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Comparing deliantra/server/common/object.C (file contents):
Revision 1.180 by root, Wed Aug 15 04:59:46 2007 UTC vs.
Revision 1.183 by root, Mon Aug 20 19:13:10 2007 UTC

429} 429}
430 430
431/* 431/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 432 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 433 * skill and experience objects.
434 * ACTUALLY NO! investigate! TODO
434 */ 435 */
435void 436void
436object::set_owner (object *owner) 437object::set_owner (object *owner)
437{ 438{
439 // allow objects which own objects
438 if (!owner) 440 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 441 while (owner->owner)
449 owner = owner->owner; 442 owner = owner->owner;
450 443
451 this->owner = owner; 444 this->owner = owner;
452} 445}
453 446
454int 447int
1663 * be != op, if items are merged. -Tero 1656 * be != op, if items are merged. -Tero
1664 */ 1657 */
1665object * 1658object *
1666object::insert (object *op) 1659object::insert (object *op)
1667{ 1660{
1668 object *tmp, *otmp;
1669
1670 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1661 if (!QUERY_FLAG (op, FLAG_REMOVED))
1671 op->remove (); 1662 op->remove ();
1672 1663
1673 if (op->more) 1664 if (op->more)
1674 { 1665 {
1676 return op; 1667 return op;
1677 } 1668 }
1678 1669
1679 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1670 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1680 CLEAR_FLAG (op, FLAG_REMOVED); 1671 CLEAR_FLAG (op, FLAG_REMOVED);
1672
1681 if (op->nrof) 1673 if (op->nrof)
1682 { 1674 {
1683 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1675 for (object *tmp = inv; tmp; tmp = tmp->below)
1684 if (object::can_merge (tmp, op)) 1676 if (object::can_merge (tmp, op))
1685 { 1677 {
1686 /* return the original object and remove inserted object 1678 /* return the original object and remove inserted object
1687 (client needs the original object) */ 1679 (client needs the original object) */
1688 tmp->nrof += op->nrof; 1680 tmp->nrof += op->nrof;
1707 add_weight (this, op->weight * op->nrof); 1699 add_weight (this, op->weight * op->nrof);
1708 } 1700 }
1709 else 1701 else
1710 add_weight (this, (op->weight + op->carrying)); 1702 add_weight (this, (op->weight + op->carrying));
1711 1703
1712 otmp = this->in_player (); 1704 if (object *otmp = this->in_player ())
1713 if (otmp && otmp->contr)
1714 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1705 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1715 otmp->update_stats (); 1706 otmp->update_stats ();
1716 1707
1708 op->owner = 0; // its his/hers now. period.
1717 op->map = 0; 1709 op->map = 0;
1718 op->env = this; 1710 op->env = this;
1719 op->above = 0; 1711 op->above = 0;
1720 op->below = 0; 1712 op->below = 0;
1721 op->x = 0, op->y = 0; 1713 op->x = op->y = 0;
1722 1714
1723 /* reset the light list and los of the players on the map */ 1715 /* reset the light list and los of the players on the map */
1724 if ((op->glow_radius != 0) && map) 1716 if (op->glow_radius && map)
1725 { 1717 {
1726#ifdef DEBUG_LIGHTS 1718#ifdef DEBUG_LIGHTS
1727 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1719 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1728#endif /* DEBUG_LIGHTS */ 1720#endif /* DEBUG_LIGHTS */
1729 if (map->darkness) 1721 if (map->darkness)
2600 &name, 2592 &name,
2601 title ? "\",title:\"" : "", 2593 title ? "\",title:\"" : "",
2602 title ? (const char *)title : "", 2594 title ? (const char *)title : "",
2603 flag_desc (flagdesc, 512), type); 2595 flag_desc (flagdesc, 512), type);
2604 2596
2605 if (env) 2597 if (!this->flag[FLAG_REMOVED] && env)
2606 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2598 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2607 2599
2608 if (map) 2600 if (map)
2609 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2601 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2610 2602

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