1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
29 | #include <stdio.h> |
28 | #include <stdio.h> |
30 | #include <sys/types.h> |
29 | #include <sys/types.h> |
31 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
32 | #include <object.h> |
31 | #include <object.h> |
33 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | #include <bitset> |
36 | #include <bitset> |
37 | |
37 | |
38 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
… | |
… | |
299 | return 0; |
299 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
301 | return 0; |
301 | return 0; |
302 | } |
302 | } |
303 | |
303 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
306 | { |
305 | { |
307 | ob1->optimise (); |
306 | ob1->optimise (); |
308 | ob2->optimise (); |
307 | ob2->optimise (); |
309 | |
308 | |
310 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
311 | return 0; |
311 | return 0; |
312 | } |
312 | } |
313 | |
313 | |
314 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
315 | return 1; |
315 | return 1; |
316 | } |
316 | } |
… | |
… | |
449 | owner = owner->owner; |
449 | owner = owner->owner; |
450 | |
450 | |
451 | this->owner = owner; |
451 | this->owner = owner; |
452 | } |
452 | } |
453 | |
453 | |
454 | void |
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
455 | object::set_weapon (object *ob) |
472 | object::change_weapon (object *ob) |
456 | { |
473 | { |
457 | if (current_weapon == ob) |
474 | if (current_weapon == ob) |
458 | return; |
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
459 | |
479 | |
460 | current_weapon = ob; |
480 | current_weapon = ob; |
461 | new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
462 | update_stats (); |
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
463 | } |
518 | } |
464 | |
519 | |
465 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
466 | * refcounts and freeing the links. |
521 | * refcounts and freeing the links. |
467 | */ |
522 | */ |
… | |
… | |
549 | * need for monsters, but doesn't hurt to do it for everything. |
604 | * need for monsters, but doesn't hurt to do it for everything. |
550 | * by doing so, when a monster is created, it has good starting |
605 | * by doing so, when a monster is created, it has good starting |
551 | * values for the body_used info, so when items are created |
606 | * values for the body_used info, so when items are created |
552 | * for it, they can be properly equipped. |
607 | * for it, they can be properly equipped. |
553 | */ |
608 | */ |
554 | memcpy (body_used, body_info, sizeof (body_used)); |
609 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
610 | slot[i].used = slot[i].info; |
555 | |
611 | |
556 | attachable::instantiate (); |
612 | attachable::instantiate (); |
557 | } |
613 | } |
558 | |
614 | |
559 | object * |
615 | object * |
… | |
… | |
880 | map = freed_map; |
936 | map = freed_map; |
881 | x = 1; |
937 | x = 1; |
882 | y = 1; |
938 | y = 1; |
883 | } |
939 | } |
884 | |
940 | |
885 | head = 0; |
|
|
886 | |
|
|
887 | if (more) |
941 | if (more) |
888 | { |
942 | { |
889 | more->destroy (); |
943 | more->destroy (); |
890 | more = 0; |
944 | more = 0; |
891 | } |
945 | } |
892 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
893 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
894 | owner = 0; |
950 | owner = 0; |
895 | enemy = 0; |
951 | enemy = 0; |
896 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
897 | } |
954 | } |
898 | |
955 | |
899 | void |
956 | void |
900 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
901 | { |
958 | { |
902 | if (destroyed ()) |
959 | if (destroyed ()) |
903 | return; |
960 | return; |
904 | |
961 | |
905 | if (destroy_inventory) |
962 | if (destroy_inventory) |
906 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (sound_destroy) |
|
|
966 | play_sound (sound_destroy); |
|
|
967 | else if (flag [FLAG_MONSTER]) |
|
|
968 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
907 | |
969 | |
908 | attachable::destroy (); |
970 | attachable::destroy (); |
909 | } |
971 | } |
910 | |
972 | |
911 | /* |
973 | /* |
… | |
… | |
1059 | |
1121 | |
1060 | if (destroyed ()) |
1122 | if (destroyed ()) |
1061 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1123 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1062 | } |
1124 | } |
1063 | |
1125 | |
1064 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1065 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1066 | if (tmp->above == tmp) |
|
|
1067 | tmp->above = 0; |
|
|
1068 | |
|
|
1069 | last = tmp; |
1126 | last = tmp; |
1070 | } |
1127 | } |
1071 | |
1128 | |
1072 | /* last == NULL if there are no objects on this space */ |
1129 | /* last == NULL if there are no objects on this space */ |
1073 | //TODO: this makes little sense, why only update the topmost object? |
1130 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1124 | if (more) |
1181 | if (more) |
1125 | return; |
1182 | return; |
1126 | |
1183 | |
1127 | object *prev = this; |
1184 | object *prev = this; |
1128 | |
1185 | |
1129 | for (archetype *at = arch->more; at; at = at->more) |
1186 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1130 | { |
1187 | { |
1131 | object *op = arch_to_object (at); |
1188 | object *op = arch_to_object (at); |
1132 | |
1189 | |
1133 | op->name = name; |
1190 | op->name = name; |
1134 | op->name_pl = name_pl; |
1191 | op->name_pl = name_pl; |
… | |
… | |
1148 | object * |
1205 | object * |
1149 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1150 | { |
1207 | { |
1151 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1152 | { |
1209 | { |
1153 | tmp->x = x + tmp->arch->clone.x; |
1210 | tmp->x = x + tmp->arch->x; |
1154 | tmp->y = y + tmp->arch->clone.y; |
1211 | tmp->y = y + tmp->arch->y; |
1155 | } |
1212 | } |
1156 | |
1213 | |
1157 | return insert_ob_in_map (op, m, originator, flag); |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1158 | } |
1215 | } |
1159 | |
1216 | |
… | |
… | |
1180 | object * |
1237 | object * |
1181 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1182 | { |
1239 | { |
1183 | assert (!op->flag [FLAG_FREED]); |
1240 | assert (!op->flag [FLAG_FREED]); |
1184 | |
1241 | |
1185 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1186 | |
1243 | |
1187 | op->remove (); |
1244 | op->remove (); |
1188 | |
1245 | |
1189 | #if 0 |
1246 | #if 0 |
1190 | if (!m->active != !op->active) |
1247 | if (!m->active != !op->active) |
… | |
… | |
1206 | #endif |
1263 | #endif |
1207 | return op; |
1264 | return op; |
1208 | } |
1265 | } |
1209 | |
1266 | |
1210 | if (object *more = op->more) |
1267 | if (object *more = op->more) |
1211 | { |
|
|
1212 | if (!insert_ob_in_map (more, m, originator, flag)) |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1213 | { |
|
|
1214 | if (!op->head) |
|
|
1215 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1216 | |
|
|
1217 | return 0; |
1269 | return 0; |
1218 | } |
|
|
1219 | } |
|
|
1220 | |
1270 | |
1221 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
1222 | |
1272 | |
1223 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1224 | * of areas of callers (eg, anything that uses find_free_spot would now |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1231 | mapspace &ms = op->ms (); |
1281 | mapspace &ms = op->ms (); |
1232 | |
1282 | |
1233 | /* this has to be done after we translate the coordinates. |
1283 | /* this has to be done after we translate the coordinates. |
1234 | */ |
1284 | */ |
1235 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1236 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1286 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1237 | if (object::can_merge (op, tmp)) |
1287 | if (object::can_merge (op, tmp)) |
1238 | { |
1288 | { |
1239 | op->nrof += tmp->nrof; |
1289 | op->nrof += tmp->nrof; |
1240 | tmp->destroy (); |
1290 | tmp->destroy (); |
1241 | } |
1291 | } |
… | |
… | |
1330 | */ |
1380 | */ |
1331 | if (last && last->below && last != floor) |
1381 | if (last && last->below && last != floor) |
1332 | top = last->below; |
1382 | top = last->below; |
1333 | } |
1383 | } |
1334 | } /* If objects on this space */ |
1384 | } /* If objects on this space */ |
1335 | |
|
|
1336 | if (flag & INS_MAP_LOAD) |
1385 | if (flag & INS_MAP_LOAD) |
1337 | top = ms.top; |
1386 | top = ms.top; |
1338 | |
1387 | |
1339 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1388 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1340 | top = floor; |
1389 | top = floor; |
… | |
… | |
1410 | * blocked() and wall() work properly), and these flags are updated by |
1459 | * blocked() and wall() work properly), and these flags are updated by |
1411 | * update_object(). |
1460 | * update_object(). |
1412 | */ |
1461 | */ |
1413 | |
1462 | |
1414 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1463 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1415 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1464 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1416 | { |
1465 | { |
1417 | if (check_move_on (op, originator)) |
1466 | if (check_move_on (op, originator)) |
1418 | return 0; |
1467 | return 0; |
1419 | |
1468 | |
1420 | /* If we are a multi part object, lets work our way through the check |
1469 | /* If we are a multi part object, lets work our way through the check |
1421 | * walk on's. |
1470 | * walk on's. |
1422 | */ |
1471 | */ |
1423 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1472 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1424 | if (check_move_on (tmp, originator)) |
1473 | if (check_move_on (tmp, originator)) |
1425 | return 0; |
1474 | return 0; |
1426 | } |
1475 | } |
1427 | |
1476 | |
1428 | return op; |
1477 | return op; |
… | |
… | |
1438 | object *tmp, *tmp1; |
1487 | object *tmp, *tmp1; |
1439 | |
1488 | |
1440 | /* first search for itself and remove any old instances */ |
1489 | /* first search for itself and remove any old instances */ |
1441 | |
1490 | |
1442 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1491 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1443 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1492 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1444 | tmp->destroy (); |
1493 | tmp->destroy (); |
1445 | |
1494 | |
1446 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1495 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1447 | |
1496 | |
1448 | tmp1->x = op->x; |
1497 | tmp1->x = op->x; |
… | |
… | |
1609 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1658 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1610 | free (dump); |
1659 | free (dump); |
1611 | return op; |
1660 | return op; |
1612 | } |
1661 | } |
1613 | |
1662 | |
1614 | if (where->head) |
1663 | if (where->head_ () != where) |
1615 | { |
1664 | { |
1616 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1665 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1617 | where = where->head; |
1666 | where = where->head; |
1618 | } |
1667 | } |
1619 | |
1668 | |
1620 | return where->insert (op); |
1669 | return where->insert (op); |
1621 | } |
1670 | } |
… | |
… | |
1949 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1998 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1950 | { |
1999 | { |
1951 | CLEAR_FLAG (tmp, flag); |
2000 | CLEAR_FLAG (tmp, flag); |
1952 | unflag_inv (tmp, flag); |
2001 | unflag_inv (tmp, flag); |
1953 | } |
2002 | } |
1954 | } |
|
|
1955 | |
|
|
1956 | /* |
|
|
1957 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1958 | * all it's inventory (recursively). |
|
|
1959 | * If checksums are used, a player will get set_cheat called for |
|
|
1960 | * him/her-self and all object carried by a call to this function. |
|
|
1961 | */ |
|
|
1962 | void |
|
|
1963 | set_cheat (object *op) |
|
|
1964 | { |
|
|
1965 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1966 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1967 | } |
2003 | } |
1968 | |
2004 | |
1969 | /* |
2005 | /* |
1970 | * find_free_spot(object, map, x, y, start, stop) will search for |
2006 | * find_free_spot(object, map, x, y, start, stop) will search for |
1971 | * a spot at the given map and coordinates which will be able to contain |
2007 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2089 | object *tmp; |
2125 | object *tmp; |
2090 | maptile *mp; |
2126 | maptile *mp; |
2091 | |
2127 | |
2092 | MoveType blocked, move_type; |
2128 | MoveType blocked, move_type; |
2093 | |
2129 | |
2094 | if (exclude && exclude->head) |
2130 | if (exclude && exclude->head_ () != exclude) |
2095 | { |
2131 | { |
2096 | exclude = exclude->head; |
2132 | exclude = exclude->head; |
2097 | move_type = exclude->move_type; |
2133 | move_type = exclude->move_type; |
2098 | } |
2134 | } |
2099 | else |
2135 | else |
… | |
… | |
2122 | max = maxfree[i]; |
2158 | max = maxfree[i]; |
2123 | else if (mflags & P_IS_ALIVE) |
2159 | else if (mflags & P_IS_ALIVE) |
2124 | { |
2160 | { |
2125 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2161 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2126 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2162 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2127 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2163 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2128 | break; |
2164 | break; |
2129 | |
2165 | |
2130 | if (tmp) |
2166 | if (tmp) |
2131 | return freedir[i]; |
2167 | return freedir[i]; |
2132 | } |
2168 | } |
… | |
… | |
2327 | * create clone from object to another |
2363 | * create clone from object to another |
2328 | */ |
2364 | */ |
2329 | object * |
2365 | object * |
2330 | object_create_clone (object *asrc) |
2366 | object_create_clone (object *asrc) |
2331 | { |
2367 | { |
2332 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2368 | object *dst = 0, *tmp, *src, *prev, *item; |
2333 | |
2369 | |
2334 | if (!asrc) |
2370 | if (!asrc) |
2335 | return 0; |
2371 | return 0; |
2336 | |
2372 | |
2337 | src = asrc; |
|
|
2338 | if (src->head) |
|
|
2339 | src = src->head; |
2373 | src = asrc->head_ (); |
2340 | |
2374 | |
2341 | prev = 0; |
2375 | prev = 0; |
2342 | for (part = src; part; part = part->more) |
2376 | for (object *part = src; part; part = part->more) |
2343 | { |
2377 | { |
2344 | tmp = part->clone (); |
2378 | tmp = part->clone (); |
2345 | tmp->x -= src->x; |
2379 | tmp->x -= src->x; |
2346 | tmp->y -= src->y; |
2380 | tmp->y -= src->y; |
2347 | |
2381 | |
… | |
… | |
2460 | /* Basically, if the archetype has this key set, |
2494 | /* Basically, if the archetype has this key set, |
2461 | * we need to store the null value so when we save |
2495 | * we need to store the null value so when we save |
2462 | * it, we save the empty value so that when we load, |
2496 | * it, we save the empty value so that when we load, |
2463 | * we get this value back again. |
2497 | * we get this value back again. |
2464 | */ |
2498 | */ |
2465 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2499 | if (get_ob_key_link (op->arch, canonical_key)) |
2466 | field->value = 0; |
2500 | field->value = 0; |
2467 | else |
2501 | else |
2468 | { |
2502 | { |
2469 | if (last) |
2503 | if (last) |
2470 | last->next = field->next; |
2504 | last->next = field->next; |
… | |
… | |
2539 | } |
2573 | } |
2540 | else |
2574 | else |
2541 | item = item->env; |
2575 | item = item->env; |
2542 | } |
2576 | } |
2543 | |
2577 | |
2544 | |
|
|
2545 | const char * |
2578 | const char * |
2546 | object::flag_desc (char *desc, int len) const |
2579 | object::flag_desc (char *desc, int len) const |
2547 | { |
2580 | { |
2548 | char *p = desc; |
2581 | char *p = desc; |
2549 | bool first = true; |
2582 | bool first = true; |
… | |
… | |
2611 | } |
2644 | } |
2612 | |
2645 | |
2613 | const materialtype_t * |
2646 | const materialtype_t * |
2614 | object::dominant_material () const |
2647 | object::dominant_material () const |
2615 | { |
2648 | { |
2616 | if (materialtype_t *mat = name_to_material (materialname)) |
2649 | if (materialtype_t *mt = name_to_material (materialname)) |
2617 | return mat; |
2650 | return mt; |
2618 | |
2651 | |
2619 | // omfg this is slow, this has to be temporary :) |
|
|
2620 | shstr unknown ("unknown"); |
|
|
2621 | |
|
|
2622 | return name_to_material (unknown); |
2652 | return name_to_material (shstr_unknown); |
2623 | } |
2653 | } |
2624 | |
2654 | |
2625 | void |
2655 | void |
2626 | object::open_container (object *new_container) |
2656 | object::open_container (object *new_container) |
2627 | { |
2657 | { |
… | |
… | |
2671 | esrv_update_item (UPD_FLAGS, this, new_container); |
2701 | esrv_update_item (UPD_FLAGS, this, new_container); |
2672 | esrv_send_inventory (this, new_container); |
2702 | esrv_send_inventory (this, new_container); |
2673 | } |
2703 | } |
2674 | } |
2704 | } |
2675 | |
2705 | |
|
|
2706 | object * |
|
|
2707 | object::force_find (const shstr name) |
|
|
2708 | { |
|
|
2709 | /* cycle through his inventory to look for the MARK we want to |
|
|
2710 | * place |
|
|
2711 | */ |
|
|
2712 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2713 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2714 | return splay (tmp); |
2676 | |
2715 | |
|
|
2716 | return 0; |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | void |
|
|
2720 | object::force_add (const shstr name, int duration) |
|
|
2721 | { |
|
|
2722 | if (object *force = force_find (name)) |
|
|
2723 | force->destroy (); |
|
|
2724 | |
|
|
2725 | object *force = get_archetype (FORCE_NAME); |
|
|
2726 | |
|
|
2727 | force->slaying = name; |
|
|
2728 | force->stats.food = 1; |
|
|
2729 | force->speed_left = -1.f; |
|
|
2730 | |
|
|
2731 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2732 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2733 | force->flag [FLAG_APPLIED] = true; |
|
|
2734 | |
|
|
2735 | insert (force); |
|
|
2736 | } |
|
|
2737 | |