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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.179 by root, Wed Aug 15 04:57:48 2007 UTC vs.
Revision 1.180 by root, Wed Aug 15 04:59:46 2007 UTC

1413 op->map->touch (); 1413 op->map->touch ();
1414 } 1414 }
1415 1415
1416 op->map->dirty = true; 1416 op->map->dirty = true;
1417 1417
1418 /* If we have a floor, we know the player, if any, will be above
1419 * it, so save a few ticks and start from there.
1420 */
1421 if (!(flag & INS_MAP_LOAD)) 1418 if (!(flag & INS_MAP_LOAD))
1422 if (object *pl = ms.player ()) 1419 if (object *pl = ms.player ())
1423 pl->contr->ns->floorbox_update (); 1420 pl->contr->ns->floorbox_update ();
1424 1421
1425 /* If this object glows, it may affect lighting conditions that are 1422 /* If this object glows, it may affect lighting conditions that are

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