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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.172 by root, Wed Aug 1 20:44:11 2007 UTC vs.
Revision 1.177 by root, Sun Aug 12 13:10:00 2007 UTC

960 return; 960 return;
961 961
962 if (destroy_inventory) 962 if (destroy_inventory)
963 destroy_inv (false); 963 destroy_inv (false);
964 964
965 if (is_head ())
965 if (sound_destroy) 966 if (sound_destroy)
966 play_sound (sound_destroy); 967 play_sound (sound_destroy);
967 else if (flag [FLAG_MONSTER]) 968 else if (flag [FLAG_MONSTER])
968 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 969 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
969 970
970 attachable::destroy (); 971 attachable::destroy ();
971} 972}
972 973
973/* 974/*
1088 if (map->in_memory == MAP_SAVING) 1089 if (map->in_memory == MAP_SAVING)
1089 return; 1090 return;
1090 1091
1091 int check_walk_off = !flag [FLAG_NO_APPLY]; 1092 int check_walk_off = !flag [FLAG_NO_APPLY];
1092 1093
1094 if (object *pl = ms.player ())
1095 {
1096 if (pl->container == this)
1097 /* If a container that the player is currently using somehow gets
1098 * removed (most likely destroyed), update the player view
1099 * appropriately.
1100 */
1101 pl->close_container ();
1102
1103 pl->contr->ns->floorbox_update ();
1104 }
1105
1093 for (tmp = ms.bot; tmp; tmp = tmp->above) 1106 for (tmp = ms.bot; tmp; tmp = tmp->above)
1094 { 1107 {
1095 /* No point updating the players look faces if he is the object 1108 /* No point updating the players look faces if he is the object
1096 * being removed. 1109 * being removed.
1097 */ 1110 */
1098
1099 if (tmp->type == PLAYER && tmp != this)
1100 {
1101 /* If a container that the player is currently using somehow gets
1102 * removed (most likely destroyed), update the player view
1103 * appropriately.
1104 */
1105 if (tmp->container == this)
1106 {
1107 flag [FLAG_APPLIED] = 0;
1108 tmp->container = 0;
1109 }
1110
1111 if (tmp->contr->ns)
1112 tmp->contr->ns->floorbox_update ();
1113 }
1114 1111
1115 /* See if object moving off should effect something */ 1112 /* See if object moving off should effect something */
1116 if (check_walk_off 1113 if (check_walk_off
1117 && ((move_type & tmp->move_off) 1114 && ((move_type & tmp->move_off)
1118 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1115 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1429 /* If we have a floor, we know the player, if any, will be above 1426 /* If we have a floor, we know the player, if any, will be above
1430 * it, so save a few ticks and start from there. 1427 * it, so save a few ticks and start from there.
1431 */ 1428 */
1432 if (!(flag & INS_MAP_LOAD)) 1429 if (!(flag & INS_MAP_LOAD))
1433 if (object *pl = ms.player ()) 1430 if (object *pl = ms.player ())
1434 if (pl->contr->ns)
1435 pl->contr->ns->floorbox_update (); 1431 pl->contr->ns->floorbox_update ();
1436 1432
1437 /* If this object glows, it may affect lighting conditions that are 1433 /* If this object glows, it may affect lighting conditions that are
1438 * visible to others on this map. But update_all_los is really 1434 * visible to others on this map. But update_all_los is really
1439 * an inefficient way to do this, as it means los for all players 1435 * an inefficient way to do this, as it means los for all players
1440 * on the map will get recalculated. The players could very well 1436 * on the map will get recalculated. The players could very well
2348 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2344 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2349 * core dumps if they do. 2345 * core dumps if they do.
2350 * 2346 *
2351 * Add a check so we can't pick up invisible objects (0.93.8) 2347 * Add a check so we can't pick up invisible objects (0.93.8)
2352 */ 2348 */
2353
2354int 2349int
2355can_pick (const object *who, const object *item) 2350can_pick (const object *who, const object *item)
2356{ 2351{
2357 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2352 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2358 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2353 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2673 old_container->flag [FLAG_APPLIED] = 0; 2668 old_container->flag [FLAG_APPLIED] = 0;
2674 container = 0; 2669 container = 0;
2675 2670
2676 esrv_update_item (UPD_FLAGS, this, old_container); 2671 esrv_update_item (UPD_FLAGS, this, old_container);
2677 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2673 play_sound (sound_find ("chest_close"));
2678 } 2674 }
2679 2675
2680 if (new_container) 2676 if (new_container)
2681 { 2677 {
2682 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2678 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2698 new_container->flag [FLAG_APPLIED] = 1; 2694 new_container->flag [FLAG_APPLIED] = 1;
2699 container = new_container; 2695 container = new_container;
2700 2696
2701 esrv_update_item (UPD_FLAGS, this, new_container); 2697 esrv_update_item (UPD_FLAGS, this, new_container);
2702 esrv_send_inventory (this, new_container); 2698 esrv_send_inventory (this, new_container);
2699 play_sound (sound_find ("chest_open"));
2703 } 2700 }
2704} 2701}
2705 2702
2706object * 2703object *
2707object::force_find (const shstr name) 2704object::force_find (const shstr name)

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