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Comparing deliantra/server/common/object.C (file contents):
Revision 1.180 by root, Wed Aug 15 04:59:46 2007 UTC vs.
Revision 1.188 by root, Wed Sep 12 11:10:09 2007 UTC

374/* 374/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 375 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 376 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 377 * If it's not a multi-object, it is returned.
378 */ 378 */
379
380object * 379object *
381get_nearest_part (object *op, const object *pl) 380get_nearest_part (object *op, const object *pl)
382{ 381{
383 object *tmp, *closest; 382 object *tmp, *closest;
384 int last_dist, i; 383 int last_dist, i;
429} 428}
430 429
431/* 430/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 431 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 432 * skill and experience objects.
433 * ACTUALLY NO! investigate! TODO
434 */ 434 */
435void 435void
436object::set_owner (object *owner) 436object::set_owner (object *owner)
437{ 437{
438 // allow objects which own objects
438 if (!owner) 439 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 440 while (owner->owner)
449 owner = owner->owner; 441 owner = owner->owner;
450 442
451 this->owner = owner; 443 this->owner = owner;
452} 444}
453 445
454int 446int
586object::copy_to (object *dst) 578object::copy_to (object *dst)
587{ 579{
588 *dst = *this; 580 *dst = *this;
589 581
590 if (speed < 0) 582 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 583 dst->speed_left -= rndm ();
592 584
593 dst->set_speed (dst->speed); 585 dst->set_speed (dst->speed);
594} 586}
595 587
596void 588void
923 915
924 if (!freed_map) 916 if (!freed_map)
925 { 917 {
926 freed_map = new maptile; 918 freed_map = new maptile;
927 919
920 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 921 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 922 freed_map->width = 3;
930 freed_map->height = 3; 923 freed_map->height = 3;
931 924
932 freed_map->alloc (); 925 freed_map->alloc ();
1238 1231
1239 object *top, *floor = NULL; 1232 object *top, *floor = NULL;
1240 1233
1241 op->remove (); 1234 op->remove ();
1242 1235
1243 if (out_of_map (m, op->x, op->y))
1244 {
1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1246#ifdef MANY_CORES
1247 /* Better to catch this here, as otherwise the next use of this object
1248 * is likely to cause a crash. Better to find out where it is getting
1249 * improperly inserted.
1250 */
1251 abort ();
1252#endif
1253 return op;
1254 }
1255
1256 if (object *more = op->more)
1257 if (!insert_ob_in_map (more, m, originator, flag))
1258 return 0;
1259
1260 CLEAR_FLAG (op, FLAG_REMOVED);
1261
1262 /* Ideally, the caller figures this out. However, it complicates a lot 1236 /* Ideally, the caller figures this out. However, it complicates a lot
1263 * of areas of callers (eg, anything that uses find_free_spot would now 1237 * of areas of callers (eg, anything that uses find_free_spot would now
1264 * need extra work 1238 * need extra work
1265 */ 1239 */
1266 if (!xy_normalise (m, op->x, op->y)) 1240 if (!xy_normalise (m, op->x, op->y))
1241 {
1242 op->destroy ();
1267 return 0; 1243 return 0;
1244 }
1245
1246 if (object *more = op->more)
1247 if (!insert_ob_in_map (more, m, originator, flag))
1248 return 0;
1249
1250 CLEAR_FLAG (op, FLAG_REMOVED);
1268 1251
1269 op->map = m; 1252 op->map = m;
1270 mapspace &ms = op->ms (); 1253 mapspace &ms = op->ms ();
1271 1254
1272 /* this has to be done after we translate the coordinates. 1255 /* this has to be done after we translate the coordinates.
1663 * be != op, if items are merged. -Tero 1646 * be != op, if items are merged. -Tero
1664 */ 1647 */
1665object * 1648object *
1666object::insert (object *op) 1649object::insert (object *op)
1667{ 1650{
1668 object *tmp, *otmp;
1669
1670 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1651 if (!QUERY_FLAG (op, FLAG_REMOVED))
1671 op->remove (); 1652 op->remove ();
1672 1653
1673 if (op->more) 1654 if (op->more)
1674 { 1655 {
1676 return op; 1657 return op;
1677 } 1658 }
1678 1659
1679 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1660 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1680 CLEAR_FLAG (op, FLAG_REMOVED); 1661 CLEAR_FLAG (op, FLAG_REMOVED);
1662
1681 if (op->nrof) 1663 if (op->nrof)
1682 { 1664 {
1683 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1665 for (object *tmp = inv; tmp; tmp = tmp->below)
1684 if (object::can_merge (tmp, op)) 1666 if (object::can_merge (tmp, op))
1685 { 1667 {
1686 /* return the original object and remove inserted object 1668 /* return the original object and remove inserted object
1687 (client needs the original object) */ 1669 (client needs the original object) */
1688 tmp->nrof += op->nrof; 1670 tmp->nrof += op->nrof;
1707 add_weight (this, op->weight * op->nrof); 1689 add_weight (this, op->weight * op->nrof);
1708 } 1690 }
1709 else 1691 else
1710 add_weight (this, (op->weight + op->carrying)); 1692 add_weight (this, (op->weight + op->carrying));
1711 1693
1712 otmp = this->in_player (); 1694 if (object *otmp = this->in_player ())
1713 if (otmp && otmp->contr)
1714 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1695 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1715 otmp->update_stats (); 1696 otmp->update_stats ();
1716 1697
1698 op->owner = 0; // its his/hers now. period.
1717 op->map = 0; 1699 op->map = 0;
1718 op->env = this; 1700 op->env = this;
1719 op->above = 0; 1701 op->above = 0;
1720 op->below = 0; 1702 op->below = 0;
1721 op->x = 0, op->y = 0; 1703 op->x = op->y = 0;
1722 1704
1723 /* reset the light list and los of the players on the map */ 1705 /* reset the light list and los of the players on the map */
1724 if ((op->glow_radius != 0) && map) 1706 if (op->glow_radius && map)
1725 { 1707 {
1726#ifdef DEBUG_LIGHTS 1708#ifdef DEBUG_LIGHTS
1727 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1709 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1728#endif /* DEBUG_LIGHTS */ 1710#endif /* DEBUG_LIGHTS */
1729 if (map->darkness) 1711 if (map->darkness)
2014 int index = 0, flag; 1996 int index = 0, flag;
2015 int altern[SIZEOFFREE]; 1997 int altern[SIZEOFFREE];
2016 1998
2017 for (int i = start; i < stop; i++) 1999 for (int i = start; i < stop; i++)
2018 { 2000 {
2019 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2001 mapxy pos (m, x, y); pos.move (i);
2020 if (!flag) 2002
2021 altern [index++] = i; 2003 if (!pos.normalise ())
2004 continue;
2005
2006 mapspace &ms = *pos;
2007 ms.update ();
2008
2009 /* However, often
2010 * ob doesn't have any move type (when used to place exits)
2011 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2012 */
2013 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
2014 continue;
2022 2015
2023 /* Basically, if we find a wall on a space, we cut down the search size. 2016 /* Basically, if we find a wall on a space, we cut down the search size.
2024 * In this way, we won't return spaces that are on another side of a wall. 2017 * In this way, we won't return spaces that are on another side of a wall.
2025 * This mostly work, but it cuts down the search size in all directions - 2018 * This mostly work, but it cuts down the search size in all directions -
2026 * if the space being examined only has a wall to the north and empty 2019 * if the space being examined only has a wall to the north and empty
2027 * spaces in all the other directions, this will reduce the search space 2020 * spaces in all the other directions, this will reduce the search space
2028 * to only the spaces immediately surrounding the target area, and 2021 * to only the spaces immediately surrounding the target area, and
2029 * won't look 2 spaces south of the target space. 2022 * won't look 2 spaces south of the target space.
2030 */ 2023 */
2031 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2024 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2025 {
2032 stop = maxfree[i]; 2026 stop = maxfree[i];
2027 continue;
2028 }
2029
2030 /* Note it is intentional that we check ob - the movement type of the
2031 * head of the object should correspond for the entire object.
2032 */
2033 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2034 continue;
2035
2036 altern [index++] = i;
2033 } 2037 }
2034 2038
2035 if (!index) 2039 if (!index)
2036 return -1; 2040 return -1;
2037 2041
2046 */ 2050 */
2047int 2051int
2048find_first_free_spot (const object *ob, maptile *m, int x, int y) 2052find_first_free_spot (const object *ob, maptile *m, int x, int y)
2049{ 2053{
2050 for (int i = 0; i < SIZEOFFREE; i++) 2054 for (int i = 0; i < SIZEOFFREE; i++)
2051 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2055 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2052 return i; 2056 return i;
2053 2057
2054 return -1; 2058 return -1;
2055} 2059}
2056 2060
2600 &name, 2604 &name,
2601 title ? "\",title:\"" : "", 2605 title ? "\",title:\"" : "",
2602 title ? (const char *)title : "", 2606 title ? (const char *)title : "",
2603 flag_desc (flagdesc, 512), type); 2607 flag_desc (flagdesc, 512), type);
2604 2608
2605 if (env) 2609 if (!this->flag[FLAG_REMOVED] && env)
2606 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2610 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2607 2611
2608 if (map) 2612 if (map)
2609 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2613 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2610 2614

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