ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.168 by root, Thu Jul 26 00:27:07 2007 UTC vs.
Revision 1.182 by root, Mon Aug 20 18:11:02 2007 UTC

960 return; 960 return;
961 961
962 if (destroy_inventory) 962 if (destroy_inventory)
963 destroy_inv (false); 963 destroy_inv (false);
964 964
965 if (is_head ())
966 if (sound_destroy)
967 play_sound (sound_destroy);
968 else if (flag [FLAG_MONSTER])
969 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
970
965 attachable::destroy (); 971 attachable::destroy ();
966} 972}
967 973
968/* 974/*
969 * sub_weight() recursively (outwards) subtracts a number from the 975 * sub_weight() recursively (outwards) subtracts a number from the
1083 if (map->in_memory == MAP_SAVING) 1089 if (map->in_memory == MAP_SAVING)
1084 return; 1090 return;
1085 1091
1086 int check_walk_off = !flag [FLAG_NO_APPLY]; 1092 int check_walk_off = !flag [FLAG_NO_APPLY];
1087 1093
1094 if (object *pl = ms.player ())
1095 {
1096 if (pl->container == this)
1097 /* If a container that the player is currently using somehow gets
1098 * removed (most likely destroyed), update the player view
1099 * appropriately.
1100 */
1101 pl->close_container ();
1102
1103 pl->contr->ns->floorbox_update ();
1104 }
1105
1088 for (tmp = ms.bot; tmp; tmp = tmp->above) 1106 for (tmp = ms.bot; tmp; tmp = tmp->above)
1089 { 1107 {
1090 /* No point updating the players look faces if he is the object 1108 /* No point updating the players look faces if he is the object
1091 * being removed. 1109 * being removed.
1092 */ 1110 */
1093
1094 if (tmp->type == PLAYER && tmp != this)
1095 {
1096 /* If a container that the player is currently using somehow gets
1097 * removed (most likely destroyed), update the player view
1098 * appropriately.
1099 */
1100 if (tmp->container == this)
1101 {
1102 flag [FLAG_APPLIED] = 0;
1103 tmp->container = 0;
1104 }
1105
1106 if (tmp->contr->ns)
1107 tmp->contr->ns->floorbox_update ();
1108 }
1109 1111
1110 /* See if object moving off should effect something */ 1112 /* See if object moving off should effect something */
1111 if (check_walk_off 1113 if (check_walk_off
1112 && ((move_type & tmp->move_off) 1114 && ((move_type & tmp->move_off)
1113 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1115 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1236 1238
1237 object *top, *floor = NULL; 1239 object *top, *floor = NULL;
1238 1240
1239 op->remove (); 1241 op->remove ();
1240 1242
1241#if 0
1242 if (!m->active != !op->active)
1243 if (m->active)
1244 op->activate_recursive ();
1245 else
1246 op->deactivate_recursive ();
1247#endif
1248
1249 if (out_of_map (m, op->x, op->y)) 1243 if (out_of_map (m, op->x, op->y))
1250 { 1244 {
1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1252#ifdef MANY_CORES 1246#ifdef MANY_CORES
1253 /* Better to catch this here, as otherwise the next use of this object 1247 /* Better to catch this here, as otherwise the next use of this object
1419 op->map->touch (); 1413 op->map->touch ();
1420 } 1414 }
1421 1415
1422 op->map->dirty = true; 1416 op->map->dirty = true;
1423 1417
1424 /* If we have a floor, we know the player, if any, will be above
1425 * it, so save a few ticks and start from there.
1426 */
1427 if (!(flag & INS_MAP_LOAD)) 1418 if (!(flag & INS_MAP_LOAD))
1428 if (object *pl = ms.player ()) 1419 if (object *pl = ms.player ())
1429 if (pl->contr->ns)
1430 pl->contr->ns->floorbox_update (); 1420 pl->contr->ns->floorbox_update ();
1431 1421
1432 /* If this object glows, it may affect lighting conditions that are 1422 /* If this object glows, it may affect lighting conditions that are
1433 * visible to others on this map. But update_all_los is really 1423 * visible to others on this map. But update_all_los is really
1434 * an inefficient way to do this, as it means los for all players 1424 * an inefficient way to do this, as it means los for all players
1435 * on the map will get recalculated. The players could very well 1425 * on the map will get recalculated. The players could very well
1673 * be != op, if items are merged. -Tero 1663 * be != op, if items are merged. -Tero
1674 */ 1664 */
1675object * 1665object *
1676object::insert (object *op) 1666object::insert (object *op)
1677{ 1667{
1678 object *tmp, *otmp;
1679
1680 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1668 if (!QUERY_FLAG (op, FLAG_REMOVED))
1681 op->remove (); 1669 op->remove ();
1682 1670
1683 if (op->more) 1671 if (op->more)
1684 { 1672 {
1686 return op; 1674 return op;
1687 } 1675 }
1688 1676
1689 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1677 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1690 CLEAR_FLAG (op, FLAG_REMOVED); 1678 CLEAR_FLAG (op, FLAG_REMOVED);
1679
1691 if (op->nrof) 1680 if (op->nrof)
1692 { 1681 {
1693 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1682 for (object *tmp = inv; tmp; tmp = tmp->below)
1694 if (object::can_merge (tmp, op)) 1683 if (object::can_merge (tmp, op))
1695 { 1684 {
1696 /* return the original object and remove inserted object 1685 /* return the original object and remove inserted object
1697 (client needs the original object) */ 1686 (client needs the original object) */
1698 tmp->nrof += op->nrof; 1687 tmp->nrof += op->nrof;
1717 add_weight (this, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1718 } 1707 }
1719 else 1708 else
1720 add_weight (this, (op->weight + op->carrying)); 1709 add_weight (this, (op->weight + op->carrying));
1721 1710
1722 otmp = this->in_player (); 1711 if (object *otmp = this->in_player ())
1723 if (otmp && otmp->contr)
1724 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1712 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1725 otmp->update_stats (); 1713 otmp->update_stats ();
1726 1714
1715 op->owner = 0; // its his/hers now. period.
1727 op->map = 0; 1716 op->map = 0;
1728 op->env = this; 1717 op->env = this;
1729 op->above = 0; 1718 op->above = 0;
1730 op->below = 0; 1719 op->below = 0;
1731 op->x = 0, op->y = 0; 1720 op->x = op->y = 0;
1732 1721
1733 /* reset the light list and los of the players on the map */ 1722 /* reset the light list and los of the players on the map */
1734 if ((op->glow_radius != 0) && map) 1723 if (op->glow_radius && map)
1735 { 1724 {
1736#ifdef DEBUG_LIGHTS 1725#ifdef DEBUG_LIGHTS
1737 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1726 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1738#endif /* DEBUG_LIGHTS */ 1727#endif /* DEBUG_LIGHTS */
1739 if (map->darkness) 1728 if (map->darkness)
2343 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2332 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2344 * core dumps if they do. 2333 * core dumps if they do.
2345 * 2334 *
2346 * Add a check so we can't pick up invisible objects (0.93.8) 2335 * Add a check so we can't pick up invisible objects (0.93.8)
2347 */ 2336 */
2348
2349int 2337int
2350can_pick (const object *who, const object *item) 2338can_pick (const object *who, const object *item)
2351{ 2339{
2352 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2340 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2353 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2341 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2611 &name, 2599 &name,
2612 title ? "\",title:\"" : "", 2600 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2601 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2602 flag_desc (flagdesc, 512), type);
2615 2603
2616 if (env) 2604 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2605 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2606
2619 if (map) 2607 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2608 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2609
2668 old_container->flag [FLAG_APPLIED] = 0; 2656 old_container->flag [FLAG_APPLIED] = 0;
2669 container = 0; 2657 container = 0;
2670 2658
2671 esrv_update_item (UPD_FLAGS, this, old_container); 2659 esrv_update_item (UPD_FLAGS, this, old_container);
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2660 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2661 play_sound (sound_find ("chest_close"));
2673 } 2662 }
2674 2663
2675 if (new_container) 2664 if (new_container)
2676 { 2665 {
2677 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2666 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 new_container->flag [FLAG_APPLIED] = 1; 2682 new_container->flag [FLAG_APPLIED] = 1;
2694 container = new_container; 2683 container = new_container;
2695 2684
2696 esrv_update_item (UPD_FLAGS, this, new_container); 2685 esrv_update_item (UPD_FLAGS, this, new_container);
2697 esrv_send_inventory (this, new_container); 2686 esrv_send_inventory (this, new_container);
2687 play_sound (sound_find ("chest_open"));
2698 } 2688 }
2699} 2689}
2700 2690
2701object * 2691object *
2702object::force_find (const shstr name) 2692object::force_find (const shstr name)
2731} 2721}
2732 2722
2733void 2723void
2734object::play_sound (faceidx sound) const 2724object::play_sound (faceidx sound) const
2735{ 2725{
2736 if (map) 2726 if (!sound)
2727 return;
2728
2729 if (flag [FLAG_REMOVED])
2730 return;
2731
2732 if (env)
2733 {
2734 if (object *pl = in_player ())
2735 pl->contr->play_sound (sound);
2736 }
2737 else
2737 map->play_sound (sound, x, y); 2738 map->play_sound (sound, x, y);
2738} 2739}
2740

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines