1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * "$Id: object.C,v 1.11 2006/09/03 00:18:40 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
22 | */ |
28 | |
23 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
26 | variable. */ |
32 | #include <global.h> |
27 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
28 | #include <stdio.h> |
35 | #include <sys/types.h> |
29 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
31 | #include <object.h> |
39 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
40 | #include <skills.h> |
33 | #include <sproto.h> |
41 | #include <loader.h> |
34 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
35 | |
43 | int nroffreeobjects = 0; |
36 | #include <bitset> |
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37 | |
44 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
45 | #undef OBJ_EXPAND |
39 | static UUID uuid; |
46 | #define OBJ_EXPAND 1 |
40 | const uint64 UUID_SKIP = 1<<19; |
47 | #else |
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48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
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49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
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50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
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51 | #endif |
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52 | |
41 | |
53 | object *objects; /* Pointer to the list of used objects */ |
42 | objectvec objects; |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
43 | activevec actives; |
55 | object *active_objects; /* List of active objects that need to be processed */ |
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56 | |
44 | |
57 | short freearr_x[SIZEOFFREE]= |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
58 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
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59 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
60 | short freearr_y[SIZEOFFREE]= |
47 | }; |
61 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
62 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
63 | int maxfree[SIZEOFFREE]= |
50 | }; |
64 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
65 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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53 | }; |
66 | int freedir[SIZEOFFREE]= { |
54 | int freedir[SIZEOFFREE] = { |
67 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
68 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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57 | }; |
69 | |
58 | |
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59 | static void |
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60 | write_uuid (void) |
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61 | { |
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62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
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63 | |
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64 | sprintf (filename1, "%s/uuid", settings.localdir); |
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65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
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66 | |
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67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
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79 | |
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80 | static void |
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81 | read_uuid (void) |
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82 | { |
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83 | char filename[MAX_BUF]; |
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84 | |
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85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | FILE *fp; |
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88 | |
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89 | if (!(fp = fopen (filename, "r"))) |
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90 | { |
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91 | if (errno == ENOENT) |
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92 | { |
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93 | LOG (llevInfo, "RESET uid to 1\n"); |
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94 | uuid.seq = 0; |
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95 | write_uuid (); |
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96 | return; |
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97 | } |
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98 | |
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99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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100 | _exit (1); |
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101 | } |
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102 | |
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103 | int version; |
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104 | unsigned long long uid; |
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105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
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106 | { |
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107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
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108 | _exit (1); |
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109 | } |
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110 | |
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111 | uuid.seq = uid; |
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112 | write_uuid (); |
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113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
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114 | fclose (fp); |
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115 | } |
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116 | |
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117 | UUID |
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118 | gen_uuid () |
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119 | { |
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120 | UUID uid; |
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121 | |
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122 | uid.seq = ++uuid.seq; |
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123 | |
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124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
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125 | write_uuid (); |
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126 | |
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127 | return uid; |
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128 | } |
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129 | |
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130 | void |
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131 | init_uuid () |
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132 | { |
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133 | read_uuid (); |
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134 | } |
70 | |
135 | |
71 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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137 | static int |
72 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
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139 | { |
73 | key_value * wants_field; |
140 | key_value *wants_field; |
74 | |
141 | |
75 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
76 | * objects with lists are rare, and lists stay short. If not, use a |
143 | * objects with lists are rare, and lists stay short. If not, use a |
77 | * different structure or at least keep the lists sorted... |
144 | * different structure or at least keep the lists sorted... |
78 | */ |
145 | */ |
79 | |
146 | |
80 | /* For each field in wants, */ |
147 | /* For each field in wants, */ |
81 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
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149 | { |
82 | key_value * has_field; |
150 | key_value *has_field; |
83 | |
151 | |
84 | /* Look for a field in has with the same key. */ |
152 | /* Look for a field in has with the same key. */ |
85 | has_field = get_ob_key_link(has, wants_field->key); |
153 | has_field = get_ob_key_link (has, wants_field->key); |
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154 | |
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155 | if (has_field == NULL) |
86 | |
156 | { |
87 | if (has_field == NULL) { |
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88 | /* No field with that name. */ |
157 | /* No field with that name. */ |
89 | return FALSE; |
158 | return FALSE; |
90 | } |
159 | } |
91 | |
160 | |
92 | /* Found the matching field. */ |
161 | /* Found the matching field. */ |
93 | if (has_field->value != wants_field->value) { |
162 | if (has_field->value != wants_field->value) |
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163 | { |
94 | /* Values don't match, so this half of the comparison is false. */ |
164 | /* Values don't match, so this half of the comparison is false. */ |
95 | return FALSE; |
165 | return FALSE; |
96 | } |
166 | } |
97 | |
167 | |
98 | /* If we get here, we found a match. Now for the next field in wants. */ |
168 | /* If we get here, we found a match. Now for the next field in wants. */ |
99 | } |
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100 | |
169 | } |
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170 | |
101 | /* If we get here, every field in wants has a matching field in has. */ |
171 | /* If we get here, every field in wants has a matching field in has. */ |
102 | return TRUE; |
172 | return TRUE; |
103 | } |
173 | } |
104 | |
174 | |
105 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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176 | static int |
106 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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178 | { |
107 | /* However, there may be fields in has which aren't partnered in wants, |
179 | /* However, there may be fields in has which aren't partnered in wants, |
108 | * so we need to run the comparison *twice*. :( |
180 | * so we need to run the comparison *twice*. :( |
109 | */ |
181 | */ |
110 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
182 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
111 | } |
183 | } |
112 | |
184 | |
113 | /* Function examines the 2 objects given to it, and returns true if |
185 | /* Function examines the 2 objects given to it, and returns true if |
114 | * they can be merged together. |
186 | * they can be merged together. |
115 | * |
187 | * |
116 | * Note that this function appears a lot longer than the macro it |
188 | * Note that this function appears a lot longer than the macro it |
117 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
189 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
118 | * reduce this to the same efficiency. |
190 | * reduce this to the same efficiency. |
119 | * |
191 | * |
120 | * Check nrof variable *before* calling CAN_MERGE() |
192 | * Check nrof variable *before* calling can_merge() |
121 | * |
193 | * |
122 | * Improvements made with merge: Better checking on potion, and also |
194 | * Improvements made with merge: Better checking on potion, and also |
123 | * check weight |
195 | * check weight |
124 | */ |
196 | */ |
125 | |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
126 | int CAN_MERGE(object *ob1, object *ob2) { |
198 | { |
127 | |
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128 | /* A couple quicksanity checks */ |
199 | /* A couple quicksanity checks */ |
129 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
200 | if (ob1 == ob2 |
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201 | || ob1->type != ob2->type |
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202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
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204 | || ob1->name != ob2->name) |
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205 | return 0; |
130 | |
206 | |
131 | if (ob1->speed != ob2->speed) return 0; |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
132 | /* Note sure why the following is the case - either the object has to |
208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
133 | * be animated or have a very low speed. Is this an attempted monster |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
134 | * check? |
210 | * used to store nrof). |
135 | */ |
211 | */ |
136 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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213 | return 0; |
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214 | |
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215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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216 | * This is to the comparison of the flags below will be OK. We |
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217 | * just can't ignore the been applied or identified flags, as they |
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218 | * are not equal - just if it has been identified, the been_applied |
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219 | * flags lose any meaning. |
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220 | */ |
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221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
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222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
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223 | |
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224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
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225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
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226 | |
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227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
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228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
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230 | || ob1->title != ob2->title |
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231 | || ob1->msg != ob2->msg |
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232 | || ob1->weight != ob2->weight |
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233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
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236 | || ob1->magic != ob2->magic |
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237 | || ob1->slaying != ob2->slaying |
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238 | || ob1->skill != ob2->skill |
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239 | || ob1->value != ob2->value |
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240 | || ob1->animation_id != ob2->animation_id |
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241 | || ob1->client_type != ob2->client_type |
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242 | || ob1->materialname != ob2->materialname |
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243 | || ob1->lore != ob2->lore |
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244 | || ob1->subtype != ob2->subtype |
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245 | || ob1->move_type != ob2->move_type |
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246 | || ob1->move_block != ob2->move_block |
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247 | || ob1->move_allow != ob2->move_allow |
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248 | || ob1->move_on != ob2->move_on |
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249 | || ob1->move_off != ob2->move_off |
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250 | || ob1->move_slow != ob2->move_slow |
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251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
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252 | return 0; |
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253 | |
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254 | /* This is really a spellbook check - really, we should |
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255 | * check all objects in the inventory. |
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256 | */ |
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257 | if (ob1->inv || ob2->inv) |
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258 | { |
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259 | /* if one object has inventory but the other doesn't, not equiv */ |
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260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
137 | return 0; |
261 | return 0; |
138 | |
262 | |
139 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
263 | /* Now check to see if the two inventory objects could merge */ |
140 | * value could not be stored in a sint32 (which unfortunately sometimes is |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
141 | * used to store nrof). |
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142 | */ |
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143 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
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144 | return 0; |
265 | return 0; |
145 | |
266 | |
146 | /* This is really a spellbook check - really, we should |
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147 | * check all objects in the inventory. |
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148 | */ |
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149 | if (ob1->inv || ob2->inv) { |
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150 | /* if one object has inventory but the other doesn't, not equiv */ |
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151 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
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152 | |
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153 | /* Now check to see if the two inventory objects could merge */ |
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154 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
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155 | |
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156 | /* inventory ok - still need to check rest of this object to see |
267 | /* inventory ok - still need to check rest of this object to see |
157 | * if it is valid. |
268 | * if it is valid. |
158 | */ |
269 | */ |
159 | } |
270 | } |
160 | |
271 | |
161 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
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162 | * This is to the comparison of the flags below will be OK. We |
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163 | * just can't ignore the been applied or identified flags, as they |
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164 | * are not equal - just if it has been identified, the been_applied |
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165 | * flags lose any meaning. |
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166 | */ |
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167 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
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168 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
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169 | |
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170 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
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171 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
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172 | |
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173 | |
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174 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
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175 | * being locked in inventory should prevent merging. |
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176 | * 0x4 in flags3 is CLIENT_SENT |
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177 | */ |
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178 | if ((ob1->arch != ob2->arch) || |
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179 | (ob1->flags[0] != ob2->flags[0]) || |
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180 | (ob1->flags[1] != ob2->flags[1]) || |
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181 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
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182 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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183 | (ob1->name != ob2->name) || |
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184 | (ob1->title != ob2->title) || |
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185 | (ob1->msg != ob2->msg) || |
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186 | (ob1->weight != ob2->weight) || |
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187 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
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188 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
|
|
189 | (ob1->attacktype != ob2->attacktype) || |
|
|
190 | (ob1->magic != ob2->magic) || |
|
|
191 | (ob1->slaying != ob2->slaying) || |
|
|
192 | (ob1->skill != ob2->skill) || |
|
|
193 | (ob1->value != ob2->value) || |
|
|
194 | (ob1->animation_id != ob2->animation_id) || |
|
|
195 | (ob1->client_type != ob2->client_type) || |
|
|
196 | (ob1->materialname != ob2->materialname) || |
|
|
197 | (ob1->lore != ob2->lore) || |
|
|
198 | (ob1->subtype != ob2->subtype) || |
|
|
199 | (ob1->move_type != ob2->move_type) || |
|
|
200 | (ob1->move_block != ob2->move_block) || |
|
|
201 | (ob1->move_allow != ob2->move_allow) || |
|
|
202 | (ob1->move_on != ob2->move_on) || |
|
|
203 | (ob1->move_off != ob2->move_off) || |
|
|
204 | (ob1->move_slow != ob2->move_slow) || |
|
|
205 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
|
|
206 | ) |
|
|
207 | return 0; |
|
|
208 | |
|
|
209 | /* Don't merge objects that are applied. With the new 'body' code, |
272 | /* Don't merge objects that are applied. With the new 'body' code, |
210 | * it is possible for most any character to have more than one of |
273 | * it is possible for most any character to have more than one of |
211 | * some items equipped, and we don't want those to merge. |
274 | * some items equipped, and we don't want those to merge. |
212 | */ |
275 | */ |
213 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
276 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
|
|
277 | return 0; |
|
|
278 | |
|
|
279 | /* Note sure why the following is the case - either the object has to |
|
|
280 | * be animated or have a very low speed. Is this an attempted monster |
|
|
281 | * check? |
|
|
282 | */ |
|
|
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
|
|
284 | return 0; |
|
|
285 | |
|
|
286 | switch (ob1->type) |
|
|
287 | { |
|
|
288 | case SCROLL: |
|
|
289 | if (ob1->level != ob2->level) |
|
|
290 | return 0; |
|
|
291 | break; |
|
|
292 | } |
|
|
293 | |
|
|
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
|
|
295 | { |
|
|
296 | /* At least one of these has key_values. */ |
|
|
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
|
|
298 | /* One has fields, but the other one doesn't. */ |
214 | return 0; |
299 | return 0; |
215 | |
|
|
216 | switch (ob1->type) { |
|
|
217 | case SCROLL: |
|
|
218 | if (ob1->level != ob2->level) return 0; |
|
|
219 | break; |
|
|
220 | |
|
|
221 | } |
|
|
222 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
|
|
223 | /* At least one of these has key_values. */ |
|
|
224 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
|
|
225 | /* One has fields, but the other one doesn't. */ |
|
|
226 | return 0; |
|
|
227 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
228 | return 0; |
301 | return 0; |
229 | } |
302 | } |
|
|
303 | |
|
|
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
230 | } |
306 | { |
|
|
307 | ob1->optimise (); |
|
|
308 | ob2->optimise (); |
231 | |
309 | |
|
|
310 | if (ob1->self || ob2->self) |
|
|
311 | return 0; |
|
|
312 | } |
|
|
313 | |
232 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
233 | return 1; |
315 | return 1; |
234 | } |
316 | } |
235 | |
317 | |
236 | /* |
318 | /* |
237 | * sum_weight() is a recursive function which calculates the weight |
319 | * sum_weight() is a recursive function which calculates the weight |
238 | * an object is carrying. It goes through in figures out how much |
320 | * an object is carrying. It goes through in figures out how much |
239 | * containers are carrying, and sums it up. |
321 | * containers are carrying, and sums it up. |
240 | */ |
322 | */ |
241 | signed long sum_weight(object *op) { |
323 | long |
|
|
324 | sum_weight (object *op) |
|
|
325 | { |
242 | signed long sum; |
326 | long sum; |
243 | object *inv; |
327 | object *inv; |
|
|
328 | |
244 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
|
|
330 | { |
245 | if (inv->inv) |
331 | if (inv->inv) |
246 | sum_weight(inv); |
332 | sum_weight (inv); |
|
|
333 | |
247 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
248 | } |
335 | } |
|
|
336 | |
249 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
250 | sum = (sum * (100 - op->stats.Str))/100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
339 | |
251 | if(op->carrying != sum) |
340 | if (op->carrying != sum) |
252 | op->carrying = sum; |
341 | op->carrying = sum; |
|
|
342 | |
253 | return sum; |
343 | return sum; |
254 | } |
344 | } |
255 | |
345 | |
256 | /** |
346 | /** |
257 | * Return the outermost environment object for a given object. |
347 | * Return the outermost environment object for a given object. |
258 | */ |
348 | */ |
259 | |
349 | |
|
|
350 | object * |
260 | object *object_get_env_recursive (object *op) { |
351 | object_get_env_recursive (object *op) |
|
|
352 | { |
261 | while (op->env != NULL) |
353 | while (op->env != NULL) |
262 | op = op->env; |
354 | op = op->env; |
263 | return op; |
355 | return op; |
264 | } |
|
|
265 | |
|
|
266 | /* |
|
|
267 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
268 | * a better check. We basically keeping traversing up until we can't |
|
|
269 | * or find a player. |
|
|
270 | */ |
|
|
271 | |
|
|
272 | object *is_player_inv (object *op) { |
|
|
273 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
274 | if (op->env==op) |
|
|
275 | op->env = NULL; |
|
|
276 | return op; |
|
|
277 | } |
356 | } |
278 | |
357 | |
279 | /* |
358 | /* |
280 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
281 | * Some error messages. |
360 | * Some error messages. |
282 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
283 | */ |
362 | */ |
284 | |
363 | char * |
285 | void dump_object2(object *op) { |
|
|
286 | errmsg[0] = 0; |
|
|
287 | return; |
|
|
288 | //TODO//D#d# |
|
|
289 | #if 0 |
|
|
290 | char *cp; |
|
|
291 | /* object *tmp;*/ |
|
|
292 | |
|
|
293 | if(op->arch!=NULL) { |
|
|
294 | strcat(errmsg,"arch "); |
|
|
295 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
296 | strcat(errmsg,"\n"); |
|
|
297 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
298 | strcat(errmsg,cp); |
|
|
299 | #if 0 |
|
|
300 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
301 | * will overflow the buffer. |
|
|
302 | * Changed so that we don't dump inventory either. This may |
|
|
303 | * also overflow the buffer. |
|
|
304 | */ |
|
|
305 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
306 | strcat(errmsg,cp); |
|
|
307 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
308 | dump_object2(tmp); |
|
|
309 | #endif |
|
|
310 | strcat(errmsg,"end\n"); |
|
|
311 | } else { |
|
|
312 | strcat(errmsg,"Object "); |
|
|
313 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
314 | else strcat(errmsg,op->name); |
|
|
315 | strcat(errmsg,"\n"); |
|
|
316 | #if 0 |
|
|
317 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
318 | strcat(errmsg,cp); |
|
|
319 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
320 | dump_object2(tmp); |
|
|
321 | #endif |
|
|
322 | strcat(errmsg,"end\n"); |
|
|
323 | } |
|
|
324 | #endif |
|
|
325 | } |
|
|
326 | |
|
|
327 | /* |
|
|
328 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
329 | */ |
|
|
330 | |
|
|
331 | void dump_object(object *op) { |
364 | dump_object (object *op) |
332 | if(op==NULL) { |
365 | { |
333 | strcpy(errmsg,"[NULL pointer]"); |
366 | if (!op) |
334 | return; |
367 | return strdup ("[NULLOBJ]"); |
335 | } |
|
|
336 | errmsg[0]='\0'; |
|
|
337 | dump_object2(op); |
|
|
338 | } |
|
|
339 | |
368 | |
340 | void dump_all_objects(void) { |
369 | object_freezer freezer; |
341 | object *op; |
370 | op->write (freezer); |
342 | for(op=objects;op!=NULL;op=op->next) { |
371 | return freezer.as_string (); |
343 | dump_object(op); |
|
|
344 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
345 | } |
|
|
346 | } |
372 | } |
347 | |
373 | |
348 | /* |
374 | /* |
349 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
350 | * multi-object 1 which is closest to the second object. |
376 | * multi-object 1 which is closest to the second object. |
351 | * If it's not a multi-object, it is returned. |
377 | * If it's not a multi-object, it is returned. |
352 | */ |
378 | */ |
353 | |
379 | |
|
|
380 | object * |
354 | object *get_nearest_part(object *op, const object *pl) { |
381 | get_nearest_part (object *op, const object *pl) |
|
|
382 | { |
355 | object *tmp,*closest; |
383 | object *tmp, *closest; |
356 | int last_dist,i; |
384 | int last_dist, i; |
|
|
385 | |
357 | if(op->more==NULL) |
386 | if (op->more == NULL) |
358 | return op; |
387 | return op; |
359 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
388 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
360 | if((i=distance(tmp,pl))<last_dist) |
389 | if ((i = distance (tmp, pl)) < last_dist) |
361 | closest=tmp,last_dist=i; |
390 | closest = tmp, last_dist = i; |
362 | return closest; |
391 | return closest; |
363 | } |
392 | } |
364 | |
393 | |
365 | /* |
394 | /* |
366 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
367 | */ |
396 | */ |
368 | |
397 | object * |
369 | object *find_object(tag_t i) { |
398 | find_object (tag_t i) |
370 | object *op; |
399 | { |
371 | for(op=objects;op!=NULL;op=op->next) |
400 | for_all_objects (op) |
372 | if(op->count==i) |
401 | if (op->count == i) |
373 | break; |
|
|
374 | return op; |
402 | return op; |
|
|
403 | |
|
|
404 | return 0; |
375 | } |
405 | } |
376 | |
406 | |
377 | /* |
407 | /* |
378 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
379 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
380 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
381 | */ |
411 | */ |
382 | |
412 | object * |
383 | object *find_object_name(const char *str) { |
413 | find_object_name (const char *str) |
384 | const char *name = shstr::find (str); |
414 | { |
|
|
415 | shstr_cmp str_ (str); |
385 | object *op; |
416 | object *op; |
386 | for(op=objects;op!=NULL;op=op->next) |
417 | |
|
|
418 | for_all_objects (op) |
387 | if(&op->name == name) |
419 | if (op->name == str_) |
388 | break; |
420 | break; |
389 | |
421 | |
390 | return op; |
422 | return op; |
391 | } |
423 | } |
392 | |
424 | |
|
|
425 | void |
393 | void free_all_object_data(void) { |
426 | free_all_object_data () |
394 | #ifdef MEMORY_DEBUG |
|
|
395 | object *op, *next; |
|
|
396 | |
|
|
397 | for (op=free_objects; op!=NULL; ) { |
|
|
398 | next=op->next; |
|
|
399 | free(op); |
|
|
400 | nrofallocobjects--; |
|
|
401 | nroffreeobjects--; |
|
|
402 | op=next; |
|
|
403 | } |
|
|
404 | #endif |
|
|
405 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
|
|
406 | nrofallocobjects, nroffreeobjects,STARTMAX); |
|
|
407 | } |
|
|
408 | |
|
|
409 | /* |
|
|
410 | * Returns the object which this object marks as being the owner. |
|
|
411 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
412 | * freed and are now reused. If this is detected, the owner is |
|
|
413 | * set to NULL, and NULL is returned. |
|
|
414 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
415 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
416 | * anything, so check removed flag. I don't expect that this should break |
|
|
417 | * anything - once an object is removed, it is basically dead anyways. |
|
|
418 | */ |
|
|
419 | |
|
|
420 | object *get_owner(object *op) { |
|
|
421 | if(op->owner==NULL) |
|
|
422 | return NULL; |
|
|
423 | |
|
|
424 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
425 | op->owner->count==op->ownercount) |
|
|
426 | return op->owner; |
|
|
427 | |
|
|
428 | op->owner=NULL; |
|
|
429 | op->ownercount=0; |
|
|
430 | return NULL; |
|
|
431 | } |
|
|
432 | |
|
|
433 | void clear_owner(object *op) |
|
|
434 | { |
427 | { |
435 | if (!op) return; |
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
436 | |
|
|
437 | if (op->owner && op->ownercount == op->owner->count) |
|
|
438 | op->owner->refcount--; |
|
|
439 | |
|
|
440 | op->owner = NULL; |
|
|
441 | op->ownercount = 0; |
|
|
442 | } |
429 | } |
443 | |
|
|
444 | |
|
|
445 | |
430 | |
446 | /* |
431 | /* |
447 | * Sets the owner and sets the skill and exp pointers to owner's current |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
448 | * skill and experience objects. |
433 | * skill and experience objects. |
449 | */ |
434 | */ |
450 | void set_owner (object *op, object *owner) |
435 | void |
|
|
436 | object::set_owner (object *owner) |
451 | { |
437 | { |
452 | if(owner==NULL||op==NULL) |
438 | if (!owner) |
453 | return; |
439 | return; |
454 | |
440 | |
455 | /* next line added to allow objects which own objects */ |
441 | /* next line added to allow objects which own objects */ |
456 | /* Add a check for ownercounts in here, as I got into an endless loop |
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
457 | * with the fireball owning a poison cloud which then owned the |
443 | * with the fireball owning a poison cloud which then owned the |
458 | * fireball. I believe that was caused by one of the objects getting |
444 | * fireball. I believe that was caused by one of the objects getting |
459 | * freed and then another object replacing it. Since the ownercounts |
445 | * freed and then another object replacing it. Since the ownercounts |
460 | * didn't match, this check is valid and I believe that cause is valid. |
446 | * didn't match, this check is valid and I believe that cause is valid. |
461 | */ |
447 | */ |
462 | while (owner->owner && owner!=owner->owner && |
448 | while (owner->owner) |
463 | owner->ownercount==owner->owner->count) owner=owner->owner; |
449 | owner = owner->owner; |
464 | |
450 | |
465 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
466 | * so lets not add to that. |
|
|
467 | */ |
|
|
468 | if (owner->owner) return; |
|
|
469 | |
|
|
470 | op->owner=owner; |
451 | this->owner = owner; |
471 | |
|
|
472 | op->ownercount=owner->count; |
|
|
473 | owner->refcount++; |
|
|
474 | |
|
|
475 | } |
452 | } |
476 | |
453 | |
477 | /* Set the owner to clone's current owner and set the skill and experience |
454 | int |
478 | * objects to clone's objects (typically those objects that where the owner's |
455 | object::slottype () const |
479 | * current skill and experience objects at the time when clone's owner was |
|
|
480 | * set - not the owner's current skill and experience objects). |
|
|
481 | * |
|
|
482 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
483 | * spell), and this object creates further objects whose kills should be |
|
|
484 | * accounted for the player's original skill, even if player has changed |
|
|
485 | * skills meanwhile. |
|
|
486 | */ |
|
|
487 | void copy_owner (object *op, object *clone) |
|
|
488 | { |
456 | { |
489 | object *owner = get_owner (clone); |
457 | if (type == SKILL) |
490 | if (owner == NULL) { |
458 | { |
491 | /* players don't have owners - they own themselves. Update |
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
492 | * as appropriate. |
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
493 | */ |
494 | { |
494 | if (clone->type == PLAYER) owner=clone; |
495 | current_weapon = chosen_skill = 0; |
495 | else return; |
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
496 | } |
511 | { |
497 | set_owner(op, owner); |
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
498 | |
516 | |
499 | } |
517 | return true; |
500 | |
|
|
501 | /* |
|
|
502 | * Resets vital variables in an object |
|
|
503 | */ |
|
|
504 | |
|
|
505 | void reset_object(object *op) { |
|
|
506 | |
|
|
507 | op->name = NULL; |
|
|
508 | op->name_pl = NULL; |
|
|
509 | op->title = NULL; |
|
|
510 | op->race = NULL; |
|
|
511 | op->slaying = NULL; |
|
|
512 | op->skill = NULL; |
|
|
513 | op->msg = NULL; |
|
|
514 | op->materialname = NULL; |
|
|
515 | op->lore = NULL; |
|
|
516 | clear_object(op); |
|
|
517 | } |
518 | } |
518 | |
519 | |
519 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
520 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
521 | */ |
522 | */ |
|
|
523 | static void |
522 | static void free_key_values(object * op) |
524 | free_key_values (object *op) |
523 | { |
525 | { |
524 | for (key_value *i = op->key_values; i != 0; ) |
526 | for (key_value *i = op->key_values; i; ) |
525 | { |
527 | { |
526 | key_value *next = i->next; |
528 | key_value *next = i->next; |
527 | delete i; |
529 | delete i; |
|
|
530 | |
528 | i = next; |
531 | i = next; |
529 | } |
532 | } |
530 | |
533 | |
531 | op->key_values = 0; |
534 | op->key_values = 0; |
532 | } |
535 | } |
533 | |
536 | |
534 | /* |
537 | object & |
535 | * clear_object() frees everything allocated by an object, and also |
538 | object::operator =(const object &src) |
536 | * clears all variables and flags to default settings. |
|
|
537 | */ |
|
|
538 | |
|
|
539 | void clear_object(object *op) |
|
|
540 | { |
539 | { |
541 | op->clear (); |
540 | bool is_freed = flag [FLAG_FREED]; |
|
|
541 | bool is_removed = flag [FLAG_REMOVED]; |
542 | |
542 | |
543 | free_key_values (op); |
543 | *(object_copy *)this = src; |
544 | |
544 | |
545 | /* the memset will clear all these values for us, but we need |
545 | flag [FLAG_FREED] = is_freed; |
546 | * to reduce the refcount on them. |
546 | flag [FLAG_REMOVED] = is_removed; |
547 | */ |
|
|
548 | op->name = 0; |
|
|
549 | op->name_pl = 0; |
|
|
550 | op->title = 0; |
|
|
551 | op->race = 0; |
|
|
552 | op->slaying = 0; |
|
|
553 | op->skill = 0; |
|
|
554 | op->msg = 0; |
|
|
555 | op->lore = 0; |
|
|
556 | op->materialname = 0; |
|
|
557 | |
|
|
558 | memset((void*)op, 0, sizeof (object_special)); |
|
|
559 | /* Below here, we clear things that are not done by the memset, |
|
|
560 | * or set default values that are not zero. |
|
|
561 | */ |
|
|
562 | /* This is more or less true */ |
|
|
563 | SET_FLAG (op, FLAG_REMOVED); |
|
|
564 | |
|
|
565 | op->contr = NULL; |
|
|
566 | op->below = NULL; |
|
|
567 | op->above = NULL; |
|
|
568 | op->inv = NULL; |
|
|
569 | op->container=NULL; |
|
|
570 | op->env=NULL; |
|
|
571 | op->more=NULL; |
|
|
572 | op->head=NULL; |
|
|
573 | op->map=NULL; |
|
|
574 | op->refcount=0; |
|
|
575 | op->active_next = NULL; |
|
|
576 | op->active_prev = NULL; |
|
|
577 | /* What is not cleared is next, prev, and count */ |
|
|
578 | |
|
|
579 | op->expmul=1.0; |
|
|
580 | op->face = blank_face; |
|
|
581 | op->attacked_by_count = (tag_t) -1; |
|
|
582 | |
|
|
583 | if (settings.casting_time) |
|
|
584 | op->casting_time = -1; |
|
|
585 | } |
|
|
586 | |
|
|
587 | /* |
|
|
588 | * copy object first frees everything allocated by the second object, |
|
|
589 | * and then copies the contends of the first object into the second |
|
|
590 | * object, allocating what needs to be allocated. Basically, any |
|
|
591 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
592 | * if the first object is freed, the pointers in the new object |
|
|
593 | * will point at garbage. |
|
|
594 | */ |
|
|
595 | |
|
|
596 | void copy_object(object *op2, object *op) |
|
|
597 | { |
|
|
598 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
|
|
599 | |
|
|
600 | op->clear (); |
|
|
601 | |
|
|
602 | free_key_values (op); |
|
|
603 | |
|
|
604 | *(object_special *)op = *(object_special *)op2; |
|
|
605 | op2->clone (op); |
|
|
606 | |
|
|
607 | if (is_freed) SET_FLAG(op,FLAG_FREED); |
|
|
608 | if (is_removed) SET_FLAG(op,FLAG_REMOVED); |
|
|
609 | |
|
|
610 | if (op2->speed < 0) |
|
|
611 | op->speed_left = op2->speed_left - RANDOM() % 200 / 100.0; |
|
|
612 | |
547 | |
613 | /* Copy over key_values, if any. */ |
548 | /* Copy over key_values, if any. */ |
614 | if (op2->key_values != NULL) { |
549 | if (src.key_values) |
|
|
550 | { |
615 | key_value *tail = NULL; |
551 | key_value *tail = 0; |
616 | key_value *i; |
|
|
617 | |
|
|
618 | op->key_values = NULL; |
552 | key_values = 0; |
619 | |
553 | |
620 | for (i = op2->key_values; i != NULL; i = i->next) |
554 | for (key_value *i = src.key_values; i; i = i->next) |
621 | { |
555 | { |
622 | key_value *new_link = new key_value; |
556 | key_value *new_link = new key_value; |
623 | |
557 | |
624 | new_link->next = NULL; |
558 | new_link->next = 0; |
625 | new_link->key = i->key; |
559 | new_link->key = i->key; |
626 | new_link->value = i->value; |
560 | new_link->value = i->value; |
627 | |
561 | |
628 | /* Try and be clever here, too. */ |
562 | /* Try and be clever here, too. */ |
629 | if (op->key_values == NULL) |
563 | if (!key_values) |
630 | { |
564 | { |
631 | op->key_values = new_link; |
565 | key_values = new_link; |
632 | tail = new_link; |
566 | tail = new_link; |
633 | } |
567 | } |
634 | else |
568 | else |
635 | { |
569 | { |
636 | tail->next = new_link; |
570 | tail->next = new_link; |
637 | tail = new_link; |
571 | tail = new_link; |
638 | } |
572 | } |
639 | } |
573 | } |
640 | } |
574 | } |
641 | |
|
|
642 | update_ob_speed (op); |
|
|
643 | } |
575 | } |
644 | |
576 | |
645 | /* |
577 | /* |
646 | * expand_objects() allocates more objects for the list of unused objects. |
578 | * copy_to first frees everything allocated by the dst object, |
647 | * It is called from get_object() if the unused list is empty. |
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
|
|
595 | |
|
|
596 | void |
|
|
597 | object::instantiate () |
|
|
598 | { |
|
|
599 | if (!uuid.seq) // HACK |
|
|
600 | uuid = gen_uuid (); |
|
|
601 | |
|
|
602 | speed_left = -0.1f; |
|
|
603 | /* copy the body_info to the body_used - this is only really |
|
|
604 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
605 | * by doing so, when a monster is created, it has good starting |
|
|
606 | * values for the body_used info, so when items are created |
|
|
607 | * for it, they can be properly equipped. |
648 | */ |
608 | */ |
|
|
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
649 | |
611 | |
650 | void expand_objects(void) { |
612 | attachable::instantiate (); |
651 | int i; |
|
|
652 | object *obj; |
|
|
653 | obj = new object [OBJ_EXPAND]; |
|
|
654 | |
|
|
655 | free_objects=obj; |
|
|
656 | obj[0].prev=NULL; |
|
|
657 | obj[0].next= &obj[1], |
|
|
658 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
659 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
660 | |
|
|
661 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
662 | obj[i].next= &obj[i+1], |
|
|
663 | obj[i].prev= &obj[i-1], |
|
|
664 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
665 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
666 | } |
|
|
667 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
668 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
669 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
670 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
671 | |
|
|
672 | nrofallocobjects += OBJ_EXPAND; |
|
|
673 | nroffreeobjects += OBJ_EXPAND; |
|
|
674 | } |
613 | } |
675 | |
614 | |
676 | /* |
|
|
677 | * get_object() grabs an object from the list of unused objects, makes |
|
|
678 | * sure it is initialised, and returns it. |
|
|
679 | * If there are no free objects, expand_objects() is called to get more. |
|
|
680 | */ |
|
|
681 | |
|
|
682 | object *get_object(void) |
|
|
683 | { |
|
|
684 | object *op; |
615 | object * |
685 | |
616 | object::clone () |
686 | if(free_objects==NULL) |
617 | { |
687 | expand_objects(); |
618 | object *neu = create (); |
688 | |
619 | copy_to (neu); |
689 | op = free_objects; |
|
|
690 | |
|
|
691 | if (!QUERY_FLAG (op, FLAG_FREED)) |
|
|
692 | LOG(llevError,"Fatal: Getting busy object.\n"); |
|
|
693 | |
|
|
694 | free_objects = op->next; |
|
|
695 | |
|
|
696 | if (free_objects != NULL) |
|
|
697 | free_objects->prev = NULL; |
|
|
698 | |
|
|
699 | op->count= ++ob_count; |
|
|
700 | op->name=NULL; |
|
|
701 | op->name_pl=NULL; |
|
|
702 | op->title=NULL; |
|
|
703 | op->race=NULL; |
|
|
704 | op->slaying=NULL; |
|
|
705 | op->skill = NULL; |
|
|
706 | op->lore=NULL; |
|
|
707 | op->msg=NULL; |
|
|
708 | op->materialname=NULL; |
|
|
709 | op->next=objects; |
|
|
710 | op->prev=NULL; |
|
|
711 | op->active_next = NULL; |
|
|
712 | op->active_prev = NULL; |
|
|
713 | if(objects!=NULL) |
|
|
714 | objects->prev=op; |
|
|
715 | objects=op; |
|
|
716 | clear_object(op); |
|
|
717 | SET_FLAG(op,FLAG_REMOVED); |
|
|
718 | nroffreeobjects--; |
|
|
719 | return op; |
620 | return neu; |
720 | } |
621 | } |
721 | |
622 | |
722 | /* |
623 | /* |
723 | * If an object with the IS_TURNABLE() flag needs to be turned due |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
724 | * to the closest player being on the other side, this function can |
625 | * to the closest player being on the other side, this function can |
725 | * be called to update the face variable, _and_ how it looks on the map. |
626 | * be called to update the face variable, _and_ how it looks on the map. |
726 | */ |
627 | */ |
727 | |
628 | void |
728 | void update_turn_face(object *op) { |
629 | update_turn_face (object *op) |
|
|
630 | { |
729 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
730 | return; |
632 | return; |
|
|
633 | |
731 | SET_ANIMATION(op, op->direction); |
634 | SET_ANIMATION (op, op->direction); |
732 | update_object(op,UP_OBJ_FACE); |
635 | update_object (op, UP_OBJ_FACE); |
733 | } |
636 | } |
734 | |
637 | |
735 | /* |
638 | /* |
736 | * Updates the speed of an object. If the speed changes from 0 to another |
639 | * Updates the speed of an object. If the speed changes from 0 to another |
737 | * value, or vice versa, then add/remove the object from the active list. |
640 | * value, or vice versa, then add/remove the object from the active list. |
738 | * This function needs to be called whenever the speed of an object changes. |
641 | * This function needs to be called whenever the speed of an object changes. |
739 | */ |
642 | */ |
740 | |
643 | void |
741 | void update_ob_speed(object *op) { |
644 | object::set_speed (float speed) |
742 | extern int arch_init; |
645 | { |
743 | |
646 | if (flag [FLAG_FREED] && speed) |
744 | /* No reason putting the archetypes objects on the speed list, |
647 | { |
745 | * since they never really need to be updated. |
|
|
746 | */ |
|
|
747 | |
|
|
748 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
749 | LOG(llevError,"Object %s is freed but has speed.\n", &op->name); |
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
750 | #ifdef MANY_CORES |
|
|
751 | abort(); |
|
|
752 | #else |
|
|
753 | op->speed = 0; |
649 | speed = 0; |
754 | #endif |
|
|
755 | } |
650 | } |
756 | if (arch_init) { |
|
|
757 | return; |
|
|
758 | } |
|
|
759 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
760 | /* If already on active list, don't do anything */ |
|
|
761 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
762 | return; |
|
|
763 | |
651 | |
764 | /* process_events() expects us to insert the object at the beginning |
652 | this->speed = speed; |
765 | * of the list. */ |
653 | |
766 | op->active_next = active_objects; |
654 | if (has_active_speed ()) |
767 | if (op->active_next!=NULL) |
655 | activate (); |
768 | op->active_next->active_prev = op; |
|
|
769 | active_objects = op; |
|
|
770 | } |
|
|
771 | else { |
656 | else |
772 | /* If not on the active list, nothing needs to be done */ |
657 | deactivate (); |
773 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
774 | return; |
|
|
775 | |
|
|
776 | if (op->active_prev==NULL) { |
|
|
777 | active_objects = op->active_next; |
|
|
778 | if (op->active_next!=NULL) |
|
|
779 | op->active_next->active_prev = NULL; |
|
|
780 | } |
|
|
781 | else { |
|
|
782 | op->active_prev->active_next = op->active_next; |
|
|
783 | if (op->active_next) |
|
|
784 | op->active_next->active_prev = op->active_prev; |
|
|
785 | } |
|
|
786 | op->active_next = NULL; |
|
|
787 | op->active_prev = NULL; |
|
|
788 | } |
|
|
789 | } |
658 | } |
790 | |
659 | |
791 | /* This function removes object 'op' from the list of active |
|
|
792 | * objects. |
|
|
793 | * This should only be used for style maps or other such |
|
|
794 | * reference maps where you don't want an object that isn't |
|
|
795 | * in play chewing up cpu time getting processed. |
|
|
796 | * The reverse of this is to call update_ob_speed, which |
|
|
797 | * will do the right thing based on the speed of the object. |
|
|
798 | */ |
|
|
799 | void remove_from_active_list(object *op) |
|
|
800 | { |
|
|
801 | /* If not on the active list, nothing needs to be done */ |
|
|
802 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
803 | return; |
|
|
804 | |
|
|
805 | if (op->active_prev==NULL) { |
|
|
806 | active_objects = op->active_next; |
|
|
807 | if (op->active_next!=NULL) |
|
|
808 | op->active_next->active_prev = NULL; |
|
|
809 | } |
|
|
810 | else { |
|
|
811 | op->active_prev->active_next = op->active_next; |
|
|
812 | if (op->active_next) |
|
|
813 | op->active_next->active_prev = op->active_prev; |
|
|
814 | } |
|
|
815 | op->active_next = NULL; |
|
|
816 | op->active_prev = NULL; |
|
|
817 | } |
|
|
818 | |
|
|
819 | /* |
660 | /* |
820 | * update_object() updates the array which represents the map. |
661 | * update_object() updates the the map. |
821 | * It takes into account invisible objects (and represent squares covered |
662 | * It takes into account invisible objects (and represent squares covered |
822 | * by invisible objects by whatever is below them (unless it's another |
663 | * by invisible objects by whatever is below them (unless it's another |
823 | * invisible object, etc...) |
664 | * invisible object, etc...) |
824 | * If the object being updated is beneath a player, the look-window |
665 | * If the object being updated is beneath a player, the look-window |
825 | * of that player is updated (this might be a suboptimal way of |
666 | * of that player is updated (this might be a suboptimal way of |
826 | * updating that window, though, since update_object() is called _often_) |
667 | * updating that window, though, since update_object() is called _often_) |
827 | * |
668 | * |
828 | * action is a hint of what the caller believes need to be done. |
669 | * action is a hint of what the caller believes need to be done. |
829 | * For example, if the only thing that has changed is the face (due to |
|
|
830 | * an animation), we don't need to call update_position until that actually |
|
|
831 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
832 | * of walls or living creatures may need us to update the flags now. |
|
|
833 | * current action are: |
670 | * current action are: |
834 | * UP_OBJ_INSERT: op was inserted |
671 | * UP_OBJ_INSERT: op was inserted |
835 | * UP_OBJ_REMOVE: op was removed |
672 | * UP_OBJ_REMOVE: op was removed |
836 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
673 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
837 | * as that is easier than trying to look at what may have changed. |
674 | * as that is easier than trying to look at what may have changed. |
838 | * UP_OBJ_FACE: only the objects face has changed. |
675 | * UP_OBJ_FACE: only the objects face has changed. |
839 | */ |
676 | */ |
840 | |
677 | void |
841 | void update_object(object *op, int action) { |
678 | update_object (object *op, int action) |
842 | int update_now=0, flags; |
679 | { |
843 | MoveType move_on, move_off, move_block, move_slow; |
|
|
844 | |
|
|
845 | if (op == NULL) { |
680 | if (op == NULL) |
|
|
681 | { |
846 | /* this should never happen */ |
682 | /* this should never happen */ |
847 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
848 | return; |
684 | return; |
849 | } |
|
|
850 | |
685 | } |
851 | if(op->env!=NULL) { |
686 | |
|
|
687 | if (op->env) |
|
|
688 | { |
852 | /* Animation is currently handled by client, so nothing |
689 | /* Animation is currently handled by client, so nothing |
853 | * to do in this case. |
690 | * to do in this case. |
854 | */ |
691 | */ |
855 | return; |
692 | return; |
856 | } |
693 | } |
857 | |
694 | |
858 | /* If the map is saving, don't do anything as everything is |
695 | /* If the map is saving, don't do anything as everything is |
859 | * going to get freed anyways. |
696 | * going to get freed anyways. |
860 | */ |
697 | */ |
861 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
862 | |
699 | return; |
|
|
700 | |
863 | /* make sure the object is within map boundaries */ |
701 | /* make sure the object is within map boundaries */ |
864 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
865 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
703 | { |
866 | LOG(llevError,"update_object() called for object out of map!\n"); |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
867 | #ifdef MANY_CORES |
705 | #ifdef MANY_CORES |
868 | abort(); |
706 | abort (); |
869 | #endif |
707 | #endif |
870 | return; |
708 | return; |
871 | } |
|
|
872 | |
709 | } |
873 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
874 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
875 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
876 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
877 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
878 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
879 | |
710 | |
|
|
711 | mapspace &m = op->ms (); |
|
|
712 | |
|
|
713 | if (!(m.flags_ & P_UPTODATE)) |
|
|
714 | /* nop */; |
880 | if (action == UP_OBJ_INSERT) { |
715 | else if (action == UP_OBJ_INSERT) |
|
|
716 | { |
|
|
717 | // this is likely overkill, TODO: revisit (schmorp) |
881 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
882 | update_now=1; |
|
|
883 | |
|
|
884 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
885 | update_now=1; |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
886 | |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
887 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
888 | update_now=1; |
724 | || (m.move_on | op->move_on ) != m.move_on |
889 | |
|
|
890 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
|
|
891 | update_now=1; |
|
|
892 | |
|
|
893 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
894 | if ((move_off | op->move_off) != move_off) update_now=1; |
725 | || (m.move_off | op->move_off ) != m.move_off |
|
|
726 | || (m.move_slow | op->move_slow) != m.move_slow |
895 | /* This isn't perfect, but I don't expect a lot of objects to |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
896 | * to have move_allow right now. |
728 | * to have move_allow right now. |
897 | */ |
729 | */ |
898 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
899 | update_now=1; |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
900 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
732 | m.flags_ = 0; |
901 | } |
733 | } |
902 | /* if the object is being removed, we can't make intelligent |
734 | /* if the object is being removed, we can't make intelligent |
903 | * decisions, because remove_ob can't really pass the object |
735 | * decisions, because remove_ob can't really pass the object |
904 | * that is being removed. |
736 | * that is being removed. |
905 | */ |
737 | */ |
906 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
907 | update_now=1; |
739 | m.flags_ = 0; |
908 | } else if (action == UP_OBJ_FACE) { |
740 | else if (action == UP_OBJ_FACE) |
909 | /* Nothing to do for that case */ |
741 | /* Nothing to do for that case */ ; |
910 | } |
|
|
911 | else { |
742 | else |
912 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
913 | } |
|
|
914 | |
744 | |
915 | if (update_now) { |
|
|
916 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
917 | update_position(op->map, op->x, op->y); |
|
|
918 | } |
|
|
919 | |
|
|
920 | if(op->more!=NULL) |
745 | if (op->more) |
921 | update_object(op->more, action); |
746 | update_object (op->more, action); |
922 | } |
747 | } |
923 | |
748 | |
|
|
749 | object::object () |
|
|
750 | { |
|
|
751 | SET_FLAG (this, FLAG_REMOVED); |
924 | |
752 | |
925 | /* |
753 | expmul = 1.0; |
926 | * free_object() frees everything allocated by an object, removes |
754 | face = blank_face; |
927 | * it from the list of used objects, and puts it on the list of |
|
|
928 | * free objects. The IS_FREED() flag is set in the object. |
|
|
929 | * The object must have been removed by remove_ob() first for |
|
|
930 | * this function to succeed. |
|
|
931 | * |
|
|
932 | * If free_inventory is set, free inventory as well. Else drop items in |
|
|
933 | * inventory to the ground. |
|
|
934 | */ |
|
|
935 | |
|
|
936 | void free_object(object *ob) { |
|
|
937 | free_object2(ob, 0); |
|
|
938 | } |
755 | } |
939 | void free_object2(object *ob, int free_inventory) { |
|
|
940 | object *tmp,*op; |
|
|
941 | |
756 | |
942 | ob->clear (); |
757 | object::~object () |
|
|
758 | { |
|
|
759 | unlink (); |
943 | |
760 | |
944 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
761 | free_key_values (this); |
945 | LOG(llevDebug,"Free object called with non removed object\n"); |
762 | } |
946 | dump_object(ob); |
763 | |
947 | #ifdef MANY_CORES |
764 | static int object_count; |
948 | abort(); |
765 | |
949 | #endif |
766 | void object::link () |
950 | } |
767 | { |
951 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
768 | assert (!index);//D |
952 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
769 | uuid = gen_uuid (); |
953 | remove_friendly_object(ob); |
770 | count = ++object_count; |
954 | } |
771 | |
955 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
772 | refcnt_inc (); |
956 | dump_object(ob); |
773 | objects.insert (this); |
957 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
774 | } |
|
|
775 | |
|
|
776 | void object::unlink () |
|
|
777 | { |
|
|
778 | if (!index) |
958 | return; |
779 | return; |
|
|
780 | |
|
|
781 | objects.erase (this); |
|
|
782 | refcnt_dec (); |
|
|
783 | } |
|
|
784 | |
|
|
785 | void |
|
|
786 | object::activate () |
|
|
787 | { |
|
|
788 | /* If already on active list, don't do anything */ |
|
|
789 | if (active) |
|
|
790 | return; |
|
|
791 | |
|
|
792 | if (has_active_speed ()) |
|
|
793 | actives.insert (this); |
|
|
794 | } |
|
|
795 | |
|
|
796 | void |
|
|
797 | object::activate_recursive () |
|
|
798 | { |
|
|
799 | activate (); |
|
|
800 | |
|
|
801 | for (object *op = inv; op; op = op->below) |
|
|
802 | op->activate_recursive (); |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* This function removes object 'op' from the list of active |
|
|
806 | * objects. |
|
|
807 | * This should only be used for style maps or other such |
|
|
808 | * reference maps where you don't want an object that isn't |
|
|
809 | * in play chewing up cpu time getting processed. |
|
|
810 | * The reverse of this is to call update_ob_speed, which |
|
|
811 | * will do the right thing based on the speed of the object. |
|
|
812 | */ |
|
|
813 | void |
|
|
814 | object::deactivate () |
|
|
815 | { |
|
|
816 | /* If not on the active list, nothing needs to be done */ |
|
|
817 | if (!active) |
|
|
818 | return; |
|
|
819 | |
|
|
820 | actives.erase (this); |
|
|
821 | } |
|
|
822 | |
|
|
823 | void |
|
|
824 | object::deactivate_recursive () |
|
|
825 | { |
|
|
826 | for (object *op = inv; op; op = op->below) |
|
|
827 | op->deactivate_recursive (); |
|
|
828 | |
|
|
829 | deactivate (); |
|
|
830 | } |
|
|
831 | |
|
|
832 | void |
|
|
833 | object::set_flag_inv (int flag, int value) |
|
|
834 | { |
|
|
835 | for (object *op = inv; op; op = op->below) |
959 | } |
836 | { |
960 | if(ob->more!=NULL) { |
837 | op->flag [flag] = value; |
961 | free_object2(ob->more, free_inventory); |
838 | op->set_flag_inv (flag, value); |
962 | ob->more=NULL; |
|
|
963 | } |
839 | } |
964 | if (ob->inv) { |
840 | } |
|
|
841 | |
|
|
842 | /* |
|
|
843 | * Remove and free all objects in the inventory of the given object. |
|
|
844 | * object.c ? |
|
|
845 | */ |
|
|
846 | void |
|
|
847 | object::destroy_inv (bool drop_to_ground) |
|
|
848 | { |
|
|
849 | // need to check first, because the checks below might segfault |
|
|
850 | // as we might be on an invalid mapspace and crossfire code |
|
|
851 | // is too buggy to ensure that the inventory is empty. |
|
|
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
853 | // cf will crash below with off-map x and y |
|
|
854 | if (!inv) |
|
|
855 | return; |
|
|
856 | |
965 | /* Only if the space blocks everything do we not process - |
857 | /* Only if the space blocks everything do we not process - |
966 | * if some form of movemnt is allowed, let objects |
858 | * if some form of movement is allowed, let objects |
967 | * drop on that space. |
859 | * drop on that space. |
968 | */ |
860 | */ |
969 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
861 | if (!drop_to_ground |
970 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
862 | || !map |
|
|
863 | || map->in_memory != MAP_IN_MEMORY |
|
|
864 | || map->nodrop |
|
|
865 | || ms ().move_block == MOVE_ALL) |
|
|
866 | { |
|
|
867 | while (inv) |
971 | { |
868 | { |
972 | op=ob->inv; |
869 | inv->destroy_inv (drop_to_ground); |
973 | while(op!=NULL) { |
870 | inv->destroy (); |
974 | tmp=op->below; |
|
|
975 | remove_ob(op); |
|
|
976 | free_object2(op, free_inventory); |
|
|
977 | op=tmp; |
|
|
978 | } |
|
|
979 | } |
871 | } |
|
|
872 | } |
|
|
873 | else |
980 | else { /* Put objects in inventory onto this space */ |
874 | { /* Put objects in inventory onto this space */ |
981 | op=ob->inv; |
875 | while (inv) |
982 | while(op!=NULL) { |
876 | { |
983 | tmp=op->below; |
877 | object *op = inv; |
984 | remove_ob(op); |
878 | |
985 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
879 | if (op->flag [FLAG_STARTEQUIP] |
986 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
880 | || op->flag [FLAG_NO_DROP] |
987 | free_object(op); |
881 | || op->type == RUNE |
|
|
882 | || op->type == TRAP |
|
|
883 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
884 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
|
|
885 | op->destroy (); |
988 | else { |
886 | else |
989 | op->x=ob->x; |
887 | map->insert (op, x, y); |
990 | op->y=ob->y; |
|
|
991 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
|
|
992 | } |
|
|
993 | op=tmp; |
|
|
994 | } |
|
|
995 | } |
888 | } |
996 | } |
889 | } |
997 | /* Remove object from the active list */ |
|
|
998 | ob->speed = 0; |
|
|
999 | update_ob_speed(ob); |
|
|
1000 | |
|
|
1001 | SET_FLAG(ob, FLAG_FREED); |
|
|
1002 | ob->count = 0; |
|
|
1003 | |
|
|
1004 | /* Remove this object from the list of used objects */ |
|
|
1005 | if(ob->prev==NULL) { |
|
|
1006 | objects=ob->next; |
|
|
1007 | if(objects!=NULL) |
|
|
1008 | objects->prev=NULL; |
|
|
1009 | } |
|
|
1010 | else { |
|
|
1011 | ob->prev->next=ob->next; |
|
|
1012 | if(ob->next!=NULL) |
|
|
1013 | ob->next->prev=ob->prev; |
|
|
1014 | } |
|
|
1015 | |
|
|
1016 | ob->name = 0; |
|
|
1017 | ob->name_pl = 0; |
|
|
1018 | ob->title = 0; |
|
|
1019 | ob->race = 0; |
|
|
1020 | ob->slaying = 0; |
|
|
1021 | ob->skill = 0; |
|
|
1022 | ob->lore = 0; |
|
|
1023 | ob->msg = 0; |
|
|
1024 | ob->materialname = 0; |
|
|
1025 | |
|
|
1026 | free_key_values (ob); |
|
|
1027 | |
|
|
1028 | /* Now link it with the free_objects list: */ |
|
|
1029 | ob->prev=NULL; |
|
|
1030 | ob->next=free_objects; |
|
|
1031 | |
|
|
1032 | if(free_objects!=NULL) |
|
|
1033 | free_objects->prev=ob; |
|
|
1034 | |
|
|
1035 | free_objects=ob; |
|
|
1036 | nroffreeobjects++; |
|
|
1037 | } |
890 | } |
1038 | |
891 | |
1039 | /* |
892 | object *object::create () |
1040 | * count_free() returns the number of objects on the list of free objects. |
|
|
1041 | */ |
|
|
1042 | |
|
|
1043 | int count_free () |
|
|
1044 | { |
893 | { |
1045 | int i=0; |
|
|
1046 | object *tmp=free_objects; |
894 | object *op = new object; |
1047 | while(tmp!=NULL) |
895 | op->link (); |
1048 | tmp=tmp->next, i++; |
|
|
1049 | return i; |
896 | return op; |
1050 | } |
897 | } |
1051 | |
898 | |
1052 | /* |
899 | void |
1053 | * count_used() returns the number of objects on the list of used objects. |
900 | object::do_destroy () |
1054 | */ |
|
|
1055 | |
|
|
1056 | int count_used() |
|
|
1057 | { |
901 | { |
1058 | int i=0; |
902 | attachable::do_destroy (); |
1059 | object *tmp=objects; |
903 | |
1060 | while(tmp!=NULL) |
904 | if (flag [FLAG_IS_LINKED]) |
1061 | tmp=tmp->next, i++; |
905 | remove_button_link (this); |
|
|
906 | |
|
|
907 | if (flag [FLAG_FRIENDLY]) |
|
|
908 | remove_friendly_object (this); |
|
|
909 | |
|
|
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
|
|
912 | |
|
|
913 | destroy_inv (true); |
|
|
914 | |
|
|
915 | deactivate (); |
|
|
916 | unlink (); |
|
|
917 | |
|
|
918 | flag [FLAG_FREED] = 1; |
|
|
919 | |
|
|
920 | // hack to ensure that freed objects still have a valid map |
|
|
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
|
|
937 | x = 1; |
|
|
938 | y = 1; |
|
|
939 | } |
|
|
940 | |
|
|
941 | if (more) |
|
|
942 | { |
|
|
943 | more->destroy (); |
|
|
944 | more = 0; |
|
|
945 | } |
|
|
946 | |
|
|
947 | head = 0; |
|
|
948 | |
|
|
949 | // clear those pointers that likely might cause circular references |
|
|
950 | owner = 0; |
|
|
951 | enemy = 0; |
|
|
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
|
|
954 | } |
|
|
955 | |
|
|
956 | void |
|
|
957 | object::destroy (bool destroy_inventory) |
|
|
958 | { |
|
|
959 | if (destroyed ()) |
1062 | return i; |
960 | return; |
1063 | } |
|
|
1064 | |
961 | |
1065 | /* |
962 | if (destroy_inventory) |
1066 | * count_active() returns the number of objects on the list of active objects. |
963 | destroy_inv (false); |
1067 | */ |
|
|
1068 | |
964 | |
1069 | int count_active() |
965 | attachable::destroy (); |
1070 | { |
|
|
1071 | int i=0; |
|
|
1072 | object *tmp=active_objects; |
|
|
1073 | while(tmp!=NULL) |
|
|
1074 | tmp=tmp->active_next, i++; |
|
|
1075 | return i; |
|
|
1076 | } |
966 | } |
1077 | |
967 | |
1078 | /* |
968 | /* |
1079 | * sub_weight() recursively (outwards) subtracts a number from the |
969 | * sub_weight() recursively (outwards) subtracts a number from the |
1080 | * weight of an object (and what is carried by it's environment(s)). |
970 | * weight of an object (and what is carried by it's environment(s)). |
1081 | */ |
971 | */ |
1082 | |
972 | void |
1083 | void sub_weight (object *op, signed long weight) { |
973 | sub_weight (object *op, signed long weight) |
|
|
974 | { |
1084 | while (op != NULL) { |
975 | while (op != NULL) |
|
|
976 | { |
1085 | if (op->type == CONTAINER) { |
977 | if (op->type == CONTAINER) |
1086 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
978 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1087 | } |
979 | |
1088 | op->carrying-=weight; |
980 | op->carrying -= weight; |
1089 | op = op->env; |
981 | op = op->env; |
1090 | } |
982 | } |
1091 | } |
983 | } |
1092 | |
984 | |
1093 | /* remove_ob(op): |
985 | /* op->remove (): |
1094 | * This function removes the object op from the linked list of objects |
986 | * This function removes the object op from the linked list of objects |
1095 | * which it is currently tied to. When this function is done, the |
987 | * which it is currently tied to. When this function is done, the |
1096 | * object will have no environment. If the object previously had an |
988 | * object will have no environment. If the object previously had an |
1097 | * environment, the x and y coordinates will be updated to |
989 | * environment, the x and y coordinates will be updated to |
1098 | * the previous environment. |
990 | * the previous environment. |
1099 | * Beware: This function is called from the editor as well! |
|
|
1100 | */ |
991 | */ |
1101 | |
992 | void |
1102 | void remove_ob(object *op) { |
993 | object::do_remove () |
|
|
994 | { |
1103 | object *tmp,*last=NULL; |
995 | object *tmp, *last = 0; |
1104 | object *otmp; |
996 | object *otmp; |
1105 | tag_t tag; |
|
|
1106 | int check_walk_off; |
|
|
1107 | mapstruct *m; |
|
|
1108 | sint16 x,y; |
|
|
1109 | |
|
|
1110 | |
997 | |
1111 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
998 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1112 | dump_object(op); |
999 | return; |
1113 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1114 | |
1000 | |
1115 | /* Changed it to always dump core in this case. As has been learned |
|
|
1116 | * in the past, trying to recover from errors almost always |
|
|
1117 | * make things worse, and this is a real error here - something |
|
|
1118 | * that should not happen. |
|
|
1119 | * Yes, if this was a mission critical app, trying to do something |
|
|
1120 | * to recover may make sense, but that is because failure of the app |
|
|
1121 | * may have other disastrous problems. Cf runs out of a script |
|
|
1122 | * so is easily enough restarted without any real problems. |
|
|
1123 | * MSW 2001-07-01 |
|
|
1124 | */ |
|
|
1125 | abort(); |
|
|
1126 | } |
|
|
1127 | if(op->more!=NULL) |
|
|
1128 | remove_ob(op->more); |
|
|
1129 | |
|
|
1130 | SET_FLAG(op, FLAG_REMOVED); |
1001 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1002 | INVOKE_OBJECT (REMOVE, this); |
1131 | |
1003 | |
|
|
1004 | if (more) |
|
|
1005 | more->remove (); |
|
|
1006 | |
1132 | /* |
1007 | /* |
1133 | * In this case, the object to be removed is in someones |
1008 | * In this case, the object to be removed is in someones |
1134 | * inventory. |
1009 | * inventory. |
1135 | */ |
1010 | */ |
1136 | if(op->env!=NULL) { |
1011 | if (env) |
|
|
1012 | { |
1137 | if(op->nrof) |
1013 | if (nrof) |
1138 | sub_weight(op->env, op->weight*op->nrof); |
1014 | sub_weight (env, weight * nrof); |
1139 | else |
1015 | else |
1140 | sub_weight(op->env, op->weight+op->carrying); |
1016 | sub_weight (env, weight + carrying); |
1141 | |
1017 | |
1142 | /* NO_FIX_PLAYER is set when a great many changes are being |
1018 | /* NO_FIX_PLAYER is set when a great many changes are being |
1143 | * made to players inventory. If set, avoiding the call |
1019 | * made to players inventory. If set, avoiding the call |
1144 | * to save cpu time. |
1020 | * to save cpu time. |
1145 | */ |
1021 | */ |
1146 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
1022 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1147 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1023 | otmp->update_stats (); |
1148 | fix_player(otmp); |
|
|
1149 | |
1024 | |
1150 | if(op->above!=NULL) |
1025 | if (above) |
1151 | op->above->below=op->below; |
1026 | above->below = below; |
1152 | else |
1027 | else |
1153 | op->env->inv=op->below; |
1028 | env->inv = below; |
1154 | |
1029 | |
1155 | if(op->below!=NULL) |
1030 | if (below) |
1156 | op->below->above=op->above; |
1031 | below->above = above; |
1157 | |
1032 | |
1158 | /* we set up values so that it could be inserted into |
1033 | /* we set up values so that it could be inserted into |
1159 | * the map, but we don't actually do that - it is up |
1034 | * the map, but we don't actually do that - it is up |
1160 | * to the caller to decide what we want to do. |
1035 | * to the caller to decide what we want to do. |
|
|
1036 | */ |
|
|
1037 | x = env->x, y = env->y; |
|
|
1038 | map = env->map; |
|
|
1039 | above = 0, below = 0; |
|
|
1040 | env = 0; |
|
|
1041 | } |
|
|
1042 | else if (map) |
|
|
1043 | { |
|
|
1044 | if (type == PLAYER) |
|
|
1045 | { |
|
|
1046 | // leaving a spot always closes any open container on the ground |
|
|
1047 | if (container && !container->env) |
|
|
1048 | // this causes spurious floorbox updates, but it ensures |
|
|
1049 | // that the CLOSE event is being sent. |
|
|
1050 | close_container (); |
|
|
1051 | |
|
|
1052 | --map->players; |
|
|
1053 | map->touch (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | map->dirty = true; |
|
|
1057 | mapspace &ms = this->ms (); |
|
|
1058 | |
|
|
1059 | /* link the object above us */ |
|
|
1060 | if (above) |
|
|
1061 | above->below = below; |
|
|
1062 | else |
|
|
1063 | ms.top = below; /* we were top, set new top */ |
|
|
1064 | |
|
|
1065 | /* Relink the object below us, if there is one */ |
|
|
1066 | if (below) |
|
|
1067 | below->above = above; |
|
|
1068 | else |
|
|
1069 | { |
|
|
1070 | /* Nothing below, which means we need to relink map object for this space |
|
|
1071 | * use translated coordinates in case some oddness with map tiling is |
|
|
1072 | * evident |
1161 | */ |
1073 | */ |
1162 | op->x=op->env->x,op->y=op->env->y; |
1074 | if (GET_MAP_OB (map, x, y) != this) |
1163 | op->ox=op->x,op->oy=op->y; |
1075 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1164 | op->map=op->env->map; |
1076 | |
1165 | op->above=NULL,op->below=NULL; |
1077 | ms.bot = above; /* goes on above it. */ |
1166 | op->env=NULL; |
1078 | } |
|
|
1079 | |
|
|
1080 | above = 0; |
|
|
1081 | below = 0; |
|
|
1082 | |
|
|
1083 | if (map->in_memory == MAP_SAVING) |
1167 | return; |
1084 | return; |
1168 | } |
|
|
1169 | |
1085 | |
1170 | /* If we get here, we are removing it from a map */ |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1171 | if (op->map == NULL) return; |
|
|
1172 | |
1087 | |
1173 | x = op->x; |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1174 | y = op->y; |
1089 | { |
1175 | m = get_map_from_coord(op->map, &x, &y); |
1090 | /* No point updating the players look faces if he is the object |
1176 | |
1091 | * being removed. |
1177 | if (!m) { |
|
|
1178 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1179 | op->map->path, op->x, op->y); |
|
|
1180 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1181 | * it seems if we get into this case, something is probablye |
|
|
1182 | * screwed up and should be fixed. |
|
|
1183 | */ |
1092 | */ |
1184 | abort(); |
|
|
1185 | } |
|
|
1186 | if (op->map != m) { |
|
|
1187 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1188 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1189 | } |
|
|
1190 | |
1093 | |
1191 | /* Re did the following section of code - it looks like it had |
1094 | if (tmp->type == PLAYER && tmp != this) |
1192 | * lots of logic for things we no longer care about |
1095 | { |
1193 | */ |
1096 | /* If a container that the player is currently using somehow gets |
1194 | |
1097 | * removed (most likely destroyed), update the player view |
1195 | /* link the object above us */ |
1098 | * appropriately. |
1196 | if (op->above) |
|
|
1197 | op->above->below=op->below; |
|
|
1198 | else |
|
|
1199 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
|
|
1200 | |
|
|
1201 | /* Relink the object below us, if there is one */ |
|
|
1202 | if(op->below) { |
|
|
1203 | op->below->above=op->above; |
|
|
1204 | } else { |
|
|
1205 | /* Nothing below, which means we need to relink map object for this space |
|
|
1206 | * use translated coordinates in case some oddness with map tiling is |
|
|
1207 | * evident |
|
|
1208 | */ |
1099 | */ |
1209 | if(GET_MAP_OB(m,x,y)!=op) { |
1100 | if (tmp->container == this) |
1210 | dump_object(op); |
1101 | { |
1211 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1102 | flag [FLAG_APPLIED] = 0; |
1212 | dump_object(GET_MAP_OB(m,x,y)); |
1103 | tmp->container = 0; |
1213 | LOG(llevError,"%s\n",errmsg); |
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
|
|
1110 | /* See if object moving off should effect something */ |
|
|
1111 | if (check_walk_off |
|
|
1112 | && ((move_type & tmp->move_off) |
|
|
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1114 | { |
|
|
1115 | move_apply (tmp, this, 0); |
|
|
1116 | |
|
|
1117 | if (destroyed ()) |
|
|
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | last = tmp; |
1214 | } |
1122 | } |
1215 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1216 | } |
|
|
1217 | op->above=NULL; |
|
|
1218 | op->below=NULL; |
|
|
1219 | |
1123 | |
1220 | if (op->map->in_memory == MAP_SAVING) |
|
|
1221 | return; |
|
|
1222 | |
|
|
1223 | tag = op->count; |
|
|
1224 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1225 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1226 | /* No point updating the players look faces if he is the object |
|
|
1227 | * being removed. |
|
|
1228 | */ |
|
|
1229 | |
|
|
1230 | if(tmp->type==PLAYER && tmp!=op) { |
|
|
1231 | /* If a container that the player is currently using somehow gets |
|
|
1232 | * removed (most likely destroyed), update the player view |
|
|
1233 | * appropriately. |
|
|
1234 | */ |
|
|
1235 | if (tmp->container==op) { |
|
|
1236 | CLEAR_FLAG(op, FLAG_APPLIED); |
|
|
1237 | tmp->container=NULL; |
|
|
1238 | } |
|
|
1239 | tmp->contr->socket.update_look=1; |
|
|
1240 | } |
|
|
1241 | /* See if player moving off should effect something */ |
|
|
1242 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
|
|
1243 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
|
|
1244 | |
|
|
1245 | move_apply(tmp, op, NULL); |
|
|
1246 | if (was_destroyed (op, tag)) { |
|
|
1247 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
|
|
1248 | "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1249 | } |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1253 | |
|
|
1254 | if(tmp->above == tmp) |
|
|
1255 | tmp->above = NULL; |
|
|
1256 | last=tmp; |
|
|
1257 | } |
|
|
1258 | /* last == NULL of there are no objects on this space */ |
1124 | /* last == NULL if there are no objects on this space */ |
1259 | if (last==NULL) { |
1125 | //TODO: this makes little sense, why only update the topmost object? |
1260 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1126 | if (!last) |
1261 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1127 | map->at (x, y).flags_ = 0; |
1262 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1263 | * be correct anyways. |
|
|
1264 | */ |
|
|
1265 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1266 | update_position(op->map, op->x, op->y); |
|
|
1267 | } |
|
|
1268 | else |
1128 | else |
1269 | update_object(last, UP_OBJ_REMOVE); |
1129 | update_object (last, UP_OBJ_REMOVE); |
1270 | |
1130 | |
1271 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1131 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1272 | update_all_los(op->map, op->x, op->y); |
1132 | update_all_los (map, x, y); |
1273 | |
1133 | } |
1274 | } |
1134 | } |
1275 | |
1135 | |
1276 | /* |
1136 | /* |
1277 | * merge_ob(op,top): |
1137 | * merge_ob(op,top): |
1278 | * |
1138 | * |
1279 | * This function goes through all objects below and including top, and |
1139 | * This function goes through all objects below and including top, and |
1280 | * merges op to the first matching object. |
1140 | * merges op to the first matching object. |
1281 | * If top is NULL, it is calculated. |
1141 | * If top is NULL, it is calculated. |
1282 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1142 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1283 | */ |
1143 | */ |
1284 | |
1144 | object * |
1285 | object *merge_ob(object *op, object *top) { |
1145 | merge_ob (object *op, object *top) |
|
|
1146 | { |
1286 | if(!op->nrof) |
1147 | if (!op->nrof) |
1287 | return 0; |
1148 | return 0; |
1288 | if(top==NULL) |
1149 | |
|
|
1150 | if (top) |
1289 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1151 | for (top = op; top && top->above; top = top->above) |
|
|
1152 | ; |
|
|
1153 | |
1290 | for(;top!=NULL;top=top->below) { |
1154 | for (; top; top = top->below) |
|
|
1155 | { |
1291 | if(top==op) |
1156 | if (top == op) |
1292 | continue; |
1157 | continue; |
1293 | if (CAN_MERGE(op,top)) |
1158 | |
1294 | { |
1159 | if (object::can_merge (op, top)) |
|
|
1160 | { |
1295 | top->nrof+=op->nrof; |
1161 | top->nrof += op->nrof; |
|
|
1162 | |
1296 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1163 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1297 | op->weight = 0; /* Don't want any adjustements now */ |
1164 | op->weight = 0; /* Don't want any adjustements now */ |
1298 | remove_ob(op); |
1165 | op->destroy (); |
1299 | free_object(op); |
|
|
1300 | return top; |
1166 | return top; |
1301 | } |
1167 | } |
1302 | } |
1168 | } |
|
|
1169 | |
1303 | return NULL; |
1170 | return 0; |
1304 | } |
1171 | } |
1305 | |
1172 | |
|
|
1173 | void |
|
|
1174 | object::expand_tail () |
|
|
1175 | { |
|
|
1176 | if (more) |
|
|
1177 | return; |
|
|
1178 | |
|
|
1179 | object *prev = this; |
|
|
1180 | |
|
|
1181 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1182 | { |
|
|
1183 | object *op = arch_to_object (at); |
|
|
1184 | |
|
|
1185 | op->name = name; |
|
|
1186 | op->name_pl = name_pl; |
|
|
1187 | op->title = title; |
|
|
1188 | |
|
|
1189 | op->head = this; |
|
|
1190 | prev->more = op; |
|
|
1191 | |
|
|
1192 | prev = op; |
|
|
1193 | } |
|
|
1194 | } |
|
|
1195 | |
1306 | /* |
1196 | /* |
1307 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1197 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1308 | * job preparing multi-part monsters |
1198 | * job preparing multi-part monsters. |
1309 | */ |
1199 | */ |
|
|
1200 | object * |
1310 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1201 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1311 | object* tmp; |
1202 | { |
1312 | if (op->head) |
1203 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1313 | op=op->head; |
1204 | { |
1314 | for (tmp=op;tmp;tmp=tmp->more){ |
|
|
1315 | tmp->x=x+tmp->arch->clone.x; |
1205 | tmp->x = x + tmp->arch->x; |
1316 | tmp->y=y+tmp->arch->clone.y; |
1206 | tmp->y = y + tmp->arch->y; |
1317 | } |
1207 | } |
|
|
1208 | |
1318 | return insert_ob_in_map (op, m, originator, flag); |
1209 | return insert_ob_in_map (op, m, originator, flag); |
1319 | } |
1210 | } |
1320 | |
1211 | |
1321 | /* |
1212 | /* |
1322 | * insert_ob_in_map (op, map, originator, flag): |
1213 | * insert_ob_in_map (op, map, originator, flag): |
1323 | * This function inserts the object in the two-way linked list |
1214 | * This function inserts the object in the two-way linked list |
… | |
… | |
1336 | * Return value: |
1227 | * Return value: |
1337 | * new object if 'op' was merged with other object |
1228 | * new object if 'op' was merged with other object |
1338 | * NULL if 'op' was destroyed |
1229 | * NULL if 'op' was destroyed |
1339 | * just 'op' otherwise |
1230 | * just 'op' otherwise |
1340 | */ |
1231 | */ |
1341 | |
1232 | object * |
1342 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1233 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1343 | { |
1234 | { |
|
|
1235 | assert (!op->flag [FLAG_FREED]); |
|
|
1236 | |
1344 | object *tmp, *top, *floor=NULL; |
1237 | object *top, *floor = NULL; |
1345 | sint16 x,y; |
|
|
1346 | |
1238 | |
1347 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1239 | op->remove (); |
1348 | LOG (llevError, "Trying to insert freed object!\n"); |
1240 | |
1349 | return NULL; |
1241 | #if 0 |
1350 | } |
1242 | if (!m->active != !op->active) |
1351 | if(m==NULL) { |
1243 | if (m->active) |
1352 | dump_object(op); |
1244 | op->activate_recursive (); |
1353 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
1245 | else |
1354 | return op; |
1246 | op->deactivate_recursive (); |
1355 | } |
1247 | #endif |
|
|
1248 | |
1356 | if(out_of_map(m,op->x,op->y)) { |
1249 | if (out_of_map (m, op->x, op->y)) |
1357 | dump_object(op); |
1250 | { |
1358 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
1251 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1359 | #ifdef MANY_CORES |
1252 | #ifdef MANY_CORES |
1360 | /* Better to catch this here, as otherwise the next use of this object |
1253 | /* Better to catch this here, as otherwise the next use of this object |
1361 | * is likely to cause a crash. Better to find out where it is getting |
1254 | * is likely to cause a crash. Better to find out where it is getting |
1362 | * improperly inserted. |
1255 | * improperly inserted. |
1363 | */ |
1256 | */ |
1364 | abort(); |
1257 | abort (); |
1365 | #endif |
1258 | #endif |
1366 | return op; |
1259 | return op; |
1367 | } |
1260 | } |
1368 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1261 | |
1369 | dump_object(op); |
1262 | if (object *more = op->more) |
1370 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
1371 | return op; |
1264 | return 0; |
1372 | } |
|
|
1373 | if(op->more!=NULL) { |
|
|
1374 | /* The part may be on a different map. */ |
|
|
1375 | |
1265 | |
1376 | object *more = op->more; |
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
1377 | |
1267 | |
1378 | /* We really need the caller to normalize coordinates - if |
1268 | /* Ideally, the caller figures this out. However, it complicates a lot |
1379 | * we set the map, that doesn't work if the location is within |
1269 | * of areas of callers (eg, anything that uses find_free_spot would now |
1380 | * a map and this is straddling an edge. So only if coordinate |
1270 | * need extra work |
1381 | * is clear wrong do we normalize it. |
1271 | */ |
|
|
1272 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1273 | return 0; |
|
|
1274 | |
|
|
1275 | op->map = m; |
|
|
1276 | mapspace &ms = op->ms (); |
|
|
1277 | |
|
|
1278 | /* this has to be done after we translate the coordinates. |
|
|
1279 | */ |
|
|
1280 | if (op->nrof && !(flag & INS_NO_MERGE)) |
|
|
1281 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1282 | if (object::can_merge (op, tmp)) |
1382 | */ |
1283 | { |
1383 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
1284 | op->nrof += tmp->nrof; |
1384 | /* Debugging information so you can see the last coordinates this object had */ |
1285 | tmp->destroy (); |
1385 | more->ox = more->x; |
|
|
1386 | more->oy = more->y; |
|
|
1387 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1388 | } else if (!more->map) { |
|
|
1389 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1390 | * more->map should always point to the parent. |
|
|
1391 | */ |
|
|
1392 | more->map = m; |
|
|
1393 | } |
1286 | } |
1394 | |
1287 | |
1395 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
1288 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1396 | if ( ! op->head) |
1289 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1397 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1290 | |
1398 | return NULL; |
1291 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
|
|
1292 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
|
|
1293 | |
|
|
1294 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1295 | { |
|
|
1296 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
|
|
1297 | { |
|
|
1298 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
|
|
1299 | abort (); |
1399 | } |
1300 | } |
|
|
1301 | |
|
|
1302 | op->above = originator; |
|
|
1303 | op->below = originator->below; |
|
|
1304 | |
|
|
1305 | if (op->below) |
|
|
1306 | op->below->above = op; |
|
|
1307 | else |
|
|
1308 | ms.bot = op; |
|
|
1309 | |
|
|
1310 | /* since *below* originator, no need to update top */ |
|
|
1311 | originator->below = op; |
|
|
1312 | } |
|
|
1313 | else |
1400 | } |
1314 | { |
1401 | CLEAR_FLAG(op,FLAG_REMOVED); |
1315 | top = ms.bot; |
1402 | |
1316 | |
1403 | /* Debugging information so you can see the last coordinates this object had */ |
1317 | /* If there are other objects, then */ |
1404 | op->ox=op->x; |
1318 | if ((!(flag & INS_MAP_LOAD)) && top) |
1405 | op->oy=op->y; |
1319 | { |
|
|
1320 | object *last = 0; |
1406 | |
1321 | |
1407 | /* Ideally, the caller figures this out. However, it complicates a lot |
1322 | /* |
1408 | * of areas of callers (eg, anything that uses find_free_spot would now |
1323 | * If there are multiple objects on this space, we do some trickier handling. |
1409 | * need extra work |
1324 | * We've already dealt with merging if appropriate. |
1410 | */ |
1325 | * Generally, we want to put the new object on top. But if |
1411 | op->map=get_map_from_coord(m, &op->x, &op->y); |
1326 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1412 | x = op->x; |
1327 | * floor, we want to insert above that and no further. |
1413 | y = op->y; |
1328 | * Also, if there are spell objects on this space, we stop processing |
|
|
1329 | * once we get to them. This reduces the need to traverse over all of |
|
|
1330 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1331 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1332 | * that flying non pickable objects are spell objects. |
|
|
1333 | */ |
|
|
1334 | for (top = ms.bot; top; top = top->above) |
|
|
1335 | { |
|
|
1336 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1337 | floor = top; |
1414 | |
1338 | |
1415 | /* this has to be done after we translate the coordinates. |
1339 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1416 | */ |
1340 | { |
1417 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1341 | /* We insert above top, so we want this object below this */ |
1418 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1342 | top = top->below; |
1419 | if (CAN_MERGE(op,tmp)) { |
1343 | break; |
1420 | op->nrof+=tmp->nrof; |
1344 | } |
1421 | remove_ob(tmp); |
1345 | |
1422 | free_object(tmp); |
1346 | last = top; |
1423 | } |
1347 | } |
1424 | } |
|
|
1425 | |
1348 | |
1426 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1349 | /* Don't want top to be NULL, so set it to the last valid object */ |
1427 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1350 | top = last; |
1428 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
|
|
1429 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
|
|
1430 | |
1351 | |
1431 | if (flag & INS_BELOW_ORIGINATOR) { |
1352 | /* We let update_position deal with figuring out what the space |
1432 | if (originator->map != op->map || originator->x != op->x || |
1353 | * looks like instead of lots of conditions here. |
1433 | originator->y != op->y) { |
1354 | * makes things faster, and effectively the same result. |
1434 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1355 | */ |
1435 | abort(); |
1356 | |
|
|
1357 | /* Have object 'fall below' other objects that block view. |
|
|
1358 | * Unless those objects are exits. |
|
|
1359 | * If INS_ON_TOP is used, don't do this processing |
|
|
1360 | * Need to find the object that in fact blocks view, otherwise |
|
|
1361 | * stacking is a bit odd. |
|
|
1362 | */ |
|
|
1363 | if (!(flag & INS_ON_TOP) |
|
|
1364 | && ms.flags () & P_BLOCKSVIEW |
|
|
1365 | && (op->face && !faces [op->face].visibility)) |
|
|
1366 | { |
|
|
1367 | for (last = top; last != floor; last = last->below) |
|
|
1368 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1369 | break; |
|
|
1370 | |
|
|
1371 | /* Check to see if we found the object that blocks view, |
|
|
1372 | * and make sure we have a below pointer for it so that |
|
|
1373 | * we can get inserted below this one, which requires we |
|
|
1374 | * set top to the object below us. |
|
|
1375 | */ |
|
|
1376 | if (last && last->below && last != floor) |
|
|
1377 | top = last->below; |
|
|
1378 | } |
|
|
1379 | } /* If objects on this space */ |
|
|
1380 | |
|
|
1381 | if (flag & INS_MAP_LOAD) |
|
|
1382 | top = ms.top; |
|
|
1383 | |
|
|
1384 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1385 | top = floor; |
|
|
1386 | |
|
|
1387 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1388 | */ |
|
|
1389 | |
|
|
1390 | /* First object on this space */ |
|
|
1391 | if (!top) |
|
|
1392 | { |
|
|
1393 | op->above = ms.bot; |
|
|
1394 | |
|
|
1395 | if (op->above) |
|
|
1396 | op->above->below = op; |
|
|
1397 | |
|
|
1398 | op->below = 0; |
|
|
1399 | ms.bot = op; |
1436 | } |
1400 | } |
1437 | op->above = originator; |
|
|
1438 | op->below = originator->below; |
|
|
1439 | if (op->below) op->below->above = op; |
|
|
1440 | else SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1441 | /* since *below* originator, no need to update top */ |
|
|
1442 | originator->below = op; |
|
|
1443 | } else { |
1401 | else |
1444 | /* If there are other objects, then */ |
|
|
1445 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
|
|
1446 | object *last=NULL; |
|
|
1447 | /* |
|
|
1448 | * If there are multiple objects on this space, we do some trickier handling. |
|
|
1449 | * We've already dealt with merging if appropriate. |
|
|
1450 | * Generally, we want to put the new object on top. But if |
|
|
1451 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
|
|
1452 | * floor, we want to insert above that and no further. |
|
|
1453 | * Also, if there are spell objects on this space, we stop processing |
|
|
1454 | * once we get to them. This reduces the need to traverse over all of |
|
|
1455 | * them when adding another one - this saves quite a bit of cpu time |
|
|
1456 | * when lots of spells are cast in one area. Currently, it is presumed |
|
|
1457 | * that flying non pickable objects are spell objects. |
|
|
1458 | */ |
|
|
1459 | |
|
|
1460 | while (top != NULL) { |
|
|
1461 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1462 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1463 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1464 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1465 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1466 | { |
|
|
1467 | /* We insert above top, so we want this object below this */ |
|
|
1468 | top=top->below; |
|
|
1469 | break; |
|
|
1470 | } |
|
|
1471 | last = top; |
|
|
1472 | top = top->above; |
|
|
1473 | } |
|
|
1474 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1475 | top = last; |
|
|
1476 | |
|
|
1477 | /* We let update_position deal with figuring out what the space |
|
|
1478 | * looks like instead of lots of conditions here. |
|
|
1479 | * makes things faster, and effectively the same result. |
|
|
1480 | */ |
|
|
1481 | |
|
|
1482 | /* Have object 'fall below' other objects that block view. |
|
|
1483 | * Unless those objects are exits, type 66 |
|
|
1484 | * If INS_ON_TOP is used, don't do this processing |
|
|
1485 | * Need to find the object that in fact blocks view, otherwise |
|
|
1486 | * stacking is a bit odd. |
|
|
1487 | */ |
|
|
1488 | if (!(flag & INS_ON_TOP) && |
|
|
1489 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
|
|
1490 | (op->face && !op->face->visibility)) { |
|
|
1491 | for (last=top; last != floor; last=last->below) |
|
|
1492 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
|
|
1493 | /* Check to see if we found the object that blocks view, |
|
|
1494 | * and make sure we have a below pointer for it so that |
|
|
1495 | * we can get inserted below this one, which requires we |
|
|
1496 | * set top to the object below us. |
|
|
1497 | */ |
|
|
1498 | if (last && last->below && last != floor) top=last->below; |
|
|
1499 | } |
|
|
1500 | } /* If objects on this space */ |
|
|
1501 | if (flag & INS_MAP_LOAD) |
|
|
1502 | top = GET_MAP_TOP(op->map,op->x,op->y); |
|
|
1503 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
|
|
1504 | |
|
|
1505 | /* Top is the object that our object (op) is going to get inserted above. |
|
|
1506 | */ |
|
|
1507 | |
|
|
1508 | /* First object on this space */ |
|
|
1509 | if (!top) { |
|
|
1510 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
|
|
1511 | if (op->above) op->above->below = op; |
|
|
1512 | op->below = NULL; |
|
|
1513 | SET_MAP_OB(op->map, op->x, op->y, op); |
|
|
1514 | } else { /* get inserted into the stack above top */ |
1402 | { /* get inserted into the stack above top */ |
1515 | op->above = top->above; |
1403 | op->above = top->above; |
|
|
1404 | |
|
|
1405 | if (op->above) |
1516 | if (op->above) op->above->below = op; |
1406 | op->above->below = op; |
|
|
1407 | |
1517 | op->below = top; |
1408 | op->below = top; |
1518 | top->above = op; |
1409 | top->above = op; |
1519 | } |
1410 | } |
|
|
1411 | |
1520 | if (op->above==NULL) |
1412 | if (!op->above) |
1521 | SET_MAP_TOP(op->map,op->x, op->y, op); |
1413 | ms.top = op; |
1522 | } /* else not INS_BELOW_ORIGINATOR */ |
1414 | } /* else not INS_BELOW_ORIGINATOR */ |
1523 | |
1415 | |
1524 | if(op->type==PLAYER) |
1416 | if (op->type == PLAYER) |
|
|
1417 | { |
1525 | op->contr->do_los=1; |
1418 | op->contr->do_los = 1; |
|
|
1419 | ++op->map->players; |
|
|
1420 | op->map->touch (); |
|
|
1421 | } |
1526 | |
1422 | |
|
|
1423 | op->map->dirty = true; |
|
|
1424 | |
1527 | /* If we have a floor, we know the player, if any, will be above |
1425 | /* If we have a floor, we know the player, if any, will be above |
1528 | * it, so save a few ticks and start from there. |
1426 | * it, so save a few ticks and start from there. |
1529 | */ |
1427 | */ |
1530 | if (!(flag & INS_MAP_LOAD)) |
1428 | if (!(flag & INS_MAP_LOAD)) |
1531 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
1429 | if (object *pl = ms.player ()) |
1532 | if (tmp->type == PLAYER) |
1430 | if (pl->contr->ns) |
1533 | tmp->contr->socket.update_look=1; |
1431 | pl->contr->ns->floorbox_update (); |
1534 | } |
|
|
1535 | |
1432 | |
1536 | /* If this object glows, it may affect lighting conditions that are |
1433 | /* If this object glows, it may affect lighting conditions that are |
1537 | * visible to others on this map. But update_all_los is really |
1434 | * visible to others on this map. But update_all_los is really |
1538 | * an inefficient way to do this, as it means los for all players |
1435 | * an inefficient way to do this, as it means los for all players |
1539 | * on the map will get recalculated. The players could very well |
1436 | * on the map will get recalculated. The players could very well |
1540 | * be far away from this change and not affected in any way - |
1437 | * be far away from this change and not affected in any way - |
1541 | * this should get redone to only look for players within range, |
1438 | * this should get redone to only look for players within range, |
1542 | * or just updating the P_NEED_UPDATE for spaces within this area |
1439 | * or just updating the P_UPTODATE for spaces within this area |
1543 | * of effect may be sufficient. |
1440 | * of effect may be sufficient. |
1544 | */ |
1441 | */ |
1545 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1442 | if (op->map->darkness && (op->glow_radius != 0)) |
1546 | update_all_los(op->map, op->x, op->y); |
1443 | update_all_los (op->map, op->x, op->y); |
1547 | |
1444 | |
1548 | |
|
|
1549 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1445 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1550 | update_object(op,UP_OBJ_INSERT); |
1446 | update_object (op, UP_OBJ_INSERT); |
1551 | |
1447 | |
|
|
1448 | INVOKE_OBJECT (INSERT, op); |
1552 | |
1449 | |
1553 | /* Don't know if moving this to the end will break anything. However, |
1450 | /* Don't know if moving this to the end will break anything. However, |
1554 | * we want to have update_look set above before calling this. |
1451 | * we want to have floorbox_update called before calling this. |
1555 | * |
1452 | * |
1556 | * check_move_on() must be after this because code called from |
1453 | * check_move_on() must be after this because code called from |
1557 | * check_move_on() depends on correct map flags (so functions like |
1454 | * check_move_on() depends on correct map flags (so functions like |
1558 | * blocked() and wall() work properly), and these flags are updated by |
1455 | * blocked() and wall() work properly), and these flags are updated by |
1559 | * update_object(). |
1456 | * update_object(). |
1560 | */ |
1457 | */ |
1561 | |
1458 | |
1562 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1459 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1563 | |
|
|
1564 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1460 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
|
|
1461 | { |
1565 | if (check_move_on(op, originator)) |
1462 | if (check_move_on (op, originator)) |
1566 | return NULL; |
1463 | return 0; |
1567 | |
1464 | |
1568 | /* If we are a multi part object, lets work our way through the check |
1465 | /* If we are a multi part object, lets work our way through the check |
1569 | * walk on's. |
1466 | * walk on's. |
1570 | */ |
1467 | */ |
1571 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1468 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1572 | if (check_move_on (tmp, originator)) |
1469 | if (check_move_on (tmp, originator)) |
1573 | return NULL; |
1470 | return 0; |
1574 | } |
1471 | } |
|
|
1472 | |
1575 | return op; |
1473 | return op; |
1576 | } |
1474 | } |
1577 | |
1475 | |
1578 | /* this function inserts an object in the map, but if it |
1476 | /* this function inserts an object in the map, but if it |
1579 | * finds an object of its own type, it'll remove that one first. |
1477 | * finds an object of its own type, it'll remove that one first. |
1580 | * op is the object to insert it under: supplies x and the map. |
1478 | * op is the object to insert it under: supplies x and the map. |
1581 | */ |
1479 | */ |
|
|
1480 | void |
1582 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1583 | object *tmp; |
1482 | { |
1584 | object *tmp1; |
1483 | object *tmp, *tmp1; |
1585 | |
1484 | |
1586 | /* first search for itself and remove any old instances */ |
1485 | /* first search for itself and remove any old instances */ |
1587 | |
1486 | |
1588 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1589 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1590 | remove_ob(tmp); |
1489 | tmp->destroy (); |
1591 | free_object(tmp); |
|
|
1592 | } |
|
|
1593 | } |
|
|
1594 | |
1490 | |
1595 | tmp1=arch_to_object(find_archetype(arch_string)); |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1596 | |
1492 | |
1597 | |
1493 | tmp1->x = op->x; |
1598 | tmp1->x = op->x; tmp1->y = op->y; |
1494 | tmp1->y = op->y; |
1599 | insert_ob_in_map(tmp1,op->map,op,0); |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
1600 | } |
1496 | } |
|
|
1497 | |
|
|
1498 | object * |
|
|
1499 | object::insert_at (object *where, object *originator, int flags) |
|
|
1500 | { |
|
|
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1502 | } |
1601 | |
1503 | |
1602 | /* |
1504 | /* |
1603 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1604 | * is returned contains nr objects, and the remaining parts contains |
1506 | * is returned contains nr objects, and the remaining parts contains |
1605 | * the rest (or is removed and freed if that number is 0). |
1507 | * the rest (or is removed and freed if that number is 0). |
1606 | * On failure, NULL is returned, and the reason put into the |
1508 | * On failure, NULL is returned, and the reason put into the |
1607 | * global static errmsg array. |
1509 | * global static errmsg array. |
1608 | */ |
1510 | */ |
1609 | |
1511 | object * |
1610 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1512 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1513 | { |
1611 | object *newob; |
1514 | object *newob; |
1612 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1613 | |
1516 | |
1614 | if(orig_ob->nrof<nr) { |
1517 | if (orig_ob->nrof < nr) |
1615 | sprintf(errmsg,"There are only %d %ss.", |
1518 | { |
1616 | orig_ob->nrof?orig_ob->nrof:1, &orig_ob->name); |
1519 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1617 | return NULL; |
1520 | return NULL; |
1618 | } |
1521 | } |
|
|
1522 | |
1619 | newob = object_create_clone(orig_ob); |
1523 | newob = object_create_clone (orig_ob); |
|
|
1524 | |
1620 | if((orig_ob->nrof-=nr)<1) { |
1525 | if ((orig_ob->nrof -= nr) < 1) |
1621 | if ( ! is_removed) |
1526 | orig_ob->destroy (1); |
1622 | remove_ob(orig_ob); |
|
|
1623 | free_object2(orig_ob, 1); |
|
|
1624 | } |
|
|
1625 | else if ( ! is_removed) { |
1527 | else if (!is_removed) |
|
|
1528 | { |
1626 | if(orig_ob->env!=NULL) |
1529 | if (orig_ob->env != NULL) |
1627 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1530 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1628 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1531 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1532 | { |
1629 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1533 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1630 | LOG(llevDebug, |
|
|
1631 | "Error, Tried to split object whose map is not in memory.\n"); |
1534 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1632 | return NULL; |
1535 | return NULL; |
1633 | } |
1536 | } |
1634 | } |
1537 | } |
|
|
1538 | |
1635 | newob->nrof=nr; |
1539 | newob->nrof = nr; |
1636 | |
1540 | |
1637 | return newob; |
1541 | return newob; |
1638 | } |
1542 | } |
1639 | |
1543 | |
1640 | /* |
1544 | /* |
1641 | * decrease_ob_nr(object, number) decreases a specified number from |
1545 | * decrease_ob_nr(object, number) decreases a specified number from |
1642 | * the amount of an object. If the amount reaches 0, the object |
1546 | * the amount of an object. If the amount reaches 0, the object |
1643 | * is subsequently removed and freed. |
1547 | * is subsequently removed and freed. |
1644 | * |
1548 | * |
1645 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1646 | */ |
1550 | */ |
1647 | |
1551 | object * |
1648 | object *decrease_ob_nr (object *op, uint32 i) |
1552 | decrease_ob_nr (object *op, uint32 i) |
1649 | { |
1553 | { |
1650 | object *tmp; |
1554 | object *tmp; |
1651 | player *pl; |
|
|
1652 | |
1555 | |
1653 | if (i == 0) /* objects with op->nrof require this check */ |
1556 | if (i == 0) /* objects with op->nrof require this check */ |
1654 | return op; |
1557 | return op; |
1655 | |
1558 | |
1656 | if (i > op->nrof) |
1559 | if (i > op->nrof) |
1657 | i = op->nrof; |
1560 | i = op->nrof; |
1658 | |
1561 | |
1659 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1563 | op->nrof -= i; |
|
|
1564 | else if (op->env) |
|
|
1565 | { |
|
|
1566 | /* is this object in the players inventory, or sub container |
|
|
1567 | * therein? |
|
|
1568 | */ |
|
|
1569 | tmp = op->in_player (); |
|
|
1570 | /* nope. Is this a container the player has opened? |
|
|
1571 | * If so, set tmp to that player. |
|
|
1572 | * IMO, searching through all the players will mostly |
|
|
1573 | * likely be quicker than following op->env to the map, |
|
|
1574 | * and then searching the map for a player. |
|
|
1575 | */ |
|
|
1576 | if (!tmp) |
|
|
1577 | for_all_players (pl) |
|
|
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
|
|
1581 | break; |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (i < op->nrof) |
|
|
1585 | { |
|
|
1586 | sub_weight (op->env, op->weight * i); |
|
|
1587 | op->nrof -= i; |
|
|
1588 | if (tmp) |
|
|
1589 | esrv_send_item (tmp, op); |
|
|
1590 | } |
|
|
1591 | else |
|
|
1592 | { |
|
|
1593 | op->remove (); |
|
|
1594 | op->nrof = 0; |
|
|
1595 | if (tmp) |
|
|
1596 | esrv_del_item (tmp->contr, op->count); |
|
|
1597 | } |
1660 | { |
1598 | } |
|
|
1599 | else |
|
|
1600 | { |
|
|
1601 | object *above = op->above; |
|
|
1602 | |
|
|
1603 | if (i < op->nrof) |
1661 | op->nrof -= i; |
1604 | op->nrof -= i; |
1662 | } |
1605 | else |
1663 | else if (op->env != NULL) |
|
|
1664 | { |
|
|
1665 | /* is this object in the players inventory, or sub container |
|
|
1666 | * therein? |
|
|
1667 | */ |
1606 | { |
1668 | tmp = is_player_inv (op->env); |
1607 | op->remove (); |
1669 | /* nope. Is this a container the player has opened? |
1608 | op->nrof = 0; |
1670 | * If so, set tmp to that player. |
|
|
1671 | * IMO, searching through all the players will mostly |
|
|
1672 | * likely be quicker than following op->env to the map, |
|
|
1673 | * and then searching the map for a player. |
|
|
1674 | */ |
|
|
1675 | if (!tmp) { |
|
|
1676 | for (pl=first_player; pl; pl=pl->next) |
|
|
1677 | if (pl->ob->container == op->env) break; |
|
|
1678 | if (pl) tmp=pl->ob; |
|
|
1679 | else tmp=NULL; |
|
|
1680 | } |
1609 | } |
1681 | |
1610 | |
1682 | if (i < op->nrof) { |
|
|
1683 | sub_weight (op->env, op->weight * i); |
|
|
1684 | op->nrof -= i; |
|
|
1685 | if (tmp) { |
|
|
1686 | esrv_send_item(tmp, op); |
|
|
1687 | } |
|
|
1688 | } else { |
|
|
1689 | remove_ob (op); |
|
|
1690 | op->nrof = 0; |
|
|
1691 | if (tmp) { |
|
|
1692 | esrv_del_item(tmp->contr, op->count); |
|
|
1693 | } |
|
|
1694 | } |
|
|
1695 | } |
|
|
1696 | else |
|
|
1697 | { |
|
|
1698 | object *above = op->above; |
|
|
1699 | |
|
|
1700 | if (i < op->nrof) { |
|
|
1701 | op->nrof -= i; |
|
|
1702 | } else { |
|
|
1703 | remove_ob (op); |
|
|
1704 | op->nrof = 0; |
|
|
1705 | } |
|
|
1706 | /* Since we just removed op, op->above is null */ |
1611 | /* Since we just removed op, op->above is null */ |
1707 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1612 | for (tmp = above; tmp; tmp = tmp->above) |
1708 | if (tmp->type == PLAYER) { |
1613 | if (tmp->type == PLAYER) |
|
|
1614 | { |
1709 | if (op->nrof) |
1615 | if (op->nrof) |
1710 | esrv_send_item(tmp, op); |
1616 | esrv_send_item (tmp, op); |
1711 | else |
1617 | else |
1712 | esrv_del_item(tmp->contr, op->count); |
1618 | esrv_del_item (tmp->contr, op->count); |
1713 | } |
1619 | } |
1714 | } |
1620 | } |
1715 | |
1621 | |
1716 | if (op->nrof) { |
1622 | if (op->nrof) |
1717 | return op; |
1623 | return op; |
1718 | } else { |
1624 | else |
1719 | free_object (op); |
1625 | { |
|
|
1626 | op->destroy (); |
1720 | return NULL; |
1627 | return 0; |
1721 | } |
1628 | } |
1722 | } |
1629 | } |
1723 | |
1630 | |
1724 | /* |
1631 | /* |
1725 | * add_weight(object, weight) adds the specified weight to an object, |
1632 | * add_weight(object, weight) adds the specified weight to an object, |
1726 | * and also updates how much the environment(s) is/are carrying. |
1633 | * and also updates how much the environment(s) is/are carrying. |
1727 | */ |
1634 | */ |
1728 | |
1635 | void |
1729 | void add_weight (object *op, signed long weight) { |
1636 | add_weight (object *op, signed long weight) |
|
|
1637 | { |
1730 | while (op!=NULL) { |
1638 | while (op != NULL) |
|
|
1639 | { |
1731 | if (op->type == CONTAINER) { |
1640 | if (op->type == CONTAINER) |
1732 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1641 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1733 | } |
1642 | |
1734 | op->carrying+=weight; |
1643 | op->carrying += weight; |
1735 | op=op->env; |
1644 | op = op->env; |
1736 | } |
1645 | } |
1737 | } |
1646 | } |
1738 | |
1647 | |
|
|
1648 | object * |
|
|
1649 | insert_ob_in_ob (object *op, object *where) |
|
|
1650 | { |
|
|
1651 | if (!where) |
|
|
1652 | { |
|
|
1653 | char *dump = dump_object (op); |
|
|
1654 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1655 | free (dump); |
|
|
1656 | return op; |
|
|
1657 | } |
|
|
1658 | |
|
|
1659 | if (where->head_ () != where) |
|
|
1660 | { |
|
|
1661 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1662 | where = where->head; |
|
|
1663 | } |
|
|
1664 | |
|
|
1665 | return where->insert (op); |
|
|
1666 | } |
|
|
1667 | |
1739 | /* |
1668 | /* |
1740 | * insert_ob_in_ob(op,environment): |
1669 | * env->insert (op) |
1741 | * This function inserts the object op in the linked list |
1670 | * This function inserts the object op in the linked list |
1742 | * inside the object environment. |
1671 | * inside the object environment. |
1743 | * |
1672 | * |
1744 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1745 | * the inventory at the last position or next to other objects of the same |
|
|
1746 | * type. |
|
|
1747 | * Frank: Now sorted by type, archetype and magic! |
|
|
1748 | * |
|
|
1749 | * The function returns now pointer to inserted item, and return value can |
1673 | * The function returns now pointer to inserted item, and return value can |
1750 | * be != op, if items are merged. -Tero |
1674 | * be != op, if items are merged. -Tero |
1751 | */ |
1675 | */ |
1752 | |
1676 | object * |
1753 | object *insert_ob_in_ob(object *op,object *where) { |
1677 | object::insert (object *op) |
|
|
1678 | { |
1754 | object *tmp, *otmp; |
1679 | object *tmp, *otmp; |
1755 | |
1680 | |
1756 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1757 | dump_object(op); |
1682 | op->remove (); |
1758 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1683 | |
1759 | return op; |
|
|
1760 | } |
|
|
1761 | if(where==NULL) { |
|
|
1762 | dump_object(op); |
|
|
1763 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1764 | return op; |
|
|
1765 | } |
|
|
1766 | if (where->head) { |
|
|
1767 | LOG(llevDebug, |
|
|
1768 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1769 | where = where->head; |
|
|
1770 | } |
|
|
1771 | if (op->more) { |
1684 | if (op->more) |
|
|
1685 | { |
1772 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1686 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1773 | &op->name, op->count); |
|
|
1774 | return op; |
1687 | return op; |
1775 | } |
1688 | } |
|
|
1689 | |
1776 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1777 | CLEAR_FLAG(op, FLAG_REMOVED); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1778 | if(op->nrof) { |
1692 | if (op->nrof) |
|
|
1693 | { |
1779 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1780 | if ( CAN_MERGE(tmp,op) ) { |
1695 | if (object::can_merge (tmp, op)) |
|
|
1696 | { |
1781 | /* return the original object and remove inserted object |
1697 | /* return the original object and remove inserted object |
1782 | (client needs the original object) */ |
1698 | (client needs the original object) */ |
1783 | tmp->nrof += op->nrof; |
1699 | tmp->nrof += op->nrof; |
1784 | /* Weight handling gets pretty funky. Since we are adding to |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
1785 | * tmp->nrof, we need to increase the weight. |
1701 | * tmp->nrof, we need to increase the weight. |
1786 | */ |
1702 | */ |
1787 | add_weight (where, op->weight*op->nrof); |
1703 | add_weight (this, op->weight * op->nrof); |
1788 | SET_FLAG(op, FLAG_REMOVED); |
1704 | SET_FLAG (op, FLAG_REMOVED); |
1789 | free_object(op); /* free the inserted object */ |
1705 | op->destroy (); /* free the inserted object */ |
1790 | op = tmp; |
1706 | op = tmp; |
1791 | remove_ob (op); /* and fix old object's links */ |
1707 | op->remove (); /* and fix old object's links */ |
1792 | CLEAR_FLAG(op, FLAG_REMOVED); |
1708 | CLEAR_FLAG (op, FLAG_REMOVED); |
1793 | break; |
1709 | break; |
1794 | } |
1710 | } |
1795 | |
1711 | |
1796 | /* I assume combined objects have no inventory |
1712 | /* I assume combined objects have no inventory |
1797 | * We add the weight - this object could have just been removed |
1713 | * We add the weight - this object could have just been removed |
1798 | * (if it was possible to merge). calling remove_ob will subtract |
1714 | * (if it was possible to merge). calling remove_ob will subtract |
1799 | * the weight, so we need to add it in again, since we actually do |
1715 | * the weight, so we need to add it in again, since we actually do |
1800 | * the linking below |
1716 | * the linking below |
1801 | */ |
1717 | */ |
1802 | add_weight (where, op->weight*op->nrof); |
1718 | add_weight (this, op->weight * op->nrof); |
|
|
1719 | } |
1803 | } else |
1720 | else |
1804 | add_weight (where, (op->weight+op->carrying)); |
1721 | add_weight (this, (op->weight + op->carrying)); |
1805 | |
1722 | |
1806 | otmp=is_player_inv(where); |
1723 | otmp = this->in_player (); |
1807 | if (otmp&&otmp->contr!=NULL) { |
1724 | if (otmp && otmp->contr) |
1808 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1809 | fix_player(otmp); |
1726 | otmp->update_stats (); |
1810 | } |
|
|
1811 | |
1727 | |
1812 | op->map=NULL; |
1728 | op->map = 0; |
1813 | op->env=where; |
1729 | op->env = this; |
1814 | op->above=NULL; |
1730 | op->above = 0; |
1815 | op->below=NULL; |
1731 | op->below = 0; |
1816 | op->x=0,op->y=0; |
1732 | op->x = 0, op->y = 0; |
1817 | op->ox=0,op->oy=0; |
|
|
1818 | |
1733 | |
1819 | /* reset the light list and los of the players on the map */ |
1734 | /* reset the light list and los of the players on the map */ |
1820 | if((op->glow_radius!=0)&&where->map) |
1735 | if ((op->glow_radius != 0) && map) |
1821 | { |
1736 | { |
1822 | #ifdef DEBUG_LIGHTS |
1737 | #ifdef DEBUG_LIGHTS |
1823 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1824 | op->name); |
|
|
1825 | #endif /* DEBUG_LIGHTS */ |
1739 | #endif /* DEBUG_LIGHTS */ |
1826 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1740 | if (map->darkness) |
|
|
1741 | update_all_los (map, x, y); |
1827 | } |
1742 | } |
1828 | |
1743 | |
1829 | /* Client has no idea of ordering so lets not bother ordering it here. |
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
1830 | * It sure simplifies this function... |
1745 | * It sure simplifies this function... |
1831 | */ |
1746 | */ |
1832 | if (where->inv==NULL) |
1747 | if (!inv) |
1833 | where->inv=op; |
1748 | inv = op; |
1834 | else { |
1749 | else |
|
|
1750 | { |
1835 | op->below = where->inv; |
1751 | op->below = inv; |
1836 | op->below->above = op; |
1752 | op->below->above = op; |
1837 | where->inv = op; |
1753 | inv = op; |
1838 | } |
1754 | } |
|
|
1755 | |
|
|
1756 | INVOKE_OBJECT (INSERT, this); |
|
|
1757 | |
1839 | return op; |
1758 | return op; |
1840 | } |
1759 | } |
1841 | |
1760 | |
1842 | /* |
1761 | /* |
1843 | * Checks if any objects has a move_type that matches objects |
1762 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
1857 | * |
1776 | * |
1858 | * MSW 2001-07-08: Check all objects on space, not just those below |
1777 | * MSW 2001-07-08: Check all objects on space, not just those below |
1859 | * object being inserted. insert_ob_in_map may not put new objects |
1778 | * object being inserted. insert_ob_in_map may not put new objects |
1860 | * on top. |
1779 | * on top. |
1861 | */ |
1780 | */ |
1862 | |
1781 | int |
1863 | int check_move_on (object *op, object *originator) |
1782 | check_move_on (object *op, object *originator) |
1864 | { |
1783 | { |
1865 | object *tmp; |
1784 | object *tmp; |
1866 | tag_t tag; |
|
|
1867 | mapstruct *m=op->map; |
1785 | maptile *m = op->map; |
1868 | int x=op->x, y=op->y; |
1786 | int x = op->x, y = op->y; |
|
|
1787 | |
1869 | MoveType move_on, move_slow, move_block; |
1788 | MoveType move_on, move_slow, move_block; |
1870 | |
1789 | |
1871 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1790 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1872 | return 0; |
1791 | return 0; |
1873 | |
1792 | |
1874 | tag = op->count; |
|
|
1875 | |
|
|
1876 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
1793 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1877 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
1794 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1878 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
1795 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1879 | |
1796 | |
1880 | /* if nothing on this space will slow op down or be applied, |
1797 | /* if nothing on this space will slow op down or be applied, |
1881 | * no need to do checking below. have to make sure move_type |
1798 | * no need to do checking below. have to make sure move_type |
1882 | * is set, as lots of objects don't have it set - we treat that |
1799 | * is set, as lots of objects don't have it set - we treat that |
1883 | * as walking. |
1800 | * as walking. |
1884 | */ |
1801 | */ |
1885 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1802 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
1886 | return 0; |
1803 | return 0; |
1887 | |
1804 | |
1888 | /* This is basically inverse logic of that below - basically, |
1805 | /* This is basically inverse logic of that below - basically, |
1889 | * if the object can avoid the move on or slow move, they do so, |
1806 | * if the object can avoid the move on or slow move, they do so, |
1890 | * but can't do it if the alternate movement they are using is |
1807 | * but can't do it if the alternate movement they are using is |
1891 | * blocked. Logic on this seems confusing, but does seem correct. |
1808 | * blocked. Logic on this seems confusing, but does seem correct. |
1892 | */ |
1809 | */ |
1893 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
1810 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
1894 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
1811 | return 0; |
1895 | |
1812 | |
1896 | /* The objects have to be checked from top to bottom. |
1813 | /* The objects have to be checked from top to bottom. |
1897 | * Hence, we first go to the top: |
1814 | * Hence, we first go to the top: |
1898 | */ |
1815 | */ |
1899 | |
1816 | |
1900 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
1817 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1901 | tmp->above!=NULL; tmp=tmp->above) { |
1818 | { |
1902 | /* Trim the search when we find the first other spell effect |
1819 | /* Trim the search when we find the first other spell effect |
1903 | * this helps performance so that if a space has 50 spell objects, |
1820 | * this helps performance so that if a space has 50 spell objects, |
1904 | * we don't need to check all of them. |
1821 | * we don't need to check all of them. |
1905 | */ |
1822 | */ |
1906 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
1823 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1824 | break; |
|
|
1825 | } |
|
|
1826 | |
|
|
1827 | for (; tmp; tmp = tmp->below) |
1907 | } |
1828 | { |
1908 | for(;tmp!=NULL; tmp=tmp->below) { |
1829 | if (tmp == op) |
1909 | if (tmp == op) continue; /* Can't apply yourself */ |
1830 | continue; /* Can't apply yourself */ |
1910 | |
1831 | |
1911 | /* Check to see if one of the movement types should be slowed down. |
1832 | /* Check to see if one of the movement types should be slowed down. |
1912 | * Second check makes sure that the movement types not being slowed |
1833 | * Second check makes sure that the movement types not being slowed |
1913 | * (~slow_move) is not blocked on this space - just because the |
1834 | * (~slow_move) is not blocked on this space - just because the |
1914 | * space doesn't slow down swimming (for example), if you can't actually |
1835 | * space doesn't slow down swimming (for example), if you can't actually |
1915 | * swim on that space, can't use it to avoid the penalty. |
1836 | * swim on that space, can't use it to avoid the penalty. |
1916 | */ |
1837 | */ |
1917 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
1838 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1839 | { |
1918 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1919 | ((op->move_type & tmp->move_slow) && |
|
|
1920 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1842 | { |
1921 | |
1843 | |
1922 | float diff; |
1844 | float |
1923 | |
|
|
1924 | diff = tmp->move_slow_penalty*FABS(op->speed); |
1845 | diff = tmp->move_slow_penalty * fabs (op->speed); |
|
|
1846 | |
1925 | if (op->type == PLAYER) { |
1847 | if (op->type == PLAYER) |
1926 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
1848 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1927 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
1849 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1928 | diff /= 4.0; |
1850 | diff /= 4.0; |
1929 | } |
1851 | |
1930 | } |
|
|
1931 | op->speed_left -= diff; |
1852 | op->speed_left -= diff; |
1932 | } |
1853 | } |
1933 | } |
1854 | } |
1934 | |
1855 | |
1935 | /* Basically same logic as above, except now for actual apply. */ |
1856 | /* Basically same logic as above, except now for actual apply. */ |
1936 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1857 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1937 | ((op->move_type & tmp->move_on) && |
|
|
1938 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
1858 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1939 | |
1859 | { |
1940 | move_apply(tmp, op, originator); |
1860 | move_apply (tmp, op, originator); |
|
|
1861 | |
1941 | if (was_destroyed (op, tag)) |
1862 | if (op->destroyed ()) |
1942 | return 1; |
1863 | return 1; |
1943 | |
1864 | |
1944 | /* what the person/creature stepped onto has moved the object |
1865 | /* what the person/creature stepped onto has moved the object |
1945 | * someplace new. Don't process any further - if we did, |
1866 | * someplace new. Don't process any further - if we did, |
1946 | * have a feeling strange problems would result. |
1867 | * have a feeling strange problems would result. |
1947 | */ |
1868 | */ |
1948 | if (op->map != m || op->x != x || op->y != y) return 0; |
1869 | if (op->map != m || op->x != x || op->y != y) |
|
|
1870 | return 0; |
1949 | } |
1871 | } |
1950 | } |
1872 | } |
|
|
1873 | |
1951 | return 0; |
1874 | return 0; |
1952 | } |
1875 | } |
1953 | |
1876 | |
1954 | /* |
1877 | /* |
1955 | * present_arch(arch, map, x, y) searches for any objects with |
1878 | * present_arch(arch, map, x, y) searches for any objects with |
1956 | * a matching archetype at the given map and coordinates. |
1879 | * a matching archetype at the given map and coordinates. |
1957 | * The first matching object is returned, or NULL if none. |
1880 | * The first matching object is returned, or NULL if none. |
1958 | */ |
1881 | */ |
1959 | |
1882 | object * |
1960 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1883 | present_arch (const archetype *at, maptile *m, int x, int y) |
1961 | object *tmp; |
1884 | { |
1962 | if(m==NULL || out_of_map(m,x,y)) { |
1885 | if (!m || out_of_map (m, x, y)) |
|
|
1886 | { |
1963 | LOG(llevError,"Present_arch called outside map.\n"); |
1887 | LOG (llevError, "Present_arch called outside map.\n"); |
1964 | return NULL; |
1888 | return NULL; |
1965 | } |
1889 | } |
1966 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1890 | |
|
|
1891 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1967 | if(tmp->arch == at) |
1892 | if (tmp->arch == at) |
1968 | return tmp; |
1893 | return tmp; |
|
|
1894 | |
1969 | return NULL; |
1895 | return NULL; |
1970 | } |
1896 | } |
1971 | |
1897 | |
1972 | /* |
1898 | /* |
1973 | * present(type, map, x, y) searches for any objects with |
1899 | * present(type, map, x, y) searches for any objects with |
1974 | * a matching type variable at the given map and coordinates. |
1900 | * a matching type variable at the given map and coordinates. |
1975 | * The first matching object is returned, or NULL if none. |
1901 | * The first matching object is returned, or NULL if none. |
1976 | */ |
1902 | */ |
1977 | |
1903 | object * |
1978 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1904 | present (unsigned char type, maptile *m, int x, int y) |
1979 | object *tmp; |
1905 | { |
1980 | if(out_of_map(m,x,y)) { |
1906 | if (out_of_map (m, x, y)) |
|
|
1907 | { |
1981 | LOG(llevError,"Present called outside map.\n"); |
1908 | LOG (llevError, "Present called outside map.\n"); |
1982 | return NULL; |
1909 | return NULL; |
1983 | } |
1910 | } |
1984 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1911 | |
|
|
1912 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1985 | if(tmp->type==type) |
1913 | if (tmp->type == type) |
1986 | return tmp; |
1914 | return tmp; |
|
|
1915 | |
1987 | return NULL; |
1916 | return NULL; |
1988 | } |
1917 | } |
1989 | |
1918 | |
1990 | /* |
1919 | /* |
1991 | * present_in_ob(type, object) searches for any objects with |
1920 | * present_in_ob(type, object) searches for any objects with |
1992 | * a matching type variable in the inventory of the given object. |
1921 | * a matching type variable in the inventory of the given object. |
1993 | * The first matching object is returned, or NULL if none. |
1922 | * The first matching object is returned, or NULL if none. |
1994 | */ |
1923 | */ |
1995 | |
1924 | object * |
1996 | object *present_in_ob(unsigned char type, const object *op) { |
1925 | present_in_ob (unsigned char type, const object *op) |
1997 | object *tmp; |
1926 | { |
1998 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1927 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1999 | if(tmp->type==type) |
1928 | if (tmp->type == type) |
2000 | return tmp; |
1929 | return tmp; |
|
|
1930 | |
2001 | return NULL; |
1931 | return NULL; |
2002 | } |
1932 | } |
2003 | |
1933 | |
2004 | /* |
1934 | /* |
2005 | * present_in_ob (type, str, object) searches for any objects with |
1935 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2013 | * str is the string to match against. Note that we match against |
1943 | * str is the string to match against. Note that we match against |
2014 | * the object name, not the archetype name. this is so that the |
1944 | * the object name, not the archetype name. this is so that the |
2015 | * spell code can use one object type (force), but change it's name |
1945 | * spell code can use one object type (force), but change it's name |
2016 | * to be unique. |
1946 | * to be unique. |
2017 | */ |
1947 | */ |
2018 | |
1948 | object * |
2019 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1949 | present_in_ob_by_name (int type, const char *str, const object *op) |
2020 | object *tmp; |
1950 | { |
2021 | |
|
|
2022 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1951 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2023 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1952 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2024 | return tmp; |
1953 | return tmp; |
2025 | } |
1954 | |
2026 | return NULL; |
1955 | return 0; |
2027 | } |
1956 | } |
2028 | |
1957 | |
2029 | /* |
1958 | /* |
2030 | * present_arch_in_ob(archetype, object) searches for any objects with |
1959 | * present_arch_in_ob(archetype, object) searches for any objects with |
2031 | * a matching archetype in the inventory of the given object. |
1960 | * a matching archetype in the inventory of the given object. |
2032 | * The first matching object is returned, or NULL if none. |
1961 | * The first matching object is returned, or NULL if none. |
2033 | */ |
1962 | */ |
2034 | |
1963 | object * |
2035 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1964 | present_arch_in_ob (const archetype *at, const object *op) |
2036 | object *tmp; |
1965 | { |
2037 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1966 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2038 | if( tmp->arch == at) |
1967 | if (tmp->arch == at) |
2039 | return tmp; |
1968 | return tmp; |
|
|
1969 | |
2040 | return NULL; |
1970 | return NULL; |
2041 | } |
1971 | } |
2042 | |
1972 | |
2043 | /* |
1973 | /* |
2044 | * activate recursively a flag on an object inventory |
1974 | * activate recursively a flag on an object inventory |
2045 | */ |
1975 | */ |
|
|
1976 | void |
2046 | void flag_inv(object*op, int flag){ |
1977 | flag_inv (object *op, int flag) |
2047 | object *tmp; |
1978 | { |
2048 | if(op->inv) |
1979 | if (op->inv) |
2049 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1981 | { |
2050 | SET_FLAG(tmp, flag); |
1982 | SET_FLAG (tmp, flag); |
2051 | flag_inv(tmp,flag); |
1983 | flag_inv (tmp, flag); |
2052 | } |
1984 | } |
|
|
1985 | } |
|
|
1986 | |
2053 | }/* |
1987 | /* |
2054 | * desactivate recursively a flag on an object inventory |
1988 | * deactivate recursively a flag on an object inventory |
2055 | */ |
1989 | */ |
|
|
1990 | void |
2056 | void unflag_inv(object*op, int flag){ |
1991 | unflag_inv (object *op, int flag) |
2057 | object *tmp; |
1992 | { |
2058 | if(op->inv) |
1993 | if (op->inv) |
2059 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
|
|
1995 | { |
2060 | CLEAR_FLAG(tmp, flag); |
1996 | CLEAR_FLAG (tmp, flag); |
2061 | unflag_inv(tmp,flag); |
1997 | unflag_inv (tmp, flag); |
2062 | } |
1998 | } |
2063 | } |
|
|
2064 | |
|
|
2065 | /* |
|
|
2066 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2067 | * all it's inventory (recursively). |
|
|
2068 | * If checksums are used, a player will get set_cheat called for |
|
|
2069 | * him/her-self and all object carried by a call to this function. |
|
|
2070 | */ |
|
|
2071 | |
|
|
2072 | void set_cheat(object *op) { |
|
|
2073 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
2074 | flag_inv(op, FLAG_WAS_WIZ); |
|
|
2075 | } |
1999 | } |
2076 | |
2000 | |
2077 | /* |
2001 | /* |
2078 | * find_free_spot(object, map, x, y, start, stop) will search for |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
2079 | * a spot at the given map and coordinates which will be able to contain |
2003 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2093 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2094 | * to know if the space in question will block the object. We can't use |
2018 | * to know if the space in question will block the object. We can't use |
2095 | * the archetype because that isn't correct if the monster has been |
2019 | * the archetype because that isn't correct if the monster has been |
2096 | * customized, changed states, etc. |
2020 | * customized, changed states, etc. |
2097 | */ |
2021 | */ |
2098 | |
2022 | int |
2099 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2024 | { |
2100 | int i,index=0, flag; |
2025 | int index = 0, flag; |
2101 | static int altern[SIZEOFFREE]; |
2026 | int altern[SIZEOFFREE]; |
2102 | |
2027 | |
2103 | for(i=start;i<stop;i++) { |
2028 | for (int i = start; i < stop; i++) |
|
|
2029 | { |
2104 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2105 | if(!flag) |
2031 | if (!flag) |
2106 | altern[index++]=i; |
2032 | altern [index++] = i; |
2107 | |
2033 | |
2108 | /* Basically, if we find a wall on a space, we cut down the search size. |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2109 | * In this way, we won't return spaces that are on another side of a wall. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2110 | * This mostly work, but it cuts down the search size in all directions - |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2111 | * if the space being examined only has a wall to the north and empty |
2037 | * if the space being examined only has a wall to the north and empty |
2112 | * spaces in all the other directions, this will reduce the search space |
2038 | * spaces in all the other directions, this will reduce the search space |
2113 | * to only the spaces immediately surrounding the target area, and |
2039 | * to only the spaces immediately surrounding the target area, and |
2114 | * won't look 2 spaces south of the target space. |
2040 | * won't look 2 spaces south of the target space. |
2115 | */ |
2041 | */ |
2116 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2117 | stop=maxfree[i]; |
2043 | stop = maxfree[i]; |
2118 | } |
2044 | } |
2119 | if(!index) return -1; |
|
|
2120 | return altern[RANDOM()%index]; |
|
|
2121 | } |
|
|
2122 | |
2045 | |
|
|
2046 | if (!index) |
|
|
2047 | return -1; |
|
|
2048 | |
|
|
2049 | return altern [rndm (index)]; |
|
|
2050 | } |
|
|
2051 | |
2123 | /* |
2052 | /* |
2124 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2053 | * find_first_free_spot(archetype, maptile, x, y) works like |
2125 | * find_free_spot(), but it will search max number of squares. |
2054 | * find_free_spot(), but it will search max number of squares. |
2126 | * But it will return the first available spot, not a random choice. |
2055 | * But it will return the first available spot, not a random choice. |
2127 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2056 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2128 | */ |
2057 | */ |
2129 | |
2058 | int |
2130 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2131 | int i; |
2060 | { |
2132 | for(i=0;i<SIZEOFFREE;i++) { |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2133 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2134 | return i; |
2063 | return i; |
2135 | } |
2064 | |
2136 | return -1; |
2065 | return -1; |
2137 | } |
2066 | } |
2138 | |
2067 | |
2139 | /* |
2068 | /* |
2140 | * The function permute(arr, begin, end) randomly reorders the array |
2069 | * The function permute(arr, begin, end) randomly reorders the array |
2141 | * arr[begin..end-1]. |
2070 | * arr[begin..end-1]. |
|
|
2071 | * now uses a fisher-yates shuffle, old permute was broken |
2142 | */ |
2072 | */ |
|
|
2073 | static void |
2143 | static void permute(int *arr, int begin, int end) |
2074 | permute (int *arr, int begin, int end) |
2144 | { |
2075 | { |
2145 | int i, j, tmp, len; |
2076 | arr += begin; |
|
|
2077 | end -= begin; |
2146 | |
2078 | |
2147 | len = end-begin; |
2079 | while (--end) |
2148 | for(i = begin; i < end; i++) |
2080 | swap (arr [end], arr [rndm (end + 1)]); |
2149 | { |
|
|
2150 | j = begin+RANDOM()%len; |
|
|
2151 | |
|
|
2152 | tmp = arr[i]; |
|
|
2153 | arr[i] = arr[j]; |
|
|
2154 | arr[j] = tmp; |
|
|
2155 | } |
|
|
2156 | } |
2081 | } |
2157 | |
2082 | |
2158 | /* new function to make monster searching more efficient, and effective! |
2083 | /* new function to make monster searching more efficient, and effective! |
2159 | * This basically returns a randomized array (in the passed pointer) of |
2084 | * This basically returns a randomized array (in the passed pointer) of |
2160 | * the spaces to find monsters. In this way, it won't always look for |
2085 | * the spaces to find monsters. In this way, it won't always look for |
2161 | * monsters to the north first. However, the size of the array passed |
2086 | * monsters to the north first. However, the size of the array passed |
2162 | * covers all the spaces, so within that size, all the spaces within |
2087 | * covers all the spaces, so within that size, all the spaces within |
2163 | * the 3x3 area will be searched, just not in a predictable order. |
2088 | * the 3x3 area will be searched, just not in a predictable order. |
2164 | */ |
2089 | */ |
|
|
2090 | void |
2165 | void get_search_arr(int *search_arr) |
2091 | get_search_arr (int *search_arr) |
2166 | { |
2092 | { |
2167 | int i; |
2093 | int i; |
2168 | |
2094 | |
2169 | for(i = 0; i < SIZEOFFREE; i++) |
2095 | for (i = 0; i < SIZEOFFREE; i++) |
2170 | { |
|
|
2171 | search_arr[i] = i; |
2096 | search_arr[i] = i; |
2172 | } |
|
|
2173 | |
2097 | |
2174 | permute(search_arr, 1, SIZEOFFREE1+1); |
2098 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2175 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2099 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2176 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2100 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2177 | } |
2101 | } |
2178 | |
2102 | |
2179 | /* |
2103 | /* |
2180 | * find_dir(map, x, y, exclude) will search some close squares in the |
2104 | * find_dir(map, x, y, exclude) will search some close squares in the |
2181 | * given map at the given coordinates for live objects. |
2105 | * given map at the given coordinates for live objects. |
… | |
… | |
2186 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2110 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2187 | * is actually want is going to try and move there. We need this info |
2111 | * is actually want is going to try and move there. We need this info |
2188 | * because we have to know what movement the thing looking to move |
2112 | * because we have to know what movement the thing looking to move |
2189 | * there is capable of. |
2113 | * there is capable of. |
2190 | */ |
2114 | */ |
2191 | |
2115 | int |
2192 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2117 | { |
2193 | int i,max=SIZEOFFREE, mflags; |
2118 | int i, max = SIZEOFFREE, mflags; |
|
|
2119 | |
2194 | sint16 nx, ny; |
2120 | sint16 nx, ny; |
2195 | object *tmp; |
2121 | object *tmp; |
2196 | mapstruct *mp; |
2122 | maptile *mp; |
|
|
2123 | |
2197 | MoveType blocked, move_type; |
2124 | MoveType blocked, move_type; |
2198 | |
2125 | |
2199 | if (exclude && exclude->head) { |
2126 | if (exclude && exclude->head_ () != exclude) |
|
|
2127 | { |
2200 | exclude = exclude->head; |
2128 | exclude = exclude->head; |
2201 | move_type = exclude->move_type; |
2129 | move_type = exclude->move_type; |
2202 | } else { |
2130 | } |
|
|
2131 | else |
|
|
2132 | { |
2203 | /* If we don't have anything, presume it can use all movement types. */ |
2133 | /* If we don't have anything, presume it can use all movement types. */ |
2204 | move_type=MOVE_ALL; |
2134 | move_type = MOVE_ALL; |
|
|
2135 | } |
|
|
2136 | |
|
|
2137 | for (i = 1; i < max; i++) |
2205 | } |
2138 | { |
2206 | |
|
|
2207 | for(i=1;i<max;i++) { |
|
|
2208 | mp = m; |
2139 | mp = m; |
2209 | nx = x + freearr_x[i]; |
2140 | nx = x + freearr_x[i]; |
2210 | ny = y + freearr_y[i]; |
2141 | ny = y + freearr_y[i]; |
2211 | |
2142 | |
2212 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2143 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2144 | |
2213 | if (mflags & P_OUT_OF_MAP) { |
2145 | if (mflags & P_OUT_OF_MAP) |
|
|
2146 | max = maxfree[i]; |
|
|
2147 | else |
|
|
2148 | { |
|
|
2149 | mapspace &ms = mp->at (nx, ny); |
|
|
2150 | |
|
|
2151 | blocked = ms.move_block; |
|
|
2152 | |
|
|
2153 | if ((move_type & blocked) == move_type) |
2214 | max = maxfree[i]; |
2154 | max = maxfree[i]; |
2215 | } else { |
|
|
2216 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
|
|
2217 | |
|
|
2218 | if ((move_type & blocked) == move_type) { |
|
|
2219 | max=maxfree[i]; |
|
|
2220 | } else if (mflags & P_IS_ALIVE) { |
2155 | else if (mflags & P_IS_ALIVE) |
2221 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2156 | { |
|
|
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2222 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2223 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2159 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2224 | break; |
2160 | break; |
2225 | } |
2161 | |
2226 | } |
|
|
2227 | if(tmp) { |
2162 | if (tmp) |
2228 | return freedir[i]; |
2163 | return freedir[i]; |
2229 | } |
|
|
2230 | } |
2164 | } |
2231 | } |
2165 | } |
2232 | } |
2166 | } |
|
|
2167 | |
2233 | return 0; |
2168 | return 0; |
2234 | } |
2169 | } |
2235 | |
2170 | |
2236 | /* |
2171 | /* |
2237 | * distance(object 1, object 2) will return the square of the |
2172 | * distance(object 1, object 2) will return the square of the |
2238 | * distance between the two given objects. |
2173 | * distance between the two given objects. |
2239 | */ |
2174 | */ |
2240 | |
2175 | int |
2241 | int distance(const object *ob1, const object *ob2) { |
2176 | distance (const object *ob1, const object *ob2) |
2242 | int i; |
2177 | { |
2243 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2178 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2244 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2245 | return i; |
|
|
2246 | } |
2179 | } |
2247 | |
2180 | |
2248 | /* |
2181 | /* |
2249 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2182 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2250 | * an object which has subtracted the x and y coordinates of another |
2183 | * an object which has subtracted the x and y coordinates of another |
2251 | * object, needs to travel toward it. |
2184 | * object, needs to travel toward it. |
2252 | */ |
2185 | */ |
2253 | |
2186 | int |
2254 | int find_dir_2(int x, int y) { |
2187 | find_dir_2 (int x, int y) |
|
|
2188 | { |
2255 | int q; |
2189 | int q; |
2256 | |
2190 | |
2257 | if(y) |
2191 | if (y) |
2258 | q=x*100/y; |
2192 | q = x * 100 / y; |
2259 | else if (x) |
2193 | else if (x) |
2260 | q= -300*x; |
2194 | q = -300 * x; |
2261 | else |
2195 | else |
2262 | return 0; |
2196 | return 0; |
2263 | |
2197 | |
2264 | if(y>0) { |
2198 | if (y > 0) |
|
|
2199 | { |
2265 | if(q < -242) |
2200 | if (q < -242) |
2266 | return 3 ; |
2201 | return 3; |
2267 | if (q < -41) |
2202 | if (q < -41) |
2268 | return 2 ; |
2203 | return 2; |
2269 | if (q < 41) |
2204 | if (q < 41) |
2270 | return 1 ; |
2205 | return 1; |
2271 | if (q < 242) |
2206 | if (q < 242) |
2272 | return 8 ; |
2207 | return 8; |
2273 | return 7 ; |
2208 | return 7; |
2274 | } |
2209 | } |
2275 | |
2210 | |
2276 | if (q < -242) |
2211 | if (q < -242) |
2277 | return 7 ; |
2212 | return 7; |
2278 | if (q < -41) |
2213 | if (q < -41) |
2279 | return 6 ; |
2214 | return 6; |
2280 | if (q < 41) |
2215 | if (q < 41) |
2281 | return 5 ; |
2216 | return 5; |
2282 | if (q < 242) |
2217 | if (q < 242) |
2283 | return 4 ; |
2218 | return 4; |
2284 | |
2219 | |
2285 | return 3 ; |
2220 | return 3; |
2286 | } |
|
|
2287 | |
|
|
2288 | /* |
|
|
2289 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2290 | * the "absolute" direction of a number (it actually takes care of |
|
|
2291 | * "overflow" in previous calculations of a direction). |
|
|
2292 | */ |
|
|
2293 | |
|
|
2294 | int absdir(int d) { |
|
|
2295 | while(d<1) d+=8; |
|
|
2296 | while(d>8) d-=8; |
|
|
2297 | return d; |
|
|
2298 | } |
2221 | } |
2299 | |
2222 | |
2300 | /* |
2223 | /* |
2301 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2224 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2302 | * between two directions (which are expected to be absolute (see absdir()) |
2225 | * between two directions (which are expected to be absolute (see absdir()) |
2303 | */ |
2226 | */ |
2304 | |
2227 | int |
2305 | int dirdiff(int dir1, int dir2) { |
2228 | dirdiff (int dir1, int dir2) |
|
|
2229 | { |
2306 | int d; |
2230 | int d; |
|
|
2231 | |
2307 | d = abs(dir1 - dir2); |
2232 | d = abs (dir1 - dir2); |
2308 | if(d>4) |
2233 | if (d > 4) |
2309 | d = 8 - d; |
2234 | d = 8 - d; |
|
|
2235 | |
2310 | return d; |
2236 | return d; |
2311 | } |
2237 | } |
2312 | |
2238 | |
2313 | /* peterm: |
2239 | /* peterm: |
2314 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2240 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2317 | * This basically means that if direction is 15, then it could either go |
2243 | * This basically means that if direction is 15, then it could either go |
2318 | * direction 4, 14, or 16 to get back to where we are. |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2319 | * Moved from spell_util.c to object.c with the other related direction |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2320 | * functions. |
2246 | * functions. |
2321 | */ |
2247 | */ |
2322 | |
|
|
2323 | int reduction_dir[SIZEOFFREE][3] = { |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2324 | {0,0,0}, /* 0 */ |
2249 | {0, 0, 0}, /* 0 */ |
2325 | {0,0,0}, /* 1 */ |
2250 | {0, 0, 0}, /* 1 */ |
2326 | {0,0,0}, /* 2 */ |
2251 | {0, 0, 0}, /* 2 */ |
2327 | {0,0,0}, /* 3 */ |
2252 | {0, 0, 0}, /* 3 */ |
2328 | {0,0,0}, /* 4 */ |
2253 | {0, 0, 0}, /* 4 */ |
2329 | {0,0,0}, /* 5 */ |
2254 | {0, 0, 0}, /* 5 */ |
2330 | {0,0,0}, /* 6 */ |
2255 | {0, 0, 0}, /* 6 */ |
2331 | {0,0,0}, /* 7 */ |
2256 | {0, 0, 0}, /* 7 */ |
2332 | {0,0,0}, /* 8 */ |
2257 | {0, 0, 0}, /* 8 */ |
2333 | {8,1,2}, /* 9 */ |
2258 | {8, 1, 2}, /* 9 */ |
2334 | {1,2,-1}, /* 10 */ |
2259 | {1, 2, -1}, /* 10 */ |
2335 | {2,10,12}, /* 11 */ |
2260 | {2, 10, 12}, /* 11 */ |
2336 | {2,3,-1}, /* 12 */ |
2261 | {2, 3, -1}, /* 12 */ |
2337 | {2,3,4}, /* 13 */ |
2262 | {2, 3, 4}, /* 13 */ |
2338 | {3,4,-1}, /* 14 */ |
2263 | {3, 4, -1}, /* 14 */ |
2339 | {4,14,16}, /* 15 */ |
2264 | {4, 14, 16}, /* 15 */ |
2340 | {5,4,-1}, /* 16 */ |
2265 | {5, 4, -1}, /* 16 */ |
2341 | {4,5,6}, /* 17 */ |
2266 | {4, 5, 6}, /* 17 */ |
2342 | {6,5,-1}, /* 18 */ |
2267 | {6, 5, -1}, /* 18 */ |
2343 | {6,20,18}, /* 19 */ |
2268 | {6, 20, 18}, /* 19 */ |
2344 | {7,6,-1}, /* 20 */ |
2269 | {7, 6, -1}, /* 20 */ |
2345 | {6,7,8}, /* 21 */ |
2270 | {6, 7, 8}, /* 21 */ |
2346 | {7,8,-1}, /* 22 */ |
2271 | {7, 8, -1}, /* 22 */ |
2347 | {8,22,24}, /* 23 */ |
2272 | {8, 22, 24}, /* 23 */ |
2348 | {8,1,-1}, /* 24 */ |
2273 | {8, 1, -1}, /* 24 */ |
2349 | {24,9,10}, /* 25 */ |
2274 | {24, 9, 10}, /* 25 */ |
2350 | {9,10,-1}, /* 26 */ |
2275 | {9, 10, -1}, /* 26 */ |
2351 | {10,11,-1}, /* 27 */ |
2276 | {10, 11, -1}, /* 27 */ |
2352 | {27,11,29}, /* 28 */ |
2277 | {27, 11, 29}, /* 28 */ |
2353 | {11,12,-1}, /* 29 */ |
2278 | {11, 12, -1}, /* 29 */ |
2354 | {12,13,-1}, /* 30 */ |
2279 | {12, 13, -1}, /* 30 */ |
2355 | {12,13,14}, /* 31 */ |
2280 | {12, 13, 14}, /* 31 */ |
2356 | {13,14,-1}, /* 32 */ |
2281 | {13, 14, -1}, /* 32 */ |
2357 | {14,15,-1}, /* 33 */ |
2282 | {14, 15, -1}, /* 33 */ |
2358 | {33,15,35}, /* 34 */ |
2283 | {33, 15, 35}, /* 34 */ |
2359 | {16,15,-1}, /* 35 */ |
2284 | {16, 15, -1}, /* 35 */ |
2360 | {17,16,-1}, /* 36 */ |
2285 | {17, 16, -1}, /* 36 */ |
2361 | {18,17,16}, /* 37 */ |
2286 | {18, 17, 16}, /* 37 */ |
2362 | {18,17,-1}, /* 38 */ |
2287 | {18, 17, -1}, /* 38 */ |
2363 | {18,19,-1}, /* 39 */ |
2288 | {18, 19, -1}, /* 39 */ |
2364 | {41,19,39}, /* 40 */ |
2289 | {41, 19, 39}, /* 40 */ |
2365 | {19,20,-1}, /* 41 */ |
2290 | {19, 20, -1}, /* 41 */ |
2366 | {20,21,-1}, /* 42 */ |
2291 | {20, 21, -1}, /* 42 */ |
2367 | {20,21,22}, /* 43 */ |
2292 | {20, 21, 22}, /* 43 */ |
2368 | {21,22,-1}, /* 44 */ |
2293 | {21, 22, -1}, /* 44 */ |
2369 | {23,22,-1}, /* 45 */ |
2294 | {23, 22, -1}, /* 45 */ |
2370 | {45,47,23}, /* 46 */ |
2295 | {45, 47, 23}, /* 46 */ |
2371 | {23,24,-1}, /* 47 */ |
2296 | {23, 24, -1}, /* 47 */ |
2372 | {24,9,-1}}; /* 48 */ |
2297 | {24, 9, -1} |
|
|
2298 | }; /* 48 */ |
2373 | |
2299 | |
2374 | /* Recursive routine to step back and see if we can |
2300 | /* Recursive routine to step back and see if we can |
2375 | * find a path to that monster that we found. If not, |
2301 | * find a path to that monster that we found. If not, |
2376 | * we don't bother going toward it. Returns 1 if we |
2302 | * we don't bother going toward it. Returns 1 if we |
2377 | * can see a direct way to get it |
2303 | * can see a direct way to get it |
2378 | * Modified to be map tile aware -.MSW |
2304 | * Modified to be map tile aware -.MSW |
2379 | */ |
2305 | */ |
2380 | |
2306 | int |
2381 | |
|
|
2382 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2307 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2308 | { |
2383 | sint16 dx, dy; |
2309 | sint16 dx, dy; |
2384 | int mflags; |
2310 | int mflags; |
2385 | |
2311 | |
|
|
2312 | if (dir < 0) |
2386 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2313 | return 0; /* exit condition: invalid direction */ |
2387 | |
2314 | |
2388 | dx = x + freearr_x[dir]; |
2315 | dx = x + freearr_x[dir]; |
2389 | dy = y + freearr_y[dir]; |
2316 | dy = y + freearr_y[dir]; |
2390 | |
2317 | |
2391 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2318 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2392 | |
2319 | |
2393 | /* This functional arguably was incorrect before - it was |
2320 | /* This functional arguably was incorrect before - it was |
2394 | * checking for P_WALL - that was basically seeing if |
2321 | * checking for P_WALL - that was basically seeing if |
2395 | * we could move to the monster - this is being more |
2322 | * we could move to the monster - this is being more |
2396 | * literal on if we can see it. To know if we can actually |
2323 | * literal on if we can see it. To know if we can actually |
2397 | * move to the monster, we'd need the monster passed in or |
2324 | * move to the monster, we'd need the monster passed in or |
2398 | * at least its move type. |
2325 | * at least its move type. |
2399 | */ |
2326 | */ |
2400 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2327 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2328 | return 0; |
2401 | |
2329 | |
2402 | /* yes, can see. */ |
2330 | /* yes, can see. */ |
2403 | if(dir < 9) return 1; |
2331 | if (dir < 9) |
|
|
2332 | return 1; |
|
|
2333 | |
2404 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2334 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2405 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2335 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2406 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2336 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2407 | } |
2337 | } |
2408 | |
2338 | |
2409 | |
|
|
2410 | |
|
|
2411 | /* |
2339 | /* |
2412 | * can_pick(picker, item): finds out if an object is possible to be |
2340 | * can_pick(picker, item): finds out if an object is possible to be |
2413 | * picked up by the picker. Returnes 1 if it can be |
2341 | * picked up by the picker. Returnes 1 if it can be |
2414 | * picked up, otherwise 0. |
2342 | * picked up, otherwise 0. |
2415 | * |
2343 | * |
… | |
… | |
2417 | * core dumps if they do. |
2345 | * core dumps if they do. |
2418 | * |
2346 | * |
2419 | * Add a check so we can't pick up invisible objects (0.93.8) |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2420 | */ |
2348 | */ |
2421 | |
2349 | |
|
|
2350 | int |
2422 | int can_pick(const object *who, const object *item) { |
2351 | can_pick (const object *who, const object *item) |
|
|
2352 | { |
2423 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2424 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2425 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2355 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2426 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2427 | } |
2356 | } |
2428 | |
|
|
2429 | |
2357 | |
2430 | /* |
2358 | /* |
2431 | * create clone from object to another |
2359 | * create clone from object to another |
2432 | */ |
2360 | */ |
|
|
2361 | object * |
2433 | object *object_create_clone (object *asrc) { |
2362 | object_create_clone (object *asrc) |
|
|
2363 | { |
2434 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2364 | object *dst = 0, *tmp, *src, *prev, *item; |
2435 | |
2365 | |
2436 | if(!asrc) return NULL; |
2366 | if (!asrc) |
2437 | src = asrc; |
2367 | return 0; |
2438 | if(src->head) |
2368 | |
2439 | src = src->head; |
2369 | src = asrc->head_ (); |
2440 | |
2370 | |
2441 | prev = NULL; |
2371 | prev = 0; |
2442 | for(part = src; part; part = part->more) { |
2372 | for (object *part = src; part; part = part->more) |
2443 | tmp = get_object(); |
2373 | { |
2444 | copy_object(part,tmp); |
2374 | tmp = part->clone (); |
2445 | tmp->x -= src->x; |
2375 | tmp->x -= src->x; |
2446 | tmp->y -= src->y; |
2376 | tmp->y -= src->y; |
|
|
2377 | |
2447 | if(!part->head) { |
2378 | if (!part->head) |
|
|
2379 | { |
2448 | dst = tmp; |
2380 | dst = tmp; |
2449 | tmp->head = NULL; |
|
|
2450 | } else { |
|
|
2451 | tmp->head = dst; |
2381 | tmp->head = 0; |
2452 | } |
2382 | } |
|
|
2383 | else |
|
|
2384 | tmp->head = dst; |
|
|
2385 | |
2453 | tmp->more = NULL; |
2386 | tmp->more = 0; |
|
|
2387 | |
2454 | if(prev) |
2388 | if (prev) |
2455 | prev->more = tmp; |
2389 | prev->more = tmp; |
|
|
2390 | |
2456 | prev = tmp; |
2391 | prev = tmp; |
2457 | } |
2392 | } |
2458 | /*** copy inventory ***/ |
2393 | |
2459 | for(item = src->inv; item; item = item->below) { |
2394 | for (item = src->inv; item; item = item->below) |
2460 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2395 | insert_ob_in_ob (object_create_clone (item), dst); |
2461 | } |
|
|
2462 | |
2396 | |
2463 | return dst; |
2397 | return dst; |
2464 | } |
|
|
2465 | |
|
|
2466 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2467 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2468 | { |
|
|
2469 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2470 | * robust */ |
|
|
2471 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2472 | } |
|
|
2473 | |
|
|
2474 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2475 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2476 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2477 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2478 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2479 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2480 | |
|
|
2481 | object* load_object_str(const char *obstr) |
|
|
2482 | { |
|
|
2483 | object *op; |
|
|
2484 | char filename[MAX_BUF]; |
|
|
2485 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
|
|
2486 | |
|
|
2487 | FILE *tempfile=fopen(filename,"w"); |
|
|
2488 | if (tempfile == NULL) |
|
|
2489 | { |
|
|
2490 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
|
|
2491 | return NULL; |
|
|
2492 | }; |
|
|
2493 | fprintf(tempfile,obstr); |
|
|
2494 | fclose(tempfile); |
|
|
2495 | |
|
|
2496 | op=get_object(); |
|
|
2497 | |
|
|
2498 | object_thawer thawer (filename); |
|
|
2499 | if (thawer) |
|
|
2500 | load_object(thawer,op,LO_NEWFILE,0); |
|
|
2501 | LOG(llevDebug," load str completed, object=%s\n", &op->name); |
|
|
2502 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
2503 | |
|
|
2504 | return op; |
|
|
2505 | } |
2398 | } |
2506 | |
2399 | |
2507 | /* This returns the first object in who's inventory that |
2400 | /* This returns the first object in who's inventory that |
2508 | * has the same type and subtype match. |
2401 | * has the same type and subtype match. |
2509 | * returns NULL if no match. |
2402 | * returns NULL if no match. |
2510 | */ |
2403 | */ |
|
|
2404 | object * |
2511 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2405 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2512 | { |
2406 | { |
2513 | object *tmp; |
|
|
2514 | |
|
|
2515 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2407 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2516 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2408 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2409 | return tmp; |
2517 | |
2410 | |
2518 | return NULL; |
2411 | return 0; |
2519 | } |
2412 | } |
2520 | |
2413 | |
2521 | /* If ob has a field named key, return the link from the list, |
2414 | /* If ob has a field named key, return the link from the list, |
2522 | * otherwise return NULL. |
2415 | * otherwise return NULL. |
2523 | * |
2416 | * |
2524 | * key must be a passed in shared string - otherwise, this won't |
2417 | * key must be a passed in shared string - otherwise, this won't |
2525 | * do the desired thing. |
2418 | * do the desired thing. |
2526 | */ |
2419 | */ |
|
|
2420 | key_value * |
2527 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2421 | get_ob_key_link (const object *ob, const char *key) |
2528 | key_value * link; |
2422 | { |
2529 | |
|
|
2530 | for (link = ob->key_values; link != NULL; link = link->next) { |
2423 | for (key_value *link = ob->key_values; link; link = link->next) |
2531 | if (link->key == key) { |
2424 | if (link->key == key) |
2532 | return link; |
2425 | return link; |
2533 | } |
2426 | |
2534 | } |
2427 | return 0; |
2535 | |
2428 | } |
2536 | return NULL; |
|
|
2537 | } |
|
|
2538 | |
2429 | |
2539 | /* |
2430 | /* |
2540 | * Returns the value of op has an extra_field for key, or NULL. |
2431 | * Returns the value of op has an extra_field for key, or NULL. |
2541 | * |
2432 | * |
2542 | * The argument doesn't need to be a shared string. |
2433 | * The argument doesn't need to be a shared string. |
2543 | * |
2434 | * |
2544 | * The returned string is shared. |
2435 | * The returned string is shared. |
2545 | */ |
2436 | */ |
|
|
2437 | const char * |
2546 | const char * get_ob_key_value(const object * op, const char * const key) { |
2438 | get_ob_key_value (const object *op, const char *const key) |
|
|
2439 | { |
2547 | key_value * link; |
2440 | key_value *link; |
2548 | const char * canonical_key; |
2441 | shstr_cmp canonical_key (key); |
|
|
2442 | |
|
|
2443 | if (!canonical_key) |
2549 | |
2444 | { |
2550 | canonical_key = shstr::find (key); |
|
|
2551 | |
|
|
2552 | if (canonical_key == NULL) { |
|
|
2553 | /* 1. There being a field named key on any object |
2445 | /* 1. There being a field named key on any object |
2554 | * implies there'd be a shared string to find. |
2446 | * implies there'd be a shared string to find. |
2555 | * 2. Since there isn't, no object has this field. |
2447 | * 2. Since there isn't, no object has this field. |
2556 | * 3. Therefore, *this* object doesn't have this field. |
2448 | * 3. Therefore, *this* object doesn't have this field. |
2557 | */ |
2449 | */ |
2558 | return NULL; |
2450 | return 0; |
2559 | } |
2451 | } |
2560 | |
2452 | |
2561 | /* This is copied from get_ob_key_link() above - |
2453 | /* This is copied from get_ob_key_link() above - |
2562 | * only 4 lines, and saves the function call overhead. |
2454 | * only 4 lines, and saves the function call overhead. |
2563 | */ |
2455 | */ |
2564 | for (link = op->key_values; link != NULL; link = link->next) { |
2456 | for (link = op->key_values; link; link = link->next) |
2565 | if (link->key == canonical_key) { |
2457 | if (link->key == canonical_key) |
2566 | return link->value; |
2458 | return link->value; |
2567 | } |
|
|
2568 | } |
|
|
2569 | return NULL; |
|
|
2570 | } |
|
|
2571 | |
2459 | |
|
|
2460 | return 0; |
|
|
2461 | } |
2572 | |
2462 | |
2573 | /* |
2463 | /* |
2574 | * Updates the canonical_key in op to value. |
2464 | * Updates the canonical_key in op to value. |
2575 | * |
2465 | * |
2576 | * canonical_key is a shared string (value doesn't have to be). |
2466 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2578 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2468 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2579 | * keys. |
2469 | * keys. |
2580 | * |
2470 | * |
2581 | * Returns TRUE on success. |
2471 | * Returns TRUE on success. |
2582 | */ |
2472 | */ |
|
|
2473 | int |
2583 | int set_ob_key_value_s(object * op, const shstr &canonical_key, const char * value, int add_key) { |
2474 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2475 | { |
2584 | key_value * field = NULL, *last=NULL; |
2476 | key_value *field = NULL, *last = NULL; |
2585 | |
2477 | |
2586 | for (field=op->key_values; field != NULL; field=field->next) { |
2478 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2479 | { |
2587 | if (field->key != canonical_key) { |
2480 | if (field->key != canonical_key) |
|
|
2481 | { |
2588 | last = field; |
2482 | last = field; |
2589 | continue; |
2483 | continue; |
2590 | } |
2484 | } |
2591 | |
2485 | |
2592 | if (value) |
2486 | if (value) |
2593 | field->value = value; |
2487 | field->value = value; |
2594 | else { |
2488 | else |
|
|
2489 | { |
2595 | /* Basically, if the archetype has this key set, |
2490 | /* Basically, if the archetype has this key set, |
2596 | * we need to store the null value so when we save |
2491 | * we need to store the null value so when we save |
2597 | * it, we save the empty value so that when we load, |
2492 | * it, we save the empty value so that when we load, |
2598 | * we get this value back again. |
2493 | * we get this value back again. |
2599 | */ |
2494 | */ |
2600 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2495 | if (get_ob_key_link (op->arch, canonical_key)) |
2601 | field->value = 0; |
2496 | field->value = 0; |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | if (last) |
|
|
2500 | last->next = field->next; |
2602 | else |
2501 | else |
2603 | { |
|
|
2604 | if (last) last->next = field->next; |
|
|
2605 | else op->key_values = field->next; |
2502 | op->key_values = field->next; |
2606 | |
2503 | |
2607 | delete field; |
2504 | delete field; |
2608 | } |
2505 | } |
2609 | } |
2506 | } |
2610 | return TRUE; |
2507 | return TRUE; |
2611 | } |
2508 | } |
2612 | /* IF we get here, key doesn't exist */ |
2509 | /* IF we get here, key doesn't exist */ |
2613 | |
2510 | |
2614 | /* No field, we'll have to add it. */ |
2511 | /* No field, we'll have to add it. */ |
2615 | |
2512 | |
2616 | if (!add_key) { |
2513 | if (!add_key) |
2617 | return FALSE; |
2514 | return FALSE; |
2618 | } |
2515 | |
2619 | /* There isn't any good reason to store a null |
2516 | /* There isn't any good reason to store a null |
2620 | * value in the key/value list. If the archetype has |
2517 | * value in the key/value list. If the archetype has |
2621 | * this key, then we should also have it, so shouldn't |
2518 | * this key, then we should also have it, so shouldn't |
2622 | * be here. If user wants to store empty strings, |
2519 | * be here. If user wants to store empty strings, |
2623 | * should pass in "" |
2520 | * should pass in "" |
2624 | */ |
2521 | */ |
2625 | if (value == NULL) return TRUE; |
2522 | if (value == NULL) |
2626 | |
|
|
2627 | field = new key_value; |
|
|
2628 | |
|
|
2629 | field->key = canonical_key; |
|
|
2630 | field->value = value; |
|
|
2631 | /* Usual prepend-addition. */ |
|
|
2632 | field->next = op->key_values; |
|
|
2633 | op->key_values = field; |
|
|
2634 | |
|
|
2635 | return TRUE; |
2523 | return TRUE; |
|
|
2524 | |
|
|
2525 | field = new key_value; |
|
|
2526 | |
|
|
2527 | field->key = canonical_key; |
|
|
2528 | field->value = value; |
|
|
2529 | /* Usual prepend-addition. */ |
|
|
2530 | field->next = op->key_values; |
|
|
2531 | op->key_values = field; |
|
|
2532 | |
|
|
2533 | return TRUE; |
2636 | } |
2534 | } |
2637 | |
2535 | |
2638 | /* |
2536 | /* |
2639 | * Updates the key in op to value. |
2537 | * Updates the key in op to value. |
2640 | * |
2538 | * |
… | |
… | |
2642 | * and not add new ones. |
2540 | * and not add new ones. |
2643 | * In general, should be little reason FALSE is ever passed in for add_key |
2541 | * In general, should be little reason FALSE is ever passed in for add_key |
2644 | * |
2542 | * |
2645 | * Returns TRUE on success. |
2543 | * Returns TRUE on success. |
2646 | */ |
2544 | */ |
|
|
2545 | int |
2647 | int set_ob_key_value(object * op, const char *key, const char * value, int add_key) |
2546 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2648 | { |
2547 | { |
2649 | shstr key_ (key); |
2548 | shstr key_ (key); |
|
|
2549 | |
2650 | return set_ob_key_value_s (op, key_, value, add_key); |
2550 | return set_ob_key_value_s (op, key_, value, add_key); |
2651 | } |
2551 | } |
|
|
2552 | |
|
|
2553 | object::depth_iterator::depth_iterator (object *container) |
|
|
2554 | : iterator_base (container) |
|
|
2555 | { |
|
|
2556 | while (item->inv) |
|
|
2557 | item = item->inv; |
|
|
2558 | } |
|
|
2559 | |
|
|
2560 | void |
|
|
2561 | object::depth_iterator::next () |
|
|
2562 | { |
|
|
2563 | if (item->below) |
|
|
2564 | { |
|
|
2565 | item = item->below; |
|
|
2566 | |
|
|
2567 | while (item->inv) |
|
|
2568 | item = item->inv; |
|
|
2569 | } |
|
|
2570 | else |
|
|
2571 | item = item->env; |
|
|
2572 | } |
|
|
2573 | |
|
|
2574 | const char * |
|
|
2575 | object::flag_desc (char *desc, int len) const |
|
|
2576 | { |
|
|
2577 | char *p = desc; |
|
|
2578 | bool first = true; |
|
|
2579 | |
|
|
2580 | *p = 0; |
|
|
2581 | |
|
|
2582 | for (int i = 0; i < NUM_FLAGS; i++) |
|
|
2583 | { |
|
|
2584 | if (len <= 10) // magic constant! |
|
|
2585 | { |
|
|
2586 | snprintf (p, len, ",..."); |
|
|
2587 | break; |
|
|
2588 | } |
|
|
2589 | |
|
|
2590 | if (flag [i]) |
|
|
2591 | { |
|
|
2592 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2593 | len -= cnt; |
|
|
2594 | p += cnt; |
|
|
2595 | first = false; |
|
|
2596 | } |
|
|
2597 | } |
|
|
2598 | |
|
|
2599 | return desc; |
|
|
2600 | } |
|
|
2601 | |
|
|
2602 | // return a suitable string describing an object in enough detail to find it |
|
|
2603 | const char * |
|
|
2604 | object::debug_desc (char *info) const |
|
|
2605 | { |
|
|
2606 | char flagdesc[512]; |
|
|
2607 | char info2[256 * 4]; |
|
|
2608 | char *p = info; |
|
|
2609 | |
|
|
2610 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
|
|
2611 | count, uuid.seq, |
|
|
2612 | &name, |
|
|
2613 | title ? "\",title:\"" : "", |
|
|
2614 | title ? (const char *)title : "", |
|
|
2615 | flag_desc (flagdesc, 512), type); |
|
|
2616 | |
|
|
2617 | if (env) |
|
|
2618 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2619 | |
|
|
2620 | if (map) |
|
|
2621 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2622 | |
|
|
2623 | return info; |
|
|
2624 | } |
|
|
2625 | |
|
|
2626 | const char * |
|
|
2627 | object::debug_desc () const |
|
|
2628 | { |
|
|
2629 | static char info[3][256 * 4]; |
|
|
2630 | static int info_idx; |
|
|
2631 | |
|
|
2632 | return debug_desc (info [++info_idx % 3]); |
|
|
2633 | } |
|
|
2634 | |
|
|
2635 | struct region * |
|
|
2636 | object::region () const |
|
|
2637 | { |
|
|
2638 | return map ? map->region (x, y) |
|
|
2639 | : region::default_region (); |
|
|
2640 | } |
|
|
2641 | |
|
|
2642 | const materialtype_t * |
|
|
2643 | object::dominant_material () const |
|
|
2644 | { |
|
|
2645 | if (materialtype_t *mat = name_to_material (materialname)) |
|
|
2646 | return mat; |
|
|
2647 | |
|
|
2648 | // omfg this is slow, this has to be temporary :) |
|
|
2649 | shstr unknown ("unknown"); |
|
|
2650 | |
|
|
2651 | return name_to_material (unknown); |
|
|
2652 | } |
|
|
2653 | |
|
|
2654 | void |
|
|
2655 | object::open_container (object *new_container) |
|
|
2656 | { |
|
|
2657 | if (container == new_container) |
|
|
2658 | return; |
|
|
2659 | |
|
|
2660 | if (object *old_container = container) |
|
|
2661 | { |
|
|
2662 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2663 | return; |
|
|
2664 | |
|
|
2665 | #if 0 |
|
|
2666 | // remove the "Close old_container" object. |
|
|
2667 | if (object *closer = old_container->inv) |
|
|
2668 | if (closer->type == CLOSE_CON) |
|
|
2669 | closer->destroy (); |
|
|
2670 | #endif |
|
|
2671 | |
|
|
2672 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2673 | container = 0; |
|
|
2674 | |
|
|
2675 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2676 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2677 | } |
|
|
2678 | |
|
|
2679 | if (new_container) |
|
|
2680 | { |
|
|
2681 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2682 | return; |
|
|
2683 | |
|
|
2684 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2685 | #if 0 |
|
|
2686 | // insert the "Close Container" object. |
|
|
2687 | if (archetype *closer = new_container->other_arch) |
|
|
2688 | { |
|
|
2689 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2690 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2691 | new_container->insert (closer); |
|
|
2692 | } |
|
|
2693 | #endif |
|
|
2694 | |
|
|
2695 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2696 | |
|
|
2697 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2698 | container = new_container; |
|
|
2699 | |
|
|
2700 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2701 | esrv_send_inventory (this, new_container); |
|
|
2702 | } |
|
|
2703 | } |
|
|
2704 | |
|
|
2705 | object * |
|
|
2706 | object::force_find (const shstr name) |
|
|
2707 | { |
|
|
2708 | /* cycle through his inventory to look for the MARK we want to |
|
|
2709 | * place |
|
|
2710 | */ |
|
|
2711 | for (object *tmp = inv; tmp; tmp = tmp->below) |
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|
2712 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2713 | return splay (tmp); |
|
|
2714 | |
|
|
2715 | return 0; |
|
|
2716 | } |
|
|
2717 | |
|
|
2718 | void |
|
|
2719 | object::force_add (const shstr name, int duration) |
|
|
2720 | { |
|
|
2721 | if (object *force = force_find (name)) |
|
|
2722 | force->destroy (); |
|
|
2723 | |
|
|
2724 | object *force = get_archetype (FORCE_NAME); |
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|
2725 | |
|
|
2726 | force->slaying = name; |
|
|
2727 | force->stats.food = 1; |
|
|
2728 | force->speed_left = -1.f; |
|
|
2729 | |
|
|
2730 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2731 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2732 | force->flag [FLAG_APPLIED] = true; |
|
|
2733 | |
|
|
2734 | insert (force); |
|
|
2735 | } |
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|
2736 | |
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|
2737 | |