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Comparing deliantra/server/common/object.C (file contents):
Revision 1.176 by root, Fri Aug 10 11:02:43 2007 UTC vs.
Revision 1.206 by root, Tue Apr 15 14:21:04 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
33#include <sproto.h> 33#include <sproto.h>
34#include <loader.h> 34#include <loader.h>
35 35
36#include <bitset> 36#include <bitset>
37 37
38int nrofallocobjects = 0; 38UUID UUID::cur;
39static UUID uuid; 39static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 40static const uint64 UUID_GAP = 1<<19;
41 41
42objectvec objects; 42objectvec objects;
43activevec actives; 43activevec actives;
44 44
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 45short freearr_x[SIZEOFFREE] = {
46 0,
47 0, 1, 1, 1, 0, -1, -1, -1,
48 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 49 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 50};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 51short freearr_y[SIZEOFFREE] = {
52 0,
53 -1, -1, 0, 1, 1, 1, 0, -1,
54 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 55 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 56};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 57int maxfree[SIZEOFFREE] = {
58 0,
59 9, 10, 13, 14, 17, 18, 21, 22,
60 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 61 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 62};
54int freedir[SIZEOFFREE] = { 63int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 64 0,
65 1, 2, 3, 4, 5, 6, 7, 8,
66 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 67 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 68};
58 69
59static void 70static void
60write_uuid (void) 71write_uuid (uval64 skip, bool sync)
61{ 72{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 73 CALL_BEGIN (2);
63 74 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 75 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 76 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 77 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 78}
79 79
80static void 80static void
81read_uuid (void) 81read_uuid (void)
82{ 82{
83 char filename[MAX_BUF]; 83 char filename[MAX_BUF];
84 84
85 sprintf (filename, "%s/uuid", settings.localdir); 85 sprintf (filename, "%s/uuid", settings.localdir);
86 86
87 seq_next_save = 0;
88
87 FILE *fp; 89 FILE *fp;
88 90
89 if (!(fp = fopen (filename, "r"))) 91 if (!(fp = fopen (filename, "r")))
90 { 92 {
91 if (errno == ENOENT) 93 if (errno == ENOENT)
92 { 94 {
93 LOG (llevInfo, "RESET uid to 1\n"); 95 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 96 UUID::cur.seq = 0;
95 write_uuid (); 97 write_uuid (UUID_GAP, true);
96 return; 98 return;
97 } 99 }
98 100
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 101 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 102 _exit (1);
101 } 103 }
102 104
103 int version; 105 UUID::BUF buf;
104 unsigned long long uid; 106 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 107 fgets (buf, sizeof (buf), fp);
108
109 if (!UUID::cur.parse (buf))
106 { 110 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 111 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 112 _exit (1);
109 } 113 }
110 114
111 uuid.seq = uid; 115 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 116
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 117 write_uuid (UUID_GAP, true);
114 fclose (fp); 118 fclose (fp);
115} 119}
116 120
117UUID 121UUID
118gen_uuid () 122UUID::gen ()
119{ 123{
120 UUID uid; 124 UUID uid;
121 125
122 uid.seq = ++uuid.seq; 126 uid.seq = ++cur.seq;
123 127
124 if (!(uuid.seq & (UUID_SKIP - 1))) 128 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 129 {
130 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
131 write_uuid (UUID_GAP, false);
132 }
133
126 134
127 return uid; 135 return uid;
128} 136}
129 137
130void 138void
131init_uuid () 139UUID::init ()
132{ 140{
133 read_uuid (); 141 read_uuid ();
134} 142}
135 143
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 144/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 145static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 146compare_ob_value_lists_one (const object *wants, const object *has)
139{ 147{
140 key_value *wants_field; 148 key_value *wants_field;
141 149
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 150 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
150 key_value *has_field; 158 key_value *has_field;
151 159
152 /* Look for a field in has with the same key. */ 160 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key); 161 has_field = get_ob_key_link (has, wants_field->key);
154 162
155 if (has_field == NULL) 163 if (!has_field)
156 {
157 /* No field with that name. */ 164 return 0; /* No field with that name. */
158 return FALSE;
159 }
160 165
161 /* Found the matching field. */ 166 /* Found the matching field. */
162 if (has_field->value != wants_field->value) 167 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */ 168 return 0; /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167 169
168 /* If we get here, we found a match. Now for the next field in wants. */ 170 /* If we get here, we found a match. Now for the next field in wants. */
169 } 171 }
170 172
171 /* If we get here, every field in wants has a matching field in has. */ 173 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 174 return 1;
173} 175}
174 176
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 177/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 178static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 179compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 180{
179 /* However, there may be fields in has which aren't partnered in wants, 181 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 182 * so we need to run the comparison *twice*. :(
181 */ 183 */
202 || ob1->speed != ob2->speed 204 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 205 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 206 || ob1->name != ob2->name)
205 return 0; 207 return 0;
206 208
207 //TODO: this ain't working well, use nicer and correct overflow check 209 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 210 * for unsigned overflow (2c), second part checks wether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 211 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 212 * nrof values.
211 */ 213 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 214 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 215 return 0;
214 216
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 217 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 218 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 219 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 220 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 221 * flags lose any meaning.
220 */ 222 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
249 || ob1->move_off != ob2->move_off 251 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 252 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 253 || ob1->move_slow_penalty != ob2->move_slow_penalty)
252 return 0; 254 return 0;
253 255
254 /* This is really a spellbook check - really, we should 256 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 257 * not merge objects with real inventories, as splitting them
258 * is hard.
256 */ 259 */
257 if (ob1->inv || ob2->inv) 260 if (ob1->inv || ob2->inv)
258 { 261 {
259 /* if one object has inventory but the other doesn't, not equiv */ 262 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 263 return 0; /* inventories differ in length */
261 return 0;
262 264
263 /* Now check to see if the two inventory objects could merge */ 265 if (ob1->inv->below || ob2->inv->below)
266 return 0; /* more than one object in inv */
267
264 if (!object::can_merge (ob1->inv, ob2->inv)) 268 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 269 return 0; /* inventory objects differ */
266 270
267 /* inventory ok - still need to check rest of this object to see 271 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 272 * if it is valid.
269 */ 273 */
270 } 274 }
289 if (ob1->level != ob2->level) 293 if (ob1->level != ob2->level)
290 return 0; 294 return 0;
291 break; 295 break;
292 } 296 }
293 297
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 298 if (ob1->key_values || ob2->key_values)
295 { 299 {
296 /* At least one of these has key_values. */ 300 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 301 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 302 /* One has fields, but the other one doesn't. */
299 return 0; 303 return 0;
300 else if (!compare_ob_value_lists (ob1, ob2)) 304 else if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 305 return 0;
302 } 306 }
305 { 309 {
306 ob1->optimise (); 310 ob1->optimise ();
307 ob2->optimise (); 311 ob2->optimise ();
308 312
309 if (ob1->self || ob2->self) 313 if (ob1->self || ob2->self)
310 if (!cfperl_can_merge (ob1, ob2)) 314 {
315 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
316 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
317
318 if (k1 != k2)
311 return 0; 319 return 0;
320 else if (k1 == 0)
321 return 1;
322 else if (!cfperl_can_merge (ob1, ob2))
323 return 0;
324 }
312 } 325 }
313 326
314 /* Everything passes, must be OK. */ 327 /* Everything passes, must be OK. */
315 return 1; 328 return 1;
316} 329}
374/* 387/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 388 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 389 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 390 * If it's not a multi-object, it is returned.
378 */ 391 */
379
380object * 392object *
381get_nearest_part (object *op, const object *pl) 393get_nearest_part (object *op, const object *pl)
382{ 394{
383 object *tmp, *closest; 395 object *tmp, *closest;
384 int last_dist, i; 396 int last_dist, i;
420 break; 432 break;
421 433
422 return op; 434 return op;
423} 435}
424 436
425void
426free_all_object_data ()
427{
428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
429}
430
431/* 437/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 438 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 439 * skill and experience objects.
440 * ACTUALLY NO! investigate! TODO
434 */ 441 */
435void 442void
436object::set_owner (object *owner) 443object::set_owner (object *owner)
437{ 444{
445 // allow objects which own objects
438 if (!owner) 446 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 447 while (owner->owner)
449 owner = owner->owner; 448 owner = owner->owner;
449
450 if (flag [FLAG_FREED])
451 {
452 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
453 return;
454 }
450 455
451 this->owner = owner; 456 this->owner = owner;
452} 457}
453 458
454int 459int
586object::copy_to (object *dst) 591object::copy_to (object *dst)
587{ 592{
588 *dst = *this; 593 *dst = *this;
589 594
590 if (speed < 0) 595 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 596 dst->speed_left -= rndm ();
592 597
593 dst->set_speed (dst->speed); 598 dst->set_speed (dst->speed);
594} 599}
595 600
596void 601void
597object::instantiate () 602object::instantiate ()
598{ 603{
599 if (!uuid.seq) // HACK 604 if (!uuid.seq) // HACK
600 uuid = gen_uuid (); 605 uuid = UUID::gen ();
601 606
602 speed_left = -0.1f; 607 speed_left = -0.1f;
603 /* copy the body_info to the body_used - this is only really 608 /* copy the body_info to the body_used - this is only really
604 * need for monsters, but doesn't hurt to do it for everything. 609 * need for monsters, but doesn't hurt to do it for everything.
605 * by doing so, when a monster is created, it has good starting 610 * by doing so, when a monster is created, it has good starting
764static int object_count; 769static int object_count;
765 770
766void object::link () 771void object::link ()
767{ 772{
768 assert (!index);//D 773 assert (!index);//D
769 uuid = gen_uuid (); 774 uuid = UUID::gen ();
770 count = ++object_count; 775 count = ++object_count;
771 776
772 refcnt_inc (); 777 refcnt_inc ();
773 objects.insert (this); 778 objects.insert (this);
774} 779}
858 * if some form of movement is allowed, let objects 863 * if some form of movement is allowed, let objects
859 * drop on that space. 864 * drop on that space.
860 */ 865 */
861 if (!drop_to_ground 866 if (!drop_to_ground
862 || !map 867 || !map
863 || map->in_memory != MAP_IN_MEMORY 868 || map->in_memory != MAP_ACTIVE
864 || map->nodrop 869 || map->nodrop
865 || ms ().move_block == MOVE_ALL) 870 || ms ().move_block == MOVE_ALL)
866 { 871 {
867 while (inv) 872 while (inv)
868 { 873 {
923 928
924 if (!freed_map) 929 if (!freed_map)
925 { 930 {
926 freed_map = new maptile; 931 freed_map = new maptile;
927 932
933 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 934 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 935 freed_map->width = 3;
930 freed_map->height = 3; 936 freed_map->height = 3;
937 freed_map->nodrop = 1;
931 938
932 freed_map->alloc (); 939 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY; 940 freed_map->in_memory = MAP_ACTIVE;
934 } 941 }
935 942
936 map = freed_map; 943 map = freed_map;
937 x = 1; 944 x = 1;
938 y = 1; 945 y = 1;
1147merge_ob (object *op, object *top) 1154merge_ob (object *op, object *top)
1148{ 1155{
1149 if (!op->nrof) 1156 if (!op->nrof)
1150 return 0; 1157 return 0;
1151 1158
1152 if (top) 1159 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1160 for (top = op; top && top->above; top = top->above)
1154 ; 1161 ;
1155 1162
1156 for (; top; top = top->below) 1163 for (; top; top = top->below)
1157 { 1164 {
1238 1245
1239 object *top, *floor = NULL; 1246 object *top, *floor = NULL;
1240 1247
1241 op->remove (); 1248 op->remove ();
1242 1249
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y))
1252 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object
1256 * is likely to cause a crash. Better to find out where it is getting
1257 * improperly inserted.
1258 */
1259 abort ();
1260#endif
1261 return op;
1262 }
1263
1264 if (object *more = op->more)
1265 if (!insert_ob_in_map (more, m, originator, flag))
1266 return 0;
1267
1268 CLEAR_FLAG (op, FLAG_REMOVED);
1269
1270 /* Ideally, the caller figures this out. However, it complicates a lot 1250 /* Ideally, the caller figures this out. However, it complicates a lot
1271 * of areas of callers (eg, anything that uses find_free_spot would now 1251 * of areas of callers (eg, anything that uses find_free_spot would now
1272 * need extra work 1252 * need extra work
1273 */ 1253 */
1274 if (!xy_normalise (m, op->x, op->y)) 1254 if (!xy_normalise (m, op->x, op->y))
1255 {
1256 op->destroy ();
1275 return 0; 1257 return 0;
1258 }
1259
1260 if (object *more = op->more)
1261 if (!insert_ob_in_map (more, m, originator, flag))
1262 return 0;
1263
1264 CLEAR_FLAG (op, FLAG_REMOVED);
1276 1265
1277 op->map = m; 1266 op->map = m;
1278 mapspace &ms = op->ms (); 1267 mapspace &ms = op->ms ();
1279 1268
1280 /* this has to be done after we translate the coordinates. 1269 /* this has to be done after we translate the coordinates.
1315 else 1304 else
1316 { 1305 {
1317 top = ms.bot; 1306 top = ms.bot;
1318 1307
1319 /* If there are other objects, then */ 1308 /* If there are other objects, then */
1320 if ((!(flag & INS_MAP_LOAD)) && top) 1309 if (top)
1321 { 1310 {
1322 object *last = 0; 1311 object *last = 0;
1323 1312
1324 /* 1313 /*
1325 * If there are multiple objects on this space, we do some trickier handling. 1314 * If there are multiple objects on this space, we do some trickier handling.
1377 */ 1366 */
1378 if (last && last->below && last != floor) 1367 if (last && last->below && last != floor)
1379 top = last->below; 1368 top = last->below;
1380 } 1369 }
1381 } /* If objects on this space */ 1370 } /* If objects on this space */
1382 if (flag & INS_MAP_LOAD)
1383 top = ms.top;
1384 1371
1385 if (flag & INS_ABOVE_FLOOR_ONLY) 1372 if (flag & INS_ABOVE_FLOOR_ONLY)
1386 top = floor; 1373 top = floor;
1387 1374
1388 /* Top is the object that our object (op) is going to get inserted above. 1375 /* Top is the object that our object (op) is going to get inserted above.
1421 op->map->touch (); 1408 op->map->touch ();
1422 } 1409 }
1423 1410
1424 op->map->dirty = true; 1411 op->map->dirty = true;
1425 1412
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1413 if (object *pl = ms.player ())
1431 pl->contr->ns->floorbox_update (); 1414 pl->contr->ns->floorbox_update ();
1432 1415
1433 /* If this object glows, it may affect lighting conditions that are 1416 /* If this object glows, it may affect lighting conditions that are
1434 * visible to others on this map. But update_all_los is really 1417 * visible to others on this map. But update_all_los is really
1435 * an inefficient way to do this, as it means los for all players 1418 * an inefficient way to do this, as it means los for all players
1436 * on the map will get recalculated. The players could very well 1419 * on the map will get recalculated. The players could very well
1496} 1479}
1497 1480
1498object * 1481object *
1499object::insert_at (object *where, object *originator, int flags) 1482object::insert_at (object *where, object *originator, int flags)
1500{ 1483{
1484 if (where->env)
1485 return where->env->insert (this);
1486 else
1501 return where->map->insert (this, where->x, where->y, originator, flags); 1487 return where->map->insert (this, where->x, where->y, originator, flags);
1502} 1488}
1503 1489
1504/* 1490/*
1505 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1506 * is returned contains nr objects, and the remaining parts contains 1492 * is returned contains nr objects, and the remaining parts contains
1526 orig_ob->destroy (1); 1512 orig_ob->destroy (1);
1527 else if (!is_removed) 1513 else if (!is_removed)
1528 { 1514 {
1529 if (orig_ob->env != NULL) 1515 if (orig_ob->env != NULL)
1530 sub_weight (orig_ob->env, orig_ob->weight * nr); 1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1531 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1532 { 1518 {
1533 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1534 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1535 return NULL; 1521 return NULL;
1536 } 1522 }
1674 * be != op, if items are merged. -Tero 1660 * be != op, if items are merged. -Tero
1675 */ 1661 */
1676object * 1662object *
1677object::insert (object *op) 1663object::insert (object *op)
1678{ 1664{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove (); 1666 op->remove ();
1683 1667
1684 if (op->more) 1668 if (op->more)
1685 { 1669 {
1687 return op; 1671 return op;
1688 } 1672 }
1689 1673
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676
1692 if (op->nrof) 1677 if (op->nrof)
1693 { 1678 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1679 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1680 if (object::can_merge (tmp, op))
1696 { 1681 {
1697 /* return the original object and remove inserted object 1682 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1683 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1684 tmp->nrof += op->nrof;
1718 add_weight (this, op->weight * op->nrof); 1703 add_weight (this, op->weight * op->nrof);
1719 } 1704 }
1720 else 1705 else
1721 add_weight (this, (op->weight + op->carrying)); 1706 add_weight (this, (op->weight + op->carrying));
1722 1707
1723 otmp = this->in_player (); 1708 if (object *otmp = this->in_player ())
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats (); 1710 otmp->update_stats ();
1727 1711
1712 op->owner = 0; // its his/hers now. period.
1728 op->map = 0; 1713 op->map = 0;
1729 op->env = this; 1714 op->env = this;
1730 op->above = 0; 1715 op->above = 0;
1731 op->below = 0; 1716 op->below = 0;
1732 op->x = 0, op->y = 0; 1717 op->x = op->y = 0;
1733 1718
1734 /* reset the light list and los of the players on the map */ 1719 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1720 if (op->glow_radius && map)
1736 { 1721 {
1737#ifdef DEBUG_LIGHTS 1722#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */ 1724#endif /* DEBUG_LIGHTS */
1740 if (map->darkness) 1725 if (map->darkness)
1974 * activate recursively a flag on an object inventory 1959 * activate recursively a flag on an object inventory
1975 */ 1960 */
1976void 1961void
1977flag_inv (object *op, int flag) 1962flag_inv (object *op, int flag)
1978{ 1963{
1979 if (op->inv)
1980 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1964 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1981 { 1965 {
1982 SET_FLAG (tmp, flag); 1966 SET_FLAG (tmp, flag);
1983 flag_inv (tmp, flag); 1967 flag_inv (tmp, flag);
1984 } 1968 }
1985} 1969}
1986 1970
1987/* 1971/*
1988 * deactivate recursively a flag on an object inventory 1972 * deactivate recursively a flag on an object inventory
1989 */ 1973 */
1990void 1974void
1991unflag_inv (object *op, int flag) 1975unflag_inv (object *op, int flag)
1992{ 1976{
1993 if (op->inv)
1994 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1977 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1995 { 1978 {
1996 CLEAR_FLAG (tmp, flag); 1979 CLEAR_FLAG (tmp, flag);
1997 unflag_inv (tmp, flag); 1980 unflag_inv (tmp, flag);
1998 } 1981 }
1999} 1982}
2000 1983
2001/* 1984/*
2002 * find_free_spot(object, map, x, y, start, stop) will search for 1985 * find_free_spot(object, map, x, y, start, stop) will search for
2003 * a spot at the given map and coordinates which will be able to contain 1986 * a spot at the given map and coordinates which will be able to contain
2005 * to search (see the freearr_x/y[] definition). 1988 * to search (see the freearr_x/y[] definition).
2006 * It returns a random choice among the alternatives found. 1989 * It returns a random choice among the alternatives found.
2007 * start and stop are where to start relative to the free_arr array (1,9 1990 * start and stop are where to start relative to the free_arr array (1,9
2008 * does all 4 immediate directions). This returns the index into the 1991 * does all 4 immediate directions). This returns the index into the
2009 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1992 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2010 * Note - this only checks to see if there is space for the head of the
2011 * object - if it is a multispace object, this should be called for all
2012 * pieces.
2013 * Note2: This function does correctly handle tiled maps, but does not 1993 * Note: This function does correctly handle tiled maps, but does not
2014 * inform the caller. However, insert_ob_in_map will update as 1994 * inform the caller. However, insert_ob_in_map will update as
2015 * necessary, so the caller shouldn't need to do any special work. 1995 * necessary, so the caller shouldn't need to do any special work.
2016 * Note - updated to take an object instead of archetype - this is necessary 1996 * Note - updated to take an object instead of archetype - this is necessary
2017 * because arch_blocked (now ob_blocked) needs to know the movement type 1997 * because arch_blocked (now ob_blocked) needs to know the movement type
2018 * to know if the space in question will block the object. We can't use 1998 * to know if the space in question will block the object. We can't use
2020 * customized, changed states, etc. 2000 * customized, changed states, etc.
2021 */ 2001 */
2022int 2002int
2023find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2003find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2024{ 2004{
2005 int altern[SIZEOFFREE];
2025 int index = 0, flag; 2006 int index = 0, flag;
2026 int altern[SIZEOFFREE];
2027 2007
2028 for (int i = start; i < stop; i++) 2008 for (int i = start; i < stop; i++)
2029 { 2009 {
2030 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2010 mapxy pos (m, x, y); pos.move (i);
2031 if (!flag) 2011
2012 if (!pos.normalise ())
2013 continue;
2014
2015 mapspace &ms = *pos;
2016
2017 if (ms.flags () & P_IS_ALIVE)
2018 continue;
2019
2020 /* However, often
2021 * ob doesn't have any move type (when used to place exits)
2022 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2023 */
2024 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2025 {
2032 altern [index++] = i; 2026 altern [index++] = i;
2027 continue;
2028 }
2033 2029
2034 /* Basically, if we find a wall on a space, we cut down the search size. 2030 /* Basically, if we find a wall on a space, we cut down the search size.
2035 * In this way, we won't return spaces that are on another side of a wall. 2031 * In this way, we won't return spaces that are on another side of a wall.
2036 * This mostly work, but it cuts down the search size in all directions - 2032 * This mostly work, but it cuts down the search size in all directions -
2037 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2038 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2039 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2040 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2041 */ 2037 */
2042 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2038 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2039 {
2043 stop = maxfree[i]; 2040 stop = maxfree[i];
2041 continue;
2042 }
2043
2044 /* Note it is intentional that we check ob - the movement type of the
2045 * head of the object should correspond for the entire object.
2046 */
2047 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2048 continue;
2049
2050 if (ob->blocked (m, pos.x, pos.y))
2051 continue;
2052
2053 altern [index++] = i;
2044 } 2054 }
2045 2055
2046 if (!index) 2056 if (!index)
2047 return -1; 2057 return -1;
2048 2058
2057 */ 2067 */
2058int 2068int
2059find_first_free_spot (const object *ob, maptile *m, int x, int y) 2069find_first_free_spot (const object *ob, maptile *m, int x, int y)
2060{ 2070{
2061 for (int i = 0; i < SIZEOFFREE; i++) 2071 for (int i = 0; i < SIZEOFFREE; i++)
2062 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2072 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2063 return i; 2073 return i;
2064 2074
2065 return -1; 2075 return -1;
2066} 2076}
2067 2077
2604{ 2614{
2605 char flagdesc[512]; 2615 char flagdesc[512];
2606 char info2[256 * 4]; 2616 char info2[256 * 4];
2607 char *p = info; 2617 char *p = info;
2608 2618
2609 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2619 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2610 count, uuid.seq, 2620 count,
2621 uuid.c_str (),
2611 &name, 2622 &name,
2612 title ? "\",title:\"" : "", 2623 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2624 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2625 flag_desc (flagdesc, 512), type);
2615 2626
2616 if (env) 2627 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2628 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2629
2619 if (map) 2630 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2631 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2632
2668 old_container->flag [FLAG_APPLIED] = 0; 2679 old_container->flag [FLAG_APPLIED] = 0;
2669 container = 0; 2680 container = 0;
2670 2681
2671 esrv_update_item (UPD_FLAGS, this, old_container); 2682 esrv_update_item (UPD_FLAGS, this, old_container);
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2683 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2684 play_sound (sound_find ("chest_close"));
2673 } 2685 }
2674 2686
2675 if (new_container) 2687 if (new_container)
2676 { 2688 {
2677 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2689 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 new_container->flag [FLAG_APPLIED] = 1; 2705 new_container->flag [FLAG_APPLIED] = 1;
2694 container = new_container; 2706 container = new_container;
2695 2707
2696 esrv_update_item (UPD_FLAGS, this, new_container); 2708 esrv_update_item (UPD_FLAGS, this, new_container);
2697 esrv_send_inventory (this, new_container); 2709 esrv_send_inventory (this, new_container);
2710 play_sound (sound_find ("chest_open"));
2698 } 2711 }
2699} 2712}
2700 2713
2701object * 2714object *
2702object::force_find (const shstr name) 2715object::force_find (const shstr name)
2728 force->flag [FLAG_APPLIED] = true; 2741 force->flag [FLAG_APPLIED] = true;
2729 2742
2730 insert (force); 2743 insert (force);
2731} 2744}
2732 2745
2746void
2747object::play_sound (faceidx sound) const
2748{
2749 if (!sound)
2750 return;
2751
2752 if (flag [FLAG_REMOVED])
2753 return;
2754
2755 if (env)
2756 {
2757 if (object *pl = in_player ())
2758 pl->contr->play_sound (sound);
2759 }
2760 else
2761 map->play_sound (sound, x, y);
2762}
2763

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