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Comparing deliantra/server/common/object.C (file contents):
Revision 1.190 by root, Sat Sep 15 15:58:06 2007 UTC vs.
Revision 1.212 by root, Mon Apr 21 23:35:24 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
38int nrofallocobjects = 0; 34UUID UUID::cur;
39static UUID uuid; 35static uint64_t seq_next_save;
40const uint64 UUID_SKIP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
41 37
42objectvec objects; 38objectvec objects;
43activevec actives; 39activevec actives;
44 40
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = {
42 0,
43 0, 1, 1, 1, 0, -1, -1, -1,
44 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
46 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 45 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
47}; 46};
48short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 47short freearr_y[SIZEOFFREE] = {
48 0,
49 -1, -1, 0, 1, 1, 1, 0, -1,
50 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
49 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 51 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
50}; 52};
51int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 53int maxfree[SIZEOFFREE] = {
54 0,
55 9, 10, 13, 14, 17, 18, 21, 22,
56 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
52 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 57 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
53}; 58};
54int freedir[SIZEOFFREE] = { 59int freedir[SIZEOFFREE] = {
55 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 60 0,
61 1, 2, 3, 4, 5, 6, 7, 8,
62 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
56 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 63 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
57}; 64};
58 65
59static void 66static void
60write_uuid (void) 67write_uuid (uval64 skip, bool sync)
61{ 68{
62 char filename1[MAX_BUF], filename2[MAX_BUF]; 69 CALL_BEGIN (2);
63 70 CALL_ARG_SV (newSVval64 (skip));
64 sprintf (filename1, "%s/uuid", settings.localdir); 71 CALL_ARG_SV (boolSV (sync));
65 sprintf (filename2, "%s/uuid~", settings.localdir); 72 CALL_CALL ("cf::write_uuid", G_DISCARD);
66 73 CALL_END;
67 FILE *fp;
68
69 if (!(fp = fopen (filename2, "w")))
70 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return;
73 }
74
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
76 fclose (fp);
77 rename (filename2, filename1);
78} 74}
79 75
80static void 76static void
81read_uuid (void) 77read_uuid (void)
82{ 78{
83 char filename[MAX_BUF]; 79 char filename[MAX_BUF];
84 80
85 sprintf (filename, "%s/uuid", settings.localdir); 81 sprintf (filename, "%s/uuid", settings.localdir);
86 82
83 seq_next_save = 0;
84
87 FILE *fp; 85 FILE *fp;
88 86
89 if (!(fp = fopen (filename, "r"))) 87 if (!(fp = fopen (filename, "r")))
90 { 88 {
91 if (errno == ENOENT) 89 if (errno == ENOENT)
92 { 90 {
93 LOG (llevInfo, "RESET uid to 1\n"); 91 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 92 UUID::cur.seq = 0;
95 write_uuid (); 93 write_uuid (UUID_GAP, true);
96 return; 94 return;
97 } 95 }
98 96
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
100 _exit (1); 98 _exit (1);
101 } 99 }
102 100
103 int version; 101 UUID::BUF buf;
104 unsigned long long uid; 102 buf[0] = 0;
105 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) 103 fgets (buf, sizeof (buf), fp);
104
105 if (!UUID::cur.parse (buf))
106 { 106 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 107 LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf);
108 _exit (1); 108 _exit (1);
109 } 109 }
110 110
111 uuid.seq = uid; 111 LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ());
112 write_uuid (); 112
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 113 write_uuid (UUID_GAP, true);
114 fclose (fp); 114 fclose (fp);
115} 115}
116 116
117UUID 117UUID
118gen_uuid () 118UUID::gen ()
119{ 119{
120 UUID uid; 120 UUID uid;
121 121
122 uid.seq = ++uuid.seq; 122 uid.seq = ++cur.seq;
123 123
124 if (!(uuid.seq & (UUID_SKIP - 1))) 124 if (expect_false (cur.seq >= seq_next_save))
125 write_uuid (); 125 {
126 seq_next_save = UUID::cur.seq + (UUID_GAP >> 1);
127 write_uuid (UUID_GAP, false);
128 }
129
126 130
127 return uid; 131 return uid;
128} 132}
129 133
130void 134void
131init_uuid () 135UUID::init ()
132{ 136{
133 read_uuid (); 137 read_uuid ();
134} 138}
135 139
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
137static int 141static bool
138compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
139{ 143{
140 key_value *wants_field; 144 key_value *wants_field;
141 145
142 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 146 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both
150 key_value *has_field; 154 key_value *has_field;
151 155
152 /* Look for a field in has with the same key. */ 156 /* Look for a field in has with the same key. */
153 has_field = get_ob_key_link (has, wants_field->key); 157 has_field = get_ob_key_link (has, wants_field->key);
154 158
155 if (has_field == NULL) 159 if (!has_field)
156 {
157 /* No field with that name. */ 160 return 0; /* No field with that name. */
158 return FALSE;
159 }
160 161
161 /* Found the matching field. */ 162 /* Found the matching field. */
162 if (has_field->value != wants_field->value) 163 if (has_field->value != wants_field->value)
163 {
164 /* Values don't match, so this half of the comparison is false. */ 164 return 0; /* Values don't match, so this half of the comparison is false. */
165 return FALSE;
166 }
167 165
168 /* If we get here, we found a match. Now for the next field in wants. */ 166 /* If we get here, we found a match. Now for the next field in wants. */
169 } 167 }
170 168
171 /* If we get here, every field in wants has a matching field in has. */ 169 /* If we get here, every field in wants has a matching field in has. */
172 return TRUE; 170 return 1;
173} 171}
174 172
175/* Returns TRUE if ob1 has the same key_values as ob2. */ 173/* Returns TRUE if ob1 has the same key_values as ob2. */
176static int 174static bool
177compare_ob_value_lists (const object *ob1, const object *ob2) 175compare_ob_value_lists (const object *ob1, const object *ob2)
178{ 176{
179 /* However, there may be fields in has which aren't partnered in wants, 177 /* However, there may be fields in has which aren't partnered in wants,
180 * so we need to run the comparison *twice*. :( 178 * so we need to run the comparison *twice*. :(
181 */ 179 */
202 || ob1->speed != ob2->speed 200 || ob1->speed != ob2->speed
203 || ob1->value != ob2->value 201 || ob1->value != ob2->value
204 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
205 return 0; 203 return 0;
206 204
207 //TODO: this ain't working well, use nicer and correct overflow check 205 /* Do not merge objects if nrof would overflow. First part checks
208 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 206 * for unsigned overflow (2c), second part checks whether the result
209 * value could not be stored in a sint32 (which unfortunately sometimes is 207 * would fit into a 32 bit signed int, which is often used to hold
210 * used to store nrof). 208 * nrof values.
211 */ 209 */
212 if (ob1->nrof + ob2->nrof >= 1UL << 31) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
213 return 0; 211 return 0;
214 212
215 /* If the objects have been identified, set the BEEN_APPLIED flag. 213 /* If the objects have been identified, set the BEEN_APPLIED flag.
216 * This is to the comparison of the flags below will be OK. We 214 * This is to the comparison of the flags below will be OK. We
217 * just can't ignore the been applied or identified flags, as they 215 * just can't ignore the been applied or identified flags, as they
218 * are not equal - just if it has been identified, the been_applied 216 * are not equal - just if it has been identified, the been_applied
219 * flags lose any meaning. 217 * flags lose any meaning.
220 */ 218 */
221 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 219 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED))
222 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
223 221
224 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
225 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
226 224
227 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
228 || ob1->arch != ob2->arch
229 || ob1->name != ob2->name 226 || ob1->name != ob2->name
230 || ob1->title != ob2->title 227 || ob1->title != ob2->title
231 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
232 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
233 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
234 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
235 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
236 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
237 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
238 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
239 || ob1->value != ob2->value 234 || ob1->value != ob2->value
246 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
247 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
248 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
249 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
250 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
251 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
252 return 0; 249 return 0;
253 250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
256 return 0;
257
254 /* This is really a spellbook check - really, we should 258 /* This is really a spellbook check - we should in general
255 * check all objects in the inventory. 259 * not merge objects with real inventories, as splitting them
260 * is hard.
256 */ 261 */
257 if (ob1->inv || ob2->inv) 262 if (ob1->inv || ob2->inv)
258 { 263 {
259 /* if one object has inventory but the other doesn't, not equiv */ 264 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 265 return 0; /* inventories differ in length */
261 return 0;
262 266
263 /* Now check to see if the two inventory objects could merge */ 267 if (ob1->inv->below || ob2->inv->below)
268 return 0; /* more than one object in inv */
269
264 if (!object::can_merge (ob1->inv, ob2->inv)) 270 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 271 return 0; /* inventory objects differ */
266 272
267 /* inventory ok - still need to check rest of this object to see 273 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 274 * if it is valid.
269 */ 275 */
270 } 276 }
289 if (ob1->level != ob2->level) 295 if (ob1->level != ob2->level)
290 return 0; 296 return 0;
291 break; 297 break;
292 } 298 }
293 299
294 if (ob1->key_values != NULL || ob2->key_values != NULL) 300 if (ob1->key_values || ob2->key_values)
295 { 301 {
296 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
297 if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) 303 if ((!ob1->key_values) != (!ob2->key_values))
298 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
299 return 0; 305
300 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 307 return 0;
302 } 308 }
303 309
304 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
305 { 311 {
306 ob1->optimise (); 312 ob1->optimise ();
307 ob2->optimise (); 313 ob2->optimise ();
308 314
309 if (ob1->self || ob2->self) 315 if (ob1->self || ob2->self)
316 {
317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
319
320 if (k1 != k2)
321 return 0;
322
323 if (k1 == 0)
324 return 1;
325
310 if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
311 return 0; 327 return 0;
328 }
312 } 329 }
313 330
314 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
315 return 1; 332 return 1;
316} 333}
317 334
335// adjust weight per container type ("of holding")
336static sint32
337weight_adjust (object *op, sint32 weight)
338{
339 return op->type == CONTAINER
340 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
341 : weight;
342}
343
318/* 344/*
345 * adjust_weight(object, weight) adds the specified weight to an object,
346 * and also updates how much the environment(s) is/are carrying.
347 */
348static void
349adjust_weight (object *op, sint32 weight)
350{
351 while (op)
352 {
353 weight = weight_adjust (op, weight);
354
355 if (!weight)
356 return;
357
358 op->carrying += weight;
359
360 if (object *pl = op->visible_to ())
361 esrv_update_item (UPD_WEIGHT, pl, op);
362
363 op = op->env;
364 }
365}
366
367/*
319 * sum_weight() is a recursive function which calculates the weight 368 * this is a recursive function which calculates the weight
320 * an object is carrying. It goes through in figures out how much 369 * an object is carrying. It goes through op and figures out how much
321 * containers are carrying, and sums it up. 370 * containers are carrying, and sums it up.
322 */ 371 */
323long 372void
324sum_weight (object *op) 373object::update_weight ()
325{ 374{
326 long sum; 375 sint32 sum = 0;
327 object *inv;
328 376
329 for (sum = 0, inv = op->inv; inv; inv = inv->below) 377 for (object *op = inv; op; op = op->below)
330 { 378 {
331 if (inv->inv) 379 if (op->inv)
332 sum_weight (inv); 380 op->update_weight ();
333 381
334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 382 sum += op->total_weight ();
383 }
384
385 sum = weight_adjust (this, sum);
386
387 if (sum != carrying)
335 } 388 {
336
337 if (op->type == CONTAINER && op->stats.Str)
338 sum = (sum * (100 - op->stats.Str)) / 100;
339
340 if (op->carrying != sum)
341 op->carrying = sum; 389 carrying = sum;
342 390
343 return sum; 391 if (object *pl = visible_to ())
392 esrv_update_item (UPD_WEIGHT, pl, this);
393 }
344} 394}
345 395
346/** 396/*
347 * Return the outermost environment object for a given object. 397 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
348 */
349
350object *
351object_get_env_recursive (object *op)
352{
353 while (op->env != NULL)
354 op = op->env;
355 return op;
356}
357
358/*
359 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
360 * Some error messages.
361 * The result of the dump is stored in the static global errmsg array.
362 */ 398 */
363char * 399char *
364dump_object (object *op) 400dump_object (object *op)
365{ 401{
366 if (!op) 402 if (!op)
380get_nearest_part (object *op, const object *pl) 416get_nearest_part (object *op, const object *pl)
381{ 417{
382 object *tmp, *closest; 418 object *tmp, *closest;
383 int last_dist, i; 419 int last_dist, i;
384 420
385 if (op->more == NULL) 421 if (!op->more)
386 return op; 422 return op;
423
387 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 424 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
425 tmp;
426 tmp = tmp->more)
388 if ((i = distance (tmp, pl)) < last_dist) 427 if ((i = distance (tmp, pl)) < last_dist)
389 closest = tmp, last_dist = i; 428 closest = tmp, last_dist = i;
429
390 return closest; 430 return closest;
391} 431}
392 432
393/* 433/*
394 * Returns the object which has the count-variable equal to the argument. 434 * Returns the object which has the count-variable equal to the argument.
435 * VERRRY slow.
395 */ 436 */
396object * 437object *
397find_object (tag_t i) 438find_object (tag_t i)
398{ 439{
399 for_all_objects (op) 440 for_all_objects (op)
417 for_all_objects (op) 458 for_all_objects (op)
418 if (op->name == str_) 459 if (op->name == str_)
419 break; 460 break;
420 461
421 return op; 462 return op;
422}
423
424void
425free_all_object_data ()
426{
427 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
428} 463}
429 464
430/* 465/*
431 * Sets the owner and sets the skill and exp pointers to owner's current 466 * Sets the owner and sets the skill and exp pointers to owner's current
432 * skill and experience objects. 467 * skill and experience objects.
437{ 472{
438 // allow objects which own objects 473 // allow objects which own objects
439 if (owner) 474 if (owner)
440 while (owner->owner) 475 while (owner->owner)
441 owner = owner->owner; 476 owner = owner->owner;
477
478 if (flag [FLAG_FREED])
479 {
480 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
481 return;
482 }
442 483
443 this->owner = owner; 484 this->owner = owner;
444} 485}
445 486
446int 487int
587 628
588void 629void
589object::instantiate () 630object::instantiate ()
590{ 631{
591 if (!uuid.seq) // HACK 632 if (!uuid.seq) // HACK
592 uuid = gen_uuid (); 633 uuid = UUID::gen ();
593 634
594 speed_left = -0.1f; 635 speed_left = -0.1f;
595 /* copy the body_info to the body_used - this is only really 636 /* copy the body_info to the body_used - this is only really
596 * need for monsters, but doesn't hurt to do it for everything. 637 * need for monsters, but doesn't hurt to do it for everything.
597 * by doing so, when a monster is created, it has good starting 638 * by doing so, when a monster is created, it has good starting
756static int object_count; 797static int object_count;
757 798
758void object::link () 799void object::link ()
759{ 800{
760 assert (!index);//D 801 assert (!index);//D
761 uuid = gen_uuid (); 802 uuid = UUID::gen ();
762 count = ++object_count; 803 count = ++object_count;
763 804
764 refcnt_inc (); 805 refcnt_inc ();
765 objects.insert (this); 806 objects.insert (this);
766} 807}
850 * if some form of movement is allowed, let objects 891 * if some form of movement is allowed, let objects
851 * drop on that space. 892 * drop on that space.
852 */ 893 */
853 if (!drop_to_ground 894 if (!drop_to_ground
854 || !map 895 || !map
855 || map->in_memory != MAP_IN_MEMORY 896 || map->in_memory != MAP_ACTIVE
856 || map->nodrop 897 || map->nodrop
857 || ms ().move_block == MOVE_ALL) 898 || ms ().move_block == MOVE_ALL)
858 { 899 {
859 while (inv) 900 while (inv)
860 { 901 {
889} 930}
890 931
891void 932void
892object::do_destroy () 933object::do_destroy ()
893{ 934{
935 if (object *pl = visible_to ())
936 esrv_del_item (pl->contr, count);
937
894 attachable::do_destroy (); 938 attachable::do_destroy ();
895 939
896 if (flag [FLAG_IS_LINKED]) 940 if (flag [FLAG_IS_LINKED])
897 remove_button_link (this); 941 remove_button_link (this);
898 942
919 963
920 freed_map->path = "<freed objects map>"; 964 freed_map->path = "<freed objects map>";
921 freed_map->name = "/internal/freed_objects_map"; 965 freed_map->name = "/internal/freed_objects_map";
922 freed_map->width = 3; 966 freed_map->width = 3;
923 freed_map->height = 3; 967 freed_map->height = 3;
968 freed_map->nodrop = 1;
924 969
925 freed_map->alloc (); 970 freed_map->alloc ();
926 freed_map->in_memory = MAP_IN_MEMORY; 971 freed_map->in_memory = MAP_ACTIVE;
927 } 972 }
928 973
929 map = freed_map; 974 map = freed_map;
930 x = 1; 975 x = 1;
931 y = 1; 976 y = 1;
960 play_sound (sound_destroy); 1005 play_sound (sound_destroy);
961 else if (flag [FLAG_MONSTER]) 1006 else if (flag [FLAG_MONSTER])
962 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1007 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
963 1008
964 attachable::destroy (); 1009 attachable::destroy ();
965}
966
967/*
968 * sub_weight() recursively (outwards) subtracts a number from the
969 * weight of an object (and what is carried by it's environment(s)).
970 */
971void
972sub_weight (object *op, signed long weight)
973{
974 while (op != NULL)
975 {
976 if (op->type == CONTAINER)
977 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
978
979 op->carrying -= weight;
980 op = op->env;
981 }
982} 1010}
983 1011
984/* op->remove (): 1012/* op->remove ():
985 * This function removes the object op from the linked list of objects 1013 * This function removes the object op from the linked list of objects
986 * which it is currently tied to. When this function is done, the 1014 * which it is currently tied to. When this function is done, the
1007 * In this case, the object to be removed is in someones 1035 * In this case, the object to be removed is in someones
1008 * inventory. 1036 * inventory.
1009 */ 1037 */
1010 if (env) 1038 if (env)
1011 { 1039 {
1040 adjust_weight (env, -total_weight ());
1041
1042 *(above ? &above->below : &env->inv) = below;
1043
1012 if (nrof) 1044 if (below)
1013 sub_weight (env, weight * nrof); 1045 below->above = above;
1014 else 1046
1015 sub_weight (env, weight + carrying); 1047 /* we set up values so that it could be inserted into
1048 * the map, but we don't actually do that - it is up
1049 * to the caller to decide what we want to do.
1050 */
1051 map = env->map;
1052 x = env->x;
1053 y = env->y;
1054 above = 0;
1055 below = 0;
1056 env = 0;
1016 1057
1017 /* NO_FIX_PLAYER is set when a great many changes are being 1058 /* NO_FIX_PLAYER is set when a great many changes are being
1018 * made to players inventory. If set, avoiding the call 1059 * made to players inventory. If set, avoiding the call
1019 * to save cpu time. 1060 * to save cpu time.
1020 */ 1061 */
1021 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1062 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1022 otmp->update_stats (); 1063 otmp->update_stats ();
1023
1024 if (above)
1025 above->below = below;
1026 else
1027 env->inv = below;
1028
1029 if (below)
1030 below->above = above;
1031
1032 /* we set up values so that it could be inserted into
1033 * the map, but we don't actually do that - it is up
1034 * to the caller to decide what we want to do.
1035 */
1036 x = env->x, y = env->y;
1037 map = env->map;
1038 above = 0, below = 0;
1039 env = 0;
1040 } 1064 }
1041 else if (map) 1065 else if (map)
1042 { 1066 {
1043 if (type == PLAYER) 1067 if (type == PLAYER)
1044 { 1068 {
1140merge_ob (object *op, object *top) 1164merge_ob (object *op, object *top)
1141{ 1165{
1142 if (!op->nrof) 1166 if (!op->nrof)
1143 return 0; 1167 return 0;
1144 1168
1145 if (top) 1169 if (!top)
1146 for (top = op; top && top->above; top = top->above) 1170 for (top = op; top && top->above; top = top->above)
1147 ; 1171 ;
1148 1172
1149 for (; top; top = top->below) 1173 for (; top; top = top->below)
1150 { 1174 {
1257 if (op->nrof && !(flag & INS_NO_MERGE)) 1281 if (op->nrof && !(flag & INS_NO_MERGE))
1258 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1282 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1259 if (object::can_merge (op, tmp)) 1283 if (object::can_merge (op, tmp))
1260 { 1284 {
1261 op->nrof += tmp->nrof; 1285 op->nrof += tmp->nrof;
1262 tmp->destroy (); 1286 tmp->destroy (1);
1263 } 1287 }
1264 1288
1265 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1289 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1266 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1290 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1267 1291
1290 else 1314 else
1291 { 1315 {
1292 top = ms.bot; 1316 top = ms.bot;
1293 1317
1294 /* If there are other objects, then */ 1318 /* If there are other objects, then */
1295 if ((!(flag & INS_MAP_LOAD)) && top) 1319 if (top)
1296 { 1320 {
1297 object *last = 0; 1321 object *last = 0;
1298 1322
1299 /* 1323 /*
1300 * If there are multiple objects on this space, we do some trickier handling. 1324 * If there are multiple objects on this space, we do some trickier handling.
1352 */ 1376 */
1353 if (last && last->below && last != floor) 1377 if (last && last->below && last != floor)
1354 top = last->below; 1378 top = last->below;
1355 } 1379 }
1356 } /* If objects on this space */ 1380 } /* If objects on this space */
1357 if (flag & INS_MAP_LOAD)
1358 top = ms.top;
1359 1381
1360 if (flag & INS_ABOVE_FLOOR_ONLY) 1382 if (flag & INS_ABOVE_FLOOR_ONLY)
1361 top = floor; 1383 top = floor;
1362 1384
1363 /* Top is the object that our object (op) is going to get inserted above. 1385 /* Top is the object that our object (op) is going to get inserted above.
1396 op->map->touch (); 1418 op->map->touch ();
1397 } 1419 }
1398 1420
1399 op->map->dirty = true; 1421 op->map->dirty = true;
1400 1422
1401 if (!(flag & INS_MAP_LOAD))
1402 if (object *pl = ms.player ()) 1423 if (object *pl = ms.player ())
1403 pl->contr->ns->floorbox_update (); 1424 pl->contr->ns->floorbox_update ();
1404 1425
1405 /* If this object glows, it may affect lighting conditions that are 1426 /* If this object glows, it may affect lighting conditions that are
1406 * visible to others on this map. But update_all_los is really 1427 * visible to others on this map. But update_all_los is really
1407 * an inefficient way to do this, as it means los for all players 1428 * an inefficient way to do this, as it means los for all players
1408 * on the map will get recalculated. The players could very well 1429 * on the map will get recalculated. The players could very well
1450 * op is the object to insert it under: supplies x and the map. 1471 * op is the object to insert it under: supplies x and the map.
1451 */ 1472 */
1452void 1473void
1453replace_insert_ob_in_map (const char *arch_string, object *op) 1474replace_insert_ob_in_map (const char *arch_string, object *op)
1454{ 1475{
1455 object *tmp, *tmp1;
1456
1457 /* first search for itself and remove any old instances */ 1476 /* first search for itself and remove any old instances */
1458 1477
1459 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1478 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1460 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1479 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1461 tmp->destroy (); 1480 tmp->destroy (1);
1462 1481
1463 tmp1 = arch_to_object (archetype::find (arch_string)); 1482 object *tmp = arch_to_object (archetype::find (arch_string));
1464 1483
1465 tmp1->x = op->x; 1484 tmp->x = op->x;
1466 tmp1->y = op->y; 1485 tmp->y = op->y;
1486
1467 insert_ob_in_map (tmp1, op->map, op, 0); 1487 insert_ob_in_map (tmp, op->map, op, 0);
1468} 1488}
1469 1489
1470object * 1490object *
1471object::insert_at (object *where, object *originator, int flags) 1491object::insert_at (object *where, object *originator, int flags)
1472{ 1492{
1493 if (where->env)
1494 return where->env->insert (this);
1495 else
1473 return where->map->insert (this, where->x, where->y, originator, flags); 1496 return where->map->insert (this, where->x, where->y, originator, flags);
1474} 1497}
1475 1498
1476/* 1499// find player who can see this object
1477 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1478 * is returned contains nr objects, and the remaining parts contains
1479 * the rest (or is removed and freed if that number is 0).
1480 * On failure, NULL is returned, and the reason put into the
1481 * global static errmsg array.
1482 */
1483object * 1500object *
1484get_split_ob (object *orig_ob, uint32 nr) 1501object::visible_to () const
1485{ 1502{
1486 object *newob; 1503 if (!flag [FLAG_REMOVED])
1487 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1488
1489 if (orig_ob->nrof < nr)
1490 {
1491 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1492 return NULL;
1493 } 1504 {
1494 1505 // see if we are in a container of sorts
1495 newob = object_create_clone (orig_ob); 1506 if (env)
1496
1497 if ((orig_ob->nrof -= nr) < 1)
1498 orig_ob->destroy (1);
1499 else if (!is_removed)
1500 {
1501 if (orig_ob->env != NULL)
1502 sub_weight (orig_ob->env, orig_ob->weight * nr);
1503 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1504 {
1505 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1506 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1507 return NULL;
1508 } 1507 {
1509 } 1508 // the player inventory itself is always visible
1509 if (env->type == PLAYER)
1510 return env;
1510 1511
1511 newob->nrof = nr; 1512 // else a player could have our env open
1513 object *envest = env->outer_env ();
1512 1514
1515 // the player itself is always on a map, so we will find him here
1516 // even if our inv is in a player.
1517 if (envest->is_on_map ())
1518 if (object *pl = envest->ms ().player ())
1519 if (pl->container == env)
1520 return pl;
1521 }
1522 else
1523 {
1524 // maybe there is a player standing on the same mapspace
1525 // this will catch the case where "this" is a player
1526 if (object *pl = ms ().player ())
1527 return pl;
1528 }
1529 }
1530
1513 return newob; 1531 return 0;
1514} 1532}
1515 1533
1516/* 1534/*
1517 * decrease_ob_nr(object, number) decreases a specified number from 1535 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1536 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1537 * is subsequently removed and freed.
1520 * 1538 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1539 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1540 */
1541bool
1542object::decrease (sint32 nr)
1543{
1544 if (!nr)
1545 return true;
1546
1547 nr = min (nr, nrof);
1548
1549 nrof -= nr;
1550
1551 if (nrof)
1552 {
1553 adjust_weight (env, -weight * nr); // carrying == 0
1554
1555 if (object *pl = visible_to ())
1556 esrv_update_item (UPD_NROF, pl, this);
1557
1558 return true;
1559 }
1560 else
1561 {
1562 destroy (1);
1563 return false;
1564 }
1565}
1566
1567/*
1568 * split(ob,nr) splits up ob into two parts. The part which
1569 * is returned contains nr objects, and the remaining parts contains
1570 * the rest (or is removed and returned if that number is 0).
1571 * On failure, NULL is returned.
1572 */
1523object * 1573object *
1524decrease_ob_nr (object *op, uint32 i) 1574object::split (sint32 nr)
1525{ 1575{
1526 object *tmp; 1576 int have = number_of ();
1527 1577
1528 if (i == 0) /* objects with op->nrof require this check */ 1578 if (have < nr)
1529 return op; 1579 return 0;
1530 1580 else if (have == nr)
1531 if (i > op->nrof)
1532 i = op->nrof;
1533
1534 if (QUERY_FLAG (op, FLAG_REMOVED))
1535 op->nrof -= i;
1536 else if (op->env)
1537 { 1581 {
1538 /* is this object in the players inventory, or sub container
1539 * therein?
1540 */
1541 tmp = op->in_player ();
1542 /* nope. Is this a container the player has opened?
1543 * If so, set tmp to that player.
1544 * IMO, searching through all the players will mostly
1545 * likely be quicker than following op->env to the map,
1546 * and then searching the map for a player.
1547 */
1548 if (!tmp)
1549 for_all_players (pl)
1550 if (pl->ob->container == op->env)
1551 {
1552 tmp = pl->ob;
1553 break;
1554 }
1555
1556 if (i < op->nrof)
1557 {
1558 sub_weight (op->env, op->weight * i);
1559 op->nrof -= i;
1560 if (tmp)
1561 esrv_send_item (tmp, op);
1562 }
1563 else
1564 {
1565 op->remove (); 1582 remove ();
1566 op->nrof = 0; 1583 return this;
1567 if (tmp)
1568 esrv_del_item (tmp->contr, op->count);
1569 }
1570 } 1584 }
1571 else 1585 else
1572 { 1586 {
1573 object *above = op->above; 1587 decrease (nr);
1574 1588
1575 if (i < op->nrof) 1589 object *op = object_create_clone (this);
1576 op->nrof -= i; 1590 op->nrof = nr;
1577 else
1578 {
1579 op->remove ();
1580 op->nrof = 0;
1581 }
1582
1583 /* Since we just removed op, op->above is null */
1584 for (tmp = above; tmp; tmp = tmp->above)
1585 if (tmp->type == PLAYER)
1586 {
1587 if (op->nrof)
1588 esrv_send_item (tmp, op);
1589 else
1590 esrv_del_item (tmp->contr, op->count);
1591 }
1592 }
1593
1594 if (op->nrof)
1595 return op; 1591 return op;
1596 else
1597 {
1598 op->destroy ();
1599 return 0;
1600 }
1601}
1602
1603/*
1604 * add_weight(object, weight) adds the specified weight to an object,
1605 * and also updates how much the environment(s) is/are carrying.
1606 */
1607void
1608add_weight (object *op, signed long weight)
1609{
1610 while (op != NULL)
1611 {
1612 if (op->type == CONTAINER)
1613 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1614
1615 op->carrying += weight;
1616 op = op->env;
1617 } 1592 }
1618} 1593}
1619 1594
1620object * 1595object *
1621insert_ob_in_ob (object *op, object *where) 1596insert_ob_in_ob (object *op, object *where)
1646 * be != op, if items are merged. -Tero 1621 * be != op, if items are merged. -Tero
1647 */ 1622 */
1648object * 1623object *
1649object::insert (object *op) 1624object::insert (object *op)
1650{ 1625{
1651 if (!QUERY_FLAG (op, FLAG_REMOVED))
1652 op->remove ();
1653
1654 if (op->more) 1626 if (op->more)
1655 { 1627 {
1656 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1628 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1657 return op; 1629 return op;
1658 } 1630 }
1659 1631
1660 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1632 op->remove ();
1661 CLEAR_FLAG (op, FLAG_REMOVED); 1633
1634 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1662 1635
1663 if (op->nrof) 1636 if (op->nrof)
1664 {
1665 for (object *tmp = inv; tmp; tmp = tmp->below) 1637 for (object *tmp = inv; tmp; tmp = tmp->below)
1666 if (object::can_merge (tmp, op)) 1638 if (object::can_merge (tmp, op))
1667 { 1639 {
1668 /* return the original object and remove inserted object 1640 /* return the original object and remove inserted object
1669 (client needs the original object) */ 1641 (client needs the original object) */
1670 tmp->nrof += op->nrof; 1642 tmp->nrof += op->nrof;
1671 /* Weight handling gets pretty funky. Since we are adding to
1672 * tmp->nrof, we need to increase the weight.
1673 */
1674 add_weight (this, op->weight * op->nrof); 1643 adjust_weight (this, op->total_weight ());
1675 SET_FLAG (op, FLAG_REMOVED); 1644
1676 op->destroy (); /* free the inserted object */ 1645 op->destroy (1);
1677 op = tmp; 1646 op = tmp;
1678 op->remove (); /* and fix old object's links */ 1647 goto inserted;
1679 CLEAR_FLAG (op, FLAG_REMOVED);
1680 break;
1681 } 1648 }
1682 1649
1683 /* I assume combined objects have no inventory 1650 op->owner = 0; // it's his/hers now. period.
1684 * We add the weight - this object could have just been removed 1651 op->map = 0;
1685 * (if it was possible to merge). calling remove_ob will subtract 1652 op->x = 0;
1686 * the weight, so we need to add it in again, since we actually do 1653 op->y = 0;
1687 * the linking below
1688 */
1689 add_weight (this, op->weight * op->nrof);
1690 }
1691 else
1692 add_weight (this, (op->weight + op->carrying));
1693 1654
1655 op->above = 0;
1656 op->below = inv;
1657 op->env = this;
1658
1659 if (inv)
1660 inv->above = op;
1661
1662 inv = op;
1663
1664 op->flag [FLAG_REMOVED] = 0;
1665
1666 adjust_weight (this, op->total_weight ());
1667
1668inserted:
1669 /* reset the light list and los of the players on the map */
1670 if (op->glow_radius && map && map->darkness)
1671 update_all_los (map, x, y);
1672
1694 if (object *otmp = this->in_player ()) 1673 if (object *otmp = in_player ())
1695 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1674 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1696 otmp->update_stats (); 1675 otmp->update_stats ();
1697
1698 op->owner = 0; // its his/hers now. period.
1699 op->map = 0;
1700 op->env = this;
1701 op->above = 0;
1702 op->below = 0;
1703 op->x = op->y = 0;
1704
1705 /* reset the light list and los of the players on the map */
1706 if (op->glow_radius && map)
1707 {
1708#ifdef DEBUG_LIGHTS
1709 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1710#endif /* DEBUG_LIGHTS */
1711 if (map->darkness)
1712 update_all_los (map, x, y);
1713 }
1714
1715 /* Client has no idea of ordering so lets not bother ordering it here.
1716 * It sure simplifies this function...
1717 */
1718 if (!inv)
1719 inv = op;
1720 else
1721 {
1722 op->below = inv;
1723 op->below->above = op;
1724 inv = op;
1725 }
1726 1676
1727 INVOKE_OBJECT (INSERT, this); 1677 INVOKE_OBJECT (INSERT, this);
1728 1678
1729 return op; 1679 return op;
1730} 1680}
1945 * activate recursively a flag on an object inventory 1895 * activate recursively a flag on an object inventory
1946 */ 1896 */
1947void 1897void
1948flag_inv (object *op, int flag) 1898flag_inv (object *op, int flag)
1949{ 1899{
1950 if (op->inv)
1951 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1900 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1952 { 1901 {
1953 SET_FLAG (tmp, flag); 1902 SET_FLAG (tmp, flag);
1954 flag_inv (tmp, flag); 1903 flag_inv (tmp, flag);
1955 } 1904 }
1956} 1905}
1957 1906
1958/* 1907/*
1959 * deactivate recursively a flag on an object inventory 1908 * deactivate recursively a flag on an object inventory
1960 */ 1909 */
1961void 1910void
1962unflag_inv (object *op, int flag) 1911unflag_inv (object *op, int flag)
1963{ 1912{
1964 if (op->inv)
1965 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1913 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1966 { 1914 {
1967 CLEAR_FLAG (tmp, flag); 1915 CLEAR_FLAG (tmp, flag);
1968 unflag_inv (tmp, flag); 1916 unflag_inv (tmp, flag);
1969 } 1917 }
1970} 1918}
1971 1919
1972/* 1920/*
1973 * find_free_spot(object, map, x, y, start, stop) will search for 1921 * find_free_spot(object, map, x, y, start, stop) will search for
1974 * a spot at the given map and coordinates which will be able to contain 1922 * a spot at the given map and coordinates which will be able to contain
1976 * to search (see the freearr_x/y[] definition). 1924 * to search (see the freearr_x/y[] definition).
1977 * It returns a random choice among the alternatives found. 1925 * It returns a random choice among the alternatives found.
1978 * start and stop are where to start relative to the free_arr array (1,9 1926 * start and stop are where to start relative to the free_arr array (1,9
1979 * does all 4 immediate directions). This returns the index into the 1927 * does all 4 immediate directions). This returns the index into the
1980 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1928 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1981 * Note - this only checks to see if there is space for the head of the
1982 * object - if it is a multispace object, this should be called for all
1983 * pieces.
1984 * Note2: This function does correctly handle tiled maps, but does not 1929 * Note: This function does correctly handle tiled maps, but does not
1985 * inform the caller. However, insert_ob_in_map will update as 1930 * inform the caller. However, insert_ob_in_map will update as
1986 * necessary, so the caller shouldn't need to do any special work. 1931 * necessary, so the caller shouldn't need to do any special work.
1987 * Note - updated to take an object instead of archetype - this is necessary 1932 * Note - updated to take an object instead of archetype - this is necessary
1988 * because arch_blocked (now ob_blocked) needs to know the movement type 1933 * because arch_blocked (now ob_blocked) needs to know the movement type
1989 * to know if the space in question will block the object. We can't use 1934 * to know if the space in question will block the object. We can't use
2010 1955
2011 /* However, often 1956 /* However, often
2012 * ob doesn't have any move type (when used to place exits) 1957 * ob doesn't have any move type (when used to place exits)
2013 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 1958 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2014 */ 1959 */
2015 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 1960 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2016 { 1961 {
2017 altern [index++] = i; 1962 altern [index++] = i;
2018 continue; 1963 continue;
2019 } 1964 }
2020 1965
2034 1979
2035 /* Note it is intentional that we check ob - the movement type of the 1980 /* Note it is intentional that we check ob - the movement type of the
2036 * head of the object should correspond for the entire object. 1981 * head of the object should correspond for the entire object.
2037 */ 1982 */
2038 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 1983 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
1984 continue;
1985
1986 if (ob->blocked (m, pos.x, pos.y))
2039 continue; 1987 continue;
2040 1988
2041 altern [index++] = i; 1989 altern [index++] = i;
2042 } 1990 }
2043 1991
2602{ 2550{
2603 char flagdesc[512]; 2551 char flagdesc[512];
2604 char info2[256 * 4]; 2552 char info2[256 * 4];
2605 char *p = info; 2553 char *p = info;
2606 2554
2607 p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", 2555 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}",
2608 count, uuid.seq, 2556 count,
2557 uuid.c_str (),
2609 &name, 2558 &name,
2610 title ? "\",title:\"" : "", 2559 title ? "\",title:\"" : "",
2611 title ? (const char *)title : "", 2560 title ? (const char *)title : "",
2612 flag_desc (flagdesc, 512), type); 2561 flag_desc (flagdesc, 512), type);
2613 2562
2729 2678
2730 insert (force); 2679 insert (force);
2731} 2680}
2732 2681
2733void 2682void
2734object::play_sound (faceidx sound) const 2683object::play_sound (faceidx sound)
2735{ 2684{
2736 if (!sound) 2685 if (!sound)
2737 return; 2686 return;
2738 2687
2739 if (flag [FLAG_REMOVED]) 2688 if (flag [FLAG_REMOVED])

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