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Comparing deliantra/server/common/object.C (file contents):
Revision 1.170 by root, Wed Aug 1 01:53:13 2007 UTC vs.
Revision 1.183 by root, Mon Aug 20 19:13:10 2007 UTC

429} 429}
430 430
431/* 431/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 432 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 433 * skill and experience objects.
434 * ACTUALLY NO! investigate! TODO
434 */ 435 */
435void 436void
436object::set_owner (object *owner) 437object::set_owner (object *owner)
437{ 438{
439 // allow objects which own objects
438 if (!owner) 440 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 441 while (owner->owner)
449 owner = owner->owner; 442 owner = owner->owner;
450 443
451 this->owner = owner; 444 this->owner = owner;
452} 445}
453 446
454int 447int
960 return; 953 return;
961 954
962 if (destroy_inventory) 955 if (destroy_inventory)
963 destroy_inv (false); 956 destroy_inv (false);
964 957
958 if (is_head ())
959 if (sound_destroy)
965 play_sound (sound_die); 960 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
966 963
967 attachable::destroy (); 964 attachable::destroy ();
968} 965}
969 966
970/* 967/*
1085 if (map->in_memory == MAP_SAVING) 1082 if (map->in_memory == MAP_SAVING)
1086 return; 1083 return;
1087 1084
1088 int check_walk_off = !flag [FLAG_NO_APPLY]; 1085 int check_walk_off = !flag [FLAG_NO_APPLY];
1089 1086
1087 if (object *pl = ms.player ())
1088 {
1089 if (pl->container == this)
1090 /* If a container that the player is currently using somehow gets
1091 * removed (most likely destroyed), update the player view
1092 * appropriately.
1093 */
1094 pl->close_container ();
1095
1096 pl->contr->ns->floorbox_update ();
1097 }
1098
1090 for (tmp = ms.bot; tmp; tmp = tmp->above) 1099 for (tmp = ms.bot; tmp; tmp = tmp->above)
1091 { 1100 {
1092 /* No point updating the players look faces if he is the object 1101 /* No point updating the players look faces if he is the object
1093 * being removed. 1102 * being removed.
1094 */ 1103 */
1095
1096 if (tmp->type == PLAYER && tmp != this)
1097 {
1098 /* If a container that the player is currently using somehow gets
1099 * removed (most likely destroyed), update the player view
1100 * appropriately.
1101 */
1102 if (tmp->container == this)
1103 {
1104 flag [FLAG_APPLIED] = 0;
1105 tmp->container = 0;
1106 }
1107
1108 if (tmp->contr->ns)
1109 tmp->contr->ns->floorbox_update ();
1110 }
1111 1104
1112 /* See if object moving off should effect something */ 1105 /* See if object moving off should effect something */
1113 if (check_walk_off 1106 if (check_walk_off
1114 && ((move_type & tmp->move_off) 1107 && ((move_type & tmp->move_off)
1115 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1108 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1238 1231
1239 object *top, *floor = NULL; 1232 object *top, *floor = NULL;
1240 1233
1241 op->remove (); 1234 op->remove ();
1242 1235
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y)) 1236 if (out_of_map (m, op->x, op->y))
1252 { 1237 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1238 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES 1239#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object 1240 /* Better to catch this here, as otherwise the next use of this object
1421 op->map->touch (); 1406 op->map->touch ();
1422 } 1407 }
1423 1408
1424 op->map->dirty = true; 1409 op->map->dirty = true;
1425 1410
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD)) 1411 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1412 if (object *pl = ms.player ())
1431 if (pl->contr->ns)
1432 pl->contr->ns->floorbox_update (); 1413 pl->contr->ns->floorbox_update ();
1433 1414
1434 /* If this object glows, it may affect lighting conditions that are 1415 /* If this object glows, it may affect lighting conditions that are
1435 * visible to others on this map. But update_all_los is really 1416 * visible to others on this map. But update_all_los is really
1436 * an inefficient way to do this, as it means los for all players 1417 * an inefficient way to do this, as it means los for all players
1437 * on the map will get recalculated. The players could very well 1418 * on the map will get recalculated. The players could very well
1675 * be != op, if items are merged. -Tero 1656 * be != op, if items are merged. -Tero
1676 */ 1657 */
1677object * 1658object *
1678object::insert (object *op) 1659object::insert (object *op)
1679{ 1660{
1680 object *tmp, *otmp;
1681
1682 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1661 if (!QUERY_FLAG (op, FLAG_REMOVED))
1683 op->remove (); 1662 op->remove ();
1684 1663
1685 if (op->more) 1664 if (op->more)
1686 { 1665 {
1688 return op; 1667 return op;
1689 } 1668 }
1690 1669
1691 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1670 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1692 CLEAR_FLAG (op, FLAG_REMOVED); 1671 CLEAR_FLAG (op, FLAG_REMOVED);
1672
1693 if (op->nrof) 1673 if (op->nrof)
1694 { 1674 {
1695 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1675 for (object *tmp = inv; tmp; tmp = tmp->below)
1696 if (object::can_merge (tmp, op)) 1676 if (object::can_merge (tmp, op))
1697 { 1677 {
1698 /* return the original object and remove inserted object 1678 /* return the original object and remove inserted object
1699 (client needs the original object) */ 1679 (client needs the original object) */
1700 tmp->nrof += op->nrof; 1680 tmp->nrof += op->nrof;
1719 add_weight (this, op->weight * op->nrof); 1699 add_weight (this, op->weight * op->nrof);
1720 } 1700 }
1721 else 1701 else
1722 add_weight (this, (op->weight + op->carrying)); 1702 add_weight (this, (op->weight + op->carrying));
1723 1703
1724 otmp = this->in_player (); 1704 if (object *otmp = this->in_player ())
1725 if (otmp && otmp->contr)
1726 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1705 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1727 otmp->update_stats (); 1706 otmp->update_stats ();
1728 1707
1708 op->owner = 0; // its his/hers now. period.
1729 op->map = 0; 1709 op->map = 0;
1730 op->env = this; 1710 op->env = this;
1731 op->above = 0; 1711 op->above = 0;
1732 op->below = 0; 1712 op->below = 0;
1733 op->x = 0, op->y = 0; 1713 op->x = op->y = 0;
1734 1714
1735 /* reset the light list and los of the players on the map */ 1715 /* reset the light list and los of the players on the map */
1736 if ((op->glow_radius != 0) && map) 1716 if (op->glow_radius && map)
1737 { 1717 {
1738#ifdef DEBUG_LIGHTS 1718#ifdef DEBUG_LIGHTS
1739 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1719 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1740#endif /* DEBUG_LIGHTS */ 1720#endif /* DEBUG_LIGHTS */
1741 if (map->darkness) 1721 if (map->darkness)
2345 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2325 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2346 * core dumps if they do. 2326 * core dumps if they do.
2347 * 2327 *
2348 * Add a check so we can't pick up invisible objects (0.93.8) 2328 * Add a check so we can't pick up invisible objects (0.93.8)
2349 */ 2329 */
2350
2351int 2330int
2352can_pick (const object *who, const object *item) 2331can_pick (const object *who, const object *item)
2353{ 2332{
2354 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2333 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2355 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2334 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2613 &name, 2592 &name,
2614 title ? "\",title:\"" : "", 2593 title ? "\",title:\"" : "",
2615 title ? (const char *)title : "", 2594 title ? (const char *)title : "",
2616 flag_desc (flagdesc, 512), type); 2595 flag_desc (flagdesc, 512), type);
2617 2596
2618 if (env) 2597 if (!this->flag[FLAG_REMOVED] && env)
2619 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2598 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2620 2599
2621 if (map) 2600 if (map)
2622 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2601 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2623 2602
2670 old_container->flag [FLAG_APPLIED] = 0; 2649 old_container->flag [FLAG_APPLIED] = 0;
2671 container = 0; 2650 container = 0;
2672 2651
2673 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2653 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2654 play_sound (sound_find ("chest_close"));
2675 } 2655 }
2676 2656
2677 if (new_container) 2657 if (new_container)
2678 { 2658 {
2679 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2659 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2695 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = 1;
2696 container = new_container; 2676 container = new_container;
2697 2677
2698 esrv_update_item (UPD_FLAGS, this, new_container); 2678 esrv_update_item (UPD_FLAGS, this, new_container);
2699 esrv_send_inventory (this, new_container); 2679 esrv_send_inventory (this, new_container);
2680 play_sound (sound_find ("chest_open"));
2700 } 2681 }
2701} 2682}
2702 2683
2703object * 2684object *
2704object::force_find (const shstr name) 2685object::force_find (const shstr name)
2730 force->flag [FLAG_APPLIED] = true; 2711 force->flag [FLAG_APPLIED] = true;
2731 2712
2732 insert (force); 2713 insert (force);
2733} 2714}
2734 2715
2716void
2717object::play_sound (faceidx sound) const
2718{
2719 if (!sound)
2720 return;
2721
2722 if (flag [FLAG_REMOVED])
2723 return;
2724
2725 if (env)
2726 {
2727 if (object *pl = in_player ())
2728 pl->contr->play_sound (sound);
2729 }
2730 else
2731 map->play_sound (sound, x, y);
2732}
2733

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