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Comparing deliantra/server/common/object.C (file contents):
Revision 1.173 by root, Sat Aug 4 22:23:47 2007 UTC vs.
Revision 1.185 by root, Fri Aug 24 01:23:29 2007 UTC

374/* 374/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 375 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 376 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 377 * If it's not a multi-object, it is returned.
378 */ 378 */
379
380object * 379object *
381get_nearest_part (object *op, const object *pl) 380get_nearest_part (object *op, const object *pl)
382{ 381{
383 object *tmp, *closest; 382 object *tmp, *closest;
384 int last_dist, i; 383 int last_dist, i;
429} 428}
430 429
431/* 430/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 431 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 432 * skill and experience objects.
433 * ACTUALLY NO! investigate! TODO
434 */ 434 */
435void 435void
436object::set_owner (object *owner) 436object::set_owner (object *owner)
437{ 437{
438 // allow objects which own objects
438 if (!owner) 439 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 440 while (owner->owner)
449 owner = owner->owner; 441 owner = owner->owner;
450 442
451 this->owner = owner; 443 this->owner = owner;
452} 444}
453 445
454int 446int
586object::copy_to (object *dst) 578object::copy_to (object *dst)
587{ 579{
588 *dst = *this; 580 *dst = *this;
589 581
590 if (speed < 0) 582 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 583 dst->speed_left -= rndm ();
592 584
593 dst->set_speed (dst->speed); 585 dst->set_speed (dst->speed);
594} 586}
595 587
596void 588void
1089 if (map->in_memory == MAP_SAVING) 1081 if (map->in_memory == MAP_SAVING)
1090 return; 1082 return;
1091 1083
1092 int check_walk_off = !flag [FLAG_NO_APPLY]; 1084 int check_walk_off = !flag [FLAG_NO_APPLY];
1093 1085
1086 if (object *pl = ms.player ())
1087 {
1088 if (pl->container == this)
1089 /* If a container that the player is currently using somehow gets
1090 * removed (most likely destroyed), update the player view
1091 * appropriately.
1092 */
1093 pl->close_container ();
1094
1095 pl->contr->ns->floorbox_update ();
1096 }
1097
1094 for (tmp = ms.bot; tmp; tmp = tmp->above) 1098 for (tmp = ms.bot; tmp; tmp = tmp->above)
1095 { 1099 {
1096 /* No point updating the players look faces if he is the object 1100 /* No point updating the players look faces if he is the object
1097 * being removed. 1101 * being removed.
1098 */ 1102 */
1099
1100 if (tmp->type == PLAYER && tmp != this)
1101 {
1102 /* If a container that the player is currently using somehow gets
1103 * removed (most likely destroyed), update the player view
1104 * appropriately.
1105 */
1106 if (tmp->container == this)
1107 {
1108 flag [FLAG_APPLIED] = 0;
1109 tmp->container = 0;
1110 }
1111
1112 if (tmp->contr->ns)
1113 tmp->contr->ns->floorbox_update ();
1114 }
1115 1103
1116 /* See if object moving off should effect something */ 1104 /* See if object moving off should effect something */
1117 if (check_walk_off 1105 if (check_walk_off
1118 && ((move_type & tmp->move_off) 1106 && ((move_type & tmp->move_off)
1119 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1107 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1242 1230
1243 object *top, *floor = NULL; 1231 object *top, *floor = NULL;
1244 1232
1245 op->remove (); 1233 op->remove ();
1246 1234
1247#if 0
1248 if (!m->active != !op->active)
1249 if (m->active)
1250 op->activate_recursive ();
1251 else
1252 op->deactivate_recursive ();
1253#endif
1254
1255 if (out_of_map (m, op->x, op->y)) 1235 if (out_of_map (m, op->x, op->y))
1256 { 1236 {
1257 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1237 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1258#ifdef MANY_CORES 1238#ifdef MANY_CORES
1259 /* Better to catch this here, as otherwise the next use of this object 1239 /* Better to catch this here, as otherwise the next use of this object
1425 op->map->touch (); 1405 op->map->touch ();
1426 } 1406 }
1427 1407
1428 op->map->dirty = true; 1408 op->map->dirty = true;
1429 1409
1430 /* If we have a floor, we know the player, if any, will be above
1431 * it, so save a few ticks and start from there.
1432 */
1433 if (!(flag & INS_MAP_LOAD)) 1410 if (!(flag & INS_MAP_LOAD))
1434 if (object *pl = ms.player ()) 1411 if (object *pl = ms.player ())
1435 if (pl->contr->ns)
1436 pl->contr->ns->floorbox_update (); 1412 pl->contr->ns->floorbox_update ();
1437 1413
1438 /* If this object glows, it may affect lighting conditions that are 1414 /* If this object glows, it may affect lighting conditions that are
1439 * visible to others on this map. But update_all_los is really 1415 * visible to others on this map. But update_all_los is really
1440 * an inefficient way to do this, as it means los for all players 1416 * an inefficient way to do this, as it means los for all players
1441 * on the map will get recalculated. The players could very well 1417 * on the map will get recalculated. The players could very well
1679 * be != op, if items are merged. -Tero 1655 * be != op, if items are merged. -Tero
1680 */ 1656 */
1681object * 1657object *
1682object::insert (object *op) 1658object::insert (object *op)
1683{ 1659{
1684 object *tmp, *otmp;
1685
1686 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1660 if (!QUERY_FLAG (op, FLAG_REMOVED))
1687 op->remove (); 1661 op->remove ();
1688 1662
1689 if (op->more) 1663 if (op->more)
1690 { 1664 {
1692 return op; 1666 return op;
1693 } 1667 }
1694 1668
1695 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1669 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1696 CLEAR_FLAG (op, FLAG_REMOVED); 1670 CLEAR_FLAG (op, FLAG_REMOVED);
1671
1697 if (op->nrof) 1672 if (op->nrof)
1698 { 1673 {
1699 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1674 for (object *tmp = inv; tmp; tmp = tmp->below)
1700 if (object::can_merge (tmp, op)) 1675 if (object::can_merge (tmp, op))
1701 { 1676 {
1702 /* return the original object and remove inserted object 1677 /* return the original object and remove inserted object
1703 (client needs the original object) */ 1678 (client needs the original object) */
1704 tmp->nrof += op->nrof; 1679 tmp->nrof += op->nrof;
1723 add_weight (this, op->weight * op->nrof); 1698 add_weight (this, op->weight * op->nrof);
1724 } 1699 }
1725 else 1700 else
1726 add_weight (this, (op->weight + op->carrying)); 1701 add_weight (this, (op->weight + op->carrying));
1727 1702
1728 otmp = this->in_player (); 1703 if (object *otmp = this->in_player ())
1729 if (otmp && otmp->contr)
1730 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1704 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1731 otmp->update_stats (); 1705 otmp->update_stats ();
1732 1706
1707 op->owner = 0; // its his/hers now. period.
1733 op->map = 0; 1708 op->map = 0;
1734 op->env = this; 1709 op->env = this;
1735 op->above = 0; 1710 op->above = 0;
1736 op->below = 0; 1711 op->below = 0;
1737 op->x = 0, op->y = 0; 1712 op->x = op->y = 0;
1738 1713
1739 /* reset the light list and los of the players on the map */ 1714 /* reset the light list and los of the players on the map */
1740 if ((op->glow_radius != 0) && map) 1715 if (op->glow_radius && map)
1741 { 1716 {
1742#ifdef DEBUG_LIGHTS 1717#ifdef DEBUG_LIGHTS
1743 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1718 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1744#endif /* DEBUG_LIGHTS */ 1719#endif /* DEBUG_LIGHTS */
1745 if (map->darkness) 1720 if (map->darkness)
2349 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2324 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2350 * core dumps if they do. 2325 * core dumps if they do.
2351 * 2326 *
2352 * Add a check so we can't pick up invisible objects (0.93.8) 2327 * Add a check so we can't pick up invisible objects (0.93.8)
2353 */ 2328 */
2354
2355int 2329int
2356can_pick (const object *who, const object *item) 2330can_pick (const object *who, const object *item)
2357{ 2331{
2358 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2332 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2359 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2333 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2617 &name, 2591 &name,
2618 title ? "\",title:\"" : "", 2592 title ? "\",title:\"" : "",
2619 title ? (const char *)title : "", 2593 title ? (const char *)title : "",
2620 flag_desc (flagdesc, 512), type); 2594 flag_desc (flagdesc, 512), type);
2621 2595
2622 if (env) 2596 if (!this->flag[FLAG_REMOVED] && env)
2623 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2597 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2624 2598
2625 if (map) 2599 if (map)
2626 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2600 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2627 2601
2674 old_container->flag [FLAG_APPLIED] = 0; 2648 old_container->flag [FLAG_APPLIED] = 0;
2675 container = 0; 2649 container = 0;
2676 2650
2677 esrv_update_item (UPD_FLAGS, this, old_container); 2651 esrv_update_item (UPD_FLAGS, this, old_container);
2678 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2652 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2653 play_sound (sound_find ("chest_close"));
2679 } 2654 }
2680 2655
2681 if (new_container) 2656 if (new_container)
2682 { 2657 {
2683 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2658 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2699 new_container->flag [FLAG_APPLIED] = 1; 2674 new_container->flag [FLAG_APPLIED] = 1;
2700 container = new_container; 2675 container = new_container;
2701 2676
2702 esrv_update_item (UPD_FLAGS, this, new_container); 2677 esrv_update_item (UPD_FLAGS, this, new_container);
2703 esrv_send_inventory (this, new_container); 2678 esrv_send_inventory (this, new_container);
2679 play_sound (sound_find ("chest_open"));
2704 } 2680 }
2705} 2681}
2706 2682
2707object * 2683object *
2708object::force_find (const shstr name) 2684object::force_find (const shstr name)
2734 force->flag [FLAG_APPLIED] = true; 2710 force->flag [FLAG_APPLIED] = true;
2735 2711
2736 insert (force); 2712 insert (force);
2737} 2713}
2738 2714
2715void
2716object::play_sound (faceidx sound) const
2717{
2718 if (!sound)
2719 return;
2720
2721 if (flag [FLAG_REMOVED])
2722 return;
2723
2724 if (env)
2725 {
2726 if (object *pl = in_player ())
2727 pl->contr->play_sound (sound);
2728 }
2729 else
2730 map->play_sound (sound, x, y);
2731}
2732

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