1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
300 | return 0; |
299 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
301 | return 0; |
303 | } |
302 | } |
304 | |
303 | |
305 | //TODO: generate an event or call into perl for additional checks |
|
|
306 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
307 | { |
305 | { |
308 | ob1->optimise (); |
306 | ob1->optimise (); |
309 | ob2->optimise (); |
307 | ob2->optimise (); |
310 | |
308 | |
311 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
312 | return 0; |
311 | return 0; |
313 | } |
312 | } |
314 | |
313 | |
315 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
316 | return 1; |
315 | return 1; |
317 | } |
316 | } |
… | |
… | |
473 | object::change_weapon (object *ob) |
472 | object::change_weapon (object *ob) |
474 | { |
473 | { |
475 | if (current_weapon == ob) |
474 | if (current_weapon == ob) |
476 | return true; |
475 | return true; |
477 | |
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
478 | current_weapon = ob; |
480 | current_weapon = ob; |
479 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
480 | |
485 | |
481 | update_stats (); |
486 | update_stats (); |
482 | |
487 | |
483 | if (ob) |
488 | if (ob) |
484 | { |
489 | { |
… | |
… | |
489 | { |
494 | { |
490 | current_weapon = chosen_skill = 0; |
495 | current_weapon = chosen_skill = 0; |
491 | update_stats (); |
496 | update_stats (); |
492 | |
497 | |
493 | new_draw_info_format (NDI_UNIQUE, 0, this, |
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
494 | "You try to balance your applied items all at once, but the %s is too much. " |
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
495 | "You need to unapply some items first.", &ob->name); |
501 | "[You need to unapply some items first.]", &ob->name); |
496 | return false; |
502 | return false; |
497 | } |
503 | } |
498 | |
504 | |
499 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
500 | } |
506 | } |
501 | else |
507 | else |
502 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
503 | |
516 | |
504 | return true; |
517 | return true; |
505 | } |
518 | } |
506 | |
519 | |
507 | /* Zero the key_values on op, decrementing the shared-string |
520 | /* Zero the key_values on op, decrementing the shared-string |
… | |
… | |
923 | map = freed_map; |
936 | map = freed_map; |
924 | x = 1; |
937 | x = 1; |
925 | y = 1; |
938 | y = 1; |
926 | } |
939 | } |
927 | |
940 | |
928 | head = 0; |
|
|
929 | |
|
|
930 | if (more) |
941 | if (more) |
931 | { |
942 | { |
932 | more->destroy (); |
943 | more->destroy (); |
933 | more = 0; |
944 | more = 0; |
934 | } |
945 | } |
935 | |
946 | |
|
|
947 | head = 0; |
|
|
948 | |
936 | // clear those pointers that likely might have circular references to us |
949 | // clear those pointers that likely might cause circular references |
937 | owner = 0; |
950 | owner = 0; |
938 | enemy = 0; |
951 | enemy = 0; |
939 | attacked_by = 0; |
952 | attacked_by = 0; |
|
|
953 | current_weapon = 0; |
940 | } |
954 | } |
941 | |
955 | |
942 | void |
956 | void |
943 | object::destroy (bool destroy_inventory) |
957 | object::destroy (bool destroy_inventory) |
944 | { |
958 | { |
945 | if (destroyed ()) |
959 | if (destroyed ()) |
946 | return; |
960 | return; |
947 | |
961 | |
948 | if (destroy_inventory) |
962 | if (destroy_inventory) |
949 | destroy_inv (false); |
963 | destroy_inv (false); |
|
|
964 | |
|
|
965 | if (sound_destroy) |
|
|
966 | play_sound (sound_destroy); |
|
|
967 | else if (flag [FLAG_MONSTER]) |
|
|
968 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
950 | |
969 | |
951 | attachable::destroy (); |
970 | attachable::destroy (); |
952 | } |
971 | } |
953 | |
972 | |
954 | /* |
973 | /* |
… | |
… | |
1102 | |
1121 | |
1103 | if (destroyed ()) |
1122 | if (destroyed ()) |
1104 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1123 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1105 | } |
1124 | } |
1106 | |
1125 | |
1107 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1108 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1109 | if (tmp->above == tmp) |
|
|
1110 | tmp->above = 0; |
|
|
1111 | |
|
|
1112 | last = tmp; |
1126 | last = tmp; |
1113 | } |
1127 | } |
1114 | |
1128 | |
1115 | /* last == NULL if there are no objects on this space */ |
1129 | /* last == NULL if there are no objects on this space */ |
1116 | //TODO: this makes little sense, why only update the topmost object? |
1130 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1167 | if (more) |
1181 | if (more) |
1168 | return; |
1182 | return; |
1169 | |
1183 | |
1170 | object *prev = this; |
1184 | object *prev = this; |
1171 | |
1185 | |
1172 | for (archetype *at = arch->more; at; at = at->more) |
1186 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1173 | { |
1187 | { |
1174 | object *op = arch_to_object (at); |
1188 | object *op = arch_to_object (at); |
1175 | |
1189 | |
1176 | op->name = name; |
1190 | op->name = name; |
1177 | op->name_pl = name_pl; |
1191 | op->name_pl = name_pl; |
… | |
… | |
1191 | object * |
1205 | object * |
1192 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1193 | { |
1207 | { |
1194 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1195 | { |
1209 | { |
1196 | tmp->x = x + tmp->arch->clone.x; |
1210 | tmp->x = x + tmp->arch->x; |
1197 | tmp->y = y + tmp->arch->clone.y; |
1211 | tmp->y = y + tmp->arch->y; |
1198 | } |
1212 | } |
1199 | |
1213 | |
1200 | return insert_ob_in_map (op, m, originator, flag); |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1201 | } |
1215 | } |
1202 | |
1216 | |
… | |
… | |
1223 | object * |
1237 | object * |
1224 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1238 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1225 | { |
1239 | { |
1226 | assert (!op->flag [FLAG_FREED]); |
1240 | assert (!op->flag [FLAG_FREED]); |
1227 | |
1241 | |
1228 | object *tmp, *top, *floor = NULL; |
1242 | object *top, *floor = NULL; |
1229 | |
1243 | |
1230 | op->remove (); |
1244 | op->remove (); |
1231 | |
1245 | |
1232 | #if 0 |
1246 | #if 0 |
1233 | if (!m->active != !op->active) |
1247 | if (!m->active != !op->active) |
… | |
… | |
1249 | #endif |
1263 | #endif |
1250 | return op; |
1264 | return op; |
1251 | } |
1265 | } |
1252 | |
1266 | |
1253 | if (object *more = op->more) |
1267 | if (object *more = op->more) |
1254 | { |
|
|
1255 | if (!insert_ob_in_map (more, m, originator, flag)) |
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
1256 | { |
|
|
1257 | if (!op->head) |
|
|
1258 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1259 | |
|
|
1260 | return 0; |
1269 | return 0; |
1261 | } |
|
|
1262 | } |
|
|
1263 | |
1270 | |
1264 | CLEAR_FLAG (op, FLAG_REMOVED); |
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
1265 | |
1272 | |
1266 | /* Ideally, the caller figures this out. However, it complicates a lot |
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1267 | * of areas of callers (eg, anything that uses find_free_spot would now |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
… | |
… | |
1274 | mapspace &ms = op->ms (); |
1281 | mapspace &ms = op->ms (); |
1275 | |
1282 | |
1276 | /* this has to be done after we translate the coordinates. |
1283 | /* this has to be done after we translate the coordinates. |
1277 | */ |
1284 | */ |
1278 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1285 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1279 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1286 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1280 | if (object::can_merge (op, tmp)) |
1287 | if (object::can_merge (op, tmp)) |
1281 | { |
1288 | { |
1282 | op->nrof += tmp->nrof; |
1289 | op->nrof += tmp->nrof; |
1283 | tmp->destroy (); |
1290 | tmp->destroy (); |
1284 | } |
1291 | } |
… | |
… | |
1373 | */ |
1380 | */ |
1374 | if (last && last->below && last != floor) |
1381 | if (last && last->below && last != floor) |
1375 | top = last->below; |
1382 | top = last->below; |
1376 | } |
1383 | } |
1377 | } /* If objects on this space */ |
1384 | } /* If objects on this space */ |
1378 | |
|
|
1379 | if (flag & INS_MAP_LOAD) |
1385 | if (flag & INS_MAP_LOAD) |
1380 | top = ms.top; |
1386 | top = ms.top; |
1381 | |
1387 | |
1382 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1388 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1383 | top = floor; |
1389 | top = floor; |
… | |
… | |
1453 | * blocked() and wall() work properly), and these flags are updated by |
1459 | * blocked() and wall() work properly), and these flags are updated by |
1454 | * update_object(). |
1460 | * update_object(). |
1455 | */ |
1461 | */ |
1456 | |
1462 | |
1457 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1463 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1458 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1464 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1459 | { |
1465 | { |
1460 | if (check_move_on (op, originator)) |
1466 | if (check_move_on (op, originator)) |
1461 | return 0; |
1467 | return 0; |
1462 | |
1468 | |
1463 | /* If we are a multi part object, lets work our way through the check |
1469 | /* If we are a multi part object, lets work our way through the check |
1464 | * walk on's. |
1470 | * walk on's. |
1465 | */ |
1471 | */ |
1466 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1472 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1467 | if (check_move_on (tmp, originator)) |
1473 | if (check_move_on (tmp, originator)) |
1468 | return 0; |
1474 | return 0; |
1469 | } |
1475 | } |
1470 | |
1476 | |
1471 | return op; |
1477 | return op; |
… | |
… | |
1481 | object *tmp, *tmp1; |
1487 | object *tmp, *tmp1; |
1482 | |
1488 | |
1483 | /* first search for itself and remove any old instances */ |
1489 | /* first search for itself and remove any old instances */ |
1484 | |
1490 | |
1485 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1491 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1486 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1492 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1487 | tmp->destroy (); |
1493 | tmp->destroy (); |
1488 | |
1494 | |
1489 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1495 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1490 | |
1496 | |
1491 | tmp1->x = op->x; |
1497 | tmp1->x = op->x; |
… | |
… | |
1652 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1658 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1653 | free (dump); |
1659 | free (dump); |
1654 | return op; |
1660 | return op; |
1655 | } |
1661 | } |
1656 | |
1662 | |
1657 | if (where->head) |
1663 | if (where->head_ () != where) |
1658 | { |
1664 | { |
1659 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1665 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1660 | where = where->head; |
1666 | where = where->head; |
1661 | } |
1667 | } |
1662 | |
1668 | |
1663 | return where->insert (op); |
1669 | return where->insert (op); |
1664 | } |
1670 | } |
… | |
… | |
1992 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1998 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1993 | { |
1999 | { |
1994 | CLEAR_FLAG (tmp, flag); |
2000 | CLEAR_FLAG (tmp, flag); |
1995 | unflag_inv (tmp, flag); |
2001 | unflag_inv (tmp, flag); |
1996 | } |
2002 | } |
1997 | } |
|
|
1998 | |
|
|
1999 | /* |
|
|
2000 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2001 | * all it's inventory (recursively). |
|
|
2002 | * If checksums are used, a player will get set_cheat called for |
|
|
2003 | * him/her-self and all object carried by a call to this function. |
|
|
2004 | */ |
|
|
2005 | void |
|
|
2006 | set_cheat (object *op) |
|
|
2007 | { |
|
|
2008 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
2009 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
2010 | } |
2003 | } |
2011 | |
2004 | |
2012 | /* |
2005 | /* |
2013 | * find_free_spot(object, map, x, y, start, stop) will search for |
2006 | * find_free_spot(object, map, x, y, start, stop) will search for |
2014 | * a spot at the given map and coordinates which will be able to contain |
2007 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2132 | object *tmp; |
2125 | object *tmp; |
2133 | maptile *mp; |
2126 | maptile *mp; |
2134 | |
2127 | |
2135 | MoveType blocked, move_type; |
2128 | MoveType blocked, move_type; |
2136 | |
2129 | |
2137 | if (exclude && exclude->head) |
2130 | if (exclude && exclude->head_ () != exclude) |
2138 | { |
2131 | { |
2139 | exclude = exclude->head; |
2132 | exclude = exclude->head; |
2140 | move_type = exclude->move_type; |
2133 | move_type = exclude->move_type; |
2141 | } |
2134 | } |
2142 | else |
2135 | else |
… | |
… | |
2165 | max = maxfree[i]; |
2158 | max = maxfree[i]; |
2166 | else if (mflags & P_IS_ALIVE) |
2159 | else if (mflags & P_IS_ALIVE) |
2167 | { |
2160 | { |
2168 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2161 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2169 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2162 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2170 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2163 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2171 | break; |
2164 | break; |
2172 | |
2165 | |
2173 | if (tmp) |
2166 | if (tmp) |
2174 | return freedir[i]; |
2167 | return freedir[i]; |
2175 | } |
2168 | } |
… | |
… | |
2370 | * create clone from object to another |
2363 | * create clone from object to another |
2371 | */ |
2364 | */ |
2372 | object * |
2365 | object * |
2373 | object_create_clone (object *asrc) |
2366 | object_create_clone (object *asrc) |
2374 | { |
2367 | { |
2375 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2368 | object *dst = 0, *tmp, *src, *prev, *item; |
2376 | |
2369 | |
2377 | if (!asrc) |
2370 | if (!asrc) |
2378 | return 0; |
2371 | return 0; |
2379 | |
2372 | |
2380 | src = asrc; |
|
|
2381 | if (src->head) |
|
|
2382 | src = src->head; |
2373 | src = asrc->head_ (); |
2383 | |
2374 | |
2384 | prev = 0; |
2375 | prev = 0; |
2385 | for (part = src; part; part = part->more) |
2376 | for (object *part = src; part; part = part->more) |
2386 | { |
2377 | { |
2387 | tmp = part->clone (); |
2378 | tmp = part->clone (); |
2388 | tmp->x -= src->x; |
2379 | tmp->x -= src->x; |
2389 | tmp->y -= src->y; |
2380 | tmp->y -= src->y; |
2390 | |
2381 | |
… | |
… | |
2503 | /* Basically, if the archetype has this key set, |
2494 | /* Basically, if the archetype has this key set, |
2504 | * we need to store the null value so when we save |
2495 | * we need to store the null value so when we save |
2505 | * it, we save the empty value so that when we load, |
2496 | * it, we save the empty value so that when we load, |
2506 | * we get this value back again. |
2497 | * we get this value back again. |
2507 | */ |
2498 | */ |
2508 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2499 | if (get_ob_key_link (op->arch, canonical_key)) |
2509 | field->value = 0; |
2500 | field->value = 0; |
2510 | else |
2501 | else |
2511 | { |
2502 | { |
2512 | if (last) |
2503 | if (last) |
2513 | last->next = field->next; |
2504 | last->next = field->next; |
… | |
… | |
2582 | } |
2573 | } |
2583 | else |
2574 | else |
2584 | item = item->env; |
2575 | item = item->env; |
2585 | } |
2576 | } |
2586 | |
2577 | |
2587 | |
|
|
2588 | const char * |
2578 | const char * |
2589 | object::flag_desc (char *desc, int len) const |
2579 | object::flag_desc (char *desc, int len) const |
2590 | { |
2580 | { |
2591 | char *p = desc; |
2581 | char *p = desc; |
2592 | bool first = true; |
2582 | bool first = true; |
… | |
… | |
2654 | } |
2644 | } |
2655 | |
2645 | |
2656 | const materialtype_t * |
2646 | const materialtype_t * |
2657 | object::dominant_material () const |
2647 | object::dominant_material () const |
2658 | { |
2648 | { |
2659 | if (materialtype_t *mat = name_to_material (materialname)) |
2649 | if (materialtype_t *mt = name_to_material (materialname)) |
2660 | return mat; |
2650 | return mt; |
2661 | |
2651 | |
2662 | // omfg this is slow, this has to be temporary :) |
|
|
2663 | shstr unknown ("unknown"); |
|
|
2664 | |
|
|
2665 | return name_to_material (unknown); |
2652 | return name_to_material (shstr_unknown); |
2666 | } |
2653 | } |
2667 | |
2654 | |
2668 | void |
2655 | void |
2669 | object::open_container (object *new_container) |
2656 | object::open_container (object *new_container) |
2670 | { |
2657 | { |
… | |
… | |
2714 | esrv_update_item (UPD_FLAGS, this, new_container); |
2701 | esrv_update_item (UPD_FLAGS, this, new_container); |
2715 | esrv_send_inventory (this, new_container); |
2702 | esrv_send_inventory (this, new_container); |
2716 | } |
2703 | } |
2717 | } |
2704 | } |
2718 | |
2705 | |
|
|
2706 | object * |
|
|
2707 | object::force_find (const shstr name) |
|
|
2708 | { |
|
|
2709 | /* cycle through his inventory to look for the MARK we want to |
|
|
2710 | * place |
|
|
2711 | */ |
|
|
2712 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2713 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2714 | return splay (tmp); |
2719 | |
2715 | |
|
|
2716 | return 0; |
|
|
2717 | } |
|
|
2718 | |
|
|
2719 | void |
|
|
2720 | object::force_add (const shstr name, int duration) |
|
|
2721 | { |
|
|
2722 | if (object *force = force_find (name)) |
|
|
2723 | force->destroy (); |
|
|
2724 | |
|
|
2725 | object *force = get_archetype (FORCE_NAME); |
|
|
2726 | |
|
|
2727 | force->slaying = name; |
|
|
2728 | force->stats.food = 1; |
|
|
2729 | force->speed_left = -1.f; |
|
|
2730 | |
|
|
2731 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2732 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2733 | force->flag [FLAG_APPLIED] = true; |
|
|
2734 | |
|
|
2735 | insert (force); |
|
|
2736 | } |
|
|
2737 | |