1 | /* |
1 | /* |
2 | * static char *rcsid_object_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: object.C,v 1.2 2006/08/25 17:11:52 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
15 | (at your option) any later version. |
11 | * (at your option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
25 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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27 | */ |
22 | */ |
28 | |
23 | |
29 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
30 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
31 | variable. */ |
26 | variable. */ |
32 | #include <global.h> |
27 | #include <global.h> |
33 | #ifndef WIN32 /* ---win32 exclude headers */ |
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34 | #include <stdio.h> |
28 | #include <stdio.h> |
35 | #include <sys/types.h> |
29 | #include <sys/types.h> |
36 | #include <sys/uio.h> |
30 | #include <sys/uio.h> |
37 | #endif /* win32 */ |
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38 | #include <object.h> |
31 | #include <object.h> |
39 | #include <funcpoint.h> |
32 | #include <funcpoint.h> |
40 | #include <skills.h> |
33 | #include <sproto.h> |
41 | #include <loader.h> |
34 | #include <loader.h> |
42 | #ifdef MEMORY_DEBUG |
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43 | int nroffreeobjects = 0; |
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44 | int nrofallocobjects = 0; |
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45 | #undef OBJ_EXPAND |
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46 | #define OBJ_EXPAND 1 |
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47 | #else |
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48 | object objarray[STARTMAX]; /* All objects, allocated this way at first */ |
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49 | int nroffreeobjects = STARTMAX; /* How many OBs allocated and free (free) */ |
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50 | int nrofallocobjects = STARTMAX; /* How many OBs allocated (free + used) */ |
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51 | #endif |
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52 | |
35 | |
53 | object *objects; /* Pointer to the list of used objects */ |
36 | #include <bitset> |
54 | object *free_objects; /* Pointer to the list of unused objects */ |
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55 | object *active_objects; /* List of active objects that need to be processed */ |
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56 | |
37 | |
57 | void (*object_free_callback)(object *ob); |
38 | UUID UUID::cur; |
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39 | static uint64_t seq_next_save; |
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40 | static const uint64 UUID_GAP = 1<<19; |
58 | |
41 | |
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42 | objectvec objects; |
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43 | activevec actives; |
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44 | |
59 | short freearr_x[SIZEOFFREE]= |
45 | short freearr_x[SIZEOFFREE] = { |
60 | {0,0,1,1,1,0,-1,-1,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2,-2,-2,-2,-1, |
46 | 0, |
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47 | 0, 1, 1, 1, 0, -1, -1, -1, |
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48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
61 | 0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3,-3,-3,-3,-3,-2,-1}; |
49 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
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50 | }; |
62 | short freearr_y[SIZEOFFREE]= |
51 | short freearr_y[SIZEOFFREE] = { |
63 | {0,-1,-1,0,1,1,1,0,-1,-2,-2,-2,-1,0,1,2,2,2,2,2,1,0,-1,-2,-2, |
52 | 0, |
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53 | -1, -1, 0, 1, 1, 1, 0, -1, |
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54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
64 | -3,-3,-3,-3,-2,-1,0,1,2,3,3,3,3,3,3,3,2,1,0,-1,-2,-3,-3,-3}; |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
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56 | }; |
65 | int maxfree[SIZEOFFREE]= |
57 | int maxfree[SIZEOFFREE] = { |
66 | {0,9,10,13,14,17,18,21,22,25,26,27,30,31,32,33,36,37,39,39,42,43,44,45, |
58 | 0, |
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59 | 9, 10, 13, 14, 17, 18, 21, 22, |
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60 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
67 | 48,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49,49}; |
61 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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62 | }; |
68 | int freedir[SIZEOFFREE]= { |
63 | int freedir[SIZEOFFREE] = { |
69 | 0,1,2,3,4,5,6,7,8,1,2,2,2,3,4,4,4,5,6,6,6,7,8,8,8, |
64 | 0, |
70 | 1,2,2,2,2,2,3,4,4,4,4,4,5,6,6,6,6,6,7,8,8,8,8,8}; |
65 | 1, 2, 3, 4, 5, 6, 7, 8, |
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66 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
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67 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
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68 | }; |
71 | |
69 | |
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70 | static void |
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71 | write_uuid (uval64 skip, bool sync) |
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72 | { |
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73 | CALL_BEGIN (2); |
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74 | CALL_ARG_SV (newSVval64 (skip)); |
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75 | CALL_ARG_SV (boolSV (sync)); |
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76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
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77 | CALL_END; |
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78 | } |
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79 | |
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80 | static void |
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81 | read_uuid (void) |
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82 | { |
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83 | char filename[MAX_BUF]; |
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84 | |
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85 | sprintf (filename, "%s/uuid", settings.localdir); |
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86 | |
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87 | seq_next_save = 0; |
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88 | |
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89 | FILE *fp; |
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90 | |
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91 | if (!(fp = fopen (filename, "r"))) |
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92 | { |
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93 | if (errno == ENOENT) |
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94 | { |
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95 | LOG (llevInfo, "RESET uid to 1\n"); |
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96 | UUID::cur.seq = 0; |
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97 | write_uuid (UUID_GAP, true); |
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98 | return; |
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99 | } |
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100 | |
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101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
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102 | _exit (1); |
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103 | } |
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104 | |
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105 | UUID::BUF buf; |
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106 | buf[0] = 0; |
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107 | fgets (buf, sizeof (buf), fp); |
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108 | |
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109 | if (!UUID::cur.parse (buf)) |
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110 | { |
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111 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
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112 | _exit (1); |
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113 | } |
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114 | |
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115 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
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116 | |
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117 | write_uuid (UUID_GAP, true); |
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118 | fclose (fp); |
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119 | } |
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120 | |
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121 | UUID |
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122 | UUID::gen () |
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123 | { |
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124 | UUID uid; |
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125 | |
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126 | uid.seq = ++cur.seq; |
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127 | |
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128 | if (expect_false (cur.seq >= seq_next_save)) |
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129 | { |
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130 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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131 | write_uuid (UUID_GAP, false); |
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132 | } |
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133 | |
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134 | |
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135 | return uid; |
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136 | } |
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137 | |
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138 | void |
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139 | UUID::init () |
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140 | { |
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141 | read_uuid (); |
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142 | } |
72 | |
143 | |
73 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
144 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
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145 | static int |
74 | static int compare_ob_value_lists_one(const object * wants, const object * has) { |
146 | compare_ob_value_lists_one (const object *wants, const object *has) |
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147 | { |
75 | key_value * wants_field; |
148 | key_value *wants_field; |
76 | |
149 | |
77 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
150 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
78 | * objects with lists are rare, and lists stay short. If not, use a |
151 | * objects with lists are rare, and lists stay short. If not, use a |
79 | * different structure or at least keep the lists sorted... |
152 | * different structure or at least keep the lists sorted... |
80 | */ |
153 | */ |
81 | |
154 | |
82 | /* For each field in wants, */ |
155 | /* For each field in wants, */ |
83 | for (wants_field = wants->key_values; wants_field != NULL; wants_field = wants_field->next) { |
156 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
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157 | { |
84 | key_value * has_field; |
158 | key_value *has_field; |
85 | |
159 | |
86 | /* Look for a field in has with the same key. */ |
160 | /* Look for a field in has with the same key. */ |
87 | has_field = get_ob_key_link(has, wants_field->key); |
161 | has_field = get_ob_key_link (has, wants_field->key); |
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162 | |
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163 | if (has_field == NULL) |
88 | |
164 | { |
89 | if (has_field == NULL) { |
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90 | /* No field with that name. */ |
165 | /* No field with that name. */ |
91 | return FALSE; |
166 | return FALSE; |
92 | } |
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93 | |
167 | } |
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168 | |
94 | /* Found the matching field. */ |
169 | /* Found the matching field. */ |
95 | if (has_field->value != wants_field->value) { |
170 | if (has_field->value != wants_field->value) |
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171 | { |
96 | /* Values don't match, so this half of the comparison is false. */ |
172 | /* Values don't match, so this half of the comparison is false. */ |
97 | return FALSE; |
173 | return FALSE; |
98 | } |
174 | } |
99 | |
175 | |
100 | /* If we get here, we found a match. Now for the next field in wants. */ |
176 | /* If we get here, we found a match. Now for the next field in wants. */ |
101 | } |
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102 | |
177 | } |
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178 | |
103 | /* If we get here, every field in wants has a matching field in has. */ |
179 | /* If we get here, every field in wants has a matching field in has. */ |
104 | return TRUE; |
180 | return TRUE; |
105 | } |
181 | } |
106 | |
182 | |
107 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
183 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
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184 | static int |
108 | static int compare_ob_value_lists(const object * ob1, const object * ob2) { |
185 | compare_ob_value_lists (const object *ob1, const object *ob2) |
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186 | { |
109 | /* However, there may be fields in has which aren't partnered in wants, |
187 | /* However, there may be fields in has which aren't partnered in wants, |
110 | * so we need to run the comparison *twice*. :( |
188 | * so we need to run the comparison *twice*. :( |
111 | */ |
189 | */ |
112 | return compare_ob_value_lists_one(ob1, ob2) && compare_ob_value_lists_one(ob2, ob1); |
190 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
113 | } |
191 | } |
114 | |
192 | |
115 | /* Function examines the 2 objects given to it, and returns true if |
193 | /* Function examines the 2 objects given to it, and returns true if |
116 | * they can be merged together. |
194 | * they can be merged together. |
117 | * |
195 | * |
118 | * Note that this function appears a lot longer than the macro it |
196 | * Note that this function appears a lot longer than the macro it |
119 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
197 | * replaces - this is mostly for clarity - a decent compiler should hopefully |
120 | * reduce this to the same efficiency. |
198 | * reduce this to the same efficiency. |
121 | * |
199 | * |
122 | * Check nrof variable *before* calling CAN_MERGE() |
200 | * Check nrof variable *before* calling can_merge() |
123 | * |
201 | * |
124 | * Improvements made with merge: Better checking on potion, and also |
202 | * Improvements made with merge: Better checking on potion, and also |
125 | * check weight |
203 | * check weight |
126 | */ |
204 | */ |
127 | |
205 | bool object::can_merge_slow (object *ob1, object *ob2) |
128 | int CAN_MERGE(object *ob1, object *ob2) { |
206 | { |
129 | |
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130 | /* A couple quicksanity checks */ |
207 | /* A couple quicksanity checks */ |
131 | if ((ob1 == ob2) || (ob1->type != ob2->type)) return 0; |
208 | if (ob1 == ob2 |
132 | |
209 | || ob1->type != ob2->type |
133 | if (ob1->speed != ob2->speed) return 0; |
210 | || ob1->speed != ob2->speed |
134 | /* Note sure why the following is the case - either the object has to |
211 | || ob1->value != ob2->value |
135 | * be animated or have a very low speed. Is this an attempted monster |
212 | || ob1->name != ob2->name) |
136 | * check? |
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137 | */ |
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138 | if (!QUERY_FLAG(ob1,FLAG_ANIMATE) && FABS((ob1)->speed) > MIN_ACTIVE_SPEED) |
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139 | return 0; |
213 | return 0; |
140 | |
214 | |
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215 | //TODO: this ain't working well, use nicer and correct overflow check |
141 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
216 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
142 | * value could not be stored in a sint32 (which unfortunately sometimes is |
217 | * value could not be stored in a sint32 (which unfortunately sometimes is |
143 | * used to store nrof). |
218 | * used to store nrof). |
144 | */ |
219 | */ |
145 | if (ob1->nrof+ob2->nrof >= 1UL<<31) |
220 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
146 | return 0; |
221 | return 0; |
147 | |
222 | |
148 | /* This is really a spellbook check - really, we should |
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149 | * check all objects in the inventory. |
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150 | */ |
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151 | if (ob1->inv || ob2->inv) { |
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152 | /* if one object has inventory but the other doesn't, not equiv */ |
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153 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) return 0; |
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154 | |
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155 | /* Now check to see if the two inventory objects could merge */ |
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156 | if (!CAN_MERGE(ob1->inv, ob2->inv)) return 0; |
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157 | |
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158 | /* inventory ok - still need to check rest of this object to see |
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159 | * if it is valid. |
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160 | */ |
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161 | } |
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162 | |
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163 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
223 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
164 | * This is to the comparison of the flags below will be OK. We |
224 | * This is to the comparison of the flags below will be OK. We |
165 | * just can't ignore the been applied or identified flags, as they |
225 | * just can't ignore the been applied or identified flags, as they |
166 | * are not equal - just if it has been identified, the been_applied |
226 | * are not equal - just if it has been identified, the been_applied |
167 | * flags lose any meaning. |
227 | * flags lose any meaning. |
168 | */ |
228 | */ |
169 | if (QUERY_FLAG(ob1, FLAG_IDENTIFIED)) |
229 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
170 | SET_FLAG(ob1, FLAG_BEEN_APPLIED); |
230 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
171 | |
231 | |
172 | if (QUERY_FLAG(ob2, FLAG_IDENTIFIED)) |
232 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
173 | SET_FLAG(ob2, FLAG_BEEN_APPLIED); |
233 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
174 | |
234 | |
175 | |
235 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
176 | /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something |
236 | || ob1->arch != ob2->arch |
177 | * being locked in inventory should prevent merging. |
237 | || ob1->name != ob2->name |
178 | * 0x4 in flags3 is CLIENT_SENT |
238 | || ob1->title != ob2->title |
179 | */ |
239 | || ob1->msg != ob2->msg |
180 | if ((ob1->arch != ob2->arch) || |
240 | || ob1->weight != ob2->weight |
181 | (ob1->flags[0] != ob2->flags[0]) || |
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182 | (ob1->flags[1] != ob2->flags[1]) || |
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183 | ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~ 0x400000)) || |
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184 | ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) || |
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185 | (ob1->name != ob2->name) || |
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186 | (ob1->title != ob2->title) || |
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187 | (ob1->msg != ob2->msg) || |
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188 | (ob1->weight != ob2->weight) || |
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189 | (memcmp(&ob1->resist, &ob2->resist, sizeof(ob1->resist))!=0) || |
241 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
190 | (memcmp(&ob1->stats, &ob2->stats, sizeof(ob1->stats))!=0) || |
242 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
191 | (ob1->attacktype != ob2->attacktype) || |
243 | || ob1->attacktype != ob2->attacktype |
192 | (ob1->magic != ob2->magic) || |
244 | || ob1->magic != ob2->magic |
193 | (ob1->slaying != ob2->slaying) || |
245 | || ob1->slaying != ob2->slaying |
194 | (ob1->skill != ob2->skill) || |
246 | || ob1->skill != ob2->skill |
195 | (ob1->value != ob2->value) || |
247 | || ob1->value != ob2->value |
196 | (ob1->animation_id != ob2->animation_id) || |
248 | || ob1->animation_id != ob2->animation_id |
197 | (ob1->client_type != ob2->client_type) || |
249 | || ob1->client_type != ob2->client_type |
198 | (ob1->materialname != ob2->materialname) || |
250 | || ob1->materialname != ob2->materialname |
199 | (ob1->lore != ob2->lore) || |
251 | || ob1->lore != ob2->lore |
200 | (ob1->subtype != ob2->subtype) || |
252 | || ob1->subtype != ob2->subtype |
201 | (ob1->move_type != ob2->move_type) || |
253 | || ob1->move_type != ob2->move_type |
202 | (ob1->move_block != ob2->move_block) || |
254 | || ob1->move_block != ob2->move_block |
203 | (ob1->move_allow != ob2->move_allow) || |
255 | || ob1->move_allow != ob2->move_allow |
204 | (ob1->move_on != ob2->move_on) || |
256 | || ob1->move_on != ob2->move_on |
205 | (ob1->move_off != ob2->move_off) || |
257 | || ob1->move_off != ob2->move_off |
206 | (ob1->move_slow != ob2->move_slow) || |
258 | || ob1->move_slow != ob2->move_slow |
207 | (ob1->move_slow_penalty != ob2->move_slow_penalty) |
259 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
208 | ) |
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209 | return 0; |
260 | return 0; |
210 | |
261 | |
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262 | /* This is really a spellbook check - really, we should |
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263 | * check all objects in the inventory. |
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264 | */ |
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265 | if (ob1->inv || ob2->inv) |
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266 | { |
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267 | if (!(ob1->inv && ob2->inv)) |
|
|
268 | return 0; /* inventories differ in length */ |
|
|
269 | |
|
|
270 | if (ob1->inv->below || ob2->inv->below) |
|
|
271 | return 0; /* more than one object in inv */ |
|
|
272 | |
|
|
273 | if (!object::can_merge (ob1->inv, ob2->inv)) |
|
|
274 | return 0; /* inventory objexts differ */ |
|
|
275 | |
|
|
276 | /* inventory ok - still need to check rest of this object to see |
|
|
277 | * if it is valid. |
|
|
278 | */ |
|
|
279 | } |
|
|
280 | |
211 | /* Don't merge objects that are applied. With the new 'body' code, |
281 | /* Don't merge objects that are applied. With the new 'body' code, |
212 | * it is possible for most any character to have more than one of |
282 | * it is possible for most any character to have more than one of |
213 | * some items equipped, and we don't want those to merge. |
283 | * some items equipped, and we don't want those to merge. |
214 | */ |
284 | */ |
215 | if (QUERY_FLAG(ob1, FLAG_APPLIED) || QUERY_FLAG(ob2, FLAG_APPLIED)) |
285 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
216 | return 0; |
286 | return 0; |
217 | |
287 | |
|
|
288 | /* Note sure why the following is the case - either the object has to |
|
|
289 | * be animated or have a very low speed. Is this an attempted monster |
|
|
290 | * check? |
|
|
291 | */ |
|
|
292 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
|
|
293 | return 0; |
|
|
294 | |
218 | switch (ob1->type) { |
295 | switch (ob1->type) |
|
|
296 | { |
219 | case SCROLL: |
297 | case SCROLL: |
220 | if (ob1->level != ob2->level) return 0; |
298 | if (ob1->level != ob2->level) |
|
|
299 | return 0; |
221 | break; |
300 | break; |
222 | |
|
|
223 | } |
301 | } |
|
|
302 | |
224 | if (ob1->key_values != NULL || ob2->key_values != NULL) { |
303 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
|
|
304 | { |
225 | /* At least one of these has key_values. */ |
305 | /* At least one of these has key_values. */ |
226 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) { |
306 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
227 | /* One has fields, but the other one doesn't. */ |
307 | /* One has fields, but the other one doesn't. */ |
|
|
308 | return 0; |
|
|
309 | else if (!compare_ob_value_lists (ob1, ob2)) |
|
|
310 | return 0; |
|
|
311 | } |
|
|
312 | |
|
|
313 | if (ob1->self || ob2->self) |
|
|
314 | { |
|
|
315 | ob1->optimise (); |
|
|
316 | ob2->optimise (); |
|
|
317 | |
|
|
318 | if (ob1->self || ob2->self) |
|
|
319 | { |
|
|
320 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
321 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
322 | |
|
|
323 | if (k1 != k2) |
228 | return 0; |
324 | return 0; |
229 | } else if (!compare_ob_value_lists(ob1, ob2)) { |
325 | else if (k1 == 0) |
|
|
326 | return 1; |
|
|
327 | else if (!cfperl_can_merge (ob1, ob2)) |
230 | return 0; |
328 | return 0; |
231 | } |
329 | } |
232 | } |
330 | } |
233 | |
331 | |
234 | /* Everything passes, must be OK. */ |
332 | /* Everything passes, must be OK. */ |
235 | return 1; |
333 | return 1; |
236 | } |
334 | } |
237 | |
335 | |
238 | /* |
336 | /* |
239 | * sum_weight() is a recursive function which calculates the weight |
337 | * sum_weight() is a recursive function which calculates the weight |
240 | * an object is carrying. It goes through in figures out how much |
338 | * an object is carrying. It goes through in figures out how much |
241 | * containers are carrying, and sums it up. |
339 | * containers are carrying, and sums it up. |
242 | */ |
340 | */ |
243 | signed long sum_weight(object *op) { |
341 | long |
|
|
342 | sum_weight (object *op) |
|
|
343 | { |
244 | signed long sum; |
344 | long sum; |
245 | object *inv; |
345 | object *inv; |
|
|
346 | |
246 | for(sum = 0, inv = op->inv; inv != NULL; inv = inv->below) { |
347 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
|
|
348 | { |
247 | if (inv->inv) |
349 | if (inv->inv) |
248 | sum_weight(inv); |
350 | sum_weight (inv); |
|
|
351 | |
249 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
352 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
250 | } |
353 | } |
|
|
354 | |
251 | if (op->type == CONTAINER && op->stats.Str) |
355 | if (op->type == CONTAINER && op->stats.Str) |
252 | sum = (sum * (100 - op->stats.Str))/100; |
356 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
357 | |
253 | if(op->carrying != sum) |
358 | if (op->carrying != sum) |
254 | op->carrying = sum; |
359 | op->carrying = sum; |
|
|
360 | |
255 | return sum; |
361 | return sum; |
256 | } |
362 | } |
257 | |
363 | |
258 | /** |
364 | /** |
259 | * Return the outermost environment object for a given object. |
365 | * Return the outermost environment object for a given object. |
260 | */ |
366 | */ |
261 | |
367 | |
|
|
368 | object * |
262 | object *object_get_env_recursive (object *op) { |
369 | object_get_env_recursive (object *op) |
|
|
370 | { |
263 | while (op->env != NULL) |
371 | while (op->env != NULL) |
264 | op = op->env; |
372 | op = op->env; |
265 | return op; |
373 | return op; |
266 | } |
|
|
267 | |
|
|
268 | /* |
|
|
269 | * Eneq(@csd.uu.se): Since we can have items buried in a character we need |
|
|
270 | * a better check. We basically keeping traversing up until we can't |
|
|
271 | * or find a player. |
|
|
272 | */ |
|
|
273 | |
|
|
274 | object *is_player_inv (object *op) { |
|
|
275 | for (;op!=NULL&&op->type!=PLAYER; op=op->env) |
|
|
276 | if (op->env==op) |
|
|
277 | op->env = NULL; |
|
|
278 | return op; |
|
|
279 | } |
374 | } |
280 | |
375 | |
281 | /* |
376 | /* |
282 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
377 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
283 | * Some error messages. |
378 | * Some error messages. |
284 | * The result of the dump is stored in the static global errmsg array. |
379 | * The result of the dump is stored in the static global errmsg array. |
285 | */ |
380 | */ |
286 | |
381 | char * |
287 | void dump_object2(object *op) { |
|
|
288 | char *cp; |
|
|
289 | /* object *tmp;*/ |
|
|
290 | |
|
|
291 | if(op->arch!=NULL) { |
|
|
292 | strcat(errmsg,"arch "); |
|
|
293 | strcat(errmsg,op->arch->name?op->arch->name:"(null)"); |
|
|
294 | strcat(errmsg,"\n"); |
|
|
295 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
296 | strcat(errmsg,cp); |
|
|
297 | #if 0 |
|
|
298 | /* Don't dump player diffs - they are too long, mostly meaningless, and |
|
|
299 | * will overflow the buffer. |
|
|
300 | * Changed so that we don't dump inventory either. This may |
|
|
301 | * also overflow the buffer. |
|
|
302 | */ |
|
|
303 | if(op->type!=PLAYER && (cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
304 | strcat(errmsg,cp); |
|
|
305 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
306 | dump_object2(tmp); |
|
|
307 | #endif |
|
|
308 | strcat(errmsg,"end\n"); |
|
|
309 | } else { |
|
|
310 | strcat(errmsg,"Object "); |
|
|
311 | if (op->name==NULL) strcat(errmsg, "(null)"); |
|
|
312 | else strcat(errmsg,op->name); |
|
|
313 | strcat(errmsg,"\n"); |
|
|
314 | #if 0 |
|
|
315 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
316 | strcat(errmsg,cp); |
|
|
317 | for (tmp=op->inv; tmp; tmp=tmp->below) |
|
|
318 | dump_object2(tmp); |
|
|
319 | #endif |
|
|
320 | strcat(errmsg,"end\n"); |
|
|
321 | } |
|
|
322 | } |
|
|
323 | |
|
|
324 | /* |
|
|
325 | * Dumps an object. Returns output in the static global errmsg array. |
|
|
326 | */ |
|
|
327 | |
|
|
328 | void dump_object(object *op) { |
382 | dump_object (object *op) |
329 | if(op==NULL) { |
|
|
330 | strcpy(errmsg,"[NULL pointer]"); |
|
|
331 | return; |
|
|
332 | } |
|
|
333 | errmsg[0]='\0'; |
|
|
334 | dump_object2(op); |
|
|
335 | } |
|
|
336 | |
|
|
337 | /* GROS - Dumps an object. Return the result into a string */ |
|
|
338 | /* Note that no checking is done for the validity of the target string, so */ |
|
|
339 | /* you need to be sure that you allocated enough space for it. */ |
|
|
340 | void dump_me(object *op, char *outstr) |
|
|
341 | { |
383 | { |
342 | char *cp; |
384 | if (!op) |
|
|
385 | return strdup ("[NULLOBJ]"); |
343 | |
386 | |
344 | if(op==NULL) |
387 | object_freezer freezer; |
345 | { |
388 | op->write (freezer); |
346 | strcpy(outstr,"[NULL pointer]"); |
389 | return freezer.as_string (); |
347 | return; |
|
|
348 | } |
|
|
349 | outstr[0]='\0'; |
|
|
350 | |
|
|
351 | if(op->arch!=NULL) |
|
|
352 | { |
|
|
353 | strcat(outstr,"arch "); |
|
|
354 | strcat(outstr,op->arch->name?op->arch->name:"(null)"); |
|
|
355 | strcat(outstr,"\n"); |
|
|
356 | if((cp=get_ob_diff(op,&empty_archetype->clone))!=NULL) |
|
|
357 | strcat(outstr,cp); |
|
|
358 | strcat(outstr,"end\n"); |
|
|
359 | } |
|
|
360 | else |
|
|
361 | { |
|
|
362 | strcat(outstr,"Object "); |
|
|
363 | if (op->name==NULL) |
|
|
364 | strcat(outstr, "(null)"); |
|
|
365 | else |
|
|
366 | strcat(outstr,op->name); |
|
|
367 | strcat(outstr,"\n"); |
|
|
368 | strcat(outstr,"end\n"); |
|
|
369 | } |
|
|
370 | } |
|
|
371 | |
|
|
372 | /* |
|
|
373 | * This is really verbose...Can be triggered by the P key while in DM mode. |
|
|
374 | * All objects are dumped to stderr (or alternate logfile, if in server-mode) |
|
|
375 | */ |
|
|
376 | |
|
|
377 | void dump_all_objects(void) { |
|
|
378 | object *op; |
|
|
379 | for(op=objects;op!=NULL;op=op->next) { |
|
|
380 | dump_object(op); |
|
|
381 | fprintf(logfile, "Object %d\n:%s\n", op->count, errmsg); |
|
|
382 | } |
|
|
383 | } |
390 | } |
384 | |
391 | |
385 | /* |
392 | /* |
386 | * get_nearest_part(multi-object, object 2) returns the part of the |
393 | * get_nearest_part(multi-object, object 2) returns the part of the |
387 | * multi-object 1 which is closest to the second object. |
394 | * multi-object 1 which is closest to the second object. |
388 | * If it's not a multi-object, it is returned. |
395 | * If it's not a multi-object, it is returned. |
389 | */ |
396 | */ |
390 | |
397 | object * |
391 | object *get_nearest_part(object *op, const object *pl) { |
398 | get_nearest_part (object *op, const object *pl) |
|
|
399 | { |
392 | object *tmp,*closest; |
400 | object *tmp, *closest; |
393 | int last_dist,i; |
401 | int last_dist, i; |
|
|
402 | |
394 | if(op->more==NULL) |
403 | if (op->more == NULL) |
395 | return op; |
404 | return op; |
396 | for(last_dist=distance(op,pl),closest=op,tmp=op->more;tmp!=NULL;tmp=tmp->more) |
405 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
397 | if((i=distance(tmp,pl))<last_dist) |
406 | if ((i = distance (tmp, pl)) < last_dist) |
398 | closest=tmp,last_dist=i; |
407 | closest = tmp, last_dist = i; |
399 | return closest; |
408 | return closest; |
400 | } |
409 | } |
401 | |
410 | |
402 | /* |
411 | /* |
403 | * Returns the object which has the count-variable equal to the argument. |
412 | * Returns the object which has the count-variable equal to the argument. |
404 | */ |
413 | */ |
405 | |
414 | object * |
406 | object *find_object(tag_t i) { |
415 | find_object (tag_t i) |
407 | object *op; |
416 | { |
408 | for(op=objects;op!=NULL;op=op->next) |
417 | for_all_objects (op) |
409 | if(op->count==i) |
418 | if (op->count == i) |
410 | break; |
|
|
411 | return op; |
419 | return op; |
|
|
420 | |
|
|
421 | return 0; |
412 | } |
422 | } |
413 | |
423 | |
414 | /* |
424 | /* |
415 | * Returns the first object which has a name equal to the argument. |
425 | * Returns the first object which has a name equal to the argument. |
416 | * Used only by the patch command, but not all that useful. |
426 | * Used only by the patch command, but not all that useful. |
417 | * Enables features like "patch <name-of-other-player> food 999" |
427 | * Enables features like "patch <name-of-other-player> food 999" |
418 | */ |
428 | */ |
419 | |
429 | object * |
420 | object *find_object_name(const char *str) { |
430 | find_object_name (const char *str) |
421 | const char *name=add_string(str); |
431 | { |
|
|
432 | shstr_cmp str_ (str); |
422 | object *op; |
433 | object *op; |
423 | for(op=objects;op!=NULL;op=op->next) |
434 | |
|
|
435 | for_all_objects (op) |
424 | if(op->name==name) |
436 | if (op->name == str_) |
425 | break; |
437 | break; |
426 | free_string(name); |
438 | |
427 | return op; |
439 | return op; |
428 | } |
440 | } |
429 | |
|
|
430 | void free_all_object_data(void) { |
|
|
431 | #ifdef MEMORY_DEBUG |
|
|
432 | object *op, *next; |
|
|
433 | |
|
|
434 | for (op=free_objects; op!=NULL; ) { |
|
|
435 | next=op->next; |
|
|
436 | free(op); |
|
|
437 | nrofallocobjects--; |
|
|
438 | nroffreeobjects--; |
|
|
439 | op=next; |
|
|
440 | } |
|
|
441 | #endif |
|
|
442 | LOG(llevDebug,"%d allocated objects, %d free objects, STARMAX=%d\n", |
|
|
443 | nrofallocobjects, nroffreeobjects,STARTMAX); |
|
|
444 | } |
|
|
445 | |
|
|
446 | /* |
|
|
447 | * Returns the object which this object marks as being the owner. |
|
|
448 | * A id-scheme is used to avoid pointing to objects which have been |
|
|
449 | * freed and are now reused. If this is detected, the owner is |
|
|
450 | * set to NULL, and NULL is returned. |
|
|
451 | * Changed 2004-02-12 - if the player is setting at the play again |
|
|
452 | * prompt, he is removed, and we don't want to treat him as an owner of |
|
|
453 | * anything, so check removed flag. I don't expect that this should break |
|
|
454 | * anything - once an object is removed, it is basically dead anyways. |
|
|
455 | */ |
|
|
456 | |
|
|
457 | object *get_owner(object *op) { |
|
|
458 | if(op->owner==NULL) |
|
|
459 | return NULL; |
|
|
460 | |
|
|
461 | if (!QUERY_FLAG(op->owner,FLAG_FREED) && !QUERY_FLAG(op->owner, FLAG_REMOVED) && |
|
|
462 | op->owner->count==op->ownercount) |
|
|
463 | return op->owner; |
|
|
464 | |
|
|
465 | op->owner=NULL; |
|
|
466 | op->ownercount=0; |
|
|
467 | return NULL; |
|
|
468 | } |
|
|
469 | |
|
|
470 | void clear_owner(object *op) |
|
|
471 | { |
|
|
472 | if (!op) return; |
|
|
473 | |
|
|
474 | if (op->owner && op->ownercount == op->owner->count) |
|
|
475 | op->owner->refcount--; |
|
|
476 | |
|
|
477 | op->owner = NULL; |
|
|
478 | op->ownercount = 0; |
|
|
479 | } |
|
|
480 | |
|
|
481 | |
|
|
482 | |
441 | |
483 | /* |
442 | /* |
484 | * Sets the owner and sets the skill and exp pointers to owner's current |
443 | * Sets the owner and sets the skill and exp pointers to owner's current |
485 | * skill and experience objects. |
444 | * skill and experience objects. |
486 | */ |
445 | * ACTUALLY NO! investigate! TODO |
487 | void set_owner (object *op, object *owner) |
|
|
488 | { |
|
|
489 | if(owner==NULL||op==NULL) |
|
|
490 | return; |
|
|
491 | |
|
|
492 | /* next line added to allow objects which own objects */ |
|
|
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
494 | * with the fireball owning a poison cloud which then owned the |
|
|
495 | * fireball. I believe that was caused by one of the objects getting |
|
|
496 | * freed and then another object replacing it. Since the ownercounts |
|
|
497 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
498 | */ |
|
|
499 | while (owner->owner && owner!=owner->owner && |
|
|
500 | owner->ownercount==owner->owner->count) owner=owner->owner; |
|
|
501 | |
|
|
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
|
|
503 | * so lets not add to that. |
|
|
504 | */ |
|
|
505 | if (owner->owner) return; |
|
|
506 | |
|
|
507 | op->owner=owner; |
|
|
508 | |
|
|
509 | op->ownercount=owner->count; |
|
|
510 | owner->refcount++; |
|
|
511 | |
|
|
512 | } |
|
|
513 | |
|
|
514 | /* Set the owner to clone's current owner and set the skill and experience |
|
|
515 | * objects to clone's objects (typically those objects that where the owner's |
|
|
516 | * current skill and experience objects at the time when clone's owner was |
|
|
517 | * set - not the owner's current skill and experience objects). |
|
|
518 | * |
|
|
519 | * Use this function if player created an object (e.g. fire bullet, swarm |
|
|
520 | * spell), and this object creates further objects whose kills should be |
|
|
521 | * accounted for the player's original skill, even if player has changed |
|
|
522 | * skills meanwhile. |
|
|
523 | */ |
|
|
524 | void copy_owner (object *op, object *clone) |
|
|
525 | { |
|
|
526 | object *owner = get_owner (clone); |
|
|
527 | if (owner == NULL) { |
|
|
528 | /* players don't have owners - they own themselves. Update |
|
|
529 | * as appropriate. |
|
|
530 | */ |
446 | */ |
531 | if (clone->type == PLAYER) owner=clone; |
447 | void |
532 | else return; |
448 | object::set_owner (object *owner) |
|
|
449 | { |
|
|
450 | // allow objects which own objects |
|
|
451 | if (owner) |
|
|
452 | while (owner->owner) |
|
|
453 | owner = owner->owner; |
|
|
454 | |
|
|
455 | if (flag [FLAG_FREED]) |
533 | } |
456 | { |
534 | set_owner(op, owner); |
457 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
458 | return; |
|
|
459 | } |
535 | |
460 | |
|
|
461 | this->owner = owner; |
536 | } |
462 | } |
537 | |
463 | |
538 | /* |
464 | int |
539 | * Resets vital variables in an object |
465 | object::slottype () const |
540 | */ |
466 | { |
|
|
467 | if (type == SKILL) |
|
|
468 | { |
|
|
469 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
470 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
471 | } |
|
|
472 | else |
|
|
473 | { |
|
|
474 | if (slot [body_combat].info) return slot_combat; |
|
|
475 | if (slot [body_range ].info) return slot_ranged; |
|
|
476 | } |
|
|
477 | |
|
|
478 | return slot_none; |
|
|
479 | } |
541 | |
480 | |
542 | void reset_object(object *op) { |
481 | bool |
|
|
482 | object::change_weapon (object *ob) |
|
|
483 | { |
|
|
484 | if (current_weapon == ob) |
|
|
485 | return true; |
543 | |
486 | |
544 | op->name = NULL; |
487 | if (chosen_skill) |
545 | op->name_pl = NULL; |
488 | chosen_skill->flag [FLAG_APPLIED] = false; |
546 | op->title = NULL; |
489 | |
547 | op->race = NULL; |
490 | current_weapon = ob; |
548 | op->slaying = NULL; |
491 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
549 | op->skill = NULL; |
492 | |
550 | op->msg = NULL; |
493 | if (chosen_skill) |
551 | op->materialname = NULL; |
494 | chosen_skill->flag [FLAG_APPLIED] = true; |
552 | op->lore = NULL; |
495 | |
553 | op->current_weapon_script = NULL; |
496 | update_stats (); |
554 | clear_object(op); |
497 | |
|
|
498 | if (ob) |
|
|
499 | { |
|
|
500 | // now check wether any body locations became invalid, in which case |
|
|
501 | // we cannot apply the weapon at the moment. |
|
|
502 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
503 | if (slot[i].used < 0) |
|
|
504 | { |
|
|
505 | current_weapon = chosen_skill = 0; |
|
|
506 | update_stats (); |
|
|
507 | |
|
|
508 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
509 | "You try to balance all your items at once, " |
|
|
510 | "but the %s is just too much for your body. " |
|
|
511 | "[You need to unapply some items first.]", &ob->name); |
|
|
512 | return false; |
|
|
513 | } |
|
|
514 | |
|
|
515 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
516 | } |
|
|
517 | else |
|
|
518 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
519 | |
|
|
520 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
521 | { |
|
|
522 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
523 | &name, ob->debug_desc ()); |
|
|
524 | return false; |
|
|
525 | } |
|
|
526 | |
|
|
527 | return true; |
555 | } |
528 | } |
556 | |
529 | |
557 | /* Zero the key_values on op, decrementing the shared-string |
530 | /* Zero the key_values on op, decrementing the shared-string |
558 | * refcounts and freeing the links. |
531 | * refcounts and freeing the links. |
559 | */ |
532 | */ |
|
|
533 | static void |
560 | static void free_key_values(object * op) { |
534 | free_key_values (object *op) |
561 | key_value * i; |
535 | { |
562 | key_value * next = NULL; |
536 | for (key_value *i = op->key_values; i; ) |
563 | |
537 | { |
564 | if (op->key_values == NULL) return; |
538 | key_value *next = i->next; |
|
|
539 | delete i; |
|
|
540 | |
|
|
541 | i = next; |
565 | |
542 | } |
566 | for (i = op->key_values; i != NULL; i = next) { |
543 | |
567 | /* Store next *first*. */ |
544 | op->key_values = 0; |
568 | next = i->next; |
545 | } |
|
|
546 | |
|
|
547 | object & |
|
|
548 | object::operator =(const object &src) |
|
|
549 | { |
|
|
550 | bool is_freed = flag [FLAG_FREED]; |
|
|
551 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
552 | |
|
|
553 | *(object_copy *)this = src; |
|
|
554 | |
|
|
555 | flag [FLAG_FREED] = is_freed; |
|
|
556 | flag [FLAG_REMOVED] = is_removed; |
|
|
557 | |
|
|
558 | /* Copy over key_values, if any. */ |
|
|
559 | if (src.key_values) |
|
|
560 | { |
|
|
561 | key_value *tail = 0; |
|
|
562 | key_values = 0; |
|
|
563 | |
|
|
564 | for (key_value *i = src.key_values; i; i = i->next) |
569 | |
565 | { |
570 | if (i->key) FREE_AND_CLEAR_STR(i->key); |
566 | key_value *new_link = new key_value; |
571 | if (i->value) FREE_AND_CLEAR_STR(i->value); |
567 | |
572 | i->next = NULL; |
568 | new_link->next = 0; |
573 | free(i); |
569 | new_link->key = i->key; |
574 | } |
570 | new_link->value = i->value; |
|
|
571 | |
|
|
572 | /* Try and be clever here, too. */ |
|
|
573 | if (!key_values) |
|
|
574 | { |
|
|
575 | key_values = new_link; |
|
|
576 | tail = new_link; |
|
|
577 | } |
|
|
578 | else |
|
|
579 | { |
|
|
580 | tail->next = new_link; |
|
|
581 | tail = new_link; |
|
|
582 | } |
|
|
583 | } |
575 | |
584 | } |
576 | op->key_values = NULL; |
|
|
577 | } |
585 | } |
578 | |
586 | |
579 | |
|
|
580 | /* |
587 | /* |
581 | * clear_object() frees everything allocated by an object, and also |
|
|
582 | * clears all variables and flags to default settings. |
|
|
583 | */ |
|
|
584 | |
|
|
585 | void clear_object(object *op) { |
|
|
586 | |
|
|
587 | if (object_free_callback) |
|
|
588 | object_free_callback (op); |
|
|
589 | |
|
|
590 | event *evt; |
|
|
591 | event *evt2; |
|
|
592 | |
|
|
593 | /* redo this to be simpler/more efficient. Was also seeing |
|
|
594 | * crashes in the old code. Move this to the top - am |
|
|
595 | * seeing periodic crashes in this code, and would like to have |
|
|
596 | * as much info available as possible (eg, object name). |
|
|
597 | */ |
|
|
598 | for (evt = op->events; evt; evt=evt2) { |
|
|
599 | evt2 = evt->next; |
|
|
600 | |
|
|
601 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
602 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
603 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
604 | |
|
|
605 | free(evt); |
|
|
606 | } |
|
|
607 | op->events = NULL; |
|
|
608 | |
|
|
609 | free_key_values(op); |
|
|
610 | |
|
|
611 | /* the memset will clear all these values for us, but we need |
|
|
612 | * to reduce the refcount on them. |
|
|
613 | */ |
|
|
614 | if (op->name!=NULL) FREE_AND_CLEAR_STR(op->name); |
|
|
615 | if (op->name_pl!=NULL) FREE_AND_CLEAR_STR(op->name_pl); |
|
|
616 | if (op->title != NULL) FREE_AND_CLEAR_STR(op->title); |
|
|
617 | if (op->race!=NULL) FREE_AND_CLEAR_STR(op->race); |
|
|
618 | if (op->slaying!=NULL) FREE_AND_CLEAR_STR(op->slaying); |
|
|
619 | if (op->skill!=NULL) FREE_AND_CLEAR_STR(op->skill); |
|
|
620 | if (op->msg!=NULL) FREE_AND_CLEAR_STR(op->msg); |
|
|
621 | if (op->lore!=NULL) FREE_AND_CLEAR_STR(op->lore); |
|
|
622 | if (op->materialname!= NULL) FREE_AND_CLEAR_STR(op->materialname); |
|
|
623 | |
|
|
624 | |
|
|
625 | memset((void*)op, 0, sizeof (object_special)); |
|
|
626 | /* Below here, we clear things that are not done by the memset, |
|
|
627 | * or set default values that are not zero. |
|
|
628 | */ |
|
|
629 | /* This is more or less true */ |
|
|
630 | SET_FLAG(op, FLAG_REMOVED); |
|
|
631 | |
|
|
632 | |
|
|
633 | op->contr = NULL; |
|
|
634 | op->below=NULL; |
|
|
635 | op->above=NULL; |
|
|
636 | op->inv=NULL; |
|
|
637 | op->events=NULL; |
|
|
638 | op->container=NULL; |
|
|
639 | op->env=NULL; |
|
|
640 | op->more=NULL; |
|
|
641 | op->head=NULL; |
|
|
642 | op->map=NULL; |
|
|
643 | op->refcount=0; |
|
|
644 | op->active_next = NULL; |
|
|
645 | op->active_prev = NULL; |
|
|
646 | /* What is not cleared is next, prev, and count */ |
|
|
647 | |
|
|
648 | op->expmul=1.0; |
|
|
649 | op->face = blank_face; |
|
|
650 | op->attacked_by_count = (tag_t) -1; |
|
|
651 | if (settings.casting_time) |
|
|
652 | op->casting_time = -1; |
|
|
653 | |
|
|
654 | } |
|
|
655 | |
|
|
656 | /* |
|
|
657 | * copy object first frees everything allocated by the second object, |
588 | * copy_to first frees everything allocated by the dst object, |
658 | * and then copies the contends of the first object into the second |
589 | * and then copies the contents of itself into the second |
659 | * object, allocating what needs to be allocated. Basically, any |
590 | * object, allocating what needs to be allocated. Basically, any |
660 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
591 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
661 | * if the first object is freed, the pointers in the new object |
592 | * if the first object is freed, the pointers in the new object |
662 | * will point at garbage. |
593 | * will point at garbage. |
663 | */ |
594 | */ |
|
|
595 | void |
|
|
596 | object::copy_to (object *dst) |
|
|
597 | { |
|
|
598 | *dst = *this; |
664 | |
599 | |
665 | void copy_object(object *op2, object *op) { |
600 | if (speed < 0) |
666 | int is_freed=QUERY_FLAG(op,FLAG_FREED),is_removed=QUERY_FLAG(op,FLAG_REMOVED); |
601 | dst->speed_left -= rndm (); |
667 | event *evt, *evt2, *evt_new; |
|
|
668 | |
602 | |
669 | if (object_free_callback) |
603 | dst->set_speed (dst->speed); |
670 | object_free_callback (op); |
|
|
671 | |
|
|
672 | // callback registries and self are empty for copied objects |
|
|
673 | // this ought to change in the future |
|
|
674 | |
|
|
675 | /* Decrement the refcounts, but don't bother zeroing the fields; |
|
|
676 | they'll be overwritten by memcpy. */ |
|
|
677 | if(op->name!=NULL) free_string(op->name); |
|
|
678 | if(op->name_pl!=NULL) free_string(op->name_pl); |
|
|
679 | if(op->title!=NULL) free_string(op->title); |
|
|
680 | if(op->race!=NULL) free_string(op->race); |
|
|
681 | if(op->slaying!=NULL) free_string(op->slaying); |
|
|
682 | if(op->skill!=NULL) free_string(op->skill); |
|
|
683 | if(op->msg!=NULL) free_string(op->msg); |
|
|
684 | if(op->lore!=NULL) free_string(op->lore); |
|
|
685 | if(op->materialname != NULL) free_string(op->materialname); |
|
|
686 | if(op->custom_name != NULL) free_string(op->custom_name); |
|
|
687 | |
|
|
688 | /* Basically, same code as from clear_object() */ |
|
|
689 | for (evt = op->events; evt; evt=evt2) { |
|
|
690 | evt2 = evt->next; |
|
|
691 | |
|
|
692 | if (evt->hook != NULL) FREE_AND_CLEAR_STR(evt->hook); |
|
|
693 | if (evt->plugin != NULL) FREE_AND_CLEAR_STR(evt->plugin); |
|
|
694 | if (evt->options != NULL) FREE_AND_CLEAR_STR(evt->options); |
|
|
695 | |
|
|
696 | free(evt); |
|
|
697 | } |
|
|
698 | op->events = NULL; |
|
|
699 | |
|
|
700 | free_key_values(op); |
|
|
701 | |
|
|
702 | *(object_special *)op = *(object_special *)op2; |
|
|
703 | |
|
|
704 | if(is_freed) SET_FLAG(op,FLAG_FREED); |
|
|
705 | if(is_removed) SET_FLAG(op,FLAG_REMOVED); |
|
|
706 | if(op->name!=NULL) add_refcount(op->name); |
|
|
707 | if(op->name_pl!=NULL) add_refcount(op->name_pl); |
|
|
708 | if(op->title!=NULL) add_refcount(op->title); |
|
|
709 | if(op->race!=NULL) add_refcount(op->race); |
|
|
710 | if(op->slaying!=NULL) add_refcount(op->slaying); |
|
|
711 | if(op->skill!=NULL) add_refcount(op->skill); |
|
|
712 | if(op->lore!=NULL) add_refcount(op->lore); |
|
|
713 | if(op->msg!=NULL) add_refcount(op->msg); |
|
|
714 | if(op->custom_name!=NULL) add_refcount(op->custom_name); |
|
|
715 | if (op->materialname != NULL) add_refcount(op->materialname); |
|
|
716 | |
|
|
717 | if((op2->speed<0) && !editor) |
|
|
718 | op->speed_left=op2->speed_left-RANDOM()%200/100.0; |
|
|
719 | |
|
|
720 | /* Copy over event information */ |
|
|
721 | evt2 = NULL; |
|
|
722 | for (evt = op2->events; evt; evt=evt->next) { |
|
|
723 | evt_new = (event *) malloc(sizeof(event)); |
|
|
724 | memcpy(evt_new, evt, sizeof(event)); |
|
|
725 | if (evt_new->hook) add_refcount(evt_new->hook); |
|
|
726 | if (evt_new->plugin) add_refcount(evt_new->plugin); |
|
|
727 | if (evt_new->options) add_refcount(evt_new->options); |
|
|
728 | evt_new->next = NULL; |
|
|
729 | |
|
|
730 | /* Try to be a little clever here, and store away the |
|
|
731 | * last event we copied, so that its simpler to update the |
|
|
732 | * pointer. |
|
|
733 | */ |
|
|
734 | if (evt2) |
|
|
735 | evt2->next = evt_new; |
|
|
736 | else |
|
|
737 | op->events = evt_new; |
|
|
738 | |
|
|
739 | evt2 = evt_new; |
|
|
740 | } |
|
|
741 | /* Copy over key_values, if any. */ |
|
|
742 | if (op2->key_values != NULL) { |
|
|
743 | key_value * tail = NULL; |
|
|
744 | key_value * i; |
|
|
745 | |
|
|
746 | op->key_values = NULL; |
|
|
747 | |
|
|
748 | for (i = op2->key_values; i != NULL; i = i->next) { |
|
|
749 | key_value * new_link = (key_value *) malloc(sizeof(key_value)); |
|
|
750 | |
|
|
751 | new_link->next = NULL; |
|
|
752 | new_link->key = add_refcount(i->key); |
|
|
753 | if (i->value) |
|
|
754 | new_link->value = add_refcount(i->value); |
|
|
755 | else |
|
|
756 | new_link->value = NULL; |
|
|
757 | |
|
|
758 | /* Try and be clever here, too. */ |
|
|
759 | if (op->key_values == NULL) { |
|
|
760 | op->key_values = new_link; |
|
|
761 | tail = new_link; |
|
|
762 | } else { |
|
|
763 | tail->next = new_link; |
|
|
764 | tail = new_link; |
|
|
765 | } |
|
|
766 | } |
|
|
767 | } |
|
|
768 | |
|
|
769 | update_ob_speed(op); |
|
|
770 | } |
604 | } |
771 | |
605 | |
772 | /* |
606 | void |
773 | * expand_objects() allocates more objects for the list of unused objects. |
607 | object::instantiate () |
774 | * It is called from get_object() if the unused list is empty. |
608 | { |
775 | */ |
609 | if (!uuid.seq) // HACK |
|
|
610 | uuid = UUID::gen (); |
776 | |
611 | |
777 | void expand_objects(void) { |
612 | speed_left = -0.1f; |
778 | int i; |
613 | /* copy the body_info to the body_used - this is only really |
779 | object *obj; |
614 | * need for monsters, but doesn't hurt to do it for everything. |
780 | obj = (object *) CALLOC(OBJ_EXPAND,sizeof(object)); |
615 | * by doing so, when a monster is created, it has good starting |
781 | |
616 | * values for the body_used info, so when items are created |
782 | if(obj==NULL) |
617 | * for it, they can be properly equipped. |
783 | fatal(OUT_OF_MEMORY); |
|
|
784 | free_objects=obj; |
|
|
785 | obj[0].prev=NULL; |
|
|
786 | obj[0].next= &obj[1], |
|
|
787 | SET_FLAG(&(obj[0]), FLAG_REMOVED); |
|
|
788 | SET_FLAG(&(obj[0]), FLAG_FREED); |
|
|
789 | |
|
|
790 | for(i=1;i<OBJ_EXPAND-1;i++) { |
|
|
791 | obj[i].next= &obj[i+1], |
|
|
792 | obj[i].prev= &obj[i-1], |
|
|
793 | SET_FLAG(&(obj[i]), FLAG_REMOVED); |
|
|
794 | SET_FLAG(&(obj[i]), FLAG_FREED); |
|
|
795 | } |
|
|
796 | obj[OBJ_EXPAND-1].prev= &obj[OBJ_EXPAND-2], |
|
|
797 | obj[OBJ_EXPAND-1].next=NULL, |
|
|
798 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_REMOVED); |
|
|
799 | SET_FLAG(&(obj[OBJ_EXPAND-1]), FLAG_FREED); |
|
|
800 | |
|
|
801 | nrofallocobjects += OBJ_EXPAND; |
|
|
802 | nroffreeobjects += OBJ_EXPAND; |
|
|
803 | } |
|
|
804 | |
|
|
805 | /* |
|
|
806 | * get_object() grabs an object from the list of unused objects, makes |
|
|
807 | * sure it is initialised, and returns it. |
|
|
808 | * If there are no free objects, expand_objects() is called to get more. |
|
|
809 | */ |
|
|
810 | |
|
|
811 | object *get_object(void) { |
|
|
812 | object *op; |
|
|
813 | |
|
|
814 | if(free_objects==NULL) { |
|
|
815 | expand_objects(); |
|
|
816 | } |
|
|
817 | op=free_objects; |
|
|
818 | #ifdef MEMORY_DEBUG |
|
|
819 | /* The idea is hopefully by doing a realloc, the memory |
|
|
820 | * debugging program will now use the current stack trace to |
|
|
821 | * report leaks. |
|
|
822 | */ |
618 | */ |
823 | op = realloc(op, sizeof(object)); |
619 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
824 | SET_FLAG(op, FLAG_REMOVED); |
620 | slot[i].used = slot[i].info; |
825 | SET_FLAG(op, FLAG_FREED); |
|
|
826 | #endif |
|
|
827 | |
621 | |
828 | if(!QUERY_FLAG(op,FLAG_FREED)) { |
622 | attachable::instantiate (); |
829 | LOG(llevError,"Fatal: Getting busy object.\n"); |
623 | } |
830 | } |
624 | |
831 | free_objects=op->next; |
625 | object * |
832 | if(free_objects!=NULL) |
626 | object::clone () |
833 | free_objects->prev=NULL; |
627 | { |
834 | op->count= ++ob_count; |
628 | object *neu = create (); |
835 | op->name=NULL; |
629 | copy_to (neu); |
836 | op->name_pl=NULL; |
|
|
837 | op->title=NULL; |
|
|
838 | op->race=NULL; |
|
|
839 | op->slaying=NULL; |
|
|
840 | op->skill = NULL; |
|
|
841 | op->lore=NULL; |
|
|
842 | op->msg=NULL; |
|
|
843 | op->materialname=NULL; |
|
|
844 | op->next=objects; |
|
|
845 | op->prev=NULL; |
|
|
846 | op->active_next = NULL; |
|
|
847 | op->active_prev = NULL; |
|
|
848 | if(objects!=NULL) |
|
|
849 | objects->prev=op; |
|
|
850 | objects=op; |
|
|
851 | clear_object(op); |
|
|
852 | SET_FLAG(op,FLAG_REMOVED); |
|
|
853 | nroffreeobjects--; |
|
|
854 | return op; |
630 | return neu; |
855 | } |
631 | } |
856 | |
632 | |
857 | /* |
633 | /* |
858 | * If an object with the IS_TURNABLE() flag needs to be turned due |
634 | * If an object with the IS_TURNABLE() flag needs to be turned due |
859 | * to the closest player being on the other side, this function can |
635 | * to the closest player being on the other side, this function can |
860 | * be called to update the face variable, _and_ how it looks on the map. |
636 | * be called to update the face variable, _and_ how it looks on the map. |
861 | */ |
637 | */ |
862 | |
638 | void |
863 | void update_turn_face(object *op) { |
639 | update_turn_face (object *op) |
|
|
640 | { |
864 | if(!QUERY_FLAG(op,FLAG_IS_TURNABLE)||op->arch==NULL) |
641 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
865 | return; |
642 | return; |
|
|
643 | |
866 | SET_ANIMATION(op, op->direction); |
644 | SET_ANIMATION (op, op->direction); |
867 | update_object(op,UP_OBJ_FACE); |
645 | update_object (op, UP_OBJ_FACE); |
868 | } |
646 | } |
869 | |
647 | |
870 | /* |
648 | /* |
871 | * Updates the speed of an object. If the speed changes from 0 to another |
649 | * Updates the speed of an object. If the speed changes from 0 to another |
872 | * value, or vice versa, then add/remove the object from the active list. |
650 | * value, or vice versa, then add/remove the object from the active list. |
873 | * This function needs to be called whenever the speed of an object changes. |
651 | * This function needs to be called whenever the speed of an object changes. |
874 | */ |
652 | */ |
875 | |
653 | void |
876 | void update_ob_speed(object *op) { |
654 | object::set_speed (float speed) |
877 | extern int arch_init; |
655 | { |
878 | |
656 | if (flag [FLAG_FREED] && speed) |
879 | /* No reason putting the archetypes objects on the speed list, |
657 | { |
880 | * since they never really need to be updated. |
|
|
881 | */ |
|
|
882 | |
|
|
883 | if (QUERY_FLAG(op, FLAG_FREED) && op->speed) { |
|
|
884 | LOG(llevError,"Object %s is freed but has speed.\n", op->name); |
658 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
885 | #ifdef MANY_CORES |
659 | speed = 0; |
886 | abort(); |
|
|
887 | #else |
|
|
888 | op->speed = 0; |
|
|
889 | #endif |
|
|
890 | } |
660 | } |
891 | if (arch_init) { |
|
|
892 | return; |
|
|
893 | } |
|
|
894 | if (FABS(op->speed)>MIN_ACTIVE_SPEED) { |
|
|
895 | /* If already on active list, don't do anything */ |
|
|
896 | if (op->active_next || op->active_prev || op==active_objects) |
|
|
897 | return; |
|
|
898 | |
661 | |
899 | /* process_events() expects us to insert the object at the beginning |
662 | this->speed = speed; |
900 | * of the list. */ |
663 | |
901 | op->active_next = active_objects; |
664 | if (has_active_speed ()) |
902 | if (op->active_next!=NULL) |
665 | activate (); |
903 | op->active_next->active_prev = op; |
|
|
904 | active_objects = op; |
|
|
905 | } |
|
|
906 | else { |
666 | else |
907 | /* If not on the active list, nothing needs to be done */ |
667 | deactivate (); |
908 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
909 | return; |
|
|
910 | |
|
|
911 | if (op->active_prev==NULL) { |
|
|
912 | active_objects = op->active_next; |
|
|
913 | if (op->active_next!=NULL) |
|
|
914 | op->active_next->active_prev = NULL; |
|
|
915 | } |
|
|
916 | else { |
|
|
917 | op->active_prev->active_next = op->active_next; |
|
|
918 | if (op->active_next) |
|
|
919 | op->active_next->active_prev = op->active_prev; |
|
|
920 | } |
|
|
921 | op->active_next = NULL; |
|
|
922 | op->active_prev = NULL; |
|
|
923 | } |
|
|
924 | } |
668 | } |
925 | |
669 | |
926 | /* This function removes object 'op' from the list of active |
|
|
927 | * objects. |
|
|
928 | * This should only be used for style maps or other such |
|
|
929 | * reference maps where you don't want an object that isn't |
|
|
930 | * in play chewing up cpu time getting processed. |
|
|
931 | * The reverse of this is to call update_ob_speed, which |
|
|
932 | * will do the right thing based on the speed of the object. |
|
|
933 | */ |
|
|
934 | void remove_from_active_list(object *op) |
|
|
935 | { |
|
|
936 | /* If not on the active list, nothing needs to be done */ |
|
|
937 | if (!op->active_next && !op->active_prev && op!=active_objects) |
|
|
938 | return; |
|
|
939 | |
|
|
940 | if (op->active_prev==NULL) { |
|
|
941 | active_objects = op->active_next; |
|
|
942 | if (op->active_next!=NULL) |
|
|
943 | op->active_next->active_prev = NULL; |
|
|
944 | } |
|
|
945 | else { |
|
|
946 | op->active_prev->active_next = op->active_next; |
|
|
947 | if (op->active_next) |
|
|
948 | op->active_next->active_prev = op->active_prev; |
|
|
949 | } |
|
|
950 | op->active_next = NULL; |
|
|
951 | op->active_prev = NULL; |
|
|
952 | } |
|
|
953 | |
|
|
954 | /* |
670 | /* |
955 | * update_object() updates the array which represents the map. |
671 | * update_object() updates the the map. |
956 | * It takes into account invisible objects (and represent squares covered |
672 | * It takes into account invisible objects (and represent squares covered |
957 | * by invisible objects by whatever is below them (unless it's another |
673 | * by invisible objects by whatever is below them (unless it's another |
958 | * invisible object, etc...) |
674 | * invisible object, etc...) |
959 | * If the object being updated is beneath a player, the look-window |
675 | * If the object being updated is beneath a player, the look-window |
960 | * of that player is updated (this might be a suboptimal way of |
676 | * of that player is updated (this might be a suboptimal way of |
961 | * updating that window, though, since update_object() is called _often_) |
677 | * updating that window, though, since update_object() is called _often_) |
962 | * |
678 | * |
963 | * action is a hint of what the caller believes need to be done. |
679 | * action is a hint of what the caller believes need to be done. |
964 | * For example, if the only thing that has changed is the face (due to |
|
|
965 | * an animation), we don't need to call update_position until that actually |
|
|
966 | * comes into view of a player. OTOH, many other things, like addition/removal |
|
|
967 | * of walls or living creatures may need us to update the flags now. |
|
|
968 | * current action are: |
680 | * current action are: |
969 | * UP_OBJ_INSERT: op was inserted |
681 | * UP_OBJ_INSERT: op was inserted |
970 | * UP_OBJ_REMOVE: op was removed |
682 | * UP_OBJ_REMOVE: op was removed |
971 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
683 | * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update |
972 | * as that is easier than trying to look at what may have changed. |
684 | * as that is easier than trying to look at what may have changed. |
973 | * UP_OBJ_FACE: only the objects face has changed. |
685 | * UP_OBJ_FACE: only the objects face has changed. |
974 | */ |
686 | */ |
975 | |
687 | void |
976 | void update_object(object *op, int action) { |
688 | update_object (object *op, int action) |
977 | int update_now=0, flags; |
689 | { |
978 | MoveType move_on, move_off, move_block, move_slow; |
|
|
979 | |
|
|
980 | if (op == NULL) { |
690 | if (op == NULL) |
|
|
691 | { |
981 | /* this should never happen */ |
692 | /* this should never happen */ |
982 | LOG(llevDebug,"update_object() called for NULL object.\n"); |
693 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
983 | return; |
694 | return; |
984 | } |
|
|
985 | |
695 | } |
986 | if(op->env!=NULL) { |
696 | |
|
|
697 | if (op->env) |
|
|
698 | { |
987 | /* Animation is currently handled by client, so nothing |
699 | /* Animation is currently handled by client, so nothing |
988 | * to do in this case. |
700 | * to do in this case. |
989 | */ |
701 | */ |
990 | return; |
702 | return; |
991 | } |
703 | } |
992 | |
704 | |
993 | /* If the map is saving, don't do anything as everything is |
705 | /* If the map is saving, don't do anything as everything is |
994 | * going to get freed anyways. |
706 | * going to get freed anyways. |
995 | */ |
707 | */ |
996 | if (!op->map || op->map->in_memory == MAP_SAVING) return; |
708 | if (!op->map || op->map->in_memory == MAP_SAVING) |
997 | |
709 | return; |
|
|
710 | |
998 | /* make sure the object is within map boundaries */ |
711 | /* make sure the object is within map boundaries */ |
999 | if (op->x < 0 || op->x >= MAP_WIDTH(op->map) || |
712 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
1000 | op->y < 0 || op->y >= MAP_HEIGHT(op->map)) { |
713 | { |
1001 | LOG(llevError,"update_object() called for object out of map!\n"); |
714 | LOG (llevError, "update_object() called for object out of map!\n"); |
1002 | #ifdef MANY_CORES |
715 | #ifdef MANY_CORES |
1003 | abort(); |
716 | abort (); |
1004 | #endif |
717 | #endif |
1005 | return; |
718 | return; |
1006 | } |
|
|
1007 | |
719 | } |
1008 | flags = GET_MAP_FLAGS(op->map, op->x, op->y); |
|
|
1009 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NEED_UPDATE); |
|
|
1010 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
1011 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
1012 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
1013 | move_off = GET_MAP_MOVE_OFF(op->map, op->x, op->y); |
|
|
1014 | |
720 | |
|
|
721 | mapspace &m = op->ms (); |
|
|
722 | |
|
|
723 | if (!(m.flags_ & P_UPTODATE)) |
|
|
724 | /* nop */; |
1015 | if (action == UP_OBJ_INSERT) { |
725 | else if (action == UP_OBJ_INSERT) |
|
|
726 | { |
|
|
727 | // this is likely overkill, TODO: revisit (schmorp) |
1016 | if (QUERY_FLAG(op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) |
728 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
1017 | update_now=1; |
|
|
1018 | |
|
|
1019 | if (QUERY_FLAG(op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) |
729 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
1020 | update_now=1; |
730 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
1021 | |
731 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
|
|
732 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
1022 | if (QUERY_FLAG(op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) |
733 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
1023 | update_now=1; |
734 | || (m.move_on | op->move_on ) != m.move_on |
1024 | |
735 | || (m.move_off | op->move_off ) != m.move_off |
1025 | if (QUERY_FLAG(op, FLAG_ALIVE) && !(flags & P_IS_ALIVE)) |
736 | || (m.move_slow | op->move_slow) != m.move_slow |
1026 | update_now=1; |
|
|
1027 | |
|
|
1028 | if ((move_on | op->move_on) != move_on) update_now=1; |
|
|
1029 | if ((move_off | op->move_off) != move_off) update_now=1; |
|
|
1030 | /* This isn't perfect, but I don't expect a lot of objects to |
737 | /* This isn't perfect, but I don't expect a lot of objects to |
1031 | * to have move_allow right now. |
738 | * to have move_allow right now. |
1032 | */ |
739 | */ |
1033 | if (((move_block | op->move_block) & ~op->move_allow) != move_block) |
740 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
1034 | update_now=1; |
741 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
1035 | if ((move_slow | op->move_slow) != move_slow) update_now=1; |
742 | m.flags_ = 0; |
1036 | } |
743 | } |
1037 | /* if the object is being removed, we can't make intelligent |
744 | /* if the object is being removed, we can't make intelligent |
1038 | * decisions, because remove_ob can't really pass the object |
745 | * decisions, because remove_ob can't really pass the object |
1039 | * that is being removed. |
746 | * that is being removed. |
1040 | */ |
747 | */ |
1041 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) { |
748 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
1042 | update_now=1; |
749 | m.flags_ = 0; |
1043 | } else if (action == UP_OBJ_FACE) { |
750 | else if (action == UP_OBJ_FACE) |
1044 | /* Nothing to do for that case */ |
751 | /* Nothing to do for that case */ ; |
1045 | } |
|
|
1046 | else { |
752 | else |
1047 | LOG(llevError,"update_object called with invalid action: %d\n", action); |
753 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
1048 | } |
|
|
1049 | |
754 | |
1050 | if (update_now) { |
|
|
1051 | SET_MAP_FLAGS(op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
|
|
1052 | update_position(op->map, op->x, op->y); |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | if(op->more!=NULL) |
755 | if (op->more) |
1056 | update_object(op->more, action); |
756 | update_object (op->more, action); |
1057 | } |
757 | } |
1058 | |
758 | |
|
|
759 | object::object () |
|
|
760 | { |
|
|
761 | SET_FLAG (this, FLAG_REMOVED); |
1059 | |
762 | |
1060 | /* |
763 | expmul = 1.0; |
1061 | * free_object() frees everything allocated by an object, removes |
764 | face = blank_face; |
1062 | * it from the list of used objects, and puts it on the list of |
765 | } |
1063 | * free objects. The IS_FREED() flag is set in the object. |
766 | |
1064 | * The object must have been removed by remove_ob() first for |
767 | object::~object () |
1065 | * this function to succeed. |
768 | { |
|
|
769 | unlink (); |
|
|
770 | |
|
|
771 | free_key_values (this); |
|
|
772 | } |
|
|
773 | |
|
|
774 | static int object_count; |
|
|
775 | |
|
|
776 | void object::link () |
|
|
777 | { |
|
|
778 | assert (!index);//D |
|
|
779 | uuid = UUID::gen (); |
|
|
780 | count = ++object_count; |
|
|
781 | |
|
|
782 | refcnt_inc (); |
|
|
783 | objects.insert (this); |
|
|
784 | } |
|
|
785 | |
|
|
786 | void object::unlink () |
|
|
787 | { |
|
|
788 | if (!index) |
|
|
789 | return; |
|
|
790 | |
|
|
791 | objects.erase (this); |
|
|
792 | refcnt_dec (); |
|
|
793 | } |
|
|
794 | |
|
|
795 | void |
|
|
796 | object::activate () |
|
|
797 | { |
|
|
798 | /* If already on active list, don't do anything */ |
|
|
799 | if (active) |
|
|
800 | return; |
|
|
801 | |
|
|
802 | if (has_active_speed ()) |
|
|
803 | actives.insert (this); |
|
|
804 | } |
|
|
805 | |
|
|
806 | void |
|
|
807 | object::activate_recursive () |
|
|
808 | { |
|
|
809 | activate (); |
|
|
810 | |
|
|
811 | for (object *op = inv; op; op = op->below) |
|
|
812 | op->activate_recursive (); |
|
|
813 | } |
|
|
814 | |
|
|
815 | /* This function removes object 'op' from the list of active |
|
|
816 | * objects. |
|
|
817 | * This should only be used for style maps or other such |
|
|
818 | * reference maps where you don't want an object that isn't |
|
|
819 | * in play chewing up cpu time getting processed. |
|
|
820 | * The reverse of this is to call update_ob_speed, which |
|
|
821 | * will do the right thing based on the speed of the object. |
1066 | * |
822 | */ |
1067 | * If free_inventory is set, free inventory as well. Else drop items in |
823 | void |
1068 | * inventory to the ground. |
824 | object::deactivate () |
1069 | */ |
825 | { |
|
|
826 | /* If not on the active list, nothing needs to be done */ |
|
|
827 | if (!active) |
|
|
828 | return; |
1070 | |
829 | |
1071 | void free_object(object *ob) { |
830 | actives.erase (this); |
1072 | free_object2(ob, 0); |
|
|
1073 | } |
831 | } |
1074 | void free_object2(object *ob, int free_inventory) { |
|
|
1075 | object *tmp,*op; |
|
|
1076 | |
832 | |
1077 | if (object_free_callback) |
833 | void |
1078 | object_free_callback (ob); |
834 | object::deactivate_recursive () |
|
|
835 | { |
|
|
836 | for (object *op = inv; op; op = op->below) |
|
|
837 | op->deactivate_recursive (); |
1079 | |
838 | |
1080 | if (!QUERY_FLAG(ob,FLAG_REMOVED)) { |
839 | deactivate (); |
1081 | LOG(llevDebug,"Free object called with non removed object\n"); |
840 | } |
1082 | dump_object(ob); |
841 | |
1083 | #ifdef MANY_CORES |
842 | void |
1084 | abort(); |
843 | object::set_flag_inv (int flag, int value) |
1085 | #endif |
844 | { |
|
|
845 | for (object *op = inv; op; op = op->below) |
1086 | } |
846 | { |
1087 | if(QUERY_FLAG(ob,FLAG_FRIENDLY)) { |
847 | op->flag [flag] = value; |
1088 | LOG(llevMonster,"Warning: tried to free friendly object.\n"); |
848 | op->set_flag_inv (flag, value); |
1089 | remove_friendly_object(ob); |
|
|
1090 | } |
849 | } |
1091 | if(QUERY_FLAG(ob,FLAG_FREED)) { |
850 | } |
1092 | dump_object(ob); |
851 | |
1093 | LOG(llevError,"Trying to free freed object.\n%s\n",errmsg); |
852 | /* |
1094 | return; |
853 | * Remove and free all objects in the inventory of the given object. |
1095 | } |
854 | * object.c ? |
1096 | if(ob->more!=NULL) { |
855 | */ |
1097 | free_object2(ob->more, free_inventory); |
856 | void |
1098 | ob->more=NULL; |
857 | object::destroy_inv (bool drop_to_ground) |
1099 | } |
858 | { |
1100 | if (ob->inv) { |
859 | // need to check first, because the checks below might segfault |
|
|
860 | // as we might be on an invalid mapspace and crossfire code |
|
|
861 | // is too buggy to ensure that the inventory is empty. |
|
|
862 | // corollary: if you create arrows etc. with stuff in tis inventory, |
|
|
863 | // cf will crash below with off-map x and y |
|
|
864 | if (!inv) |
|
|
865 | return; |
|
|
866 | |
1101 | /* Only if the space blocks everything do we not process - |
867 | /* Only if the space blocks everything do we not process - |
1102 | * if some form of movemnt is allowed, let objects |
868 | * if some form of movement is allowed, let objects |
1103 | * drop on that space. |
869 | * drop on that space. |
1104 | */ |
870 | */ |
1105 | if (free_inventory || ob->map==NULL || ob->map->in_memory!=MAP_IN_MEMORY || |
871 | if (!drop_to_ground |
1106 | (GET_MAP_MOVE_BLOCK(ob->map, ob->x, ob->y) == MOVE_ALL)) |
872 | || !map |
1107 | { |
873 | || map->in_memory != MAP_IN_MEMORY |
1108 | op=ob->inv; |
874 | || map->nodrop |
1109 | while(op!=NULL) { |
875 | || ms ().move_block == MOVE_ALL) |
1110 | tmp=op->below; |
876 | { |
1111 | remove_ob(op); |
877 | while (inv) |
1112 | free_object2(op, free_inventory); |
878 | { |
1113 | op=tmp; |
879 | inv->destroy_inv (drop_to_ground); |
|
|
880 | inv->destroy (); |
|
|
881 | } |
1114 | } |
882 | } |
1115 | } |
883 | else |
1116 | else { /* Put objects in inventory onto this space */ |
884 | { /* Put objects in inventory onto this space */ |
1117 | op=ob->inv; |
885 | while (inv) |
1118 | while(op!=NULL) { |
886 | { |
1119 | tmp=op->below; |
887 | object *op = inv; |
1120 | remove_ob(op); |
888 | |
1121 | if(QUERY_FLAG(op,FLAG_STARTEQUIP)||QUERY_FLAG(op,FLAG_NO_DROP) || |
889 | if (op->flag [FLAG_STARTEQUIP] |
1122 | op->type==RUNE || op->type==TRAP || QUERY_FLAG(op,FLAG_IS_A_TEMPLATE)) |
890 | || op->flag [FLAG_NO_DROP] |
1123 | free_object(op); |
891 | || op->type == RUNE |
1124 | else { |
892 | || op->type == TRAP |
1125 | op->x=ob->x; |
893 | || op->flag [FLAG_IS_A_TEMPLATE] |
1126 | op->y=ob->y; |
894 | || op->flag [FLAG_DESTROY_ON_DEATH]) |
1127 | insert_ob_in_map(op,ob->map,NULL,0); /* Insert in same map as the envir */ |
895 | op->destroy (); |
1128 | } |
896 | else |
1129 | op=tmp; |
897 | map->insert (op, x, y); |
|
|
898 | } |
1130 | } |
899 | } |
1131 | } |
900 | } |
|
|
901 | |
|
|
902 | object *object::create () |
|
|
903 | { |
|
|
904 | object *op = new object; |
|
|
905 | op->link (); |
|
|
906 | return op; |
|
|
907 | } |
|
|
908 | |
|
|
909 | void |
|
|
910 | object::do_destroy () |
|
|
911 | { |
|
|
912 | attachable::do_destroy (); |
|
|
913 | |
|
|
914 | if (flag [FLAG_IS_LINKED]) |
|
|
915 | remove_button_link (this); |
|
|
916 | |
|
|
917 | if (flag [FLAG_FRIENDLY]) |
|
|
918 | remove_friendly_object (this); |
|
|
919 | |
|
|
920 | if (!flag [FLAG_REMOVED]) |
|
|
921 | remove (); |
|
|
922 | |
|
|
923 | destroy_inv (true); |
|
|
924 | |
|
|
925 | deactivate (); |
|
|
926 | unlink (); |
|
|
927 | |
|
|
928 | flag [FLAG_FREED] = 1; |
|
|
929 | |
|
|
930 | // hack to ensure that freed objects still have a valid map |
|
|
931 | { |
|
|
932 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
933 | |
|
|
934 | if (!freed_map) |
|
|
935 | { |
|
|
936 | freed_map = new maptile; |
|
|
937 | |
|
|
938 | freed_map->path = "<freed objects map>"; |
|
|
939 | freed_map->name = "/internal/freed_objects_map"; |
|
|
940 | freed_map->width = 3; |
|
|
941 | freed_map->height = 3; |
|
|
942 | freed_map->nodrop = 1; |
|
|
943 | |
|
|
944 | freed_map->alloc (); |
|
|
945 | freed_map->in_memory = MAP_IN_MEMORY; |
1132 | } |
946 | } |
1133 | /* Remove object from the active list */ |
|
|
1134 | ob->speed = 0; |
|
|
1135 | update_ob_speed(ob); |
|
|
1136 | |
947 | |
1137 | SET_FLAG(ob, FLAG_FREED); |
948 | map = freed_map; |
1138 | ob->count = 0; |
949 | x = 1; |
1139 | |
950 | y = 1; |
1140 | /* Remove this object from the list of used objects */ |
|
|
1141 | if(ob->prev==NULL) { |
|
|
1142 | objects=ob->next; |
|
|
1143 | if(objects!=NULL) |
|
|
1144 | objects->prev=NULL; |
|
|
1145 | } |
|
|
1146 | else { |
|
|
1147 | ob->prev->next=ob->next; |
|
|
1148 | if(ob->next!=NULL) |
|
|
1149 | ob->next->prev=ob->prev; |
|
|
1150 | } |
|
|
1151 | |
951 | } |
1152 | if(ob->name!=NULL) FREE_AND_CLEAR_STR(ob->name); |
|
|
1153 | if(ob->name_pl!=NULL) FREE_AND_CLEAR_STR(ob->name_pl); |
|
|
1154 | if(ob->title!=NULL) FREE_AND_CLEAR_STR(ob->title); |
|
|
1155 | if(ob->race!=NULL) FREE_AND_CLEAR_STR(ob->race); |
|
|
1156 | if(ob->slaying!=NULL) FREE_AND_CLEAR_STR(ob->slaying); |
|
|
1157 | if(ob->skill!=NULL) FREE_AND_CLEAR_STR(ob->skill); |
|
|
1158 | if(ob->lore!=NULL) FREE_AND_CLEAR_STR(ob->lore); |
|
|
1159 | if(ob->msg!=NULL) FREE_AND_CLEAR_STR(ob->msg); |
|
|
1160 | if(ob->materialname!=NULL) FREE_AND_CLEAR_STR(ob->materialname); |
|
|
1161 | |
952 | |
|
|
953 | if (more) |
1162 | |
954 | { |
1163 | /* Why aren't events freed? */ |
955 | more->destroy (); |
1164 | free_key_values(ob); |
956 | more = 0; |
|
|
957 | } |
1165 | |
958 | |
1166 | #if 0 /* MEMORY_DEBUG*/ |
959 | head = 0; |
1167 | /* This is a nice idea. Unfortunately, a lot of the code in crossfire |
|
|
1168 | * presumes the freed_object will stick around for at least a little |
|
|
1169 | * bit |
|
|
1170 | */ |
|
|
1171 | /* this is necessary so that memory debugging programs will |
|
|
1172 | * be able to accurately report source of malloc. If we recycle |
|
|
1173 | * objects, then some other area may be doing the get_object |
|
|
1174 | * and not freeing it, but the original one that malloc'd the |
|
|
1175 | * object will get the blame. |
|
|
1176 | */ |
|
|
1177 | free(ob); |
|
|
1178 | #else |
|
|
1179 | |
960 | |
1180 | /* Now link it with the free_objects list: */ |
961 | // clear those pointers that likely might cause circular references |
1181 | ob->prev=NULL; |
962 | owner = 0; |
1182 | ob->next=free_objects; |
963 | enemy = 0; |
1183 | if(free_objects!=NULL) |
964 | attacked_by = 0; |
1184 | free_objects->prev=ob; |
965 | current_weapon = 0; |
1185 | free_objects=ob; |
|
|
1186 | nroffreeobjects++; |
|
|
1187 | #endif |
|
|
1188 | } |
966 | } |
1189 | |
967 | |
1190 | /* |
968 | void |
1191 | * count_free() returns the number of objects on the list of free objects. |
969 | object::destroy (bool destroy_inventory) |
1192 | */ |
970 | { |
1193 | |
971 | if (destroyed ()) |
1194 | int count_free(void) { |
|
|
1195 | int i=0; |
|
|
1196 | object *tmp=free_objects; |
|
|
1197 | while(tmp!=NULL) |
|
|
1198 | tmp=tmp->next, i++; |
|
|
1199 | return i; |
972 | return; |
1200 | } |
|
|
1201 | |
973 | |
1202 | /* |
974 | if (destroy_inventory) |
1203 | * count_used() returns the number of objects on the list of used objects. |
975 | destroy_inv (false); |
1204 | */ |
|
|
1205 | |
976 | |
1206 | int count_used(void) { |
977 | if (is_head ()) |
1207 | int i=0; |
978 | if (sound_destroy) |
1208 | object *tmp=objects; |
979 | play_sound (sound_destroy); |
1209 | while(tmp!=NULL) |
980 | else if (flag [FLAG_MONSTER]) |
1210 | tmp=tmp->next, i++; |
981 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1211 | return i; |
|
|
1212 | } |
|
|
1213 | |
982 | |
1214 | /* |
983 | attachable::destroy (); |
1215 | * count_active() returns the number of objects on the list of active objects. |
|
|
1216 | */ |
|
|
1217 | |
|
|
1218 | int count_active(void) { |
|
|
1219 | int i=0; |
|
|
1220 | object *tmp=active_objects; |
|
|
1221 | while(tmp!=NULL) |
|
|
1222 | tmp=tmp->active_next, i++; |
|
|
1223 | return i; |
|
|
1224 | } |
984 | } |
1225 | |
985 | |
1226 | /* |
986 | /* |
1227 | * sub_weight() recursively (outwards) subtracts a number from the |
987 | * sub_weight() recursively (outwards) subtracts a number from the |
1228 | * weight of an object (and what is carried by it's environment(s)). |
988 | * weight of an object (and what is carried by it's environment(s)). |
1229 | */ |
989 | */ |
1230 | |
990 | void |
1231 | void sub_weight (object *op, signed long weight) { |
991 | sub_weight (object *op, signed long weight) |
|
|
992 | { |
1232 | while (op != NULL) { |
993 | while (op != NULL) |
|
|
994 | { |
1233 | if (op->type == CONTAINER) { |
995 | if (op->type == CONTAINER) |
1234 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
996 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1235 | } |
997 | |
1236 | op->carrying-=weight; |
998 | op->carrying -= weight; |
1237 | op = op->env; |
999 | op = op->env; |
1238 | } |
1000 | } |
1239 | } |
1001 | } |
1240 | |
1002 | |
1241 | /* remove_ob(op): |
1003 | /* op->remove (): |
1242 | * This function removes the object op from the linked list of objects |
1004 | * This function removes the object op from the linked list of objects |
1243 | * which it is currently tied to. When this function is done, the |
1005 | * which it is currently tied to. When this function is done, the |
1244 | * object will have no environment. If the object previously had an |
1006 | * object will have no environment. If the object previously had an |
1245 | * environment, the x and y coordinates will be updated to |
1007 | * environment, the x and y coordinates will be updated to |
1246 | * the previous environment. |
1008 | * the previous environment. |
1247 | * Beware: This function is called from the editor as well! |
|
|
1248 | */ |
1009 | */ |
1249 | |
1010 | void |
1250 | void remove_ob(object *op) { |
1011 | object::do_remove () |
|
|
1012 | { |
1251 | object *tmp,*last=NULL; |
1013 | object *tmp, *last = 0; |
1252 | object *otmp; |
1014 | object *otmp; |
1253 | tag_t tag; |
|
|
1254 | int check_walk_off; |
|
|
1255 | mapstruct *m; |
|
|
1256 | sint16 x,y; |
|
|
1257 | |
|
|
1258 | |
1015 | |
1259 | if(QUERY_FLAG(op,FLAG_REMOVED)) { |
1016 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
1260 | dump_object(op); |
1017 | return; |
1261 | LOG(llevError,"Trying to remove removed object.\n%s\n",errmsg); |
|
|
1262 | |
1018 | |
1263 | /* Changed it to always dump core in this case. As has been learned |
|
|
1264 | * in the past, trying to recover from errors almost always |
|
|
1265 | * make things worse, and this is a real error here - something |
|
|
1266 | * that should not happen. |
|
|
1267 | * Yes, if this was a mission critical app, trying to do something |
|
|
1268 | * to recover may make sense, but that is because failure of the app |
|
|
1269 | * may have other disastrous problems. Cf runs out of a script |
|
|
1270 | * so is easily enough restarted without any real problems. |
|
|
1271 | * MSW 2001-07-01 |
|
|
1272 | */ |
|
|
1273 | abort(); |
|
|
1274 | } |
|
|
1275 | if(op->more!=NULL) |
|
|
1276 | remove_ob(op->more); |
|
|
1277 | |
|
|
1278 | SET_FLAG(op, FLAG_REMOVED); |
1019 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1020 | INVOKE_OBJECT (REMOVE, this); |
1279 | |
1021 | |
|
|
1022 | if (more) |
|
|
1023 | more->remove (); |
|
|
1024 | |
1280 | /* |
1025 | /* |
1281 | * In this case, the object to be removed is in someones |
1026 | * In this case, the object to be removed is in someones |
1282 | * inventory. |
1027 | * inventory. |
1283 | */ |
1028 | */ |
1284 | if(op->env!=NULL) { |
1029 | if (env) |
1285 | if(op->nrof) |
1030 | { |
|
|
1031 | if (nrof) |
1286 | sub_weight(op->env, op->weight*op->nrof); |
1032 | sub_weight (env, weight * nrof); |
1287 | else |
1033 | else |
1288 | sub_weight(op->env, op->weight+op->carrying); |
1034 | sub_weight (env, weight + carrying); |
1289 | |
1035 | |
1290 | /* NO_FIX_PLAYER is set when a great many changes are being |
1036 | /* NO_FIX_PLAYER is set when a great many changes are being |
1291 | * made to players inventory. If set, avoiding the call |
1037 | * made to players inventory. If set, avoiding the call |
1292 | * to save cpu time. |
1038 | * to save cpu time. |
1293 | */ |
1039 | */ |
1294 | if ((otmp=is_player_inv(op->env))!=NULL && otmp->contr && |
1040 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1295 | !QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1041 | otmp->update_stats (); |
1296 | fix_player(otmp); |
|
|
1297 | |
1042 | |
1298 | if(op->above!=NULL) |
1043 | if (above) |
1299 | op->above->below=op->below; |
1044 | above->below = below; |
1300 | else |
1045 | else |
1301 | op->env->inv=op->below; |
1046 | env->inv = below; |
1302 | |
1047 | |
1303 | if(op->below!=NULL) |
1048 | if (below) |
1304 | op->below->above=op->above; |
1049 | below->above = above; |
1305 | |
1050 | |
1306 | /* we set up values so that it could be inserted into |
1051 | /* we set up values so that it could be inserted into |
1307 | * the map, but we don't actually do that - it is up |
1052 | * the map, but we don't actually do that - it is up |
1308 | * to the caller to decide what we want to do. |
1053 | * to the caller to decide what we want to do. |
1309 | */ |
|
|
1310 | op->x=op->env->x,op->y=op->env->y; |
|
|
1311 | op->ox=op->x,op->oy=op->y; |
|
|
1312 | op->map=op->env->map; |
|
|
1313 | op->above=NULL,op->below=NULL; |
|
|
1314 | op->env=NULL; |
|
|
1315 | return; |
|
|
1316 | } |
|
|
1317 | |
|
|
1318 | /* If we get here, we are removing it from a map */ |
|
|
1319 | if (op->map == NULL) return; |
|
|
1320 | |
|
|
1321 | x = op->x; |
|
|
1322 | y = op->y; |
|
|
1323 | m = get_map_from_coord(op->map, &x, &y); |
|
|
1324 | |
|
|
1325 | if (!m) { |
|
|
1326 | LOG(llevError,"remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
|
|
1327 | op->map->path, op->x, op->y); |
|
|
1328 | /* in old days, we used to set x and y to 0 and continue. |
|
|
1329 | * it seems if we get into this case, something is probablye |
|
|
1330 | * screwed up and should be fixed. |
|
|
1331 | */ |
|
|
1332 | abort(); |
|
|
1333 | } |
|
|
1334 | if (op->map != m) { |
|
|
1335 | LOG(llevDebug,"remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1336 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1337 | } |
|
|
1338 | |
|
|
1339 | /* Re did the following section of code - it looks like it had |
|
|
1340 | * lots of logic for things we no longer care about |
|
|
1341 | */ |
1054 | */ |
|
|
1055 | x = env->x, y = env->y; |
|
|
1056 | map = env->map; |
|
|
1057 | above = 0, below = 0; |
|
|
1058 | env = 0; |
|
|
1059 | } |
|
|
1060 | else if (map) |
|
|
1061 | { |
|
|
1062 | if (type == PLAYER) |
|
|
1063 | { |
|
|
1064 | // leaving a spot always closes any open container on the ground |
|
|
1065 | if (container && !container->env) |
|
|
1066 | // this causes spurious floorbox updates, but it ensures |
|
|
1067 | // that the CLOSE event is being sent. |
|
|
1068 | close_container (); |
1342 | |
1069 | |
|
|
1070 | --map->players; |
|
|
1071 | map->touch (); |
|
|
1072 | } |
|
|
1073 | |
|
|
1074 | map->dirty = true; |
|
|
1075 | mapspace &ms = this->ms (); |
|
|
1076 | |
1343 | /* link the object above us */ |
1077 | /* link the object above us */ |
1344 | if (op->above) |
1078 | if (above) |
1345 | op->above->below=op->below; |
1079 | above->below = below; |
1346 | else |
1080 | else |
1347 | SET_MAP_TOP(m,x,y,op->below); /* we were top, set new top */ |
1081 | ms.top = below; /* we were top, set new top */ |
1348 | |
1082 | |
1349 | /* Relink the object below us, if there is one */ |
1083 | /* Relink the object below us, if there is one */ |
1350 | if(op->below) { |
1084 | if (below) |
1351 | op->below->above=op->above; |
1085 | below->above = above; |
1352 | } else { |
1086 | else |
|
|
1087 | { |
1353 | /* Nothing below, which means we need to relink map object for this space |
1088 | /* Nothing below, which means we need to relink map object for this space |
1354 | * use translated coordinates in case some oddness with map tiling is |
1089 | * use translated coordinates in case some oddness with map tiling is |
1355 | * evident |
1090 | * evident |
1356 | */ |
1091 | */ |
1357 | if(GET_MAP_OB(m,x,y)!=op) { |
1092 | if (GET_MAP_OB (map, x, y) != this) |
1358 | dump_object(op); |
|
|
1359 | LOG(llevError,"remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
1093 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
1360 | dump_object(GET_MAP_OB(m,x,y)); |
|
|
1361 | LOG(llevError,"%s\n",errmsg); |
|
|
1362 | } |
|
|
1363 | SET_MAP_OB(m,x,y,op->above); /* goes on above it. */ |
|
|
1364 | } |
|
|
1365 | op->above=NULL; |
|
|
1366 | op->below=NULL; |
|
|
1367 | |
1094 | |
|
|
1095 | ms.bot = above; /* goes on above it. */ |
|
|
1096 | } |
|
|
1097 | |
|
|
1098 | above = 0; |
|
|
1099 | below = 0; |
|
|
1100 | |
1368 | if (op->map->in_memory == MAP_SAVING) |
1101 | if (map->in_memory == MAP_SAVING) |
1369 | return; |
1102 | return; |
1370 | |
1103 | |
1371 | tag = op->count; |
1104 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1372 | check_walk_off = ! QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1373 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) { |
|
|
1374 | /* No point updating the players look faces if he is the object |
|
|
1375 | * being removed. |
|
|
1376 | */ |
|
|
1377 | |
1105 | |
1378 | if(tmp->type==PLAYER && tmp!=op) { |
1106 | if (object *pl = ms.player ()) |
|
|
1107 | { |
|
|
1108 | if (pl->container == this) |
1379 | /* If a container that the player is currently using somehow gets |
1109 | /* If a container that the player is currently using somehow gets |
1380 | * removed (most likely destroyed), update the player view |
1110 | * removed (most likely destroyed), update the player view |
1381 | * appropriately. |
1111 | * appropriately. |
1382 | */ |
1112 | */ |
1383 | if (tmp->container==op) { |
1113 | pl->close_container (); |
1384 | CLEAR_FLAG(op, FLAG_APPLIED); |
1114 | |
1385 | tmp->container=NULL; |
1115 | pl->contr->ns->floorbox_update (); |
1386 | } |
1116 | } |
1387 | tmp->contr->socket.update_look=1; |
1117 | |
1388 | } |
1118 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
|
|
1119 | { |
|
|
1120 | /* No point updating the players look faces if he is the object |
|
|
1121 | * being removed. |
|
|
1122 | */ |
|
|
1123 | |
1389 | /* See if player moving off should effect something */ |
1124 | /* See if object moving off should effect something */ |
1390 | if (check_walk_off && ((op->move_type & tmp->move_off) && |
1125 | if (check_walk_off |
|
|
1126 | && ((move_type & tmp->move_off) |
1391 | (op->move_type & ~tmp->move_off & ~tmp->move_block)==0)) { |
1127 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1128 | { |
|
|
1129 | move_apply (tmp, this, 0); |
1392 | |
1130 | |
1393 | move_apply(tmp, op, NULL); |
1131 | if (destroyed ()) |
1394 | if (was_destroyed (op, tag)) { |
1132 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1395 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " |
1133 | } |
1396 | "leaving object\n", tmp->name, tmp->arch->name); |
|
|
1397 | } |
|
|
1398 | } |
|
|
1399 | |
1134 | |
1400 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1135 | last = tmp; |
|
|
1136 | } |
1401 | |
1137 | |
1402 | if(tmp->above == tmp) |
|
|
1403 | tmp->above = NULL; |
|
|
1404 | last=tmp; |
|
|
1405 | } |
|
|
1406 | /* last == NULL of there are no objects on this space */ |
1138 | /* last == NULL if there are no objects on this space */ |
1407 | if (last==NULL) { |
1139 | //TODO: this makes little sense, why only update the topmost object? |
1408 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1140 | if (!last) |
1409 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1141 | map->at (x, y).flags_ = 0; |
1410 | * those out anyways, and if there are any flags set right now, they won't |
|
|
1411 | * be correct anyways. |
|
|
1412 | */ |
|
|
1413 | SET_MAP_FLAGS(op->map, op->x, op->y, P_NEED_UPDATE); |
|
|
1414 | update_position(op->map, op->x, op->y); |
|
|
1415 | } |
|
|
1416 | else |
1142 | else |
1417 | update_object(last, UP_OBJ_REMOVE); |
1143 | update_object (last, UP_OBJ_REMOVE); |
1418 | |
1144 | |
1419 | if(QUERY_FLAG(op,FLAG_BLOCKSVIEW)|| (op->glow_radius != 0)) |
1145 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
1420 | update_all_los(op->map, op->x, op->y); |
1146 | update_all_los (map, x, y); |
1421 | |
1147 | } |
1422 | } |
1148 | } |
1423 | |
1149 | |
1424 | /* |
1150 | /* |
1425 | * merge_ob(op,top): |
1151 | * merge_ob(op,top): |
1426 | * |
1152 | * |
1427 | * This function goes through all objects below and including top, and |
1153 | * This function goes through all objects below and including top, and |
1428 | * merges op to the first matching object. |
1154 | * merges op to the first matching object. |
1429 | * If top is NULL, it is calculated. |
1155 | * If top is NULL, it is calculated. |
1430 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1156 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1431 | */ |
1157 | */ |
1432 | |
1158 | object * |
1433 | object *merge_ob(object *op, object *top) { |
1159 | merge_ob (object *op, object *top) |
|
|
1160 | { |
1434 | if(!op->nrof) |
1161 | if (!op->nrof) |
1435 | return 0; |
1162 | return 0; |
1436 | if(top==NULL) |
1163 | |
|
|
1164 | if (!top) |
1437 | for(top=op;top!=NULL&&top->above!=NULL;top=top->above); |
1165 | for (top = op; top && top->above; top = top->above) |
|
|
1166 | ; |
|
|
1167 | |
1438 | for(;top!=NULL;top=top->below) { |
1168 | for (; top; top = top->below) |
|
|
1169 | { |
1439 | if(top==op) |
1170 | if (top == op) |
1440 | continue; |
1171 | continue; |
1441 | if (CAN_MERGE(op,top)) |
1172 | |
1442 | { |
1173 | if (object::can_merge (op, top)) |
|
|
1174 | { |
1443 | top->nrof+=op->nrof; |
1175 | top->nrof += op->nrof; |
|
|
1176 | |
1444 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1177 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1445 | op->weight = 0; /* Don't want any adjustements now */ |
1178 | op->weight = 0; /* Don't want any adjustements now */ |
1446 | remove_ob(op); |
1179 | op->destroy (); |
1447 | free_object(op); |
|
|
1448 | return top; |
1180 | return top; |
1449 | } |
1181 | } |
1450 | } |
1182 | } |
|
|
1183 | |
1451 | return NULL; |
1184 | return 0; |
1452 | } |
1185 | } |
1453 | |
1186 | |
|
|
1187 | void |
|
|
1188 | object::expand_tail () |
|
|
1189 | { |
|
|
1190 | if (more) |
|
|
1191 | return; |
|
|
1192 | |
|
|
1193 | object *prev = this; |
|
|
1194 | |
|
|
1195 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
|
|
1196 | { |
|
|
1197 | object *op = arch_to_object (at); |
|
|
1198 | |
|
|
1199 | op->name = name; |
|
|
1200 | op->name_pl = name_pl; |
|
|
1201 | op->title = title; |
|
|
1202 | |
|
|
1203 | op->head = this; |
|
|
1204 | prev->more = op; |
|
|
1205 | |
|
|
1206 | prev = op; |
|
|
1207 | } |
|
|
1208 | } |
|
|
1209 | |
1454 | /* |
1210 | /* |
1455 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1211 | * same as insert_ob_in_map except it handles separate coordinates and does a clean |
1456 | * job preparing multi-part monsters |
1212 | * job preparing multi-part monsters. |
1457 | */ |
1213 | */ |
|
|
1214 | object * |
1458 | object *insert_ob_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y){ |
1215 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1459 | object* tmp; |
1216 | { |
1460 | if (op->head) |
1217 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1461 | op=op->head; |
1218 | { |
1462 | for (tmp=op;tmp;tmp=tmp->more){ |
|
|
1463 | tmp->x=x+tmp->arch->clone.x; |
1219 | tmp->x = x + tmp->arch->x; |
1464 | tmp->y=y+tmp->arch->clone.y; |
1220 | tmp->y = y + tmp->arch->y; |
1465 | } |
1221 | } |
|
|
1222 | |
1466 | return insert_ob_in_map (op, m, originator, flag); |
1223 | return insert_ob_in_map (op, m, originator, flag); |
1467 | } |
1224 | } |
1468 | |
1225 | |
1469 | /* |
1226 | /* |
1470 | * insert_ob_in_map (op, map, originator, flag): |
1227 | * insert_ob_in_map (op, map, originator, flag): |
1471 | * This function inserts the object in the two-way linked list |
1228 | * This function inserts the object in the two-way linked list |
… | |
… | |
1484 | * Return value: |
1241 | * Return value: |
1485 | * new object if 'op' was merged with other object |
1242 | * new object if 'op' was merged with other object |
1486 | * NULL if 'op' was destroyed |
1243 | * NULL if 'op' was destroyed |
1487 | * just 'op' otherwise |
1244 | * just 'op' otherwise |
1488 | */ |
1245 | */ |
1489 | |
1246 | object * |
1490 | object *insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1247 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1491 | { |
1248 | { |
|
|
1249 | assert (!op->flag [FLAG_FREED]); |
|
|
1250 | |
1492 | object *tmp, *top, *floor=NULL; |
1251 | object *top, *floor = NULL; |
1493 | sint16 x,y; |
|
|
1494 | |
1252 | |
1495 | if (QUERY_FLAG (op, FLAG_FREED)) { |
1253 | op->remove (); |
1496 | LOG (llevError, "Trying to insert freed object!\n"); |
|
|
1497 | return NULL; |
|
|
1498 | } |
|
|
1499 | if(m==NULL) { |
|
|
1500 | dump_object(op); |
|
|
1501 | LOG(llevError,"Trying to insert in null-map!\n%s\n",errmsg); |
|
|
1502 | return op; |
|
|
1503 | } |
|
|
1504 | if(out_of_map(m,op->x,op->y)) { |
|
|
1505 | dump_object(op); |
|
|
1506 | LOG(llevError,"Trying to insert object outside the map.\n%s\n", errmsg); |
|
|
1507 | #ifdef MANY_CORES |
|
|
1508 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1509 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1510 | * improperly inserted. |
|
|
1511 | */ |
|
|
1512 | abort(); |
|
|
1513 | #endif |
|
|
1514 | return op; |
|
|
1515 | } |
|
|
1516 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
|
|
1517 | dump_object(op); |
|
|
1518 | LOG(llevError,"Trying to insert (map) inserted object.\n%s\n", errmsg); |
|
|
1519 | return op; |
|
|
1520 | } |
|
|
1521 | if(op->more!=NULL) { |
|
|
1522 | /* The part may be on a different map. */ |
|
|
1523 | |
1254 | |
1524 | object *more = op->more; |
|
|
1525 | |
|
|
1526 | /* We really need the caller to normalize coordinates - if |
|
|
1527 | * we set the map, that doesn't work if the location is within |
|
|
1528 | * a map and this is straddling an edge. So only if coordinate |
|
|
1529 | * is clear wrong do we normalize it. |
|
|
1530 | */ |
|
|
1531 | if (OUT_OF_REAL_MAP(more->map, more->x, more->y)) { |
|
|
1532 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1533 | more->ox = more->x; |
|
|
1534 | more->oy = more->y; |
|
|
1535 | more->map = get_map_from_coord(m, &more->x, &more->y); |
|
|
1536 | } else if (!more->map) { |
|
|
1537 | /* For backwards compatibility - when not dealing with tiled maps, |
|
|
1538 | * more->map should always point to the parent. |
|
|
1539 | */ |
|
|
1540 | more->map = m; |
|
|
1541 | } |
|
|
1542 | |
|
|
1543 | if (insert_ob_in_map(more, more->map, originator, flag) == NULL) { |
|
|
1544 | if ( ! op->head) |
|
|
1545 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1546 | return NULL; |
|
|
1547 | } |
|
|
1548 | } |
|
|
1549 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
1550 | |
|
|
1551 | /* Debugging information so you can see the last coordinates this object had */ |
|
|
1552 | op->ox=op->x; |
|
|
1553 | op->oy=op->y; |
|
|
1554 | |
|
|
1555 | /* Ideally, the caller figures this out. However, it complicates a lot |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1556 | * of areas of callers (eg, anything that uses find_free_spot would now |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1557 | * need extra work |
1257 | * need extra work |
1558 | */ |
1258 | */ |
1559 | op->map=get_map_from_coord(m, &op->x, &op->y); |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1560 | x = op->x; |
1260 | { |
1561 | y = op->y; |
1261 | op->destroy (); |
|
|
1262 | return 0; |
|
|
1263 | } |
1562 | |
1264 | |
|
|
1265 | if (object *more = op->more) |
|
|
1266 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1267 | return 0; |
|
|
1268 | |
|
|
1269 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1270 | |
|
|
1271 | op->map = m; |
|
|
1272 | mapspace &ms = op->ms (); |
|
|
1273 | |
1563 | /* this has to be done after we translate the coordinates. |
1274 | /* this has to be done after we translate the coordinates. |
1564 | */ |
1275 | */ |
1565 | if(op->nrof && !(flag & INS_NO_MERGE)) { |
1276 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1566 | for(tmp=GET_MAP_OB(op->map,x,y);tmp!=NULL;tmp=tmp->above) |
1277 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1567 | if (CAN_MERGE(op,tmp)) { |
1278 | if (object::can_merge (op, tmp)) |
1568 | op->nrof+=tmp->nrof; |
1279 | { |
1569 | remove_ob(tmp); |
1280 | op->nrof += tmp->nrof; |
1570 | free_object(tmp); |
1281 | tmp->destroy (); |
1571 | } |
1282 | } |
1572 | } |
|
|
1573 | |
1283 | |
1574 | CLEAR_FLAG(op,FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1284 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1575 | CLEAR_FLAG(op, FLAG_INV_LOCKED); |
1285 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
1286 | |
1576 | if (!QUERY_FLAG(op, FLAG_ALIVE)) |
1287 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1577 | CLEAR_FLAG(op, FLAG_NO_STEAL); |
1288 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1578 | |
1289 | |
1579 | if (flag & INS_BELOW_ORIGINATOR) { |
1290 | if (flag & INS_BELOW_ORIGINATOR) |
|
|
1291 | { |
1580 | if (originator->map != op->map || originator->x != op->x || |
1292 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1581 | originator->y != op->y) { |
1293 | { |
1582 | LOG(llevError,"insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1294 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1583 | abort(); |
1295 | abort (); |
1584 | } |
1296 | } |
|
|
1297 | |
1585 | op->above = originator; |
1298 | op->above = originator; |
1586 | op->below = originator->below; |
1299 | op->below = originator->below; |
1587 | if (op->below) op->below->above = op; |
1300 | |
1588 | else SET_MAP_OB(op->map, op->x, op->y, op); |
1301 | if (op->below) |
|
|
1302 | op->below->above = op; |
|
|
1303 | else |
|
|
1304 | ms.bot = op; |
|
|
1305 | |
1589 | /* since *below* originator, no need to update top */ |
1306 | /* since *below* originator, no need to update top */ |
1590 | originator->below = op; |
1307 | originator->below = op; |
1591 | } else { |
1308 | } |
|
|
1309 | else |
|
|
1310 | { |
|
|
1311 | top = ms.bot; |
|
|
1312 | |
1592 | /* If there are other objects, then */ |
1313 | /* If there are other objects, then */ |
1593 | if((! (flag & INS_MAP_LOAD)) && ((top=GET_MAP_OB(op->map,op->x,op->y))!=NULL)) { |
1314 | if (top) |
1594 | object *last=NULL; |
1315 | { |
1595 | /* |
1316 | object *last = 0; |
|
|
1317 | |
|
|
1318 | /* |
1596 | * If there are multiple objects on this space, we do some trickier handling. |
1319 | * If there are multiple objects on this space, we do some trickier handling. |
1597 | * We've already dealt with merging if appropriate. |
1320 | * We've already dealt with merging if appropriate. |
1598 | * Generally, we want to put the new object on top. But if |
1321 | * Generally, we want to put the new object on top. But if |
1599 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1322 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1600 | * floor, we want to insert above that and no further. |
1323 | * floor, we want to insert above that and no further. |
1601 | * Also, if there are spell objects on this space, we stop processing |
1324 | * Also, if there are spell objects on this space, we stop processing |
1602 | * once we get to them. This reduces the need to traverse over all of |
1325 | * once we get to them. This reduces the need to traverse over all of |
1603 | * them when adding another one - this saves quite a bit of cpu time |
1326 | * them when adding another one - this saves quite a bit of cpu time |
1604 | * when lots of spells are cast in one area. Currently, it is presumed |
1327 | * when lots of spells are cast in one area. Currently, it is presumed |
1605 | * that flying non pickable objects are spell objects. |
1328 | * that flying non pickable objects are spell objects. |
1606 | */ |
1329 | */ |
|
|
1330 | for (top = ms.bot; top; top = top->above) |
|
|
1331 | { |
|
|
1332 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
|
|
1333 | floor = top; |
1607 | |
1334 | |
1608 | while (top != NULL) { |
1335 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1609 | if (QUERY_FLAG(top, FLAG_IS_FLOOR) || |
|
|
1610 | QUERY_FLAG(top, FLAG_OVERLAY_FLOOR)) floor = top; |
|
|
1611 | if (QUERY_FLAG(top, FLAG_NO_PICK) |
|
|
1612 | && (top->move_type & (MOVE_FLY_LOW |MOVE_FLY_HIGH)) |
|
|
1613 | && !QUERY_FLAG(top, FLAG_IS_FLOOR)) |
|
|
1614 | { |
1336 | { |
1615 | /* We insert above top, so we want this object below this */ |
1337 | /* We insert above top, so we want this object below this */ |
1616 | top=top->below; |
1338 | top = top->below; |
1617 | break; |
1339 | break; |
1618 | } |
1340 | } |
1619 | last = top; |
1341 | |
1620 | top = top->above; |
1342 | last = top; |
1621 | } |
1343 | } |
|
|
1344 | |
1622 | /* Don't want top to be NULL, so set it to the last valid object */ |
1345 | /* Don't want top to be NULL, so set it to the last valid object */ |
1623 | top = last; |
1346 | top = last; |
1624 | |
1347 | |
1625 | /* We let update_position deal with figuring out what the space |
1348 | /* We let update_position deal with figuring out what the space |
1626 | * looks like instead of lots of conditions here. |
1349 | * looks like instead of lots of conditions here. |
1627 | * makes things faster, and effectively the same result. |
1350 | * makes things faster, and effectively the same result. |
1628 | */ |
1351 | */ |
1629 | |
1352 | |
1630 | /* Have object 'fall below' other objects that block view. |
1353 | /* Have object 'fall below' other objects that block view. |
1631 | * Unless those objects are exits, type 66 |
1354 | * Unless those objects are exits. |
1632 | * If INS_ON_TOP is used, don't do this processing |
1355 | * If INS_ON_TOP is used, don't do this processing |
1633 | * Need to find the object that in fact blocks view, otherwise |
1356 | * Need to find the object that in fact blocks view, otherwise |
1634 | * stacking is a bit odd. |
1357 | * stacking is a bit odd. |
1635 | */ |
1358 | */ |
1636 | if (!(flag & INS_ON_TOP) && |
1359 | if (!(flag & INS_ON_TOP) |
1637 | (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && |
1360 | && ms.flags () & P_BLOCKSVIEW |
1638 | (op->face && !op->face->visibility)) { |
1361 | && (op->face && !faces [op->face].visibility)) |
|
|
1362 | { |
1639 | for (last=top; last != floor; last=last->below) |
1363 | for (last = top; last != floor; last = last->below) |
1640 | if (QUERY_FLAG(last, FLAG_BLOCKSVIEW)&&(last->type != EXIT)) break; |
1364 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
|
|
1365 | break; |
|
|
1366 | |
1641 | /* Check to see if we found the object that blocks view, |
1367 | /* Check to see if we found the object that blocks view, |
1642 | * and make sure we have a below pointer for it so that |
1368 | * and make sure we have a below pointer for it so that |
1643 | * we can get inserted below this one, which requires we |
1369 | * we can get inserted below this one, which requires we |
1644 | * set top to the object below us. |
1370 | * set top to the object below us. |
1645 | */ |
1371 | */ |
1646 | if (last && last->below && last != floor) top=last->below; |
1372 | if (last && last->below && last != floor) |
1647 | } |
1373 | top = last->below; |
1648 | } /* If objects on this space */ |
1374 | } |
1649 | if (flag & INS_MAP_LOAD) |
1375 | } /* If objects on this space */ |
1650 | top = GET_MAP_TOP(op->map,op->x,op->y); |
1376 | |
1651 | if (flag & INS_ABOVE_FLOOR_ONLY) top = floor; |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
|
|
1378 | top = floor; |
1652 | |
1379 | |
1653 | /* Top is the object that our object (op) is going to get inserted above. |
1380 | /* Top is the object that our object (op) is going to get inserted above. |
1654 | */ |
1381 | */ |
1655 | |
1382 | |
1656 | /* First object on this space */ |
1383 | /* First object on this space */ |
1657 | if (!top) { |
1384 | if (!top) |
1658 | op->above = GET_MAP_OB(op->map, op->x, op->y); |
1385 | { |
1659 | if (op->above) op->above->below = op; |
1386 | op->above = ms.bot; |
1660 | op->below = NULL; |
1387 | |
1661 | SET_MAP_OB(op->map, op->x, op->y, op); |
1388 | if (op->above) |
1662 | } else { /* get inserted into the stack above top */ |
1389 | op->above->below = op; |
|
|
1390 | |
|
|
1391 | op->below = 0; |
|
|
1392 | ms.bot = op; |
|
|
1393 | } |
|
|
1394 | else |
|
|
1395 | { /* get inserted into the stack above top */ |
1663 | op->above = top->above; |
1396 | op->above = top->above; |
1664 | if (op->above) op->above->below = op; |
1397 | |
|
|
1398 | if (op->above) |
|
|
1399 | op->above->below = op; |
|
|
1400 | |
1665 | op->below = top; |
1401 | op->below = top; |
1666 | top->above = op; |
1402 | top->above = op; |
1667 | } |
1403 | } |
1668 | if (op->above==NULL) |
1404 | |
1669 | SET_MAP_TOP(op->map,op->x, op->y, op); |
1405 | if (!op->above) |
|
|
1406 | ms.top = op; |
1670 | } /* else not INS_BELOW_ORIGINATOR */ |
1407 | } /* else not INS_BELOW_ORIGINATOR */ |
1671 | |
1408 | |
1672 | if(op->type==PLAYER) |
1409 | if (op->type == PLAYER) |
|
|
1410 | { |
1673 | op->contr->do_los=1; |
1411 | op->contr->do_los = 1; |
1674 | |
1412 | ++op->map->players; |
1675 | /* If we have a floor, we know the player, if any, will be above |
1413 | op->map->touch (); |
1676 | * it, so save a few ticks and start from there. |
|
|
1677 | */ |
|
|
1678 | if (!(flag & INS_MAP_LOAD)) |
|
|
1679 | for(tmp=floor?floor:GET_MAP_OB(op->map,op->x,op->y);tmp!=NULL;tmp=tmp->above) { |
|
|
1680 | if (tmp->type == PLAYER) |
|
|
1681 | tmp->contr->socket.update_look=1; |
|
|
1682 | } |
1414 | } |
1683 | |
1415 | |
|
|
1416 | op->map->dirty = true; |
|
|
1417 | |
|
|
1418 | if (object *pl = ms.player ()) |
|
|
1419 | pl->contr->ns->floorbox_update (); |
|
|
1420 | |
1684 | /* If this object glows, it may affect lighting conditions that are |
1421 | /* If this object glows, it may affect lighting conditions that are |
1685 | * visible to others on this map. But update_all_los is really |
1422 | * visible to others on this map. But update_all_los is really |
1686 | * an inefficient way to do this, as it means los for all players |
1423 | * an inefficient way to do this, as it means los for all players |
1687 | * on the map will get recalculated. The players could very well |
1424 | * on the map will get recalculated. The players could very well |
1688 | * be far away from this change and not affected in any way - |
1425 | * be far away from this change and not affected in any way - |
1689 | * this should get redone to only look for players within range, |
1426 | * this should get redone to only look for players within range, |
1690 | * or just updating the P_NEED_UPDATE for spaces within this area |
1427 | * or just updating the P_UPTODATE for spaces within this area |
1691 | * of effect may be sufficient. |
1428 | * of effect may be sufficient. |
1692 | */ |
1429 | */ |
1693 | if(MAP_DARKNESS(op->map) && (op->glow_radius != 0)) |
1430 | if (op->map->darkness && (op->glow_radius != 0)) |
1694 | update_all_los(op->map, op->x, op->y); |
1431 | update_all_los (op->map, op->x, op->y); |
1695 | |
1432 | |
1696 | |
|
|
1697 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1433 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1698 | update_object(op,UP_OBJ_INSERT); |
1434 | update_object (op, UP_OBJ_INSERT); |
1699 | |
1435 | |
|
|
1436 | INVOKE_OBJECT (INSERT, op); |
1700 | |
1437 | |
1701 | /* Don't know if moving this to the end will break anything. However, |
1438 | /* Don't know if moving this to the end will break anything. However, |
1702 | * we want to have update_look set above before calling this. |
1439 | * we want to have floorbox_update called before calling this. |
1703 | * |
1440 | * |
1704 | * check_move_on() must be after this because code called from |
1441 | * check_move_on() must be after this because code called from |
1705 | * check_move_on() depends on correct map flags (so functions like |
1442 | * check_move_on() depends on correct map flags (so functions like |
1706 | * blocked() and wall() work properly), and these flags are updated by |
1443 | * blocked() and wall() work properly), and these flags are updated by |
1707 | * update_object(). |
1444 | * update_object(). |
1708 | */ |
1445 | */ |
1709 | |
1446 | |
1710 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1447 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1711 | |
|
|
1712 | if (!(flag & INS_NO_WALK_ON) && !op->head) { |
1448 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
|
|
1449 | { |
1713 | if (check_move_on(op, originator)) |
1450 | if (check_move_on (op, originator)) |
1714 | return NULL; |
1451 | return 0; |
1715 | |
1452 | |
1716 | /* If we are a multi part object, lets work our way through the check |
1453 | /* If we are a multi part object, lets work our way through the check |
1717 | * walk on's. |
1454 | * walk on's. |
1718 | */ |
1455 | */ |
1719 | for (tmp=op->more; tmp!=NULL; tmp=tmp->more) |
1456 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1720 | if (check_move_on (tmp, originator)) |
1457 | if (check_move_on (tmp, originator)) |
1721 | return NULL; |
1458 | return 0; |
1722 | } |
1459 | } |
|
|
1460 | |
1723 | return op; |
1461 | return op; |
1724 | } |
1462 | } |
1725 | |
1463 | |
1726 | /* this function inserts an object in the map, but if it |
1464 | /* this function inserts an object in the map, but if it |
1727 | * finds an object of its own type, it'll remove that one first. |
1465 | * finds an object of its own type, it'll remove that one first. |
1728 | * op is the object to insert it under: supplies x and the map. |
1466 | * op is the object to insert it under: supplies x and the map. |
1729 | */ |
1467 | */ |
|
|
1468 | void |
1730 | void replace_insert_ob_in_map(const char *arch_string, object *op) { |
1469 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1731 | object *tmp; |
1470 | { |
1732 | object *tmp1; |
1471 | object *tmp, *tmp1; |
1733 | |
1472 | |
1734 | /* first search for itself and remove any old instances */ |
1473 | /* first search for itself and remove any old instances */ |
1735 | |
1474 | |
1736 | for(tmp=GET_MAP_OB(op->map,op->x,op->y); tmp!=NULL; tmp=tmp->above) { |
1475 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1737 | if(!strcmp(tmp->arch->name,arch_string)) /* same archetype */ { |
1476 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1738 | remove_ob(tmp); |
1477 | tmp->destroy (); |
1739 | free_object(tmp); |
|
|
1740 | } |
|
|
1741 | } |
|
|
1742 | |
1478 | |
1743 | tmp1=arch_to_object(find_archetype(arch_string)); |
1479 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1744 | |
1480 | |
1745 | |
1481 | tmp1->x = op->x; |
1746 | tmp1->x = op->x; tmp1->y = op->y; |
1482 | tmp1->y = op->y; |
1747 | insert_ob_in_map(tmp1,op->map,op,0); |
1483 | insert_ob_in_map (tmp1, op->map, op, 0); |
1748 | } |
1484 | } |
|
|
1485 | |
|
|
1486 | object * |
|
|
1487 | object::insert_at (object *where, object *originator, int flags) |
|
|
1488 | { |
|
|
1489 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1490 | } |
1749 | |
1491 | |
1750 | /* |
1492 | /* |
1751 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1493 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1752 | * is returned contains nr objects, and the remaining parts contains |
1494 | * is returned contains nr objects, and the remaining parts contains |
1753 | * the rest (or is removed and freed if that number is 0). |
1495 | * the rest (or is removed and freed if that number is 0). |
1754 | * On failure, NULL is returned, and the reason put into the |
1496 | * On failure, NULL is returned, and the reason put into the |
1755 | * global static errmsg array. |
1497 | * global static errmsg array. |
1756 | */ |
1498 | */ |
1757 | |
1499 | object * |
1758 | object *get_split_ob(object *orig_ob, uint32 nr) { |
1500 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1501 | { |
1759 | object *newob; |
1502 | object *newob; |
1760 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1503 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
1761 | |
1504 | |
1762 | if(orig_ob->nrof<nr) { |
1505 | if (orig_ob->nrof < nr) |
1763 | sprintf(errmsg,"There are only %d %ss.", |
|
|
1764 | orig_ob->nrof?orig_ob->nrof:1, orig_ob->name); |
|
|
1765 | return NULL; |
|
|
1766 | } |
1506 | { |
|
|
1507 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1508 | return NULL; |
|
|
1509 | } |
|
|
1510 | |
1767 | newob = object_create_clone(orig_ob); |
1511 | newob = object_create_clone (orig_ob); |
|
|
1512 | |
1768 | if((orig_ob->nrof-=nr)<1) { |
1513 | if ((orig_ob->nrof -= nr) < 1) |
1769 | if ( ! is_removed) |
1514 | orig_ob->destroy (1); |
1770 | remove_ob(orig_ob); |
|
|
1771 | free_object2(orig_ob, 1); |
|
|
1772 | } |
|
|
1773 | else if ( ! is_removed) { |
1515 | else if (!is_removed) |
|
|
1516 | { |
1774 | if(orig_ob->env!=NULL) |
1517 | if (orig_ob->env != NULL) |
1775 | sub_weight (orig_ob->env,orig_ob->weight*nr); |
1518 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
1776 | if (orig_ob->env == NULL && orig_ob->map->in_memory!=MAP_IN_MEMORY) { |
1519 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1520 | { |
1777 | strcpy(errmsg, "Tried to split object whose map is not in memory."); |
1521 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1778 | LOG(llevDebug, |
|
|
1779 | "Error, Tried to split object whose map is not in memory.\n"); |
1522 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1780 | return NULL; |
1523 | return NULL; |
1781 | } |
1524 | } |
1782 | } |
1525 | } |
|
|
1526 | |
1783 | newob->nrof=nr; |
1527 | newob->nrof = nr; |
1784 | |
1528 | |
1785 | return newob; |
1529 | return newob; |
1786 | } |
1530 | } |
1787 | |
1531 | |
1788 | /* |
1532 | /* |
1789 | * decrease_ob_nr(object, number) decreases a specified number from |
1533 | * decrease_ob_nr(object, number) decreases a specified number from |
1790 | * the amount of an object. If the amount reaches 0, the object |
1534 | * the amount of an object. If the amount reaches 0, the object |
1791 | * is subsequently removed and freed. |
1535 | * is subsequently removed and freed. |
1792 | * |
1536 | * |
1793 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1537 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1794 | */ |
1538 | */ |
1795 | |
1539 | object * |
1796 | object *decrease_ob_nr (object *op, uint32 i) |
1540 | decrease_ob_nr (object *op, uint32 i) |
1797 | { |
1541 | { |
1798 | object *tmp; |
1542 | object *tmp; |
1799 | player *pl; |
|
|
1800 | |
1543 | |
1801 | if (i == 0) /* objects with op->nrof require this check */ |
1544 | if (i == 0) /* objects with op->nrof require this check */ |
1802 | return op; |
1545 | return op; |
1803 | |
1546 | |
1804 | if (i > op->nrof) |
1547 | if (i > op->nrof) |
1805 | i = op->nrof; |
1548 | i = op->nrof; |
1806 | |
1549 | |
1807 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1550 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1551 | op->nrof -= i; |
|
|
1552 | else if (op->env) |
|
|
1553 | { |
|
|
1554 | /* is this object in the players inventory, or sub container |
|
|
1555 | * therein? |
|
|
1556 | */ |
|
|
1557 | tmp = op->in_player (); |
|
|
1558 | /* nope. Is this a container the player has opened? |
|
|
1559 | * If so, set tmp to that player. |
|
|
1560 | * IMO, searching through all the players will mostly |
|
|
1561 | * likely be quicker than following op->env to the map, |
|
|
1562 | * and then searching the map for a player. |
|
|
1563 | */ |
|
|
1564 | if (!tmp) |
|
|
1565 | for_all_players (pl) |
|
|
1566 | if (pl->ob->container == op->env) |
|
|
1567 | { |
|
|
1568 | tmp = pl->ob; |
|
|
1569 | break; |
|
|
1570 | } |
|
|
1571 | |
|
|
1572 | if (i < op->nrof) |
|
|
1573 | { |
|
|
1574 | sub_weight (op->env, op->weight * i); |
|
|
1575 | op->nrof -= i; |
|
|
1576 | if (tmp) |
|
|
1577 | esrv_send_item (tmp, op); |
|
|
1578 | } |
|
|
1579 | else |
|
|
1580 | { |
|
|
1581 | op->remove (); |
|
|
1582 | op->nrof = 0; |
|
|
1583 | if (tmp) |
|
|
1584 | esrv_del_item (tmp->contr, op->count); |
|
|
1585 | } |
1808 | { |
1586 | } |
|
|
1587 | else |
|
|
1588 | { |
|
|
1589 | object *above = op->above; |
|
|
1590 | |
|
|
1591 | if (i < op->nrof) |
1809 | op->nrof -= i; |
1592 | op->nrof -= i; |
1810 | } |
1593 | else |
1811 | else if (op->env != NULL) |
1594 | { |
1812 | { |
1595 | op->remove (); |
1813 | /* is this object in the players inventory, or sub container |
|
|
1814 | * therein? |
|
|
1815 | */ |
|
|
1816 | tmp = is_player_inv (op->env); |
|
|
1817 | /* nope. Is this a container the player has opened? |
|
|
1818 | * If so, set tmp to that player. |
|
|
1819 | * IMO, searching through all the players will mostly |
|
|
1820 | * likely be quicker than following op->env to the map, |
|
|
1821 | * and then searching the map for a player. |
|
|
1822 | */ |
|
|
1823 | if (!tmp) { |
|
|
1824 | for (pl=first_player; pl; pl=pl->next) |
|
|
1825 | if (pl->ob->container == op->env) break; |
|
|
1826 | if (pl) tmp=pl->ob; |
|
|
1827 | else tmp=NULL; |
|
|
1828 | } |
|
|
1829 | |
|
|
1830 | if (i < op->nrof) { |
|
|
1831 | sub_weight (op->env, op->weight * i); |
|
|
1832 | op->nrof -= i; |
1596 | op->nrof = 0; |
|
|
1597 | } |
|
|
1598 | |
|
|
1599 | /* Since we just removed op, op->above is null */ |
|
|
1600 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1601 | if (tmp->type == PLAYER) |
|
|
1602 | { |
1833 | if (tmp) { |
1603 | if (op->nrof) |
1834 | esrv_send_item(tmp, op); |
1604 | esrv_send_item (tmp, op); |
1835 | } |
1605 | else |
1836 | } else { |
|
|
1837 | remove_ob (op); |
|
|
1838 | op->nrof = 0; |
|
|
1839 | if (tmp) { |
|
|
1840 | esrv_del_item(tmp->contr, op->count); |
1606 | esrv_del_item (tmp->contr, op->count); |
1841 | } |
1607 | } |
1842 | } |
|
|
1843 | } |
|
|
1844 | else |
|
|
1845 | { |
1608 | } |
1846 | object *above = op->above; |
|
|
1847 | |
1609 | |
1848 | if (i < op->nrof) { |
|
|
1849 | op->nrof -= i; |
|
|
1850 | } else { |
|
|
1851 | remove_ob (op); |
|
|
1852 | op->nrof = 0; |
|
|
1853 | } |
|
|
1854 | /* Since we just removed op, op->above is null */ |
|
|
1855 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
|
|
1856 | if (tmp->type == PLAYER) { |
|
|
1857 | if (op->nrof) |
|
|
1858 | esrv_send_item(tmp, op); |
|
|
1859 | else |
|
|
1860 | esrv_del_item(tmp->contr, op->count); |
|
|
1861 | } |
|
|
1862 | } |
|
|
1863 | |
|
|
1864 | if (op->nrof) { |
1610 | if (op->nrof) |
1865 | return op; |
1611 | return op; |
1866 | } else { |
1612 | else |
1867 | free_object (op); |
1613 | { |
|
|
1614 | op->destroy (); |
1868 | return NULL; |
1615 | return 0; |
1869 | } |
1616 | } |
1870 | } |
1617 | } |
1871 | |
1618 | |
1872 | /* |
1619 | /* |
1873 | * add_weight(object, weight) adds the specified weight to an object, |
1620 | * add_weight(object, weight) adds the specified weight to an object, |
1874 | * and also updates how much the environment(s) is/are carrying. |
1621 | * and also updates how much the environment(s) is/are carrying. |
1875 | */ |
1622 | */ |
1876 | |
1623 | void |
1877 | void add_weight (object *op, signed long weight) { |
1624 | add_weight (object *op, signed long weight) |
|
|
1625 | { |
1878 | while (op!=NULL) { |
1626 | while (op != NULL) |
|
|
1627 | { |
1879 | if (op->type == CONTAINER) { |
1628 | if (op->type == CONTAINER) |
1880 | weight=(signed long)(weight*(100-op->stats.Str)/100); |
1629 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1881 | } |
1630 | |
1882 | op->carrying+=weight; |
1631 | op->carrying += weight; |
1883 | op=op->env; |
1632 | op = op->env; |
1884 | } |
1633 | } |
1885 | } |
1634 | } |
1886 | |
1635 | |
|
|
1636 | object * |
|
|
1637 | insert_ob_in_ob (object *op, object *where) |
|
|
1638 | { |
|
|
1639 | if (!where) |
|
|
1640 | { |
|
|
1641 | char *dump = dump_object (op); |
|
|
1642 | LOG (llevError, "Trying to put object in NULL.\n%s\n", dump); |
|
|
1643 | free (dump); |
|
|
1644 | return op; |
|
|
1645 | } |
|
|
1646 | |
|
|
1647 | if (where->head_ () != where) |
|
|
1648 | { |
|
|
1649 | LOG (llevError | logBacktrace, "Warning: Tried to insert object into wrong part of multipart object.\n"); |
|
|
1650 | where = where->head; |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | return where->insert (op); |
|
|
1654 | } |
|
|
1655 | |
1887 | /* |
1656 | /* |
1888 | * insert_ob_in_ob(op,environment): |
1657 | * env->insert (op) |
1889 | * This function inserts the object op in the linked list |
1658 | * This function inserts the object op in the linked list |
1890 | * inside the object environment. |
1659 | * inside the object environment. |
1891 | * |
1660 | * |
1892 | * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter |
|
|
1893 | * the inventory at the last position or next to other objects of the same |
|
|
1894 | * type. |
|
|
1895 | * Frank: Now sorted by type, archetype and magic! |
|
|
1896 | * |
|
|
1897 | * The function returns now pointer to inserted item, and return value can |
1661 | * The function returns now pointer to inserted item, and return value can |
1898 | * be != op, if items are merged. -Tero |
1662 | * be != op, if items are merged. -Tero |
1899 | */ |
1663 | */ |
1900 | |
1664 | object * |
1901 | object *insert_ob_in_ob(object *op,object *where) { |
1665 | object::insert (object *op) |
1902 | object *tmp, *otmp; |
1666 | { |
1903 | |
|
|
1904 | if(!QUERY_FLAG(op,FLAG_REMOVED)) { |
1667 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
1905 | dump_object(op); |
1668 | op->remove (); |
1906 | LOG(llevError,"Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1669 | |
1907 | return op; |
|
|
1908 | } |
|
|
1909 | if(where==NULL) { |
|
|
1910 | dump_object(op); |
|
|
1911 | LOG(llevError,"Trying to put object in NULL.\n%s\n", errmsg); |
|
|
1912 | return op; |
|
|
1913 | } |
|
|
1914 | if (where->head) { |
|
|
1915 | LOG(llevDebug, |
|
|
1916 | "Warning: Tried to insert object wrong part of multipart object.\n"); |
|
|
1917 | where = where->head; |
|
|
1918 | } |
|
|
1919 | if (op->more) { |
1670 | if (op->more) |
|
|
1671 | { |
1920 | LOG(llevError, "Tried to insert multipart object %s (%d)\n", |
1672 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1921 | op->name, op->count); |
|
|
1922 | return op; |
1673 | return op; |
1923 | } |
1674 | } |
|
|
1675 | |
1924 | CLEAR_FLAG(op, FLAG_OBJ_ORIGINAL); |
1676 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1925 | CLEAR_FLAG(op, FLAG_REMOVED); |
1677 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1678 | |
1926 | if(op->nrof) { |
1679 | if (op->nrof) |
1927 | for(tmp=where->inv;tmp!=NULL;tmp=tmp->below) |
1680 | { |
1928 | if ( CAN_MERGE(tmp,op) ) { |
1681 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
1682 | if (object::can_merge (tmp, op)) |
|
|
1683 | { |
1929 | /* return the original object and remove inserted object |
1684 | /* return the original object and remove inserted object |
1930 | (client needs the original object) */ |
1685 | (client needs the original object) */ |
1931 | tmp->nrof += op->nrof; |
1686 | tmp->nrof += op->nrof; |
1932 | /* Weight handling gets pretty funky. Since we are adding to |
1687 | /* Weight handling gets pretty funky. Since we are adding to |
1933 | * tmp->nrof, we need to increase the weight. |
1688 | * tmp->nrof, we need to increase the weight. |
1934 | */ |
1689 | */ |
1935 | add_weight (where, op->weight*op->nrof); |
1690 | add_weight (this, op->weight * op->nrof); |
1936 | SET_FLAG(op, FLAG_REMOVED); |
1691 | SET_FLAG (op, FLAG_REMOVED); |
1937 | free_object(op); /* free the inserted object */ |
1692 | op->destroy (); /* free the inserted object */ |
1938 | op = tmp; |
1693 | op = tmp; |
1939 | remove_ob (op); /* and fix old object's links */ |
1694 | op->remove (); /* and fix old object's links */ |
1940 | CLEAR_FLAG(op, FLAG_REMOVED); |
1695 | CLEAR_FLAG (op, FLAG_REMOVED); |
1941 | break; |
1696 | break; |
1942 | } |
1697 | } |
1943 | |
1698 | |
1944 | /* I assume combined objects have no inventory |
1699 | /* I assume combined objects have no inventory |
1945 | * We add the weight - this object could have just been removed |
1700 | * We add the weight - this object could have just been removed |
1946 | * (if it was possible to merge). calling remove_ob will subtract |
1701 | * (if it was possible to merge). calling remove_ob will subtract |
1947 | * the weight, so we need to add it in again, since we actually do |
1702 | * the weight, so we need to add it in again, since we actually do |
1948 | * the linking below |
1703 | * the linking below |
1949 | */ |
1704 | */ |
1950 | add_weight (where, op->weight*op->nrof); |
1705 | add_weight (this, op->weight * op->nrof); |
|
|
1706 | } |
1951 | } else |
1707 | else |
1952 | add_weight (where, (op->weight+op->carrying)); |
1708 | add_weight (this, (op->weight + op->carrying)); |
1953 | |
1709 | |
1954 | otmp=is_player_inv(where); |
1710 | if (object *otmp = this->in_player ()) |
1955 | if (otmp&&otmp->contr!=NULL) { |
|
|
1956 | if (!QUERY_FLAG(otmp,FLAG_NO_FIX_PLAYER)) |
1711 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1957 | fix_player(otmp); |
1712 | otmp->update_stats (); |
1958 | } |
|
|
1959 | |
1713 | |
1960 | op->map=NULL; |
1714 | op->owner = 0; // its his/hers now. period. |
1961 | op->env=where; |
1715 | op->map = 0; |
|
|
1716 | op->env = this; |
1962 | op->above=NULL; |
1717 | op->above = 0; |
1963 | op->below=NULL; |
1718 | op->below = 0; |
1964 | op->x=0,op->y=0; |
1719 | op->x = op->y = 0; |
1965 | op->ox=0,op->oy=0; |
|
|
1966 | |
1720 | |
1967 | /* reset the light list and los of the players on the map */ |
1721 | /* reset the light list and los of the players on the map */ |
1968 | if((op->glow_radius!=0)&&where->map) |
1722 | if (op->glow_radius && map) |
1969 | { |
1723 | { |
1970 | #ifdef DEBUG_LIGHTS |
1724 | #ifdef DEBUG_LIGHTS |
1971 | LOG(llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", |
1725 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
1972 | op->name); |
|
|
1973 | #endif /* DEBUG_LIGHTS */ |
1726 | #endif /* DEBUG_LIGHTS */ |
1974 | if (MAP_DARKNESS(where->map)) update_all_los(where->map, where->x, where->y); |
1727 | if (map->darkness) |
|
|
1728 | update_all_los (map, x, y); |
1975 | } |
1729 | } |
1976 | |
1730 | |
1977 | /* Client has no idea of ordering so lets not bother ordering it here. |
1731 | /* Client has no idea of ordering so lets not bother ordering it here. |
1978 | * It sure simplifies this function... |
1732 | * It sure simplifies this function... |
1979 | */ |
1733 | */ |
1980 | if (where->inv==NULL) |
1734 | if (!inv) |
1981 | where->inv=op; |
1735 | inv = op; |
1982 | else { |
1736 | else |
|
|
1737 | { |
1983 | op->below = where->inv; |
1738 | op->below = inv; |
1984 | op->below->above = op; |
1739 | op->below->above = op; |
1985 | where->inv = op; |
1740 | inv = op; |
1986 | } |
1741 | } |
|
|
1742 | |
|
|
1743 | INVOKE_OBJECT (INSERT, this); |
|
|
1744 | |
1987 | return op; |
1745 | return op; |
1988 | } |
1746 | } |
1989 | |
1747 | |
1990 | /* |
1748 | /* |
1991 | * Checks if any objects has a move_type that matches objects |
1749 | * Checks if any objects has a move_type that matches objects |
… | |
… | |
2005 | * |
1763 | * |
2006 | * MSW 2001-07-08: Check all objects on space, not just those below |
1764 | * MSW 2001-07-08: Check all objects on space, not just those below |
2007 | * object being inserted. insert_ob_in_map may not put new objects |
1765 | * object being inserted. insert_ob_in_map may not put new objects |
2008 | * on top. |
1766 | * on top. |
2009 | */ |
1767 | */ |
2010 | |
1768 | int |
2011 | int check_move_on (object *op, object *originator) |
1769 | check_move_on (object *op, object *originator) |
2012 | { |
1770 | { |
2013 | object *tmp; |
1771 | object *tmp; |
2014 | tag_t tag; |
|
|
2015 | mapstruct *m=op->map; |
1772 | maptile *m = op->map; |
2016 | int x=op->x, y=op->y; |
1773 | int x = op->x, y = op->y; |
|
|
1774 | |
2017 | MoveType move_on, move_slow, move_block; |
1775 | MoveType move_on, move_slow, move_block; |
2018 | |
1776 | |
2019 | if(QUERY_FLAG(op,FLAG_NO_APPLY)) |
1777 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
2020 | return 0; |
|
|
2021 | |
|
|
2022 | tag = op->count; |
|
|
2023 | |
|
|
2024 | move_on = GET_MAP_MOVE_ON(op->map, op->x, op->y); |
|
|
2025 | move_slow = GET_MAP_MOVE_SLOW(op->map, op->x, op->y); |
|
|
2026 | move_block = GET_MAP_MOVE_BLOCK(op->map, op->x, op->y); |
|
|
2027 | |
|
|
2028 | /* if nothing on this space will slow op down or be applied, |
|
|
2029 | * no need to do checking below. have to make sure move_type |
|
|
2030 | * is set, as lots of objects don't have it set - we treat that |
|
|
2031 | * as walking. |
|
|
2032 | */ |
|
|
2033 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
|
|
2034 | return 0; |
|
|
2035 | |
|
|
2036 | /* This is basically inverse logic of that below - basically, |
|
|
2037 | * if the object can avoid the move on or slow move, they do so, |
|
|
2038 | * but can't do it if the alternate movement they are using is |
|
|
2039 | * blocked. Logic on this seems confusing, but does seem correct. |
|
|
2040 | */ |
|
|
2041 | if ((op->move_type & ~move_on & ~move_block) != 0 && |
|
|
2042 | (op->move_type & ~move_slow & ~move_block) != 0) return 0; |
|
|
2043 | |
|
|
2044 | /* The objects have to be checked from top to bottom. |
|
|
2045 | * Hence, we first go to the top: |
|
|
2046 | */ |
|
|
2047 | |
|
|
2048 | for (tmp=GET_MAP_OB(op->map, op->x, op->y); tmp!=NULL && |
|
|
2049 | tmp->above!=NULL; tmp=tmp->above) { |
|
|
2050 | /* Trim the search when we find the first other spell effect |
|
|
2051 | * this helps performance so that if a space has 50 spell objects, |
|
|
2052 | * we don't need to check all of them. |
|
|
2053 | */ |
|
|
2054 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG(tmp, FLAG_NO_PICK)) break; |
|
|
2055 | } |
|
|
2056 | for(;tmp!=NULL; tmp=tmp->below) { |
|
|
2057 | if (tmp == op) continue; /* Can't apply yourself */ |
|
|
2058 | |
|
|
2059 | /* Check to see if one of the movement types should be slowed down. |
|
|
2060 | * Second check makes sure that the movement types not being slowed |
|
|
2061 | * (~slow_move) is not blocked on this space - just because the |
|
|
2062 | * space doesn't slow down swimming (for example), if you can't actually |
|
|
2063 | * swim on that space, can't use it to avoid the penalty. |
|
|
2064 | */ |
|
|
2065 | if (!QUERY_FLAG(op, FLAG_WIZPASS)) { |
|
|
2066 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
|
|
2067 | ((op->move_type & tmp->move_slow) && |
|
|
2068 | (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) { |
|
|
2069 | |
|
|
2070 | float diff; |
|
|
2071 | |
|
|
2072 | diff = tmp->move_slow_penalty*FABS(op->speed); |
|
|
2073 | if (op->type == PLAYER) { |
|
|
2074 | if ((QUERY_FLAG(tmp, FLAG_IS_HILLY) && find_skill_by_number(op, SK_CLIMBING)) || |
|
|
2075 | (QUERY_FLAG(tmp, FLAG_IS_WOODED) && find_skill_by_number(op, SK_WOODSMAN))) { |
|
|
2076 | diff /= 4.0; |
|
|
2077 | } |
|
|
2078 | } |
|
|
2079 | op->speed_left -= diff; |
|
|
2080 | } |
|
|
2081 | } |
|
|
2082 | |
|
|
2083 | /* Basically same logic as above, except now for actual apply. */ |
|
|
2084 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
|
|
2085 | ((op->move_type & tmp->move_on) && |
|
|
2086 | (op->move_type & ~tmp->move_on & ~tmp->move_block)==0)) { |
|
|
2087 | |
|
|
2088 | move_apply(tmp, op, originator); |
|
|
2089 | if (was_destroyed (op, tag)) |
|
|
2090 | return 1; |
|
|
2091 | |
|
|
2092 | /* what the person/creature stepped onto has moved the object |
|
|
2093 | * someplace new. Don't process any further - if we did, |
|
|
2094 | * have a feeling strange problems would result. |
|
|
2095 | */ |
|
|
2096 | if (op->map != m || op->x != x || op->y != y) return 0; |
|
|
2097 | } |
|
|
2098 | } |
|
|
2099 | return 0; |
1778 | return 0; |
|
|
1779 | |
|
|
1780 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
|
|
1781 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
|
|
1782 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
|
|
1783 | |
|
|
1784 | /* if nothing on this space will slow op down or be applied, |
|
|
1785 | * no need to do checking below. have to make sure move_type |
|
|
1786 | * is set, as lots of objects don't have it set - we treat that |
|
|
1787 | * as walking. |
|
|
1788 | */ |
|
|
1789 | if (op->move_type && !(op->move_type & move_on) && !(op->move_type & move_slow)) |
|
|
1790 | return 0; |
|
|
1791 | |
|
|
1792 | /* This is basically inverse logic of that below - basically, |
|
|
1793 | * if the object can avoid the move on or slow move, they do so, |
|
|
1794 | * but can't do it if the alternate movement they are using is |
|
|
1795 | * blocked. Logic on this seems confusing, but does seem correct. |
|
|
1796 | */ |
|
|
1797 | if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) |
|
|
1798 | return 0; |
|
|
1799 | |
|
|
1800 | /* The objects have to be checked from top to bottom. |
|
|
1801 | * Hence, we first go to the top: |
|
|
1802 | */ |
|
|
1803 | |
|
|
1804 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1805 | { |
|
|
1806 | /* Trim the search when we find the first other spell effect |
|
|
1807 | * this helps performance so that if a space has 50 spell objects, |
|
|
1808 | * we don't need to check all of them. |
|
|
1809 | */ |
|
|
1810 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1811 | break; |
|
|
1812 | } |
|
|
1813 | |
|
|
1814 | for (; tmp; tmp = tmp->below) |
|
|
1815 | { |
|
|
1816 | if (tmp == op) |
|
|
1817 | continue; /* Can't apply yourself */ |
|
|
1818 | |
|
|
1819 | /* Check to see if one of the movement types should be slowed down. |
|
|
1820 | * Second check makes sure that the movement types not being slowed |
|
|
1821 | * (~slow_move) is not blocked on this space - just because the |
|
|
1822 | * space doesn't slow down swimming (for example), if you can't actually |
|
|
1823 | * swim on that space, can't use it to avoid the penalty. |
|
|
1824 | */ |
|
|
1825 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
|
|
1826 | { |
|
|
1827 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
|
|
1828 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
|
|
1829 | { |
|
|
1830 | |
|
|
1831 | float |
|
|
1832 | diff = tmp->move_slow_penalty * fabs (op->speed); |
|
|
1833 | |
|
|
1834 | if (op->type == PLAYER) |
|
|
1835 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
|
|
1836 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
|
|
1837 | diff /= 4.0; |
|
|
1838 | |
|
|
1839 | op->speed_left -= diff; |
|
|
1840 | } |
|
|
1841 | } |
|
|
1842 | |
|
|
1843 | /* Basically same logic as above, except now for actual apply. */ |
|
|
1844 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
|
|
1845 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
|
|
1846 | { |
|
|
1847 | move_apply (tmp, op, originator); |
|
|
1848 | |
|
|
1849 | if (op->destroyed ()) |
|
|
1850 | return 1; |
|
|
1851 | |
|
|
1852 | /* what the person/creature stepped onto has moved the object |
|
|
1853 | * someplace new. Don't process any further - if we did, |
|
|
1854 | * have a feeling strange problems would result. |
|
|
1855 | */ |
|
|
1856 | if (op->map != m || op->x != x || op->y != y) |
|
|
1857 | return 0; |
|
|
1858 | } |
|
|
1859 | } |
|
|
1860 | |
|
|
1861 | return 0; |
2100 | } |
1862 | } |
2101 | |
1863 | |
2102 | /* |
1864 | /* |
2103 | * present_arch(arch, map, x, y) searches for any objects with |
1865 | * present_arch(arch, map, x, y) searches for any objects with |
2104 | * a matching archetype at the given map and coordinates. |
1866 | * a matching archetype at the given map and coordinates. |
2105 | * The first matching object is returned, or NULL if none. |
1867 | * The first matching object is returned, or NULL if none. |
2106 | */ |
1868 | */ |
2107 | |
1869 | object * |
2108 | object *present_arch(const archetype *at, mapstruct *m, int x, int y) { |
1870 | present_arch (const archetype *at, maptile *m, int x, int y) |
2109 | object *tmp; |
1871 | { |
2110 | if(m==NULL || out_of_map(m,x,y)) { |
1872 | if (!m || out_of_map (m, x, y)) |
|
|
1873 | { |
2111 | LOG(llevError,"Present_arch called outside map.\n"); |
1874 | LOG (llevError, "Present_arch called outside map.\n"); |
2112 | return NULL; |
1875 | return NULL; |
2113 | } |
1876 | } |
2114 | for(tmp=GET_MAP_OB(m,x,y); tmp != NULL; tmp = tmp->above) |
1877 | |
|
|
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2115 | if(tmp->arch == at) |
1879 | if (tmp->arch == at) |
2116 | return tmp; |
1880 | return tmp; |
|
|
1881 | |
2117 | return NULL; |
1882 | return NULL; |
2118 | } |
1883 | } |
2119 | |
1884 | |
2120 | /* |
1885 | /* |
2121 | * present(type, map, x, y) searches for any objects with |
1886 | * present(type, map, x, y) searches for any objects with |
2122 | * a matching type variable at the given map and coordinates. |
1887 | * a matching type variable at the given map and coordinates. |
2123 | * The first matching object is returned, or NULL if none. |
1888 | * The first matching object is returned, or NULL if none. |
2124 | */ |
1889 | */ |
2125 | |
1890 | object * |
2126 | object *present(unsigned char type,mapstruct *m, int x,int y) { |
1891 | present (unsigned char type, maptile *m, int x, int y) |
2127 | object *tmp; |
1892 | { |
2128 | if(out_of_map(m,x,y)) { |
1893 | if (out_of_map (m, x, y)) |
|
|
1894 | { |
2129 | LOG(llevError,"Present called outside map.\n"); |
1895 | LOG (llevError, "Present called outside map.\n"); |
2130 | return NULL; |
1896 | return NULL; |
2131 | } |
1897 | } |
2132 | for(tmp=GET_MAP_OB(m,x,y);tmp!=NULL;tmp=tmp->above) |
1898 | |
|
|
1899 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
2133 | if(tmp->type==type) |
1900 | if (tmp->type == type) |
2134 | return tmp; |
1901 | return tmp; |
|
|
1902 | |
2135 | return NULL; |
1903 | return NULL; |
2136 | } |
1904 | } |
2137 | |
1905 | |
2138 | /* |
1906 | /* |
2139 | * present_in_ob(type, object) searches for any objects with |
1907 | * present_in_ob(type, object) searches for any objects with |
2140 | * a matching type variable in the inventory of the given object. |
1908 | * a matching type variable in the inventory of the given object. |
2141 | * The first matching object is returned, or NULL if none. |
1909 | * The first matching object is returned, or NULL if none. |
2142 | */ |
1910 | */ |
2143 | |
1911 | object * |
2144 | object *present_in_ob(unsigned char type, const object *op) { |
1912 | present_in_ob (unsigned char type, const object *op) |
2145 | object *tmp; |
1913 | { |
2146 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1914 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2147 | if(tmp->type==type) |
1915 | if (tmp->type == type) |
2148 | return tmp; |
1916 | return tmp; |
|
|
1917 | |
2149 | return NULL; |
1918 | return NULL; |
2150 | } |
1919 | } |
2151 | |
1920 | |
2152 | /* |
1921 | /* |
2153 | * present_in_ob (type, str, object) searches for any objects with |
1922 | * present_in_ob (type, str, object) searches for any objects with |
… | |
… | |
2161 | * str is the string to match against. Note that we match against |
1930 | * str is the string to match against. Note that we match against |
2162 | * the object name, not the archetype name. this is so that the |
1931 | * the object name, not the archetype name. this is so that the |
2163 | * spell code can use one object type (force), but change it's name |
1932 | * spell code can use one object type (force), but change it's name |
2164 | * to be unique. |
1933 | * to be unique. |
2165 | */ |
1934 | */ |
2166 | |
1935 | object * |
2167 | object *present_in_ob_by_name(int type, const char *str, const object *op) { |
1936 | present_in_ob_by_name (int type, const char *str, const object *op) |
2168 | object *tmp; |
1937 | { |
2169 | |
|
|
2170 | for(tmp=op->inv; tmp!=NULL; tmp=tmp->below) { |
1938 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2171 | if ((type==-1 || tmp->type==type) && (!strcmp(str, tmp->name))) |
1939 | if ((type == -1 || tmp->type == type) && (!strcmp (str, tmp->name))) |
2172 | return tmp; |
1940 | return tmp; |
2173 | } |
1941 | |
2174 | return NULL; |
1942 | return 0; |
2175 | } |
1943 | } |
2176 | |
1944 | |
2177 | /* |
1945 | /* |
2178 | * present_arch_in_ob(archetype, object) searches for any objects with |
1946 | * present_arch_in_ob(archetype, object) searches for any objects with |
2179 | * a matching archetype in the inventory of the given object. |
1947 | * a matching archetype in the inventory of the given object. |
2180 | * The first matching object is returned, or NULL if none. |
1948 | * The first matching object is returned, or NULL if none. |
2181 | */ |
1949 | */ |
2182 | |
1950 | object * |
2183 | object *present_arch_in_ob(const archetype *at, const object *op) { |
1951 | present_arch_in_ob (const archetype *at, const object *op) |
2184 | object *tmp; |
1952 | { |
2185 | for(tmp=op->inv;tmp!=NULL;tmp=tmp->below) |
1953 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2186 | if( tmp->arch == at) |
1954 | if (tmp->arch == at) |
2187 | return tmp; |
1955 | return tmp; |
|
|
1956 | |
2188 | return NULL; |
1957 | return NULL; |
2189 | } |
1958 | } |
2190 | |
1959 | |
2191 | /* |
1960 | /* |
2192 | * activate recursively a flag on an object inventory |
1961 | * activate recursively a flag on an object inventory |
2193 | */ |
1962 | */ |
|
|
1963 | void |
2194 | void flag_inv(object*op, int flag){ |
1964 | flag_inv (object *op, int flag) |
2195 | object *tmp; |
1965 | { |
2196 | if(op->inv) |
|
|
2197 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1966 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1967 | { |
2198 | SET_FLAG(tmp, flag); |
1968 | SET_FLAG (tmp, flag); |
2199 | flag_inv(tmp,flag); |
1969 | flag_inv (tmp, flag); |
2200 | } |
1970 | } |
|
|
1971 | } |
|
|
1972 | |
2201 | }/* |
1973 | /* |
2202 | * desactivate recursively a flag on an object inventory |
1974 | * deactivate recursively a flag on an object inventory |
2203 | */ |
1975 | */ |
|
|
1976 | void |
2204 | void unflag_inv(object*op, int flag){ |
1977 | unflag_inv (object *op, int flag) |
2205 | object *tmp; |
1978 | { |
2206 | if(op->inv) |
|
|
2207 | for(tmp = op->inv; tmp != NULL; tmp = tmp->below){ |
1979 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
|
|
1980 | { |
2208 | CLEAR_FLAG(tmp, flag); |
1981 | CLEAR_FLAG (tmp, flag); |
2209 | unflag_inv(tmp,flag); |
1982 | unflag_inv (tmp, flag); |
2210 | } |
1983 | } |
2211 | } |
|
|
2212 | |
|
|
2213 | /* |
|
|
2214 | * set_cheat(object) sets the cheat flag (WAS_WIZ) in the object and in |
|
|
2215 | * all it's inventory (recursively). |
|
|
2216 | * If checksums are used, a player will get set_cheat called for |
|
|
2217 | * him/her-self and all object carried by a call to this function. |
|
|
2218 | */ |
|
|
2219 | |
|
|
2220 | void set_cheat(object *op) { |
|
|
2221 | SET_FLAG(op, FLAG_WAS_WIZ); |
|
|
2222 | flag_inv(op, FLAG_WAS_WIZ); |
|
|
2223 | } |
1984 | } |
2224 | |
1985 | |
2225 | /* |
1986 | /* |
2226 | * find_free_spot(object, map, x, y, start, stop) will search for |
1987 | * find_free_spot(object, map, x, y, start, stop) will search for |
2227 | * a spot at the given map and coordinates which will be able to contain |
1988 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2229 | * to search (see the freearr_x/y[] definition). |
1990 | * to search (see the freearr_x/y[] definition). |
2230 | * It returns a random choice among the alternatives found. |
1991 | * It returns a random choice among the alternatives found. |
2231 | * start and stop are where to start relative to the free_arr array (1,9 |
1992 | * start and stop are where to start relative to the free_arr array (1,9 |
2232 | * does all 4 immediate directions). This returns the index into the |
1993 | * does all 4 immediate directions). This returns the index into the |
2233 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
1994 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2234 | * Note - this only checks to see if there is space for the head of the |
|
|
2235 | * object - if it is a multispace object, this should be called for all |
|
|
2236 | * pieces. |
|
|
2237 | * Note2: This function does correctly handle tiled maps, but does not |
1995 | * Note: This function does correctly handle tiled maps, but does not |
2238 | * inform the caller. However, insert_ob_in_map will update as |
1996 | * inform the caller. However, insert_ob_in_map will update as |
2239 | * necessary, so the caller shouldn't need to do any special work. |
1997 | * necessary, so the caller shouldn't need to do any special work. |
2240 | * Note - updated to take an object instead of archetype - this is necessary |
1998 | * Note - updated to take an object instead of archetype - this is necessary |
2241 | * because arch_blocked (now ob_blocked) needs to know the movement type |
1999 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2242 | * to know if the space in question will block the object. We can't use |
2000 | * to know if the space in question will block the object. We can't use |
2243 | * the archetype because that isn't correct if the monster has been |
2001 | * the archetype because that isn't correct if the monster has been |
2244 | * customized, changed states, etc. |
2002 | * customized, changed states, etc. |
2245 | */ |
2003 | */ |
2246 | |
2004 | int |
2247 | int find_free_spot(const object *ob, mapstruct *m,int x,int y,int start,int stop) { |
2005 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
|
|
2006 | { |
|
|
2007 | int altern[SIZEOFFREE]; |
2248 | int i,index=0, flag; |
2008 | int index = 0, flag; |
2249 | static int altern[SIZEOFFREE]; |
|
|
2250 | |
2009 | |
2251 | for(i=start;i<stop;i++) { |
2010 | for (int i = start; i < stop; i++) |
2252 | flag = ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i]); |
2011 | { |
2253 | if(!flag) |
2012 | mapxy pos (m, x, y); pos.move (i); |
|
|
2013 | |
|
|
2014 | if (!pos.normalise ()) |
|
|
2015 | continue; |
|
|
2016 | |
|
|
2017 | mapspace &ms = *pos; |
|
|
2018 | |
|
|
2019 | if (ms.flags () & P_IS_ALIVE) |
|
|
2020 | continue; |
|
|
2021 | |
|
|
2022 | /* However, often |
|
|
2023 | * ob doesn't have any move type (when used to place exits) |
|
|
2024 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2025 | */ |
|
|
2026 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2027 | { |
2254 | altern[index++]=i; |
2028 | altern [index++] = i; |
|
|
2029 | continue; |
|
|
2030 | } |
2255 | |
2031 | |
2256 | /* Basically, if we find a wall on a space, we cut down the search size. |
2032 | /* Basically, if we find a wall on a space, we cut down the search size. |
2257 | * In this way, we won't return spaces that are on another side of a wall. |
2033 | * In this way, we won't return spaces that are on another side of a wall. |
2258 | * This mostly work, but it cuts down the search size in all directions - |
2034 | * This mostly work, but it cuts down the search size in all directions - |
2259 | * if the space being examined only has a wall to the north and empty |
2035 | * if the space being examined only has a wall to the north and empty |
2260 | * spaces in all the other directions, this will reduce the search space |
2036 | * spaces in all the other directions, this will reduce the search space |
2261 | * to only the spaces immediately surrounding the target area, and |
2037 | * to only the spaces immediately surrounding the target area, and |
2262 | * won't look 2 spaces south of the target space. |
2038 | * won't look 2 spaces south of the target space. |
2263 | */ |
2039 | */ |
2264 | else if ((flag & AB_NO_PASS) && maxfree[i]<stop) |
2040 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2041 | { |
2265 | stop=maxfree[i]; |
2042 | stop = maxfree[i]; |
2266 | } |
2043 | continue; |
2267 | if(!index) return -1; |
2044 | } |
2268 | return altern[RANDOM()%index]; |
|
|
2269 | } |
|
|
2270 | |
2045 | |
|
|
2046 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2047 | * head of the object should correspond for the entire object. |
|
|
2048 | */ |
|
|
2049 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2050 | continue; |
|
|
2051 | |
|
|
2052 | if (ob->blocked (m, pos.x, pos.y)) |
|
|
2053 | continue; |
|
|
2054 | |
|
|
2055 | altern [index++] = i; |
|
|
2056 | } |
|
|
2057 | |
|
|
2058 | if (!index) |
|
|
2059 | return -1; |
|
|
2060 | |
|
|
2061 | return altern [rndm (index)]; |
|
|
2062 | } |
|
|
2063 | |
2271 | /* |
2064 | /* |
2272 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2065 | * find_first_free_spot(archetype, maptile, x, y) works like |
2273 | * find_free_spot(), but it will search max number of squares. |
2066 | * find_free_spot(), but it will search max number of squares. |
2274 | * But it will return the first available spot, not a random choice. |
2067 | * But it will return the first available spot, not a random choice. |
2275 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2068 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2276 | */ |
2069 | */ |
2277 | |
2070 | int |
2278 | int find_first_free_spot(const object *ob, mapstruct *m,int x,int y) { |
2071 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2279 | int i; |
2072 | { |
2280 | for(i=0;i<SIZEOFFREE;i++) { |
2073 | for (int i = 0; i < SIZEOFFREE; i++) |
2281 | if(!ob_blocked(ob,m,x+freearr_x[i],y+freearr_y[i])) |
2074 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2282 | return i; |
2075 | return i; |
2283 | } |
2076 | |
2284 | return -1; |
2077 | return -1; |
2285 | } |
2078 | } |
2286 | |
2079 | |
2287 | /* |
2080 | /* |
2288 | * The function permute(arr, begin, end) randomly reorders the array |
2081 | * The function permute(arr, begin, end) randomly reorders the array |
2289 | * arr[begin..end-1]. |
2082 | * arr[begin..end-1]. |
|
|
2083 | * now uses a fisher-yates shuffle, old permute was broken |
2290 | */ |
2084 | */ |
|
|
2085 | static void |
2291 | static void permute(int *arr, int begin, int end) |
2086 | permute (int *arr, int begin, int end) |
2292 | { |
2087 | { |
2293 | int i, j, tmp, len; |
2088 | arr += begin; |
|
|
2089 | end -= begin; |
2294 | |
2090 | |
2295 | len = end-begin; |
2091 | while (--end) |
2296 | for(i = begin; i < end; i++) |
2092 | swap (arr [end], arr [rndm (end + 1)]); |
2297 | { |
|
|
2298 | j = begin+RANDOM()%len; |
|
|
2299 | |
|
|
2300 | tmp = arr[i]; |
|
|
2301 | arr[i] = arr[j]; |
|
|
2302 | arr[j] = tmp; |
|
|
2303 | } |
|
|
2304 | } |
2093 | } |
2305 | |
2094 | |
2306 | /* new function to make monster searching more efficient, and effective! |
2095 | /* new function to make monster searching more efficient, and effective! |
2307 | * This basically returns a randomized array (in the passed pointer) of |
2096 | * This basically returns a randomized array (in the passed pointer) of |
2308 | * the spaces to find monsters. In this way, it won't always look for |
2097 | * the spaces to find monsters. In this way, it won't always look for |
2309 | * monsters to the north first. However, the size of the array passed |
2098 | * monsters to the north first. However, the size of the array passed |
2310 | * covers all the spaces, so within that size, all the spaces within |
2099 | * covers all the spaces, so within that size, all the spaces within |
2311 | * the 3x3 area will be searched, just not in a predictable order. |
2100 | * the 3x3 area will be searched, just not in a predictable order. |
2312 | */ |
2101 | */ |
|
|
2102 | void |
2313 | void get_search_arr(int *search_arr) |
2103 | get_search_arr (int *search_arr) |
2314 | { |
2104 | { |
2315 | int i; |
2105 | int i; |
2316 | |
2106 | |
2317 | for(i = 0; i < SIZEOFFREE; i++) |
2107 | for (i = 0; i < SIZEOFFREE; i++) |
2318 | { |
|
|
2319 | search_arr[i] = i; |
2108 | search_arr[i] = i; |
2320 | } |
|
|
2321 | |
2109 | |
2322 | permute(search_arr, 1, SIZEOFFREE1+1); |
2110 | permute (search_arr, 1, SIZEOFFREE1 + 1); |
2323 | permute(search_arr, SIZEOFFREE1+1, SIZEOFFREE2+1); |
2111 | permute (search_arr, SIZEOFFREE1 + 1, SIZEOFFREE2 + 1); |
2324 | permute(search_arr, SIZEOFFREE2+1, SIZEOFFREE); |
2112 | permute (search_arr, SIZEOFFREE2 + 1, SIZEOFFREE); |
2325 | } |
2113 | } |
2326 | |
2114 | |
2327 | /* |
2115 | /* |
2328 | * find_dir(map, x, y, exclude) will search some close squares in the |
2116 | * find_dir(map, x, y, exclude) will search some close squares in the |
2329 | * given map at the given coordinates for live objects. |
2117 | * given map at the given coordinates for live objects. |
… | |
… | |
2334 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2122 | * Perhaps incorrectly, but I'm making the assumption that exclude |
2335 | * is actually want is going to try and move there. We need this info |
2123 | * is actually want is going to try and move there. We need this info |
2336 | * because we have to know what movement the thing looking to move |
2124 | * because we have to know what movement the thing looking to move |
2337 | * there is capable of. |
2125 | * there is capable of. |
2338 | */ |
2126 | */ |
2339 | |
2127 | int |
2340 | int find_dir(mapstruct *m, int x, int y, object *exclude) { |
2128 | find_dir (maptile *m, int x, int y, object *exclude) |
|
|
2129 | { |
2341 | int i,max=SIZEOFFREE, mflags; |
2130 | int i, max = SIZEOFFREE, mflags; |
|
|
2131 | |
2342 | sint16 nx, ny; |
2132 | sint16 nx, ny; |
2343 | object *tmp; |
2133 | object *tmp; |
2344 | mapstruct *mp; |
2134 | maptile *mp; |
|
|
2135 | |
2345 | MoveType blocked, move_type; |
2136 | MoveType blocked, move_type; |
2346 | |
2137 | |
2347 | if (exclude && exclude->head) { |
2138 | if (exclude && exclude->head_ () != exclude) |
|
|
2139 | { |
2348 | exclude = exclude->head; |
2140 | exclude = exclude->head; |
2349 | move_type = exclude->move_type; |
2141 | move_type = exclude->move_type; |
2350 | } else { |
2142 | } |
|
|
2143 | else |
|
|
2144 | { |
2351 | /* If we don't have anything, presume it can use all movement types. */ |
2145 | /* If we don't have anything, presume it can use all movement types. */ |
2352 | move_type=MOVE_ALL; |
2146 | move_type = MOVE_ALL; |
|
|
2147 | } |
|
|
2148 | |
|
|
2149 | for (i = 1; i < max; i++) |
2353 | } |
2150 | { |
2354 | |
2151 | mp = m; |
2355 | for(i=1;i<max;i++) { |
|
|
2356 | mp = m; |
|
|
2357 | nx = x + freearr_x[i]; |
2152 | nx = x + freearr_x[i]; |
2358 | ny = y + freearr_y[i]; |
2153 | ny = y + freearr_y[i]; |
2359 | |
2154 | |
2360 | mflags = get_map_flags(m, &mp, nx, ny, &nx, &ny); |
2155 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
|
|
2156 | |
2361 | if (mflags & P_OUT_OF_MAP) { |
2157 | if (mflags & P_OUT_OF_MAP) |
2362 | max = maxfree[i]; |
2158 | max = maxfree[i]; |
2363 | } else { |
2159 | else |
2364 | blocked = GET_MAP_MOVE_BLOCK(mp, nx, ny); |
2160 | { |
|
|
2161 | mapspace &ms = mp->at (nx, ny); |
2365 | |
2162 | |
|
|
2163 | blocked = ms.move_block; |
|
|
2164 | |
2366 | if ((move_type & blocked) == move_type) { |
2165 | if ((move_type & blocked) == move_type) |
2367 | max=maxfree[i]; |
2166 | max = maxfree[i]; |
2368 | } else if (mflags & P_IS_ALIVE) { |
2167 | else if (mflags & P_IS_ALIVE) |
2369 | for (tmp=GET_MAP_OB(mp,nx,ny); tmp!= NULL; tmp=tmp->above) { |
2168 | { |
2370 | if ((QUERY_FLAG(tmp,FLAG_MONSTER) || tmp->type==PLAYER) && |
2169 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2371 | (tmp != exclude ||(tmp->head && tmp->head != exclude))) { |
2170 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2372 | break; |
2171 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2373 | } |
2172 | break; |
2374 | } |
2173 | |
2375 | if(tmp) { |
2174 | if (tmp) |
2376 | return freedir[i]; |
2175 | return freedir[i]; |
2377 | } |
2176 | } |
|
|
2177 | } |
2378 | } |
2178 | } |
2379 | } |
2179 | |
2380 | } |
|
|
2381 | return 0; |
2180 | return 0; |
2382 | } |
2181 | } |
2383 | |
2182 | |
2384 | /* |
2183 | /* |
2385 | * distance(object 1, object 2) will return the square of the |
2184 | * distance(object 1, object 2) will return the square of the |
2386 | * distance between the two given objects. |
2185 | * distance between the two given objects. |
2387 | */ |
2186 | */ |
2388 | |
2187 | int |
2389 | int distance(const object *ob1, const object *ob2) { |
2188 | distance (const object *ob1, const object *ob2) |
2390 | int i; |
2189 | { |
2391 | i= (ob1->x - ob2->x)*(ob1->x - ob2->x)+ |
2190 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2392 | (ob1->y - ob2->y)*(ob1->y - ob2->y); |
|
|
2393 | return i; |
|
|
2394 | } |
2191 | } |
2395 | |
2192 | |
2396 | /* |
2193 | /* |
2397 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2194 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2398 | * an object which has subtracted the x and y coordinates of another |
2195 | * an object which has subtracted the x and y coordinates of another |
2399 | * object, needs to travel toward it. |
2196 | * object, needs to travel toward it. |
2400 | */ |
2197 | */ |
2401 | |
2198 | int |
2402 | int find_dir_2(int x, int y) { |
2199 | find_dir_2 (int x, int y) |
|
|
2200 | { |
2403 | int q; |
2201 | int q; |
2404 | |
2202 | |
2405 | if(y) |
2203 | if (y) |
2406 | q=x*100/y; |
2204 | q = x * 100 / y; |
2407 | else if (x) |
2205 | else if (x) |
2408 | q= -300*x; |
2206 | q = -300 * x; |
2409 | else |
2207 | else |
2410 | return 0; |
2208 | return 0; |
2411 | |
2209 | |
2412 | if(y>0) { |
2210 | if (y > 0) |
|
|
2211 | { |
2413 | if(q < -242) |
2212 | if (q < -242) |
2414 | return 3 ; |
2213 | return 3; |
2415 | if (q < -41) |
2214 | if (q < -41) |
2416 | return 2 ; |
2215 | return 2; |
2417 | if (q < 41) |
2216 | if (q < 41) |
2418 | return 1 ; |
2217 | return 1; |
2419 | if (q < 242) |
2218 | if (q < 242) |
2420 | return 8 ; |
2219 | return 8; |
2421 | return 7 ; |
2220 | return 7; |
2422 | } |
2221 | } |
2423 | |
2222 | |
2424 | if (q < -242) |
2223 | if (q < -242) |
2425 | return 7 ; |
2224 | return 7; |
2426 | if (q < -41) |
2225 | if (q < -41) |
2427 | return 6 ; |
2226 | return 6; |
2428 | if (q < 41) |
2227 | if (q < 41) |
2429 | return 5 ; |
2228 | return 5; |
2430 | if (q < 242) |
2229 | if (q < 242) |
2431 | return 4 ; |
2230 | return 4; |
2432 | |
2231 | |
2433 | return 3 ; |
2232 | return 3; |
2434 | } |
|
|
2435 | |
|
|
2436 | /* |
|
|
2437 | * absdir(int): Returns a number between 1 and 8, which represent |
|
|
2438 | * the "absolute" direction of a number (it actually takes care of |
|
|
2439 | * "overflow" in previous calculations of a direction). |
|
|
2440 | */ |
|
|
2441 | |
|
|
2442 | int absdir(int d) { |
|
|
2443 | while(d<1) d+=8; |
|
|
2444 | while(d>8) d-=8; |
|
|
2445 | return d; |
|
|
2446 | } |
2233 | } |
2447 | |
2234 | |
2448 | /* |
2235 | /* |
2449 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2236 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2450 | * between two directions (which are expected to be absolute (see absdir()) |
2237 | * between two directions (which are expected to be absolute (see absdir()) |
2451 | */ |
2238 | */ |
2452 | |
2239 | int |
2453 | int dirdiff(int dir1, int dir2) { |
2240 | dirdiff (int dir1, int dir2) |
|
|
2241 | { |
2454 | int d; |
2242 | int d; |
|
|
2243 | |
2455 | d = abs(dir1 - dir2); |
2244 | d = abs (dir1 - dir2); |
2456 | if(d>4) |
2245 | if (d > 4) |
2457 | d = 8 - d; |
2246 | d = 8 - d; |
|
|
2247 | |
2458 | return d; |
2248 | return d; |
2459 | } |
2249 | } |
2460 | |
2250 | |
2461 | /* peterm: |
2251 | /* peterm: |
2462 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2252 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
… | |
… | |
2465 | * This basically means that if direction is 15, then it could either go |
2255 | * This basically means that if direction is 15, then it could either go |
2466 | * direction 4, 14, or 16 to get back to where we are. |
2256 | * direction 4, 14, or 16 to get back to where we are. |
2467 | * Moved from spell_util.c to object.c with the other related direction |
2257 | * Moved from spell_util.c to object.c with the other related direction |
2468 | * functions. |
2258 | * functions. |
2469 | */ |
2259 | */ |
2470 | |
|
|
2471 | int reduction_dir[SIZEOFFREE][3] = { |
2260 | int reduction_dir[SIZEOFFREE][3] = { |
2472 | {0,0,0}, /* 0 */ |
2261 | {0, 0, 0}, /* 0 */ |
2473 | {0,0,0}, /* 1 */ |
2262 | {0, 0, 0}, /* 1 */ |
2474 | {0,0,0}, /* 2 */ |
2263 | {0, 0, 0}, /* 2 */ |
2475 | {0,0,0}, /* 3 */ |
2264 | {0, 0, 0}, /* 3 */ |
2476 | {0,0,0}, /* 4 */ |
2265 | {0, 0, 0}, /* 4 */ |
2477 | {0,0,0}, /* 5 */ |
2266 | {0, 0, 0}, /* 5 */ |
2478 | {0,0,0}, /* 6 */ |
2267 | {0, 0, 0}, /* 6 */ |
2479 | {0,0,0}, /* 7 */ |
2268 | {0, 0, 0}, /* 7 */ |
2480 | {0,0,0}, /* 8 */ |
2269 | {0, 0, 0}, /* 8 */ |
2481 | {8,1,2}, /* 9 */ |
2270 | {8, 1, 2}, /* 9 */ |
2482 | {1,2,-1}, /* 10 */ |
2271 | {1, 2, -1}, /* 10 */ |
2483 | {2,10,12}, /* 11 */ |
2272 | {2, 10, 12}, /* 11 */ |
2484 | {2,3,-1}, /* 12 */ |
2273 | {2, 3, -1}, /* 12 */ |
2485 | {2,3,4}, /* 13 */ |
2274 | {2, 3, 4}, /* 13 */ |
2486 | {3,4,-1}, /* 14 */ |
2275 | {3, 4, -1}, /* 14 */ |
2487 | {4,14,16}, /* 15 */ |
2276 | {4, 14, 16}, /* 15 */ |
2488 | {5,4,-1}, /* 16 */ |
2277 | {5, 4, -1}, /* 16 */ |
2489 | {4,5,6}, /* 17 */ |
2278 | {4, 5, 6}, /* 17 */ |
2490 | {6,5,-1}, /* 18 */ |
2279 | {6, 5, -1}, /* 18 */ |
2491 | {6,20,18}, /* 19 */ |
2280 | {6, 20, 18}, /* 19 */ |
2492 | {7,6,-1}, /* 20 */ |
2281 | {7, 6, -1}, /* 20 */ |
2493 | {6,7,8}, /* 21 */ |
2282 | {6, 7, 8}, /* 21 */ |
2494 | {7,8,-1}, /* 22 */ |
2283 | {7, 8, -1}, /* 22 */ |
2495 | {8,22,24}, /* 23 */ |
2284 | {8, 22, 24}, /* 23 */ |
2496 | {8,1,-1}, /* 24 */ |
2285 | {8, 1, -1}, /* 24 */ |
2497 | {24,9,10}, /* 25 */ |
2286 | {24, 9, 10}, /* 25 */ |
2498 | {9,10,-1}, /* 26 */ |
2287 | {9, 10, -1}, /* 26 */ |
2499 | {10,11,-1}, /* 27 */ |
2288 | {10, 11, -1}, /* 27 */ |
2500 | {27,11,29}, /* 28 */ |
2289 | {27, 11, 29}, /* 28 */ |
2501 | {11,12,-1}, /* 29 */ |
2290 | {11, 12, -1}, /* 29 */ |
2502 | {12,13,-1}, /* 30 */ |
2291 | {12, 13, -1}, /* 30 */ |
2503 | {12,13,14}, /* 31 */ |
2292 | {12, 13, 14}, /* 31 */ |
2504 | {13,14,-1}, /* 32 */ |
2293 | {13, 14, -1}, /* 32 */ |
2505 | {14,15,-1}, /* 33 */ |
2294 | {14, 15, -1}, /* 33 */ |
2506 | {33,15,35}, /* 34 */ |
2295 | {33, 15, 35}, /* 34 */ |
2507 | {16,15,-1}, /* 35 */ |
2296 | {16, 15, -1}, /* 35 */ |
2508 | {17,16,-1}, /* 36 */ |
2297 | {17, 16, -1}, /* 36 */ |
2509 | {18,17,16}, /* 37 */ |
2298 | {18, 17, 16}, /* 37 */ |
2510 | {18,17,-1}, /* 38 */ |
2299 | {18, 17, -1}, /* 38 */ |
2511 | {18,19,-1}, /* 39 */ |
2300 | {18, 19, -1}, /* 39 */ |
2512 | {41,19,39}, /* 40 */ |
2301 | {41, 19, 39}, /* 40 */ |
2513 | {19,20,-1}, /* 41 */ |
2302 | {19, 20, -1}, /* 41 */ |
2514 | {20,21,-1}, /* 42 */ |
2303 | {20, 21, -1}, /* 42 */ |
2515 | {20,21,22}, /* 43 */ |
2304 | {20, 21, 22}, /* 43 */ |
2516 | {21,22,-1}, /* 44 */ |
2305 | {21, 22, -1}, /* 44 */ |
2517 | {23,22,-1}, /* 45 */ |
2306 | {23, 22, -1}, /* 45 */ |
2518 | {45,47,23}, /* 46 */ |
2307 | {45, 47, 23}, /* 46 */ |
2519 | {23,24,-1}, /* 47 */ |
2308 | {23, 24, -1}, /* 47 */ |
2520 | {24,9,-1}}; /* 48 */ |
2309 | {24, 9, -1} |
|
|
2310 | }; /* 48 */ |
2521 | |
2311 | |
2522 | /* Recursive routine to step back and see if we can |
2312 | /* Recursive routine to step back and see if we can |
2523 | * find a path to that monster that we found. If not, |
2313 | * find a path to that monster that we found. If not, |
2524 | * we don't bother going toward it. Returns 1 if we |
2314 | * we don't bother going toward it. Returns 1 if we |
2525 | * can see a direct way to get it |
2315 | * can see a direct way to get it |
2526 | * Modified to be map tile aware -.MSW |
2316 | * Modified to be map tile aware -.MSW |
2527 | */ |
2317 | */ |
2528 | |
2318 | int |
2529 | |
|
|
2530 | int can_see_monsterP(mapstruct *m, int x, int y,int dir) { |
2319 | can_see_monsterP (maptile *m, int x, int y, int dir) |
|
|
2320 | { |
2531 | sint16 dx, dy; |
2321 | sint16 dx, dy; |
2532 | int mflags; |
2322 | int mflags; |
2533 | |
2323 | |
|
|
2324 | if (dir < 0) |
2534 | if(dir<0) return 0; /* exit condition: invalid direction */ |
2325 | return 0; /* exit condition: invalid direction */ |
2535 | |
2326 | |
2536 | dx = x + freearr_x[dir]; |
2327 | dx = x + freearr_x[dir]; |
2537 | dy = y + freearr_y[dir]; |
2328 | dy = y + freearr_y[dir]; |
2538 | |
2329 | |
2539 | mflags = get_map_flags(m, &m, dx, dy, &dx, &dy); |
2330 | mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); |
2540 | |
2331 | |
2541 | /* This functional arguably was incorrect before - it was |
2332 | /* This functional arguably was incorrect before - it was |
2542 | * checking for P_WALL - that was basically seeing if |
2333 | * checking for P_WALL - that was basically seeing if |
2543 | * we could move to the monster - this is being more |
2334 | * we could move to the monster - this is being more |
2544 | * literal on if we can see it. To know if we can actually |
2335 | * literal on if we can see it. To know if we can actually |
2545 | * move to the monster, we'd need the monster passed in or |
2336 | * move to the monster, we'd need the monster passed in or |
2546 | * at least its move type. |
2337 | * at least its move type. |
2547 | */ |
2338 | */ |
2548 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) return 0; |
2339 | if (mflags & (P_OUT_OF_MAP | P_BLOCKSVIEW)) |
|
|
2340 | return 0; |
2549 | |
2341 | |
2550 | /* yes, can see. */ |
2342 | /* yes, can see. */ |
2551 | if(dir < 9) return 1; |
2343 | if (dir < 9) |
|
|
2344 | return 1; |
|
|
2345 | |
2552 | return can_see_monsterP(m, x, y, reduction_dir[dir][0]) | |
2346 | return can_see_monsterP (m, x, y, reduction_dir[dir][0]) |
2553 | can_see_monsterP(m,x,y, reduction_dir[dir][1]) | |
2347 | | can_see_monsterP (m, x, y, reduction_dir[dir][1]) |
2554 | can_see_monsterP(m,x,y, reduction_dir[dir][2]); |
2348 | | can_see_monsterP (m, x, y, reduction_dir[dir][2]); |
2555 | } |
2349 | } |
2556 | |
2350 | |
2557 | |
|
|
2558 | |
|
|
2559 | /* |
2351 | /* |
2560 | * can_pick(picker, item): finds out if an object is possible to be |
2352 | * can_pick(picker, item): finds out if an object is possible to be |
2561 | * picked up by the picker. Returnes 1 if it can be |
2353 | * picked up by the picker. Returnes 1 if it can be |
2562 | * picked up, otherwise 0. |
2354 | * picked up, otherwise 0. |
2563 | * |
2355 | * |
2564 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2356 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2565 | * core dumps if they do. |
2357 | * core dumps if they do. |
2566 | * |
2358 | * |
2567 | * Add a check so we can't pick up invisible objects (0.93.8) |
2359 | * Add a check so we can't pick up invisible objects (0.93.8) |
2568 | */ |
2360 | */ |
2569 | |
2361 | int |
2570 | int can_pick(const object *who, const object *item) { |
2362 | can_pick (const object *who, const object *item) |
|
|
2363 | { |
2571 | return /*QUERY_FLAG(who,FLAG_WIZ)||*/ |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2572 | (item->weight>0&&!QUERY_FLAG(item,FLAG_NO_PICK)&& |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2573 | !QUERY_FLAG(item,FLAG_ALIVE)&&!item->invisible && |
2366 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2574 | (who->type==PLAYER||item->weight<who->weight/3)); |
|
|
2575 | } |
2367 | } |
2576 | |
|
|
2577 | |
2368 | |
2578 | /* |
2369 | /* |
2579 | * create clone from object to another |
2370 | * create clone from object to another |
2580 | */ |
2371 | */ |
|
|
2372 | object * |
2581 | object *object_create_clone (object *asrc) { |
2373 | object_create_clone (object *asrc) |
|
|
2374 | { |
2582 | object *dst = NULL,*tmp,*src,*part,*prev, *item; |
2375 | object *dst = 0, *tmp, *src, *prev, *item; |
2583 | |
2376 | |
2584 | if(!asrc) return NULL; |
2377 | if (!asrc) |
2585 | src = asrc; |
2378 | return 0; |
2586 | if(src->head) |
2379 | |
2587 | src = src->head; |
2380 | src = asrc->head_ (); |
2588 | |
2381 | |
2589 | prev = NULL; |
2382 | prev = 0; |
2590 | for(part = src; part; part = part->more) { |
2383 | for (object *part = src; part; part = part->more) |
2591 | tmp = get_object(); |
2384 | { |
2592 | copy_object(part,tmp); |
2385 | tmp = part->clone (); |
2593 | tmp->x -= src->x; |
2386 | tmp->x -= src->x; |
2594 | tmp->y -= src->y; |
2387 | tmp->y -= src->y; |
|
|
2388 | |
2595 | if(!part->head) { |
2389 | if (!part->head) |
|
|
2390 | { |
2596 | dst = tmp; |
2391 | dst = tmp; |
2597 | tmp->head = NULL; |
2392 | tmp->head = 0; |
|
|
2393 | } |
2598 | } else { |
2394 | else |
2599 | tmp->head = dst; |
2395 | tmp->head = dst; |
2600 | } |
2396 | |
2601 | tmp->more = NULL; |
2397 | tmp->more = 0; |
|
|
2398 | |
2602 | if(prev) |
2399 | if (prev) |
2603 | prev->more = tmp; |
2400 | prev->more = tmp; |
|
|
2401 | |
2604 | prev = tmp; |
2402 | prev = tmp; |
2605 | } |
2403 | } |
2606 | /*** copy inventory ***/ |
2404 | |
2607 | for(item = src->inv; item; item = item->below) { |
2405 | for (item = src->inv; item; item = item->below) |
2608 | (void) insert_ob_in_ob(object_create_clone(item),dst); |
2406 | insert_ob_in_ob (object_create_clone (item), dst); |
2609 | } |
|
|
2610 | |
2407 | |
2611 | return dst; |
2408 | return dst; |
2612 | } |
|
|
2613 | |
|
|
2614 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2615 | int was_destroyed (const object *op, tag_t old_tag) |
|
|
2616 | { |
|
|
2617 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2618 | * robust */ |
|
|
2619 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2620 | } |
|
|
2621 | |
|
|
2622 | /* GROS - Creates an object using a string representing its content. */ |
|
|
2623 | /* Basically, we save the content of the string to a temp file, then call */ |
|
|
2624 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
|
|
2625 | /* but it was simple to make and allows reusing the load_object function. */ |
|
|
2626 | /* Remember not to use load_object_str in a time-critical situation. */ |
|
|
2627 | /* Also remember that multiparts objects are not supported for now. */ |
|
|
2628 | |
|
|
2629 | object* load_object_str(const char *obstr) |
|
|
2630 | { |
|
|
2631 | object *op; |
|
|
2632 | FILE *tempfile; |
|
|
2633 | char filename[MAX_BUF]; |
|
|
2634 | sprintf(filename,"%s/cfloadobstr2044",settings.tmpdir); |
|
|
2635 | tempfile=fopen(filename,"w"); |
|
|
2636 | if (tempfile == NULL) |
|
|
2637 | { |
|
|
2638 | LOG(llevError,"Error - Unable to access load object temp file\n"); |
|
|
2639 | return NULL; |
|
|
2640 | }; |
|
|
2641 | fprintf(tempfile,obstr); |
|
|
2642 | fclose(tempfile); |
|
|
2643 | |
|
|
2644 | op=get_object(); |
|
|
2645 | |
|
|
2646 | tempfile=fopen(filename,"r"); |
|
|
2647 | if (tempfile == NULL) |
|
|
2648 | { |
|
|
2649 | LOG(llevError,"Error - Unable to read object temp file\n"); |
|
|
2650 | return NULL; |
|
|
2651 | }; |
|
|
2652 | load_object(tempfile,op,LO_NEWFILE,0); |
|
|
2653 | LOG(llevDebug," load str completed, object=%s\n",op->name); |
|
|
2654 | CLEAR_FLAG(op,FLAG_REMOVED); |
|
|
2655 | fclose(tempfile); |
|
|
2656 | return op; |
|
|
2657 | } |
2409 | } |
2658 | |
2410 | |
2659 | /* This returns the first object in who's inventory that |
2411 | /* This returns the first object in who's inventory that |
2660 | * has the same type and subtype match. |
2412 | * has the same type and subtype match. |
2661 | * returns NULL if no match. |
2413 | * returns NULL if no match. |
2662 | */ |
2414 | */ |
|
|
2415 | object * |
2663 | object *find_obj_by_type_subtype(const object *who, int type, int subtype) |
2416 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2664 | { |
2417 | { |
2665 | object *tmp; |
|
|
2666 | |
|
|
2667 | for (tmp=who->inv; tmp; tmp=tmp->below) |
2418 | for (object *tmp = who->inv; tmp; tmp = tmp->below) |
2668 | if (tmp->type == type && tmp->subtype == subtype) return tmp; |
2419 | if (tmp->type == type && tmp->subtype == subtype) |
|
|
2420 | return tmp; |
2669 | |
2421 | |
2670 | return NULL; |
2422 | return 0; |
2671 | } |
2423 | } |
2672 | |
2424 | |
2673 | /* If ob has a field named key, return the link from the list, |
2425 | /* If ob has a field named key, return the link from the list, |
2674 | * otherwise return NULL. |
2426 | * otherwise return NULL. |
2675 | * |
2427 | * |
2676 | * key must be a passed in shared string - otherwise, this won't |
2428 | * key must be a passed in shared string - otherwise, this won't |
2677 | * do the desired thing. |
2429 | * do the desired thing. |
2678 | */ |
2430 | */ |
|
|
2431 | key_value * |
2679 | key_value * get_ob_key_link(const object * ob, const char * key) { |
2432 | get_ob_key_link (const object *ob, const char *key) |
2680 | key_value * link; |
2433 | { |
2681 | |
|
|
2682 | for (link = ob->key_values; link != NULL; link = link->next) { |
2434 | for (key_value *link = ob->key_values; link; link = link->next) |
2683 | if (link->key == key) { |
2435 | if (link->key == key) |
2684 | return link; |
2436 | return link; |
2685 | } |
2437 | |
2686 | } |
2438 | return 0; |
2687 | |
2439 | } |
2688 | return NULL; |
|
|
2689 | } |
|
|
2690 | |
2440 | |
2691 | /* |
2441 | /* |
2692 | * Returns the value of op has an extra_field for key, or NULL. |
2442 | * Returns the value of op has an extra_field for key, or NULL. |
2693 | * |
2443 | * |
2694 | * The argument doesn't need to be a shared string. |
2444 | * The argument doesn't need to be a shared string. |
2695 | * |
2445 | * |
2696 | * The returned string is shared. |
2446 | * The returned string is shared. |
2697 | */ |
2447 | */ |
|
|
2448 | const char * |
2698 | const char * get_ob_key_value(const object * op, const char * const key) { |
2449 | get_ob_key_value (const object *op, const char *const key) |
|
|
2450 | { |
2699 | key_value * link; |
2451 | key_value *link; |
2700 | const char * canonical_key; |
2452 | shstr_cmp canonical_key (key); |
|
|
2453 | |
|
|
2454 | if (!canonical_key) |
2701 | |
2455 | { |
2702 | canonical_key = find_string(key); |
|
|
2703 | |
|
|
2704 | if (canonical_key == NULL) { |
|
|
2705 | /* 1. There being a field named key on any object |
2456 | /* 1. There being a field named key on any object |
2706 | * implies there'd be a shared string to find. |
2457 | * implies there'd be a shared string to find. |
2707 | * 2. Since there isn't, no object has this field. |
2458 | * 2. Since there isn't, no object has this field. |
2708 | * 3. Therefore, *this* object doesn't have this field. |
2459 | * 3. Therefore, *this* object doesn't have this field. |
2709 | */ |
2460 | */ |
2710 | return NULL; |
2461 | return 0; |
2711 | } |
2462 | } |
2712 | |
2463 | |
2713 | /* This is copied from get_ob_key_link() above - |
2464 | /* This is copied from get_ob_key_link() above - |
2714 | * only 4 lines, and saves the function call overhead. |
2465 | * only 4 lines, and saves the function call overhead. |
2715 | */ |
2466 | */ |
2716 | for (link = op->key_values; link != NULL; link = link->next) { |
2467 | for (link = op->key_values; link; link = link->next) |
2717 | if (link->key == canonical_key) { |
2468 | if (link->key == canonical_key) |
2718 | return link->value; |
2469 | return link->value; |
2719 | } |
|
|
2720 | } |
|
|
2721 | return NULL; |
|
|
2722 | } |
|
|
2723 | |
2470 | |
|
|
2471 | return 0; |
|
|
2472 | } |
2724 | |
2473 | |
2725 | /* |
2474 | /* |
2726 | * Updates the canonical_key in op to value. |
2475 | * Updates the canonical_key in op to value. |
2727 | * |
2476 | * |
2728 | * canonical_key is a shared string (value doesn't have to be). |
2477 | * canonical_key is a shared string (value doesn't have to be). |
… | |
… | |
2730 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2479 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
2731 | * keys. |
2480 | * keys. |
2732 | * |
2481 | * |
2733 | * Returns TRUE on success. |
2482 | * Returns TRUE on success. |
2734 | */ |
2483 | */ |
|
|
2484 | int |
2735 | int set_ob_key_value_s(object * op, const char * canonical_key, const char * value, int add_key) { |
2485 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2486 | { |
2736 | key_value * field = NULL, *last=NULL; |
2487 | key_value *field = NULL, *last = NULL; |
2737 | |
2488 | |
2738 | for (field=op->key_values; field != NULL; field=field->next) { |
2489 | for (field = op->key_values; field != NULL; field = field->next) |
2739 | if (field->key != canonical_key) { |
|
|
2740 | last = field; |
|
|
2741 | continue; |
|
|
2742 | } |
|
|
2743 | |
2490 | { |
2744 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
2491 | if (field->key != canonical_key) |
2745 | if (value) |
2492 | { |
2746 | field->value = add_string(value); |
2493 | last = field; |
2747 | else { |
2494 | continue; |
|
|
2495 | } |
|
|
2496 | |
|
|
2497 | if (value) |
|
|
2498 | field->value = value; |
|
|
2499 | else |
|
|
2500 | { |
2748 | /* Basically, if the archetype has this key set, |
2501 | /* Basically, if the archetype has this key set, |
2749 | * we need to store the null value so when we save |
2502 | * we need to store the null value so when we save |
2750 | * it, we save the empty value so that when we load, |
2503 | * it, we save the empty value so that when we load, |
2751 | * we get this value back again. |
2504 | * we get this value back again. |
2752 | */ |
2505 | */ |
2753 | if (get_ob_key_link(&op->arch->clone, canonical_key)) |
2506 | if (get_ob_key_link (op->arch, canonical_key)) |
2754 | field->value = NULL; |
2507 | field->value = 0; |
2755 | else { |
2508 | else |
2756 | /* Delete this link */ |
2509 | { |
2757 | if (field->key) FREE_AND_CLEAR_STR(field->key); |
2510 | if (last) |
2758 | if (field->value) FREE_AND_CLEAR_STR(field->value); |
2511 | last->next = field->next; |
2759 | if (last) last->next = field->next; |
2512 | else |
2760 | else op->key_values = field->next; |
2513 | op->key_values = field->next; |
2761 | free(field); |
2514 | |
2762 | } |
2515 | delete field; |
2763 | } |
2516 | } |
|
|
2517 | } |
2764 | return TRUE; |
2518 | return TRUE; |
2765 | } |
2519 | } |
2766 | /* IF we get here, key doesn't exist */ |
2520 | /* IF we get here, key doesn't exist */ |
2767 | |
2521 | |
2768 | /* No field, we'll have to add it. */ |
2522 | /* No field, we'll have to add it. */ |
2769 | |
2523 | |
2770 | if (!add_key) { |
2524 | if (!add_key) |
2771 | return FALSE; |
2525 | return FALSE; |
2772 | } |
2526 | |
2773 | /* There isn't any good reason to store a null |
2527 | /* There isn't any good reason to store a null |
2774 | * value in the key/value list. If the archetype has |
2528 | * value in the key/value list. If the archetype has |
2775 | * this key, then we should also have it, so shouldn't |
2529 | * this key, then we should also have it, so shouldn't |
2776 | * be here. If user wants to store empty strings, |
2530 | * be here. If user wants to store empty strings, |
2777 | * should pass in "" |
2531 | * should pass in "" |
2778 | */ |
2532 | */ |
2779 | if (value == NULL) return TRUE; |
2533 | if (value == NULL) |
2780 | |
|
|
2781 | field = (key_value *) malloc(sizeof(key_value)); |
|
|
2782 | |
|
|
2783 | field->key = add_refcount(canonical_key); |
|
|
2784 | field->value = add_string(value); |
|
|
2785 | /* Usual prepend-addition. */ |
|
|
2786 | field->next = op->key_values; |
|
|
2787 | op->key_values = field; |
|
|
2788 | |
|
|
2789 | return TRUE; |
2534 | return TRUE; |
|
|
2535 | |
|
|
2536 | field = new key_value; |
|
|
2537 | |
|
|
2538 | field->key = canonical_key; |
|
|
2539 | field->value = value; |
|
|
2540 | /* Usual prepend-addition. */ |
|
|
2541 | field->next = op->key_values; |
|
|
2542 | op->key_values = field; |
|
|
2543 | |
|
|
2544 | return TRUE; |
2790 | } |
2545 | } |
2791 | |
2546 | |
2792 | /* |
2547 | /* |
2793 | * Updates the key in op to value. |
2548 | * Updates the key in op to value. |
2794 | * |
2549 | * |
… | |
… | |
2796 | * and not add new ones. |
2551 | * and not add new ones. |
2797 | * In general, should be little reason FALSE is ever passed in for add_key |
2552 | * In general, should be little reason FALSE is ever passed in for add_key |
2798 | * |
2553 | * |
2799 | * Returns TRUE on success. |
2554 | * Returns TRUE on success. |
2800 | */ |
2555 | */ |
|
|
2556 | int |
2801 | int set_ob_key_value(object * op, const char * key, const char * value, int add_key) { |
2557 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2802 | const char * canonical_key = NULL; |
2558 | { |
2803 | int floating_ref = FALSE; |
2559 | shstr key_ (key); |
2804 | int ret; |
2560 | |
|
|
2561 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2562 | } |
|
|
2563 | |
|
|
2564 | object::depth_iterator::depth_iterator (object *container) |
|
|
2565 | : iterator_base (container) |
|
|
2566 | { |
|
|
2567 | while (item->inv) |
|
|
2568 | item = item->inv; |
|
|
2569 | } |
|
|
2570 | |
|
|
2571 | void |
|
|
2572 | object::depth_iterator::next () |
|
|
2573 | { |
|
|
2574 | if (item->below) |
2805 | |
2575 | { |
2806 | /* HACK This mess is to make sure set_ob_value() passes a shared string |
2576 | item = item->below; |
2807 | * to get_ob_key_link(), without leaving a leaked refcount. |
2577 | |
2808 | */ |
2578 | while (item->inv) |
|
|
2579 | item = item->inv; |
2809 | |
2580 | } |
2810 | canonical_key = find_string(key); |
2581 | else |
2811 | if (canonical_key == NULL) { |
2582 | item = item->env; |
2812 | canonical_key = add_string(key); |
2583 | } |
2813 | floating_ref = TRUE; |
2584 | |
2814 | } |
2585 | const char * |
|
|
2586 | object::flag_desc (char *desc, int len) const |
|
|
2587 | { |
|
|
2588 | char *p = desc; |
|
|
2589 | bool first = true; |
|
|
2590 | |
|
|
2591 | *p = 0; |
|
|
2592 | |
|
|
2593 | for (int i = 0; i < NUM_FLAGS; i++) |
2815 | |
2594 | { |
2816 | ret = set_ob_key_value_s(op, canonical_key, value, add_key); |
2595 | if (len <= 10) // magic constant! |
|
|
2596 | { |
|
|
2597 | snprintf (p, len, ",..."); |
|
|
2598 | break; |
|
|
2599 | } |
|
|
2600 | |
|
|
2601 | if (flag [i]) |
|
|
2602 | { |
|
|
2603 | int cnt = snprintf (p, len, "%s%d", first ? "" : ",", i); |
|
|
2604 | len -= cnt; |
|
|
2605 | p += cnt; |
|
|
2606 | first = false; |
|
|
2607 | } |
2817 | |
2608 | } |
2818 | if (floating_ref) { |
2609 | |
2819 | free_string(canonical_key); |
2610 | return desc; |
2820 | } |
2611 | } |
2821 | |
2612 | |
|
|
2613 | // return a suitable string describing an object in enough detail to find it |
|
|
2614 | const char * |
|
|
2615 | object::debug_desc (char *info) const |
|
|
2616 | { |
|
|
2617 | char flagdesc[512]; |
|
|
2618 | char info2[256 * 4]; |
|
|
2619 | char *p = info; |
|
|
2620 | |
|
|
2621 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
|
|
2622 | count, |
|
|
2623 | uuid.c_str (), |
|
|
2624 | &name, |
|
|
2625 | title ? "\",title:\"" : "", |
|
|
2626 | title ? (const char *)title : "", |
|
|
2627 | flag_desc (flagdesc, 512), type); |
|
|
2628 | |
|
|
2629 | if (!this->flag[FLAG_REMOVED] && env) |
|
|
2630 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2631 | |
|
|
2632 | if (map) |
|
|
2633 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
|
|
2634 | |
|
|
2635 | return info; |
|
|
2636 | } |
|
|
2637 | |
|
|
2638 | const char * |
|
|
2639 | object::debug_desc () const |
|
|
2640 | { |
|
|
2641 | static char info[3][256 * 4]; |
|
|
2642 | static int info_idx; |
|
|
2643 | |
|
|
2644 | return debug_desc (info [++info_idx % 3]); |
|
|
2645 | } |
|
|
2646 | |
|
|
2647 | struct region * |
|
|
2648 | object::region () const |
|
|
2649 | { |
|
|
2650 | return map ? map->region (x, y) |
|
|
2651 | : region::default_region (); |
|
|
2652 | } |
|
|
2653 | |
|
|
2654 | const materialtype_t * |
|
|
2655 | object::dominant_material () const |
|
|
2656 | { |
|
|
2657 | if (materialtype_t *mt = name_to_material (materialname)) |
2822 | return ret; |
2658 | return mt; |
|
|
2659 | |
|
|
2660 | return name_to_material (shstr_unknown); |
2823 | } |
2661 | } |
|
|
2662 | |
|
|
2663 | void |
|
|
2664 | object::open_container (object *new_container) |
|
|
2665 | { |
|
|
2666 | if (container == new_container) |
|
|
2667 | return; |
|
|
2668 | |
|
|
2669 | if (object *old_container = container) |
|
|
2670 | { |
|
|
2671 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
|
|
2672 | return; |
|
|
2673 | |
|
|
2674 | #if 0 |
|
|
2675 | // remove the "Close old_container" object. |
|
|
2676 | if (object *closer = old_container->inv) |
|
|
2677 | if (closer->type == CLOSE_CON) |
|
|
2678 | closer->destroy (); |
|
|
2679 | #endif |
|
|
2680 | |
|
|
2681 | old_container->flag [FLAG_APPLIED] = 0; |
|
|
2682 | container = 0; |
|
|
2683 | |
|
|
2684 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2685 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
|
|
2686 | play_sound (sound_find ("chest_close")); |
|
|
2687 | } |
|
|
2688 | |
|
|
2689 | if (new_container) |
|
|
2690 | { |
|
|
2691 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
|
|
2692 | return; |
|
|
2693 | |
|
|
2694 | // TODO: this does not seem to serve any purpose anymore? |
|
|
2695 | #if 0 |
|
|
2696 | // insert the "Close Container" object. |
|
|
2697 | if (archetype *closer = new_container->other_arch) |
|
|
2698 | { |
|
|
2699 | object *closer = arch_to_object (new_container->other_arch); |
|
|
2700 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
|
|
2701 | new_container->insert (closer); |
|
|
2702 | } |
|
|
2703 | #endif |
|
|
2704 | |
|
|
2705 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
|
|
2706 | |
|
|
2707 | new_container->flag [FLAG_APPLIED] = 1; |
|
|
2708 | container = new_container; |
|
|
2709 | |
|
|
2710 | esrv_update_item (UPD_FLAGS, this, new_container); |
|
|
2711 | esrv_send_inventory (this, new_container); |
|
|
2712 | play_sound (sound_find ("chest_open")); |
|
|
2713 | } |
|
|
2714 | } |
|
|
2715 | |
|
|
2716 | object * |
|
|
2717 | object::force_find (const shstr name) |
|
|
2718 | { |
|
|
2719 | /* cycle through his inventory to look for the MARK we want to |
|
|
2720 | * place |
|
|
2721 | */ |
|
|
2722 | for (object *tmp = inv; tmp; tmp = tmp->below) |
|
|
2723 | if (tmp->type == FORCE && tmp->slaying == name) |
|
|
2724 | return splay (tmp); |
|
|
2725 | |
|
|
2726 | return 0; |
|
|
2727 | } |
|
|
2728 | |
|
|
2729 | void |
|
|
2730 | object::force_add (const shstr name, int duration) |
|
|
2731 | { |
|
|
2732 | if (object *force = force_find (name)) |
|
|
2733 | force->destroy (); |
|
|
2734 | |
|
|
2735 | object *force = get_archetype (FORCE_NAME); |
|
|
2736 | |
|
|
2737 | force->slaying = name; |
|
|
2738 | force->stats.food = 1; |
|
|
2739 | force->speed_left = -1.f; |
|
|
2740 | |
|
|
2741 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2742 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2743 | force->flag [FLAG_APPLIED] = true; |
|
|
2744 | |
|
|
2745 | insert (force); |
|
|
2746 | } |
|
|
2747 | |
|
|
2748 | void |
|
|
2749 | object::play_sound (faceidx sound) const |
|
|
2750 | { |
|
|
2751 | if (!sound) |
|
|
2752 | return; |
|
|
2753 | |
|
|
2754 | if (flag [FLAG_REMOVED]) |
|
|
2755 | return; |
|
|
2756 | |
|
|
2757 | if (env) |
|
|
2758 | { |
|
|
2759 | if (object *pl = in_player ()) |
|
|
2760 | pl->contr->play_sound (sound); |
|
|
2761 | } |
|
|
2762 | else |
|
|
2763 | map->play_sound (sound, x, y); |
|
|
2764 | } |
|
|
2765 | |