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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.177 by root, Sun Aug 12 13:10:00 2007 UTC vs.
Revision 1.181 by elmex, Sun Aug 19 19:34:05 2007 UTC

1238 1238
1239 object *top, *floor = NULL; 1239 object *top, *floor = NULL;
1240 1240
1241 op->remove (); 1241 op->remove ();
1242 1242
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y)) 1243 if (out_of_map (m, op->x, op->y))
1252 { 1244 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES 1246#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object 1247 /* Better to catch this here, as otherwise the next use of this object
1421 op->map->touch (); 1413 op->map->touch ();
1422 } 1414 }
1423 1415
1424 op->map->dirty = true; 1416 op->map->dirty = true;
1425 1417
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD)) 1418 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1419 if (object *pl = ms.player ())
1431 pl->contr->ns->floorbox_update (); 1420 pl->contr->ns->floorbox_update ();
1432 1421
1433 /* If this object glows, it may affect lighting conditions that are 1422 /* If this object glows, it may affect lighting conditions that are
2611 &name, 2600 &name,
2612 title ? "\",title:\"" : "", 2601 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2602 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2603 flag_desc (flagdesc, 512), type);
2615 2604
2616 if (env) 2605 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2606 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2607
2619 if (map) 2608 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2609 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2610
2730 force->flag [FLAG_APPLIED] = true; 2719 force->flag [FLAG_APPLIED] = true;
2731 2720
2732 insert (force); 2721 insert (force);
2733} 2722}
2734 2723
2724void
2725object::play_sound (faceidx sound) const
2726{
2727 if (!sound)
2728 return;
2729
2730 if (flag [FLAG_REMOVED])
2731 return;
2732
2733 if (env)
2734 {
2735 if (object *pl = in_player ())
2736 pl->contr->play_sound (sound);
2737 }
2738 else
2739 map->play_sound (sound, x, y);
2740}
2741

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