… | |
… | |
960 | return; |
960 | return; |
961 | |
961 | |
962 | if (destroy_inventory) |
962 | if (destroy_inventory) |
963 | destroy_inv (false); |
963 | destroy_inv (false); |
964 | |
964 | |
|
|
965 | if (is_head ()) |
|
|
966 | if (sound_destroy) |
|
|
967 | play_sound (sound_destroy); |
|
|
968 | else if (flag [FLAG_MONSTER]) |
|
|
969 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
|
|
970 | |
965 | attachable::destroy (); |
971 | attachable::destroy (); |
966 | } |
972 | } |
967 | |
973 | |
968 | /* |
974 | /* |
969 | * sub_weight() recursively (outwards) subtracts a number from the |
975 | * sub_weight() recursively (outwards) subtracts a number from the |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1089 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1090 | return; |
1085 | |
1091 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1093 | |
|
|
1094 | if (object *pl = ms.player ()) |
|
|
1095 | { |
|
|
1096 | if (pl->container == this) |
|
|
1097 | /* If a container that the player is currently using somehow gets |
|
|
1098 | * removed (most likely destroyed), update the player view |
|
|
1099 | * appropriately. |
|
|
1100 | */ |
|
|
1101 | pl->close_container (); |
|
|
1102 | |
|
|
1103 | pl->contr->ns->floorbox_update (); |
|
|
1104 | } |
|
|
1105 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1107 | { |
1090 | /* No point updating the players look faces if he is the object |
1108 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1109 | * being removed. |
1092 | */ |
1110 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1111 | |
1110 | /* See if object moving off should effect something */ |
1112 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1113 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1114 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1424 | /* If we have a floor, we know the player, if any, will be above |
1426 | /* If we have a floor, we know the player, if any, will be above |
1425 | * it, so save a few ticks and start from there. |
1427 | * it, so save a few ticks and start from there. |
1426 | */ |
1428 | */ |
1427 | if (!(flag & INS_MAP_LOAD)) |
1429 | if (!(flag & INS_MAP_LOAD)) |
1428 | if (object *pl = ms.player ()) |
1430 | if (object *pl = ms.player ()) |
1429 | if (pl->contr->ns) |
|
|
1430 | pl->contr->ns->floorbox_update (); |
1431 | pl->contr->ns->floorbox_update (); |
1431 | |
1432 | |
1432 | /* If this object glows, it may affect lighting conditions that are |
1433 | /* If this object glows, it may affect lighting conditions that are |
1433 | * visible to others on this map. But update_all_los is really |
1434 | * visible to others on this map. But update_all_los is really |
1434 | * an inefficient way to do this, as it means los for all players |
1435 | * an inefficient way to do this, as it means los for all players |
1435 | * on the map will get recalculated. The players could very well |
1436 | * on the map will get recalculated. The players could very well |
… | |
… | |
2728 | force->flag [FLAG_APPLIED] = true; |
2729 | force->flag [FLAG_APPLIED] = true; |
2729 | |
2730 | |
2730 | insert (force); |
2731 | insert (force); |
2731 | } |
2732 | } |
2732 | |
2733 | |
2733 | void |
|
|
2734 | object::play_sound (faceidx sound) const |
|
|
2735 | { |
|
|
2736 | if (map) |
|
|
2737 | map->play_sound (sound, x, y); |
|
|
2738 | } |
|
|