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Comparing deliantra/server/common/object.C (file contents):
Revision 1.164 by root, Thu Jul 5 08:10:29 2007 UTC vs.
Revision 1.186 by root, Thu Aug 30 05:18:37 2007 UTC

299 return 0; 299 return 0;
300 else if (!compare_ob_value_lists (ob1, ob2)) 300 else if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 301 return 0;
302 } 302 }
303 303
304 //TODO: generate an event or call into perl for additional checks
305 if (ob1->self || ob2->self) 304 if (ob1->self || ob2->self)
306 { 305 {
307 ob1->optimise (); 306 ob1->optimise ();
308 ob2->optimise (); 307 ob2->optimise ();
309 308
310 if (ob1->self || ob2->self) 309 if (ob1->self || ob2->self)
310 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 311 return 0;
312 } 312 }
313 313
314 /* Everything passes, must be OK. */ 314 /* Everything passes, must be OK. */
315 return 1; 315 return 1;
316} 316}
374/* 374/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 375 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 376 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 377 * If it's not a multi-object, it is returned.
378 */ 378 */
379
380object * 379object *
381get_nearest_part (object *op, const object *pl) 380get_nearest_part (object *op, const object *pl)
382{ 381{
383 object *tmp, *closest; 382 object *tmp, *closest;
384 int last_dist, i; 383 int last_dist, i;
429} 428}
430 429
431/* 430/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 431 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 432 * skill and experience objects.
433 * ACTUALLY NO! investigate! TODO
434 */ 434 */
435void 435void
436object::set_owner (object *owner) 436object::set_owner (object *owner)
437{ 437{
438 // allow objects which own objects
438 if (!owner) 439 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 440 while (owner->owner)
449 owner = owner->owner; 441 owner = owner->owner;
450 442
451 this->owner = owner; 443 this->owner = owner;
452} 444}
453 445
454int 446int
586object::copy_to (object *dst) 578object::copy_to (object *dst)
587{ 579{
588 *dst = *this; 580 *dst = *this;
589 581
590 if (speed < 0) 582 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 583 dst->speed_left -= rndm ();
592 584
593 dst->set_speed (dst->speed); 585 dst->set_speed (dst->speed);
594} 586}
595 587
596void 588void
923 915
924 if (!freed_map) 916 if (!freed_map)
925 { 917 {
926 freed_map = new maptile; 918 freed_map = new maptile;
927 919
920 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 921 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 922 freed_map->width = 3;
930 freed_map->height = 3; 923 freed_map->height = 3;
931 924
932 freed_map->alloc (); 925 freed_map->alloc ();
959 if (destroyed ()) 952 if (destroyed ())
960 return; 953 return;
961 954
962 if (destroy_inventory) 955 if (destroy_inventory)
963 destroy_inv (false); 956 destroy_inv (false);
957
958 if (is_head ())
959 if (sound_destroy)
960 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
964 963
965 attachable::destroy (); 964 attachable::destroy ();
966} 965}
967 966
968/* 967/*
1083 if (map->in_memory == MAP_SAVING) 1082 if (map->in_memory == MAP_SAVING)
1084 return; 1083 return;
1085 1084
1086 int check_walk_off = !flag [FLAG_NO_APPLY]; 1085 int check_walk_off = !flag [FLAG_NO_APPLY];
1087 1086
1087 if (object *pl = ms.player ())
1088 {
1089 if (pl->container == this)
1090 /* If a container that the player is currently using somehow gets
1091 * removed (most likely destroyed), update the player view
1092 * appropriately.
1093 */
1094 pl->close_container ();
1095
1096 pl->contr->ns->floorbox_update ();
1097 }
1098
1088 for (tmp = ms.bot; tmp; tmp = tmp->above) 1099 for (tmp = ms.bot; tmp; tmp = tmp->above)
1089 { 1100 {
1090 /* No point updating the players look faces if he is the object 1101 /* No point updating the players look faces if he is the object
1091 * being removed. 1102 * being removed.
1092 */ 1103 */
1093
1094 if (tmp->type == PLAYER && tmp != this)
1095 {
1096 /* If a container that the player is currently using somehow gets
1097 * removed (most likely destroyed), update the player view
1098 * appropriately.
1099 */
1100 if (tmp->container == this)
1101 {
1102 flag [FLAG_APPLIED] = 0;
1103 tmp->container = 0;
1104 }
1105
1106 if (tmp->contr->ns)
1107 tmp->contr->ns->floorbox_update ();
1108 }
1109 1104
1110 /* See if object moving off should effect something */ 1105 /* See if object moving off should effect something */
1111 if (check_walk_off 1106 if (check_walk_off
1112 && ((move_type & tmp->move_off) 1107 && ((move_type & tmp->move_off)
1113 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1108 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1236 1231
1237 object *top, *floor = NULL; 1232 object *top, *floor = NULL;
1238 1233
1239 op->remove (); 1234 op->remove ();
1240 1235
1241#if 0
1242 if (!m->active != !op->active)
1243 if (m->active)
1244 op->activate_recursive ();
1245 else
1246 op->deactivate_recursive ();
1247#endif
1248
1249 if (out_of_map (m, op->x, op->y)) 1236 if (out_of_map (m, op->x, op->y))
1250 { 1237 {
1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); 1238 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1252#ifdef MANY_CORES 1239#ifdef MANY_CORES
1253 /* Better to catch this here, as otherwise the next use of this object 1240 /* Better to catch this here, as otherwise the next use of this object
1375 */ 1362 */
1376 if (last && last->below && last != floor) 1363 if (last && last->below && last != floor)
1377 top = last->below; 1364 top = last->below;
1378 } 1365 }
1379 } /* If objects on this space */ 1366 } /* If objects on this space */
1380
1381 if (flag & INS_MAP_LOAD) 1367 if (flag & INS_MAP_LOAD)
1382 top = ms.top; 1368 top = ms.top;
1383 1369
1384 if (flag & INS_ABOVE_FLOOR_ONLY) 1370 if (flag & INS_ABOVE_FLOOR_ONLY)
1385 top = floor; 1371 top = floor;
1420 op->map->touch (); 1406 op->map->touch ();
1421 } 1407 }
1422 1408
1423 op->map->dirty = true; 1409 op->map->dirty = true;
1424 1410
1425 /* If we have a floor, we know the player, if any, will be above
1426 * it, so save a few ticks and start from there.
1427 */
1428 if (!(flag & INS_MAP_LOAD)) 1411 if (!(flag & INS_MAP_LOAD))
1429 if (object *pl = ms.player ()) 1412 if (object *pl = ms.player ())
1430 if (pl->contr->ns)
1431 pl->contr->ns->floorbox_update (); 1413 pl->contr->ns->floorbox_update ();
1432 1414
1433 /* If this object glows, it may affect lighting conditions that are 1415 /* If this object glows, it may affect lighting conditions that are
1434 * visible to others on this map. But update_all_los is really 1416 * visible to others on this map. But update_all_los is really
1435 * an inefficient way to do this, as it means los for all players 1417 * an inefficient way to do this, as it means los for all players
1436 * on the map will get recalculated. The players could very well 1418 * on the map will get recalculated. The players could very well
1674 * be != op, if items are merged. -Tero 1656 * be != op, if items are merged. -Tero
1675 */ 1657 */
1676object * 1658object *
1677object::insert (object *op) 1659object::insert (object *op)
1678{ 1660{
1679 object *tmp, *otmp;
1680
1681 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1661 if (!QUERY_FLAG (op, FLAG_REMOVED))
1682 op->remove (); 1662 op->remove ();
1683 1663
1684 if (op->more) 1664 if (op->more)
1685 { 1665 {
1687 return op; 1667 return op;
1688 } 1668 }
1689 1669
1690 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1670 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1691 CLEAR_FLAG (op, FLAG_REMOVED); 1671 CLEAR_FLAG (op, FLAG_REMOVED);
1672
1692 if (op->nrof) 1673 if (op->nrof)
1693 { 1674 {
1694 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1675 for (object *tmp = inv; tmp; tmp = tmp->below)
1695 if (object::can_merge (tmp, op)) 1676 if (object::can_merge (tmp, op))
1696 { 1677 {
1697 /* return the original object and remove inserted object 1678 /* return the original object and remove inserted object
1698 (client needs the original object) */ 1679 (client needs the original object) */
1699 tmp->nrof += op->nrof; 1680 tmp->nrof += op->nrof;
1718 add_weight (this, op->weight * op->nrof); 1699 add_weight (this, op->weight * op->nrof);
1719 } 1700 }
1720 else 1701 else
1721 add_weight (this, (op->weight + op->carrying)); 1702 add_weight (this, (op->weight + op->carrying));
1722 1703
1723 otmp = this->in_player (); 1704 if (object *otmp = this->in_player ())
1724 if (otmp && otmp->contr)
1725 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1705 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1726 otmp->update_stats (); 1706 otmp->update_stats ();
1727 1707
1708 op->owner = 0; // its his/hers now. period.
1728 op->map = 0; 1709 op->map = 0;
1729 op->env = this; 1710 op->env = this;
1730 op->above = 0; 1711 op->above = 0;
1731 op->below = 0; 1712 op->below = 0;
1732 op->x = 0, op->y = 0; 1713 op->x = op->y = 0;
1733 1714
1734 /* reset the light list and los of the players on the map */ 1715 /* reset the light list and los of the players on the map */
1735 if ((op->glow_radius != 0) && map) 1716 if (op->glow_radius && map)
1736 { 1717 {
1737#ifdef DEBUG_LIGHTS 1718#ifdef DEBUG_LIGHTS
1738 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1719 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1739#endif /* DEBUG_LIGHTS */ 1720#endif /* DEBUG_LIGHTS */
1740 if (map->darkness) 1721 if (map->darkness)
2344 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2325 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2345 * core dumps if they do. 2326 * core dumps if they do.
2346 * 2327 *
2347 * Add a check so we can't pick up invisible objects (0.93.8) 2328 * Add a check so we can't pick up invisible objects (0.93.8)
2348 */ 2329 */
2349
2350int 2330int
2351can_pick (const object *who, const object *item) 2331can_pick (const object *who, const object *item)
2352{ 2332{
2353 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2333 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2354 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2334 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2612 &name, 2592 &name,
2613 title ? "\",title:\"" : "", 2593 title ? "\",title:\"" : "",
2614 title ? (const char *)title : "", 2594 title ? (const char *)title : "",
2615 flag_desc (flagdesc, 512), type); 2595 flag_desc (flagdesc, 512), type);
2616 2596
2617 if (env) 2597 if (!this->flag[FLAG_REMOVED] && env)
2618 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2598 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2619 2599
2620 if (map) 2600 if (map)
2621 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2601 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2622 2602
2640} 2620}
2641 2621
2642const materialtype_t * 2622const materialtype_t *
2643object::dominant_material () const 2623object::dominant_material () const
2644{ 2624{
2645 if (materialtype_t *mat = name_to_material (materialname)) 2625 if (materialtype_t *mt = name_to_material (materialname))
2646 return mat; 2626 return mt;
2647 2627
2648 // omfg this is slow, this has to be temporary :)
2649 shstr unknown ("unknown");
2650
2651 return name_to_material (unknown); 2628 return name_to_material (shstr_unknown);
2652} 2629}
2653 2630
2654void 2631void
2655object::open_container (object *new_container) 2632object::open_container (object *new_container)
2656{ 2633{
2672 old_container->flag [FLAG_APPLIED] = 0; 2649 old_container->flag [FLAG_APPLIED] = 0;
2673 container = 0; 2650 container = 0;
2674 2651
2675 esrv_update_item (UPD_FLAGS, this, old_container); 2652 esrv_update_item (UPD_FLAGS, this, old_container);
2676 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2653 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2654 play_sound (sound_find ("chest_close"));
2677 } 2655 }
2678 2656
2679 if (new_container) 2657 if (new_container)
2680 { 2658 {
2681 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2659 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2697 new_container->flag [FLAG_APPLIED] = 1; 2675 new_container->flag [FLAG_APPLIED] = 1;
2698 container = new_container; 2676 container = new_container;
2699 2677
2700 esrv_update_item (UPD_FLAGS, this, new_container); 2678 esrv_update_item (UPD_FLAGS, this, new_container);
2701 esrv_send_inventory (this, new_container); 2679 esrv_send_inventory (this, new_container);
2680 play_sound (sound_find ("chest_open"));
2702 } 2681 }
2703} 2682}
2704 2683
2705object * 2684object *
2706object::force_find (const shstr name) 2685object::force_find (const shstr name)
2732 force->flag [FLAG_APPLIED] = true; 2711 force->flag [FLAG_APPLIED] = true;
2733 2712
2734 insert (force); 2713 insert (force);
2735} 2714}
2736 2715
2716void
2717object::play_sound (faceidx sound) const
2718{
2719 if (!sound)
2720 return;
2737 2721
2722 if (flag [FLAG_REMOVED])
2723 return;
2724
2725 if (env)
2726 {
2727 if (object *pl = in_player ())
2728 pl->contr->play_sound (sound);
2729 }
2730 else
2731 map->play_sound (sound, x, y);
2732}
2733

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