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Comparing deliantra/server/common/object.C (file contents):
Revision 1.169 by root, Wed Aug 1 01:07:42 2007 UTC vs.
Revision 1.201 by root, Tue Jan 22 16:22:45 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
254 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
255 * check all objects in the inventory. 255 * check all objects in the inventory.
256 */ 256 */
257 if (ob1->inv || ob2->inv) 257 if (ob1->inv || ob2->inv)
258 { 258 {
259 /* if one object has inventory but the other doesn't, not equiv */ 259 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 return 0; /* inventories differ in length */
261 return 0;
262 261
263 /* Now check to see if the two inventory objects could merge */ 262 if (ob1->inv->below || ob2->inv->below)
263 return 0; /* more than one object in inv */
264
264 if (!object::can_merge (ob1->inv, ob2->inv)) 265 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 266 return 0; /* inventory objexts differ */
266 267
267 /* inventory ok - still need to check rest of this object to see 268 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 269 * if it is valid.
269 */ 270 */
270 } 271 }
305 { 306 {
306 ob1->optimise (); 307 ob1->optimise ();
307 ob2->optimise (); 308 ob2->optimise ();
308 309
309 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
310 if (!cfperl_can_merge (ob1, ob2)) 311 {
312 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
313 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
314
315 if (k1 != k2)
311 return 0; 316 return 0;
317 else if (k1 == 0)
318 return 1;
319 else if (!cfperl_can_merge (ob1, ob2))
320 return 0;
321 }
312 } 322 }
313 323
314 /* Everything passes, must be OK. */ 324 /* Everything passes, must be OK. */
315 return 1; 325 return 1;
316} 326}
374/* 384/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 385 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 386 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 387 * If it's not a multi-object, it is returned.
378 */ 388 */
379
380object * 389object *
381get_nearest_part (object *op, const object *pl) 390get_nearest_part (object *op, const object *pl)
382{ 391{
383 object *tmp, *closest; 392 object *tmp, *closest;
384 int last_dist, i; 393 int last_dist, i;
429} 438}
430 439
431/* 440/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 441 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 442 * skill and experience objects.
443 * ACTUALLY NO! investigate! TODO
434 */ 444 */
435void 445void
436object::set_owner (object *owner) 446object::set_owner (object *owner)
437{ 447{
448 // allow objects which own objects
438 if (!owner) 449 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 450 while (owner->owner)
449 owner = owner->owner; 451 owner = owner->owner;
452
453 if (flag [FLAG_FREED])
454 {
455 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
456 return;
457 }
450 458
451 this->owner = owner; 459 this->owner = owner;
452} 460}
453 461
454int 462int
586object::copy_to (object *dst) 594object::copy_to (object *dst)
587{ 595{
588 *dst = *this; 596 *dst = *this;
589 597
590 if (speed < 0) 598 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 599 dst->speed_left -= rndm ();
592 600
593 dst->set_speed (dst->speed); 601 dst->set_speed (dst->speed);
594} 602}
595 603
596void 604void
923 931
924 if (!freed_map) 932 if (!freed_map)
925 { 933 {
926 freed_map = new maptile; 934 freed_map = new maptile;
927 935
936 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 937 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 938 freed_map->width = 3;
930 freed_map->height = 3; 939 freed_map->height = 3;
940 freed_map->nodrop = 1;
931 941
932 freed_map->alloc (); 942 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY; 943 freed_map->in_memory = MAP_IN_MEMORY;
934 } 944 }
935 945
960 return; 970 return;
961 971
962 if (destroy_inventory) 972 if (destroy_inventory)
963 destroy_inv (false); 973 destroy_inv (false);
964 974
975 if (is_head ())
976 if (sound_destroy)
965 play_sound (sound_die); 977 play_sound (sound_destroy);
978 else if (flag [FLAG_MONSTER])
979 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
966 980
967 attachable::destroy (); 981 attachable::destroy ();
968} 982}
969 983
970/* 984/*
1085 if (map->in_memory == MAP_SAVING) 1099 if (map->in_memory == MAP_SAVING)
1086 return; 1100 return;
1087 1101
1088 int check_walk_off = !flag [FLAG_NO_APPLY]; 1102 int check_walk_off = !flag [FLAG_NO_APPLY];
1089 1103
1104 if (object *pl = ms.player ())
1105 {
1106 if (pl->container == this)
1107 /* If a container that the player is currently using somehow gets
1108 * removed (most likely destroyed), update the player view
1109 * appropriately.
1110 */
1111 pl->close_container ();
1112
1113 pl->contr->ns->floorbox_update ();
1114 }
1115
1090 for (tmp = ms.bot; tmp; tmp = tmp->above) 1116 for (tmp = ms.bot; tmp; tmp = tmp->above)
1091 { 1117 {
1092 /* No point updating the players look faces if he is the object 1118 /* No point updating the players look faces if he is the object
1093 * being removed. 1119 * being removed.
1094 */ 1120 */
1095
1096 if (tmp->type == PLAYER && tmp != this)
1097 {
1098 /* If a container that the player is currently using somehow gets
1099 * removed (most likely destroyed), update the player view
1100 * appropriately.
1101 */
1102 if (tmp->container == this)
1103 {
1104 flag [FLAG_APPLIED] = 0;
1105 tmp->container = 0;
1106 }
1107
1108 if (tmp->contr->ns)
1109 tmp->contr->ns->floorbox_update ();
1110 }
1111 1121
1112 /* See if object moving off should effect something */ 1122 /* See if object moving off should effect something */
1113 if (check_walk_off 1123 if (check_walk_off
1114 && ((move_type & tmp->move_off) 1124 && ((move_type & tmp->move_off)
1115 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1125 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1147merge_ob (object *op, object *top) 1157merge_ob (object *op, object *top)
1148{ 1158{
1149 if (!op->nrof) 1159 if (!op->nrof)
1150 return 0; 1160 return 0;
1151 1161
1152 if (top) 1162 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1163 for (top = op; top && top->above; top = top->above)
1154 ; 1164 ;
1155 1165
1156 for (; top; top = top->below) 1166 for (; top; top = top->below)
1157 { 1167 {
1238 1248
1239 object *top, *floor = NULL; 1249 object *top, *floor = NULL;
1240 1250
1241 op->remove (); 1251 op->remove ();
1242 1252
1243#if 0
1244 if (!m->active != !op->active)
1245 if (m->active)
1246 op->activate_recursive ();
1247 else
1248 op->deactivate_recursive ();
1249#endif
1250
1251 if (out_of_map (m, op->x, op->y))
1252 {
1253 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1254#ifdef MANY_CORES
1255 /* Better to catch this here, as otherwise the next use of this object
1256 * is likely to cause a crash. Better to find out where it is getting
1257 * improperly inserted.
1258 */
1259 abort ();
1260#endif
1261 return op;
1262 }
1263
1264 if (object *more = op->more)
1265 if (!insert_ob_in_map (more, m, originator, flag))
1266 return 0;
1267
1268 CLEAR_FLAG (op, FLAG_REMOVED);
1269
1270 /* Ideally, the caller figures this out. However, it complicates a lot 1253 /* Ideally, the caller figures this out. However, it complicates a lot
1271 * of areas of callers (eg, anything that uses find_free_spot would now 1254 * of areas of callers (eg, anything that uses find_free_spot would now
1272 * need extra work 1255 * need extra work
1273 */ 1256 */
1274 if (!xy_normalise (m, op->x, op->y)) 1257 if (!xy_normalise (m, op->x, op->y))
1258 {
1259 op->destroy ();
1275 return 0; 1260 return 0;
1261 }
1262
1263 if (object *more = op->more)
1264 if (!insert_ob_in_map (more, m, originator, flag))
1265 return 0;
1266
1267 CLEAR_FLAG (op, FLAG_REMOVED);
1276 1268
1277 op->map = m; 1269 op->map = m;
1278 mapspace &ms = op->ms (); 1270 mapspace &ms = op->ms ();
1279 1271
1280 /* this has to be done after we translate the coordinates. 1272 /* this has to be done after we translate the coordinates.
1315 else 1307 else
1316 { 1308 {
1317 top = ms.bot; 1309 top = ms.bot;
1318 1310
1319 /* If there are other objects, then */ 1311 /* If there are other objects, then */
1320 if ((!(flag & INS_MAP_LOAD)) && top) 1312 if (top)
1321 { 1313 {
1322 object *last = 0; 1314 object *last = 0;
1323 1315
1324 /* 1316 /*
1325 * If there are multiple objects on this space, we do some trickier handling. 1317 * If there are multiple objects on this space, we do some trickier handling.
1377 */ 1369 */
1378 if (last && last->below && last != floor) 1370 if (last && last->below && last != floor)
1379 top = last->below; 1371 top = last->below;
1380 } 1372 }
1381 } /* If objects on this space */ 1373 } /* If objects on this space */
1382 if (flag & INS_MAP_LOAD)
1383 top = ms.top;
1384 1374
1385 if (flag & INS_ABOVE_FLOOR_ONLY) 1375 if (flag & INS_ABOVE_FLOOR_ONLY)
1386 top = floor; 1376 top = floor;
1387 1377
1388 /* Top is the object that our object (op) is going to get inserted above. 1378 /* Top is the object that our object (op) is going to get inserted above.
1421 op->map->touch (); 1411 op->map->touch ();
1422 } 1412 }
1423 1413
1424 op->map->dirty = true; 1414 op->map->dirty = true;
1425 1415
1426 /* If we have a floor, we know the player, if any, will be above
1427 * it, so save a few ticks and start from there.
1428 */
1429 if (!(flag & INS_MAP_LOAD))
1430 if (object *pl = ms.player ()) 1416 if (object *pl = ms.player ())
1431 if (pl->contr->ns)
1432 pl->contr->ns->floorbox_update (); 1417 pl->contr->ns->floorbox_update ();
1433 1418
1434 /* If this object glows, it may affect lighting conditions that are 1419 /* If this object glows, it may affect lighting conditions that are
1435 * visible to others on this map. But update_all_los is really 1420 * visible to others on this map. But update_all_los is really
1436 * an inefficient way to do this, as it means los for all players 1421 * an inefficient way to do this, as it means los for all players
1437 * on the map will get recalculated. The players could very well 1422 * on the map will get recalculated. The players could very well
1675 * be != op, if items are merged. -Tero 1660 * be != op, if items are merged. -Tero
1676 */ 1661 */
1677object * 1662object *
1678object::insert (object *op) 1663object::insert (object *op)
1679{ 1664{
1680 object *tmp, *otmp;
1681
1682 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1683 op->remove (); 1666 op->remove ();
1684 1667
1685 if (op->more) 1668 if (op->more)
1686 { 1669 {
1688 return op; 1671 return op;
1689 } 1672 }
1690 1673
1691 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1692 CLEAR_FLAG (op, FLAG_REMOVED); 1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676
1693 if (op->nrof) 1677 if (op->nrof)
1694 { 1678 {
1695 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1679 for (object *tmp = inv; tmp; tmp = tmp->below)
1696 if (object::can_merge (tmp, op)) 1680 if (object::can_merge (tmp, op))
1697 { 1681 {
1698 /* return the original object and remove inserted object 1682 /* return the original object and remove inserted object
1699 (client needs the original object) */ 1683 (client needs the original object) */
1700 tmp->nrof += op->nrof; 1684 tmp->nrof += op->nrof;
1719 add_weight (this, op->weight * op->nrof); 1703 add_weight (this, op->weight * op->nrof);
1720 } 1704 }
1721 else 1705 else
1722 add_weight (this, (op->weight + op->carrying)); 1706 add_weight (this, (op->weight + op->carrying));
1723 1707
1724 otmp = this->in_player (); 1708 if (object *otmp = this->in_player ())
1725 if (otmp && otmp->contr)
1726 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1727 otmp->update_stats (); 1710 otmp->update_stats ();
1728 1711
1712 op->owner = 0; // its his/hers now. period.
1729 op->map = 0; 1713 op->map = 0;
1730 op->env = this; 1714 op->env = this;
1731 op->above = 0; 1715 op->above = 0;
1732 op->below = 0; 1716 op->below = 0;
1733 op->x = 0, op->y = 0; 1717 op->x = op->y = 0;
1734 1718
1735 /* reset the light list and los of the players on the map */ 1719 /* reset the light list and los of the players on the map */
1736 if ((op->glow_radius != 0) && map) 1720 if (op->glow_radius && map)
1737 { 1721 {
1738#ifdef DEBUG_LIGHTS 1722#ifdef DEBUG_LIGHTS
1739 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1740#endif /* DEBUG_LIGHTS */ 1724#endif /* DEBUG_LIGHTS */
1741 if (map->darkness) 1725 if (map->darkness)
1975 * activate recursively a flag on an object inventory 1959 * activate recursively a flag on an object inventory
1976 */ 1960 */
1977void 1961void
1978flag_inv (object *op, int flag) 1962flag_inv (object *op, int flag)
1979{ 1963{
1980 if (op->inv)
1981 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1964 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1982 { 1965 {
1983 SET_FLAG (tmp, flag); 1966 SET_FLAG (tmp, flag);
1984 flag_inv (tmp, flag); 1967 flag_inv (tmp, flag);
1985 } 1968 }
1986} 1969}
1987 1970
1988/* 1971/*
1989 * deactivate recursively a flag on an object inventory 1972 * deactivate recursively a flag on an object inventory
1990 */ 1973 */
1991void 1974void
1992unflag_inv (object *op, int flag) 1975unflag_inv (object *op, int flag)
1993{ 1976{
1994 if (op->inv)
1995 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1977 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1996 { 1978 {
1997 CLEAR_FLAG (tmp, flag); 1979 CLEAR_FLAG (tmp, flag);
1998 unflag_inv (tmp, flag); 1980 unflag_inv (tmp, flag);
1999 } 1981 }
2000} 1982}
2001 1983
2002/* 1984/*
2003 * find_free_spot(object, map, x, y, start, stop) will search for 1985 * find_free_spot(object, map, x, y, start, stop) will search for
2004 * a spot at the given map and coordinates which will be able to contain 1986 * a spot at the given map and coordinates which will be able to contain
2006 * to search (see the freearr_x/y[] definition). 1988 * to search (see the freearr_x/y[] definition).
2007 * It returns a random choice among the alternatives found. 1989 * It returns a random choice among the alternatives found.
2008 * start and stop are where to start relative to the free_arr array (1,9 1990 * start and stop are where to start relative to the free_arr array (1,9
2009 * does all 4 immediate directions). This returns the index into the 1991 * does all 4 immediate directions). This returns the index into the
2010 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1992 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2011 * Note - this only checks to see if there is space for the head of the
2012 * object - if it is a multispace object, this should be called for all
2013 * pieces.
2014 * Note2: This function does correctly handle tiled maps, but does not 1993 * Note: This function does correctly handle tiled maps, but does not
2015 * inform the caller. However, insert_ob_in_map will update as 1994 * inform the caller. However, insert_ob_in_map will update as
2016 * necessary, so the caller shouldn't need to do any special work. 1995 * necessary, so the caller shouldn't need to do any special work.
2017 * Note - updated to take an object instead of archetype - this is necessary 1996 * Note - updated to take an object instead of archetype - this is necessary
2018 * because arch_blocked (now ob_blocked) needs to know the movement type 1997 * because arch_blocked (now ob_blocked) needs to know the movement type
2019 * to know if the space in question will block the object. We can't use 1998 * to know if the space in question will block the object. We can't use
2021 * customized, changed states, etc. 2000 * customized, changed states, etc.
2022 */ 2001 */
2023int 2002int
2024find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2003find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2025{ 2004{
2005 int altern[SIZEOFFREE];
2026 int index = 0, flag; 2006 int index = 0, flag;
2027 int altern[SIZEOFFREE];
2028 2007
2029 for (int i = start; i < stop; i++) 2008 for (int i = start; i < stop; i++)
2030 { 2009 {
2031 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2010 mapxy pos (m, x, y); pos.move (i);
2032 if (!flag) 2011
2012 if (!pos.normalise ())
2013 continue;
2014
2015 mapspace &ms = *pos;
2016
2017 if (ms.flags () & P_IS_ALIVE)
2018 continue;
2019
2020 /* However, often
2021 * ob doesn't have any move type (when used to place exits)
2022 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2023 */
2024 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2025 {
2033 altern [index++] = i; 2026 altern [index++] = i;
2027 continue;
2028 }
2034 2029
2035 /* Basically, if we find a wall on a space, we cut down the search size. 2030 /* Basically, if we find a wall on a space, we cut down the search size.
2036 * In this way, we won't return spaces that are on another side of a wall. 2031 * In this way, we won't return spaces that are on another side of a wall.
2037 * This mostly work, but it cuts down the search size in all directions - 2032 * This mostly work, but it cuts down the search size in all directions -
2038 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2039 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2040 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2041 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2042 */ 2037 */
2043 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2038 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2039 {
2044 stop = maxfree[i]; 2040 stop = maxfree[i];
2041 continue;
2042 }
2043
2044 /* Note it is intentional that we check ob - the movement type of the
2045 * head of the object should correspond for the entire object.
2046 */
2047 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2048 continue;
2049
2050 if (ob->blocked (m, pos.x, pos.y))
2051 continue;
2052
2053 altern [index++] = i;
2045 } 2054 }
2046 2055
2047 if (!index) 2056 if (!index)
2048 return -1; 2057 return -1;
2049 2058
2058 */ 2067 */
2059int 2068int
2060find_first_free_spot (const object *ob, maptile *m, int x, int y) 2069find_first_free_spot (const object *ob, maptile *m, int x, int y)
2061{ 2070{
2062 for (int i = 0; i < SIZEOFFREE; i++) 2071 for (int i = 0; i < SIZEOFFREE; i++)
2063 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2072 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2064 return i; 2073 return i;
2065 2074
2066 return -1; 2075 return -1;
2067} 2076}
2068 2077
2345 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2354 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2346 * core dumps if they do. 2355 * core dumps if they do.
2347 * 2356 *
2348 * Add a check so we can't pick up invisible objects (0.93.8) 2357 * Add a check so we can't pick up invisible objects (0.93.8)
2349 */ 2358 */
2350
2351int 2359int
2352can_pick (const object *who, const object *item) 2360can_pick (const object *who, const object *item)
2353{ 2361{
2354 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2362 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2355 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2363 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2613 &name, 2621 &name,
2614 title ? "\",title:\"" : "", 2622 title ? "\",title:\"" : "",
2615 title ? (const char *)title : "", 2623 title ? (const char *)title : "",
2616 flag_desc (flagdesc, 512), type); 2624 flag_desc (flagdesc, 512), type);
2617 2625
2618 if (env) 2626 if (!this->flag[FLAG_REMOVED] && env)
2619 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2627 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2620 2628
2621 if (map) 2629 if (map)
2622 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2630 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2623 2631
2670 old_container->flag [FLAG_APPLIED] = 0; 2678 old_container->flag [FLAG_APPLIED] = 0;
2671 container = 0; 2679 container = 0;
2672 2680
2673 esrv_update_item (UPD_FLAGS, this, old_container); 2681 esrv_update_item (UPD_FLAGS, this, old_container);
2674 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2682 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2683 play_sound (sound_find ("chest_close"));
2675 } 2684 }
2676 2685
2677 if (new_container) 2686 if (new_container)
2678 { 2687 {
2679 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2688 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2695 new_container->flag [FLAG_APPLIED] = 1; 2704 new_container->flag [FLAG_APPLIED] = 1;
2696 container = new_container; 2705 container = new_container;
2697 2706
2698 esrv_update_item (UPD_FLAGS, this, new_container); 2707 esrv_update_item (UPD_FLAGS, this, new_container);
2699 esrv_send_inventory (this, new_container); 2708 esrv_send_inventory (this, new_container);
2709 play_sound (sound_find ("chest_open"));
2700 } 2710 }
2701} 2711}
2702 2712
2703object * 2713object *
2704object::force_find (const shstr name) 2714object::force_find (const shstr name)
2733} 2743}
2734 2744
2735void 2745void
2736object::play_sound (faceidx sound) const 2746object::play_sound (faceidx sound) const
2737{ 2747{
2738 if (map) 2748 if (!sound)
2749 return;
2750
2751 if (flag [FLAG_REMOVED])
2752 return;
2753
2754 if (env)
2755 {
2756 if (object *pl = in_player ())
2757 pl->contr->play_sound (sound);
2758 }
2759 else
2739 map->play_sound (sound, x, y); 2760 map->play_sound (sound, x, y);
2740} 2761}
2762

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