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Comparing deliantra/server/common/object.C (file contents):
Revision 1.181 by elmex, Sun Aug 19 19:34:05 2007 UTC vs.
Revision 1.201 by root, Tue Jan 22 16:22:45 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
254 /* This is really a spellbook check - really, we should 254 /* This is really a spellbook check - really, we should
255 * check all objects in the inventory. 255 * check all objects in the inventory.
256 */ 256 */
257 if (ob1->inv || ob2->inv) 257 if (ob1->inv || ob2->inv)
258 { 258 {
259 /* if one object has inventory but the other doesn't, not equiv */ 259 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 260 return 0; /* inventories differ in length */
261 return 0;
262 261
263 /* Now check to see if the two inventory objects could merge */ 262 if (ob1->inv->below || ob2->inv->below)
263 return 0; /* more than one object in inv */
264
264 if (!object::can_merge (ob1->inv, ob2->inv)) 265 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 266 return 0; /* inventory objexts differ */
266 267
267 /* inventory ok - still need to check rest of this object to see 268 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 269 * if it is valid.
269 */ 270 */
270 } 271 }
305 { 306 {
306 ob1->optimise (); 307 ob1->optimise ();
307 ob2->optimise (); 308 ob2->optimise ();
308 309
309 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
310 if (!cfperl_can_merge (ob1, ob2)) 311 {
312 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
313 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
314
315 if (k1 != k2)
311 return 0; 316 return 0;
317 else if (k1 == 0)
318 return 1;
319 else if (!cfperl_can_merge (ob1, ob2))
320 return 0;
321 }
312 } 322 }
313 323
314 /* Everything passes, must be OK. */ 324 /* Everything passes, must be OK. */
315 return 1; 325 return 1;
316} 326}
374/* 384/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 385 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 386 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 387 * If it's not a multi-object, it is returned.
378 */ 388 */
379
380object * 389object *
381get_nearest_part (object *op, const object *pl) 390get_nearest_part (object *op, const object *pl)
382{ 391{
383 object *tmp, *closest; 392 object *tmp, *closest;
384 int last_dist, i; 393 int last_dist, i;
429} 438}
430 439
431/* 440/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 441 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 442 * skill and experience objects.
443 * ACTUALLY NO! investigate! TODO
434 */ 444 */
435void 445void
436object::set_owner (object *owner) 446object::set_owner (object *owner)
437{ 447{
448 // allow objects which own objects
438 if (!owner) 449 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 450 while (owner->owner)
449 owner = owner->owner; 451 owner = owner->owner;
452
453 if (flag [FLAG_FREED])
454 {
455 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
456 return;
457 }
450 458
451 this->owner = owner; 459 this->owner = owner;
452} 460}
453 461
454int 462int
586object::copy_to (object *dst) 594object::copy_to (object *dst)
587{ 595{
588 *dst = *this; 596 *dst = *this;
589 597
590 if (speed < 0) 598 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 599 dst->speed_left -= rndm ();
592 600
593 dst->set_speed (dst->speed); 601 dst->set_speed (dst->speed);
594} 602}
595 603
596void 604void
923 931
924 if (!freed_map) 932 if (!freed_map)
925 { 933 {
926 freed_map = new maptile; 934 freed_map = new maptile;
927 935
936 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 937 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 938 freed_map->width = 3;
930 freed_map->height = 3; 939 freed_map->height = 3;
940 freed_map->nodrop = 1;
931 941
932 freed_map->alloc (); 942 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY; 943 freed_map->in_memory = MAP_IN_MEMORY;
934 } 944 }
935 945
1147merge_ob (object *op, object *top) 1157merge_ob (object *op, object *top)
1148{ 1158{
1149 if (!op->nrof) 1159 if (!op->nrof)
1150 return 0; 1160 return 0;
1151 1161
1152 if (top) 1162 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1163 for (top = op; top && top->above; top = top->above)
1154 ; 1164 ;
1155 1165
1156 for (; top; top = top->below) 1166 for (; top; top = top->below)
1157 { 1167 {
1238 1248
1239 object *top, *floor = NULL; 1249 object *top, *floor = NULL;
1240 1250
1241 op->remove (); 1251 op->remove ();
1242 1252
1243 if (out_of_map (m, op->x, op->y))
1244 {
1245 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1246#ifdef MANY_CORES
1247 /* Better to catch this here, as otherwise the next use of this object
1248 * is likely to cause a crash. Better to find out where it is getting
1249 * improperly inserted.
1250 */
1251 abort ();
1252#endif
1253 return op;
1254 }
1255
1256 if (object *more = op->more)
1257 if (!insert_ob_in_map (more, m, originator, flag))
1258 return 0;
1259
1260 CLEAR_FLAG (op, FLAG_REMOVED);
1261
1262 /* Ideally, the caller figures this out. However, it complicates a lot 1253 /* Ideally, the caller figures this out. However, it complicates a lot
1263 * of areas of callers (eg, anything that uses find_free_spot would now 1254 * of areas of callers (eg, anything that uses find_free_spot would now
1264 * need extra work 1255 * need extra work
1265 */ 1256 */
1266 if (!xy_normalise (m, op->x, op->y)) 1257 if (!xy_normalise (m, op->x, op->y))
1258 {
1259 op->destroy ();
1267 return 0; 1260 return 0;
1261 }
1262
1263 if (object *more = op->more)
1264 if (!insert_ob_in_map (more, m, originator, flag))
1265 return 0;
1266
1267 CLEAR_FLAG (op, FLAG_REMOVED);
1268 1268
1269 op->map = m; 1269 op->map = m;
1270 mapspace &ms = op->ms (); 1270 mapspace &ms = op->ms ();
1271 1271
1272 /* this has to be done after we translate the coordinates. 1272 /* this has to be done after we translate the coordinates.
1307 else 1307 else
1308 { 1308 {
1309 top = ms.bot; 1309 top = ms.bot;
1310 1310
1311 /* If there are other objects, then */ 1311 /* If there are other objects, then */
1312 if ((!(flag & INS_MAP_LOAD)) && top) 1312 if (top)
1313 { 1313 {
1314 object *last = 0; 1314 object *last = 0;
1315 1315
1316 /* 1316 /*
1317 * If there are multiple objects on this space, we do some trickier handling. 1317 * If there are multiple objects on this space, we do some trickier handling.
1369 */ 1369 */
1370 if (last && last->below && last != floor) 1370 if (last && last->below && last != floor)
1371 top = last->below; 1371 top = last->below;
1372 } 1372 }
1373 } /* If objects on this space */ 1373 } /* If objects on this space */
1374 if (flag & INS_MAP_LOAD)
1375 top = ms.top;
1376 1374
1377 if (flag & INS_ABOVE_FLOOR_ONLY) 1375 if (flag & INS_ABOVE_FLOOR_ONLY)
1378 top = floor; 1376 top = floor;
1379 1377
1380 /* Top is the object that our object (op) is going to get inserted above. 1378 /* Top is the object that our object (op) is going to get inserted above.
1413 op->map->touch (); 1411 op->map->touch ();
1414 } 1412 }
1415 1413
1416 op->map->dirty = true; 1414 op->map->dirty = true;
1417 1415
1418 if (!(flag & INS_MAP_LOAD))
1419 if (object *pl = ms.player ()) 1416 if (object *pl = ms.player ())
1420 pl->contr->ns->floorbox_update (); 1417 pl->contr->ns->floorbox_update ();
1421 1418
1422 /* If this object glows, it may affect lighting conditions that are 1419 /* If this object glows, it may affect lighting conditions that are
1423 * visible to others on this map. But update_all_los is really 1420 * visible to others on this map. But update_all_los is really
1424 * an inefficient way to do this, as it means los for all players 1421 * an inefficient way to do this, as it means los for all players
1425 * on the map will get recalculated. The players could very well 1422 * on the map will get recalculated. The players could very well
1663 * be != op, if items are merged. -Tero 1660 * be != op, if items are merged. -Tero
1664 */ 1661 */
1665object * 1662object *
1666object::insert (object *op) 1663object::insert (object *op)
1667{ 1664{
1668 object *tmp, *otmp;
1669
1670 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1671 op->remove (); 1666 op->remove ();
1672 1667
1673 if (op->more) 1668 if (op->more)
1674 { 1669 {
1676 return op; 1671 return op;
1677 } 1672 }
1678 1673
1679 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1680 CLEAR_FLAG (op, FLAG_REMOVED); 1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676
1681 if (op->nrof) 1677 if (op->nrof)
1682 { 1678 {
1683 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1679 for (object *tmp = inv; tmp; tmp = tmp->below)
1684 if (object::can_merge (tmp, op)) 1680 if (object::can_merge (tmp, op))
1685 { 1681 {
1686 /* return the original object and remove inserted object 1682 /* return the original object and remove inserted object
1687 (client needs the original object) */ 1683 (client needs the original object) */
1688 tmp->nrof += op->nrof; 1684 tmp->nrof += op->nrof;
1707 add_weight (this, op->weight * op->nrof); 1703 add_weight (this, op->weight * op->nrof);
1708 } 1704 }
1709 else 1705 else
1710 add_weight (this, (op->weight + op->carrying)); 1706 add_weight (this, (op->weight + op->carrying));
1711 1707
1712 otmp = this->in_player (); 1708 if (object *otmp = this->in_player ())
1713 if (otmp && otmp->contr)
1714 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1715 otmp->update_stats (); 1710 otmp->update_stats ();
1716 1711
1712 op->owner = 0; // its his/hers now. period.
1717 op->map = 0; 1713 op->map = 0;
1718 op->env = this; 1714 op->env = this;
1719 op->above = 0; 1715 op->above = 0;
1720 op->below = 0; 1716 op->below = 0;
1721 op->x = 0, op->y = 0; 1717 op->x = op->y = 0;
1722 1718
1723 /* reset the light list and los of the players on the map */ 1719 /* reset the light list and los of the players on the map */
1724 if ((op->glow_radius != 0) && map) 1720 if (op->glow_radius && map)
1725 { 1721 {
1726#ifdef DEBUG_LIGHTS 1722#ifdef DEBUG_LIGHTS
1727 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1728#endif /* DEBUG_LIGHTS */ 1724#endif /* DEBUG_LIGHTS */
1729 if (map->darkness) 1725 if (map->darkness)
1963 * activate recursively a flag on an object inventory 1959 * activate recursively a flag on an object inventory
1964 */ 1960 */
1965void 1961void
1966flag_inv (object *op, int flag) 1962flag_inv (object *op, int flag)
1967{ 1963{
1968 if (op->inv)
1969 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1964 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1970 { 1965 {
1971 SET_FLAG (tmp, flag); 1966 SET_FLAG (tmp, flag);
1972 flag_inv (tmp, flag); 1967 flag_inv (tmp, flag);
1973 } 1968 }
1974} 1969}
1975 1970
1976/* 1971/*
1977 * deactivate recursively a flag on an object inventory 1972 * deactivate recursively a flag on an object inventory
1978 */ 1973 */
1979void 1974void
1980unflag_inv (object *op, int flag) 1975unflag_inv (object *op, int flag)
1981{ 1976{
1982 if (op->inv)
1983 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1977 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1984 { 1978 {
1985 CLEAR_FLAG (tmp, flag); 1979 CLEAR_FLAG (tmp, flag);
1986 unflag_inv (tmp, flag); 1980 unflag_inv (tmp, flag);
1987 } 1981 }
1988} 1982}
1989 1983
1990/* 1984/*
1991 * find_free_spot(object, map, x, y, start, stop) will search for 1985 * find_free_spot(object, map, x, y, start, stop) will search for
1992 * a spot at the given map and coordinates which will be able to contain 1986 * a spot at the given map and coordinates which will be able to contain
1994 * to search (see the freearr_x/y[] definition). 1988 * to search (see the freearr_x/y[] definition).
1995 * It returns a random choice among the alternatives found. 1989 * It returns a random choice among the alternatives found.
1996 * start and stop are where to start relative to the free_arr array (1,9 1990 * start and stop are where to start relative to the free_arr array (1,9
1997 * does all 4 immediate directions). This returns the index into the 1991 * does all 4 immediate directions). This returns the index into the
1998 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1992 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1999 * Note - this only checks to see if there is space for the head of the
2000 * object - if it is a multispace object, this should be called for all
2001 * pieces.
2002 * Note2: This function does correctly handle tiled maps, but does not 1993 * Note: This function does correctly handle tiled maps, but does not
2003 * inform the caller. However, insert_ob_in_map will update as 1994 * inform the caller. However, insert_ob_in_map will update as
2004 * necessary, so the caller shouldn't need to do any special work. 1995 * necessary, so the caller shouldn't need to do any special work.
2005 * Note - updated to take an object instead of archetype - this is necessary 1996 * Note - updated to take an object instead of archetype - this is necessary
2006 * because arch_blocked (now ob_blocked) needs to know the movement type 1997 * because arch_blocked (now ob_blocked) needs to know the movement type
2007 * to know if the space in question will block the object. We can't use 1998 * to know if the space in question will block the object. We can't use
2009 * customized, changed states, etc. 2000 * customized, changed states, etc.
2010 */ 2001 */
2011int 2002int
2012find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2003find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2013{ 2004{
2005 int altern[SIZEOFFREE];
2014 int index = 0, flag; 2006 int index = 0, flag;
2015 int altern[SIZEOFFREE];
2016 2007
2017 for (int i = start; i < stop; i++) 2008 for (int i = start; i < stop; i++)
2018 { 2009 {
2019 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2010 mapxy pos (m, x, y); pos.move (i);
2020 if (!flag) 2011
2012 if (!pos.normalise ())
2013 continue;
2014
2015 mapspace &ms = *pos;
2016
2017 if (ms.flags () & P_IS_ALIVE)
2018 continue;
2019
2020 /* However, often
2021 * ob doesn't have any move type (when used to place exits)
2022 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2023 */
2024 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2025 {
2021 altern [index++] = i; 2026 altern [index++] = i;
2027 continue;
2028 }
2022 2029
2023 /* Basically, if we find a wall on a space, we cut down the search size. 2030 /* Basically, if we find a wall on a space, we cut down the search size.
2024 * In this way, we won't return spaces that are on another side of a wall. 2031 * In this way, we won't return spaces that are on another side of a wall.
2025 * This mostly work, but it cuts down the search size in all directions - 2032 * This mostly work, but it cuts down the search size in all directions -
2026 * if the space being examined only has a wall to the north and empty 2033 * if the space being examined only has a wall to the north and empty
2027 * spaces in all the other directions, this will reduce the search space 2034 * spaces in all the other directions, this will reduce the search space
2028 * to only the spaces immediately surrounding the target area, and 2035 * to only the spaces immediately surrounding the target area, and
2029 * won't look 2 spaces south of the target space. 2036 * won't look 2 spaces south of the target space.
2030 */ 2037 */
2031 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2038 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2039 {
2032 stop = maxfree[i]; 2040 stop = maxfree[i];
2041 continue;
2042 }
2043
2044 /* Note it is intentional that we check ob - the movement type of the
2045 * head of the object should correspond for the entire object.
2046 */
2047 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2048 continue;
2049
2050 if (ob->blocked (m, pos.x, pos.y))
2051 continue;
2052
2053 altern [index++] = i;
2033 } 2054 }
2034 2055
2035 if (!index) 2056 if (!index)
2036 return -1; 2057 return -1;
2037 2058
2046 */ 2067 */
2047int 2068int
2048find_first_free_spot (const object *ob, maptile *m, int x, int y) 2069find_first_free_spot (const object *ob, maptile *m, int x, int y)
2049{ 2070{
2050 for (int i = 0; i < SIZEOFFREE; i++) 2071 for (int i = 0; i < SIZEOFFREE; i++)
2051 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2072 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2052 return i; 2073 return i;
2053 2074
2054 return -1; 2075 return -1;
2055} 2076}
2056 2077

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