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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.176 by root, Fri Aug 10 11:02:43 2007 UTC vs.
Revision 1.180 by root, Wed Aug 15 04:59:46 2007 UTC

1238 1238
1239 object *top, *floor = NULL; 1239 object *top, *floor = NULL;
1240 1240
1241 op->remove (); 1241 op->remove ();
1242 1242
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y)) 1243 if (out_of_map (m, op->x, op->y))
1252 { 1244 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES 1246#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object 1247 /* Better to catch this here, as otherwise the next use of this object
1421 op->map->touch (); 1413 op->map->touch ();
1422 } 1414 }
1423 1415
1424 op->map->dirty = true; 1416 op->map->dirty = true;
1425 1417
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD)) 1418 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1419 if (object *pl = ms.player ())
1431 pl->contr->ns->floorbox_update (); 1420 pl->contr->ns->floorbox_update ();
1432 1421
1433 /* If this object glows, it may affect lighting conditions that are 1422 /* If this object glows, it may affect lighting conditions that are
2668 old_container->flag [FLAG_APPLIED] = 0; 2657 old_container->flag [FLAG_APPLIED] = 0;
2669 container = 0; 2658 container = 0;
2670 2659
2671 esrv_update_item (UPD_FLAGS, this, old_container); 2660 esrv_update_item (UPD_FLAGS, this, old_container);
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2661 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2662 play_sound (sound_find ("chest_close"));
2673 } 2663 }
2674 2664
2675 if (new_container) 2665 if (new_container)
2676 { 2666 {
2677 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2667 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 new_container->flag [FLAG_APPLIED] = 1; 2683 new_container->flag [FLAG_APPLIED] = 1;
2694 container = new_container; 2684 container = new_container;
2695 2685
2696 esrv_update_item (UPD_FLAGS, this, new_container); 2686 esrv_update_item (UPD_FLAGS, this, new_container);
2697 esrv_send_inventory (this, new_container); 2687 esrv_send_inventory (this, new_container);
2688 play_sound (sound_find ("chest_open"));
2698 } 2689 }
2699} 2690}
2700 2691
2701object * 2692object *
2702object::force_find (const shstr name) 2693object::force_find (const shstr name)
2728 force->flag [FLAG_APPLIED] = true; 2719 force->flag [FLAG_APPLIED] = true;
2729 2720
2730 insert (force); 2721 insert (force);
2731} 2722}
2732 2723
2724void
2725object::play_sound (faceidx sound) const
2726{
2727 if (!sound)
2728 return;
2729
2730 if (flag [FLAG_REMOVED])
2731 return;
2732
2733 if (env)
2734 {
2735 if (object *pl = in_player ())
2736 pl->contr->play_sound (sound);
2737 }
2738 else
2739 map->play_sound (sound, x, y);
2740}
2741

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