1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
26 | variable. */ |
26 | variable. */ |
27 | #include <global.h> |
27 | #include <global.h> |
28 | #include <stdio.h> |
28 | #include <stdio.h> |
29 | #include <sys/types.h> |
29 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
31 | #include <object.h> |
31 | #include <object.h> |
32 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
|
|
33 | #include <sproto.h> |
33 | #include <loader.h> |
34 | #include <loader.h> |
34 | |
35 | |
35 | #include <bitset> |
36 | #include <bitset> |
36 | |
37 | |
37 | int nrofallocobjects = 0; |
38 | int nrofallocobjects = 0; |
38 | static UUID uuid; |
39 | static UUID uuid; |
39 | const uint64 UUID_SKIP = 1<<19; |
40 | const uint64 UUID_SKIP = 1<<19; |
40 | |
41 | |
41 | object *active_objects; /* List of active objects that need to be processed */ |
42 | objectvec objects; |
|
|
43 | activevec actives; |
42 | |
44 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
47 | }; |
46 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
… | |
… | |
297 | return 0; |
299 | return 0; |
298 | else if (!compare_ob_value_lists (ob1, ob2)) |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
299 | return 0; |
301 | return 0; |
300 | } |
302 | } |
301 | |
303 | |
302 | //TODO: generate an event or call into perl for additional checks |
|
|
303 | if (ob1->self || ob2->self) |
304 | if (ob1->self || ob2->self) |
304 | { |
305 | { |
305 | ob1->optimise (); |
306 | ob1->optimise (); |
306 | ob2->optimise (); |
307 | ob2->optimise (); |
307 | |
308 | |
308 | if (ob1->self || ob2->self) |
309 | if (ob1->self || ob2->self) |
|
|
310 | if (!cfperl_can_merge (ob1, ob2)) |
309 | return 0; |
311 | return 0; |
310 | } |
312 | } |
311 | |
313 | |
312 | /* Everything passes, must be OK. */ |
314 | /* Everything passes, must be OK. */ |
313 | return 1; |
315 | return 1; |
314 | } |
316 | } |
… | |
… | |
322 | sum_weight (object *op) |
324 | sum_weight (object *op) |
323 | { |
325 | { |
324 | long sum; |
326 | long sum; |
325 | object *inv; |
327 | object *inv; |
326 | |
328 | |
327 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
328 | { |
330 | { |
329 | if (inv->inv) |
331 | if (inv->inv) |
330 | sum_weight (inv); |
332 | sum_weight (inv); |
|
|
333 | |
331 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
332 | } |
335 | } |
333 | |
336 | |
334 | if (op->type == CONTAINER && op->stats.Str) |
337 | if (op->type == CONTAINER && op->stats.Str) |
335 | sum = (sum * (100 - op->stats.Str)) / 100; |
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
… | |
… | |
355 | /* |
358 | /* |
356 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
357 | * Some error messages. |
360 | * Some error messages. |
358 | * The result of the dump is stored in the static global errmsg array. |
361 | * The result of the dump is stored in the static global errmsg array. |
359 | */ |
362 | */ |
360 | |
|
|
361 | char * |
363 | char * |
362 | dump_object (object *op) |
364 | dump_object (object *op) |
363 | { |
365 | { |
364 | if (!op) |
366 | if (!op) |
365 | return strdup ("[NULLOBJ]"); |
367 | return strdup ("[NULLOBJ]"); |
366 | |
368 | |
367 | object_freezer freezer; |
369 | object_freezer freezer; |
368 | save_object (freezer, op, 1); |
370 | op->write (freezer); |
369 | return freezer.as_string (); |
371 | return freezer.as_string (); |
370 | } |
372 | } |
371 | |
373 | |
372 | /* |
374 | /* |
373 | * get_nearest_part(multi-object, object 2) returns the part of the |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
390 | } |
392 | } |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * Returns the object which has the count-variable equal to the argument. |
395 | * Returns the object which has the count-variable equal to the argument. |
394 | */ |
396 | */ |
395 | |
|
|
396 | object * |
397 | object * |
397 | find_object (tag_t i) |
398 | find_object (tag_t i) |
398 | { |
399 | { |
399 | for (object *op = object::first; op; op = op->next) |
400 | for_all_objects (op) |
400 | if (op->count == i) |
401 | if (op->count == i) |
401 | return op; |
402 | return op; |
402 | |
403 | |
403 | return 0; |
404 | return 0; |
404 | } |
405 | } |
405 | |
406 | |
406 | /* |
407 | /* |
407 | * Returns the first object which has a name equal to the argument. |
408 | * Returns the first object which has a name equal to the argument. |
408 | * Used only by the patch command, but not all that useful. |
409 | * Used only by the patch command, but not all that useful. |
409 | * Enables features like "patch <name-of-other-player> food 999" |
410 | * Enables features like "patch <name-of-other-player> food 999" |
410 | */ |
411 | */ |
411 | |
|
|
412 | object * |
412 | object * |
413 | find_object_name (const char *str) |
413 | find_object_name (const char *str) |
414 | { |
414 | { |
415 | shstr_cmp str_ (str); |
415 | shstr_cmp str_ (str); |
416 | object *op; |
416 | object *op; |
417 | |
417 | |
418 | for (op = object::first; op != NULL; op = op->next) |
418 | for_all_objects (op) |
419 | if (op->name == str_) |
419 | if (op->name == str_) |
420 | break; |
420 | break; |
421 | |
421 | |
422 | return op; |
422 | return op; |
423 | } |
423 | } |
… | |
… | |
429 | } |
429 | } |
430 | |
430 | |
431 | /* |
431 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
433 | * skill and experience objects. |
|
|
434 | * ACTUALLY NO! investigate! TODO |
434 | */ |
435 | */ |
435 | void |
436 | void |
436 | object::set_owner (object *owner) |
437 | object::set_owner (object *owner) |
437 | { |
438 | { |
|
|
439 | // allow objects which own objects |
438 | if (!owner) |
440 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
441 | while (owner->owner) |
449 | owner = owner->owner; |
442 | owner = owner->owner; |
450 | |
443 | |
451 | this->owner = owner; |
444 | this->owner = owner; |
|
|
445 | } |
|
|
446 | |
|
|
447 | int |
|
|
448 | object::slottype () const |
|
|
449 | { |
|
|
450 | if (type == SKILL) |
|
|
451 | { |
|
|
452 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
453 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
454 | } |
|
|
455 | else |
|
|
456 | { |
|
|
457 | if (slot [body_combat].info) return slot_combat; |
|
|
458 | if (slot [body_range ].info) return slot_ranged; |
|
|
459 | } |
|
|
460 | |
|
|
461 | return slot_none; |
|
|
462 | } |
|
|
463 | |
|
|
464 | bool |
|
|
465 | object::change_weapon (object *ob) |
|
|
466 | { |
|
|
467 | if (current_weapon == ob) |
|
|
468 | return true; |
|
|
469 | |
|
|
470 | if (chosen_skill) |
|
|
471 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
472 | |
|
|
473 | current_weapon = ob; |
|
|
474 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
475 | |
|
|
476 | if (chosen_skill) |
|
|
477 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
478 | |
|
|
479 | update_stats (); |
|
|
480 | |
|
|
481 | if (ob) |
|
|
482 | { |
|
|
483 | // now check wether any body locations became invalid, in which case |
|
|
484 | // we cannot apply the weapon at the moment. |
|
|
485 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
486 | if (slot[i].used < 0) |
|
|
487 | { |
|
|
488 | current_weapon = chosen_skill = 0; |
|
|
489 | update_stats (); |
|
|
490 | |
|
|
491 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
492 | "You try to balance all your items at once, " |
|
|
493 | "but the %s is just too much for your body. " |
|
|
494 | "[You need to unapply some items first.]", &ob->name); |
|
|
495 | return false; |
|
|
496 | } |
|
|
497 | |
|
|
498 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
499 | } |
|
|
500 | else |
|
|
501 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
502 | |
|
|
503 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
504 | { |
|
|
505 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
506 | &name, ob->debug_desc ()); |
|
|
507 | return false; |
|
|
508 | } |
|
|
509 | |
|
|
510 | return true; |
452 | } |
511 | } |
453 | |
512 | |
454 | /* Zero the key_values on op, decrementing the shared-string |
513 | /* Zero the key_values on op, decrementing the shared-string |
455 | * refcounts and freeing the links. |
514 | * refcounts and freeing the links. |
456 | */ |
515 | */ |
457 | static void |
516 | static void |
458 | free_key_values (object *op) |
517 | free_key_values (object *op) |
459 | { |
518 | { |
460 | for (key_value *i = op->key_values; i != 0;) |
519 | for (key_value *i = op->key_values; i; ) |
461 | { |
520 | { |
462 | key_value *next = i->next; |
521 | key_value *next = i->next; |
463 | delete i; |
522 | delete i; |
464 | |
523 | |
465 | i = next; |
524 | i = next; |
466 | } |
525 | } |
467 | |
526 | |
468 | op->key_values = 0; |
527 | op->key_values = 0; |
469 | } |
528 | } |
470 | |
529 | |
471 | /* |
530 | object & |
472 | * copy_to first frees everything allocated by the dst object, |
531 | object::operator =(const object &src) |
473 | * and then copies the contents of itself into the second |
|
|
474 | * object, allocating what needs to be allocated. Basically, any |
|
|
475 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
476 | * if the first object is freed, the pointers in the new object |
|
|
477 | * will point at garbage. |
|
|
478 | */ |
|
|
479 | void |
|
|
480 | object::copy_to (object *dst) |
|
|
481 | { |
532 | { |
482 | bool is_freed = QUERY_FLAG (dst, FLAG_FREED); |
533 | bool is_freed = flag [FLAG_FREED]; |
483 | bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED); |
534 | bool is_removed = flag [FLAG_REMOVED]; |
484 | |
535 | |
485 | *(object_copy *)dst = *this; |
536 | *(object_copy *)this = src; |
486 | |
537 | |
487 | if (is_freed) |
538 | flag [FLAG_FREED] = is_freed; |
488 | SET_FLAG (dst, FLAG_FREED); |
539 | flag [FLAG_REMOVED] = is_removed; |
489 | |
|
|
490 | if (is_removed) |
|
|
491 | SET_FLAG (dst, FLAG_REMOVED); |
|
|
492 | |
|
|
493 | if (speed < 0) |
|
|
494 | dst->speed_left = speed_left - RANDOM () % 200 / 100.0; |
|
|
495 | |
540 | |
496 | /* Copy over key_values, if any. */ |
541 | /* Copy over key_values, if any. */ |
497 | if (key_values) |
542 | if (src.key_values) |
498 | { |
543 | { |
499 | key_value *tail = 0; |
544 | key_value *tail = 0; |
500 | key_value *i; |
|
|
501 | |
|
|
502 | dst->key_values = 0; |
545 | key_values = 0; |
503 | |
546 | |
504 | for (i = key_values; i; i = i->next) |
547 | for (key_value *i = src.key_values; i; i = i->next) |
505 | { |
548 | { |
506 | key_value *new_link = new key_value; |
549 | key_value *new_link = new key_value; |
507 | |
550 | |
508 | new_link->next = 0; |
551 | new_link->next = 0; |
509 | new_link->key = i->key; |
552 | new_link->key = i->key; |
510 | new_link->value = i->value; |
553 | new_link->value = i->value; |
511 | |
554 | |
512 | /* Try and be clever here, too. */ |
555 | /* Try and be clever here, too. */ |
513 | if (!dst->key_values) |
556 | if (!key_values) |
514 | { |
557 | { |
515 | dst->key_values = new_link; |
558 | key_values = new_link; |
516 | tail = new_link; |
559 | tail = new_link; |
517 | } |
560 | } |
518 | else |
561 | else |
519 | { |
562 | { |
520 | tail->next = new_link; |
563 | tail->next = new_link; |
521 | tail = new_link; |
564 | tail = new_link; |
522 | } |
565 | } |
523 | } |
566 | } |
524 | } |
567 | } |
|
|
568 | } |
|
|
569 | |
|
|
570 | /* |
|
|
571 | * copy_to first frees everything allocated by the dst object, |
|
|
572 | * and then copies the contents of itself into the second |
|
|
573 | * object, allocating what needs to be allocated. Basically, any |
|
|
574 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
575 | * if the first object is freed, the pointers in the new object |
|
|
576 | * will point at garbage. |
|
|
577 | */ |
|
|
578 | void |
|
|
579 | object::copy_to (object *dst) |
|
|
580 | { |
|
|
581 | *dst = *this; |
|
|
582 | |
|
|
583 | if (speed < 0) |
|
|
584 | dst->speed_left = speed_left - rndm (); |
525 | |
585 | |
526 | dst->set_speed (dst->speed); |
586 | dst->set_speed (dst->speed); |
|
|
587 | } |
|
|
588 | |
|
|
589 | void |
|
|
590 | object::instantiate () |
|
|
591 | { |
|
|
592 | if (!uuid.seq) // HACK |
|
|
593 | uuid = gen_uuid (); |
|
|
594 | |
|
|
595 | speed_left = -0.1f; |
|
|
596 | /* copy the body_info to the body_used - this is only really |
|
|
597 | * need for monsters, but doesn't hurt to do it for everything. |
|
|
598 | * by doing so, when a monster is created, it has good starting |
|
|
599 | * values for the body_used info, so when items are created |
|
|
600 | * for it, they can be properly equipped. |
|
|
601 | */ |
|
|
602 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
|
|
603 | slot[i].used = slot[i].info; |
|
|
604 | |
|
|
605 | attachable::instantiate (); |
527 | } |
606 | } |
528 | |
607 | |
529 | object * |
608 | object * |
530 | object::clone () |
609 | object::clone () |
531 | { |
610 | { |
… | |
… | |
589 | * UP_OBJ_FACE: only the objects face has changed. |
668 | * UP_OBJ_FACE: only the objects face has changed. |
590 | */ |
669 | */ |
591 | void |
670 | void |
592 | update_object (object *op, int action) |
671 | update_object (object *op, int action) |
593 | { |
672 | { |
594 | MoveType move_on, move_off, move_block, move_slow; |
|
|
595 | |
|
|
596 | if (op == NULL) |
673 | if (op == NULL) |
597 | { |
674 | { |
598 | /* this should never happen */ |
675 | /* this should never happen */ |
599 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
676 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
600 | return; |
677 | return; |
… | |
… | |
660 | |
737 | |
661 | if (op->more) |
738 | if (op->more) |
662 | update_object (op->more, action); |
739 | update_object (op->more, action); |
663 | } |
740 | } |
664 | |
741 | |
665 | object *object::first; |
|
|
666 | |
|
|
667 | object::object () |
742 | object::object () |
668 | { |
743 | { |
669 | SET_FLAG (this, FLAG_REMOVED); |
744 | SET_FLAG (this, FLAG_REMOVED); |
670 | |
745 | |
671 | expmul = 1.0; |
746 | expmul = 1.0; |
672 | face = blank_face; |
747 | face = blank_face; |
673 | } |
748 | } |
674 | |
749 | |
675 | object::~object () |
750 | object::~object () |
676 | { |
751 | { |
|
|
752 | unlink (); |
|
|
753 | |
677 | free_key_values (this); |
754 | free_key_values (this); |
678 | } |
755 | } |
679 | |
756 | |
|
|
757 | static int object_count; |
|
|
758 | |
680 | void object::link () |
759 | void object::link () |
681 | { |
760 | { |
682 | count = ++ob_count; |
761 | assert (!index);//D |
683 | uuid = gen_uuid (); |
762 | uuid = gen_uuid (); |
|
|
763 | count = ++object_count; |
684 | |
764 | |
685 | prev = 0; |
765 | refcnt_inc (); |
686 | next = object::first; |
766 | objects.insert (this); |
687 | |
|
|
688 | if (object::first) |
|
|
689 | object::first->prev = this; |
|
|
690 | |
|
|
691 | object::first = this; |
|
|
692 | } |
767 | } |
693 | |
768 | |
694 | void object::unlink () |
769 | void object::unlink () |
695 | { |
770 | { |
696 | if (this == object::first) |
771 | if (!index) |
697 | object::first = next; |
772 | return; |
698 | |
773 | |
699 | /* Remove this object from the list of used objects */ |
774 | objects.erase (this); |
700 | if (prev) prev->next = next; |
775 | refcnt_dec (); |
701 | if (next) next->prev = prev; |
|
|
702 | |
|
|
703 | prev = 0; |
|
|
704 | next = 0; |
|
|
705 | } |
|
|
706 | |
|
|
707 | bool |
|
|
708 | object::active () const |
|
|
709 | { |
|
|
710 | return active_next || active_prev || this == active_objects; |
|
|
711 | } |
776 | } |
712 | |
777 | |
713 | void |
778 | void |
714 | object::activate () |
779 | object::activate () |
715 | { |
780 | { |
716 | /* If already on active list, don't do anything */ |
781 | /* If already on active list, don't do anything */ |
717 | if (active ()) |
782 | if (active) |
718 | return; |
783 | return; |
719 | |
784 | |
720 | if (has_active_speed ()) |
785 | if (has_active_speed ()) |
721 | { |
786 | actives.insert (this); |
722 | /* process_events() expects us to insert the object at the beginning |
|
|
723 | * of the list. */ |
|
|
724 | active_next = active_objects; |
|
|
725 | |
|
|
726 | if (active_next) |
|
|
727 | active_next->active_prev = this; |
|
|
728 | |
|
|
729 | active_objects = this; |
|
|
730 | } |
|
|
731 | } |
787 | } |
732 | |
788 | |
733 | void |
789 | void |
734 | object::activate_recursive () |
790 | object::activate_recursive () |
735 | { |
791 | { |
736 | activate (); |
792 | activate (); |
737 | |
793 | |
738 | for (object *op = inv; op; op = op->above) |
794 | for (object *op = inv; op; op = op->below) |
739 | op->activate_recursive (); |
795 | op->activate_recursive (); |
740 | } |
796 | } |
741 | |
797 | |
742 | /* This function removes object 'op' from the list of active |
798 | /* This function removes object 'op' from the list of active |
743 | * objects. |
799 | * objects. |
… | |
… | |
749 | */ |
805 | */ |
750 | void |
806 | void |
751 | object::deactivate () |
807 | object::deactivate () |
752 | { |
808 | { |
753 | /* If not on the active list, nothing needs to be done */ |
809 | /* If not on the active list, nothing needs to be done */ |
754 | if (!active ()) |
810 | if (!active) |
755 | return; |
811 | return; |
756 | |
812 | |
757 | if (active_prev == 0) |
813 | actives.erase (this); |
758 | { |
|
|
759 | active_objects = active_next; |
|
|
760 | if (active_next) |
|
|
761 | active_next->active_prev = 0; |
|
|
762 | } |
|
|
763 | else |
|
|
764 | { |
|
|
765 | active_prev->active_next = active_next; |
|
|
766 | if (active_next) |
|
|
767 | active_next->active_prev = active_prev; |
|
|
768 | } |
|
|
769 | |
|
|
770 | active_next = 0; |
|
|
771 | active_prev = 0; |
|
|
772 | } |
814 | } |
773 | |
815 | |
774 | void |
816 | void |
775 | object::deactivate_recursive () |
817 | object::deactivate_recursive () |
776 | { |
818 | { |
777 | for (object *op = inv; op; op = op->above) |
819 | for (object *op = inv; op; op = op->below) |
778 | op->deactivate_recursive (); |
820 | op->deactivate_recursive (); |
779 | |
821 | |
780 | deactivate (); |
822 | deactivate (); |
|
|
823 | } |
|
|
824 | |
|
|
825 | void |
|
|
826 | object::set_flag_inv (int flag, int value) |
|
|
827 | { |
|
|
828 | for (object *op = inv; op; op = op->below) |
|
|
829 | { |
|
|
830 | op->flag [flag] = value; |
|
|
831 | op->set_flag_inv (flag, value); |
|
|
832 | } |
781 | } |
833 | } |
782 | |
834 | |
783 | /* |
835 | /* |
784 | * Remove and free all objects in the inventory of the given object. |
836 | * Remove and free all objects in the inventory of the given object. |
785 | * object.c ? |
837 | * object.c ? |
… | |
… | |
800 | * drop on that space. |
852 | * drop on that space. |
801 | */ |
853 | */ |
802 | if (!drop_to_ground |
854 | if (!drop_to_ground |
803 | || !map |
855 | || !map |
804 | || map->in_memory != MAP_IN_MEMORY |
856 | || map->in_memory != MAP_IN_MEMORY |
|
|
857 | || map->nodrop |
805 | || ms ().move_block == MOVE_ALL) |
858 | || ms ().move_block == MOVE_ALL) |
806 | { |
859 | { |
807 | while (inv) |
860 | while (inv) |
808 | { |
861 | { |
809 | inv->destroy_inv (drop_to_ground); |
862 | inv->destroy_inv (drop_to_ground); |
… | |
… | |
818 | |
871 | |
819 | if (op->flag [FLAG_STARTEQUIP] |
872 | if (op->flag [FLAG_STARTEQUIP] |
820 | || op->flag [FLAG_NO_DROP] |
873 | || op->flag [FLAG_NO_DROP] |
821 | || op->type == RUNE |
874 | || op->type == RUNE |
822 | || op->type == TRAP |
875 | || op->type == TRAP |
823 | || op->flag [FLAG_IS_A_TEMPLATE]) |
876 | || op->flag [FLAG_IS_A_TEMPLATE] |
|
|
877 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
824 | op->destroy (); |
878 | op->destroy (); |
825 | else |
879 | else |
826 | map->insert (op, x, y); |
880 | map->insert (op, x, y); |
827 | } |
881 | } |
828 | } |
882 | } |
… | |
… | |
836 | } |
890 | } |
837 | |
891 | |
838 | void |
892 | void |
839 | object::do_destroy () |
893 | object::do_destroy () |
840 | { |
894 | { |
|
|
895 | attachable::do_destroy (); |
|
|
896 | |
841 | if (flag [FLAG_IS_LINKED]) |
897 | if (flag [FLAG_IS_LINKED]) |
842 | remove_button_link (this); |
898 | remove_button_link (this); |
843 | |
899 | |
844 | if (flag [FLAG_FRIENDLY]) |
900 | if (flag [FLAG_FRIENDLY]) |
845 | remove_friendly_object (this); |
901 | remove_friendly_object (this); |
846 | |
902 | |
847 | if (!flag [FLAG_REMOVED]) |
903 | if (!flag [FLAG_REMOVED]) |
848 | remove (); |
904 | remove (); |
849 | |
905 | |
850 | if (flag [FLAG_FREED]) |
906 | destroy_inv (true); |
851 | return; |
|
|
852 | |
907 | |
853 | set_speed (0); |
908 | deactivate (); |
|
|
909 | unlink (); |
854 | |
910 | |
855 | flag [FLAG_FREED] = 1; |
911 | flag [FLAG_FREED] = 1; |
856 | |
|
|
857 | attachable::do_destroy (); |
|
|
858 | |
|
|
859 | destroy_inv (true); |
|
|
860 | unlink (); |
|
|
861 | |
912 | |
862 | // hack to ensure that freed objects still have a valid map |
913 | // hack to ensure that freed objects still have a valid map |
863 | { |
914 | { |
864 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
915 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
865 | |
916 | |
… | |
… | |
878 | map = freed_map; |
929 | map = freed_map; |
879 | x = 1; |
930 | x = 1; |
880 | y = 1; |
931 | y = 1; |
881 | } |
932 | } |
882 | |
933 | |
883 | head = 0; |
|
|
884 | |
|
|
885 | if (more) |
934 | if (more) |
886 | { |
935 | { |
887 | more->destroy (); |
936 | more->destroy (); |
888 | more = 0; |
937 | more = 0; |
889 | } |
938 | } |
890 | |
939 | |
|
|
940 | head = 0; |
|
|
941 | |
891 | // clear those pointers that likely might have circular references to us |
942 | // clear those pointers that likely might cause circular references |
892 | owner = 0; |
943 | owner = 0; |
893 | enemy = 0; |
944 | enemy = 0; |
894 | attacked_by = 0; |
945 | attacked_by = 0; |
895 | |
946 | current_weapon = 0; |
896 | // only relevant for players(?), but make sure of it anyways |
|
|
897 | contr = 0; |
|
|
898 | } |
947 | } |
899 | |
948 | |
900 | void |
949 | void |
901 | object::destroy (bool destroy_inventory) |
950 | object::destroy (bool destroy_inventory) |
902 | { |
951 | { |
903 | if (destroyed ()) |
952 | if (destroyed ()) |
904 | return; |
953 | return; |
905 | |
954 | |
906 | if (destroy_inventory) |
955 | if (destroy_inventory) |
907 | destroy_inv (false); |
956 | destroy_inv (false); |
|
|
957 | |
|
|
958 | if (is_head ()) |
|
|
959 | if (sound_destroy) |
|
|
960 | play_sound (sound_destroy); |
|
|
961 | else if (flag [FLAG_MONSTER]) |
|
|
962 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
908 | |
963 | |
909 | attachable::destroy (); |
964 | attachable::destroy (); |
910 | } |
965 | } |
911 | |
966 | |
912 | /* |
967 | /* |
… | |
… | |
930 | * This function removes the object op from the linked list of objects |
985 | * This function removes the object op from the linked list of objects |
931 | * which it is currently tied to. When this function is done, the |
986 | * which it is currently tied to. When this function is done, the |
932 | * object will have no environment. If the object previously had an |
987 | * object will have no environment. If the object previously had an |
933 | * environment, the x and y coordinates will be updated to |
988 | * environment, the x and y coordinates will be updated to |
934 | * the previous environment. |
989 | * the previous environment. |
935 | * Beware: This function is called from the editor as well! |
|
|
936 | */ |
990 | */ |
937 | void |
991 | void |
938 | object::remove () |
992 | object::do_remove () |
939 | { |
993 | { |
940 | object *tmp, *last = 0; |
994 | object *tmp, *last = 0; |
941 | object *otmp; |
995 | object *otmp; |
942 | |
996 | |
943 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
997 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
… | |
… | |
986 | } |
1040 | } |
987 | else if (map) |
1041 | else if (map) |
988 | { |
1042 | { |
989 | if (type == PLAYER) |
1043 | if (type == PLAYER) |
990 | { |
1044 | { |
|
|
1045 | // leaving a spot always closes any open container on the ground |
|
|
1046 | if (container && !container->env) |
|
|
1047 | // this causes spurious floorbox updates, but it ensures |
|
|
1048 | // that the CLOSE event is being sent. |
|
|
1049 | close_container (); |
|
|
1050 | |
991 | --map->players; |
1051 | --map->players; |
992 | map->touch (); |
1052 | map->touch (); |
993 | } |
1053 | } |
994 | |
1054 | |
995 | map->dirty = true; |
1055 | map->dirty = true; |
|
|
1056 | mapspace &ms = this->ms (); |
996 | |
1057 | |
997 | /* link the object above us */ |
1058 | /* link the object above us */ |
998 | if (above) |
1059 | if (above) |
999 | above->below = below; |
1060 | above->below = below; |
1000 | else |
1061 | else |
1001 | map->at (x, y).top = below; /* we were top, set new top */ |
1062 | ms.top = below; /* we were top, set new top */ |
1002 | |
1063 | |
1003 | /* Relink the object below us, if there is one */ |
1064 | /* Relink the object below us, if there is one */ |
1004 | if (below) |
1065 | if (below) |
1005 | below->above = above; |
1066 | below->above = above; |
1006 | else |
1067 | else |
… | |
… | |
1008 | /* Nothing below, which means we need to relink map object for this space |
1069 | /* Nothing below, which means we need to relink map object for this space |
1009 | * use translated coordinates in case some oddness with map tiling is |
1070 | * use translated coordinates in case some oddness with map tiling is |
1010 | * evident |
1071 | * evident |
1011 | */ |
1072 | */ |
1012 | if (GET_MAP_OB (map, x, y) != this) |
1073 | if (GET_MAP_OB (map, x, y) != this) |
1013 | { |
|
|
1014 | char *dump = dump_object (this); |
|
|
1015 | LOG (llevError, |
|
|
1016 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump); |
1074 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1017 | free (dump); |
|
|
1018 | dump = dump_object (GET_MAP_OB (map, x, y)); |
|
|
1019 | LOG (llevError, "%s\n", dump); |
|
|
1020 | free (dump); |
|
|
1021 | } |
|
|
1022 | |
1075 | |
1023 | map->at (x, y).bot = above; /* goes on above it. */ |
1076 | ms.bot = above; /* goes on above it. */ |
1024 | } |
1077 | } |
1025 | |
1078 | |
1026 | above = 0; |
1079 | above = 0; |
1027 | below = 0; |
1080 | below = 0; |
1028 | |
1081 | |
1029 | if (map->in_memory == MAP_SAVING) |
1082 | if (map->in_memory == MAP_SAVING) |
1030 | return; |
1083 | return; |
1031 | |
1084 | |
1032 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1085 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1033 | |
1086 | |
|
|
1087 | if (object *pl = ms.player ()) |
|
|
1088 | { |
|
|
1089 | if (pl->container == this) |
|
|
1090 | /* If a container that the player is currently using somehow gets |
|
|
1091 | * removed (most likely destroyed), update the player view |
|
|
1092 | * appropriately. |
|
|
1093 | */ |
|
|
1094 | pl->close_container (); |
|
|
1095 | |
|
|
1096 | pl->contr->ns->floorbox_update (); |
|
|
1097 | } |
|
|
1098 | |
1034 | for (tmp = map->at (x, y).bot; tmp; tmp = tmp->above) |
1099 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1035 | { |
1100 | { |
1036 | /* No point updating the players look faces if he is the object |
1101 | /* No point updating the players look faces if he is the object |
1037 | * being removed. |
1102 | * being removed. |
1038 | */ |
1103 | */ |
1039 | |
|
|
1040 | if (tmp->type == PLAYER && tmp != this) |
|
|
1041 | { |
|
|
1042 | /* If a container that the player is currently using somehow gets |
|
|
1043 | * removed (most likely destroyed), update the player view |
|
|
1044 | * appropriately. |
|
|
1045 | */ |
|
|
1046 | if (tmp->container == this) |
|
|
1047 | { |
|
|
1048 | flag [FLAG_APPLIED] = 0; |
|
|
1049 | tmp->container = 0; |
|
|
1050 | } |
|
|
1051 | |
|
|
1052 | if (tmp->contr->ns) |
|
|
1053 | tmp->contr->ns->floorbox_update (); |
|
|
1054 | } |
|
|
1055 | |
1104 | |
1056 | /* See if object moving off should effect something */ |
1105 | /* See if object moving off should effect something */ |
1057 | if (check_walk_off |
1106 | if (check_walk_off |
1058 | && ((move_type & tmp->move_off) |
1107 | && ((move_type & tmp->move_off) |
1059 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1108 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1062 | |
1111 | |
1063 | if (destroyed ()) |
1112 | if (destroyed ()) |
1064 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1113 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1065 | } |
1114 | } |
1066 | |
1115 | |
1067 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1068 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1069 | if (tmp->above == tmp) |
|
|
1070 | tmp->above = 0; |
|
|
1071 | |
|
|
1072 | last = tmp; |
1116 | last = tmp; |
1073 | } |
1117 | } |
1074 | |
1118 | |
1075 | /* last == NULL if there are no objects on this space */ |
1119 | /* last == NULL if there are no objects on this space */ |
1076 | //TODO: this makes little sense, why only update the topmost object? |
1120 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1119 | } |
1163 | } |
1120 | |
1164 | |
1121 | return 0; |
1165 | return 0; |
1122 | } |
1166 | } |
1123 | |
1167 | |
|
|
1168 | void |
|
|
1169 | object::expand_tail () |
|
|
1170 | { |
|
|
1171 | if (more) |
|
|
1172 | return; |
|
|
1173 | |
|
|
1174 | object *prev = this; |
|
|
1175 | |
|
|
1176 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1177 | { |
|
|
1178 | object *op = arch_to_object (at); |
|
|
1179 | |
|
|
1180 | op->name = name; |
|
|
1181 | op->name_pl = name_pl; |
|
|
1182 | op->title = title; |
|
|
1183 | |
|
|
1184 | op->head = this; |
|
|
1185 | prev->more = op; |
|
|
1186 | |
|
|
1187 | prev = op; |
|
|
1188 | } |
|
|
1189 | } |
|
|
1190 | |
1124 | /* |
1191 | /* |
1125 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1192 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1126 | * job preparing multi-part monsters |
1193 | * job preparing multi-part monsters. |
1127 | */ |
1194 | */ |
1128 | object * |
1195 | object * |
1129 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1196 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1130 | { |
1197 | { |
1131 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1198 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1132 | { |
1199 | { |
1133 | tmp->x = x + tmp->arch->clone.x; |
1200 | tmp->x = x + tmp->arch->x; |
1134 | tmp->y = y + tmp->arch->clone.y; |
1201 | tmp->y = y + tmp->arch->y; |
1135 | } |
1202 | } |
1136 | |
1203 | |
1137 | return insert_ob_in_map (op, m, originator, flag); |
1204 | return insert_ob_in_map (op, m, originator, flag); |
1138 | } |
1205 | } |
1139 | |
1206 | |
… | |
… | |
1158 | * just 'op' otherwise |
1225 | * just 'op' otherwise |
1159 | */ |
1226 | */ |
1160 | object * |
1227 | object * |
1161 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1228 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1162 | { |
1229 | { |
|
|
1230 | assert (!op->flag [FLAG_FREED]); |
|
|
1231 | |
1163 | object *tmp, *top, *floor = NULL; |
1232 | object *top, *floor = NULL; |
1164 | sint16 x, y; |
|
|
1165 | |
1233 | |
1166 | if (QUERY_FLAG (op, FLAG_FREED)) |
1234 | op->remove (); |
1167 | { |
|
|
1168 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1169 | return NULL; |
|
|
1170 | } |
|
|
1171 | |
|
|
1172 | if (!m) |
|
|
1173 | { |
|
|
1174 | char *dump = dump_object (op); |
|
|
1175 | LOG (llevError, "Trying to insert in null-map!\n%s\n", dump); |
|
|
1176 | free (dump); |
|
|
1177 | return op; |
|
|
1178 | } |
|
|
1179 | |
1235 | |
1180 | if (out_of_map (m, op->x, op->y)) |
1236 | if (out_of_map (m, op->x, op->y)) |
1181 | { |
1237 | { |
1182 | char *dump = dump_object (op); |
|
|
1183 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump); |
1238 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1184 | #ifdef MANY_CORES |
1239 | #ifdef MANY_CORES |
1185 | /* Better to catch this here, as otherwise the next use of this object |
1240 | /* Better to catch this here, as otherwise the next use of this object |
1186 | * is likely to cause a crash. Better to find out where it is getting |
1241 | * is likely to cause a crash. Better to find out where it is getting |
1187 | * improperly inserted. |
1242 | * improperly inserted. |
1188 | */ |
1243 | */ |
1189 | abort (); |
1244 | abort (); |
1190 | #endif |
1245 | #endif |
1191 | free (dump); |
|
|
1192 | return op; |
1246 | return op; |
1193 | } |
1247 | } |
1194 | |
1248 | |
1195 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1249 | if (object *more = op->more) |
1196 | { |
1250 | if (!insert_ob_in_map (more, m, originator, flag)) |
1197 | char *dump = dump_object (op); |
|
|
1198 | LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump); |
|
|
1199 | free (dump); |
|
|
1200 | return op; |
1251 | return 0; |
1201 | } |
|
|
1202 | |
|
|
1203 | if (op->more) |
|
|
1204 | { |
|
|
1205 | /* The part may be on a different map. */ |
|
|
1206 | |
|
|
1207 | object *more = op->more; |
|
|
1208 | |
|
|
1209 | /* We really need the caller to normalize coordinates - if |
|
|
1210 | * we set the map, that doesn't work if the location is within |
|
|
1211 | * a map and this is straddling an edge. So only if coordinate |
|
|
1212 | * is clear wrong do we normalize it. |
|
|
1213 | */ |
|
|
1214 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
|
|
1215 | more->map = get_map_from_coord (m, &more->x, &more->y); |
|
|
1216 | else if (!more->map) |
|
|
1217 | { |
|
|
1218 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1219 | * more->map should always point to the parent. |
|
|
1220 | */ |
|
|
1221 | more->map = m; |
|
|
1222 | } |
|
|
1223 | |
|
|
1224 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
|
|
1225 | { |
|
|
1226 | if (!op->head) |
|
|
1227 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1228 | |
|
|
1229 | return 0; |
|
|
1230 | } |
|
|
1231 | } |
|
|
1232 | |
1252 | |
1233 | CLEAR_FLAG (op, FLAG_REMOVED); |
1253 | CLEAR_FLAG (op, FLAG_REMOVED); |
1234 | |
1254 | |
1235 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1236 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1237 | * need extra work |
1257 | * need extra work |
1238 | */ |
1258 | */ |
1239 | op->map = get_map_from_coord (m, &op->x, &op->y); |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1240 | x = op->x; |
1260 | return 0; |
1241 | y = op->y; |
1261 | |
|
|
1262 | op->map = m; |
|
|
1263 | mapspace &ms = op->ms (); |
1242 | |
1264 | |
1243 | /* this has to be done after we translate the coordinates. |
1265 | /* this has to be done after we translate the coordinates. |
1244 | */ |
1266 | */ |
1245 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1267 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1246 | for (tmp = GET_MAP_OB (op->map, x, y); tmp; tmp = tmp->above) |
1268 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1247 | if (object::can_merge (op, tmp)) |
1269 | if (object::can_merge (op, tmp)) |
1248 | { |
1270 | { |
1249 | op->nrof += tmp->nrof; |
1271 | op->nrof += tmp->nrof; |
1250 | tmp->destroy (); |
1272 | tmp->destroy (); |
1251 | } |
1273 | } |
… | |
… | |
1268 | op->below = originator->below; |
1290 | op->below = originator->below; |
1269 | |
1291 | |
1270 | if (op->below) |
1292 | if (op->below) |
1271 | op->below->above = op; |
1293 | op->below->above = op; |
1272 | else |
1294 | else |
1273 | op->ms ().bot = op; |
1295 | ms.bot = op; |
1274 | |
1296 | |
1275 | /* since *below* originator, no need to update top */ |
1297 | /* since *below* originator, no need to update top */ |
1276 | originator->below = op; |
1298 | originator->below = op; |
1277 | } |
1299 | } |
1278 | else |
1300 | else |
1279 | { |
1301 | { |
|
|
1302 | top = ms.bot; |
|
|
1303 | |
1280 | /* If there are other objects, then */ |
1304 | /* If there are other objects, then */ |
1281 | if ((!(flag & INS_MAP_LOAD)) && ((top = GET_MAP_OB (op->map, op->x, op->y)) != NULL)) |
1305 | if ((!(flag & INS_MAP_LOAD)) && top) |
1282 | { |
1306 | { |
1283 | object *last = 0; |
1307 | object *last = 0; |
1284 | |
1308 | |
1285 | /* |
1309 | /* |
1286 | * If there are multiple objects on this space, we do some trickier handling. |
1310 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1292 | * once we get to them. This reduces the need to traverse over all of |
1316 | * once we get to them. This reduces the need to traverse over all of |
1293 | * them when adding another one - this saves quite a bit of cpu time |
1317 | * them when adding another one - this saves quite a bit of cpu time |
1294 | * when lots of spells are cast in one area. Currently, it is presumed |
1318 | * when lots of spells are cast in one area. Currently, it is presumed |
1295 | * that flying non pickable objects are spell objects. |
1319 | * that flying non pickable objects are spell objects. |
1296 | */ |
1320 | */ |
1297 | while (top) |
1321 | for (top = ms.bot; top; top = top->above) |
1298 | { |
1322 | { |
1299 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1323 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1300 | floor = top; |
1324 | floor = top; |
1301 | |
1325 | |
1302 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1326 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
… | |
… | |
1305 | top = top->below; |
1329 | top = top->below; |
1306 | break; |
1330 | break; |
1307 | } |
1331 | } |
1308 | |
1332 | |
1309 | last = top; |
1333 | last = top; |
1310 | top = top->above; |
|
|
1311 | } |
1334 | } |
1312 | |
1335 | |
1313 | /* Don't want top to be NULL, so set it to the last valid object */ |
1336 | /* Don't want top to be NULL, so set it to the last valid object */ |
1314 | top = last; |
1337 | top = last; |
1315 | |
1338 | |
… | |
… | |
1317 | * looks like instead of lots of conditions here. |
1340 | * looks like instead of lots of conditions here. |
1318 | * makes things faster, and effectively the same result. |
1341 | * makes things faster, and effectively the same result. |
1319 | */ |
1342 | */ |
1320 | |
1343 | |
1321 | /* Have object 'fall below' other objects that block view. |
1344 | /* Have object 'fall below' other objects that block view. |
1322 | * Unless those objects are exits, type 66 |
1345 | * Unless those objects are exits. |
1323 | * If INS_ON_TOP is used, don't do this processing |
1346 | * If INS_ON_TOP is used, don't do this processing |
1324 | * Need to find the object that in fact blocks view, otherwise |
1347 | * Need to find the object that in fact blocks view, otherwise |
1325 | * stacking is a bit odd. |
1348 | * stacking is a bit odd. |
1326 | */ |
1349 | */ |
1327 | if (!(flag & INS_ON_TOP) && |
1350 | if (!(flag & INS_ON_TOP) |
1328 | (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) |
1351 | && ms.flags () & P_BLOCKSVIEW |
|
|
1352 | && (op->face && !faces [op->face].visibility)) |
1329 | { |
1353 | { |
1330 | for (last = top; last != floor; last = last->below) |
1354 | for (last = top; last != floor; last = last->below) |
1331 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1355 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1332 | break; |
1356 | break; |
|
|
1357 | |
1333 | /* Check to see if we found the object that blocks view, |
1358 | /* Check to see if we found the object that blocks view, |
1334 | * and make sure we have a below pointer for it so that |
1359 | * and make sure we have a below pointer for it so that |
1335 | * we can get inserted below this one, which requires we |
1360 | * we can get inserted below this one, which requires we |
1336 | * set top to the object below us. |
1361 | * set top to the object below us. |
1337 | */ |
1362 | */ |
1338 | if (last && last->below && last != floor) |
1363 | if (last && last->below && last != floor) |
1339 | top = last->below; |
1364 | top = last->below; |
1340 | } |
1365 | } |
1341 | } /* If objects on this space */ |
1366 | } /* If objects on this space */ |
1342 | |
|
|
1343 | if (flag & INS_MAP_LOAD) |
1367 | if (flag & INS_MAP_LOAD) |
1344 | top = GET_MAP_TOP (op->map, op->x, op->y); |
1368 | top = ms.top; |
1345 | |
1369 | |
1346 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1370 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1347 | top = floor; |
1371 | top = floor; |
1348 | |
1372 | |
1349 | /* Top is the object that our object (op) is going to get inserted above. |
1373 | /* Top is the object that our object (op) is going to get inserted above. |
1350 | */ |
1374 | */ |
1351 | |
1375 | |
1352 | /* First object on this space */ |
1376 | /* First object on this space */ |
1353 | if (!top) |
1377 | if (!top) |
1354 | { |
1378 | { |
1355 | op->above = GET_MAP_OB (op->map, op->x, op->y); |
1379 | op->above = ms.bot; |
1356 | |
1380 | |
1357 | if (op->above) |
1381 | if (op->above) |
1358 | op->above->below = op; |
1382 | op->above->below = op; |
1359 | |
1383 | |
1360 | op->below = 0; |
1384 | op->below = 0; |
1361 | op->ms ().bot = op; |
1385 | ms.bot = op; |
1362 | } |
1386 | } |
1363 | else |
1387 | else |
1364 | { /* get inserted into the stack above top */ |
1388 | { /* get inserted into the stack above top */ |
1365 | op->above = top->above; |
1389 | op->above = top->above; |
1366 | |
1390 | |
… | |
… | |
1370 | op->below = top; |
1394 | op->below = top; |
1371 | top->above = op; |
1395 | top->above = op; |
1372 | } |
1396 | } |
1373 | |
1397 | |
1374 | if (!op->above) |
1398 | if (!op->above) |
1375 | op->ms ().top = op; |
1399 | ms.top = op; |
1376 | } /* else not INS_BELOW_ORIGINATOR */ |
1400 | } /* else not INS_BELOW_ORIGINATOR */ |
1377 | |
1401 | |
1378 | if (op->type == PLAYER) |
1402 | if (op->type == PLAYER) |
1379 | { |
1403 | { |
1380 | op->contr->do_los = 1; |
1404 | op->contr->do_los = 1; |
… | |
… | |
1382 | op->map->touch (); |
1406 | op->map->touch (); |
1383 | } |
1407 | } |
1384 | |
1408 | |
1385 | op->map->dirty = true; |
1409 | op->map->dirty = true; |
1386 | |
1410 | |
1387 | /* If we have a floor, we know the player, if any, will be above |
|
|
1388 | * it, so save a few ticks and start from there. |
|
|
1389 | */ |
|
|
1390 | if (!(flag & INS_MAP_LOAD)) |
1411 | if (!(flag & INS_MAP_LOAD)) |
1391 | if (object *pl = op->ms ().player ()) |
1412 | if (object *pl = ms.player ()) |
1392 | if (pl->contr->ns) |
|
|
1393 | pl->contr->ns->floorbox_update (); |
1413 | pl->contr->ns->floorbox_update (); |
1394 | |
1414 | |
1395 | /* If this object glows, it may affect lighting conditions that are |
1415 | /* If this object glows, it may affect lighting conditions that are |
1396 | * visible to others on this map. But update_all_los is really |
1416 | * visible to others on this map. But update_all_los is really |
1397 | * an inefficient way to do this, as it means los for all players |
1417 | * an inefficient way to do this, as it means los for all players |
1398 | * on the map will get recalculated. The players could very well |
1418 | * on the map will get recalculated. The players could very well |
… | |
… | |
1417 | * blocked() and wall() work properly), and these flags are updated by |
1437 | * blocked() and wall() work properly), and these flags are updated by |
1418 | * update_object(). |
1438 | * update_object(). |
1419 | */ |
1439 | */ |
1420 | |
1440 | |
1421 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1441 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1422 | if (!(flag & INS_NO_WALK_ON) && !op->head) |
1442 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1423 | { |
1443 | { |
1424 | if (check_move_on (op, originator)) |
1444 | if (check_move_on (op, originator)) |
1425 | return 0; |
1445 | return 0; |
1426 | |
1446 | |
1427 | /* If we are a multi part object, lets work our way through the check |
1447 | /* If we are a multi part object, lets work our way through the check |
1428 | * walk on's. |
1448 | * walk on's. |
1429 | */ |
1449 | */ |
1430 | for (tmp = op->more; tmp != NULL; tmp = tmp->more) |
1450 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1431 | if (check_move_on (tmp, originator)) |
1451 | if (check_move_on (tmp, originator)) |
1432 | return 0; |
1452 | return 0; |
1433 | } |
1453 | } |
1434 | |
1454 | |
1435 | return op; |
1455 | return op; |
… | |
… | |
1444 | { |
1464 | { |
1445 | object *tmp, *tmp1; |
1465 | object *tmp, *tmp1; |
1446 | |
1466 | |
1447 | /* first search for itself and remove any old instances */ |
1467 | /* first search for itself and remove any old instances */ |
1448 | |
1468 | |
1449 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1469 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1450 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1470 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1451 | tmp->destroy (); |
1471 | tmp->destroy (); |
1452 | |
1472 | |
1453 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1473 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1454 | |
1474 | |
1455 | tmp1->x = op->x; |
1475 | tmp1->x = op->x; |
… | |
… | |
1458 | } |
1478 | } |
1459 | |
1479 | |
1460 | object * |
1480 | object * |
1461 | object::insert_at (object *where, object *originator, int flags) |
1481 | object::insert_at (object *where, object *originator, int flags) |
1462 | { |
1482 | { |
1463 | where->map->insert (this, where->x, where->y, originator, flags); |
1483 | return where->map->insert (this, where->x, where->y, originator, flags); |
1464 | } |
1484 | } |
1465 | |
1485 | |
1466 | /* |
1486 | /* |
1467 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1487 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1468 | * is returned contains nr objects, and the remaining parts contains |
1488 | * is returned contains nr objects, and the remaining parts contains |
… | |
… | |
1508 | * the amount of an object. If the amount reaches 0, the object |
1528 | * the amount of an object. If the amount reaches 0, the object |
1509 | * is subsequently removed and freed. |
1529 | * is subsequently removed and freed. |
1510 | * |
1530 | * |
1511 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1531 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1512 | */ |
1532 | */ |
1513 | |
|
|
1514 | object * |
1533 | object * |
1515 | decrease_ob_nr (object *op, uint32 i) |
1534 | decrease_ob_nr (object *op, uint32 i) |
1516 | { |
1535 | { |
1517 | object *tmp; |
1536 | object *tmp; |
1518 | |
1537 | |
… | |
… | |
1593 | |
1612 | |
1594 | /* |
1613 | /* |
1595 | * add_weight(object, weight) adds the specified weight to an object, |
1614 | * add_weight(object, weight) adds the specified weight to an object, |
1596 | * and also updates how much the environment(s) is/are carrying. |
1615 | * and also updates how much the environment(s) is/are carrying. |
1597 | */ |
1616 | */ |
1598 | |
|
|
1599 | void |
1617 | void |
1600 | add_weight (object *op, signed long weight) |
1618 | add_weight (object *op, signed long weight) |
1601 | { |
1619 | { |
1602 | while (op != NULL) |
1620 | while (op != NULL) |
1603 | { |
1621 | { |
… | |
… | |
1618 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1636 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
1619 | free (dump); |
1637 | free (dump); |
1620 | return op; |
1638 | return op; |
1621 | } |
1639 | } |
1622 | |
1640 | |
1623 | if (where->head) |
1641 | if (where->head_ () != where) |
1624 | { |
1642 | { |
1625 | LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1643 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
1626 | where = where->head; |
1644 | where = where->head; |
1627 | } |
1645 | } |
1628 | |
1646 | |
1629 | return where->insert (op); |
1647 | return where->insert (op); |
1630 | } |
1648 | } |
… | |
… | |
1635 | * inside the object environment. |
1653 | * inside the object environment. |
1636 | * |
1654 | * |
1637 | * The function returns now pointer to inserted item, and return value can |
1655 | * The function returns now pointer to inserted item, and return value can |
1638 | * be != op, if items are merged. -Tero |
1656 | * be != op, if items are merged. -Tero |
1639 | */ |
1657 | */ |
1640 | |
|
|
1641 | object * |
1658 | object * |
1642 | object::insert (object *op) |
1659 | object::insert (object *op) |
1643 | { |
1660 | { |
1644 | object *tmp, *otmp; |
|
|
1645 | |
|
|
1646 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1661 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1647 | op->remove (); |
1662 | op->remove (); |
1648 | |
1663 | |
1649 | if (op->more) |
1664 | if (op->more) |
1650 | { |
1665 | { |
… | |
… | |
1652 | return op; |
1667 | return op; |
1653 | } |
1668 | } |
1654 | |
1669 | |
1655 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1670 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1656 | CLEAR_FLAG (op, FLAG_REMOVED); |
1671 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1672 | |
1657 | if (op->nrof) |
1673 | if (op->nrof) |
1658 | { |
1674 | { |
1659 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1675 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1660 | if (object::can_merge (tmp, op)) |
1676 | if (object::can_merge (tmp, op)) |
1661 | { |
1677 | { |
1662 | /* return the original object and remove inserted object |
1678 | /* return the original object and remove inserted object |
1663 | (client needs the original object) */ |
1679 | (client needs the original object) */ |
1664 | tmp->nrof += op->nrof; |
1680 | tmp->nrof += op->nrof; |
… | |
… | |
1683 | add_weight (this, op->weight * op->nrof); |
1699 | add_weight (this, op->weight * op->nrof); |
1684 | } |
1700 | } |
1685 | else |
1701 | else |
1686 | add_weight (this, (op->weight + op->carrying)); |
1702 | add_weight (this, (op->weight + op->carrying)); |
1687 | |
1703 | |
1688 | otmp = this->in_player (); |
1704 | if (object *otmp = this->in_player ()) |
1689 | if (otmp && otmp->contr) |
|
|
1690 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1705 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1691 | otmp->update_stats (); |
1706 | otmp->update_stats (); |
1692 | |
1707 | |
|
|
1708 | op->owner = 0; // its his/hers now. period. |
1693 | op->map = 0; |
1709 | op->map = 0; |
1694 | op->env = this; |
1710 | op->env = this; |
1695 | op->above = 0; |
1711 | op->above = 0; |
1696 | op->below = 0; |
1712 | op->below = 0; |
1697 | op->x = 0, op->y = 0; |
1713 | op->x = op->y = 0; |
1698 | |
1714 | |
1699 | /* reset the light list and los of the players on the map */ |
1715 | /* reset the light list and los of the players on the map */ |
1700 | if ((op->glow_radius != 0) && map) |
1716 | if (op->glow_radius && map) |
1701 | { |
1717 | { |
1702 | #ifdef DEBUG_LIGHTS |
1718 | #ifdef DEBUG_LIGHTS |
1703 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1719 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1704 | #endif /* DEBUG_LIGHTS */ |
1720 | #endif /* DEBUG_LIGHTS */ |
1705 | if (map->darkness) |
1721 | if (map->darkness) |
… | |
… | |
1777 | |
1793 | |
1778 | /* The objects have to be checked from top to bottom. |
1794 | /* The objects have to be checked from top to bottom. |
1779 | * Hence, we first go to the top: |
1795 | * Hence, we first go to the top: |
1780 | */ |
1796 | */ |
1781 | |
1797 | |
1782 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp && tmp->above; tmp = tmp->above) |
1798 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
1783 | { |
1799 | { |
1784 | /* Trim the search when we find the first other spell effect |
1800 | /* Trim the search when we find the first other spell effect |
1785 | * this helps performance so that if a space has 50 spell objects, |
1801 | * this helps performance so that if a space has 50 spell objects, |
1786 | * we don't need to check all of them. |
1802 | * we don't need to check all of them. |
1787 | */ |
1803 | */ |
… | |
… | |
1805 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1821 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1806 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1822 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1807 | { |
1823 | { |
1808 | |
1824 | |
1809 | float |
1825 | float |
1810 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1826 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | |
1827 | |
1812 | if (op->type == PLAYER) |
1828 | if (op->type == PLAYER) |
1813 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1829 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1814 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1830 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1815 | diff /= 4.0; |
1831 | diff /= 4.0; |
… | |
… | |
1845 | * The first matching object is returned, or NULL if none. |
1861 | * The first matching object is returned, or NULL if none. |
1846 | */ |
1862 | */ |
1847 | object * |
1863 | object * |
1848 | present_arch (const archetype *at, maptile *m, int x, int y) |
1864 | present_arch (const archetype *at, maptile *m, int x, int y) |
1849 | { |
1865 | { |
1850 | if (m == NULL || out_of_map (m, x, y)) |
1866 | if (!m || out_of_map (m, x, y)) |
1851 | { |
1867 | { |
1852 | LOG (llevError, "Present_arch called outside map.\n"); |
1868 | LOG (llevError, "Present_arch called outside map.\n"); |
1853 | return NULL; |
1869 | return NULL; |
1854 | } |
1870 | } |
1855 | |
1871 | |
1856 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1872 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1857 | if (tmp->arch == at) |
1873 | if (tmp->arch == at) |
1858 | return tmp; |
1874 | return tmp; |
1859 | |
1875 | |
1860 | return NULL; |
1876 | return NULL; |
1861 | } |
1877 | } |
… | |
… | |
1872 | { |
1888 | { |
1873 | LOG (llevError, "Present called outside map.\n"); |
1889 | LOG (llevError, "Present called outside map.\n"); |
1874 | return NULL; |
1890 | return NULL; |
1875 | } |
1891 | } |
1876 | |
1892 | |
1877 | for (object *tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1893 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1878 | if (tmp->type == type) |
1894 | if (tmp->type == type) |
1879 | return tmp; |
1895 | return tmp; |
1880 | |
1896 | |
1881 | return NULL; |
1897 | return NULL; |
1882 | } |
1898 | } |
… | |
… | |
1959 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1975 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1960 | { |
1976 | { |
1961 | CLEAR_FLAG (tmp, flag); |
1977 | CLEAR_FLAG (tmp, flag); |
1962 | unflag_inv (tmp, flag); |
1978 | unflag_inv (tmp, flag); |
1963 | } |
1979 | } |
1964 | } |
|
|
1965 | |
|
|
1966 | /* |
|
|
1967 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
1968 | * all it's inventory (recursively). |
|
|
1969 | * If checksums are used, a player will get set_cheat called for |
|
|
1970 | * him/her-self and all object carried by a call to this function. |
|
|
1971 | */ |
|
|
1972 | void |
|
|
1973 | set_cheat (object *op) |
|
|
1974 | { |
|
|
1975 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
1976 | flag_inv (op, FLAG_WAS_WIZ); |
|
|
1977 | } |
1980 | } |
1978 | |
1981 | |
1979 | /* |
1982 | /* |
1980 | * find_free_spot(object, map, x, y, start, stop) will search for |
1983 | * find_free_spot(object, map, x, y, start, stop) will search for |
1981 | * a spot at the given map and coordinates which will be able to contain |
1984 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2022 | } |
2025 | } |
2023 | |
2026 | |
2024 | if (!index) |
2027 | if (!index) |
2025 | return -1; |
2028 | return -1; |
2026 | |
2029 | |
2027 | return altern[RANDOM () % index]; |
2030 | return altern [rndm (index)]; |
2028 | } |
2031 | } |
2029 | |
2032 | |
2030 | /* |
2033 | /* |
2031 | * find_first_free_spot(archetype, maptile, x, y) works like |
2034 | * find_first_free_spot(archetype, maptile, x, y) works like |
2032 | * find_free_spot(), but it will search max number of squares. |
2035 | * find_free_spot(), but it will search max number of squares. |
… | |
… | |
2053 | { |
2056 | { |
2054 | arr += begin; |
2057 | arr += begin; |
2055 | end -= begin; |
2058 | end -= begin; |
2056 | |
2059 | |
2057 | while (--end) |
2060 | while (--end) |
2058 | swap (arr [end], arr [RANDOM () % (end + 1)]); |
2061 | swap (arr [end], arr [rndm (end + 1)]); |
2059 | } |
2062 | } |
2060 | |
2063 | |
2061 | /* new function to make monster searching more efficient, and effective! |
2064 | /* new function to make monster searching more efficient, and effective! |
2062 | * This basically returns a randomized array (in the passed pointer) of |
2065 | * This basically returns a randomized array (in the passed pointer) of |
2063 | * the spaces to find monsters. In this way, it won't always look for |
2066 | * the spaces to find monsters. In this way, it won't always look for |
… | |
… | |
2099 | object *tmp; |
2102 | object *tmp; |
2100 | maptile *mp; |
2103 | maptile *mp; |
2101 | |
2104 | |
2102 | MoveType blocked, move_type; |
2105 | MoveType blocked, move_type; |
2103 | |
2106 | |
2104 | if (exclude && exclude->head) |
2107 | if (exclude && exclude->head_ () != exclude) |
2105 | { |
2108 | { |
2106 | exclude = exclude->head; |
2109 | exclude = exclude->head; |
2107 | move_type = exclude->move_type; |
2110 | move_type = exclude->move_type; |
2108 | } |
2111 | } |
2109 | else |
2112 | else |
… | |
… | |
2132 | max = maxfree[i]; |
2135 | max = maxfree[i]; |
2133 | else if (mflags & P_IS_ALIVE) |
2136 | else if (mflags & P_IS_ALIVE) |
2134 | { |
2137 | { |
2135 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2138 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2136 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2139 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2137 | && (tmp != exclude || (tmp->head && tmp->head != exclude))) |
2140 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2138 | break; |
2141 | break; |
2139 | |
2142 | |
2140 | if (tmp) |
2143 | if (tmp) |
2141 | return freedir[i]; |
2144 | return freedir[i]; |
2142 | } |
2145 | } |
… | |
… | |
2197 | |
2200 | |
2198 | return 3; |
2201 | return 3; |
2199 | } |
2202 | } |
2200 | |
2203 | |
2201 | /* |
2204 | /* |
2202 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2203 | * the "absolute" direction of a number (it actually takes care of |
|
|
2204 | * "overflow" in previous calculations of a direction). |
|
|
2205 | */ |
|
|
2206 | |
|
|
2207 | int |
|
|
2208 | absdir (int d) |
|
|
2209 | { |
|
|
2210 | while (d < 1) |
|
|
2211 | d += 8; |
|
|
2212 | |
|
|
2213 | while (d > 8) |
|
|
2214 | d -= 8; |
|
|
2215 | |
|
|
2216 | return d; |
|
|
2217 | } |
|
|
2218 | |
|
|
2219 | /* |
|
|
2220 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2205 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2221 | * between two directions (which are expected to be absolute (see absdir()) |
2206 | * between two directions (which are expected to be absolute (see absdir()) |
2222 | */ |
2207 | */ |
2223 | |
|
|
2224 | int |
2208 | int |
2225 | dirdiff (int dir1, int dir2) |
2209 | dirdiff (int dir1, int dir2) |
2226 | { |
2210 | { |
2227 | int d; |
2211 | int d; |
2228 | |
2212 | |
… | |
… | |
2341 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2325 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2342 | * core dumps if they do. |
2326 | * core dumps if they do. |
2343 | * |
2327 | * |
2344 | * Add a check so we can't pick up invisible objects (0.93.8) |
2328 | * Add a check so we can't pick up invisible objects (0.93.8) |
2345 | */ |
2329 | */ |
2346 | |
|
|
2347 | int |
2330 | int |
2348 | can_pick (const object *who, const object *item) |
2331 | can_pick (const object *who, const object *item) |
2349 | { |
2332 | { |
2350 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2333 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2351 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2334 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2356 | * create clone from object to another |
2339 | * create clone from object to another |
2357 | */ |
2340 | */ |
2358 | object * |
2341 | object * |
2359 | object_create_clone (object *asrc) |
2342 | object_create_clone (object *asrc) |
2360 | { |
2343 | { |
2361 | object *dst = 0, *tmp, *src, *part, *prev, *item; |
2344 | object *dst = 0, *tmp, *src, *prev, *item; |
2362 | |
2345 | |
2363 | if (!asrc) |
2346 | if (!asrc) |
2364 | return 0; |
2347 | return 0; |
2365 | |
2348 | |
2366 | src = asrc; |
|
|
2367 | if (src->head) |
|
|
2368 | src = src->head; |
2349 | src = asrc->head_ (); |
2369 | |
2350 | |
2370 | prev = 0; |
2351 | prev = 0; |
2371 | for (part = src; part; part = part->more) |
2352 | for (object *part = src; part; part = part->more) |
2372 | { |
2353 | { |
2373 | tmp = part->clone (); |
2354 | tmp = part->clone (); |
2374 | tmp->x -= src->x; |
2355 | tmp->x -= src->x; |
2375 | tmp->y -= src->y; |
2356 | tmp->y -= src->y; |
2376 | |
2357 | |
… | |
… | |
2394 | insert_ob_in_ob (object_create_clone (item), dst); |
2375 | insert_ob_in_ob (object_create_clone (item), dst); |
2395 | |
2376 | |
2396 | return dst; |
2377 | return dst; |
2397 | } |
2378 | } |
2398 | |
2379 | |
2399 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2400 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2401 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2402 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2403 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2404 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2405 | object * |
|
|
2406 | load_object_str (const char *obstr) |
|
|
2407 | { |
|
|
2408 | object *op; |
|
|
2409 | char filename[MAX_BUF]; |
|
|
2410 | |
|
|
2411 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
|
|
2412 | |
|
|
2413 | FILE *tempfile = fopen (filename, "w"); |
|
|
2414 | |
|
|
2415 | if (tempfile == NULL) |
|
|
2416 | { |
|
|
2417 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
|
|
2418 | return NULL; |
|
|
2419 | } |
|
|
2420 | |
|
|
2421 | fprintf (tempfile, obstr); |
|
|
2422 | fclose (tempfile); |
|
|
2423 | |
|
|
2424 | op = object::create (); |
|
|
2425 | |
|
|
2426 | object_thawer thawer (filename); |
|
|
2427 | |
|
|
2428 | if (thawer) |
|
|
2429 | load_object (thawer, op, 0); |
|
|
2430 | |
|
|
2431 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
|
|
2432 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
2433 | |
|
|
2434 | return op; |
|
|
2435 | } |
|
|
2436 | |
|
|
2437 | /* This returns the first object in who's inventory that |
2380 | /* This returns the first object in who's inventory that |
2438 | * has the same type and subtype match. |
2381 | * has the same type and subtype match. |
2439 | * returns NULL if no match. |
2382 | * returns NULL if no match. |
2440 | */ |
2383 | */ |
2441 | object * |
2384 | object * |
… | |
… | |
2494 | if (link->key == canonical_key) |
2437 | if (link->key == canonical_key) |
2495 | return link->value; |
2438 | return link->value; |
2496 | |
2439 | |
2497 | return 0; |
2440 | return 0; |
2498 | } |
2441 | } |
2499 | |
|
|
2500 | |
2442 | |
2501 | /* |
2443 | /* |
2502 | * Updates the canonical_key in op to value. |
2444 | * Updates the canonical_key in op to value. |
2503 | * |
2445 | * |
2504 | * canonical_key is a shared string (value doesn't have to be). |
2446 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2528 | /* Basically, if the archetype has this key set, |
2470 | /* Basically, if the archetype has this key set, |
2529 | * we need to store the null value so when we save |
2471 | * we need to store the null value so when we save |
2530 | * it, we save the empty value so that when we load, |
2472 | * it, we save the empty value so that when we load, |
2531 | * we get this value back again. |
2473 | * we get this value back again. |
2532 | */ |
2474 | */ |
2533 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2475 | if (get_ob_key_link (op->arch, canonical_key)) |
2534 | field->value = 0; |
2476 | field->value = 0; |
2535 | else |
2477 | else |
2536 | { |
2478 | { |
2537 | if (last) |
2479 | if (last) |
2538 | last->next = field->next; |
2480 | last->next = field->next; |
… | |
… | |
2607 | } |
2549 | } |
2608 | else |
2550 | else |
2609 | item = item->env; |
2551 | item = item->env; |
2610 | } |
2552 | } |
2611 | |
2553 | |
2612 | |
|
|
2613 | const char * |
2554 | const char * |
2614 | object::flag_desc (char *desc, int len) const |
2555 | object::flag_desc (char *desc, int len) const |
2615 | { |
2556 | { |
2616 | char *p = desc; |
2557 | char *p = desc; |
2617 | bool first = true; |
2558 | bool first = true; |
… | |
… | |
2644 | { |
2585 | { |
2645 | char flagdesc[512]; |
2586 | char flagdesc[512]; |
2646 | char info2[256 * 4]; |
2587 | char info2[256 * 4]; |
2647 | char *p = info; |
2588 | char *p = info; |
2648 | |
2589 | |
2649 | p += snprintf (p, 512, "{cnt:%d,uuid:<1,%" PRIx64 ">,name:\"%s%s%s\",flags:[%s],type:%d}", |
2590 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2650 | count, uuid.seq, |
2591 | count, uuid.seq, |
2651 | &name, |
2592 | &name, |
2652 | title ? "\",title:" : "", |
2593 | title ? "\",title:\"" : "", |
2653 | title ? (const char *)title : "", |
2594 | title ? (const char *)title : "", |
2654 | flag_desc (flagdesc, 512), type); |
2595 | flag_desc (flagdesc, 512), type); |
2655 | |
2596 | |
2656 | if (env) |
2597 | if (!this->flag[FLAG_REMOVED] && env) |
2657 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2598 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2658 | |
2599 | |
2659 | if (map) |
2600 | if (map) |
2660 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2601 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2661 | |
2602 | |
… | |
… | |
2663 | } |
2604 | } |
2664 | |
2605 | |
2665 | const char * |
2606 | const char * |
2666 | object::debug_desc () const |
2607 | object::debug_desc () const |
2667 | { |
2608 | { |
2668 | static char info[256 * 4]; |
2609 | static char info[3][256 * 4]; |
|
|
2610 | static int info_idx; |
|
|
2611 | |
2669 | return debug_desc (info); |
2612 | return debug_desc (info [++info_idx % 3]); |
2670 | } |
2613 | } |
2671 | |
2614 | |
|
|
2615 | struct region * |
|
|
2616 | object::region () const |
|
|
2617 | { |
|
|
2618 | return map ? map->region (x, y) |
|
|
2619 | : region::default_region (); |
|
|
2620 | } |
|
|
2621 | |
|
|
2622 | const materialtype_t * |
|
|
2623 | object::dominant_material () const |
|
|
2624 | { |
|
|
2625 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2626 | return mt; |
|
|
2627 | |
|
|
2628 | return name_to_material (shstr_unknown); |
|
|
2629 | } |
|
|
2630 | |
|
|
2631 | void |
|
|
2632 | object::open_container (object *new_container) |
|
|
2633 | { |
|
|
2634 | if (container == new_container) |
|
|
2635 | return; |
|
|
2636 | |
|
|
2637 | if (object *old_container = container) |
|
|
2638 | { |
|
|
2639 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2640 | return; |
|
|
2641 | |
|
|
2642 | #if 0 |
|
|
2643 | // remove the "Close old_container" object. |
|
|
2644 | if (object *closer = old_container->inv) |
|
|
2645 | if (closer->type == CLOSE_CON) |
|
|
2646 | closer->destroy (); |
|
|
2647 | #endif |
|
|
2648 | |
|
|
2649 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2650 | container = 0; |
|
|
2651 | |
|
|
2652 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2653 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2654 | play_sound (sound_find ("chest_close")); |
|
|
2655 | } |
|
|
2656 | |
|
|
2657 | if (new_container) |
|
|
2658 | { |
|
|
2659 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2660 | return; |
|
|
2661 | |
|
|
2662 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2663 | #if 0 |
|
|
2664 | // insert the "Close Container" object. |
|
|
2665 | if (archetype *closer = new_container->other_arch) |
|
|
2666 | { |
|
|
2667 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2668 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2669 | new_container->insert (closer); |
|
|
2670 | } |
|
|
2671 | #endif |
|
|
2672 | |
|
|
2673 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2674 | |
|
|
2675 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2676 | container = new_container; |
|
|
2677 | |
|
|
2678 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2679 | esrv_send_inventory (this, new_container); |
|
|
2680 | play_sound (sound_find ("chest_open")); |
|
|
2681 | } |
|
|
2682 | } |
|
|
2683 | |
|
|
2684 | object * |
|
|
2685 | object::force_find (const shstr name) |
|
|
2686 | { |
|
|
2687 | /* cycle through his inventory to look for the MARK we want to |
|
|
2688 | * place |
|
|
2689 | */ |
|
|
2690 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2691 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2692 | return splay (tmp); |
|
|
2693 | |
|
|
2694 | return 0; |
|
|
2695 | } |
|
|
2696 | |
|
|
2697 | void |
|
|
2698 | object::force_add (const shstr name, int duration) |
|
|
2699 | { |
|
|
2700 | if (object *force = force_find (name)) |
|
|
2701 | force->destroy (); |
|
|
2702 | |
|
|
2703 | object *force = get_archetype (FORCE_NAME); |
|
|
2704 | |
|
|
2705 | force->slaying = name; |
|
|
2706 | force->stats.food = 1; |
|
|
2707 | force->speed_left = -1.f; |
|
|
2708 | |
|
|
2709 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2710 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2711 | force->flag [FLAG_APPLIED] = true; |
|
|
2712 | |
|
|
2713 | insert (force); |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | void |
|
|
2717 | object::play_sound (faceidx sound) const |
|
|
2718 | { |
|
|
2719 | if (!sound) |
|
|
2720 | return; |
|
|
2721 | |
|
|
2722 | if (flag [FLAG_REMOVED]) |
|
|
2723 | return; |
|
|
2724 | |
|
|
2725 | if (env) |
|
|
2726 | { |
|
|
2727 | if (object *pl = in_player ()) |
|
|
2728 | pl->contr->play_sound (sound); |
|
|
2729 | } |
|
|
2730 | else |
|
|
2731 | map->play_sound (sound, x, y); |
|
|
2732 | } |
|
|
2733 | |