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Comparing deliantra/server/common/object.C (file contents):
Revision 1.172 by root, Wed Aug 1 20:44:11 2007 UTC vs.
Revision 1.236 by root, Tue May 6 20:08:37 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check 191 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 192 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 193 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 194 * nrof values.
211 */ 195 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 196 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 197 return 0;
214 198
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 199 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 200 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 201 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 202 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 203 * flags lose any meaning.
220 */ 204 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 207
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 208 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 209 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 210
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 211 if (ob1->arch->name != ob2->arch->name
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 212 || ob1->name != ob2->name
230 || ob1->title != ob2->title 213 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 214 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 215 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 216 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 217 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 218 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 219 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 220 || ob1->value != ob2->value
246 || ob1->move_block != ob2->move_block 227 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 228 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 229 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 230 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 231 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 232 || ob1->move_slow_penalty != ob2->move_slow_penalty
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 235 return 0;
253 236
237 if ((ob1->flag ^ ob2->flag)
238 .reset (FLAG_INV_LOCKED)
239 .reset (FLAG_CLIENT_SENT)
240 .reset (FLAG_REMOVED)
241 .any ())
242 return 0;
243
254 /* This is really a spellbook check - really, we should 244 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 245 * not merge objects with real inventories, as splitting them
246 * is hard.
256 */ 247 */
257 if (ob1->inv || ob2->inv) 248 if (ob1->inv || ob2->inv)
258 { 249 {
259 /* if one object has inventory but the other doesn't, not equiv */ 250 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 251 return 0; /* inventories differ in length */
261 return 0;
262 252
263 /* Now check to see if the two inventory objects could merge */ 253 if (ob1->inv->below || ob2->inv->below)
254 return 0; /* more than one object in inv */
255
264 if (!object::can_merge (ob1->inv, ob2->inv)) 256 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 257 return 0; /* inventory objects differ */
266 258
267 /* inventory ok - still need to check rest of this object to see 259 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 260 * if it is valid.
269 */ 261 */
270 } 262 }
289 if (ob1->level != ob2->level) 281 if (ob1->level != ob2->level)
290 return 0; 282 return 0;
291 break; 283 break;
292 } 284 }
293 285
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 286 if (ob1->key_values || ob2->key_values)
295 { 287 {
296 /* At least one of these has key_values. */ 288 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 289 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 290 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 291
300 else if (!compare_ob_value_lists (ob1, ob2)) 292 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 293 return 0;
302 } 294 }
303 295
304 if (ob1->self || ob2->self) 296 if (ob1->self || ob2->self)
305 { 297 {
306 ob1->optimise (); 298 ob1->optimise ();
307 ob2->optimise (); 299 ob2->optimise ();
308 300
309 if (ob1->self || ob2->self) 301 if (ob1->self || ob2->self)
302 {
303 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
304 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
305
306 if (k1 != k2)
307 return 0;
308
309 if (k1 == 0)
310 return 1;
311
310 if (!cfperl_can_merge (ob1, ob2)) 312 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 313 return 0;
314 }
312 } 315 }
313 316
314 /* Everything passes, must be OK. */ 317 /* Everything passes, must be OK. */
315 return 1; 318 return 1;
316} 319}
317 320
321// find player who can see this object
322object *
323object::visible_to () const
324{
325 if (client_visible () && !flag [FLAG_REMOVED])
326 {
327 // see if we are in a container of sorts
328 if (env)
329 {
330 // the player inventory itself is always visible
331 if (env->type == PLAYER)
332 return env;
333
334 // else a player could have our env open
335 object *envest = env->outer_env ();
336
337 // the player itself is always on a map, so we will find him here
338 // even if our inv is in a player.
339 if (envest->is_on_map ())
340 if (object *pl = envest->ms ().player ())
341 if (pl->container == env)
342 return pl;
343 }
344 else
345 {
346 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ())
349 if (!pl->container || this == pl->container)
350 return pl;
351 }
352 }
353
354 return 0;
355}
356
357// adjust weight per container type ("of holding")
358static sint32
359weight_adjust_for (object *op, sint32 weight)
360{
361 return op->type == CONTAINER
362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
363 : weight;
364}
365
318/* 366/*
367 * adjust_weight(object, weight) adds the specified weight to an object,
368 * and also updates how much the environment(s) is/are carrying.
369 */
370static void
371adjust_weight (object *op, sint32 weight)
372{
373 while (op)
374 {
375 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
377 weight = weight_adjust_for (op, op->carrying)
378 - weight_adjust_for (op, op->carrying - weight);
379
380 if (!weight)
381 return;
382
383 op->carrying += weight;
384
385 if (object *pl = op->visible_to ())
386 if (pl != op) // player is handled lazily
387 esrv_update_item (UPD_WEIGHT, pl, op);
388
389 op = op->env;
390 }
391}
392
393/*
319 * sum_weight() is a recursive function which calculates the weight 394 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 395 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 396 * containers are carrying, and sums it up.
322 */ 397 */
323long 398void
324sum_weight (object *op) 399object::update_weight ()
325{ 400{
326 long sum; 401 sint32 sum = 0;
327 object *inv;
328 402
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 403 for (object *op = inv; op; op = op->below)
330 { 404 {
331 if (inv->inv) 405 if (op->inv)
332 sum_weight (inv); 406 op->update_weight ();
333 407
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 408 sum += op->total_weight ();
409 }
410
411 sum = weight_adjust_for (this, sum);
412
413 if (sum != carrying)
335 } 414 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 415 carrying = sum;
342 416
343 return sum; 417 if (object *pl = visible_to ())
418 if (pl != this) // player is handled lazily
419 esrv_update_item (UPD_WEIGHT, pl, this);
420 }
344} 421}
345 422
346/** 423/*
347 * Return the outermost environment object for a given object. 424 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 425 */
363char * 426char *
364dump_object (object *op) 427dump_object (object *op)
365{ 428{
366 if (!op) 429 if (!op)
374/* 437/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 438 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 439 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 440 * If it's not a multi-object, it is returned.
378 */ 441 */
379
380object * 442object *
381get_nearest_part (object *op, const object *pl) 443get_nearest_part (object *op, const object *pl)
382{ 444{
383 object *tmp, *closest; 445 object *tmp, *closest;
384 int last_dist, i; 446 int last_dist, i;
385 447
386 if (op->more == NULL) 448 if (!op->more)
387 return op; 449 return op;
450
388 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 451 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
452 tmp;
453 tmp = tmp->more)
389 if ((i = distance (tmp, pl)) < last_dist) 454 if ((i = distance (tmp, pl)) < last_dist)
390 closest = tmp, last_dist = i; 455 closest = tmp, last_dist = i;
456
391 return closest; 457 return closest;
392} 458}
393 459
394/* 460/*
395 * Returns the object which has the count-variable equal to the argument. 461 * Returns the object which has the count-variable equal to the argument.
462 * VERRRY slow.
396 */ 463 */
397object * 464object *
398find_object (tag_t i) 465find_object (tag_t i)
399{ 466{
400 for_all_objects (op) 467 for_all_objects (op)
420 break; 487 break;
421 488
422 return op; 489 return op;
423} 490}
424 491
425void
426free_all_object_data ()
427{
428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
429}
430
431/* 492/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 493 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 494 * skill and experience objects.
495 * ACTUALLY NO! investigate! TODO
434 */ 496 */
435void 497void
436object::set_owner (object *owner) 498object::set_owner (object *owner)
437{ 499{
500 // allow objects which own objects
438 if (!owner) 501 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 502 while (owner->owner)
449 owner = owner->owner; 503 owner = owner->owner;
504
505 if (flag [FLAG_FREED])
506 {
507 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
508 return;
509 }
450 510
451 this->owner = owner; 511 this->owner = owner;
452} 512}
453 513
454int 514int
532 } 592 }
533 593
534 op->key_values = 0; 594 op->key_values = 0;
535} 595}
536 596
537object & 597/*
538object::operator =(const object &src) 598 * copy_to first frees everything allocated by the dst object,
599 * and then copies the contents of itself into the second
600 * object, allocating what needs to be allocated. Basically, any
601 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
602 * if the first object is freed, the pointers in the new object
603 * will point at garbage.
604 */
605void
606object::copy_to (object *dst)
539{ 607{
540 bool is_freed = flag [FLAG_FREED]; 608 dst->remove ();
541 bool is_removed = flag [FLAG_REMOVED];
542
543 *(object_copy *)this = src; 609 *(object_copy *)dst = *this;
544
545 flag [FLAG_FREED] = is_freed;
546 flag [FLAG_REMOVED] = is_removed; 610 dst->flag [FLAG_REMOVED] = true;
547 611
548 /* Copy over key_values, if any. */ 612 /* Copy over key_values, if any. */
549 if (src.key_values) 613 if (key_values)
550 { 614 {
551 key_value *tail = 0; 615 key_value *tail = 0;
552 key_values = 0; 616 dst->key_values = 0;
553 617
554 for (key_value *i = src.key_values; i; i = i->next) 618 for (key_value *i = key_values; i; i = i->next)
555 { 619 {
556 key_value *new_link = new key_value; 620 key_value *new_link = new key_value;
557 621
558 new_link->next = 0; 622 new_link->next = 0;
559 new_link->key = i->key; 623 new_link->key = i->key;
560 new_link->value = i->value; 624 new_link->value = i->value;
561 625
562 /* Try and be clever here, too. */ 626 /* Try and be clever here, too. */
563 if (!key_values) 627 if (!dst->key_values)
564 { 628 {
565 key_values = new_link; 629 dst->key_values = new_link;
566 tail = new_link; 630 tail = new_link;
567 } 631 }
568 else 632 else
569 { 633 {
570 tail->next = new_link; 634 tail->next = new_link;
571 tail = new_link; 635 tail = new_link;
572 } 636 }
573 } 637 }
574 } 638 }
575}
576
577/*
578 * copy_to first frees everything allocated by the dst object,
579 * and then copies the contents of itself into the second
580 * object, allocating what needs to be allocated. Basically, any
581 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
582 * if the first object is freed, the pointers in the new object
583 * will point at garbage.
584 */
585void
586object::copy_to (object *dst)
587{
588 *dst = *this;
589 639
590 if (speed < 0) 640 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 641 dst->speed_left -= rndm ();
592 642
593 dst->set_speed (dst->speed); 643 dst->set_speed (dst->speed);
594} 644}
595 645
596void 646void
597object::instantiate () 647object::instantiate ()
598{ 648{
599 if (!uuid.seq) // HACK 649 if (!uuid.seq) // HACK
600 uuid = gen_uuid (); 650 uuid = UUID::gen ();
601 651
602 speed_left = -0.1f; 652 speed_left = -0.1f;
603 /* copy the body_info to the body_used - this is only really 653 /* copy the body_info to the body_used - this is only really
604 * need for monsters, but doesn't hurt to do it for everything. 654 * need for monsters, but doesn't hurt to do it for everything.
605 * by doing so, when a monster is created, it has good starting 655 * by doing so, when a monster is created, it has good starting
615object * 665object *
616object::clone () 666object::clone ()
617{ 667{
618 object *neu = create (); 668 object *neu = create ();
619 copy_to (neu); 669 copy_to (neu);
670 neu->map = map; // not copied by copy_to
620 return neu; 671 return neu;
621} 672}
622 673
623/* 674/*
624 * If an object with the IS_TURNABLE() flag needs to be turned due 675 * If an object with the IS_TURNABLE() flag needs to be turned due
675 * UP_OBJ_FACE: only the objects face has changed. 726 * UP_OBJ_FACE: only the objects face has changed.
676 */ 727 */
677void 728void
678update_object (object *op, int action) 729update_object (object *op, int action)
679{ 730{
680 if (op == NULL) 731 if (!op)
681 { 732 {
682 /* this should never happen */ 733 /* this should never happen */
683 LOG (llevDebug, "update_object() called for NULL object.\n"); 734 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
684 return; 735 return;
685 } 736 }
686 737
687 if (op->env) 738 if (!op->is_on_map ())
688 { 739 {
689 /* Animation is currently handled by client, so nothing 740 /* Animation is currently handled by client, so nothing
690 * to do in this case. 741 * to do in this case.
691 */ 742 */
692 return; 743 return;
693 } 744 }
694
695 /* If the map is saving, don't do anything as everything is
696 * going to get freed anyways.
697 */
698 if (!op->map || op->map->in_memory == MAP_SAVING)
699 return;
700 745
701 /* make sure the object is within map boundaries */ 746 /* make sure the object is within map boundaries */
702 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 747 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
703 { 748 {
704 LOG (llevError, "update_object() called for object out of map!\n"); 749 LOG (llevError, "update_object() called for object out of map!\n");
764static int object_count; 809static int object_count;
765 810
766void object::link () 811void object::link ()
767{ 812{
768 assert (!index);//D 813 assert (!index);//D
769 uuid = gen_uuid (); 814 uuid = UUID::gen ();
770 count = ++object_count; 815 count = ++object_count;
771 816
772 refcnt_inc (); 817 refcnt_inc ();
773 objects.insert (this); 818 objects.insert (this);
774} 819}
847object::destroy_inv (bool drop_to_ground) 892object::destroy_inv (bool drop_to_ground)
848{ 893{
849 // need to check first, because the checks below might segfault 894 // need to check first, because the checks below might segfault
850 // as we might be on an invalid mapspace and crossfire code 895 // as we might be on an invalid mapspace and crossfire code
851 // is too buggy to ensure that the inventory is empty. 896 // is too buggy to ensure that the inventory is empty.
852 // corollary: if you create arrows etc. with stuff in tis inventory, 897 // corollary: if you create arrows etc. with stuff in its inventory,
853 // cf will crash below with off-map x and y 898 // cf will crash below with off-map x and y
854 if (!inv) 899 if (!inv)
855 return; 900 return;
856 901
857 /* Only if the space blocks everything do we not process - 902 /* Only if the space blocks everything do we not process -
858 * if some form of movement is allowed, let objects 903 * if some form of movement is allowed, let objects
859 * drop on that space. 904 * drop on that space.
860 */ 905 */
861 if (!drop_to_ground 906 if (!drop_to_ground
862 || !map 907 || !map
863 || map->in_memory != MAP_IN_MEMORY 908 || map->in_memory != MAP_ACTIVE
864 || map->nodrop 909 || map->nodrop
865 || ms ().move_block == MOVE_ALL) 910 || ms ().move_block == MOVE_ALL)
866 { 911 {
867 while (inv) 912 while (inv)
868 { 913 {
869 inv->destroy_inv (drop_to_ground); 914 inv->destroy_inv (false);
870 inv->destroy (); 915 inv->destroy ();
871 } 916 }
872 } 917 }
873 else 918 else
874 { /* Put objects in inventory onto this space */ 919 { /* Put objects in inventory onto this space */
880 || op->flag [FLAG_NO_DROP] 925 || op->flag [FLAG_NO_DROP]
881 || op->type == RUNE 926 || op->type == RUNE
882 || op->type == TRAP 927 || op->type == TRAP
883 || op->flag [FLAG_IS_A_TEMPLATE] 928 || op->flag [FLAG_IS_A_TEMPLATE]
884 || op->flag [FLAG_DESTROY_ON_DEATH]) 929 || op->flag [FLAG_DESTROY_ON_DEATH])
885 op->destroy (); 930 op->destroy (true);
886 else 931 else
887 map->insert (op, x, y); 932 map->insert (op, x, y);
888 } 933 }
889 } 934 }
890} 935}
894 object *op = new object; 939 object *op = new object;
895 op->link (); 940 op->link ();
896 return op; 941 return op;
897} 942}
898 943
944static struct freed_map : maptile
945{
946 freed_map ()
947 {
948 path = "<freed objects map>";
949 name = "/internal/freed_objects_map";
950 width = 3;
951 height = 3;
952 nodrop = 1;
953
954 alloc ();
955 in_memory = MAP_ACTIVE;
956 }
957
958 ~freed_map ()
959 {
960 destroy ();
961 }
962} freed_map; // freed objects are moved here to avoid crashes
963
899void 964void
900object::do_destroy () 965object::do_destroy ()
901{ 966{
902 attachable::do_destroy ();
903
904 if (flag [FLAG_IS_LINKED]) 967 if (flag [FLAG_IS_LINKED])
905 remove_button_link (this); 968 remove_button_link (this);
906 969
907 if (flag [FLAG_FRIENDLY]) 970 if (flag [FLAG_FRIENDLY])
908 remove_friendly_object (this); 971 remove_friendly_object (this);
909 972
910 if (!flag [FLAG_REMOVED])
911 remove (); 973 remove ();
912 974
913 destroy_inv (true); 975 attachable::do_destroy ();
914 976
915 deactivate (); 977 deactivate ();
916 unlink (); 978 unlink ();
917 979
918 flag [FLAG_FREED] = 1; 980 flag [FLAG_FREED] = 1;
919 981
920 // hack to ensure that freed objects still have a valid map 982 // hack to ensure that freed objects still have a valid map
921 {
922 static maptile *freed_map; // freed objects are moved here to avoid crashes
923
924 if (!freed_map)
925 {
926 freed_map = new maptile;
927
928 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3;
930 freed_map->height = 3;
931
932 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY;
934 }
935
936 map = freed_map; 983 map = &freed_map;
937 x = 1; 984 x = 1;
938 y = 1; 985 y = 1;
939 }
940 986
941 if (more) 987 if (more)
942 { 988 {
943 more->destroy (); 989 more->destroy ();
944 more = 0; 990 more = 0;
957object::destroy (bool destroy_inventory) 1003object::destroy (bool destroy_inventory)
958{ 1004{
959 if (destroyed ()) 1005 if (destroyed ())
960 return; 1006 return;
961 1007
1008 if (!is_head () && !head->destroyed ())
1009 {
1010 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1011 head->destroy (destroy_inventory);
1012 return;
1013 }
1014
962 if (destroy_inventory) 1015 destroy_inv (!destroy_inventory);
963 destroy_inv (false);
964 1016
1017 if (is_head ())
965 if (sound_destroy) 1018 if (sound_destroy)
966 play_sound (sound_destroy); 1019 play_sound (sound_destroy);
967 else if (flag [FLAG_MONSTER]) 1020 else if (flag [FLAG_MONSTER])
968 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1021 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
969 1022
970 attachable::destroy (); 1023 attachable::destroy ();
971}
972
973/*
974 * sub_weight() recursively (outwards) subtracts a number from the
975 * weight of an object (and what is carried by it's environment(s)).
976 */
977void
978sub_weight (object *op, signed long weight)
979{
980 while (op != NULL)
981 {
982 if (op->type == CONTAINER)
983 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
984
985 op->carrying -= weight;
986 op = op->env;
987 }
988} 1024}
989 1025
990/* op->remove (): 1026/* op->remove ():
991 * This function removes the object op from the linked list of objects 1027 * This function removes the object op from the linked list of objects
992 * which it is currently tied to. When this function is done, the 1028 * which it is currently tied to. When this function is done, the
998object::do_remove () 1034object::do_remove ()
999{ 1035{
1000 object *tmp, *last = 0; 1036 object *tmp, *last = 0;
1001 object *otmp; 1037 object *otmp;
1002 1038
1003 if (QUERY_FLAG (this, FLAG_REMOVED)) 1039 if (flag [FLAG_REMOVED])
1004 return; 1040 return;
1005 1041
1006 SET_FLAG (this, FLAG_REMOVED);
1007 INVOKE_OBJECT (REMOVE, this); 1042 INVOKE_OBJECT (REMOVE, this);
1043
1044 flag [FLAG_REMOVED] = true;
1008 1045
1009 if (more) 1046 if (more)
1010 more->remove (); 1047 more->remove ();
1011 1048
1012 /* 1049 /*
1013 * In this case, the object to be removed is in someones 1050 * In this case, the object to be removed is in someones
1014 * inventory. 1051 * inventory.
1015 */ 1052 */
1016 if (env) 1053 if (env)
1017 { 1054 {
1018 if (nrof) 1055 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1019 sub_weight (env, weight * nrof); 1056 if (object *pl = visible_to ())
1020 else 1057 esrv_del_item (pl->contr, count);
1021 sub_weight (env, weight + carrying); 1058 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1059
1060 adjust_weight (env, -total_weight ());
1061
1062 // make sure cmov optimisation is applicable
1063 *(above ? &above->below : &env->inv) = below;
1064 *(below ? &below->above : &above ) = above; // &above is just a dummy
1065
1066 above = 0;
1067 below = 0;
1068 env = 0;
1069
1070 /* we set up values so that it could be inserted into
1071 * the map, but we don't actually do that - it is up
1072 * to the caller to decide what we want to do.
1073 */
1074 map = env->map;
1075 x = env->x;
1076 y = env->y;
1022 1077
1023 /* NO_FIX_PLAYER is set when a great many changes are being 1078 /* NO_FIX_PLAYER is set when a great many changes are being
1024 * made to players inventory. If set, avoiding the call 1079 * made to players inventory. If set, avoiding the call
1025 * to save cpu time. 1080 * to save cpu time.
1026 */ 1081 */
1027 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1082 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1028 otmp->update_stats (); 1083 otmp->update_stats ();
1029
1030 if (above)
1031 above->below = below;
1032 else
1033 env->inv = below;
1034
1035 if (below)
1036 below->above = above;
1037
1038 /* we set up values so that it could be inserted into
1039 * the map, but we don't actually do that - it is up
1040 * to the caller to decide what we want to do.
1041 */
1042 x = env->x, y = env->y;
1043 map = env->map;
1044 above = 0, below = 0;
1045 env = 0;
1046 } 1084 }
1047 else if (map) 1085 else if (map)
1048 { 1086 {
1049 if (type == PLAYER)
1050 {
1051 // leaving a spot always closes any open container on the ground
1052 if (container && !container->env)
1053 // this causes spurious floorbox updates, but it ensures
1054 // that the CLOSE event is being sent.
1055 close_container ();
1056
1057 --map->players;
1058 map->touch ();
1059 }
1060
1061 map->dirty = true; 1087 map->dirty = true;
1062 mapspace &ms = this->ms (); 1088 mapspace &ms = this->ms ();
1063 1089
1090 if (object *pl = ms.player ())
1091 {
1092 if (type == PLAYER) // this == pl(!)
1093 {
1094 // leaving a spot always closes any open container on the ground
1095 if (container && !container->env)
1096 // this causes spurious floorbox updates, but it ensures
1097 // that the CLOSE event is being sent.
1098 close_container ();
1099
1100 --map->players;
1101 map->touch ();
1102 }
1103 else if (pl->container == this)
1104 {
1105 // removing a container should close it
1106 close_container ();
1107 }
1108
1109 esrv_del_item (pl->contr, count);
1110 }
1111
1064 /* link the object above us */ 1112 /* link the object above us */
1065 if (above) 1113 // re-link, make sure compiler can easily use cmove
1066 above->below = below; 1114 *(above ? &above->below : &ms.top) = below;
1067 else 1115 *(below ? &below->above : &ms.bot) = above;
1068 ms.top = below; /* we were top, set new top */
1069
1070 /* Relink the object below us, if there is one */
1071 if (below)
1072 below->above = above;
1073 else
1074 {
1075 /* Nothing below, which means we need to relink map object for this space
1076 * use translated coordinates in case some oddness with map tiling is
1077 * evident
1078 */
1079 if (GET_MAP_OB (map, x, y) != this)
1080 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1081
1082 ms.bot = above; /* goes on above it. */
1083 }
1084 1116
1085 above = 0; 1117 above = 0;
1086 below = 0; 1118 below = 0;
1087 1119
1088 if (map->in_memory == MAP_SAVING) 1120 if (map->in_memory == MAP_SAVING)
1089 return; 1121 return;
1090 1122
1091 int check_walk_off = !flag [FLAG_NO_APPLY]; 1123 int check_walk_off = !flag [FLAG_NO_APPLY];
1124
1125 if (object *pl = ms.player ())
1126 {
1127 if (pl->container == this)
1128 /* If a container that the player is currently using somehow gets
1129 * removed (most likely destroyed), update the player view
1130 * appropriately.
1131 */
1132 pl->close_container ();
1133
1134 //TODO: the floorbox prev/next might need updating
1135 //esrv_del_item (pl->contr, count);
1136 //TODO: update floorbox to preserve ordering
1137 if (pl->contr->ns)
1138 pl->contr->ns->floorbox_update ();
1139 }
1092 1140
1093 for (tmp = ms.bot; tmp; tmp = tmp->above) 1141 for (tmp = ms.bot; tmp; tmp = tmp->above)
1094 { 1142 {
1095 /* No point updating the players look faces if he is the object 1143 /* No point updating the players look faces if he is the object
1096 * being removed. 1144 * being removed.
1097 */ 1145 */
1098
1099 if (tmp->type == PLAYER && tmp != this)
1100 {
1101 /* If a container that the player is currently using somehow gets
1102 * removed (most likely destroyed), update the player view
1103 * appropriately.
1104 */
1105 if (tmp->container == this)
1106 {
1107 flag [FLAG_APPLIED] = 0;
1108 tmp->container = 0;
1109 }
1110
1111 if (tmp->contr->ns)
1112 tmp->contr->ns->floorbox_update ();
1113 }
1114 1146
1115 /* See if object moving off should effect something */ 1147 /* See if object moving off should effect something */
1116 if (check_walk_off 1148 if (check_walk_off
1117 && ((move_type & tmp->move_off) 1149 && ((move_type & tmp->move_off)
1118 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1150 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1150merge_ob (object *op, object *top) 1182merge_ob (object *op, object *top)
1151{ 1183{
1152 if (!op->nrof) 1184 if (!op->nrof)
1153 return 0; 1185 return 0;
1154 1186
1155 if (top) 1187 if (!top)
1156 for (top = op; top && top->above; top = top->above) 1188 for (top = op; top && top->above; top = top->above)
1157 ; 1189 ;
1158 1190
1159 for (; top; top = top->below) 1191 for (; top; top = top->below)
1160 {
1161 if (top == op)
1162 continue;
1163
1164 if (object::can_merge (op, top)) 1192 if (object::can_merge (op, top))
1165 { 1193 {
1166 top->nrof += op->nrof; 1194 top->nrof += op->nrof;
1167 1195
1168/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1196 if (object *pl = top->visible_to ())
1169 op->weight = 0; /* Don't want any adjustements now */ 1197 esrv_update_item (UPD_NROF, pl, top);
1198
1199 op->weight = 0; // cancel the addition above
1200 op->carrying = 0; // must be 0 already
1201
1170 op->destroy (); 1202 op->destroy (1);
1203
1171 return top; 1204 return top;
1172 } 1205 }
1173 }
1174 1206
1175 return 0; 1207 return 0;
1176} 1208}
1177 1209
1178void 1210void
1237object * 1269object *
1238insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1270insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1239{ 1271{
1240 assert (!op->flag [FLAG_FREED]); 1272 assert (!op->flag [FLAG_FREED]);
1241 1273
1242 object *top, *floor = NULL;
1243
1244 op->remove (); 1274 op->remove ();
1245
1246#if 0
1247 if (!m->active != !op->active)
1248 if (m->active)
1249 op->activate_recursive ();
1250 else
1251 op->deactivate_recursive ();
1252#endif
1253
1254 if (out_of_map (m, op->x, op->y))
1255 {
1256 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1257#ifdef MANY_CORES
1258 /* Better to catch this here, as otherwise the next use of this object
1259 * is likely to cause a crash. Better to find out where it is getting
1260 * improperly inserted.
1261 */
1262 abort ();
1263#endif
1264 return op;
1265 }
1266
1267 if (object *more = op->more)
1268 if (!insert_ob_in_map (more, m, originator, flag))
1269 return 0;
1270
1271 CLEAR_FLAG (op, FLAG_REMOVED);
1272 1275
1273 /* Ideally, the caller figures this out. However, it complicates a lot 1276 /* Ideally, the caller figures this out. However, it complicates a lot
1274 * of areas of callers (eg, anything that uses find_free_spot would now 1277 * of areas of callers (eg, anything that uses find_free_spot would now
1275 * need extra work 1278 * need extra work
1276 */ 1279 */
1277 if (!xy_normalise (m, op->x, op->y)) 1280 if (!xy_normalise (m, op->x, op->y))
1281 {
1282 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1278 return 0; 1283 return 0;
1284 }
1285
1286 if (object *more = op->more)
1287 if (!insert_ob_in_map (more, m, originator, flag))
1288 return 0;
1289
1290 CLEAR_FLAG (op, FLAG_REMOVED);
1279 1291
1280 op->map = m; 1292 op->map = m;
1281 mapspace &ms = op->ms (); 1293 mapspace &ms = op->ms ();
1282 1294
1283 /* this has to be done after we translate the coordinates. 1295 /* this has to be done after we translate the coordinates.
1284 */ 1296 */
1285 if (op->nrof && !(flag & INS_NO_MERGE)) 1297 if (op->nrof && !(flag & INS_NO_MERGE))
1286 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1298 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1287 if (object::can_merge (op, tmp)) 1299 if (object::can_merge (op, tmp))
1288 { 1300 {
1301 // TODO: we atcually want to update tmp, not op,
1302 // but some caller surely breaks when we return tmp
1303 // from here :/
1289 op->nrof += tmp->nrof; 1304 op->nrof += tmp->nrof;
1290 tmp->destroy (); 1305 tmp->destroy (1);
1291 } 1306 }
1292 1307
1293 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1308 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1294 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1309 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1295 1310
1315 /* since *below* originator, no need to update top */ 1330 /* since *below* originator, no need to update top */
1316 originator->below = op; 1331 originator->below = op;
1317 } 1332 }
1318 else 1333 else
1319 { 1334 {
1335 object *top, *floor = NULL;
1336
1320 top = ms.bot; 1337 top = ms.bot;
1321 1338
1322 /* If there are other objects, then */ 1339 /* If there are other objects, then */
1323 if ((!(flag & INS_MAP_LOAD)) && top) 1340 if (top)
1324 { 1341 {
1325 object *last = 0; 1342 object *last = 0;
1326 1343
1327 /* 1344 /*
1328 * If there are multiple objects on this space, we do some trickier handling. 1345 * If there are multiple objects on this space, we do some trickier handling.
1380 */ 1397 */
1381 if (last && last->below && last != floor) 1398 if (last && last->below && last != floor)
1382 top = last->below; 1399 top = last->below;
1383 } 1400 }
1384 } /* If objects on this space */ 1401 } /* If objects on this space */
1385 if (flag & INS_MAP_LOAD)
1386 top = ms.top;
1387 1402
1388 if (flag & INS_ABOVE_FLOOR_ONLY) 1403 if (flag & INS_ABOVE_FLOOR_ONLY)
1389 top = floor; 1404 top = floor;
1390 1405
1391 /* Top is the object that our object (op) is going to get inserted above. 1406 /* Top is the object that our object (op) is going to get inserted above.
1424 op->map->touch (); 1439 op->map->touch ();
1425 } 1440 }
1426 1441
1427 op->map->dirty = true; 1442 op->map->dirty = true;
1428 1443
1429 /* If we have a floor, we know the player, if any, will be above
1430 * it, so save a few ticks and start from there.
1431 */
1432 if (!(flag & INS_MAP_LOAD))
1433 if (object *pl = ms.player ()) 1444 if (object *pl = ms.player ())
1445 //TODO: the floorbox prev/next might need updating
1446 //esrv_send_item (pl, op);
1447 //TODO: update floorbox to preserve ordering
1434 if (pl->contr->ns) 1448 if (pl->contr->ns)
1435 pl->contr->ns->floorbox_update (); 1449 pl->contr->ns->floorbox_update ();
1436 1450
1437 /* If this object glows, it may affect lighting conditions that are 1451 /* If this object glows, it may affect lighting conditions that are
1438 * visible to others on this map. But update_all_los is really 1452 * visible to others on this map. But update_all_los is really
1439 * an inefficient way to do this, as it means los for all players 1453 * an inefficient way to do this, as it means los for all players
1440 * on the map will get recalculated. The players could very well 1454 * on the map will get recalculated. The players could very well
1482 * op is the object to insert it under: supplies x and the map. 1496 * op is the object to insert it under: supplies x and the map.
1483 */ 1497 */
1484void 1498void
1485replace_insert_ob_in_map (const char *arch_string, object *op) 1499replace_insert_ob_in_map (const char *arch_string, object *op)
1486{ 1500{
1487 object *tmp, *tmp1;
1488
1489 /* first search for itself and remove any old instances */ 1501 /* first search for itself and remove any old instances */
1490 1502
1491 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1503 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1492 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1504 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1493 tmp->destroy (); 1505 tmp->destroy (1);
1494 1506
1495 tmp1 = arch_to_object (archetype::find (arch_string)); 1507 object *tmp = arch_to_object (archetype::find (arch_string));
1496 1508
1497 tmp1->x = op->x; 1509 tmp->x = op->x;
1498 tmp1->y = op->y; 1510 tmp->y = op->y;
1511
1499 insert_ob_in_map (tmp1, op->map, op, 0); 1512 insert_ob_in_map (tmp, op->map, op, 0);
1500} 1513}
1501 1514
1502object * 1515object *
1503object::insert_at (object *where, object *originator, int flags) 1516object::insert_at (object *where, object *originator, int flags)
1504{ 1517{
1518 if (where->env)
1519 return where->env->insert (this);
1520 else
1505 return where->map->insert (this, where->x, where->y, originator, flags); 1521 return where->map->insert (this, where->x, where->y, originator, flags);
1506} 1522}
1507 1523
1508/* 1524/*
1509 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1510 * is returned contains nr objects, and the remaining parts contains
1511 * the rest (or is removed and freed if that number is 0).
1512 * On failure, NULL is returned, and the reason put into the
1513 * global static errmsg array.
1514 */
1515object *
1516get_split_ob (object *orig_ob, uint32 nr)
1517{
1518 object *newob;
1519 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1520
1521 if (orig_ob->nrof < nr)
1522 {
1523 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1524 return NULL;
1525 }
1526
1527 newob = object_create_clone (orig_ob);
1528
1529 if ((orig_ob->nrof -= nr) < 1)
1530 orig_ob->destroy (1);
1531 else if (!is_removed)
1532 {
1533 if (orig_ob->env != NULL)
1534 sub_weight (orig_ob->env, orig_ob->weight * nr);
1535 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1536 {
1537 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1538 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1539 return NULL;
1540 }
1541 }
1542
1543 newob->nrof = nr;
1544
1545 return newob;
1546}
1547
1548/*
1549 * decrease_ob_nr(object, number) decreases a specified number from 1525 * decrease(object, number) decreases a specified number from
1550 * the amount of an object. If the amount reaches 0, the object 1526 * the amount of an object. If the amount reaches 0, the object
1551 * is subsequently removed and freed. 1527 * is subsequently removed and freed.
1552 * 1528 *
1553 * Return value: 'op' if something is left, NULL if the amount reached 0 1529 * Return value: 'op' if something is left, NULL if the amount reached 0
1554 */ 1530 */
1531bool
1532object::decrease (sint32 nr)
1533{
1534 if (!nr)
1535 return true;
1536
1537 nr = min (nr, nrof);
1538
1539 nrof -= nr;
1540
1541 if (nrof)
1542 {
1543 adjust_weight (env, -weight * nr); // carrying == 0
1544
1545 if (object *pl = visible_to ())
1546 esrv_update_item (UPD_NROF, pl, this);
1547
1548 return true;
1549 }
1550 else
1551 {
1552 destroy (1);
1553 return false;
1554 }
1555}
1556
1557/*
1558 * split(ob,nr) splits up ob into two parts. The part which
1559 * is returned contains nr objects, and the remaining parts contains
1560 * the rest (or is removed and returned if that number is 0).
1561 * On failure, NULL is returned.
1562 */
1555object * 1563object *
1556decrease_ob_nr (object *op, uint32 i) 1564object::split (sint32 nr)
1557{ 1565{
1558 object *tmp; 1566 int have = number_of ();
1559 1567
1560 if (i == 0) /* objects with op->nrof require this check */ 1568 if (have < nr)
1561 return op; 1569 return 0;
1562 1570 else if (have == nr)
1563 if (i > op->nrof)
1564 i = op->nrof;
1565
1566 if (QUERY_FLAG (op, FLAG_REMOVED))
1567 op->nrof -= i;
1568 else if (op->env)
1569 { 1571 {
1570 /* is this object in the players inventory, or sub container
1571 * therein?
1572 */
1573 tmp = op->in_player ();
1574 /* nope. Is this a container the player has opened?
1575 * If so, set tmp to that player.
1576 * IMO, searching through all the players will mostly
1577 * likely be quicker than following op->env to the map,
1578 * and then searching the map for a player.
1579 */
1580 if (!tmp)
1581 for_all_players (pl)
1582 if (pl->ob->container == op->env)
1583 {
1584 tmp = pl->ob;
1585 break;
1586 }
1587
1588 if (i < op->nrof)
1589 {
1590 sub_weight (op->env, op->weight * i);
1591 op->nrof -= i;
1592 if (tmp)
1593 esrv_send_item (tmp, op);
1594 }
1595 else
1596 {
1597 op->remove (); 1572 remove ();
1598 op->nrof = 0; 1573 return this;
1599 if (tmp)
1600 esrv_del_item (tmp->contr, op->count);
1601 }
1602 } 1574 }
1603 else 1575 else
1604 { 1576 {
1605 object *above = op->above; 1577 decrease (nr);
1606 1578
1607 if (i < op->nrof) 1579 object *op = deep_clone ();
1608 op->nrof -= i; 1580 op->nrof = nr;
1609 else
1610 {
1611 op->remove ();
1612 op->nrof = 0;
1613 }
1614
1615 /* Since we just removed op, op->above is null */
1616 for (tmp = above; tmp; tmp = tmp->above)
1617 if (tmp->type == PLAYER)
1618 {
1619 if (op->nrof)
1620 esrv_send_item (tmp, op);
1621 else
1622 esrv_del_item (tmp->contr, op->count);
1623 }
1624 }
1625
1626 if (op->nrof)
1627 return op; 1581 return op;
1628 else
1629 {
1630 op->destroy ();
1631 return 0;
1632 }
1633}
1634
1635/*
1636 * add_weight(object, weight) adds the specified weight to an object,
1637 * and also updates how much the environment(s) is/are carrying.
1638 */
1639void
1640add_weight (object *op, signed long weight)
1641{
1642 while (op != NULL)
1643 {
1644 if (op->type == CONTAINER)
1645 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1646
1647 op->carrying += weight;
1648 op = op->env;
1649 } 1582 }
1650} 1583}
1651 1584
1652object * 1585object *
1653insert_ob_in_ob (object *op, object *where) 1586insert_ob_in_ob (object *op, object *where)
1678 * be != op, if items are merged. -Tero 1611 * be != op, if items are merged. -Tero
1679 */ 1612 */
1680object * 1613object *
1681object::insert (object *op) 1614object::insert (object *op)
1682{ 1615{
1683 object *tmp, *otmp;
1684
1685 if (!QUERY_FLAG (op, FLAG_REMOVED))
1686 op->remove ();
1687
1688 if (op->more) 1616 if (op->more)
1689 { 1617 {
1690 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1618 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1691 return op; 1619 return op;
1692 } 1620 }
1693 1621
1694 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1622 op->remove ();
1695 CLEAR_FLAG (op, FLAG_REMOVED); 1623
1624 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1625
1696 if (op->nrof) 1626 if (op->nrof)
1697 {
1698 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1627 for (object *tmp = inv; tmp; tmp = tmp->below)
1699 if (object::can_merge (tmp, op)) 1628 if (object::can_merge (tmp, op))
1700 { 1629 {
1701 /* return the original object and remove inserted object 1630 /* return the original object and remove inserted object
1702 (client needs the original object) */ 1631 (client needs the original object) */
1703 tmp->nrof += op->nrof; 1632 tmp->nrof += op->nrof;
1704 /* Weight handling gets pretty funky. Since we are adding to 1633
1705 * tmp->nrof, we need to increase the weight. 1634 if (object *pl = tmp->visible_to ())
1706 */ 1635 esrv_update_item (UPD_NROF, pl, tmp);
1636
1707 add_weight (this, op->weight * op->nrof); 1637 adjust_weight (this, op->total_weight ());
1708 SET_FLAG (op, FLAG_REMOVED); 1638
1709 op->destroy (); /* free the inserted object */ 1639 op->destroy (1);
1710 op = tmp; 1640 op = tmp;
1711 op->remove (); /* and fix old object's links */ 1641 goto inserted;
1712 CLEAR_FLAG (op, FLAG_REMOVED);
1713 break;
1714 } 1642 }
1715 1643
1716 /* I assume combined objects have no inventory 1644 op->owner = 0; // it's his/hers now. period.
1717 * We add the weight - this object could have just been removed
1718 * (if it was possible to merge). calling remove_ob will subtract
1719 * the weight, so we need to add it in again, since we actually do
1720 * the linking below
1721 */
1722 add_weight (this, op->weight * op->nrof);
1723 }
1724 else
1725 add_weight (this, (op->weight + op->carrying));
1726
1727 otmp = this->in_player ();
1728 if (otmp && otmp->contr)
1729 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1730 otmp->update_stats ();
1731
1732 op->map = 0; 1645 op->map = 0;
1733 op->env = this; 1646 op->x = 0;
1647 op->y = 0;
1648
1734 op->above = 0; 1649 op->above = 0;
1735 op->below = 0; 1650 op->below = inv;
1736 op->x = 0, op->y = 0; 1651 op->env = this;
1737 1652
1653 if (inv)
1654 inv->above = op;
1655
1656 inv = op;
1657
1658 op->flag [FLAG_REMOVED] = 0;
1659
1660 if (object *pl = op->visible_to ())
1661 esrv_send_item (pl, op);
1662
1663 adjust_weight (this, op->total_weight ());
1664
1665inserted:
1738 /* reset the light list and los of the players on the map */ 1666 /* reset the light list and los of the players on the map */
1739 if ((op->glow_radius != 0) && map) 1667 if (op->glow_radius && map && map->darkness)
1740 {
1741#ifdef DEBUG_LIGHTS
1742 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1743#endif /* DEBUG_LIGHTS */
1744 if (map->darkness)
1745 update_all_los (map, x, y); 1668 update_all_los (map, x, y);
1746 }
1747 1669
1748 /* Client has no idea of ordering so lets not bother ordering it here. 1670 // if this is a player's inventory, update stats
1749 * It sure simplifies this function... 1671 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1750 */ 1672 update_stats ();
1751 if (!inv)
1752 inv = op;
1753 else
1754 {
1755 op->below = inv;
1756 op->below->above = op;
1757 inv = op;
1758 }
1759 1673
1760 INVOKE_OBJECT (INSERT, this); 1674 INVOKE_OBJECT (INSERT, this);
1761 1675
1762 return op; 1676 return op;
1763} 1677}
1891 LOG (llevError, "Present_arch called outside map.\n"); 1805 LOG (llevError, "Present_arch called outside map.\n");
1892 return NULL; 1806 return NULL;
1893 } 1807 }
1894 1808
1895 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1809 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1896 if (tmp->arch == at) 1810 if (tmp->arch->archname == at->archname)
1897 return tmp; 1811 return tmp;
1898 1812
1899 return NULL; 1813 return NULL;
1900} 1814}
1901 1815
1965 * The first matching object is returned, or NULL if none. 1879 * The first matching object is returned, or NULL if none.
1966 */ 1880 */
1967object * 1881object *
1968present_arch_in_ob (const archetype *at, const object *op) 1882present_arch_in_ob (const archetype *at, const object *op)
1969{ 1883{
1970 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1884 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1971 if (tmp->arch == at) 1885 if (tmp->arch->archname == at->archname)
1972 return tmp; 1886 return tmp;
1973 1887
1974 return NULL; 1888 return NULL;
1975} 1889}
1976 1890
1978 * activate recursively a flag on an object inventory 1892 * activate recursively a flag on an object inventory
1979 */ 1893 */
1980void 1894void
1981flag_inv (object *op, int flag) 1895flag_inv (object *op, int flag)
1982{ 1896{
1983 if (op->inv)
1984 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1897 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1985 { 1898 {
1986 SET_FLAG (tmp, flag); 1899 SET_FLAG (tmp, flag);
1987 flag_inv (tmp, flag); 1900 flag_inv (tmp, flag);
1988 } 1901 }
1989} 1902}
1990 1903
1991/* 1904/*
1992 * deactivate recursively a flag on an object inventory 1905 * deactivate recursively a flag on an object inventory
1993 */ 1906 */
1994void 1907void
1995unflag_inv (object *op, int flag) 1908unflag_inv (object *op, int flag)
1996{ 1909{
1997 if (op->inv)
1998 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1910 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1999 { 1911 {
2000 CLEAR_FLAG (tmp, flag); 1912 CLEAR_FLAG (tmp, flag);
2001 unflag_inv (tmp, flag); 1913 unflag_inv (tmp, flag);
2002 } 1914 }
2003} 1915}
2004 1916
2005/* 1917/*
2006 * find_free_spot(object, map, x, y, start, stop) will search for 1918 * find_free_spot(object, map, x, y, start, stop) will search for
2007 * a spot at the given map and coordinates which will be able to contain 1919 * a spot at the given map and coordinates which will be able to contain
2009 * to search (see the freearr_x/y[] definition). 1921 * to search (see the freearr_x/y[] definition).
2010 * It returns a random choice among the alternatives found. 1922 * It returns a random choice among the alternatives found.
2011 * start and stop are where to start relative to the free_arr array (1,9 1923 * start and stop are where to start relative to the free_arr array (1,9
2012 * does all 4 immediate directions). This returns the index into the 1924 * does all 4 immediate directions). This returns the index into the
2013 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1925 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2014 * Note - this only checks to see if there is space for the head of the
2015 * object - if it is a multispace object, this should be called for all
2016 * pieces.
2017 * Note2: This function does correctly handle tiled maps, but does not 1926 * Note: This function does correctly handle tiled maps, but does not
2018 * inform the caller. However, insert_ob_in_map will update as 1927 * inform the caller. However, insert_ob_in_map will update as
2019 * necessary, so the caller shouldn't need to do any special work. 1928 * necessary, so the caller shouldn't need to do any special work.
2020 * Note - updated to take an object instead of archetype - this is necessary 1929 * Note - updated to take an object instead of archetype - this is necessary
2021 * because arch_blocked (now ob_blocked) needs to know the movement type 1930 * because arch_blocked (now ob_blocked) needs to know the movement type
2022 * to know if the space in question will block the object. We can't use 1931 * to know if the space in question will block the object. We can't use
2024 * customized, changed states, etc. 1933 * customized, changed states, etc.
2025 */ 1934 */
2026int 1935int
2027find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1936find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2028{ 1937{
1938 int altern[SIZEOFFREE];
2029 int index = 0, flag; 1939 int index = 0, flag;
2030 int altern[SIZEOFFREE];
2031 1940
2032 for (int i = start; i < stop; i++) 1941 for (int i = start; i < stop; i++)
2033 { 1942 {
2034 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1943 mapxy pos (m, x, y); pos.move (i);
2035 if (!flag) 1944
1945 if (!pos.normalise ())
1946 continue;
1947
1948 mapspace &ms = *pos;
1949
1950 if (ms.flags () & P_IS_ALIVE)
1951 continue;
1952
1953 /* However, often
1954 * ob doesn't have any move type (when used to place exits)
1955 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1956 */
1957 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1958 {
2036 altern [index++] = i; 1959 altern [index++] = i;
1960 continue;
1961 }
2037 1962
2038 /* Basically, if we find a wall on a space, we cut down the search size. 1963 /* Basically, if we find a wall on a space, we cut down the search size.
2039 * In this way, we won't return spaces that are on another side of a wall. 1964 * In this way, we won't return spaces that are on another side of a wall.
2040 * This mostly work, but it cuts down the search size in all directions - 1965 * This mostly work, but it cuts down the search size in all directions -
2041 * if the space being examined only has a wall to the north and empty 1966 * if the space being examined only has a wall to the north and empty
2042 * spaces in all the other directions, this will reduce the search space 1967 * spaces in all the other directions, this will reduce the search space
2043 * to only the spaces immediately surrounding the target area, and 1968 * to only the spaces immediately surrounding the target area, and
2044 * won't look 2 spaces south of the target space. 1969 * won't look 2 spaces south of the target space.
2045 */ 1970 */
2046 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1971 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1972 {
2047 stop = maxfree[i]; 1973 stop = maxfree[i];
1974 continue;
1975 }
1976
1977 /* Note it is intentional that we check ob - the movement type of the
1978 * head of the object should correspond for the entire object.
1979 */
1980 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1981 continue;
1982
1983 if (ob->blocked (m, pos.x, pos.y))
1984 continue;
1985
1986 altern [index++] = i;
2048 } 1987 }
2049 1988
2050 if (!index) 1989 if (!index)
2051 return -1; 1990 return -1;
2052 1991
2061 */ 2000 */
2062int 2001int
2063find_first_free_spot (const object *ob, maptile *m, int x, int y) 2002find_first_free_spot (const object *ob, maptile *m, int x, int y)
2064{ 2003{
2065 for (int i = 0; i < SIZEOFFREE; i++) 2004 for (int i = 0; i < SIZEOFFREE; i++)
2066 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2005 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2067 return i; 2006 return i;
2068 2007
2069 return -1; 2008 return -1;
2070} 2009}
2071 2010
2348 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2287 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2349 * core dumps if they do. 2288 * core dumps if they do.
2350 * 2289 *
2351 * Add a check so we can't pick up invisible objects (0.93.8) 2290 * Add a check so we can't pick up invisible objects (0.93.8)
2352 */ 2291 */
2353
2354int 2292int
2355can_pick (const object *who, const object *item) 2293can_pick (const object *who, const object *item)
2356{ 2294{
2357 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2295 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2358 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2296 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2361 2299
2362/* 2300/*
2363 * create clone from object to another 2301 * create clone from object to another
2364 */ 2302 */
2365object * 2303object *
2366object_create_clone (object *asrc) 2304object::deep_clone ()
2367{ 2305{
2368 object *dst = 0, *tmp, *src, *prev, *item; 2306 assert (("deep_clone called on non-head object", is_head ()));
2369 2307
2370 if (!asrc) 2308 object *dst = clone ();
2371 return 0;
2372 2309
2373 src = asrc->head_ (); 2310 object *prev = dst;
2374
2375 prev = 0;
2376 for (object *part = src; part; part = part->more) 2311 for (object *part = this->more; part; part = part->more)
2377 { 2312 {
2378 tmp = part->clone (); 2313 object *tmp = part->clone ();
2379 tmp->x -= src->x;
2380 tmp->y -= src->y;
2381
2382 if (!part->head)
2383 {
2384 dst = tmp;
2385 tmp->head = 0;
2386 }
2387 else
2388 tmp->head = dst; 2314 tmp->head = dst;
2389
2390 tmp->more = 0;
2391
2392 if (prev)
2393 prev->more = tmp; 2315 prev->more = tmp;
2394
2395 prev = tmp; 2316 prev = tmp;
2396 } 2317 }
2397 2318
2398 for (item = src->inv; item; item = item->below) 2319 for (object *item = inv; item; item = item->below)
2399 insert_ob_in_ob (object_create_clone (item), dst); 2320 insert_ob_in_ob (item->deep_clone (), dst);
2400 2321
2401 return dst; 2322 return dst;
2402} 2323}
2403 2324
2404/* This returns the first object in who's inventory that 2325/* This returns the first object in who's inventory that
2413 return tmp; 2334 return tmp;
2414 2335
2415 return 0; 2336 return 0;
2416} 2337}
2417 2338
2418/* If ob has a field named key, return the link from the list, 2339const shstr &
2419 * otherwise return NULL. 2340object::kv_get (const shstr &key) const
2420 *
2421 * key must be a passed in shared string - otherwise, this won't
2422 * do the desired thing.
2423 */
2424key_value *
2425get_ob_key_link (const object *ob, const char *key)
2426{ 2341{
2427 for (key_value *link = ob->key_values; link; link = link->next) 2342 for (key_value *kv = key_values; kv; kv = kv->next)
2428 if (link->key == key) 2343 if (kv->key == key)
2429 return link;
2430
2431 return 0;
2432}
2433
2434/*
2435 * Returns the value of op has an extra_field for key, or NULL.
2436 *
2437 * The argument doesn't need to be a shared string.
2438 *
2439 * The returned string is shared.
2440 */
2441const char *
2442get_ob_key_value (const object *op, const char *const key)
2443{
2444 key_value *link;
2445 shstr_cmp canonical_key (key);
2446
2447 if (!canonical_key)
2448 {
2449 /* 1. There being a field named key on any object
2450 * implies there'd be a shared string to find.
2451 * 2. Since there isn't, no object has this field.
2452 * 3. Therefore, *this* object doesn't have this field.
2453 */
2454 return 0;
2455 }
2456
2457 /* This is copied from get_ob_key_link() above -
2458 * only 4 lines, and saves the function call overhead.
2459 */
2460 for (link = op->key_values; link; link = link->next)
2461 if (link->key == canonical_key)
2462 return link->value; 2344 return kv->value;
2463 2345
2464 return 0; 2346 return shstr_null;
2465} 2347}
2466 2348
2467/* 2349void
2468 * Updates the canonical_key in op to value. 2350object::kv_set (const shstr &key, const shstr &value)
2469 *
2470 * canonical_key is a shared string (value doesn't have to be).
2471 *
2472 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2473 * keys.
2474 *
2475 * Returns TRUE on success.
2476 */
2477int
2478set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2479{ 2351{
2480 key_value *field = NULL, *last = NULL; 2352 for (key_value *kv = key_values; kv; kv = kv->next)
2481 2353 if (kv->key == key)
2482 for (field = op->key_values; field != NULL; field = field->next)
2483 {
2484 if (field->key != canonical_key)
2485 { 2354 {
2486 last = field; 2355 kv->value = value;
2487 continue; 2356 return;
2488 } 2357 }
2489 2358
2490 if (value) 2359 key_value *kv = new key_value;
2491 field->value = value; 2360
2492 else 2361 kv->next = key_values;
2362 kv->key = key;
2363 kv->value = value;
2364
2365 key_values = kv;
2366}
2367
2368void
2369object::kv_del (const shstr &key)
2370{
2371 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2372 if ((*kvp)->key == key)
2493 { 2373 {
2494 /* Basically, if the archetype has this key set, 2374 key_value *kv = *kvp;
2495 * we need to store the null value so when we save 2375 *kvp = (*kvp)->next;
2496 * it, we save the empty value so that when we load, 2376 delete kv;
2497 * we get this value back again. 2377 return;
2498 */
2499 if (get_ob_key_link (op->arch, canonical_key))
2500 field->value = 0;
2501 else
2502 {
2503 if (last)
2504 last->next = field->next;
2505 else
2506 op->key_values = field->next;
2507
2508 delete field;
2509 }
2510 } 2378 }
2511 return TRUE;
2512 }
2513 /* IF we get here, key doesn't exist */
2514
2515 /* No field, we'll have to add it. */
2516
2517 if (!add_key)
2518 return FALSE;
2519
2520 /* There isn't any good reason to store a null
2521 * value in the key/value list. If the archetype has
2522 * this key, then we should also have it, so shouldn't
2523 * be here. If user wants to store empty strings,
2524 * should pass in ""
2525 */
2526 if (value == NULL)
2527 return TRUE;
2528
2529 field = new key_value;
2530
2531 field->key = canonical_key;
2532 field->value = value;
2533 /* Usual prepend-addition. */
2534 field->next = op->key_values;
2535 op->key_values = field;
2536
2537 return TRUE;
2538}
2539
2540/*
2541 * Updates the key in op to value.
2542 *
2543 * If add_key is FALSE, this will only update existing keys,
2544 * and not add new ones.
2545 * In general, should be little reason FALSE is ever passed in for add_key
2546 *
2547 * Returns TRUE on success.
2548 */
2549int
2550set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2551{
2552 shstr key_ (key);
2553
2554 return set_ob_key_value_s (op, key_, value, add_key);
2555} 2379}
2556 2380
2557object::depth_iterator::depth_iterator (object *container) 2381object::depth_iterator::depth_iterator (object *container)
2558: iterator_base (container) 2382: iterator_base (container)
2559{ 2383{
2609{ 2433{
2610 char flagdesc[512]; 2434 char flagdesc[512];
2611 char info2[256 * 4]; 2435 char info2[256 * 4];
2612 char *p = info; 2436 char *p = info;
2613 2437
2614 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2438 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2615 count, uuid.seq, 2439 count,
2440 uuid.c_str (),
2616 &name, 2441 &name,
2617 title ? "\",title:\"" : "", 2442 title ? "\",title:\"" : "",
2618 title ? (const char *)title : "", 2443 title ? (const char *)title : "",
2619 flag_desc (flagdesc, 512), type); 2444 flag_desc (flagdesc, 512), type);
2620 2445
2621 if (env) 2446 if (!flag[FLAG_REMOVED] && env)
2622 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2447 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2623 2448
2624 if (map) 2449 if (map)
2625 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2450 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2626 2451
2656object::open_container (object *new_container) 2481object::open_container (object *new_container)
2657{ 2482{
2658 if (container == new_container) 2483 if (container == new_container)
2659 return; 2484 return;
2660 2485
2661 if (object *old_container = container) 2486 object *old_container = container;
2487
2488 if (old_container)
2662 { 2489 {
2663 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2490 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2664 return; 2491 return;
2665 2492
2666#if 0 2493#if 0
2668 if (object *closer = old_container->inv) 2495 if (object *closer = old_container->inv)
2669 if (closer->type == CLOSE_CON) 2496 if (closer->type == CLOSE_CON)
2670 closer->destroy (); 2497 closer->destroy ();
2671#endif 2498#endif
2672 2499
2500 // make sure the container is available
2501 esrv_send_item (this, old_container);
2502
2673 old_container->flag [FLAG_APPLIED] = 0; 2503 old_container->flag [FLAG_APPLIED] = false;
2674 container = 0; 2504 container = 0;
2675 2505
2506 // client needs item update to make it work, client bug requires this to be separate
2676 esrv_update_item (UPD_FLAGS, this, old_container); 2507 esrv_update_item (UPD_FLAGS, this, old_container);
2508
2677 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2509 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2510 play_sound (sound_find ("chest_close"));
2678 } 2511 }
2679 2512
2680 if (new_container) 2513 if (new_container)
2681 { 2514 {
2682 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2515 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 } 2526 }
2694#endif 2527#endif
2695 2528
2696 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2529 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2697 2530
2531 // make sure the container is available, client bug requires this to be separate
2532 esrv_send_item (this, new_container);
2533
2698 new_container->flag [FLAG_APPLIED] = 1; 2534 new_container->flag [FLAG_APPLIED] = true;
2699 container = new_container; 2535 container = new_container;
2700 2536
2537 // client needs flag change
2701 esrv_update_item (UPD_FLAGS, this, new_container); 2538 esrv_update_item (UPD_FLAGS, this, new_container);
2702 esrv_send_inventory (this, new_container); 2539 esrv_send_inventory (this, new_container);
2540 play_sound (sound_find ("chest_open"));
2703 } 2541 }
2542// else if (!old_container->env && contr && contr->ns)
2543// contr->ns->floorbox_reset ();
2704} 2544}
2705 2545
2706object * 2546object *
2707object::force_find (const shstr name) 2547object::force_find (const shstr name)
2708{ 2548{
2733 force->flag [FLAG_APPLIED] = true; 2573 force->flag [FLAG_APPLIED] = true;
2734 2574
2735 insert (force); 2575 insert (force);
2736} 2576}
2737 2577
2578void
2579object::play_sound (faceidx sound)
2580{
2581 if (!sound)
2582 return;
2583
2584 if (flag [FLAG_REMOVED])
2585 return;
2586
2587 if (env)
2588 {
2589 if (object *pl = in_player ())
2590 pl->contr->play_sound (sound);
2591 }
2592 else
2593 map->play_sound (sound, x, y);
2594}
2595

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