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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.20 by root, Fri Sep 8 18:26:22 2006 UTC vs.
Revision 1.21 by root, Sat Sep 9 21:48:28 2006 UTC

1/* 1/*
2 * static char *rcsid_object_c = 2 * static char *rcsid_object_c =
3 * "$Id: object.C,v 1.20 2006/09/08 18:26:22 root Exp $"; 3 * "$Id: object.C,v 1.21 2006/09/09 21:48:28 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
54 {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, 54 {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45,
55 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; 55 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49};
56int freedir[SIZEOFFREE]= { 56int freedir[SIZEOFFREE]= {
57 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, 57 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8,
58 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; 58 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8};
59
60 59
61/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 60/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
62static int compare_ob_value_lists_one(const object * wants, const object * has) { 61static int compare_ob_value_lists_one(const object * wants, const object * has) {
63 key_value * wants_field; 62 key_value * wants_field;
64 63
623 } 622 }
624 623
625 update_ob_speed (op); 624 update_ob_speed (op);
626} 625}
627 626
628object::object ()
629{
630 count = ++ob_count;
631
632 next = objects;
633
634 if (objects)
635 objects->prev = this;
636
637 objects = this;
638
639 SET_FLAG (this, FLAG_REMOVED);
640
641 expmul = 1.0;
642 face = blank_face;
643 attacked_by_count = -1;
644}
645
646object::~object ()
647{
648}
649
650/* 627/*
651 * If an object with the IS_TURNABLE() flag needs to be turned due 628 * If an object with the IS_TURNABLE() flag needs to be turned due
652 * to the closest player being on the other side, this function can 629 * to the closest player being on the other side, this function can
653 * be called to update the face variable, _and_ how it looks on the map. 630 * be called to update the face variable, _and_ how it looks on the map.
654 */ 631 */
854 831
855 if(op->more!=NULL) 832 if(op->more!=NULL)
856 update_object(op->more, action); 833 update_object(op->more, action);
857} 834}
858 835
836static std::vector<object *> mortals;
837
838void object::free_mortals ()
839{
840 for (std::vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ++i)
841 delete *i;
842
843 mortals.clear ();
844}
845
846object::object ()
847{
848 count = ++ob_count;
849
850 prev = 0;
851 next = objects;
852
853 if (objects)
854 objects->prev = this;
855
856 objects = this;
857
858 SET_FLAG (this, FLAG_REMOVED);
859
860 expmul = 1.0;
861 face = blank_face;
862 attacked_by_count = -1;
863}
864
865object::~object ()
866{
867}
868
869object *object::create ()
870{
871 return new object;
872}
859 873
860/* 874/*
861 * free_object() frees everything allocated by an object, removes 875 * free_object() frees everything allocated by an object, removes
862 * it from the list of used objects, and puts it on the list of 876 * it from the list of used objects, and puts it on the list of
863 * free objects. The IS_FREED() flag is set in the object. 877 * free objects. The IS_FREED() flag is set in the object.
865 * this function to succeed. 879 * this function to succeed.
866 * 880 *
867 * If free_inventory is set, free inventory as well. Else drop items in 881 * If free_inventory is set, free inventory as well. Else drop items in
868 * inventory to the ground. 882 * inventory to the ground.
869 */ 883 */
870
871void 884void
872free_object (object * ob) 885object::free (bool free_inventory)
873{ 886{
874 free_object2 (ob, 0);
875}
876
877void
878free_object2 (object * ob, int free_inventory)
879{
880 object *tmp, *op;
881
882 if (!QUERY_FLAG (ob, FLAG_REMOVED)) 887 if (!QUERY_FLAG (this, FLAG_REMOVED))
883 { 888 {
884 LOG (llevDebug, "Free object called with non removed object\n"); 889 LOG (llevDebug, "Free object called with non removed object\n");
885 dump_object (ob); 890 dump_object (this);
886#ifdef MANY_CORES 891#ifdef MANY_CORES
887 abort (); 892 abort ();
888#endif 893#endif
889 } 894 }
890 895
891 if (QUERY_FLAG (ob, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
892 { 897 {
893 LOG (llevMonster, "Warning: tried to free friendly object.\n"); 898 LOG (llevMonster, "Warning: tried to free friendly object.\n");
894 remove_friendly_object (ob); 899 remove_friendly_object (this);
895 } 900 }
896 901
897 if (QUERY_FLAG (ob, FLAG_FREED)) 902 if (QUERY_FLAG (this, FLAG_FREED))
898 { 903 {
899 dump_object (ob); 904 dump_object (this);
900 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); 905 LOG (llevError, "Trying to free freed object.\n%s\n", errmsg);
901 return; 906 return;
902 } 907 }
903 908
904 if (ob->more != NULL) 909 if (more)
905 { 910 {
906 free_object2 (ob->more, free_inventory); 911 more->free (free_inventory);
907 ob->more = NULL; 912 more = 0;
908 } 913 }
909 914
910 if (ob->inv) 915 if (inv)
911 { 916 {
912 /* Only if the space blocks everything do we not process - 917 /* Only if the space blocks everything do we not process -
913 * if some form of movement is allowed, let objects 918 * if some form of movement is allowed, let objects
914 * drop on that space. 919 * drop on that space.
915 */ 920 */
916 if (free_inventory || ob->map == NULL 921 if (free_inventory || !map
917 || ob->map->in_memory != MAP_IN_MEMORY 922 || map->in_memory != MAP_IN_MEMORY
918 || (GET_MAP_MOVE_BLOCK (ob->map, ob->x, ob->y) == MOVE_ALL)) 923 || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL))
919 { 924 {
920 op = ob->inv; 925 object *op = inv;
921 926
922 while (op != NULL) 927 while (op)
923 { 928 {
924 tmp = op->below; 929 object *tmp = op->below;
925 remove_ob (op); 930 remove_ob (op);
926 free_object2 (op, free_inventory); 931 op->free (free_inventory);
927 op = tmp; 932 op = tmp;
928 } 933 }
929 } 934 }
930 else 935 else
931 { /* Put objects in inventory onto this space */ 936 { /* Put objects in inventory onto this space */
932 op = ob->inv; 937 object *op = inv;
933 938
934 while (op != NULL) 939 while (op)
935 { 940 {
936 tmp = op->below; 941 object *tmp = op->below;
937 remove_ob (op); 942 remove_ob (op);
938 943
939 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 944 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
940 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE 945 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE
941 || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 946 || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
942 free_object (op); 947 free_object (op);
943 else 948 else
944 { 949 {
945 op->x = ob->x; 950 op->x = x;
946 op->y = ob->y; 951 op->y = y;
947 insert_ob_in_map (op, ob->map, NULL, 0); /* Insert in same map as the envir */ 952 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
948 } 953 }
949 954
950 op = tmp; 955 op = tmp;
951 } 956 }
952 } 957 }
953 } 958 }
954 959
955 /* Remove object from the active list */ 960 /* Remove object from the active list */
956 ob->speed = 0; 961 speed = 0;
957 update_ob_speed (ob); 962 update_ob_speed (this);
958 963
959 SET_FLAG (ob, FLAG_FREED); 964 SET_FLAG (this, FLAG_FREED);
965
966 mortalise ();
967}
968
969void
970object::mortalise ()
971{
960 ob->count = 0; 972 count = 0;
961 973
962 /* Remove this object from the list of used objects */ 974 /* Remove this object from the list of used objects */
963 if (ob->prev == NULL) 975 if (prev) prev->next = next;
964 { 976 if (next) next->prev = prev;
965 objects = ob->next; 977 if (this == objects) objects = next;
966 978
967 if (objects != NULL)
968 objects->prev = NULL;
969 }
970 else
971 {
972 ob->prev->next = ob->next;
973
974 if (ob->next != NULL)
975 ob->next->prev = ob->prev;
976 }
977
978 free_key_values (ob); 979 free_key_values (this);
979 980
980 /* Now link it with the free_objects list: */ 981 mortals.push_back (this);
981 ob->prev = 0;
982 ob->next = 0;
983
984 delete ob;
985} 982}
986 983
987/* 984/*
988 * sub_weight() recursively (outwards) subtracts a number from the 985 * sub_weight() recursively (outwards) subtracts a number from the
989 * weight of an object (and what is carried by it's environment(s)). 986 * weight of an object (and what is carried by it's environment(s)).

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