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Comparing deliantra/server/common/object.C (file contents):
Revision 1.182 by root, Mon Aug 20 18:11:02 2007 UTC vs.
Revision 1.254 by root, Sun Aug 31 01:17:11 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 seq_next_save = 0;
86 84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field;
141
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
143 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
144 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
145 */ 147 */
146 148
147 /* For each field in wants, */ 149 /* For each field in wants, */
148 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
149 { 151 if (has->kv_get (kv->key) != kv->value)
150 key_value *has_field; 152 return false;
151
152 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key);
154
155 if (has_field == NULL)
156 {
157 /* No field with that name. */
158 return FALSE;
159 }
160
161 /* Found the matching field. */
162 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167
168 /* If we get here, we found a match. Now for the next field in wants. */
169 }
170 153
171 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 155 return true;
173} 156}
174 157
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 159static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 161{
179 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
181 */ 164 */
182 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
183} 167}
184 168
185/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
186 * they can be merged together. 170 * they can be merged together.
187 * 171 *
202 || ob1->speed != ob2->speed 186 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 187 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 188 || ob1->name != ob2->name)
205 return 0; 189 return 0;
206 190
207 //TODO: this ain't working well, use nicer and correct overflow check
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 191 /* Do not merge objects if nrof would overflow, assume nrof
209 * value could not be stored in a sint32 (which unfortunately sometimes is 192 * is always 0 .. 2**31-1 */
210 * used to store nrof). 193 if (ob1->nrof > 0x7fffffff - ob2->nrof)
211 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31)
213 return 0; 194 return 0;
214 195
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 196 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 197 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 198 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 199 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 200 * flags lose any meaning.
220 */ 201 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 202 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 203 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 204
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 205 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 206 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 207
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 208 if (ob1->arch->archname != ob2->arch->archname
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 209 || ob1->name != ob2->name
230 || ob1->title != ob2->title 210 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 211 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 212 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 213 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 214 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 215 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 216 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 217 || ob1->value != ob2->value
240 || ob1->animation_id != ob2->animation_id 218 || ob1->animation_id != ob2->animation_id
219 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other
241 || ob1->client_type != ob2->client_type 220 || ob1->client_type != ob2->client_type
242 || ob1->materialname != ob2->materialname 221 || ob1->materialname != ob2->materialname
243 || ob1->lore != ob2->lore 222 || ob1->lore != ob2->lore
244 || ob1->subtype != ob2->subtype 223 || ob1->subtype != ob2->subtype
245 || ob1->move_type != ob2->move_type 224 || ob1->move_type != ob2->move_type
246 || ob1->move_block != ob2->move_block 225 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 226 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 227 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 228 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 229 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 230 || ob1->move_slow_penalty != ob2->move_slow_penalty
231 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
232 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 233 return 0;
253 234
235 if ((ob1->flag ^ ob2->flag)
236 .reset (FLAG_INV_LOCKED)
237 .reset (FLAG_CLIENT_SENT)
238 .reset (FLAG_REMOVED)
239 .any ())
240 return 0;
241
254 /* This is really a spellbook check - really, we should 242 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 243 * not merge objects with real inventories, as splitting them
244 * is hard.
256 */ 245 */
257 if (ob1->inv || ob2->inv) 246 if (ob1->inv || ob2->inv)
258 { 247 {
259 /* if one object has inventory but the other doesn't, not equiv */ 248 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 249 return 0; /* inventories differ in length */
261 return 0;
262 250
263 /* Now check to see if the two inventory objects could merge */ 251 if (ob1->inv->below || ob2->inv->below)
252 return 0; /* more than one object in inv */
253
264 if (!object::can_merge (ob1->inv, ob2->inv)) 254 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 255 return 0; /* inventory objects differ */
266 256
267 /* inventory ok - still need to check rest of this object to see 257 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 258 * if it is valid.
269 */ 259 */
270 } 260 }
289 if (ob1->level != ob2->level) 279 if (ob1->level != ob2->level)
290 return 0; 280 return 0;
291 break; 281 break;
292 } 282 }
293 283
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 284 if (ob1->key_values || ob2->key_values)
295 { 285 {
296 /* At least one of these has key_values. */ 286 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 287 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 288 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 289
300 else if (!compare_ob_value_lists (ob1, ob2)) 290 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 291 return 0;
302 } 292 }
303 293
304 if (ob1->self || ob2->self) 294 if (ob1->self || ob2->self)
305 { 295 {
306 ob1->optimise (); 296 ob1->optimise ();
307 ob2->optimise (); 297 ob2->optimise ();
308 298
309 if (ob1->self || ob2->self) 299 if (ob1->self || ob2->self)
300 {
301 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
302 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
303
304 if (k1 != k2)
305 return 0;
306
307 if (k1 == 0)
308 return 1;
309
310 if (!cfperl_can_merge (ob1, ob2)) 310 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 311 return 0;
312 }
312 } 313 }
313 314
314 /* Everything passes, must be OK. */ 315 /* Everything passes, must be OK. */
315 return 1; 316 return 1;
316} 317}
317 318
319// find player who can see this object
320object *
321object::visible_to () const
322{
323 if (client_visible () && !flag [FLAG_REMOVED])
324 {
325 // see if we are in a container of sorts
326 if (env)
327 {
328 // the player inventory itself is always visible
329 if (env->type == PLAYER)
330 return env;
331
332 // else a player could have our env open
333 object *envest = env->outer_env ();
334
335 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player.
337 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ())
339 if (pl->container == env)
340 return pl;
341 }
342 else
343 {
344 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look)
348 || this == pl->container)
349 return pl;
350 }
351 }
352
353 return 0;
354}
355
356// adjust weight per container type ("of holding")
357static sint32
358weight_adjust_for (object *op, sint32 weight)
359{
360 return op->type == CONTAINER
361 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
362 : weight;
363}
364
318/* 365/*
366 * adjust_weight(object, weight) adds the specified weight to an object,
367 * and also updates how much the environment(s) is/are carrying.
368 */
369static void
370adjust_weight (object *op, sint32 weight)
371{
372 while (op)
373 {
374 // adjust by actual difference to account for rounding errors
375 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
376 weight = weight_adjust_for (op, op->carrying)
377 - weight_adjust_for (op, op->carrying - weight);
378
379 if (!weight)
380 return;
381
382 op->carrying += weight;
383
384 if (object *pl = op->visible_to ())
385 if (pl != op) // player is handled lazily
386 esrv_update_item (UPD_WEIGHT, pl, op);
387
388 op = op->env;
389 }
390}
391
392/*
319 * sum_weight() is a recursive function which calculates the weight 393 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 394 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 395 * containers are carrying, and sums it up.
322 */ 396 */
323long 397void
324sum_weight (object *op) 398object::update_weight ()
325{ 399{
326 long sum; 400 sint32 sum = 0;
327 object *inv;
328 401
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 402 for (object *op = inv; op; op = op->below)
330 { 403 {
331 if (inv->inv) 404 if (op->inv)
332 sum_weight (inv); 405 op->update_weight ();
333 406
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 407 sum += op->total_weight ();
408 }
409
410 sum = weight_adjust_for (this, sum);
411
412 if (sum != carrying)
335 } 413 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 414 carrying = sum;
342 415
343 return sum; 416 if (object *pl = visible_to ())
417 if (pl != this) // player is handled lazily
418 esrv_update_item (UPD_WEIGHT, pl, this);
419 }
344} 420}
345 421
346/** 422/*
347 * Return the outermost environment object for a given object. 423 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 424 */
363char * 425char *
364dump_object (object *op) 426dump_object (object *op)
365{ 427{
366 if (!op) 428 if (!op)
374/* 436/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 437 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 438 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 439 * If it's not a multi-object, it is returned.
378 */ 440 */
379
380object * 441object *
381get_nearest_part (object *op, const object *pl) 442get_nearest_part (object *op, const object *pl)
382{ 443{
383 object *tmp, *closest; 444 object *tmp, *closest;
384 int last_dist, i; 445 int last_dist, i;
385 446
386 if (op->more == NULL) 447 if (!op->more)
387 return op; 448 return op;
449
388 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 450 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
451 tmp;
452 tmp = tmp->more)
389 if ((i = distance (tmp, pl)) < last_dist) 453 if ((i = distance (tmp, pl)) < last_dist)
390 closest = tmp, last_dist = i; 454 closest = tmp, last_dist = i;
455
391 return closest; 456 return closest;
392} 457}
393 458
394/* 459/*
395 * Returns the object which has the count-variable equal to the argument. 460 * Returns the object which has the count-variable equal to the argument.
461 * VERRRY slow.
396 */ 462 */
397object * 463object *
398find_object (tag_t i) 464find_object (tag_t i)
399{ 465{
400 for_all_objects (op) 466 for_all_objects (op)
411 */ 477 */
412object * 478object *
413find_object_name (const char *str) 479find_object_name (const char *str)
414{ 480{
415 shstr_cmp str_ (str); 481 shstr_cmp str_ (str);
416 object *op;
417 482
483 if (str_)
418 for_all_objects (op) 484 for_all_objects (op)
419 if (op->name == str_) 485 if (op->name == str_)
420 break; 486 return op;
421 487
422 return op; 488 return 0;
423}
424
425void
426free_all_object_data ()
427{
428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
429} 489}
430 490
431/* 491/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 492 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 493 * skill and experience objects.
494 * ACTUALLY NO! investigate! TODO
434 */ 495 */
435void 496void
436object::set_owner (object *owner) 497object::set_owner (object *owner)
437{ 498{
499 // allow objects which own objects
438 if (!owner) 500 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 501 while (owner->owner)
449 owner = owner->owner; 502 owner = owner->owner;
503
504 if (flag [FLAG_FREED])
505 {
506 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
507 return;
508 }
450 509
451 this->owner = owner; 510 this->owner = owner;
452} 511}
453 512
454int 513int
532 } 591 }
533 592
534 op->key_values = 0; 593 op->key_values = 0;
535} 594}
536 595
537object & 596/*
538object::operator =(const object &src) 597 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second
599 * object, allocating what needs to be allocated. Basically, any
600 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
601 * if the first object is freed, the pointers in the new object
602 * will point at garbage.
603 */
604void
605object::copy_to (object *dst)
539{ 606{
540 bool is_freed = flag [FLAG_FREED]; 607 dst->remove ();
541 bool is_removed = flag [FLAG_REMOVED];
542
543 *(object_copy *)this = src; 608 *(object_copy *)dst = *this;
544
545 flag [FLAG_FREED] = is_freed;
546 flag [FLAG_REMOVED] = is_removed; 609 dst->flag [FLAG_REMOVED] = true;
547 610
548 /* Copy over key_values, if any. */ 611 /* Copy over key_values, if any. */
549 if (src.key_values) 612 if (key_values)
550 { 613 {
551 key_value *tail = 0; 614 key_value *tail = 0;
552 key_values = 0; 615 dst->key_values = 0;
553 616
554 for (key_value *i = src.key_values; i; i = i->next) 617 for (key_value *i = key_values; i; i = i->next)
555 { 618 {
556 key_value *new_link = new key_value; 619 key_value *new_link = new key_value;
557 620
558 new_link->next = 0; 621 new_link->next = 0;
559 new_link->key = i->key; 622 new_link->key = i->key;
560 new_link->value = i->value; 623 new_link->value = i->value;
561 624
562 /* Try and be clever here, too. */ 625 /* Try and be clever here, too. */
563 if (!key_values) 626 if (!dst->key_values)
564 { 627 {
565 key_values = new_link; 628 dst->key_values = new_link;
566 tail = new_link; 629 tail = new_link;
567 } 630 }
568 else 631 else
569 { 632 {
570 tail->next = new_link; 633 tail->next = new_link;
571 tail = new_link; 634 tail = new_link;
572 } 635 }
573 } 636 }
574 } 637 }
575}
576
577/*
578 * copy_to first frees everything allocated by the dst object,
579 * and then copies the contents of itself into the second
580 * object, allocating what needs to be allocated. Basically, any
581 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
582 * if the first object is freed, the pointers in the new object
583 * will point at garbage.
584 */
585void
586object::copy_to (object *dst)
587{
588 *dst = *this;
589 638
590 if (speed < 0) 639 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 640 dst->speed_left -= rndm ();
592 641
593 dst->set_speed (dst->speed); 642 dst->set_speed (dst->speed);
594} 643}
595 644
596void 645void
597object::instantiate () 646object::instantiate ()
598{ 647{
599 if (!uuid.seq) // HACK 648 if (!uuid.seq) // HACK
600 uuid = gen_uuid (); 649 uuid = UUID::gen ();
601 650
602 speed_left = -0.1f; 651 speed_left = -0.1f;
603 /* copy the body_info to the body_used - this is only really 652 /* copy the body_info to the body_used - this is only really
604 * need for monsters, but doesn't hurt to do it for everything. 653 * need for monsters, but doesn't hurt to do it for everything.
605 * by doing so, when a monster is created, it has good starting 654 * by doing so, when a monster is created, it has good starting
615object * 664object *
616object::clone () 665object::clone ()
617{ 666{
618 object *neu = create (); 667 object *neu = create ();
619 copy_to (neu); 668 copy_to (neu);
669 neu->map = map; // not copied by copy_to
620 return neu; 670 return neu;
621} 671}
622 672
623/* 673/*
624 * If an object with the IS_TURNABLE() flag needs to be turned due 674 * If an object with the IS_TURNABLE() flag needs to be turned due
675 * UP_OBJ_FACE: only the objects face has changed. 725 * UP_OBJ_FACE: only the objects face has changed.
676 */ 726 */
677void 727void
678update_object (object *op, int action) 728update_object (object *op, int action)
679{ 729{
680 if (op == NULL) 730 if (!op)
681 { 731 {
682 /* this should never happen */ 732 /* this should never happen */
683 LOG (llevDebug, "update_object() called for NULL object.\n"); 733 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
684 return; 734 return;
685 } 735 }
686 736
687 if (op->env) 737 if (!op->is_on_map ())
688 { 738 {
689 /* Animation is currently handled by client, so nothing 739 /* Animation is currently handled by client, so nothing
690 * to do in this case. 740 * to do in this case.
691 */ 741 */
692 return; 742 return;
693 } 743 }
694
695 /* If the map is saving, don't do anything as everything is
696 * going to get freed anyways.
697 */
698 if (!op->map || op->map->in_memory == MAP_SAVING)
699 return;
700 744
701 /* make sure the object is within map boundaries */ 745 /* make sure the object is within map boundaries */
702 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 746 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
703 { 747 {
704 LOG (llevError, "update_object() called for object out of map!\n"); 748 LOG (llevError, "update_object() called for object out of map!\n");
723 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 767 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
724 || (m.move_on | op->move_on ) != m.move_on 768 || (m.move_on | op->move_on ) != m.move_on
725 || (m.move_off | op->move_off ) != m.move_off 769 || (m.move_off | op->move_off ) != m.move_off
726 || (m.move_slow | op->move_slow) != m.move_slow 770 || (m.move_slow | op->move_slow) != m.move_slow
727 /* This isn't perfect, but I don't expect a lot of objects to 771 /* This isn't perfect, but I don't expect a lot of objects to
728 * to have move_allow right now. 772 * have move_allow right now.
729 */ 773 */
730 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
731 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) 775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
732 m.flags_ = 0; 776 m.flags_ = 0;
733 } 777 }
764static int object_count; 808static int object_count;
765 809
766void object::link () 810void object::link ()
767{ 811{
768 assert (!index);//D 812 assert (!index);//D
769 uuid = gen_uuid (); 813 uuid = UUID::gen ();
770 count = ++object_count; 814 count = ++object_count;
771 815
772 refcnt_inc (); 816 refcnt_inc ();
773 objects.insert (this); 817 objects.insert (this);
774} 818}
847object::destroy_inv (bool drop_to_ground) 891object::destroy_inv (bool drop_to_ground)
848{ 892{
849 // need to check first, because the checks below might segfault 893 // need to check first, because the checks below might segfault
850 // as we might be on an invalid mapspace and crossfire code 894 // as we might be on an invalid mapspace and crossfire code
851 // is too buggy to ensure that the inventory is empty. 895 // is too buggy to ensure that the inventory is empty.
852 // corollary: if you create arrows etc. with stuff in tis inventory, 896 // corollary: if you create arrows etc. with stuff in its inventory,
853 // cf will crash below with off-map x and y 897 // cf will crash below with off-map x and y
854 if (!inv) 898 if (!inv)
855 return; 899 return;
856 900
857 /* Only if the space blocks everything do we not process - 901 /* Only if the space blocks everything do we not process -
858 * if some form of movement is allowed, let objects 902 * if some form of movement is allowed, let objects
859 * drop on that space. 903 * drop on that space.
860 */ 904 */
861 if (!drop_to_ground 905 if (!drop_to_ground
862 || !map 906 || !map
863 || map->in_memory != MAP_IN_MEMORY 907 || map->in_memory != MAP_ACTIVE
864 || map->nodrop 908 || map->no_drop
865 || ms ().move_block == MOVE_ALL) 909 || ms ().move_block == MOVE_ALL)
866 { 910 {
867 while (inv) 911 while (inv)
868 {
869 inv->destroy_inv (drop_to_ground);
870 inv->destroy (); 912 inv->destroy (true);
871 }
872 } 913 }
873 else 914 else
874 { /* Put objects in inventory onto this space */ 915 { /* Put objects in inventory onto this space */
875 while (inv) 916 while (inv)
876 { 917 {
880 || op->flag [FLAG_NO_DROP] 921 || op->flag [FLAG_NO_DROP]
881 || op->type == RUNE 922 || op->type == RUNE
882 || op->type == TRAP 923 || op->type == TRAP
883 || op->flag [FLAG_IS_A_TEMPLATE] 924 || op->flag [FLAG_IS_A_TEMPLATE]
884 || op->flag [FLAG_DESTROY_ON_DEATH]) 925 || op->flag [FLAG_DESTROY_ON_DEATH])
885 op->destroy (); 926 op->destroy (true);
886 else 927 else
887 map->insert (op, x, y); 928 map->insert (op, x, y);
888 } 929 }
889 } 930 }
890} 931}
894 object *op = new object; 935 object *op = new object;
895 op->link (); 936 op->link ();
896 return op; 937 return op;
897} 938}
898 939
940static struct freed_map : maptile
941{
942 freed_map ()
943 {
944 path = "<freed objects map>";
945 name = "/internal/freed_objects_map";
946 width = 3;
947 height = 3;
948 no_drop = 1;
949 no_reset = 1;
950
951 alloc ();
952 in_memory = MAP_ACTIVE;
953 }
954
955 ~freed_map ()
956 {
957 destroy ();
958 }
959} freed_map; // freed objects are moved here to avoid crashes
960
899void 961void
900object::do_destroy () 962object::do_destroy ()
901{ 963{
902 attachable::do_destroy ();
903
904 if (flag [FLAG_IS_LINKED]) 964 if (flag [FLAG_IS_LINKED])
905 remove_button_link (this); 965 remove_button_link (this);
906 966
907 if (flag [FLAG_FRIENDLY]) 967 if (flag [FLAG_FRIENDLY])
908 remove_friendly_object (this); 968 remove_friendly_object (this);
909 969
910 if (!flag [FLAG_REMOVED])
911 remove (); 970 remove ();
912 971
913 destroy_inv (true); 972 attachable::do_destroy ();
914 973
915 deactivate (); 974 deactivate ();
916 unlink (); 975 unlink ();
917 976
918 flag [FLAG_FREED] = 1; 977 flag [FLAG_FREED] = 1;
919 978
920 // hack to ensure that freed objects still have a valid map 979 // hack to ensure that freed objects still have a valid map
921 {
922 static maptile *freed_map; // freed objects are moved here to avoid crashes
923
924 if (!freed_map)
925 {
926 freed_map = new maptile;
927
928 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3;
930 freed_map->height = 3;
931
932 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY;
934 }
935
936 map = freed_map; 980 map = &freed_map;
937 x = 1; 981 x = 1;
938 y = 1; 982 y = 1;
939 }
940 983
941 if (more) 984 if (more)
942 { 985 {
943 more->destroy (); 986 more->destroy ();
944 more = 0; 987 more = 0;
957object::destroy (bool destroy_inventory) 1000object::destroy (bool destroy_inventory)
958{ 1001{
959 if (destroyed ()) 1002 if (destroyed ())
960 return; 1003 return;
961 1004
1005 if (!is_head () && !head->destroyed ())
1006 {
1007 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1008 head->destroy (destroy_inventory);
1009 return;
1010 }
1011
962 if (destroy_inventory) 1012 destroy_inv (!destroy_inventory);
963 destroy_inv (false);
964 1013
965 if (is_head ()) 1014 if (is_head ())
966 if (sound_destroy) 1015 if (sound_destroy)
967 play_sound (sound_destroy); 1016 play_sound (sound_destroy);
968 else if (flag [FLAG_MONSTER]) 1017 else if (flag [FLAG_MONSTER])
969 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1018 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
970 1019
971 attachable::destroy (); 1020 attachable::destroy ();
972}
973
974/*
975 * sub_weight() recursively (outwards) subtracts a number from the
976 * weight of an object (and what is carried by it's environment(s)).
977 */
978void
979sub_weight (object *op, signed long weight)
980{
981 while (op != NULL)
982 {
983 if (op->type == CONTAINER)
984 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
985
986 op->carrying -= weight;
987 op = op->env;
988 }
989} 1021}
990 1022
991/* op->remove (): 1023/* op->remove ():
992 * This function removes the object op from the linked list of objects 1024 * This function removes the object op from the linked list of objects
993 * which it is currently tied to. When this function is done, the 1025 * which it is currently tied to. When this function is done, the
999object::do_remove () 1031object::do_remove ()
1000{ 1032{
1001 object *tmp, *last = 0; 1033 object *tmp, *last = 0;
1002 object *otmp; 1034 object *otmp;
1003 1035
1004 if (QUERY_FLAG (this, FLAG_REMOVED)) 1036 if (flag [FLAG_REMOVED])
1005 return; 1037 return;
1006 1038
1007 SET_FLAG (this, FLAG_REMOVED);
1008 INVOKE_OBJECT (REMOVE, this); 1039 INVOKE_OBJECT (REMOVE, this);
1040
1041 flag [FLAG_REMOVED] = true;
1009 1042
1010 if (more) 1043 if (more)
1011 more->remove (); 1044 more->remove ();
1012 1045
1013 /* 1046 /*
1014 * In this case, the object to be removed is in someones 1047 * In this case, the object to be removed is in someones
1015 * inventory. 1048 * inventory.
1016 */ 1049 */
1017 if (env) 1050 if (env)
1018 { 1051 {
1019 if (nrof) 1052 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1020 sub_weight (env, weight * nrof); 1053 if (object *pl = visible_to ())
1021 else 1054 esrv_del_item (pl->contr, count);
1022 sub_weight (env, weight + carrying); 1055 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1056
1057 adjust_weight (env, -total_weight ());
1058
1059 /* we set up values so that it could be inserted into
1060 * the map, but we don't actually do that - it is up
1061 * to the caller to decide what we want to do.
1062 */
1063 map = env->map;
1064 x = env->x;
1065 y = env->y;
1066
1067 // make sure cmov optimisation is applicable
1068 *(above ? &above->below : &env->inv) = below;
1069 *(below ? &below->above : &above ) = above; // &above is just a dummy
1070
1071 above = 0;
1072 below = 0;
1073 env = 0;
1023 1074
1024 /* NO_FIX_PLAYER is set when a great many changes are being 1075 /* NO_FIX_PLAYER is set when a great many changes are being
1025 * made to players inventory. If set, avoiding the call 1076 * made to players inventory. If set, avoiding the call
1026 * to save cpu time. 1077 * to save cpu time.
1027 */ 1078 */
1028 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1079 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1029 otmp->update_stats (); 1080 otmp->update_stats ();
1030
1031 if (above)
1032 above->below = below;
1033 else
1034 env->inv = below;
1035
1036 if (below)
1037 below->above = above;
1038
1039 /* we set up values so that it could be inserted into
1040 * the map, but we don't actually do that - it is up
1041 * to the caller to decide what we want to do.
1042 */
1043 x = env->x, y = env->y;
1044 map = env->map;
1045 above = 0, below = 0;
1046 env = 0;
1047 } 1081 }
1048 else if (map) 1082 else if (map)
1049 { 1083 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1084 map->dirty = true;
1063 mapspace &ms = this->ms (); 1085 mapspace &ms = this->ms ();
1064 1086
1087 if (object *pl = ms.player ())
1088 {
1089 if (type == PLAYER) // this == pl(!)
1090 {
1091 // leaving a spot always closes any open container on the ground
1092 if (container && !container->env)
1093 // this causes spurious floorbox updates, but it ensures
1094 // that the CLOSE event is being sent.
1095 close_container ();
1096
1097 --map->players;
1098 map->touch ();
1099 }
1100 else if (pl->container == this)
1101 {
1102 // removing a container should close it
1103 close_container ();
1104 }
1105
1106 esrv_del_item (pl->contr, count);
1107 }
1108
1065 /* link the object above us */ 1109 /* link the object above us */
1066 if (above) 1110 // re-link, make sure compiler can easily use cmove
1067 above->below = below; 1111 *(above ? &above->below : &ms.top) = below;
1068 else 1112 *(below ? &below->above : &ms.bot) = above;
1069 ms.top = below; /* we were top, set new top */
1070
1071 /* Relink the object below us, if there is one */
1072 if (below)
1073 below->above = above;
1074 else
1075 {
1076 /* Nothing below, which means we need to relink map object for this space
1077 * use translated coordinates in case some oddness with map tiling is
1078 * evident
1079 */
1080 if (GET_MAP_OB (map, x, y) != this)
1081 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1082
1083 ms.bot = above; /* goes on above it. */
1084 }
1085 1113
1086 above = 0; 1114 above = 0;
1087 below = 0; 1115 below = 0;
1116
1117 ms.flags_ = 0;
1088 1118
1089 if (map->in_memory == MAP_SAVING) 1119 if (map->in_memory == MAP_SAVING)
1090 return; 1120 return;
1091 1121
1092 int check_walk_off = !flag [FLAG_NO_APPLY]; 1122 int check_walk_off = !flag [FLAG_NO_APPLY];
1098 * removed (most likely destroyed), update the player view 1128 * removed (most likely destroyed), update the player view
1099 * appropriately. 1129 * appropriately.
1100 */ 1130 */
1101 pl->close_container (); 1131 pl->close_container ();
1102 1132
1133 //TODO: the floorbox prev/next might need updating
1134 //esrv_del_item (pl->contr, count);
1135 //TODO: update floorbox to preserve ordering
1136 if (pl->contr->ns)
1103 pl->contr->ns->floorbox_update (); 1137 pl->contr->ns->floorbox_update ();
1104 } 1138 }
1105 1139
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1140 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1141 {
1108 /* No point updating the players look faces if he is the object 1142 /* No point updating the players look faces if he is the object
1121 } 1155 }
1122 1156
1123 last = tmp; 1157 last = tmp;
1124 } 1158 }
1125 1159
1126 /* last == NULL if there are no objects on this space */
1127 //TODO: this makes little sense, why only update the topmost object?
1128 if (!last)
1129 map->at (x, y).flags_ = 0;
1130 else
1131 update_object (last, UP_OBJ_REMOVE);
1132
1133 if (flag [FLAG_BLOCKSVIEW] || glow_radius) 1160 if (flag [FLAG_BLOCKSVIEW] || glow_radius)
1134 update_all_los (map, x, y); 1161 update_all_los (map, x, y);
1135 } 1162 }
1136} 1163}
1137 1164
1147merge_ob (object *op, object *top) 1174merge_ob (object *op, object *top)
1148{ 1175{
1149 if (!op->nrof) 1176 if (!op->nrof)
1150 return 0; 1177 return 0;
1151 1178
1152 if (top) 1179 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1180 for (top = op; top && top->above; top = top->above)
1154 ; 1181 ;
1155 1182
1156 for (; top; top = top->below) 1183 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1184 if (object::can_merge (op, top))
1162 { 1185 {
1163 top->nrof += op->nrof; 1186 top->nrof += op->nrof;
1164 1187
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1188 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1189 esrv_update_item (UPD_NROF, pl, top);
1190
1191 op->weight = 0; // cancel the addition above
1192 op->carrying = 0; // must be 0 already
1193
1167 op->destroy (); 1194 op->destroy (1);
1195
1168 return top; 1196 return top;
1169 } 1197 }
1170 }
1171 1198
1172 return 0; 1199 return 0;
1173} 1200}
1174 1201
1175void 1202void
1200 * job preparing multi-part monsters. 1227 * job preparing multi-part monsters.
1201 */ 1228 */
1202object * 1229object *
1203insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) 1230insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1204{ 1231{
1232 op->remove ();
1233
1205 for (object *tmp = op->head_ (); tmp; tmp = tmp->more) 1234 for (object *tmp = op->head_ (); tmp; tmp = tmp->more)
1206 { 1235 {
1207 tmp->x = x + tmp->arch->x; 1236 tmp->x = x + tmp->arch->x;
1208 tmp->y = y + tmp->arch->y; 1237 tmp->y = y + tmp->arch->y;
1209 } 1238 }
1232 * just 'op' otherwise 1261 * just 'op' otherwise
1233 */ 1262 */
1234object * 1263object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1264insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1265{
1237 assert (!op->flag [FLAG_FREED]); 1266 if (op->is_on_map ())
1238
1239 object *top, *floor = NULL;
1240
1241 op->remove ();
1242
1243 if (out_of_map (m, op->x, op->y))
1244 { 1267 {
1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1268 LOG (llevError, "insert_ob_in_map called for object already on map");
1246#ifdef MANY_CORES
1247 /* Better to catch this here, as otherwise the next use of this object
1248 * is likely to cause a crash. Better to find out where it is getting
1249 * improperly inserted.
1250 */
1251 abort (); 1269 abort ();
1252#endif 1270 }
1253 return op; 1271
1272 if (op->env)
1254 } 1273 {
1274 LOG (llevError, "insert_ob_in_map called for object in an inventory (proceeding)");
1275 op->remove ();
1276 }
1255 1277
1256 if (object *more = op->more) 1278 if (op->face && !face_info (op->face))//D TODO: remove soon
1257 if (!insert_ob_in_map (more, m, originator, flag)) 1279 {//D
1258 return 0; 1280 LOG (llevError | logBacktrace, "op->face out of bounds: %s", op->debug_desc ());//D
1259 1281 op->face = 1;//D
1260 CLEAR_FLAG (op, FLAG_REMOVED); 1282 }//D
1261 1283
1262 /* Ideally, the caller figures this out. However, it complicates a lot 1284 /* Ideally, the caller figures this out. However, it complicates a lot
1263 * of areas of callers (eg, anything that uses find_free_spot would now 1285 * of areas of callers (eg, anything that uses find_free_spot would now
1264 * need extra work 1286 * need extra work
1265 */ 1287 */
1266 if (!xy_normalise (m, op->x, op->y)) 1288 if (!xy_normalise (m, op->x, op->y))
1289 {
1290 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1267 return 0; 1291 return 0;
1292 }
1293
1294 if (object *more = op->more)
1295 if (!insert_ob_in_map (more, m, originator, flag))
1296 return 0;
1297
1298 CLEAR_FLAG (op, FLAG_REMOVED);
1268 1299
1269 op->map = m; 1300 op->map = m;
1270 mapspace &ms = op->ms (); 1301 mapspace &ms = op->ms ();
1271 1302
1272 /* this has to be done after we translate the coordinates. 1303 /* this has to be done after we translate the coordinates.
1273 */ 1304 */
1274 if (op->nrof && !(flag & INS_NO_MERGE)) 1305 if (op->nrof && !(flag & INS_NO_MERGE))
1275 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1306 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1276 if (object::can_merge (op, tmp)) 1307 if (object::can_merge (op, tmp))
1277 { 1308 {
1309 // TODO: we actually want to update tmp, not op,
1310 // but some caller surely breaks when we return tmp
1311 // from here :/
1278 op->nrof += tmp->nrof; 1312 op->nrof += tmp->nrof;
1279 tmp->destroy (); 1313 tmp->destroy (1);
1280 } 1314 }
1281 1315
1282 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1316 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1283 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1317 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1284 1318
1291 { 1325 {
1292 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1326 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1293 abort (); 1327 abort ();
1294 } 1328 }
1295 1329
1330 if (!originator->is_on_map ())
1331 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1332 op->debug_desc (), originator->debug_desc ());
1333
1296 op->above = originator; 1334 op->above = originator;
1297 op->below = originator->below; 1335 op->below = originator->below;
1298
1299 if (op->below)
1300 op->below->above = op;
1301 else
1302 ms.bot = op;
1303
1304 /* since *below* originator, no need to update top */
1305 originator->below = op; 1336 originator->below = op;
1337
1338 *(op->below ? &op->below->above : &ms.bot) = op;
1306 } 1339 }
1307 else 1340 else
1308 { 1341 {
1309 top = ms.bot; 1342 object *floor = 0;
1343 object *top = ms.top;
1310 1344
1311 /* If there are other objects, then */ 1345 /* If there are other objects, then */
1312 if ((!(flag & INS_MAP_LOAD)) && top) 1346 if (top)
1313 { 1347 {
1314 object *last = 0;
1315
1316 /* 1348 /*
1317 * If there are multiple objects on this space, we do some trickier handling. 1349 * If there are multiple objects on this space, we do some trickier handling.
1318 * We've already dealt with merging if appropriate. 1350 * We've already dealt with merging if appropriate.
1319 * Generally, we want to put the new object on top. But if 1351 * Generally, we want to put the new object on top. But if
1320 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1352 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1323 * once we get to them. This reduces the need to traverse over all of 1355 * once we get to them. This reduces the need to traverse over all of
1324 * them when adding another one - this saves quite a bit of cpu time 1356 * them when adding another one - this saves quite a bit of cpu time
1325 * when lots of spells are cast in one area. Currently, it is presumed 1357 * when lots of spells are cast in one area. Currently, it is presumed
1326 * that flying non pickable objects are spell objects. 1358 * that flying non pickable objects are spell objects.
1327 */ 1359 */
1328 for (top = ms.bot; top; top = top->above) 1360 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1329 { 1361 {
1330 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1362 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1331 floor = top; 1363 floor = tmp;
1332 1364
1333 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1365 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1334 { 1366 {
1335 /* We insert above top, so we want this object below this */ 1367 /* We insert above top, so we want this object below this */
1336 top = top->below; 1368 top = tmp->below;
1337 break; 1369 break;
1338 } 1370 }
1339 1371
1340 last = top; 1372 top = tmp;
1341 } 1373 }
1342
1343 /* Don't want top to be NULL, so set it to the last valid object */
1344 top = last;
1345 1374
1346 /* We let update_position deal with figuring out what the space 1375 /* We let update_position deal with figuring out what the space
1347 * looks like instead of lots of conditions here. 1376 * looks like instead of lots of conditions here.
1348 * makes things faster, and effectively the same result. 1377 * makes things faster, and effectively the same result.
1349 */ 1378 */
1356 */ 1385 */
1357 if (!(flag & INS_ON_TOP) 1386 if (!(flag & INS_ON_TOP)
1358 && ms.flags () & P_BLOCKSVIEW 1387 && ms.flags () & P_BLOCKSVIEW
1359 && (op->face && !faces [op->face].visibility)) 1388 && (op->face && !faces [op->face].visibility))
1360 { 1389 {
1390 object *last;
1391
1361 for (last = top; last != floor; last = last->below) 1392 for (last = top; last != floor; last = last->below)
1362 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1393 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1363 break; 1394 break;
1364 1395
1365 /* Check to see if we found the object that blocks view, 1396 /* Check to see if we found the object that blocks view,
1369 */ 1400 */
1370 if (last && last->below && last != floor) 1401 if (last && last->below && last != floor)
1371 top = last->below; 1402 top = last->below;
1372 } 1403 }
1373 } /* If objects on this space */ 1404 } /* If objects on this space */
1374 if (flag & INS_MAP_LOAD)
1375 top = ms.top;
1376 1405
1377 if (flag & INS_ABOVE_FLOOR_ONLY) 1406 if (flag & INS_ABOVE_FLOOR_ONLY)
1378 top = floor; 1407 top = floor;
1379 1408
1380 /* Top is the object that our object (op) is going to get inserted above. 1409 // insert object above top, or bottom-most if top = 0
1381 */
1382
1383 /* First object on this space */
1384 if (!top) 1410 if (!top)
1385 { 1411 {
1412 op->below = 0;
1386 op->above = ms.bot; 1413 op->above = ms.bot;
1387
1388 if (op->above)
1389 op->above->below = op;
1390
1391 op->below = 0;
1392 ms.bot = op; 1414 ms.bot = op;
1415
1416 *(op->above ? &op->above->below : &ms.top) = op;
1393 } 1417 }
1394 else 1418 else
1395 { /* get inserted into the stack above top */ 1419 {
1396 op->above = top->above; 1420 op->above = top->above;
1397
1398 if (op->above)
1399 op->above->below = op; 1421 top->above = op;
1400 1422
1401 op->below = top; 1423 op->below = top;
1402 top->above = op; 1424 *(op->above ? &op->above->below : &ms.top) = op;
1403 } 1425 }
1404 1426 }
1405 if (!op->above)
1406 ms.top = op;
1407 } /* else not INS_BELOW_ORIGINATOR */
1408 1427
1409 if (op->type == PLAYER) 1428 if (op->type == PLAYER)
1410 { 1429 {
1411 op->contr->do_los = 1; 1430 op->contr->do_los = 1;
1412 ++op->map->players; 1431 ++op->map->players;
1413 op->map->touch (); 1432 op->map->touch ();
1414 } 1433 }
1415 1434
1416 op->map->dirty = true; 1435 op->map->dirty = true;
1417 1436
1418 if (!(flag & INS_MAP_LOAD))
1419 if (object *pl = ms.player ()) 1437 if (object *pl = ms.player ())
1438 //TODO: the floorbox prev/next might need updating
1439 //esrv_send_item (pl, op);
1440 //TODO: update floorbox to preserve ordering
1441 if (pl->contr->ns)
1420 pl->contr->ns->floorbox_update (); 1442 pl->contr->ns->floorbox_update ();
1421 1443
1422 /* If this object glows, it may affect lighting conditions that are 1444 /* If this object glows, it may affect lighting conditions that are
1423 * visible to others on this map. But update_all_los is really 1445 * visible to others on this map. But update_all_los is really
1424 * an inefficient way to do this, as it means los for all players 1446 * an inefficient way to do this, as it means los for all players
1467 * op is the object to insert it under: supplies x and the map. 1489 * op is the object to insert it under: supplies x and the map.
1468 */ 1490 */
1469void 1491void
1470replace_insert_ob_in_map (const char *arch_string, object *op) 1492replace_insert_ob_in_map (const char *arch_string, object *op)
1471{ 1493{
1472 object *tmp, *tmp1;
1473
1474 /* first search for itself and remove any old instances */ 1494 /* first search for itself and remove any old instances */
1475 1495
1476 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1496 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1477 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1497 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1478 tmp->destroy (); 1498 tmp->destroy (1);
1479 1499
1480 tmp1 = arch_to_object (archetype::find (arch_string)); 1500 object *tmp = arch_to_object (archetype::find (arch_string));
1481 1501
1482 tmp1->x = op->x; 1502 tmp->x = op->x;
1483 tmp1->y = op->y; 1503 tmp->y = op->y;
1504
1484 insert_ob_in_map (tmp1, op->map, op, 0); 1505 insert_ob_in_map (tmp, op->map, op, 0);
1485} 1506}
1486 1507
1487object * 1508object *
1488object::insert_at (object *where, object *originator, int flags) 1509object::insert_at (object *where, object *originator, int flags)
1489{ 1510{
1511 if (where->env)
1512 return where->env->insert (this);
1513 else
1490 return where->map->insert (this, where->x, where->y, originator, flags); 1514 return where->map->insert (this, where->x, where->y, originator, flags);
1491} 1515}
1492 1516
1493/* 1517/*
1494 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1495 * is returned contains nr objects, and the remaining parts contains
1496 * the rest (or is removed and freed if that number is 0).
1497 * On failure, NULL is returned, and the reason put into the
1498 * global static errmsg array.
1499 */
1500object *
1501get_split_ob (object *orig_ob, uint32 nr)
1502{
1503 object *newob;
1504 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1505
1506 if (orig_ob->nrof < nr)
1507 {
1508 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1509 return NULL;
1510 }
1511
1512 newob = object_create_clone (orig_ob);
1513
1514 if ((orig_ob->nrof -= nr) < 1)
1515 orig_ob->destroy (1);
1516 else if (!is_removed)
1517 {
1518 if (orig_ob->env != NULL)
1519 sub_weight (orig_ob->env, orig_ob->weight * nr);
1520 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1521 {
1522 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1523 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1524 return NULL;
1525 }
1526 }
1527
1528 newob->nrof = nr;
1529
1530 return newob;
1531}
1532
1533/*
1534 * decrease_ob_nr(object, number) decreases a specified number from 1518 * decrease(object, number) decreases a specified number from
1535 * the amount of an object. If the amount reaches 0, the object 1519 * the amount of an object. If the amount reaches 0, the object
1536 * is subsequently removed and freed. 1520 * is subsequently removed and freed.
1537 * 1521 *
1538 * Return value: 'op' if something is left, NULL if the amount reached 0 1522 * Return value: 'op' if something is left, NULL if the amount reached 0
1539 */ 1523 */
1524bool
1525object::decrease (sint32 nr)
1526{
1527 if (!nr)
1528 return true;
1529
1530 nr = min (nr, nrof);
1531
1532 if (nrof > nr)
1533 {
1534 nrof -= nr;
1535 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1536
1537 if (object *pl = visible_to ())
1538 esrv_update_item (UPD_NROF, pl, this);
1539
1540 return true;
1541 }
1542 else
1543 {
1544 destroy ();
1545 return false;
1546 }
1547}
1548
1549/*
1550 * split(ob,nr) splits up ob into two parts. The part which
1551 * is returned contains nr objects, and the remaining parts contains
1552 * the rest (or is removed and returned if that number is 0).
1553 * On failure, NULL is returned.
1554 */
1540object * 1555object *
1541decrease_ob_nr (object *op, uint32 i) 1556object::split (sint32 nr)
1542{ 1557{
1543 object *tmp; 1558 int have = number_of ();
1544 1559
1545 if (i == 0) /* objects with op->nrof require this check */ 1560 if (have < nr)
1546 return op; 1561 return 0;
1547 1562 else if (have == nr)
1548 if (i > op->nrof)
1549 i = op->nrof;
1550
1551 if (QUERY_FLAG (op, FLAG_REMOVED))
1552 op->nrof -= i;
1553 else if (op->env)
1554 { 1563 {
1555 /* is this object in the players inventory, or sub container
1556 * therein?
1557 */
1558 tmp = op->in_player ();
1559 /* nope. Is this a container the player has opened?
1560 * If so, set tmp to that player.
1561 * IMO, searching through all the players will mostly
1562 * likely be quicker than following op->env to the map,
1563 * and then searching the map for a player.
1564 */
1565 if (!tmp)
1566 for_all_players (pl)
1567 if (pl->ob->container == op->env)
1568 {
1569 tmp = pl->ob;
1570 break;
1571 }
1572
1573 if (i < op->nrof)
1574 {
1575 sub_weight (op->env, op->weight * i);
1576 op->nrof -= i;
1577 if (tmp)
1578 esrv_send_item (tmp, op);
1579 }
1580 else
1581 {
1582 op->remove (); 1564 remove ();
1583 op->nrof = 0; 1565 return this;
1584 if (tmp)
1585 esrv_del_item (tmp->contr, op->count);
1586 }
1587 } 1566 }
1588 else 1567 else
1589 { 1568 {
1590 object *above = op->above; 1569 decrease (nr);
1591 1570
1592 if (i < op->nrof) 1571 object *op = deep_clone ();
1593 op->nrof -= i; 1572 op->nrof = nr;
1594 else
1595 {
1596 op->remove ();
1597 op->nrof = 0;
1598 }
1599
1600 /* Since we just removed op, op->above is null */
1601 for (tmp = above; tmp; tmp = tmp->above)
1602 if (tmp->type == PLAYER)
1603 {
1604 if (op->nrof)
1605 esrv_send_item (tmp, op);
1606 else
1607 esrv_del_item (tmp->contr, op->count);
1608 }
1609 }
1610
1611 if (op->nrof)
1612 return op; 1573 return op;
1613 else
1614 {
1615 op->destroy ();
1616 return 0;
1617 }
1618}
1619
1620/*
1621 * add_weight(object, weight) adds the specified weight to an object,
1622 * and also updates how much the environment(s) is/are carrying.
1623 */
1624void
1625add_weight (object *op, signed long weight)
1626{
1627 while (op != NULL)
1628 {
1629 if (op->type == CONTAINER)
1630 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1631
1632 op->carrying += weight;
1633 op = op->env;
1634 } 1574 }
1635} 1575}
1636 1576
1637object * 1577object *
1638insert_ob_in_ob (object *op, object *where) 1578insert_ob_in_ob (object *op, object *where)
1663 * be != op, if items are merged. -Tero 1603 * be != op, if items are merged. -Tero
1664 */ 1604 */
1665object * 1605object *
1666object::insert (object *op) 1606object::insert (object *op)
1667{ 1607{
1668 if (!QUERY_FLAG (op, FLAG_REMOVED))
1669 op->remove ();
1670
1671 if (op->more) 1608 if (op->more)
1672 { 1609 {
1673 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1610 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1674 return op; 1611 return op;
1675 } 1612 }
1676 1613
1677 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1614 op->remove ();
1678 CLEAR_FLAG (op, FLAG_REMOVED); 1615
1616 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1679 1617
1680 if (op->nrof) 1618 if (op->nrof)
1681 {
1682 for (object *tmp = inv; tmp; tmp = tmp->below) 1619 for (object *tmp = inv; tmp; tmp = tmp->below)
1683 if (object::can_merge (tmp, op)) 1620 if (object::can_merge (tmp, op))
1684 { 1621 {
1685 /* return the original object and remove inserted object 1622 /* return the original object and remove inserted object
1686 (client needs the original object) */ 1623 (client needs the original object) */
1687 tmp->nrof += op->nrof; 1624 tmp->nrof += op->nrof;
1688 /* Weight handling gets pretty funky. Since we are adding to 1625
1689 * tmp->nrof, we need to increase the weight. 1626 if (object *pl = tmp->visible_to ())
1690 */ 1627 esrv_update_item (UPD_NROF, pl, tmp);
1628
1691 add_weight (this, op->weight * op->nrof); 1629 adjust_weight (this, op->total_weight ());
1692 SET_FLAG (op, FLAG_REMOVED); 1630
1693 op->destroy (); /* free the inserted object */ 1631 op->destroy (1);
1694 op = tmp; 1632 op = tmp;
1695 op->remove (); /* and fix old object's links */ 1633 goto inserted;
1696 CLEAR_FLAG (op, FLAG_REMOVED);
1697 break;
1698 } 1634 }
1699 1635
1700 /* I assume combined objects have no inventory
1701 * We add the weight - this object could have just been removed
1702 * (if it was possible to merge). calling remove_ob will subtract
1703 * the weight, so we need to add it in again, since we actually do
1704 * the linking below
1705 */
1706 add_weight (this, op->weight * op->nrof);
1707 }
1708 else
1709 add_weight (this, (op->weight + op->carrying));
1710
1711 if (object *otmp = this->in_player ())
1712 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1713 otmp->update_stats ();
1714
1715 op->owner = 0; // its his/hers now. period. 1636 op->owner = 0; // it's his/hers now. period.
1716 op->map = 0; 1637 op->map = 0;
1638 op->x = 0;
1639 op->y = 0;
1640
1641 op->above = 0;
1642 op->below = inv;
1717 op->env = this; 1643 op->env = this;
1718 op->above = 0;
1719 op->below = 0;
1720 op->x = op->y = 0;
1721 1644
1645 if (inv)
1646 inv->above = op;
1647
1648 inv = op;
1649
1650 op->flag [FLAG_REMOVED] = 0;
1651
1652 if (object *pl = op->visible_to ())
1653 esrv_send_item (pl, op);
1654
1655 adjust_weight (this, op->total_weight ());
1656
1657inserted:
1722 /* reset the light list and los of the players on the map */ 1658 /* reset the light list and los of the players on the map */
1723 if (op->glow_radius && map) 1659 if (op->glow_radius && map && map->darkness)
1724 {
1725#ifdef DEBUG_LIGHTS
1726 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1727#endif /* DEBUG_LIGHTS */
1728 if (map->darkness)
1729 update_all_los (map, x, y); 1660 update_all_los (map, x, y);
1730 }
1731 1661
1732 /* Client has no idea of ordering so lets not bother ordering it here. 1662 // if this is a player's inventory, update stats
1733 * It sure simplifies this function... 1663 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1734 */ 1664 update_stats ();
1735 if (!inv)
1736 inv = op;
1737 else
1738 {
1739 op->below = inv;
1740 op->below->above = op;
1741 inv = op;
1742 }
1743 1665
1744 INVOKE_OBJECT (INSERT, this); 1666 INVOKE_OBJECT (INSERT, this);
1745 1667
1746 return op; 1668 return op;
1747} 1669}
1875 LOG (llevError, "Present_arch called outside map.\n"); 1797 LOG (llevError, "Present_arch called outside map.\n");
1876 return NULL; 1798 return NULL;
1877 } 1799 }
1878 1800
1879 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1801 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1880 if (tmp->arch == at) 1802 if (tmp->arch->archname == at->archname)
1881 return tmp; 1803 return tmp;
1882 1804
1883 return NULL; 1805 return NULL;
1884} 1806}
1885 1807
1949 * The first matching object is returned, or NULL if none. 1871 * The first matching object is returned, or NULL if none.
1950 */ 1872 */
1951object * 1873object *
1952present_arch_in_ob (const archetype *at, const object *op) 1874present_arch_in_ob (const archetype *at, const object *op)
1953{ 1875{
1954 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1876 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1955 if (tmp->arch == at) 1877 if (tmp->arch->archname == at->archname)
1956 return tmp; 1878 return tmp;
1957 1879
1958 return NULL; 1880 return NULL;
1959} 1881}
1960 1882
1962 * activate recursively a flag on an object inventory 1884 * activate recursively a flag on an object inventory
1963 */ 1885 */
1964void 1886void
1965flag_inv (object *op, int flag) 1887flag_inv (object *op, int flag)
1966{ 1888{
1967 if (op->inv)
1968 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1889 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1969 { 1890 {
1970 SET_FLAG (tmp, flag); 1891 SET_FLAG (tmp, flag);
1971 flag_inv (tmp, flag); 1892 flag_inv (tmp, flag);
1972 } 1893 }
1973} 1894}
1974 1895
1975/* 1896/*
1976 * deactivate recursively a flag on an object inventory 1897 * deactivate recursively a flag on an object inventory
1977 */ 1898 */
1978void 1899void
1979unflag_inv (object *op, int flag) 1900unflag_inv (object *op, int flag)
1980{ 1901{
1981 if (op->inv)
1982 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1902 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1983 { 1903 {
1984 CLEAR_FLAG (tmp, flag); 1904 CLEAR_FLAG (tmp, flag);
1985 unflag_inv (tmp, flag); 1905 unflag_inv (tmp, flag);
1986 } 1906 }
1987} 1907}
1988 1908
1989/* 1909/*
1990 * find_free_spot(object, map, x, y, start, stop) will search for 1910 * find_free_spot(object, map, x, y, start, stop) will search for
1991 * a spot at the given map and coordinates which will be able to contain 1911 * a spot at the given map and coordinates which will be able to contain
1993 * to search (see the freearr_x/y[] definition). 1913 * to search (see the freearr_x/y[] definition).
1994 * It returns a random choice among the alternatives found. 1914 * It returns a random choice among the alternatives found.
1995 * start and stop are where to start relative to the free_arr array (1,9 1915 * start and stop are where to start relative to the free_arr array (1,9
1996 * does all 4 immediate directions). This returns the index into the 1916 * does all 4 immediate directions). This returns the index into the
1997 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1917 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1998 * Note - this only checks to see if there is space for the head of the
1999 * object - if it is a multispace object, this should be called for all
2000 * pieces.
2001 * Note2: This function does correctly handle tiled maps, but does not 1918 * Note: This function does correctly handle tiled maps, but does not
2002 * inform the caller. However, insert_ob_in_map will update as 1919 * inform the caller. However, insert_ob_in_map will update as
2003 * necessary, so the caller shouldn't need to do any special work. 1920 * necessary, so the caller shouldn't need to do any special work.
2004 * Note - updated to take an object instead of archetype - this is necessary 1921 * Note - updated to take an object instead of archetype - this is necessary
2005 * because arch_blocked (now ob_blocked) needs to know the movement type 1922 * because arch_blocked (now ob_blocked) needs to know the movement type
2006 * to know if the space in question will block the object. We can't use 1923 * to know if the space in question will block the object. We can't use
2008 * customized, changed states, etc. 1925 * customized, changed states, etc.
2009 */ 1926 */
2010int 1927int
2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1928find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2012{ 1929{
1930 int altern[SIZEOFFREE];
2013 int index = 0, flag; 1931 int index = 0, flag;
2014 int altern[SIZEOFFREE];
2015 1932
2016 for (int i = start; i < stop; i++) 1933 for (int i = start; i < stop; i++)
2017 { 1934 {
2018 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 1935 mapxy pos (m, x, y); pos.move (i);
2019 if (!flag) 1936
1937 if (!pos.normalise ())
1938 continue;
1939
1940 mapspace &ms = *pos;
1941
1942 if (ms.flags () & P_IS_ALIVE)
1943 continue;
1944
1945 /* However, often
1946 * ob doesn't have any move type (when used to place exits)
1947 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
1948 */
1949 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
1950 {
2020 altern [index++] = i; 1951 altern [index++] = i;
1952 continue;
1953 }
2021 1954
2022 /* Basically, if we find a wall on a space, we cut down the search size. 1955 /* Basically, if we find a wall on a space, we cut down the search size.
2023 * In this way, we won't return spaces that are on another side of a wall. 1956 * In this way, we won't return spaces that are on another side of a wall.
2024 * This mostly work, but it cuts down the search size in all directions - 1957 * This mostly work, but it cuts down the search size in all directions -
2025 * if the space being examined only has a wall to the north and empty 1958 * if the space being examined only has a wall to the north and empty
2026 * spaces in all the other directions, this will reduce the search space 1959 * spaces in all the other directions, this will reduce the search space
2027 * to only the spaces immediately surrounding the target area, and 1960 * to only the spaces immediately surrounding the target area, and
2028 * won't look 2 spaces south of the target space. 1961 * won't look 2 spaces south of the target space.
2029 */ 1962 */
2030 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 1963 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
1964 {
2031 stop = maxfree[i]; 1965 stop = maxfree[i];
1966 continue;
1967 }
1968
1969 /* Note it is intentional that we check ob - the movement type of the
1970 * head of the object should correspond for the entire object.
1971 */
1972 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1973 continue;
1974
1975 if (ob->blocked (m, pos.x, pos.y))
1976 continue;
1977
1978 altern [index++] = i;
2032 } 1979 }
2033 1980
2034 if (!index) 1981 if (!index)
2035 return -1; 1982 return -1;
2036 1983
2045 */ 1992 */
2046int 1993int
2047find_first_free_spot (const object *ob, maptile *m, int x, int y) 1994find_first_free_spot (const object *ob, maptile *m, int x, int y)
2048{ 1995{
2049 for (int i = 0; i < SIZEOFFREE; i++) 1996 for (int i = 0; i < SIZEOFFREE; i++)
2050 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 1997 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2051 return i; 1998 return i;
2052 1999
2053 return -1; 2000 return -1;
2054} 2001}
2055 2002
2344 2291
2345/* 2292/*
2346 * create clone from object to another 2293 * create clone from object to another
2347 */ 2294 */
2348object * 2295object *
2349object_create_clone (object *asrc) 2296object::deep_clone ()
2350{ 2297{
2351 object *dst = 0, *tmp, *src, *prev, *item; 2298 assert (("deep_clone called on non-head object", is_head ()));
2352 2299
2353 if (!asrc) 2300 object *dst = clone ();
2354 return 0;
2355 2301
2356 src = asrc->head_ (); 2302 object *prev = dst;
2357
2358 prev = 0;
2359 for (object *part = src; part; part = part->more) 2303 for (object *part = this->more; part; part = part->more)
2360 { 2304 {
2361 tmp = part->clone (); 2305 object *tmp = part->clone ();
2362 tmp->x -= src->x;
2363 tmp->y -= src->y;
2364
2365 if (!part->head)
2366 {
2367 dst = tmp;
2368 tmp->head = 0;
2369 }
2370 else
2371 tmp->head = dst; 2306 tmp->head = dst;
2372
2373 tmp->more = 0;
2374
2375 if (prev)
2376 prev->more = tmp; 2307 prev->more = tmp;
2377
2378 prev = tmp; 2308 prev = tmp;
2379 } 2309 }
2380 2310
2381 for (item = src->inv; item; item = item->below) 2311 for (object *item = inv; item; item = item->below)
2382 insert_ob_in_ob (object_create_clone (item), dst); 2312 insert_ob_in_ob (item->deep_clone (), dst);
2383 2313
2384 return dst; 2314 return dst;
2385} 2315}
2386 2316
2387/* This returns the first object in who's inventory that 2317/* This returns the first object in who's inventory that
2396 return tmp; 2326 return tmp;
2397 2327
2398 return 0; 2328 return 0;
2399} 2329}
2400 2330
2401/* If ob has a field named key, return the link from the list, 2331const shstr &
2402 * otherwise return NULL. 2332object::kv_get (const shstr &key) const
2403 *
2404 * key must be a passed in shared string - otherwise, this won't
2405 * do the desired thing.
2406 */
2407key_value *
2408get_ob_key_link (const object *ob, const char *key)
2409{ 2333{
2410 for (key_value *link = ob->key_values; link; link = link->next) 2334 for (key_value *kv = key_values; kv; kv = kv->next)
2411 if (link->key == key) 2335 if (kv->key == key)
2412 return link;
2413
2414 return 0;
2415}
2416
2417/*
2418 * Returns the value of op has an extra_field for key, or NULL.
2419 *
2420 * The argument doesn't need to be a shared string.
2421 *
2422 * The returned string is shared.
2423 */
2424const char *
2425get_ob_key_value (const object *op, const char *const key)
2426{
2427 key_value *link;
2428 shstr_cmp canonical_key (key);
2429
2430 if (!canonical_key)
2431 {
2432 /* 1. There being a field named key on any object
2433 * implies there'd be a shared string to find.
2434 * 2. Since there isn't, no object has this field.
2435 * 3. Therefore, *this* object doesn't have this field.
2436 */
2437 return 0;
2438 }
2439
2440 /* This is copied from get_ob_key_link() above -
2441 * only 4 lines, and saves the function call overhead.
2442 */
2443 for (link = op->key_values; link; link = link->next)
2444 if (link->key == canonical_key)
2445 return link->value; 2336 return kv->value;
2446 2337
2447 return 0; 2338 return shstr_null;
2448} 2339}
2449 2340
2450/* 2341void
2451 * Updates the canonical_key in op to value. 2342object::kv_set (const shstr &key, const shstr &value)
2452 *
2453 * canonical_key is a shared string (value doesn't have to be).
2454 *
2455 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2456 * keys.
2457 *
2458 * Returns TRUE on success.
2459 */
2460int
2461set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2462{ 2343{
2463 key_value *field = NULL, *last = NULL; 2344 for (key_value *kv = key_values; kv; kv = kv->next)
2464 2345 if (kv->key == key)
2465 for (field = op->key_values; field != NULL; field = field->next)
2466 {
2467 if (field->key != canonical_key)
2468 { 2346 {
2469 last = field; 2347 kv->value = value;
2470 continue; 2348 return;
2471 } 2349 }
2472 2350
2473 if (value) 2351 key_value *kv = new key_value;
2474 field->value = value; 2352
2475 else 2353 kv->next = key_values;
2354 kv->key = key;
2355 kv->value = value;
2356
2357 key_values = kv;
2358}
2359
2360void
2361object::kv_del (const shstr &key)
2362{
2363 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2364 if ((*kvp)->key == key)
2476 { 2365 {
2477 /* Basically, if the archetype has this key set, 2366 key_value *kv = *kvp;
2478 * we need to store the null value so when we save 2367 *kvp = (*kvp)->next;
2479 * it, we save the empty value so that when we load, 2368 delete kv;
2480 * we get this value back again. 2369 return;
2481 */
2482 if (get_ob_key_link (op->arch, canonical_key))
2483 field->value = 0;
2484 else
2485 {
2486 if (last)
2487 last->next = field->next;
2488 else
2489 op->key_values = field->next;
2490
2491 delete field;
2492 }
2493 } 2370 }
2494 return TRUE;
2495 }
2496 /* IF we get here, key doesn't exist */
2497
2498 /* No field, we'll have to add it. */
2499
2500 if (!add_key)
2501 return FALSE;
2502
2503 /* There isn't any good reason to store a null
2504 * value in the key/value list. If the archetype has
2505 * this key, then we should also have it, so shouldn't
2506 * be here. If user wants to store empty strings,
2507 * should pass in ""
2508 */
2509 if (value == NULL)
2510 return TRUE;
2511
2512 field = new key_value;
2513
2514 field->key = canonical_key;
2515 field->value = value;
2516 /* Usual prepend-addition. */
2517 field->next = op->key_values;
2518 op->key_values = field;
2519
2520 return TRUE;
2521}
2522
2523/*
2524 * Updates the key in op to value.
2525 *
2526 * If add_key is FALSE, this will only update existing keys,
2527 * and not add new ones.
2528 * In general, should be little reason FALSE is ever passed in for add_key
2529 *
2530 * Returns TRUE on success.
2531 */
2532int
2533set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2534{
2535 shstr key_ (key);
2536
2537 return set_ob_key_value_s (op, key_, value, add_key);
2538} 2371}
2539 2372
2540object::depth_iterator::depth_iterator (object *container) 2373object::depth_iterator::depth_iterator (object *container)
2541: iterator_base (container) 2374: iterator_base (container)
2542{ 2375{
2592{ 2425{
2593 char flagdesc[512]; 2426 char flagdesc[512];
2594 char info2[256 * 4]; 2427 char info2[256 * 4];
2595 char *p = info; 2428 char *p = info;
2596 2429
2597 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2430 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2598 count, uuid.seq, 2431 count,
2432 uuid.c_str (),
2599 &name, 2433 &name,
2600 title ? "\",title:\"" : "", 2434 title ? ",title:\"" : "",
2601 title ? (const char *)title : "", 2435 title ? (const char *)title : "",
2436 title ? "\"" : "",
2602 flag_desc (flagdesc, 512), type); 2437 flag_desc (flagdesc, 512), type);
2603 2438
2604 if (!this->flag[FLAG_REMOVED] && env) 2439 if (!flag[FLAG_REMOVED] && env)
2605 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2440 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2606 2441
2607 if (map) 2442 if (map)
2608 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2443 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2609 2444
2639object::open_container (object *new_container) 2474object::open_container (object *new_container)
2640{ 2475{
2641 if (container == new_container) 2476 if (container == new_container)
2642 return; 2477 return;
2643 2478
2644 if (object *old_container = container) 2479 object *old_container = container;
2480
2481 if (old_container)
2645 { 2482 {
2646 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2483 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2647 return; 2484 return;
2648 2485
2649#if 0 2486#if 0
2651 if (object *closer = old_container->inv) 2488 if (object *closer = old_container->inv)
2652 if (closer->type == CLOSE_CON) 2489 if (closer->type == CLOSE_CON)
2653 closer->destroy (); 2490 closer->destroy ();
2654#endif 2491#endif
2655 2492
2493 // make sure the container is available
2494 esrv_send_item (this, old_container);
2495
2656 old_container->flag [FLAG_APPLIED] = 0; 2496 old_container->flag [FLAG_APPLIED] = false;
2657 container = 0; 2497 container = 0;
2658 2498
2499 // client needs item update to make it work, client bug requires this to be separate
2659 esrv_update_item (UPD_FLAGS, this, old_container); 2500 esrv_update_item (UPD_FLAGS, this, old_container);
2501
2660 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2502 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2661 play_sound (sound_find ("chest_close")); 2503 play_sound (sound_find ("chest_close"));
2662 } 2504 }
2663 2505
2664 if (new_container) 2506 if (new_container)
2677 } 2519 }
2678#endif 2520#endif
2679 2521
2680 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2522 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2681 2523
2524 // make sure the container is available, client bug requires this to be separate
2525 esrv_send_item (this, new_container);
2526
2682 new_container->flag [FLAG_APPLIED] = 1; 2527 new_container->flag [FLAG_APPLIED] = true;
2683 container = new_container; 2528 container = new_container;
2684 2529
2530 // client needs flag change
2685 esrv_update_item (UPD_FLAGS, this, new_container); 2531 esrv_update_item (UPD_FLAGS, this, new_container);
2686 esrv_send_inventory (this, new_container); 2532 esrv_send_inventory (this, new_container);
2687 play_sound (sound_find ("chest_open")); 2533 play_sound (sound_find ("chest_open"));
2688 } 2534 }
2535// else if (!old_container->env && contr && contr->ns)
2536// contr->ns->floorbox_reset ();
2689} 2537}
2690 2538
2691object * 2539object *
2692object::force_find (const shstr name) 2540object::force_find (const shstr name)
2693{ 2541{
2719 2567
2720 insert (force); 2568 insert (force);
2721} 2569}
2722 2570
2723void 2571void
2724object::play_sound (faceidx sound) const 2572object::play_sound (faceidx sound)
2725{ 2573{
2726 if (!sound) 2574 if (!sound)
2727 return; 2575 return;
2728 2576
2729 if (flag [FLAG_REMOVED]) 2577 if (flag [FLAG_REMOVED])

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