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Comparing deliantra/server/common/object.C (file contents):
Revision 1.176 by root, Fri Aug 10 11:02:43 2007 UTC vs.
Revision 1.184 by root, Wed Aug 22 20:46:46 2007 UTC

374/* 374/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 375 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 376 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 377 * If it's not a multi-object, it is returned.
378 */ 378 */
379
380object * 379object *
381get_nearest_part (object *op, const object *pl) 380get_nearest_part (object *op, const object *pl)
382{ 381{
383 object *tmp, *closest; 382 object *tmp, *closest;
384 int last_dist, i; 383 int last_dist, i;
429} 428}
430 429
431/* 430/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 431 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 432 * skill and experience objects.
433 * ACTUALLY NO! investigate! TODO
434 */ 434 */
435void 435void
436object::set_owner (object *owner) 436object::set_owner (object *owner)
437{ 437{
438 // allow objects which own objects
438 if (!owner) 439 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 440 while (owner->owner)
449 owner = owner->owner; 441 owner = owner->owner;
450 442
451 this->owner = owner; 443 this->owner = owner;
452} 444}
453 445
454int 446int
1238 1230
1239 object *top, *floor = NULL; 1231 object *top, *floor = NULL;
1240 1232
1241 op->remove (); 1233 op->remove ();
1242 1234
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y)) 1235 if (out_of_map (m, op->x, op->y))
1252 { 1236 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1237 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES 1238#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object 1239 /* Better to catch this here, as otherwise the next use of this object
1421 op->map->touch (); 1405 op->map->touch ();
1422 } 1406 }
1423 1407
1424 op->map->dirty = true; 1408 op->map->dirty = true;
1425 1409
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD)) 1410 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1411 if (object *pl = ms.player ())
1431 pl->contr->ns->floorbox_update (); 1412 pl->contr->ns->floorbox_update ();
1432 1413
1433 /* If this object glows, it may affect lighting conditions that are 1414 /* If this object glows, it may affect lighting conditions that are
1674 * be != op, if items are merged. -Tero 1655 * be != op, if items are merged. -Tero
1675 */ 1656 */
1676object * 1657object *
1677object::insert (object *op) 1658object::insert (object *op)
1678{ 1659{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1660 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove (); 1661 op->remove ();
1683 1662
1684 if (op->more) 1663 if (op->more)
1685 { 1664 {
1687 return op; 1666 return op;
1688 } 1667 }
1689 1668
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1669 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1670 CLEAR_FLAG (op, FLAG_REMOVED);
1671
1692 if (op->nrof) 1672 if (op->nrof)
1693 { 1673 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1674 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1675 if (object::can_merge (tmp, op))
1696 { 1676 {
1697 /* return the original object and remove inserted object 1677 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1678 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1679 tmp->nrof += op->nrof;
1718 add_weight (this, op->weight * op->nrof); 1698 add_weight (this, op->weight * op->nrof);
1719 } 1699 }
1720 else 1700 else
1721 add_weight (this, (op->weight + op->carrying)); 1701 add_weight (this, (op->weight + op->carrying));
1722 1702
1723 otmp = this->in_player (); 1703 if (object *otmp = this->in_player ())
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1704 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats (); 1705 otmp->update_stats ();
1727 1706
1707 op->owner = 0; // its his/hers now. period.
1728 op->map = 0; 1708 op->map = 0;
1729 op->env = this; 1709 op->env = this;
1730 op->above = 0; 1710 op->above = 0;
1731 op->below = 0; 1711 op->below = 0;
1732 op->x = 0, op->y = 0; 1712 op->x = op->y = 0;
1733 1713
1734 /* reset the light list and los of the players on the map */ 1714 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1715 if (op->glow_radius && map)
1736 { 1716 {
1737#ifdef DEBUG_LIGHTS 1717#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1718 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */ 1719#endif /* DEBUG_LIGHTS */
1740 if (map->darkness) 1720 if (map->darkness)
2611 &name, 2591 &name,
2612 title ? "\",title:\"" : "", 2592 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2593 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2594 flag_desc (flagdesc, 512), type);
2615 2595
2616 if (env) 2596 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2597 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2598
2619 if (map) 2599 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2600 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2601
2668 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = 0;
2669 container = 0; 2649 container = 0;
2670 2650
2671 esrv_update_item (UPD_FLAGS, this, old_container); 2651 esrv_update_item (UPD_FLAGS, this, old_container);
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2652 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2653 play_sound (sound_find ("chest_close"));
2673 } 2654 }
2674 2655
2675 if (new_container) 2656 if (new_container)
2676 { 2657 {
2677 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2658 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 new_container->flag [FLAG_APPLIED] = 1; 2674 new_container->flag [FLAG_APPLIED] = 1;
2694 container = new_container; 2675 container = new_container;
2695 2676
2696 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2697 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2679 play_sound (sound_find ("chest_open"));
2698 } 2680 }
2699} 2681}
2700 2682
2701object * 2683object *
2702object::force_find (const shstr name) 2684object::force_find (const shstr name)
2728 force->flag [FLAG_APPLIED] = true; 2710 force->flag [FLAG_APPLIED] = true;
2729 2711
2730 insert (force); 2712 insert (force);
2731} 2713}
2732 2714
2715void
2716object::play_sound (faceidx sound) const
2717{
2718 if (!sound)
2719 return;
2720
2721 if (flag [FLAG_REMOVED])
2722 return;
2723
2724 if (env)
2725 {
2726 if (object *pl = in_player ())
2727 pl->contr->play_sound (sound);
2728 }
2729 else
2730 map->play_sound (sound, x, y);
2731}
2732

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