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Comparing deliantra/server/common/object.C (file contents):
Revision 1.192 by root, Fri Oct 12 19:13:25 2007 UTC vs.
Revision 1.202 by root, Thu Apr 10 15:35:15 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
26 variable. */ 26 variable. */
33#include <sproto.h> 33#include <sproto.h>
34#include <loader.h> 34#include <loader.h>
35 35
36#include <bitset> 36#include <bitset>
37 37
38int nrofallocobjects = 0; 38UUID UUID::cur;
39static UUID uuid;
40const uint64 UUID_SKIP = 1<<19; 39static const uint64 UUID_SKIP = 1<<19;
41 40
42objectvec objects; 41objectvec objects;
43activevec actives; 42activevec actives;
44 43
45short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 44short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
70 { 69 {
71 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); 70 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
72 return; 71 return;
73 } 72 }
74 73
75 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); 74 fprintf (fp, "<1,%llx>\n", (unsigned long long)UUID::cur.seq + UUID_SKIP * 2);
76 fclose (fp); 75 fclose (fp);
77 rename (filename2, filename1); 76 rename (filename2, filename1);
78} 77}
79 78
80static void 79static void
89 if (!(fp = fopen (filename, "r"))) 88 if (!(fp = fopen (filename, "r")))
90 { 89 {
91 if (errno == ENOENT) 90 if (errno == ENOENT)
92 { 91 {
93 LOG (llevInfo, "RESET uid to 1\n"); 92 LOG (llevInfo, "RESET uid to 1\n");
94 uuid.seq = 0; 93 UUID::cur.seq = 0;
95 write_uuid (); 94 write_uuid ();
96 return; 95 return;
97 } 96 }
98 97
99 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
106 { 105 {
107 LOG (llevError, "FATAL: error reading uid from %s!\n", filename); 106 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
108 _exit (1); 107 _exit (1);
109 } 108 }
110 109
111 uuid.seq = uid; 110 UUID::cur.seq = uid;
112 write_uuid (); 111 write_uuid ();
113 LOG (llevDebug, "read UID: %" PRId64 "\n", uid); 112 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
114 fclose (fp); 113 fclose (fp);
115} 114}
116 115
117UUID 116UUID
118gen_uuid () 117UUID::gen ()
119{ 118{
120 UUID uid; 119 UUID uid;
121 120
122 uid.seq = ++uuid.seq; 121 uid.seq = ++cur.seq;
123 122
124 if (!(uuid.seq & (UUID_SKIP - 1))) 123 if (!(cur.seq & (UUID_SKIP - 1)))
125 write_uuid (); 124 write_uuid ();
126 125
127 return uid; 126 return uid;
128} 127}
129 128
130void 129void
131init_uuid () 130UUID::init ()
132{ 131{
133 read_uuid (); 132 read_uuid ();
134} 133}
135 134
136/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 135/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
254 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
255 * check all objects in the inventory. 254 * check all objects in the inventory.
256 */ 255 */
257 if (ob1->inv || ob2->inv) 256 if (ob1->inv || ob2->inv)
258 { 257 {
259 /* if one object has inventory but the other doesn't, not equiv */ 258 if (!(ob1->inv && ob2->inv))
260 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 return 0; /* inventories differ in length */
261 return 0;
262 260
263 /* Now check to see if the two inventory objects could merge */ 261 if (ob1->inv->below || ob2->inv->below)
262 return 0; /* more than one object in inv */
263
264 if (!object::can_merge (ob1->inv, ob2->inv)) 264 if (!object::can_merge (ob1->inv, ob2->inv))
265 return 0; 265 return 0; /* inventory objexts differ */
266 266
267 /* inventory ok - still need to check rest of this object to see 267 /* inventory ok - still need to check rest of this object to see
268 * if it is valid. 268 * if it is valid.
269 */ 269 */
270 } 270 }
306 ob1->optimise (); 306 ob1->optimise ();
307 ob2->optimise (); 307 ob2->optimise ();
308 308
309 if (ob1->self || ob2->self) 309 if (ob1->self || ob2->self)
310 { 310 {
311 int k1 = ob1->self ? HvTOTALKEYS (SvRV (ob1->self)) : 0; 311 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
312 int k2 = ob2->self ? HvTOTALKEYS (SvRV (ob2->self)) : 0; 312 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
313 313
314 if (k1 != k2) 314 if (k1 != k2)
315 return 0; 315 return 0;
316 else if (k1 == 0) 316 else if (k1 == 0)
317 return 1; 317 return 1;
428 break; 428 break;
429 429
430 return op; 430 return op;
431} 431}
432 432
433void
434free_all_object_data ()
435{
436 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
437}
438
439/* 433/*
440 * Sets the owner and sets the skill and exp pointers to owner's current 434 * Sets the owner and sets the skill and exp pointers to owner's current
441 * skill and experience objects. 435 * skill and experience objects.
442 * ACTUALLY NO! investigate! TODO 436 * ACTUALLY NO! investigate! TODO
443 */ 437 */
446{ 440{
447 // allow objects which own objects 441 // allow objects which own objects
448 if (owner) 442 if (owner)
449 while (owner->owner) 443 while (owner->owner)
450 owner = owner->owner; 444 owner = owner->owner;
445
446 if (flag [FLAG_FREED])
447 {
448 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
449 return;
450 }
451 451
452 this->owner = owner; 452 this->owner = owner;
453} 453}
454 454
455int 455int
596 596
597void 597void
598object::instantiate () 598object::instantiate ()
599{ 599{
600 if (!uuid.seq) // HACK 600 if (!uuid.seq) // HACK
601 uuid = gen_uuid (); 601 uuid = UUID::gen ();
602 602
603 speed_left = -0.1f; 603 speed_left = -0.1f;
604 /* copy the body_info to the body_used - this is only really 604 /* copy the body_info to the body_used - this is only really
605 * need for monsters, but doesn't hurt to do it for everything. 605 * need for monsters, but doesn't hurt to do it for everything.
606 * by doing so, when a monster is created, it has good starting 606 * by doing so, when a monster is created, it has good starting
765static int object_count; 765static int object_count;
766 766
767void object::link () 767void object::link ()
768{ 768{
769 assert (!index);//D 769 assert (!index);//D
770 uuid = gen_uuid (); 770 uuid = UUID::gen ();
771 count = ++object_count; 771 count = ++object_count;
772 772
773 refcnt_inc (); 773 refcnt_inc ();
774 objects.insert (this); 774 objects.insert (this);
775} 775}
928 928
929 freed_map->path = "<freed objects map>"; 929 freed_map->path = "<freed objects map>";
930 freed_map->name = "/internal/freed_objects_map"; 930 freed_map->name = "/internal/freed_objects_map";
931 freed_map->width = 3; 931 freed_map->width = 3;
932 freed_map->height = 3; 932 freed_map->height = 3;
933 freed_map->nodrop = 1;
933 934
934 freed_map->alloc (); 935 freed_map->alloc ();
935 freed_map->in_memory = MAP_IN_MEMORY; 936 freed_map->in_memory = MAP_IN_MEMORY;
936 } 937 }
937 938
1149merge_ob (object *op, object *top) 1150merge_ob (object *op, object *top)
1150{ 1151{
1151 if (!op->nrof) 1152 if (!op->nrof)
1152 return 0; 1153 return 0;
1153 1154
1154 if (top) 1155 if (!top)
1155 for (top = op; top && top->above; top = top->above) 1156 for (top = op; top && top->above; top = top->above)
1156 ; 1157 ;
1157 1158
1158 for (; top; top = top->below) 1159 for (; top; top = top->below)
1159 { 1160 {
1951 * activate recursively a flag on an object inventory 1952 * activate recursively a flag on an object inventory
1952 */ 1953 */
1953void 1954void
1954flag_inv (object *op, int flag) 1955flag_inv (object *op, int flag)
1955{ 1956{
1956 if (op->inv)
1957 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1957 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1958 { 1958 {
1959 SET_FLAG (tmp, flag); 1959 SET_FLAG (tmp, flag);
1960 flag_inv (tmp, flag); 1960 flag_inv (tmp, flag);
1961 } 1961 }
1962} 1962}
1963 1963
1964/* 1964/*
1965 * deactivate recursively a flag on an object inventory 1965 * deactivate recursively a flag on an object inventory
1966 */ 1966 */
1967void 1967void
1968unflag_inv (object *op, int flag) 1968unflag_inv (object *op, int flag)
1969{ 1969{
1970 if (op->inv)
1971 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1970 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1972 { 1971 {
1973 CLEAR_FLAG (tmp, flag); 1972 CLEAR_FLAG (tmp, flag);
1974 unflag_inv (tmp, flag); 1973 unflag_inv (tmp, flag);
1975 } 1974 }
1976} 1975}
1977 1976
1978/* 1977/*
1979 * find_free_spot(object, map, x, y, start, stop) will search for 1978 * find_free_spot(object, map, x, y, start, stop) will search for
1980 * a spot at the given map and coordinates which will be able to contain 1979 * a spot at the given map and coordinates which will be able to contain
1982 * to search (see the freearr_x/y[] definition). 1981 * to search (see the freearr_x/y[] definition).
1983 * It returns a random choice among the alternatives found. 1982 * It returns a random choice among the alternatives found.
1984 * start and stop are where to start relative to the free_arr array (1,9 1983 * start and stop are where to start relative to the free_arr array (1,9
1985 * does all 4 immediate directions). This returns the index into the 1984 * does all 4 immediate directions). This returns the index into the
1986 * array of the free spot, -1 if no spot available (dir 0 = x,y) 1985 * array of the free spot, -1 if no spot available (dir 0 = x,y)
1987 * Note - this only checks to see if there is space for the head of the
1988 * object - if it is a multispace object, this should be called for all
1989 * pieces.
1990 * Note2: This function does correctly handle tiled maps, but does not 1986 * Note: This function does correctly handle tiled maps, but does not
1991 * inform the caller. However, insert_ob_in_map will update as 1987 * inform the caller. However, insert_ob_in_map will update as
1992 * necessary, so the caller shouldn't need to do any special work. 1988 * necessary, so the caller shouldn't need to do any special work.
1993 * Note - updated to take an object instead of archetype - this is necessary 1989 * Note - updated to take an object instead of archetype - this is necessary
1994 * because arch_blocked (now ob_blocked) needs to know the movement type 1990 * because arch_blocked (now ob_blocked) needs to know the movement type
1995 * to know if the space in question will block the object. We can't use 1991 * to know if the space in question will block the object. We can't use
2016 2012
2017 /* However, often 2013 /* However, often
2018 * ob doesn't have any move type (when used to place exits) 2014 * ob doesn't have any move type (when used to place exits)
2019 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 2015 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
2020 */ 2016 */
2021 if (ob->move_type == 0 && ms.move_block != MOVE_ALL) 2017 if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL)
2022 { 2018 {
2023 altern [index++] = i; 2019 altern [index++] = i;
2024 continue; 2020 continue;
2025 } 2021 }
2026 2022
2040 2036
2041 /* Note it is intentional that we check ob - the movement type of the 2037 /* Note it is intentional that we check ob - the movement type of the
2042 * head of the object should correspond for the entire object. 2038 * head of the object should correspond for the entire object.
2043 */ 2039 */
2044 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) 2040 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
2041 continue;
2042
2043 if (ob->blocked (m, pos.x, pos.y))
2045 continue; 2044 continue;
2046 2045
2047 altern [index++] = i; 2046 altern [index++] = i;
2048 } 2047 }
2049 2048

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