1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
34 | #include <sproto.h> |
33 | #include <sproto.h> |
35 | #include <loader.h> |
34 | #include <loader.h> |
36 | |
35 | |
37 | #include <bitset> |
36 | #include <bitset> |
38 | |
37 | |
39 | int nrofallocobjects = 0; |
38 | UUID UUID::cur; |
40 | static UUID uuid; |
39 | static uint64_t seq_next_save; |
41 | const uint64 UUID_SKIP = 1<<19; |
40 | static const uint64 UUID_GAP = 1<<19; |
42 | |
41 | |
43 | objectvec objects; |
42 | objectvec objects; |
44 | activevec actives; |
43 | activevec actives; |
45 | |
44 | |
46 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
45 | short freearr_x[SIZEOFFREE] = { |
|
|
46 | 0, |
|
|
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
|
|
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
48 | }; |
50 | }; |
49 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | short freearr_y[SIZEOFFREE] = { |
|
|
52 | 0, |
|
|
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
|
|
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
50 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
51 | }; |
56 | }; |
52 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
57 | int maxfree[SIZEOFFREE] = { |
|
|
58 | 0, |
|
|
59 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
60 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
53 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
61 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
54 | }; |
62 | }; |
55 | int freedir[SIZEOFFREE] = { |
63 | int freedir[SIZEOFFREE] = { |
56 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 0, |
|
|
65 | 1, 2, 3, 4, 5, 6, 7, 8, |
|
|
66 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
57 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
67 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
58 | }; |
68 | }; |
59 | |
69 | |
60 | static void |
70 | static void |
61 | write_uuid (void) |
71 | write_uuid (uval64 skip, bool sync) |
62 | { |
72 | { |
63 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
73 | CALL_BEGIN (2); |
64 | |
74 | CALL_ARG_SV (newSVval64 (skip)); |
65 | sprintf (filename1, "%s/uuid", settings.localdir); |
75 | CALL_ARG_SV (boolSV (sync)); |
66 | sprintf (filename2, "%s/uuid~", settings.localdir); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
67 | |
77 | CALL_END; |
68 | FILE *fp; |
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|
69 | |
|
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70 | if (!(fp = fopen (filename2, "w"))) |
|
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71 | { |
|
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72 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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73 | return; |
|
|
74 | } |
|
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75 | |
|
|
76 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
|
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77 | fclose (fp); |
|
|
78 | rename (filename2, filename1); |
|
|
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid (void) |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
|
|
87 | seq_next_save = 0; |
|
|
88 | |
88 | FILE *fp; |
89 | FILE *fp; |
89 | |
90 | |
90 | if (!(fp = fopen (filename, "r"))) |
91 | if (!(fp = fopen (filename, "r"))) |
91 | { |
92 | { |
92 | if (errno == ENOENT) |
93 | if (errno == ENOENT) |
93 | { |
94 | { |
94 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | LOG (llevInfo, "RESET uid to 1\n"); |
95 | uuid.seq = 0; |
96 | UUID::cur.seq = 0; |
96 | write_uuid (); |
97 | write_uuid (UUID_GAP, true); |
97 | return; |
98 | return; |
98 | } |
99 | } |
99 | |
100 | |
100 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | _exit (1); |
102 | _exit (1); |
102 | } |
103 | } |
103 | |
104 | |
104 | int version; |
105 | UUID::BUF buf; |
105 | unsigned long long uid; |
106 | buf[0] = 0; |
106 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
107 | fgets (buf, sizeof (buf), fp); |
|
|
108 | |
|
|
109 | if (!UUID::cur.parse (buf)) |
107 | { |
110 | { |
108 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
111 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
109 | _exit (1); |
112 | _exit (1); |
110 | } |
113 | } |
111 | |
114 | |
112 | uuid.seq = uid; |
115 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
113 | write_uuid (); |
116 | |
114 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
117 | write_uuid (UUID_GAP, true); |
115 | fclose (fp); |
118 | fclose (fp); |
116 | } |
119 | } |
117 | |
120 | |
118 | UUID |
121 | UUID |
119 | gen_uuid () |
122 | UUID::gen () |
120 | { |
123 | { |
121 | UUID uid; |
124 | UUID uid; |
122 | |
125 | |
123 | uid.seq = ++uuid.seq; |
126 | uid.seq = ++cur.seq; |
124 | |
127 | |
125 | if (!(uuid.seq & (UUID_SKIP - 1))) |
128 | if (expect_false (cur.seq >= seq_next_save)) |
126 | write_uuid (); |
129 | { |
|
|
130 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
|
|
131 | write_uuid (UUID_GAP, false); |
|
|
132 | } |
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|
133 | |
127 | |
134 | |
128 | return uid; |
135 | return uid; |
129 | } |
136 | } |
130 | |
137 | |
131 | void |
138 | void |
132 | init_uuid () |
139 | UUID::init () |
133 | { |
140 | { |
134 | read_uuid (); |
141 | read_uuid (); |
135 | } |
142 | } |
136 | |
143 | |
137 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
144 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
… | |
… | |
255 | /* This is really a spellbook check - really, we should |
262 | /* This is really a spellbook check - really, we should |
256 | * check all objects in the inventory. |
263 | * check all objects in the inventory. |
257 | */ |
264 | */ |
258 | if (ob1->inv || ob2->inv) |
265 | if (ob1->inv || ob2->inv) |
259 | { |
266 | { |
260 | /* if one object has inventory but the other doesn't, not equiv */ |
267 | if (!(ob1->inv && ob2->inv)) |
261 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
268 | return 0; /* inventories differ in length */ |
262 | return 0; |
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|
263 | |
269 | |
264 | /* Now check to see if the two inventory objects could merge */ |
270 | if (ob1->inv->below || ob2->inv->below) |
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|
271 | return 0; /* more than one object in inv */ |
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272 | |
265 | if (!object::can_merge (ob1->inv, ob2->inv)) |
273 | if (!object::can_merge (ob1->inv, ob2->inv)) |
266 | return 0; |
274 | return 0; /* inventory objexts differ */ |
267 | |
275 | |
268 | /* inventory ok - still need to check rest of this object to see |
276 | /* inventory ok - still need to check rest of this object to see |
269 | * if it is valid. |
277 | * if it is valid. |
270 | */ |
278 | */ |
271 | } |
279 | } |
… | |
… | |
300 | return 0; |
308 | return 0; |
301 | else if (!compare_ob_value_lists (ob1, ob2)) |
309 | else if (!compare_ob_value_lists (ob1, ob2)) |
302 | return 0; |
310 | return 0; |
303 | } |
311 | } |
304 | |
312 | |
305 | //TODO: generate an event or call into perl for additional checks |
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|
306 | if (ob1->self || ob2->self) |
313 | if (ob1->self || ob2->self) |
307 | { |
314 | { |
308 | ob1->optimise (); |
315 | ob1->optimise (); |
309 | ob2->optimise (); |
316 | ob2->optimise (); |
310 | |
317 | |
311 | if (ob1->self || ob2->self) |
318 | if (ob1->self || ob2->self) |
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319 | { |
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320 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
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321 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
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322 | |
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323 | if (k1 != k2) |
312 | return 0; |
324 | return 0; |
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|
325 | else if (k1 == 0) |
|
|
326 | return 1; |
|
|
327 | else if (!cfperl_can_merge (ob1, ob2)) |
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|
328 | return 0; |
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|
329 | } |
313 | } |
330 | } |
314 | |
331 | |
315 | /* Everything passes, must be OK. */ |
332 | /* Everything passes, must be OK. */ |
316 | return 1; |
333 | return 1; |
317 | } |
334 | } |
… | |
… | |
375 | /* |
392 | /* |
376 | * get_nearest_part(multi-object, object 2) returns the part of the |
393 | * get_nearest_part(multi-object, object 2) returns the part of the |
377 | * multi-object 1 which is closest to the second object. |
394 | * multi-object 1 which is closest to the second object. |
378 | * If it's not a multi-object, it is returned. |
395 | * If it's not a multi-object, it is returned. |
379 | */ |
396 | */ |
380 | |
|
|
381 | object * |
397 | object * |
382 | get_nearest_part (object *op, const object *pl) |
398 | get_nearest_part (object *op, const object *pl) |
383 | { |
399 | { |
384 | object *tmp, *closest; |
400 | object *tmp, *closest; |
385 | int last_dist, i; |
401 | int last_dist, i; |
… | |
… | |
421 | break; |
437 | break; |
422 | |
438 | |
423 | return op; |
439 | return op; |
424 | } |
440 | } |
425 | |
441 | |
426 | void |
|
|
427 | free_all_object_data () |
|
|
428 | { |
|
|
429 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
430 | } |
|
|
431 | |
|
|
432 | /* |
442 | /* |
433 | * Sets the owner and sets the skill and exp pointers to owner's current |
443 | * Sets the owner and sets the skill and exp pointers to owner's current |
434 | * skill and experience objects. |
444 | * skill and experience objects. |
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|
445 | * ACTUALLY NO! investigate! TODO |
435 | */ |
446 | */ |
436 | void |
447 | void |
437 | object::set_owner (object *owner) |
448 | object::set_owner (object *owner) |
438 | { |
449 | { |
|
|
450 | // allow objects which own objects |
439 | if (!owner) |
451 | if (owner) |
440 | return; |
|
|
441 | |
|
|
442 | /* next line added to allow objects which own objects */ |
|
|
443 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
444 | * with the fireball owning a poison cloud which then owned the |
|
|
445 | * fireball. I believe that was caused by one of the objects getting |
|
|
446 | * freed and then another object replacing it. Since the ownercounts |
|
|
447 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
448 | */ |
|
|
449 | while (owner->owner) |
452 | while (owner->owner) |
450 | owner = owner->owner; |
453 | owner = owner->owner; |
|
|
454 | |
|
|
455 | if (flag [FLAG_FREED]) |
|
|
456 | { |
|
|
457 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
458 | return; |
|
|
459 | } |
451 | |
460 | |
452 | this->owner = owner; |
461 | this->owner = owner; |
453 | } |
462 | } |
454 | |
463 | |
455 | int |
464 | int |
… | |
… | |
587 | object::copy_to (object *dst) |
596 | object::copy_to (object *dst) |
588 | { |
597 | { |
589 | *dst = *this; |
598 | *dst = *this; |
590 | |
599 | |
591 | if (speed < 0) |
600 | if (speed < 0) |
592 | dst->speed_left = speed_left - rndm (); |
601 | dst->speed_left -= rndm (); |
593 | |
602 | |
594 | dst->set_speed (dst->speed); |
603 | dst->set_speed (dst->speed); |
595 | } |
604 | } |
596 | |
605 | |
597 | void |
606 | void |
598 | object::instantiate () |
607 | object::instantiate () |
599 | { |
608 | { |
600 | if (!uuid.seq) // HACK |
609 | if (!uuid.seq) // HACK |
601 | uuid = gen_uuid (); |
610 | uuid = UUID::gen (); |
602 | |
611 | |
603 | speed_left = -0.1f; |
612 | speed_left = -0.1f; |
604 | /* copy the body_info to the body_used - this is only really |
613 | /* copy the body_info to the body_used - this is only really |
605 | * need for monsters, but doesn't hurt to do it for everything. |
614 | * need for monsters, but doesn't hurt to do it for everything. |
606 | * by doing so, when a monster is created, it has good starting |
615 | * by doing so, when a monster is created, it has good starting |
… | |
… | |
765 | static int object_count; |
774 | static int object_count; |
766 | |
775 | |
767 | void object::link () |
776 | void object::link () |
768 | { |
777 | { |
769 | assert (!index);//D |
778 | assert (!index);//D |
770 | uuid = gen_uuid (); |
779 | uuid = UUID::gen (); |
771 | count = ++object_count; |
780 | count = ++object_count; |
772 | |
781 | |
773 | refcnt_inc (); |
782 | refcnt_inc (); |
774 | objects.insert (this); |
783 | objects.insert (this); |
775 | } |
784 | } |
… | |
… | |
924 | |
933 | |
925 | if (!freed_map) |
934 | if (!freed_map) |
926 | { |
935 | { |
927 | freed_map = new maptile; |
936 | freed_map = new maptile; |
928 | |
937 | |
|
|
938 | freed_map->path = "<freed objects map>"; |
929 | freed_map->name = "/internal/freed_objects_map"; |
939 | freed_map->name = "/internal/freed_objects_map"; |
930 | freed_map->width = 3; |
940 | freed_map->width = 3; |
931 | freed_map->height = 3; |
941 | freed_map->height = 3; |
|
|
942 | freed_map->nodrop = 1; |
932 | |
943 | |
933 | freed_map->alloc (); |
944 | freed_map->alloc (); |
934 | freed_map->in_memory = MAP_IN_MEMORY; |
945 | freed_map->in_memory = MAP_IN_MEMORY; |
935 | } |
946 | } |
936 | |
947 | |
937 | map = freed_map; |
948 | map = freed_map; |
938 | x = 1; |
949 | x = 1; |
939 | y = 1; |
950 | y = 1; |
940 | } |
951 | } |
941 | |
952 | |
942 | head = 0; |
|
|
943 | |
|
|
944 | if (more) |
953 | if (more) |
945 | { |
954 | { |
946 | more->destroy (); |
955 | more->destroy (); |
947 | more = 0; |
956 | more = 0; |
948 | } |
957 | } |
949 | |
958 | |
|
|
959 | head = 0; |
|
|
960 | |
950 | // clear those pointers that likely might have circular references to us |
961 | // clear those pointers that likely might cause circular references |
951 | owner = 0; |
962 | owner = 0; |
952 | enemy = 0; |
963 | enemy = 0; |
953 | attacked_by = 0; |
964 | attacked_by = 0; |
|
|
965 | current_weapon = 0; |
954 | } |
966 | } |
955 | |
967 | |
956 | void |
968 | void |
957 | object::destroy (bool destroy_inventory) |
969 | object::destroy (bool destroy_inventory) |
958 | { |
970 | { |
959 | if (destroyed ()) |
971 | if (destroyed ()) |
960 | return; |
972 | return; |
961 | |
973 | |
962 | if (destroy_inventory) |
974 | if (destroy_inventory) |
963 | destroy_inv (false); |
975 | destroy_inv (false); |
|
|
976 | |
|
|
977 | if (is_head ()) |
|
|
978 | if (sound_destroy) |
|
|
979 | play_sound (sound_destroy); |
|
|
980 | else if (flag [FLAG_MONSTER]) |
|
|
981 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
982 | |
965 | attachable::destroy (); |
983 | attachable::destroy (); |
966 | } |
984 | } |
967 | |
985 | |
968 | /* |
986 | /* |
… | |
… | |
1083 | if (map->in_memory == MAP_SAVING) |
1101 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1102 | return; |
1085 | |
1103 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1104 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1105 | |
|
|
1106 | if (object *pl = ms.player ()) |
|
|
1107 | { |
|
|
1108 | if (pl->container == this) |
|
|
1109 | /* If a container that the player is currently using somehow gets |
|
|
1110 | * removed (most likely destroyed), update the player view |
|
|
1111 | * appropriately. |
|
|
1112 | */ |
|
|
1113 | pl->close_container (); |
|
|
1114 | |
|
|
1115 | pl->contr->ns->floorbox_update (); |
|
|
1116 | } |
|
|
1117 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1118 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1089 | { |
1119 | { |
1090 | /* No point updating the players look faces if he is the object |
1120 | /* No point updating the players look faces if he is the object |
1091 | * being removed. |
1121 | * being removed. |
1092 | */ |
1122 | */ |
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
|
|
1097 | * removed (most likely destroyed), update the player view |
|
|
1098 | * appropriately. |
|
|
1099 | */ |
|
|
1100 | if (tmp->container == this) |
|
|
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
|
|
1106 | if (tmp->contr->ns) |
|
|
1107 | tmp->contr->ns->floorbox_update (); |
|
|
1108 | } |
|
|
1109 | |
1123 | |
1110 | /* See if object moving off should effect something */ |
1124 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
1125 | if (check_walk_off |
1112 | && ((move_type & tmp->move_off) |
1126 | && ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1127 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
… | |
… | |
1116 | |
1130 | |
1117 | if (destroyed ()) |
1131 | if (destroyed ()) |
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1132 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1119 | } |
1133 | } |
1120 | |
1134 | |
1121 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
|
|
1122 | //TODO: why is this horrible hacka fix? get rid of this code=bug! (schmorp) |
|
|
1123 | if (tmp->above == tmp) |
|
|
1124 | tmp->above = 0; |
|
|
1125 | |
|
|
1126 | last = tmp; |
1135 | last = tmp; |
1127 | } |
1136 | } |
1128 | |
1137 | |
1129 | /* last == NULL if there are no objects on this space */ |
1138 | /* last == NULL if there are no objects on this space */ |
1130 | //TODO: this makes little sense, why only update the topmost object? |
1139 | //TODO: this makes little sense, why only update the topmost object? |
… | |
… | |
1150 | merge_ob (object *op, object *top) |
1159 | merge_ob (object *op, object *top) |
1151 | { |
1160 | { |
1152 | if (!op->nrof) |
1161 | if (!op->nrof) |
1153 | return 0; |
1162 | return 0; |
1154 | |
1163 | |
1155 | if (top) |
1164 | if (!top) |
1156 | for (top = op; top && top->above; top = top->above) |
1165 | for (top = op; top && top->above; top = top->above) |
1157 | ; |
1166 | ; |
1158 | |
1167 | |
1159 | for (; top; top = top->below) |
1168 | for (; top; top = top->below) |
1160 | { |
1169 | { |
… | |
… | |
1181 | if (more) |
1190 | if (more) |
1182 | return; |
1191 | return; |
1183 | |
1192 | |
1184 | object *prev = this; |
1193 | object *prev = this; |
1185 | |
1194 | |
1186 | for (archetype *at = arch->more; at; at = at->more) |
1195 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1187 | { |
1196 | { |
1188 | object *op = arch_to_object (at); |
1197 | object *op = arch_to_object (at); |
1189 | |
1198 | |
1190 | op->name = name; |
1199 | op->name = name; |
1191 | op->name_pl = name_pl; |
1200 | op->name_pl = name_pl; |
… | |
… | |
1205 | object * |
1214 | object * |
1206 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1215 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1207 | { |
1216 | { |
1208 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1217 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1209 | { |
1218 | { |
1210 | tmp->x = x + tmp->arch->clone.x; |
1219 | tmp->x = x + tmp->arch->x; |
1211 | tmp->y = y + tmp->arch->clone.y; |
1220 | tmp->y = y + tmp->arch->y; |
1212 | } |
1221 | } |
1213 | |
1222 | |
1214 | return insert_ob_in_map (op, m, originator, flag); |
1223 | return insert_ob_in_map (op, m, originator, flag); |
1215 | } |
1224 | } |
1216 | |
1225 | |
… | |
… | |
1241 | |
1250 | |
1242 | object *top, *floor = NULL; |
1251 | object *top, *floor = NULL; |
1243 | |
1252 | |
1244 | op->remove (); |
1253 | op->remove (); |
1245 | |
1254 | |
1246 | #if 0 |
|
|
1247 | if (!m->active != !op->active) |
|
|
1248 | if (m->active) |
|
|
1249 | op->activate_recursive (); |
|
|
1250 | else |
|
|
1251 | op->deactivate_recursive (); |
|
|
1252 | #endif |
|
|
1253 | |
|
|
1254 | if (out_of_map (m, op->x, op->y)) |
|
|
1255 | { |
|
|
1256 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
|
|
1257 | #ifdef MANY_CORES |
|
|
1258 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1259 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1260 | * improperly inserted. |
|
|
1261 | */ |
|
|
1262 | abort (); |
|
|
1263 | #endif |
|
|
1264 | return op; |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | if (object *more = op->more) |
|
|
1268 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1269 | return 0; |
|
|
1270 | |
|
|
1271 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1272 | |
|
|
1273 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1274 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1275 | * need extra work |
1257 | * need extra work |
1276 | */ |
1258 | */ |
1277 | if (!xy_normalise (m, op->x, op->y)) |
1259 | if (!xy_normalise (m, op->x, op->y)) |
|
|
1260 | { |
|
|
1261 | op->destroy (); |
1278 | return 0; |
1262 | return 0; |
|
|
1263 | } |
|
|
1264 | |
|
|
1265 | if (object *more = op->more) |
|
|
1266 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1267 | return 0; |
|
|
1268 | |
|
|
1269 | CLEAR_FLAG (op, FLAG_REMOVED); |
1279 | |
1270 | |
1280 | op->map = m; |
1271 | op->map = m; |
1281 | mapspace &ms = op->ms (); |
1272 | mapspace &ms = op->ms (); |
1282 | |
1273 | |
1283 | /* this has to be done after we translate the coordinates. |
1274 | /* this has to be done after we translate the coordinates. |
… | |
… | |
1318 | else |
1309 | else |
1319 | { |
1310 | { |
1320 | top = ms.bot; |
1311 | top = ms.bot; |
1321 | |
1312 | |
1322 | /* If there are other objects, then */ |
1313 | /* If there are other objects, then */ |
1323 | if ((!(flag & INS_MAP_LOAD)) && top) |
1314 | if (top) |
1324 | { |
1315 | { |
1325 | object *last = 0; |
1316 | object *last = 0; |
1326 | |
1317 | |
1327 | /* |
1318 | /* |
1328 | * If there are multiple objects on this space, we do some trickier handling. |
1319 | * If there are multiple objects on this space, we do some trickier handling. |
… | |
… | |
1381 | if (last && last->below && last != floor) |
1372 | if (last && last->below && last != floor) |
1382 | top = last->below; |
1373 | top = last->below; |
1383 | } |
1374 | } |
1384 | } /* If objects on this space */ |
1375 | } /* If objects on this space */ |
1385 | |
1376 | |
1386 | if (flag & INS_MAP_LOAD) |
|
|
1387 | top = ms.top; |
|
|
1388 | |
|
|
1389 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1390 | top = floor; |
1378 | top = floor; |
1391 | |
1379 | |
1392 | /* Top is the object that our object (op) is going to get inserted above. |
1380 | /* Top is the object that our object (op) is going to get inserted above. |
1393 | */ |
1381 | */ |
… | |
… | |
1425 | op->map->touch (); |
1413 | op->map->touch (); |
1426 | } |
1414 | } |
1427 | |
1415 | |
1428 | op->map->dirty = true; |
1416 | op->map->dirty = true; |
1429 | |
1417 | |
1430 | /* If we have a floor, we know the player, if any, will be above |
|
|
1431 | * it, so save a few ticks and start from there. |
|
|
1432 | */ |
|
|
1433 | if (!(flag & INS_MAP_LOAD)) |
|
|
1434 | if (object *pl = ms.player ()) |
1418 | if (object *pl = ms.player ()) |
1435 | if (pl->contr->ns) |
|
|
1436 | pl->contr->ns->floorbox_update (); |
1419 | pl->contr->ns->floorbox_update (); |
1437 | |
1420 | |
1438 | /* If this object glows, it may affect lighting conditions that are |
1421 | /* If this object glows, it may affect lighting conditions that are |
1439 | * visible to others on this map. But update_all_los is really |
1422 | * visible to others on this map. But update_all_los is really |
1440 | * an inefficient way to do this, as it means los for all players |
1423 | * an inefficient way to do this, as it means los for all players |
1441 | * on the map will get recalculated. The players could very well |
1424 | * on the map will get recalculated. The players could very well |
… | |
… | |
1488 | object *tmp, *tmp1; |
1471 | object *tmp, *tmp1; |
1489 | |
1472 | |
1490 | /* first search for itself and remove any old instances */ |
1473 | /* first search for itself and remove any old instances */ |
1491 | |
1474 | |
1492 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1475 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1493 | if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ |
1476 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1494 | tmp->destroy (); |
1477 | tmp->destroy (); |
1495 | |
1478 | |
1496 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1479 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1497 | |
1480 | |
1498 | tmp1->x = op->x; |
1481 | tmp1->x = op->x; |
… | |
… | |
1679 | * be != op, if items are merged. -Tero |
1662 | * be != op, if items are merged. -Tero |
1680 | */ |
1663 | */ |
1681 | object * |
1664 | object * |
1682 | object::insert (object *op) |
1665 | object::insert (object *op) |
1683 | { |
1666 | { |
1684 | object *tmp, *otmp; |
|
|
1685 | |
|
|
1686 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1667 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1687 | op->remove (); |
1668 | op->remove (); |
1688 | |
1669 | |
1689 | if (op->more) |
1670 | if (op->more) |
1690 | { |
1671 | { |
… | |
… | |
1692 | return op; |
1673 | return op; |
1693 | } |
1674 | } |
1694 | |
1675 | |
1695 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1676 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1696 | CLEAR_FLAG (op, FLAG_REMOVED); |
1677 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1678 | |
1697 | if (op->nrof) |
1679 | if (op->nrof) |
1698 | { |
1680 | { |
1699 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1681 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1700 | if (object::can_merge (tmp, op)) |
1682 | if (object::can_merge (tmp, op)) |
1701 | { |
1683 | { |
1702 | /* return the original object and remove inserted object |
1684 | /* return the original object and remove inserted object |
1703 | (client needs the original object) */ |
1685 | (client needs the original object) */ |
1704 | tmp->nrof += op->nrof; |
1686 | tmp->nrof += op->nrof; |
… | |
… | |
1723 | add_weight (this, op->weight * op->nrof); |
1705 | add_weight (this, op->weight * op->nrof); |
1724 | } |
1706 | } |
1725 | else |
1707 | else |
1726 | add_weight (this, (op->weight + op->carrying)); |
1708 | add_weight (this, (op->weight + op->carrying)); |
1727 | |
1709 | |
1728 | otmp = this->in_player (); |
1710 | if (object *otmp = this->in_player ()) |
1729 | if (otmp && otmp->contr) |
|
|
1730 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1711 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1731 | otmp->update_stats (); |
1712 | otmp->update_stats (); |
1732 | |
1713 | |
|
|
1714 | op->owner = 0; // its his/hers now. period. |
1733 | op->map = 0; |
1715 | op->map = 0; |
1734 | op->env = this; |
1716 | op->env = this; |
1735 | op->above = 0; |
1717 | op->above = 0; |
1736 | op->below = 0; |
1718 | op->below = 0; |
1737 | op->x = 0, op->y = 0; |
1719 | op->x = op->y = 0; |
1738 | |
1720 | |
1739 | /* reset the light list and los of the players on the map */ |
1721 | /* reset the light list and los of the players on the map */ |
1740 | if ((op->glow_radius != 0) && map) |
1722 | if (op->glow_radius && map) |
1741 | { |
1723 | { |
1742 | #ifdef DEBUG_LIGHTS |
1724 | #ifdef DEBUG_LIGHTS |
1743 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1725 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1744 | #endif /* DEBUG_LIGHTS */ |
1726 | #endif /* DEBUG_LIGHTS */ |
1745 | if (map->darkness) |
1727 | if (map->darkness) |
… | |
… | |
1979 | * activate recursively a flag on an object inventory |
1961 | * activate recursively a flag on an object inventory |
1980 | */ |
1962 | */ |
1981 | void |
1963 | void |
1982 | flag_inv (object *op, int flag) |
1964 | flag_inv (object *op, int flag) |
1983 | { |
1965 | { |
1984 | if (op->inv) |
|
|
1985 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1966 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1986 | { |
1967 | { |
1987 | SET_FLAG (tmp, flag); |
1968 | SET_FLAG (tmp, flag); |
1988 | flag_inv (tmp, flag); |
1969 | flag_inv (tmp, flag); |
1989 | } |
1970 | } |
1990 | } |
1971 | } |
1991 | |
1972 | |
1992 | /* |
1973 | /* |
1993 | * deactivate recursively a flag on an object inventory |
1974 | * deactivate recursively a flag on an object inventory |
1994 | */ |
1975 | */ |
1995 | void |
1976 | void |
1996 | unflag_inv (object *op, int flag) |
1977 | unflag_inv (object *op, int flag) |
1997 | { |
1978 | { |
1998 | if (op->inv) |
|
|
1999 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1979 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2000 | { |
1980 | { |
2001 | CLEAR_FLAG (tmp, flag); |
1981 | CLEAR_FLAG (tmp, flag); |
2002 | unflag_inv (tmp, flag); |
1982 | unflag_inv (tmp, flag); |
2003 | } |
1983 | } |
2004 | } |
1984 | } |
2005 | |
1985 | |
2006 | /* |
1986 | /* |
2007 | * find_free_spot(object, map, x, y, start, stop) will search for |
1987 | * find_free_spot(object, map, x, y, start, stop) will search for |
2008 | * a spot at the given map and coordinates which will be able to contain |
1988 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2010 | * to search (see the freearr_x/y[] definition). |
1990 | * to search (see the freearr_x/y[] definition). |
2011 | * It returns a random choice among the alternatives found. |
1991 | * It returns a random choice among the alternatives found. |
2012 | * start and stop are where to start relative to the free_arr array (1,9 |
1992 | * start and stop are where to start relative to the free_arr array (1,9 |
2013 | * does all 4 immediate directions). This returns the index into the |
1993 | * does all 4 immediate directions). This returns the index into the |
2014 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1994 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2015 | * Note - this only checks to see if there is space for the head of the |
|
|
2016 | * object - if it is a multispace object, this should be called for all |
|
|
2017 | * pieces. |
|
|
2018 | * Note2: This function does correctly handle tiled maps, but does not |
1995 | * Note: This function does correctly handle tiled maps, but does not |
2019 | * inform the caller. However, insert_ob_in_map will update as |
1996 | * inform the caller. However, insert_ob_in_map will update as |
2020 | * necessary, so the caller shouldn't need to do any special work. |
1997 | * necessary, so the caller shouldn't need to do any special work. |
2021 | * Note - updated to take an object instead of archetype - this is necessary |
1998 | * Note - updated to take an object instead of archetype - this is necessary |
2022 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1999 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2023 | * to know if the space in question will block the object. We can't use |
2000 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2025 | * customized, changed states, etc. |
2002 | * customized, changed states, etc. |
2026 | */ |
2003 | */ |
2027 | int |
2004 | int |
2028 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2005 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2029 | { |
2006 | { |
|
|
2007 | int altern[SIZEOFFREE]; |
2030 | int index = 0, flag; |
2008 | int index = 0, flag; |
2031 | int altern[SIZEOFFREE]; |
|
|
2032 | |
2009 | |
2033 | for (int i = start; i < stop; i++) |
2010 | for (int i = start; i < stop; i++) |
2034 | { |
2011 | { |
2035 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2012 | mapxy pos (m, x, y); pos.move (i); |
2036 | if (!flag) |
2013 | |
|
|
2014 | if (!pos.normalise ()) |
|
|
2015 | continue; |
|
|
2016 | |
|
|
2017 | mapspace &ms = *pos; |
|
|
2018 | |
|
|
2019 | if (ms.flags () & P_IS_ALIVE) |
|
|
2020 | continue; |
|
|
2021 | |
|
|
2022 | /* However, often |
|
|
2023 | * ob doesn't have any move type (when used to place exits) |
|
|
2024 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2025 | */ |
|
|
2026 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2027 | { |
2037 | altern [index++] = i; |
2028 | altern [index++] = i; |
|
|
2029 | continue; |
|
|
2030 | } |
2038 | |
2031 | |
2039 | /* Basically, if we find a wall on a space, we cut down the search size. |
2032 | /* Basically, if we find a wall on a space, we cut down the search size. |
2040 | * In this way, we won't return spaces that are on another side of a wall. |
2033 | * In this way, we won't return spaces that are on another side of a wall. |
2041 | * This mostly work, but it cuts down the search size in all directions - |
2034 | * This mostly work, but it cuts down the search size in all directions - |
2042 | * if the space being examined only has a wall to the north and empty |
2035 | * if the space being examined only has a wall to the north and empty |
2043 | * spaces in all the other directions, this will reduce the search space |
2036 | * spaces in all the other directions, this will reduce the search space |
2044 | * to only the spaces immediately surrounding the target area, and |
2037 | * to only the spaces immediately surrounding the target area, and |
2045 | * won't look 2 spaces south of the target space. |
2038 | * won't look 2 spaces south of the target space. |
2046 | */ |
2039 | */ |
2047 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2040 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2041 | { |
2048 | stop = maxfree[i]; |
2042 | stop = maxfree[i]; |
|
|
2043 | continue; |
|
|
2044 | } |
|
|
2045 | |
|
|
2046 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2047 | * head of the object should correspond for the entire object. |
|
|
2048 | */ |
|
|
2049 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2050 | continue; |
|
|
2051 | |
|
|
2052 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2053 | continue; |
|
|
2054 | |
|
|
2055 | altern [index++] = i; |
2049 | } |
2056 | } |
2050 | |
2057 | |
2051 | if (!index) |
2058 | if (!index) |
2052 | return -1; |
2059 | return -1; |
2053 | |
2060 | |
… | |
… | |
2062 | */ |
2069 | */ |
2063 | int |
2070 | int |
2064 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2071 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2065 | { |
2072 | { |
2066 | for (int i = 0; i < SIZEOFFREE; i++) |
2073 | for (int i = 0; i < SIZEOFFREE; i++) |
2067 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2074 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2068 | return i; |
2075 | return i; |
2069 | |
2076 | |
2070 | return -1; |
2077 | return -1; |
2071 | } |
2078 | } |
2072 | |
2079 | |
… | |
… | |
2349 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2356 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2350 | * core dumps if they do. |
2357 | * core dumps if they do. |
2351 | * |
2358 | * |
2352 | * Add a check so we can't pick up invisible objects (0.93.8) |
2359 | * Add a check so we can't pick up invisible objects (0.93.8) |
2353 | */ |
2360 | */ |
2354 | |
|
|
2355 | int |
2361 | int |
2356 | can_pick (const object *who, const object *item) |
2362 | can_pick (const object *who, const object *item) |
2357 | { |
2363 | { |
2358 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2359 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
… | |
… | |
2495 | /* Basically, if the archetype has this key set, |
2501 | /* Basically, if the archetype has this key set, |
2496 | * we need to store the null value so when we save |
2502 | * we need to store the null value so when we save |
2497 | * it, we save the empty value so that when we load, |
2503 | * it, we save the empty value so that when we load, |
2498 | * we get this value back again. |
2504 | * we get this value back again. |
2499 | */ |
2505 | */ |
2500 | if (get_ob_key_link (&op->arch->clone, canonical_key)) |
2506 | if (get_ob_key_link (op->arch, canonical_key)) |
2501 | field->value = 0; |
2507 | field->value = 0; |
2502 | else |
2508 | else |
2503 | { |
2509 | { |
2504 | if (last) |
2510 | if (last) |
2505 | last->next = field->next; |
2511 | last->next = field->next; |
… | |
… | |
2574 | } |
2580 | } |
2575 | else |
2581 | else |
2576 | item = item->env; |
2582 | item = item->env; |
2577 | } |
2583 | } |
2578 | |
2584 | |
2579 | |
|
|
2580 | const char * |
2585 | const char * |
2581 | object::flag_desc (char *desc, int len) const |
2586 | object::flag_desc (char *desc, int len) const |
2582 | { |
2587 | { |
2583 | char *p = desc; |
2588 | char *p = desc; |
2584 | bool first = true; |
2589 | bool first = true; |
… | |
… | |
2611 | { |
2616 | { |
2612 | char flagdesc[512]; |
2617 | char flagdesc[512]; |
2613 | char info2[256 * 4]; |
2618 | char info2[256 * 4]; |
2614 | char *p = info; |
2619 | char *p = info; |
2615 | |
2620 | |
2616 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2621 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2617 | count, uuid.seq, |
2622 | count, |
|
|
2623 | uuid.c_str (), |
2618 | &name, |
2624 | &name, |
2619 | title ? "\",title:\"" : "", |
2625 | title ? "\",title:\"" : "", |
2620 | title ? (const char *)title : "", |
2626 | title ? (const char *)title : "", |
2621 | flag_desc (flagdesc, 512), type); |
2627 | flag_desc (flagdesc, 512), type); |
2622 | |
2628 | |
2623 | if (env) |
2629 | if (!this->flag[FLAG_REMOVED] && env) |
2624 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2630 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2625 | |
2631 | |
2626 | if (map) |
2632 | if (map) |
2627 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2633 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2628 | |
2634 | |
… | |
… | |
2646 | } |
2652 | } |
2647 | |
2653 | |
2648 | const materialtype_t * |
2654 | const materialtype_t * |
2649 | object::dominant_material () const |
2655 | object::dominant_material () const |
2650 | { |
2656 | { |
2651 | if (materialtype_t *mat = name_to_material (materialname)) |
2657 | if (materialtype_t *mt = name_to_material (materialname)) |
2652 | return mat; |
2658 | return mt; |
2653 | |
2659 | |
2654 | // omfg this is slow, this has to be temporary :) |
|
|
2655 | shstr unknown ("unknown"); |
|
|
2656 | |
|
|
2657 | return name_to_material (unknown); |
2660 | return name_to_material (shstr_unknown); |
2658 | } |
2661 | } |
2659 | |
2662 | |
2660 | void |
2663 | void |
2661 | object::open_container (object *new_container) |
2664 | object::open_container (object *new_container) |
2662 | { |
2665 | { |
… | |
… | |
2678 | old_container->flag [FLAG_APPLIED] = 0; |
2681 | old_container->flag [FLAG_APPLIED] = 0; |
2679 | container = 0; |
2682 | container = 0; |
2680 | |
2683 | |
2681 | esrv_update_item (UPD_FLAGS, this, old_container); |
2684 | esrv_update_item (UPD_FLAGS, this, old_container); |
2682 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2685 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2686 | play_sound (sound_find ("chest_close")); |
2683 | } |
2687 | } |
2684 | |
2688 | |
2685 | if (new_container) |
2689 | if (new_container) |
2686 | { |
2690 | { |
2687 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2691 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2703 | new_container->flag [FLAG_APPLIED] = 1; |
2707 | new_container->flag [FLAG_APPLIED] = 1; |
2704 | container = new_container; |
2708 | container = new_container; |
2705 | |
2709 | |
2706 | esrv_update_item (UPD_FLAGS, this, new_container); |
2710 | esrv_update_item (UPD_FLAGS, this, new_container); |
2707 | esrv_send_inventory (this, new_container); |
2711 | esrv_send_inventory (this, new_container); |
|
|
2712 | play_sound (sound_find ("chest_open")); |
|
|
2713 | } |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | object * |
|
|
2717 | object::force_find (const shstr name) |
|
|
2718 | { |
|
|
2719 | /* cycle through his inventory to look for the MARK we want to |
|
|
2720 | * place |
|
|
2721 | */ |
|
|
2722 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2723 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2724 | return splay (tmp); |
|
|
2725 | |
|
|
2726 | return 0; |
|
|
2727 | } |
|
|
2728 | |
|
|
2729 | void |
|
|
2730 | object::force_add (const shstr name, int duration) |
|
|
2731 | { |
|
|
2732 | if (object *force = force_find (name)) |
|
|
2733 | force->destroy (); |
|
|
2734 | |
|
|
2735 | object *force = get_archetype (FORCE_NAME); |
|
|
2736 | |
|
|
2737 | force->slaying = name; |
|
|
2738 | force->stats.food = 1; |
|
|
2739 | force->speed_left = -1.f; |
|
|
2740 | |
|
|
2741 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2742 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2743 | force->flag [FLAG_APPLIED] = true; |
|
|
2744 | |
|
|
2745 | insert (force); |
|
|
2746 | } |
|
|
2747 | |
|
|
2748 | void |
|
|
2749 | object::play_sound (faceidx sound) const |
|
|
2750 | { |
|
|
2751 | if (!sound) |
|
|
2752 | return; |
|
|
2753 | |
|
|
2754 | if (flag [FLAG_REMOVED]) |
|
|
2755 | return; |
|
|
2756 | |
|
|
2757 | if (env) |
2708 | } |
2758 | { |
|
|
2759 | if (object *pl = in_player ()) |
|
|
2760 | pl->contr->play_sound (sound); |
|
|
2761 | } |
|
|
2762 | else |
|
|
2763 | map->play_sound (sound, x, y); |
2709 | } |
2764 | } |
2710 | |
2765 | |
2711 | |
|
|