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Comparing deliantra/server/common/object.C (file contents):
Revision 1.166 by elmex, Mon Jul 16 14:49:01 2007 UTC vs.
Revision 1.202 by root, Thu Apr 10 15:35:15 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
33#include <sproto.h> 33#include <sproto.h>
34#include <loader.h> 34#include <loader.h>
35 35
36#include <bitset> 36#include <bitset>
37 37
38int nrofallocobjects = 0; 38UUID UUID::cur;
39static UUID uuid;
40const uint64 UUID_SKIP = 1<<19; 39static const uint64 UUID_SKIP = 1<<19;
41 40
42objectvec objects; 41objectvec objects;
43activevec actives; 42activevec actives;
44 43
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 44short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
70 { 69 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); 70 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return; 71 return;
73 } 72 }
74 73
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); 74 fprintf (fp, "<1,%llx>\n", (unsigned long long)UUID::cur.seq + UUID_SKIP * 2);
76 fclose (fp); 75 fclose (fp);
77 rename (filename2, filename1); 76 rename (filename2, filename1);
78} 77}
79 78
80static void 79static void
89 if (!(fp = fopen (filename, "r"))) 88 if (!(fp = fopen (filename, "r")))
90 { 89 {
91 if (errno == ENOENT) 90 if (errno == ENOENT)
92 { 91 {
93 LOG (llevInfo, "RESET uid to 1\n"); 92 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 93 UUID::cur.seq = 0;
95 write_uuid (); 94 write_uuid ();
96 return; 95 return;
97 } 96 }
98 97
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
106 { 105 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 106 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
108 _exit (1); 107 _exit (1);
109 } 108 }
110 109
111 uuid.seq = uid; 110 UUID::cur.seq = uid;
112 write_uuid (); 111 write_uuid ();
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 112 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
114 fclose (fp); 113 fclose (fp);
115} 114}
116 115
117UUID 116UUID
118gen_uuid () 117UUID::gen ()
119{ 118{
120 UUID uid; 119 UUID uid;
121 120
122 uid.seq = ++uuid.seq; 121 uid.seq = ++cur.seq;
123 122
124 if (!(uuid.seq & (UUID_SKIP - 1))) 123 if (!(cur.seq & (UUID_SKIP - 1)))
125 write_uuid (); 124 write_uuid ();
126 125
127 return uid; 126 return uid;
128} 127}
129 128
130void 129void
131init_uuid () 130UUID::init ()
132{ 131{
133 read_uuid (); 132 read_uuid ();
134} 133}
135 134
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 135/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
254 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
255 * check all objects in the inventory. 254 * check all objects in the inventory.
256 */ 255 */
257 if (ob1->inv || ob2->inv) 256 if (ob1->inv || ob2->inv)
258 { 257 {
259 /* if one object has inventory but the other doesn't, not equiv */ 258 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 return 0; /* inventories differ in length */
261 return 0;
262 260
263 /* Now check to see if the two inventory objects could merge */ 261 if (ob1->inv->below || ob2->inv->below)
262 return 0; /* more than one object in inv */
263
264 if (!object::can_merge (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 265 return 0; /* inventory objexts differ */
266 266
267 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 268 * if it is valid.
269 */ 269 */
270 } 270 }
299 return 0; 299 return 0;
300 else if (!compare_ob_value_lists (ob1, ob2)) 300 else if (!compare_ob_value_lists (ob1, ob2))
301 return 0; 301 return 0;
302 } 302 }
303 303
304 //TODO: generate an event or call into perl for additional checks
305 if (ob1->self || ob2->self) 304 if (ob1->self || ob2->self)
306 { 305 {
307 ob1->optimise (); 306 ob1->optimise ();
308 ob2->optimise (); 307 ob2->optimise ();
309 308
310 if (ob1->self || ob2->self) 309 if (ob1->self || ob2->self)
310 {
311 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
312 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
313
314 if (k1 != k2)
311 return 0; 315 return 0;
316 else if (k1 == 0)
317 return 1;
318 else if (!cfperl_can_merge (ob1, ob2))
319 return 0;
320 }
312 } 321 }
313 322
314 /* Everything passes, must be OK. */ 323 /* Everything passes, must be OK. */
315 return 1; 324 return 1;
316} 325}
374/* 383/*
375 * get_nearest_part(multi-object, object 2) returns the part of the 384 * get_nearest_part(multi-object, object 2) returns the part of the
376 * multi-object 1 which is closest to the second object. 385 * multi-object 1 which is closest to the second object.
377 * If it's not a multi-object, it is returned. 386 * If it's not a multi-object, it is returned.
378 */ 387 */
379
380object * 388object *
381get_nearest_part (object *op, const object *pl) 389get_nearest_part (object *op, const object *pl)
382{ 390{
383 object *tmp, *closest; 391 object *tmp, *closest;
384 int last_dist, i; 392 int last_dist, i;
420 break; 428 break;
421 429
422 return op; 430 return op;
423} 431}
424 432
425void
426free_all_object_data ()
427{
428 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
429}
430
431/* 433/*
432 * Sets the owner and sets the skill and exp pointers to owner's current 434 * Sets the owner and sets the skill and exp pointers to owner's current
433 * skill and experience objects. 435 * skill and experience objects.
436 * ACTUALLY NO! investigate! TODO
434 */ 437 */
435void 438void
436object::set_owner (object *owner) 439object::set_owner (object *owner)
437{ 440{
441 // allow objects which own objects
438 if (!owner) 442 if (owner)
439 return;
440
441 /* next line added to allow objects which own objects */
442 /* Add a check for ownercounts in here, as I got into an endless loop
443 * with the fireball owning a poison cloud which then owned the
444 * fireball. I believe that was caused by one of the objects getting
445 * freed and then another object replacing it. Since the ownercounts
446 * didn't match, this check is valid and I believe that cause is valid.
447 */
448 while (owner->owner) 443 while (owner->owner)
449 owner = owner->owner; 444 owner = owner->owner;
445
446 if (flag [FLAG_FREED])
447 {
448 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
449 return;
450 }
450 451
451 this->owner = owner; 452 this->owner = owner;
452} 453}
453 454
454int 455int
586object::copy_to (object *dst) 587object::copy_to (object *dst)
587{ 588{
588 *dst = *this; 589 *dst = *this;
589 590
590 if (speed < 0) 591 if (speed < 0)
591 dst->speed_left = speed_left - rndm (); 592 dst->speed_left -= rndm ();
592 593
593 dst->set_speed (dst->speed); 594 dst->set_speed (dst->speed);
594} 595}
595 596
596void 597void
597object::instantiate () 598object::instantiate ()
598{ 599{
599 if (!uuid.seq) // HACK 600 if (!uuid.seq) // HACK
600 uuid = gen_uuid (); 601 uuid = UUID::gen ();
601 602
602 speed_left = -0.1f; 603 speed_left = -0.1f;
603 /* copy the body_info to the body_used - this is only really 604 /* copy the body_info to the body_used - this is only really
604 * need for monsters, but doesn't hurt to do it for everything. 605 * need for monsters, but doesn't hurt to do it for everything.
605 * by doing so, when a monster is created, it has good starting 606 * by doing so, when a monster is created, it has good starting
764static int object_count; 765static int object_count;
765 766
766void object::link () 767void object::link ()
767{ 768{
768 assert (!index);//D 769 assert (!index);//D
769 uuid = gen_uuid (); 770 uuid = UUID::gen ();
770 count = ++object_count; 771 count = ++object_count;
771 772
772 refcnt_inc (); 773 refcnt_inc ();
773 objects.insert (this); 774 objects.insert (this);
774} 775}
923 924
924 if (!freed_map) 925 if (!freed_map)
925 { 926 {
926 freed_map = new maptile; 927 freed_map = new maptile;
927 928
929 freed_map->path = "<freed objects map>";
928 freed_map->name = "/internal/freed_objects_map"; 930 freed_map->name = "/internal/freed_objects_map";
929 freed_map->width = 3; 931 freed_map->width = 3;
930 freed_map->height = 3; 932 freed_map->height = 3;
933 freed_map->nodrop = 1;
931 934
932 freed_map->alloc (); 935 freed_map->alloc ();
933 freed_map->in_memory = MAP_IN_MEMORY; 936 freed_map->in_memory = MAP_IN_MEMORY;
934 } 937 }
935 938
959 if (destroyed ()) 962 if (destroyed ())
960 return; 963 return;
961 964
962 if (destroy_inventory) 965 if (destroy_inventory)
963 destroy_inv (false); 966 destroy_inv (false);
967
968 if (is_head ())
969 if (sound_destroy)
970 play_sound (sound_destroy);
971 else if (flag [FLAG_MONSTER])
972 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
964 973
965 attachable::destroy (); 974 attachable::destroy ();
966} 975}
967 976
968/* 977/*
1083 if (map->in_memory == MAP_SAVING) 1092 if (map->in_memory == MAP_SAVING)
1084 return; 1093 return;
1085 1094
1086 int check_walk_off = !flag [FLAG_NO_APPLY]; 1095 int check_walk_off = !flag [FLAG_NO_APPLY];
1087 1096
1097 if (object *pl = ms.player ())
1098 {
1099 if (pl->container == this)
1100 /* If a container that the player is currently using somehow gets
1101 * removed (most likely destroyed), update the player view
1102 * appropriately.
1103 */
1104 pl->close_container ();
1105
1106 pl->contr->ns->floorbox_update ();
1107 }
1108
1088 for (tmp = ms.bot; tmp; tmp = tmp->above) 1109 for (tmp = ms.bot; tmp; tmp = tmp->above)
1089 { 1110 {
1090 /* No point updating the players look faces if he is the object 1111 /* No point updating the players look faces if he is the object
1091 * being removed. 1112 * being removed.
1092 */ 1113 */
1093
1094 if (tmp->type == PLAYER && tmp != this)
1095 {
1096 /* If a container that the player is currently using somehow gets
1097 * removed (most likely destroyed), update the player view
1098 * appropriately.
1099 */
1100 if (tmp->container == this)
1101 {
1102 flag [FLAG_APPLIED] = 0;
1103 tmp->container = 0;
1104 }
1105
1106 if (tmp->contr->ns)
1107 tmp->contr->ns->floorbox_update ();
1108 }
1109 1114
1110 /* See if object moving off should effect something */ 1115 /* See if object moving off should effect something */
1111 if (check_walk_off 1116 if (check_walk_off
1112 && ((move_type & tmp->move_off) 1117 && ((move_type & tmp->move_off)
1113 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1118 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1145merge_ob (object *op, object *top) 1150merge_ob (object *op, object *top)
1146{ 1151{
1147 if (!op->nrof) 1152 if (!op->nrof)
1148 return 0; 1153 return 0;
1149 1154
1150 if (top) 1155 if (!top)
1151 for (top = op; top && top->above; top = top->above) 1156 for (top = op; top && top->above; top = top->above)
1152 ; 1157 ;
1153 1158
1154 for (; top; top = top->below) 1159 for (; top; top = top->below)
1155 { 1160 {
1236 1241
1237 object *top, *floor = NULL; 1242 object *top, *floor = NULL;
1238 1243
1239 op->remove (); 1244 op->remove ();
1240 1245
1241#if 0
1242 if (!m->active != !op->active)
1243 if (m->active)
1244 op->activate_recursive ();
1245 else
1246 op->deactivate_recursive ();
1247#endif
1248
1249 if (out_of_map (m, op->x, op->y))
1250 {
1251 LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ());
1252#ifdef MANY_CORES
1253 /* Better to catch this here, as otherwise the next use of this object
1254 * is likely to cause a crash. Better to find out where it is getting
1255 * improperly inserted.
1256 */
1257 abort ();
1258#endif
1259 return op;
1260 }
1261
1262 if (object *more = op->more)
1263 if (!insert_ob_in_map (more, m, originator, flag))
1264 return 0;
1265
1266 CLEAR_FLAG (op, FLAG_REMOVED);
1267
1268 /* Ideally, the caller figures this out. However, it complicates a lot 1246 /* Ideally, the caller figures this out. However, it complicates a lot
1269 * of areas of callers (eg, anything that uses find_free_spot would now 1247 * of areas of callers (eg, anything that uses find_free_spot would now
1270 * need extra work 1248 * need extra work
1271 */ 1249 */
1272 if (!xy_normalise (m, op->x, op->y)) 1250 if (!xy_normalise (m, op->x, op->y))
1251 {
1252 op->destroy ();
1273 return 0; 1253 return 0;
1254 }
1255
1256 if (object *more = op->more)
1257 if (!insert_ob_in_map (more, m, originator, flag))
1258 return 0;
1259
1260 CLEAR_FLAG (op, FLAG_REMOVED);
1274 1261
1275 op->map = m; 1262 op->map = m;
1276 mapspace &ms = op->ms (); 1263 mapspace &ms = op->ms ();
1277 1264
1278 /* this has to be done after we translate the coordinates. 1265 /* this has to be done after we translate the coordinates.
1313 else 1300 else
1314 { 1301 {
1315 top = ms.bot; 1302 top = ms.bot;
1316 1303
1317 /* If there are other objects, then */ 1304 /* If there are other objects, then */
1318 if ((!(flag & INS_MAP_LOAD)) && top) 1305 if (top)
1319 { 1306 {
1320 object *last = 0; 1307 object *last = 0;
1321 1308
1322 /* 1309 /*
1323 * If there are multiple objects on this space, we do some trickier handling. 1310 * If there are multiple objects on this space, we do some trickier handling.
1375 */ 1362 */
1376 if (last && last->below && last != floor) 1363 if (last && last->below && last != floor)
1377 top = last->below; 1364 top = last->below;
1378 } 1365 }
1379 } /* If objects on this space */ 1366 } /* If objects on this space */
1380 if (flag & INS_MAP_LOAD)
1381 top = ms.top;
1382 1367
1383 if (flag & INS_ABOVE_FLOOR_ONLY) 1368 if (flag & INS_ABOVE_FLOOR_ONLY)
1384 top = floor; 1369 top = floor;
1385 1370
1386 /* Top is the object that our object (op) is going to get inserted above. 1371 /* Top is the object that our object (op) is going to get inserted above.
1419 op->map->touch (); 1404 op->map->touch ();
1420 } 1405 }
1421 1406
1422 op->map->dirty = true; 1407 op->map->dirty = true;
1423 1408
1424 /* If we have a floor, we know the player, if any, will be above
1425 * it, so save a few ticks and start from there.
1426 */
1427 if (!(flag & INS_MAP_LOAD))
1428 if (object *pl = ms.player ()) 1409 if (object *pl = ms.player ())
1429 if (pl->contr->ns)
1430 pl->contr->ns->floorbox_update (); 1410 pl->contr->ns->floorbox_update ();
1431 1411
1432 /* If this object glows, it may affect lighting conditions that are 1412 /* If this object glows, it may affect lighting conditions that are
1433 * visible to others on this map. But update_all_los is really 1413 * visible to others on this map. But update_all_los is really
1434 * an inefficient way to do this, as it means los for all players 1414 * an inefficient way to do this, as it means los for all players
1435 * on the map will get recalculated. The players could very well 1415 * on the map will get recalculated. The players could very well
1673 * be != op, if items are merged. -Tero 1653 * be != op, if items are merged. -Tero
1674 */ 1654 */
1675object * 1655object *
1676object::insert (object *op) 1656object::insert (object *op)
1677{ 1657{
1678 object *tmp, *otmp;
1679
1680 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1658 if (!QUERY_FLAG (op, FLAG_REMOVED))
1681 op->remove (); 1659 op->remove ();
1682 1660
1683 if (op->more) 1661 if (op->more)
1684 { 1662 {
1686 return op; 1664 return op;
1687 } 1665 }
1688 1666
1689 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1667 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1690 CLEAR_FLAG (op, FLAG_REMOVED); 1668 CLEAR_FLAG (op, FLAG_REMOVED);
1669
1691 if (op->nrof) 1670 if (op->nrof)
1692 { 1671 {
1693 for (tmp = inv; tmp != NULL; tmp = tmp->below) 1672 for (object *tmp = inv; tmp; tmp = tmp->below)
1694 if (object::can_merge (tmp, op)) 1673 if (object::can_merge (tmp, op))
1695 { 1674 {
1696 /* return the original object and remove inserted object 1675 /* return the original object and remove inserted object
1697 (client needs the original object) */ 1676 (client needs the original object) */
1698 tmp->nrof += op->nrof; 1677 tmp->nrof += op->nrof;
1717 add_weight (this, op->weight * op->nrof); 1696 add_weight (this, op->weight * op->nrof);
1718 } 1697 }
1719 else 1698 else
1720 add_weight (this, (op->weight + op->carrying)); 1699 add_weight (this, (op->weight + op->carrying));
1721 1700
1722 otmp = this->in_player (); 1701 if (object *otmp = this->in_player ())
1723 if (otmp && otmp->contr)
1724 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1702 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1725 otmp->update_stats (); 1703 otmp->update_stats ();
1726 1704
1705 op->owner = 0; // its his/hers now. period.
1727 op->map = 0; 1706 op->map = 0;
1728 op->env = this; 1707 op->env = this;
1729 op->above = 0; 1708 op->above = 0;
1730 op->below = 0; 1709 op->below = 0;
1731 op->x = 0, op->y = 0; 1710 op->x = op->y = 0;
1732 1711
1733 /* reset the light list and los of the players on the map */ 1712 /* reset the light list and los of the players on the map */
1734 if ((op->glow_radius != 0) && map) 1713 if (op->glow_radius && map)
1735 { 1714 {
1736#ifdef DEBUG_LIGHTS 1715#ifdef DEBUG_LIGHTS
1737 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1716 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1738#endif /* DEBUG_LIGHTS */ 1717#endif /* DEBUG_LIGHTS */
1739 if (map->darkness) 1718 if (map->darkness)
1973 * activate recursively a flag on an object inventory 1952 * activate recursively a flag on an object inventory
1974 */ 1953 */
1975void 1954void
1976flag_inv (object *op, int flag) 1955flag_inv (object *op, int flag)
1977{ 1956{
1978 if (op->inv)
1979 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1957 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1980 { 1958 {
1981 SET_FLAG (tmp, flag); 1959 SET_FLAG (tmp, flag);
1982 flag_inv (tmp, flag); 1960 flag_inv (tmp, flag);
1983 } 1961 }
1984} 1962}
1985 1963
1986/* 1964/*
1987 * deactivate recursively a flag on an object inventory 1965 * deactivate recursively a flag on an object inventory
1988 */ 1966 */
1989void 1967void
1990unflag_inv (object *op, int flag) 1968unflag_inv (object *op, int flag)
1991{ 1969{
1992 if (op->inv)
1993 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1970 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1994 { 1971 {
1995 CLEAR_FLAG (tmp, flag); 1972 CLEAR_FLAG (tmp, flag);
1996 unflag_inv (tmp, flag); 1973 unflag_inv (tmp, flag);
1997 } 1974 }
1998} 1975}
1999 1976
2000/* 1977/*
2001 * find_free_spot(object, map, x, y, start, stop) will search for 1978 * find_free_spot(object, map, x, y, start, stop) will search for
2002 * a spot at the given map and coordinates which will be able to contain 1979 * a spot at the given map and coordinates which will be able to contain
2004 * to search (see the freearr_x/y[] definition). 1981 * to search (see the freearr_x/y[] definition).
2005 * It returns a random choice among the alternatives found. 1982 * It returns a random choice among the alternatives found.
2006 * start and stop are where to start relative to the free_arr array (1,9 1983 * start and stop are where to start relative to the free_arr array (1,9
2007 * does all 4 immediate directions). This returns the index into the 1984 * does all 4 immediate directions). This returns the index into the
2008 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1985 * array of the free spot, -1 if no spot available (dir 0 = x,y)
2009 * Note - this only checks to see if there is space for the head of the
2010 * object - if it is a multispace object, this should be called for all
2011 * pieces.
2012 * Note2: This function does correctly handle tiled maps, but does not 1986 * Note: This function does correctly handle tiled maps, but does not
2013 * inform the caller. However, insert_ob_in_map will update as 1987 * inform the caller. However, insert_ob_in_map will update as
2014 * necessary, so the caller shouldn't need to do any special work. 1988 * necessary, so the caller shouldn't need to do any special work.
2015 * Note - updated to take an object instead of archetype - this is necessary 1989 * Note - updated to take an object instead of archetype - this is necessary
2016 * because arch_blocked (now ob_blocked) needs to know the movement type 1990 * because arch_blocked (now ob_blocked) needs to know the movement type
2017 * to know if the space in question will block the object. We can't use 1991 * to know if the space in question will block the object. We can't use
2019 * customized, changed states, etc. 1993 * customized, changed states, etc.
2020 */ 1994 */
2021int 1995int
2022find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 1996find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2023{ 1997{
1998 int altern[SIZEOFFREE];
2024 int index = 0, flag; 1999 int index = 0, flag;
2025 int altern[SIZEOFFREE];
2026 2000
2027 for (int i = start; i < stop; i++) 2001 for (int i = start; i < stop; i++)
2028 { 2002 {
2029 flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); 2003 mapxy pos (m, x, y); pos.move (i);
2030 if (!flag) 2004
2005 if (!pos.normalise ())
2006 continue;
2007
2008 mapspace &ms = *pos;
2009
2010 if (ms.flags () & P_IS_ALIVE)
2011 continue;
2012
2013 /* However, often
2014 * ob doesn't have any move type (when used to place exits)
2015 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2016 */
2017 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2018 {
2031 altern [index++] = i; 2019 altern [index++] = i;
2020 continue;
2021 }
2032 2022
2033 /* Basically, if we find a wall on a space, we cut down the search size. 2023 /* Basically, if we find a wall on a space, we cut down the search size.
2034 * In this way, we won't return spaces that are on another side of a wall. 2024 * In this way, we won't return spaces that are on another side of a wall.
2035 * This mostly work, but it cuts down the search size in all directions - 2025 * This mostly work, but it cuts down the search size in all directions -
2036 * if the space being examined only has a wall to the north and empty 2026 * if the space being examined only has a wall to the north and empty
2037 * spaces in all the other directions, this will reduce the search space 2027 * spaces in all the other directions, this will reduce the search space
2038 * to only the spaces immediately surrounding the target area, and 2028 * to only the spaces immediately surrounding the target area, and
2039 * won't look 2 spaces south of the target space. 2029 * won't look 2 spaces south of the target space.
2040 */ 2030 */
2041 else if ((flag & P_NO_PASS) && maxfree[i] < stop) 2031 if (ms.move_block == MOVE_ALL && maxfree[i] < stop)
2032 {
2042 stop = maxfree[i]; 2033 stop = maxfree[i];
2034 continue;
2035 }
2036
2037 /* Note it is intentional that we check ob - the movement type of the
2038 * head of the object should correspond for the entire object.
2039 */
2040 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2041 continue;
2042
2043 if (ob->blocked (m, pos.x, pos.y))
2044 continue;
2045
2046 altern [index++] = i;
2043 } 2047 }
2044 2048
2045 if (!index) 2049 if (!index)
2046 return -1; 2050 return -1;
2047 2051
2056 */ 2060 */
2057int 2061int
2058find_first_free_spot (const object *ob, maptile *m, int x, int y) 2062find_first_free_spot (const object *ob, maptile *m, int x, int y)
2059{ 2063{
2060 for (int i = 0; i < SIZEOFFREE; i++) 2064 for (int i = 0; i < SIZEOFFREE; i++)
2061 if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) 2065 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i]))
2062 return i; 2066 return i;
2063 2067
2064 return -1; 2068 return -1;
2065} 2069}
2066 2070
2343 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause 2347 * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause
2344 * core dumps if they do. 2348 * core dumps if they do.
2345 * 2349 *
2346 * Add a check so we can't pick up invisible objects (0.93.8) 2350 * Add a check so we can't pick up invisible objects (0.93.8)
2347 */ 2351 */
2348
2349int 2352int
2350can_pick (const object *who, const object *item) 2353can_pick (const object *who, const object *item)
2351{ 2354{
2352 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2355 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2353 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2356 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2611 &name, 2614 &name,
2612 title ? "\",title:\"" : "", 2615 title ? "\",title:\"" : "",
2613 title ? (const char *)title : "", 2616 title ? (const char *)title : "",
2614 flag_desc (flagdesc, 512), type); 2617 flag_desc (flagdesc, 512), type);
2615 2618
2616 if (env) 2619 if (!this->flag[FLAG_REMOVED] && env)
2617 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2620 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2618 2621
2619 if (map) 2622 if (map)
2620 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2623 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2621 2624
2668 old_container->flag [FLAG_APPLIED] = 0; 2671 old_container->flag [FLAG_APPLIED] = 0;
2669 container = 0; 2672 container = 0;
2670 2673
2671 esrv_update_item (UPD_FLAGS, this, old_container); 2674 esrv_update_item (UPD_FLAGS, this, old_container);
2672 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2675 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2676 play_sound (sound_find ("chest_close"));
2673 } 2677 }
2674 2678
2675 if (new_container) 2679 if (new_container)
2676 { 2680 {
2677 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) 2681 if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this)))
2693 new_container->flag [FLAG_APPLIED] = 1; 2697 new_container->flag [FLAG_APPLIED] = 1;
2694 container = new_container; 2698 container = new_container;
2695 2699
2696 esrv_update_item (UPD_FLAGS, this, new_container); 2700 esrv_update_item (UPD_FLAGS, this, new_container);
2697 esrv_send_inventory (this, new_container); 2701 esrv_send_inventory (this, new_container);
2702 play_sound (sound_find ("chest_open"));
2698 } 2703 }
2699} 2704}
2700 2705
2701object * 2706object *
2702object::force_find (const shstr name) 2707object::force_find (const shstr name)
2728 force->flag [FLAG_APPLIED] = true; 2733 force->flag [FLAG_APPLIED] = true;
2729 2734
2730 insert (force); 2735 insert (force);
2731} 2736}
2732 2737
2738void
2739object::play_sound (faceidx sound) const
2740{
2741 if (!sound)
2742 return;
2733 2743
2744 if (flag [FLAG_REMOVED])
2745 return;
2746
2747 if (env)
2748 {
2749 if (object *pl = in_player ())
2750 pl->contr->play_sound (sound);
2751 }
2752 else
2753 map->play_sound (sound, x, y);
2754}
2755

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