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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.164 by root, Thu Jul 5 08:10:29 2007 UTC vs.
Revision 1.168 by root, Thu Jul 26 00:27:07 2007 UTC

299 return 0; 299 return 0;
300 else if (!compare_ob_value_lists (ob1, ob2)) 300 else if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 301 return 0;
302 } 302 }
303 303
304 //TODO: generate an event or call into perl for additional checks
305 if (ob1->self || ob2->self) 304 if (ob1->self || ob2->self)
306 { 305 {
307 ob1->optimise (); 306 ob1->optimise ();
308 ob2->optimise (); 307 ob2->optimise ();
309 308
310 if (ob1->self || ob2->self) 309 if (ob1->self || ob2->self)
310 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 311 return 0;
312 } 312 }
313 313
314 /* Everything passes, must be OK. */ 314 /* Everything passes, must be OK. */
315 return 1; 315 return 1;
316} 316}
1375 */ 1375 */
1376 if (last && last->below && last != floor) 1376 if (last && last->below && last != floor)
1377 top = last->below; 1377 top = last->below;
1378 } 1378 }
1379 } /* If objects on this space */ 1379 } /* If objects on this space */
1380
1381 if (flag & INS_MAP_LOAD) 1380 if (flag & INS_MAP_LOAD)
1382 top = ms.top; 1381 top = ms.top;
1383 1382
1384 if (flag & INS_ABOVE_FLOOR_ONLY) 1383 if (flag & INS_ABOVE_FLOOR_ONLY)
1385 top = floor; 1384 top = floor;
2640} 2639}
2641 2640
2642const materialtype_t * 2641const materialtype_t *
2643object::dominant_material () const 2642object::dominant_material () const
2644{ 2643{
2645 if (materialtype_t *mat = name_to_material (materialname)) 2644 if (materialtype_t *mt = name_to_material (materialname))
2646 return mat; 2645 return mt;
2647 2646
2648 // omfg this is slow, this has to be temporary :)
2649 shstr unknown ("unknown");
2650
2651 return name_to_material (unknown); 2647 return name_to_material (shstr_unknown);
2652} 2648}
2653 2649
2654void 2650void
2655object::open_container (object *new_container) 2651object::open_container (object *new_container)
2656{ 2652{
2732 force->flag [FLAG_APPLIED] = true; 2728 force->flag [FLAG_APPLIED] = true;
2733 2729
2734 insert (force); 2730 insert (force);
2735} 2731}
2736 2732
2737 2733void
2734object::play_sound (faceidx sound) const
2735{
2736 if (map)
2737 map->play_sound (sound, x, y);
2738}

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