714
2715 object *force = get_archetype (FORCE_NAME);
2716
2717 force->slaying = name;
2718 force->stats.food = 1;
2719 force->speed_left = -1.f;
2720
2721 force->set_speed (duration ? 1.f / duration : 0.f);
2722 force->flag [FLAG_IS_USED_UP] = true;
2723 force->flag [FLAG_APPLIED] = true;
2724
2725 insert (force);
2726}
2727
2728void
2729object::play_sound (faceidx sound) const
2730{
2731 if (!sound)
2732 return;
2733
2734 if (flag [FLAG_REMOVED])
2735 return;
2736
2737 if (env)
2703 } 2738 {
2739 if (object *pl = in_player ())
2740 pl->contr->play_sound (sound);
2741 }
2742 else
2743 map->play_sound (sound, x, y);
2704} 2744}
2705 2745
2706

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