1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
25 | #include <global.h> |
28 | #include <stdio.h> |
26 | #include <stdio.h> |
29 | #include <sys/types.h> |
27 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
31 | #include <object.h> |
29 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
30 | #include <sproto.h> |
34 | #include <loader.h> |
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35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | UUID UUID::cur; |
34 | UUID UUID::cur; |
39 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
40 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
41 | |
38 | |
42 | objectvec objects; |
39 | objectvec objects; |
43 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
44 | |
49 | |
45 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
46 | 0, |
51 | 0, |
47 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
48 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
52 | 0, |
57 | 0, |
53 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
54 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
55 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
56 | }; |
61 | }; |
57 | int maxfree[SIZEOFFREE] = { |
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58 | 0, |
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59 | 9, 10, 13, 14, 17, 18, 21, 22, |
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60 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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61 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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62 | }; |
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63 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
64 | 0, |
63 | 0, |
65 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
66 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
67 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
68 | }; |
67 | }; |
69 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
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76 | const char *wall_suffix[16] = { |
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77 | "0", |
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78 | "1_3", |
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79 | "1_4", |
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80 | "2_1_2", |
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81 | "1_2", |
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82 | "2_2_4", |
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83 | "2_2_1", |
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
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87 | "2_2_2", |
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88 | "3_3", |
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89 | "2_1_1", |
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90 | "3_4", |
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91 | "3_2", |
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92 | "4" |
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93 | }; |
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94 | |
70 | static void |
95 | static void |
71 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
72 | { |
97 | { |
73 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
77 | CALL_END; |
102 | CALL_END; |
78 | } |
103 | } |
79 | |
104 | |
80 | static void |
105 | static void |
81 | read_uuid (void) |
106 | read_uuid () |
82 | { |
107 | { |
83 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
84 | |
109 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
86 | |
111 | |
… | |
… | |
100 | |
125 | |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
126 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
102 | _exit (1); |
127 | _exit (1); |
103 | } |
128 | } |
104 | |
129 | |
105 | UUID::BUF buf; |
130 | char buf [UUID::MAX_LEN]; |
106 | buf[0] = 0; |
131 | buf[0] = 0; |
107 | fgets (buf, sizeof (buf), fp); |
132 | fgets (buf, sizeof (buf), fp); |
108 | |
133 | |
109 | if (!UUID::cur.parse (buf)) |
134 | if (!UUID::cur.parse (buf)) |
110 | { |
135 | { |
… | |
… | |
139 | UUID::init () |
164 | UUID::init () |
140 | { |
165 | { |
141 | read_uuid (); |
166 | read_uuid (); |
142 | } |
167 | } |
143 | |
168 | |
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169 | bool |
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170 | UUID::parse (const char *s) |
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171 | { |
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172 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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173 | return false; |
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174 | |
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175 | seq = 0; |
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176 | |
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177 | while (*s != '>') |
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178 | { |
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179 | if (*s < '0') |
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180 | return false; |
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181 | |
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182 | // this gives nice branchless code with gcc |
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183 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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184 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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185 | |
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186 | seq = (seq << 4) | digit; |
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187 | |
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188 | ++s; |
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189 | } |
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190 | |
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191 | return true; |
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192 | } |
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193 | |
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194 | char * |
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195 | UUID::append (char *buf) const |
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196 | { |
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197 | *buf++ = '<'; |
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198 | *buf++ = '1'; |
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199 | *buf++ = '.'; |
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200 | |
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201 | uint64_t seq = this->seq; |
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202 | const int bits = 64; |
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203 | char nz = 0; |
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204 | static const char tohex [] = "0123456789abcdef"; |
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205 | |
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206 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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207 | for (int i = bits / 4; --i; ) |
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208 | { |
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209 | uint8_t digit = seq >> (bits - 4); |
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210 | |
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211 | *buf = tohex [digit]; |
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212 | nz |= digit; |
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213 | buf += nz ? 1 : 0; |
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214 | seq <<= 4; |
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215 | } |
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216 | |
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217 | // last digit is special - always emit |
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218 | uint8_t digit = seq >> (bits - 4); |
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219 | *buf++ = tohex [digit]; |
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220 | |
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221 | *buf++ = '>'; |
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222 | |
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223 | return buf; |
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224 | } |
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225 | |
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226 | char * |
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227 | UUID::c_str () const |
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228 | { |
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229 | static char buf [MAX_LEN]; |
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230 | *append (buf) = 0; |
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231 | return buf; |
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232 | } |
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233 | |
144 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
145 | static int |
235 | static bool |
146 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
147 | { |
237 | { |
148 | key_value *wants_field; |
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149 | |
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150 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
238 | /* n-squared behaviour (see kv.get), but I'm hoping both |
151 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
152 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
153 | */ |
241 | */ |
154 | |
242 | |
155 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
156 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
244 | for (key_value *kv = wants->kv.first; kv; kv = kv->next) |
157 | { |
245 | if (has->kv.get (kv->key) != kv->value) |
158 | key_value *has_field; |
246 | return false; |
159 | |
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160 | /* Look for a field in has with the same key. */ |
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161 | has_field = get_ob_key_link (has, wants_field->key); |
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162 | |
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163 | if (has_field == NULL) |
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164 | { |
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165 | /* No field with that name. */ |
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166 | return FALSE; |
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167 | } |
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168 | |
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169 | /* Found the matching field. */ |
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170 | if (has_field->value != wants_field->value) |
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171 | { |
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172 | /* Values don't match, so this half of the comparison is false. */ |
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173 | return FALSE; |
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174 | } |
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175 | |
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176 | /* If we get here, we found a match. Now for the next field in wants. */ |
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177 | } |
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178 | |
247 | |
179 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
180 | return TRUE; |
249 | return true; |
181 | } |
250 | } |
182 | |
251 | |
183 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
252 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
184 | static int |
253 | static bool |
185 | compare_ob_value_lists (const object *ob1, const object *ob2) |
254 | compare_ob_value_lists (const object *ob1, const object *ob2) |
186 | { |
255 | { |
187 | /* However, there may be fields in has which aren't partnered in wants, |
256 | /* However, there may be fields in has which aren't partnered in wants, |
188 | * so we need to run the comparison *twice*. :( |
257 | * so we need to run the comparison *twice*. :( |
189 | */ |
258 | */ |
190 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
259 | return compare_ob_value_lists_one (ob1, ob2) |
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260 | && compare_ob_value_lists_one (ob2, ob1); |
191 | } |
261 | } |
192 | |
262 | |
193 | /* Function examines the 2 objects given to it, and returns true if |
263 | /* Function examines the 2 objects given to it, and returns true if |
194 | * they can be merged together. |
264 | * they can be merged together. |
195 | * |
265 | * |
… | |
… | |
202 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
203 | * check weight |
273 | * check weight |
204 | */ |
274 | */ |
205 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
206 | { |
276 | { |
207 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
208 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
209 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
210 | || ob1->speed != ob2->speed |
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211 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
212 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
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282 | || ob1->custom_name != ob2->custom_name |
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283 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
213 | return 0; |
284 | return 0; |
214 | |
285 | |
215 | //TODO: this ain't working well, use nicer and correct overflow check |
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216 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
286 | /* Do not merge objects if nrof would overflow, assume nrof |
217 | * value could not be stored in a sint32 (which unfortunately sometimes is |
287 | * is always 0 .. 2**31-1 */ |
218 | * used to store nrof). |
288 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
219 | */ |
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220 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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221 | return 0; |
289 | return 0; |
222 | |
290 | |
223 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
291 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
224 | * This is to the comparison of the flags below will be OK. We |
292 | * This is to the comparison of the flags below will be OK. We |
225 | * just can't ignore the been applied or identified flags, as they |
293 | * just can't ignore the been applied or identified flags, as they |
226 | * are not equal - just if it has been identified, the been_applied |
294 | * are not equal - just if it has been identified, the been_applied |
227 | * flags lose any meaning. |
295 | * flags lose any meaning. |
228 | */ |
296 | */ |
229 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
297 | if (ob1->flag [FLAG_IDENTIFIED]) |
230 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
298 | ob1->set_flag (FLAG_BEEN_APPLIED); |
231 | |
299 | |
232 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
300 | if (ob2->flag [FLAG_IDENTIFIED]) |
233 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
301 | ob2->set_flag (FLAG_BEEN_APPLIED); |
234 | |
302 | |
235 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
303 | if (ob1->arch->archname != ob2->arch->archname |
236 | || ob1->arch != ob2->arch |
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237 | || ob1->name != ob2->name |
304 | || ob1->name != ob2->name |
238 | || ob1->title != ob2->title |
305 | || ob1->title != ob2->title |
239 | || ob1->msg != ob2->msg |
306 | || ob1->msg != ob2->msg |
240 | || ob1->weight != ob2->weight |
307 | || ob1->weight != ob2->weight |
241 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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242 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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243 | || ob1->attacktype != ob2->attacktype |
308 | || ob1->attacktype != ob2->attacktype |
244 | || ob1->magic != ob2->magic |
309 | || ob1->magic != ob2->magic |
245 | || ob1->slaying != ob2->slaying |
310 | || ob1->slaying != ob2->slaying |
246 | || ob1->skill != ob2->skill |
311 | || ob1->skill != ob2->skill |
247 | || ob1->value != ob2->value |
312 | || ob1->value != ob2->value |
248 | || ob1->animation_id != ob2->animation_id |
313 | || ob1->animation_id != ob2->animation_id |
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314 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
249 | || ob1->client_type != ob2->client_type |
315 | || ob1->client_type != ob2->client_type |
250 | || ob1->materialname != ob2->materialname |
316 | || ob1->material != ob2->material |
251 | || ob1->lore != ob2->lore |
317 | || ob1->lore != ob2->lore |
252 | || ob1->subtype != ob2->subtype |
318 | || ob1->subtype != ob2->subtype |
253 | || ob1->move_type != ob2->move_type |
319 | || ob1->move_type != ob2->move_type |
254 | || ob1->move_block != ob2->move_block |
320 | || ob1->move_block != ob2->move_block |
255 | || ob1->move_allow != ob2->move_allow |
321 | || ob1->move_allow != ob2->move_allow |
256 | || ob1->move_on != ob2->move_on |
322 | || ob1->move_on != ob2->move_on |
257 | || ob1->move_off != ob2->move_off |
323 | || ob1->move_off != ob2->move_off |
258 | || ob1->move_slow != ob2->move_slow |
324 | || ob1->move_slow != ob2->move_slow |
259 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
325 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
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326 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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327 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
260 | return 0; |
328 | return 0; |
261 | |
329 | |
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330 | if ((ob1->flag ^ ob2->flag) |
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331 | .reset (FLAG_INV_LOCKED) |
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332 | .reset (FLAG_REMOVED) |
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333 | .any ()) |
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334 | return 0; |
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335 | |
262 | /* This is really a spellbook check - really, we should |
336 | /* This is really a spellbook check - we should in general |
263 | * check all objects in the inventory. |
337 | * not merge objects with real inventories, as splitting them |
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338 | * is hard. |
264 | */ |
339 | */ |
265 | if (ob1->inv || ob2->inv) |
340 | if (ob1->inv || ob2->inv) |
266 | { |
341 | { |
267 | if (!(ob1->inv && ob2->inv)) |
342 | if (!(ob1->inv && ob2->inv)) |
268 | return 0; /* inventories differ in length */ |
343 | return 0; /* inventories differ in length */ |
269 | |
344 | |
270 | if (ob1->inv->below || ob2->inv->below) |
345 | if (ob1->inv->below || ob2->inv->below) |
271 | return 0; /* more than one object in inv */ |
346 | return 0; /* more than one object in inv */ |
272 | |
347 | |
273 | if (!object::can_merge (ob1->inv, ob2->inv)) |
348 | if (!object::can_merge (ob1->inv, ob2->inv)) |
274 | return 0; /* inventory objexts differ */ |
349 | return 0; /* inventory objects differ */ |
275 | |
350 | |
276 | /* inventory ok - still need to check rest of this object to see |
351 | /* inventory ok - still need to check rest of this object to see |
277 | * if it is valid. |
352 | * if it is valid. |
278 | */ |
353 | */ |
279 | } |
354 | } |
280 | |
355 | |
281 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
282 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
283 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
284 | */ |
359 | */ |
285 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
286 | return 0; |
361 | return 0; |
287 | |
362 | |
288 | /* Note sure why the following is the case - either the object has to |
363 | /* Note sure why the following is the case - either the object has to |
289 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
290 | * check? |
365 | * check? |
291 | */ |
366 | */ |
292 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
293 | return 0; |
368 | return 0; |
294 | |
369 | |
295 | switch (ob1->type) |
370 | switch (ob1->type) |
296 | { |
371 | { |
297 | case SCROLL: |
372 | case SCROLL: |
298 | if (ob1->level != ob2->level) |
373 | if (ob1->level != ob2->level) |
299 | return 0; |
374 | return 0; |
300 | break; |
375 | break; |
301 | } |
376 | } |
302 | |
377 | |
303 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
378 | if (!ob1->kv.empty () || !ob2->kv.empty ()) |
304 | { |
379 | { |
305 | /* At least one of these has key_values. */ |
380 | /* At least one of these has key_values. */ |
306 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
381 | if (ob1->kv.empty () != ob2->kv.empty ()) |
307 | /* One has fields, but the other one doesn't. */ |
382 | return 0; /* One has fields, but the other one doesn't. */ |
308 | return 0; |
383 | |
309 | else if (!compare_ob_value_lists (ob1, ob2)) |
384 | if (!compare_ob_value_lists (ob1, ob2)) |
310 | return 0; |
385 | return 0; |
311 | } |
386 | } |
312 | |
387 | |
313 | if (ob1->self || ob2->self) |
388 | if (ob1->self || ob2->self) |
314 | { |
389 | { |
… | |
… | |
320 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
395 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
321 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
396 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
322 | |
397 | |
323 | if (k1 != k2) |
398 | if (k1 != k2) |
324 | return 0; |
399 | return 0; |
|
|
400 | |
325 | else if (k1 == 0) |
401 | if (k1 == 0) |
326 | return 1; |
402 | return 1; |
|
|
403 | |
327 | else if (!cfperl_can_merge (ob1, ob2)) |
404 | if (!cfperl_can_merge (ob1, ob2)) |
328 | return 0; |
405 | return 0; |
329 | } |
406 | } |
330 | } |
407 | } |
331 | |
408 | |
332 | /* Everything passes, must be OK. */ |
409 | /* Everything passes, must be OK. */ |
333 | return 1; |
410 | return 1; |
334 | } |
411 | } |
335 | |
412 | |
|
|
413 | // find player who can see this object |
|
|
414 | object * |
|
|
415 | object::visible_to () const |
|
|
416 | { |
|
|
417 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
418 | { |
|
|
419 | // see if we are in a container of sorts |
|
|
420 | if (env) |
|
|
421 | { |
|
|
422 | // the player inventory itself is always visible |
|
|
423 | if (env->is_player ()) |
|
|
424 | return env; |
|
|
425 | |
|
|
426 | // else a player could have our env open |
|
|
427 | object *envest = env->outer_env_or_self (); |
|
|
428 | |
|
|
429 | // the player itself is always on a map, so we will find him here |
|
|
430 | // even if our inv is in a player. |
|
|
431 | if (envest->is_on_map ()) |
|
|
432 | if (object *pl = envest->ms ().player ()) |
|
|
433 | if (pl->container_ () == env) |
|
|
434 | return pl; |
|
|
435 | } |
|
|
436 | else |
|
|
437 | { |
|
|
438 | // maybe there is a player standing on the same mapspace |
|
|
439 | // this will catch the case where "this" is a player |
|
|
440 | if (object *pl = ms ().player ()) |
|
|
441 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
442 | || pl->container_ () == this) |
|
|
443 | return pl; |
|
|
444 | } |
|
|
445 | } |
|
|
446 | |
|
|
447 | return 0; |
|
|
448 | } |
|
|
449 | |
|
|
450 | // adjust weight per container type ("of holding") |
|
|
451 | static uint32 |
|
|
452 | weight_adjust_for (object *op, uint32 weight) |
|
|
453 | { |
|
|
454 | return op->type == CONTAINER |
|
|
455 | ? weight - weight * op->stats.Str / 100 |
|
|
456 | : weight; |
|
|
457 | } |
|
|
458 | |
336 | /* |
459 | /* |
|
|
460 | * subtracts, then adds, the specified weight to an object, |
|
|
461 | * and also updates how much the environment(s) is/are carrying. |
|
|
462 | */ |
|
|
463 | static void |
|
|
464 | adjust_weight (object *op, sint32 sub, sint32 add) |
|
|
465 | { |
|
|
466 | while (op) |
|
|
467 | { |
|
|
468 | sint32 ocarrying = op->carrying; |
|
|
469 | |
|
|
470 | op->carrying -= weight_adjust_for (op, sub); |
|
|
471 | op->carrying += weight_adjust_for (op, add); |
|
|
472 | |
|
|
473 | if (object *pl = op->visible_to ()) |
|
|
474 | if (pl != op) // player is handled lazily |
|
|
475 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
476 | |
|
|
477 | sub = ocarrying; |
|
|
478 | add = op->carrying; |
|
|
479 | |
|
|
480 | op = op->env; |
|
|
481 | } |
|
|
482 | } |
|
|
483 | |
|
|
484 | /* |
337 | * sum_weight() is a recursive function which calculates the weight |
485 | * this is a recursive function which calculates the weight |
338 | * an object is carrying. It goes through in figures out how much |
486 | * an object is carrying. It goes through op and figures out how much |
339 | * containers are carrying, and sums it up. |
487 | * containers are carrying, and sums it up. |
340 | */ |
488 | */ |
341 | long |
489 | void |
342 | sum_weight (object *op) |
490 | object::update_weight () |
343 | { |
491 | { |
344 | long sum; |
492 | sint32 sum = 0; |
345 | object *inv; |
|
|
346 | |
493 | |
347 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
494 | for (object *op = inv; op; op = op->below) |
348 | { |
|
|
349 | if (inv->inv) |
|
|
350 | sum_weight (inv); |
|
|
351 | |
|
|
352 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
|
|
353 | } |
495 | { |
|
|
496 | op->update_weight (); |
354 | |
497 | |
355 | if (op->type == CONTAINER && op->stats.Str) |
498 | sum += weight_adjust_for (this, op->total_weight ()); |
356 | sum = (sum * (100 - op->stats.Str)) / 100; |
499 | } |
357 | |
500 | |
358 | if (op->carrying != sum) |
501 | if (sum != carrying) |
|
|
502 | { |
|
|
503 | if (carrying != sum && carrying)//D |
|
|
504 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
505 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
506 | |
359 | op->carrying = sum; |
507 | carrying = sum; |
360 | |
508 | |
361 | return sum; |
509 | if (object *pl = visible_to ()) |
|
|
510 | if (pl != this) // player is handled lazily |
|
|
511 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
512 | } |
362 | } |
513 | } |
363 | |
514 | |
364 | /** |
515 | /* |
365 | * Return the outermost environment object for a given object. |
516 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
366 | */ |
|
|
367 | |
|
|
368 | object * |
|
|
369 | object_get_env_recursive (object *op) |
|
|
370 | { |
|
|
371 | while (op->env != NULL) |
|
|
372 | op = op->env; |
|
|
373 | return op; |
|
|
374 | } |
|
|
375 | |
|
|
376 | /* |
|
|
377 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
378 | * Some error messages. |
|
|
379 | * The result of the dump is stored in the static global errmsg array. |
|
|
380 | */ |
517 | */ |
381 | char * |
518 | char * |
382 | dump_object (object *op) |
519 | dump_object (object *op) |
383 | { |
520 | { |
384 | if (!op) |
521 | if (!op) |
… | |
… | |
387 | object_freezer freezer; |
524 | object_freezer freezer; |
388 | op->write (freezer); |
525 | op->write (freezer); |
389 | return freezer.as_string (); |
526 | return freezer.as_string (); |
390 | } |
527 | } |
391 | |
528 | |
392 | /* |
529 | char * |
393 | * get_nearest_part(multi-object, object 2) returns the part of the |
530 | object::as_string () |
394 | * multi-object 1 which is closest to the second object. |
|
|
395 | * If it's not a multi-object, it is returned. |
|
|
396 | */ |
|
|
397 | object * |
|
|
398 | get_nearest_part (object *op, const object *pl) |
|
|
399 | { |
531 | { |
400 | object *tmp, *closest; |
532 | return dump_object (this); |
401 | int last_dist, i; |
|
|
402 | |
|
|
403 | if (op->more == NULL) |
|
|
404 | return op; |
|
|
405 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
|
|
406 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
407 | closest = tmp, last_dist = i; |
|
|
408 | return closest; |
|
|
409 | } |
533 | } |
410 | |
534 | |
411 | /* |
535 | /* |
412 | * Returns the object which has the count-variable equal to the argument. |
536 | * Returns the object which has the count-variable equal to the argument. |
|
|
537 | * VERRRY slow. |
413 | */ |
538 | */ |
414 | object * |
539 | object * |
415 | find_object (tag_t i) |
540 | find_object (tag_t i) |
416 | { |
541 | { |
417 | for_all_objects (op) |
542 | for_all_objects (op) |
… | |
… | |
420 | |
545 | |
421 | return 0; |
546 | return 0; |
422 | } |
547 | } |
423 | |
548 | |
424 | /* |
549 | /* |
|
|
550 | * Returns the object which has the uuid equal to the argument. |
|
|
551 | * MOAR VERRRY slow. |
|
|
552 | */ |
|
|
553 | |
|
|
554 | object * |
|
|
555 | find_object_uuid (UUID i) |
|
|
556 | { |
|
|
557 | for_all_objects (op) |
|
|
558 | if (op->uuid == i) |
|
|
559 | return op; |
|
|
560 | |
|
|
561 | return 0; |
|
|
562 | } |
|
|
563 | |
|
|
564 | /* |
425 | * Returns the first object which has a name equal to the argument. |
565 | * Returns the first object which has a name equal to the argument. |
426 | * Used only by the patch command, but not all that useful. |
566 | * Used only by the patch command, but not all that useful. |
427 | * Enables features like "patch <name-of-other-player> food 999" |
567 | * Enables features like "patch <name-of-other-player> food 999" |
428 | */ |
568 | */ |
429 | object * |
569 | object * |
430 | find_object_name (const char *str) |
570 | find_object_name (const char *str) |
431 | { |
571 | { |
432 | shstr_cmp str_ (str); |
572 | shstr_cmp str_ (str); |
433 | object *op; |
|
|
434 | |
573 | |
|
|
574 | if (str_) |
435 | for_all_objects (op) |
575 | for_all_objects (op) |
436 | if (op->name == str_) |
576 | if (op->name == str_) |
437 | break; |
577 | return op; |
438 | |
578 | |
439 | return op; |
579 | return 0; |
440 | } |
580 | } |
441 | |
581 | |
442 | /* |
582 | /* |
443 | * Sets the owner and sets the skill and exp pointers to owner's current |
583 | * Sets the owner and sets the skill and exp pointers to owner's current |
444 | * skill and experience objects. |
584 | * skill and experience objects. |
… | |
… | |
457 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
597 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
458 | return; |
598 | return; |
459 | } |
599 | } |
460 | |
600 | |
461 | this->owner = owner; |
601 | this->owner = owner; |
462 | } |
|
|
463 | |
|
|
464 | int |
|
|
465 | object::slottype () const |
|
|
466 | { |
|
|
467 | if (type == SKILL) |
|
|
468 | { |
|
|
469 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
470 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
471 | } |
|
|
472 | else |
|
|
473 | { |
|
|
474 | if (slot [body_combat].info) return slot_combat; |
|
|
475 | if (slot [body_range ].info) return slot_ranged; |
|
|
476 | } |
|
|
477 | |
|
|
478 | return slot_none; |
|
|
479 | } |
|
|
480 | |
|
|
481 | bool |
|
|
482 | object::change_weapon (object *ob) |
|
|
483 | { |
|
|
484 | if (current_weapon == ob) |
|
|
485 | return true; |
|
|
486 | |
|
|
487 | if (chosen_skill) |
|
|
488 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
489 | |
|
|
490 | current_weapon = ob; |
|
|
491 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
492 | |
|
|
493 | if (chosen_skill) |
|
|
494 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
495 | |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | if (ob) |
|
|
499 | { |
|
|
500 | // now check wether any body locations became invalid, in which case |
|
|
501 | // we cannot apply the weapon at the moment. |
|
|
502 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
503 | if (slot[i].used < 0) |
|
|
504 | { |
|
|
505 | current_weapon = chosen_skill = 0; |
|
|
506 | update_stats (); |
|
|
507 | |
|
|
508 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
509 | "You try to balance all your items at once, " |
|
|
510 | "but the %s is just too much for your body. " |
|
|
511 | "[You need to unapply some items first.]", &ob->name); |
|
|
512 | return false; |
|
|
513 | } |
|
|
514 | |
|
|
515 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
516 | } |
|
|
517 | else |
|
|
518 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
519 | |
|
|
520 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
521 | { |
|
|
522 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
523 | &name, ob->debug_desc ()); |
|
|
524 | return false; |
|
|
525 | } |
|
|
526 | |
|
|
527 | return true; |
|
|
528 | } |
|
|
529 | |
|
|
530 | /* Zero the key_values on op, decrementing the shared-string |
|
|
531 | * refcounts and freeing the links. |
|
|
532 | */ |
|
|
533 | static void |
|
|
534 | free_key_values (object *op) |
|
|
535 | { |
|
|
536 | for (key_value *i = op->key_values; i; ) |
|
|
537 | { |
|
|
538 | key_value *next = i->next; |
|
|
539 | delete i; |
|
|
540 | |
|
|
541 | i = next; |
|
|
542 | } |
|
|
543 | |
|
|
544 | op->key_values = 0; |
|
|
545 | } |
|
|
546 | |
|
|
547 | object & |
|
|
548 | object::operator =(const object &src) |
|
|
549 | { |
|
|
550 | bool is_freed = flag [FLAG_FREED]; |
|
|
551 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
552 | |
|
|
553 | *(object_copy *)this = src; |
|
|
554 | |
|
|
555 | flag [FLAG_FREED] = is_freed; |
|
|
556 | flag [FLAG_REMOVED] = is_removed; |
|
|
557 | |
|
|
558 | /* Copy over key_values, if any. */ |
|
|
559 | if (src.key_values) |
|
|
560 | { |
|
|
561 | key_value *tail = 0; |
|
|
562 | key_values = 0; |
|
|
563 | |
|
|
564 | for (key_value *i = src.key_values; i; i = i->next) |
|
|
565 | { |
|
|
566 | key_value *new_link = new key_value; |
|
|
567 | |
|
|
568 | new_link->next = 0; |
|
|
569 | new_link->key = i->key; |
|
|
570 | new_link->value = i->value; |
|
|
571 | |
|
|
572 | /* Try and be clever here, too. */ |
|
|
573 | if (!key_values) |
|
|
574 | { |
|
|
575 | key_values = new_link; |
|
|
576 | tail = new_link; |
|
|
577 | } |
|
|
578 | else |
|
|
579 | { |
|
|
580 | tail->next = new_link; |
|
|
581 | tail = new_link; |
|
|
582 | } |
|
|
583 | } |
|
|
584 | } |
|
|
585 | } |
602 | } |
586 | |
603 | |
587 | /* |
604 | /* |
588 | * copy_to first frees everything allocated by the dst object, |
605 | * copy_to first frees everything allocated by the dst object, |
589 | * and then copies the contents of itself into the second |
606 | * and then copies the contents of itself into the second |
… | |
… | |
593 | * will point at garbage. |
610 | * will point at garbage. |
594 | */ |
611 | */ |
595 | void |
612 | void |
596 | object::copy_to (object *dst) |
613 | object::copy_to (object *dst) |
597 | { |
614 | { |
598 | *dst = *this; |
615 | dst->remove (); |
|
|
616 | *(object_copy *)dst = *this; |
599 | |
617 | |
600 | if (speed < 0) |
618 | // maybe move to object_copy? |
601 | dst->speed_left -= rndm (); |
619 | dst->kv = kv; |
602 | |
620 | |
603 | dst->set_speed (dst->speed); |
621 | dst->flag [FLAG_REMOVED] = true; |
|
|
622 | dst->activate (); |
604 | } |
623 | } |
605 | |
624 | |
606 | void |
625 | void |
607 | object::instantiate () |
626 | object::instantiate () |
608 | { |
627 | { |
609 | if (!uuid.seq) // HACK |
628 | if (!uuid.seq) // HACK |
610 | uuid = UUID::gen (); |
629 | uuid = UUID::gen (); |
611 | |
630 | |
|
|
631 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
632 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
633 | speed_left = - speed - rndm (); // TODO animation |
|
|
634 | else |
612 | speed_left = -0.1f; |
635 | speed_left = -1.; |
|
|
636 | |
613 | /* copy the body_info to the body_used - this is only really |
637 | /* copy the body_info to the body_used - this is only really |
614 | * need for monsters, but doesn't hurt to do it for everything. |
638 | * need for monsters, but doesn't hurt to do it for everything. |
615 | * by doing so, when a monster is created, it has good starting |
639 | * by doing so, when a monster is created, it has good starting |
616 | * values for the body_used info, so when items are created |
640 | * values for the body_used info, so when items are created |
617 | * for it, they can be properly equipped. |
641 | * for it, they can be properly equipped. |
… | |
… | |
625 | object * |
649 | object * |
626 | object::clone () |
650 | object::clone () |
627 | { |
651 | { |
628 | object *neu = create (); |
652 | object *neu = create (); |
629 | copy_to (neu); |
653 | copy_to (neu); |
|
|
654 | |
|
|
655 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
656 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
657 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
658 | |
|
|
659 | neu->map = map; // not copied by copy_to |
630 | return neu; |
660 | return neu; |
631 | } |
661 | } |
632 | |
662 | |
633 | /* |
663 | /* |
634 | * If an object with the IS_TURNABLE() flag needs to be turned due |
664 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
636 | * be called to update the face variable, _and_ how it looks on the map. |
666 | * be called to update the face variable, _and_ how it looks on the map. |
637 | */ |
667 | */ |
638 | void |
668 | void |
639 | update_turn_face (object *op) |
669 | update_turn_face (object *op) |
640 | { |
670 | { |
641 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
671 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
642 | return; |
672 | return; |
643 | |
673 | |
644 | SET_ANIMATION (op, op->direction); |
674 | SET_ANIMATION (op, op->direction); |
645 | update_object (op, UP_OBJ_FACE); |
675 | update_object (op, UP_OBJ_FACE); |
646 | } |
676 | } |
… | |
… | |
651 | * This function needs to be called whenever the speed of an object changes. |
681 | * This function needs to be called whenever the speed of an object changes. |
652 | */ |
682 | */ |
653 | void |
683 | void |
654 | object::set_speed (float speed) |
684 | object::set_speed (float speed) |
655 | { |
685 | { |
656 | if (flag [FLAG_FREED] && speed) |
|
|
657 | { |
|
|
658 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
659 | speed = 0; |
|
|
660 | } |
|
|
661 | |
|
|
662 | this->speed = speed; |
686 | this->speed = speed; |
663 | |
687 | |
664 | if (has_active_speed ()) |
688 | if (has_active_speed ()) |
665 | activate (); |
689 | activate (); |
666 | else |
690 | else |
… | |
… | |
685 | * UP_OBJ_FACE: only the objects face has changed. |
709 | * UP_OBJ_FACE: only the objects face has changed. |
686 | */ |
710 | */ |
687 | void |
711 | void |
688 | update_object (object *op, int action) |
712 | update_object (object *op, int action) |
689 | { |
713 | { |
690 | if (op == NULL) |
714 | if (!op) |
691 | { |
715 | { |
692 | /* this should never happen */ |
716 | /* this should never happen */ |
693 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
717 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
694 | return; |
718 | return; |
695 | } |
719 | } |
696 | |
720 | |
697 | if (op->env) |
721 | if (!op->is_on_map ()) |
698 | { |
722 | { |
699 | /* Animation is currently handled by client, so nothing |
723 | /* Animation is currently handled by client, so nothing |
700 | * to do in this case. |
724 | * to do in this case. |
701 | */ |
725 | */ |
702 | return; |
726 | return; |
703 | } |
727 | } |
704 | |
|
|
705 | /* If the map is saving, don't do anything as everything is |
|
|
706 | * going to get freed anyways. |
|
|
707 | */ |
|
|
708 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
709 | return; |
|
|
710 | |
728 | |
711 | /* make sure the object is within map boundaries */ |
729 | /* make sure the object is within map boundaries */ |
712 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
730 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
713 | { |
731 | { |
714 | LOG (llevError, "update_object() called for object out of map!\n"); |
732 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
722 | |
740 | |
723 | if (!(m.flags_ & P_UPTODATE)) |
741 | if (!(m.flags_ & P_UPTODATE)) |
724 | /* nop */; |
742 | /* nop */; |
725 | else if (action == UP_OBJ_INSERT) |
743 | else if (action == UP_OBJ_INSERT) |
726 | { |
744 | { |
|
|
745 | #if 0 |
727 | // this is likely overkill, TODO: revisit (schmorp) |
746 | // this is likely overkill, TODO: revisit (schmorp) |
728 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
729 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
748 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
730 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
749 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
731 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
750 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
732 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
751 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
733 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
752 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
734 | || (m.move_on | op->move_on ) != m.move_on |
753 | || (m.move_on | op->move_on ) != m.move_on |
735 | || (m.move_off | op->move_off ) != m.move_off |
754 | || (m.move_off | op->move_off ) != m.move_off |
736 | || (m.move_slow | op->move_slow) != m.move_slow |
755 | || (m.move_slow | op->move_slow) != m.move_slow |
737 | /* This isn't perfect, but I don't expect a lot of objects to |
756 | /* This isn't perfect, but I don't expect a lot of objects to |
738 | * to have move_allow right now. |
757 | * have move_allow right now. |
739 | */ |
758 | */ |
740 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
759 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
760 | m.invalidate (); |
|
|
761 | #else |
741 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
762 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
742 | m.flags_ = 0; |
763 | m.invalidate (); |
|
|
764 | #endif |
743 | } |
765 | } |
744 | /* if the object is being removed, we can't make intelligent |
766 | /* if the object is being removed, we can't make intelligent |
745 | * decisions, because remove_ob can't really pass the object |
767 | * decisions, because remove_ob can't really pass the object |
746 | * that is being removed. |
768 | * that is being removed. |
747 | */ |
769 | */ |
748 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
749 | m.flags_ = 0; |
771 | m.invalidate (); |
750 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
751 | /* Nothing to do for that case */ ; |
773 | /* Nothing to do for that case */ ; |
752 | else |
774 | else |
753 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
754 | |
776 | |
… | |
… | |
756 | update_object (op->more, action); |
778 | update_object (op->more, action); |
757 | } |
779 | } |
758 | |
780 | |
759 | object::object () |
781 | object::object () |
760 | { |
782 | { |
761 | SET_FLAG (this, FLAG_REMOVED); |
783 | this->set_flag (FLAG_REMOVED); |
762 | |
784 | |
763 | expmul = 1.0; |
785 | //expmul = 1.0; declared const for the time being |
764 | face = blank_face; |
786 | face = blank_face; |
|
|
787 | material = MATERIAL_NULL; |
765 | } |
788 | } |
766 | |
789 | |
767 | object::~object () |
790 | object::~object () |
768 | { |
791 | { |
769 | unlink (); |
792 | unlink (); |
770 | |
793 | |
771 | free_key_values (this); |
794 | kv.clear (); |
772 | } |
795 | } |
773 | |
|
|
774 | static int object_count; |
|
|
775 | |
796 | |
776 | void object::link () |
797 | void object::link () |
777 | { |
798 | { |
778 | assert (!index);//D |
799 | assert (!index);//D |
779 | uuid = UUID::gen (); |
800 | uuid = UUID::gen (); |
780 | count = ++object_count; |
|
|
781 | |
801 | |
782 | refcnt_inc (); |
802 | refcnt_inc (); |
783 | objects.insert (this); |
803 | objects.insert (this); |
|
|
804 | |
|
|
805 | ++create_count; |
|
|
806 | |
784 | } |
807 | } |
785 | |
808 | |
786 | void object::unlink () |
809 | void object::unlink () |
787 | { |
810 | { |
788 | if (!index) |
811 | if (!index) |
789 | return; |
812 | return; |
|
|
813 | |
|
|
814 | ++destroy_count; |
790 | |
815 | |
791 | objects.erase (this); |
816 | objects.erase (this); |
792 | refcnt_dec (); |
817 | refcnt_dec (); |
793 | } |
818 | } |
794 | |
819 | |
… | |
… | |
798 | /* If already on active list, don't do anything */ |
823 | /* If already on active list, don't do anything */ |
799 | if (active) |
824 | if (active) |
800 | return; |
825 | return; |
801 | |
826 | |
802 | if (has_active_speed ()) |
827 | if (has_active_speed ()) |
|
|
828 | { |
|
|
829 | if (flag [FLAG_FREED]) |
|
|
830 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
831 | |
803 | actives.insert (this); |
832 | actives.insert (this); |
|
|
833 | } |
804 | } |
834 | } |
805 | |
835 | |
806 | void |
836 | void |
807 | object::activate_recursive () |
837 | object::activate_recursive () |
808 | { |
838 | { |
… | |
… | |
857 | object::destroy_inv (bool drop_to_ground) |
887 | object::destroy_inv (bool drop_to_ground) |
858 | { |
888 | { |
859 | // need to check first, because the checks below might segfault |
889 | // need to check first, because the checks below might segfault |
860 | // as we might be on an invalid mapspace and crossfire code |
890 | // as we might be on an invalid mapspace and crossfire code |
861 | // is too buggy to ensure that the inventory is empty. |
891 | // is too buggy to ensure that the inventory is empty. |
862 | // corollary: if you create arrows etc. with stuff in tis inventory, |
892 | // corollary: if you create arrows etc. with stuff in its inventory, |
863 | // cf will crash below with off-map x and y |
893 | // cf will crash below with off-map x and y |
864 | if (!inv) |
894 | if (!inv) |
865 | return; |
895 | return; |
866 | |
896 | |
867 | /* Only if the space blocks everything do we not process - |
897 | /* Only if the space blocks everything do we not process - |
868 | * if some form of movement is allowed, let objects |
898 | * if some form of movement is allowed, let objects |
869 | * drop on that space. |
899 | * drop on that space. |
870 | */ |
900 | */ |
871 | if (!drop_to_ground |
901 | if (!drop_to_ground |
872 | || !map |
902 | || !map |
873 | || map->in_memory != MAP_IN_MEMORY |
903 | || !map->linkable () |
874 | || map->nodrop |
904 | || map->no_drop |
875 | || ms ().move_block == MOVE_ALL) |
905 | || ms ().move_block == MOVE_ALL) |
876 | { |
906 | { |
877 | while (inv) |
907 | while (inv) |
878 | { |
|
|
879 | inv->destroy_inv (drop_to_ground); |
|
|
880 | inv->destroy (); |
908 | inv->destroy (); |
881 | } |
|
|
882 | } |
909 | } |
883 | else |
910 | else |
884 | { /* Put objects in inventory onto this space */ |
911 | { /* Put objects in inventory onto this space */ |
885 | while (inv) |
912 | while (inv) |
886 | { |
913 | { |
… | |
… | |
897 | map->insert (op, x, y); |
924 | map->insert (op, x, y); |
898 | } |
925 | } |
899 | } |
926 | } |
900 | } |
927 | } |
901 | |
928 | |
|
|
929 | /* |
|
|
930 | * Remove and free all objects in the inventory of the given object. |
|
|
931 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
932 | * well, so we can (and have to!) take shortcuts. |
|
|
933 | */ |
|
|
934 | void |
|
|
935 | object::destroy_inv_fast () |
|
|
936 | { |
|
|
937 | while (object *op = inv) |
|
|
938 | { |
|
|
939 | // remove from object the fast way |
|
|
940 | op->flag [FLAG_REMOVED] = true; |
|
|
941 | op->env = 0; |
|
|
942 | if ((inv = inv->below)) |
|
|
943 | inv->above = 0; |
|
|
944 | |
|
|
945 | // then destroy |
|
|
946 | op->destroy (); |
|
|
947 | } |
|
|
948 | } |
|
|
949 | |
|
|
950 | void |
|
|
951 | object::freelist_free (int count) |
|
|
952 | { |
|
|
953 | while (count-- && freelist) |
|
|
954 | { |
|
|
955 | freelist_item *next = freelist->next; |
|
|
956 | // count is being "destroyed" |
|
|
957 | |
|
|
958 | sfree ((char *)freelist, sizeof (object)); |
|
|
959 | |
|
|
960 | freelist = next; |
|
|
961 | --free_count; |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
|
|
965 | object * |
902 | object *object::create () |
966 | object::create () |
903 | { |
967 | { |
904 | object *op = new object; |
968 | object *op; |
|
|
969 | |
|
|
970 | if (freelist) |
|
|
971 | { |
|
|
972 | freelist_item li = *freelist; |
|
|
973 | memset (freelist, 0, sizeof (object)); |
|
|
974 | |
|
|
975 | op = new (freelist) object; |
|
|
976 | op->count = li.count; |
|
|
977 | |
|
|
978 | freelist = li.next; |
|
|
979 | --free_count; |
|
|
980 | } |
|
|
981 | else |
|
|
982 | { |
|
|
983 | void *ni = salloc0<char> (sizeof (object)); |
|
|
984 | |
|
|
985 | op = new(ni) object; |
|
|
986 | |
|
|
987 | op->count = ++object_count; |
|
|
988 | } |
|
|
989 | |
905 | op->link (); |
990 | op->link (); |
|
|
991 | |
906 | return op; |
992 | return op; |
907 | } |
993 | } |
908 | |
994 | |
909 | void |
995 | void |
|
|
996 | object::do_delete () |
|
|
997 | { |
|
|
998 | uint32_t count = this->count; |
|
|
999 | |
|
|
1000 | this->~object (); |
|
|
1001 | |
|
|
1002 | freelist_item *li = (freelist_item *)this; |
|
|
1003 | li->next = freelist; |
|
|
1004 | li->count = count; |
|
|
1005 | |
|
|
1006 | freelist = li; |
|
|
1007 | ++free_count; |
|
|
1008 | } |
|
|
1009 | |
|
|
1010 | static struct freed_map : maptile |
|
|
1011 | { |
|
|
1012 | freed_map () |
|
|
1013 | : maptile (3, 3) |
|
|
1014 | { |
|
|
1015 | path = "<freed objects map>"; |
|
|
1016 | name = "/internal/freed_objects_map"; |
|
|
1017 | no_drop = 1; |
|
|
1018 | no_reset = 1; |
|
|
1019 | |
|
|
1020 | state = MAP_ACTIVE; |
|
|
1021 | } |
|
|
1022 | |
|
|
1023 | ~freed_map () |
|
|
1024 | { |
|
|
1025 | destroy (); |
|
|
1026 | } |
|
|
1027 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1028 | |
|
|
1029 | void |
910 | object::do_destroy () |
1030 | object::do_destroy () |
911 | { |
1031 | { |
912 | attachable::do_destroy (); |
|
|
913 | |
|
|
914 | if (flag [FLAG_IS_LINKED]) |
1032 | if (flag [FLAG_IS_LINKED]) |
915 | remove_button_link (this); |
1033 | remove_link (); |
916 | |
1034 | |
917 | if (flag [FLAG_FRIENDLY]) |
1035 | if (flag [FLAG_FRIENDLY]) |
918 | remove_friendly_object (this); |
1036 | remove_friendly_object (this); |
919 | |
1037 | |
920 | if (!flag [FLAG_REMOVED]) |
|
|
921 | remove (); |
1038 | remove (); |
922 | |
1039 | |
923 | destroy_inv (true); |
1040 | attachable::do_destroy (); |
924 | |
1041 | |
925 | deactivate (); |
1042 | deactivate (); |
926 | unlink (); |
1043 | unlink (); |
927 | |
1044 | |
928 | flag [FLAG_FREED] = 1; |
1045 | flag [FLAG_FREED] = 1; |
929 | |
1046 | |
930 | // hack to ensure that freed objects still have a valid map |
1047 | // hack to ensure that freed objects still have a valid map |
931 | { |
|
|
932 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
933 | |
|
|
934 | if (!freed_map) |
|
|
935 | { |
|
|
936 | freed_map = new maptile; |
|
|
937 | |
|
|
938 | freed_map->path = "<freed objects map>"; |
|
|
939 | freed_map->name = "/internal/freed_objects_map"; |
|
|
940 | freed_map->width = 3; |
|
|
941 | freed_map->height = 3; |
|
|
942 | freed_map->nodrop = 1; |
|
|
943 | |
|
|
944 | freed_map->alloc (); |
|
|
945 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
946 | } |
|
|
947 | |
|
|
948 | map = freed_map; |
1048 | map = &freed_map; |
949 | x = 1; |
1049 | x = 1; |
950 | y = 1; |
1050 | y = 1; |
951 | } |
|
|
952 | |
1051 | |
953 | if (more) |
1052 | if (more) |
954 | { |
1053 | { |
955 | more->destroy (); |
1054 | more->destroy (); |
956 | more = 0; |
1055 | more = 0; |
… | |
… | |
964 | attacked_by = 0; |
1063 | attacked_by = 0; |
965 | current_weapon = 0; |
1064 | current_weapon = 0; |
966 | } |
1065 | } |
967 | |
1066 | |
968 | void |
1067 | void |
969 | object::destroy (bool destroy_inventory) |
1068 | object::destroy () |
970 | { |
1069 | { |
971 | if (destroyed ()) |
1070 | if (destroyed ()) |
972 | return; |
1071 | return; |
973 | |
1072 | |
974 | if (destroy_inventory) |
1073 | if (!is_head () && !head->destroyed ()) |
|
|
1074 | { |
|
|
1075 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1076 | head->destroy (); |
|
|
1077 | return; |
|
|
1078 | } |
|
|
1079 | |
975 | destroy_inv (false); |
1080 | destroy_inv_fast (); |
976 | |
1081 | |
977 | if (is_head ()) |
1082 | if (is_head ()) |
978 | if (sound_destroy) |
1083 | if (sound_destroy) |
979 | play_sound (sound_destroy); |
1084 | play_sound (sound_destroy); |
980 | else if (flag [FLAG_MONSTER]) |
1085 | else if (flag [FLAG_MONSTER]) |
981 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
1086 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
982 | |
1087 | |
983 | attachable::destroy (); |
1088 | attachable::destroy (); |
984 | } |
|
|
985 | |
|
|
986 | /* |
|
|
987 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
988 | * weight of an object (and what is carried by it's environment(s)). |
|
|
989 | */ |
|
|
990 | void |
|
|
991 | sub_weight (object *op, signed long weight) |
|
|
992 | { |
|
|
993 | while (op != NULL) |
|
|
994 | { |
|
|
995 | if (op->type == CONTAINER) |
|
|
996 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
997 | |
|
|
998 | op->carrying -= weight; |
|
|
999 | op = op->env; |
|
|
1000 | } |
|
|
1001 | } |
1089 | } |
1002 | |
1090 | |
1003 | /* op->remove (): |
1091 | /* op->remove (): |
1004 | * This function removes the object op from the linked list of objects |
1092 | * This function removes the object op from the linked list of objects |
1005 | * which it is currently tied to. When this function is done, the |
1093 | * which it is currently tied to. When this function is done, the |
… | |
… | |
1008 | * the previous environment. |
1096 | * the previous environment. |
1009 | */ |
1097 | */ |
1010 | void |
1098 | void |
1011 | object::do_remove () |
1099 | object::do_remove () |
1012 | { |
1100 | { |
1013 | object *tmp, *last = 0; |
1101 | if (flag [FLAG_REMOVED]) |
1014 | object *otmp; |
|
|
1015 | |
|
|
1016 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
1017 | return; |
1102 | return; |
1018 | |
1103 | |
1019 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1020 | INVOKE_OBJECT (REMOVE, this); |
1104 | INVOKE_OBJECT (REMOVE, this); |
|
|
1105 | |
|
|
1106 | flag [FLAG_REMOVED] = true; |
1021 | |
1107 | |
1022 | if (more) |
1108 | if (more) |
1023 | more->remove (); |
1109 | more->remove (); |
1024 | |
1110 | |
1025 | /* |
1111 | /* |
1026 | * In this case, the object to be removed is in someones |
1112 | * In this case, the object to be removed is in someones |
1027 | * inventory. |
1113 | * inventory. |
1028 | */ |
1114 | */ |
1029 | if (env) |
1115 | if (env) |
1030 | { |
1116 | { |
1031 | if (nrof) |
1117 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1032 | sub_weight (env, weight * nrof); |
1118 | if (object *pl = visible_to ()) |
1033 | else |
1119 | esrv_del_item (pl->contr, count); |
1034 | sub_weight (env, weight + carrying); |
1120 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1035 | |
1121 | |
1036 | /* NO_FIX_PLAYER is set when a great many changes are being |
1122 | adjust_weight (env, total_weight (), 0); |
1037 | * made to players inventory. If set, avoiding the call |
|
|
1038 | * to save cpu time. |
|
|
1039 | */ |
|
|
1040 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1041 | otmp->update_stats (); |
|
|
1042 | |
1123 | |
1043 | if (above) |
1124 | object *pl = in_player (); |
1044 | above->below = below; |
|
|
1045 | else |
|
|
1046 | env->inv = below; |
|
|
1047 | |
|
|
1048 | if (below) |
|
|
1049 | below->above = above; |
|
|
1050 | |
1125 | |
1051 | /* we set up values so that it could be inserted into |
1126 | /* we set up values so that it could be inserted into |
1052 | * the map, but we don't actually do that - it is up |
1127 | * the map, but we don't actually do that - it is up |
1053 | * to the caller to decide what we want to do. |
1128 | * to the caller to decide what we want to do. |
1054 | */ |
1129 | */ |
1055 | x = env->x, y = env->y; |
|
|
1056 | map = env->map; |
1130 | map = env->map; |
1057 | above = 0, below = 0; |
1131 | x = env->x; |
|
|
1132 | y = env->y; |
|
|
1133 | |
|
|
1134 | // make sure cmov optimisation is applicable |
|
|
1135 | *(above ? &above->below : &env->inv) = below; |
|
|
1136 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1137 | |
|
|
1138 | above = 0; |
|
|
1139 | below = 0; |
1058 | env = 0; |
1140 | env = 0; |
|
|
1141 | |
|
|
1142 | if (pl && pl->is_player ()) |
|
|
1143 | { |
|
|
1144 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1145 | { |
|
|
1146 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1147 | pl->contr->combat_ob = 0; |
|
|
1148 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1149 | } |
|
|
1150 | |
|
|
1151 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1152 | { |
|
|
1153 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1154 | pl->contr->ranged_ob = 0; |
|
|
1155 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1156 | } |
|
|
1157 | |
|
|
1158 | pl->contr->queue_stats_update (); |
|
|
1159 | |
|
|
1160 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1161 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1162 | } |
1059 | } |
1163 | } |
1060 | else if (map) |
1164 | else if (map) |
1061 | { |
1165 | { |
1062 | if (type == PLAYER) |
|
|
1063 | { |
|
|
1064 | // leaving a spot always closes any open container on the ground |
|
|
1065 | if (container && !container->env) |
|
|
1066 | // this causes spurious floorbox updates, but it ensures |
|
|
1067 | // that the CLOSE event is being sent. |
|
|
1068 | close_container (); |
|
|
1069 | |
|
|
1070 | --map->players; |
|
|
1071 | map->touch (); |
|
|
1072 | } |
|
|
1073 | |
|
|
1074 | map->dirty = true; |
1166 | map->dirty = true; |
1075 | mapspace &ms = this->ms (); |
1167 | mapspace &ms = this->ms (); |
1076 | |
1168 | |
|
|
1169 | if (object *pl = ms.player ()) |
|
|
1170 | { |
|
|
1171 | if (is_player ()) |
|
|
1172 | { |
|
|
1173 | if (!flag [FLAG_WIZPASS]) |
|
|
1174 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1175 | |
|
|
1176 | // leaving a spot always closes any open container on the ground |
|
|
1177 | if (container && !container->env) |
|
|
1178 | // this causes spurious floorbox updates, but it ensures |
|
|
1179 | // that the CLOSE event is being sent. |
|
|
1180 | close_container (); |
|
|
1181 | |
|
|
1182 | --map->players; |
|
|
1183 | map->touch (); |
|
|
1184 | } |
|
|
1185 | else if (pl->container_ () == this) |
|
|
1186 | { |
|
|
1187 | // removing a container should close it |
|
|
1188 | close_container (); |
|
|
1189 | } |
|
|
1190 | else |
|
|
1191 | esrv_del_item (pl->contr, count); |
|
|
1192 | } |
|
|
1193 | |
1077 | /* link the object above us */ |
1194 | /* link the object above us */ |
1078 | if (above) |
1195 | // re-link, make sure compiler can easily use cmove |
1079 | above->below = below; |
1196 | *(above ? &above->below : &ms.top) = below; |
1080 | else |
1197 | *(below ? &below->above : &ms.bot) = above; |
1081 | ms.top = below; /* we were top, set new top */ |
|
|
1082 | |
|
|
1083 | /* Relink the object below us, if there is one */ |
|
|
1084 | if (below) |
|
|
1085 | below->above = above; |
|
|
1086 | else |
|
|
1087 | { |
|
|
1088 | /* Nothing below, which means we need to relink map object for this space |
|
|
1089 | * use translated coordinates in case some oddness with map tiling is |
|
|
1090 | * evident |
|
|
1091 | */ |
|
|
1092 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1093 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1094 | |
|
|
1095 | ms.bot = above; /* goes on above it. */ |
|
|
1096 | } |
|
|
1097 | |
1198 | |
1098 | above = 0; |
1199 | above = 0; |
1099 | below = 0; |
1200 | below = 0; |
1100 | |
1201 | |
1101 | if (map->in_memory == MAP_SAVING) |
1202 | ms.invalidate (); |
1102 | return; |
|
|
1103 | |
1203 | |
1104 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1204 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1105 | |
1205 | |
1106 | if (object *pl = ms.player ()) |
1206 | if (object *pl = ms.player ()) |
1107 | { |
1207 | { |
1108 | if (pl->container == this) |
1208 | if (pl->container_ () == this) |
1109 | /* If a container that the player is currently using somehow gets |
1209 | /* If a container that the player is currently using somehow gets |
1110 | * removed (most likely destroyed), update the player view |
1210 | * removed (most likely destroyed), update the player view |
1111 | * appropriately. |
1211 | * appropriately. |
1112 | */ |
1212 | */ |
1113 | pl->close_container (); |
1213 | pl->close_container (); |
1114 | |
1214 | |
|
|
1215 | //TODO: the floorbox prev/next might need updating |
|
|
1216 | //esrv_del_item (pl->contr, count); |
|
|
1217 | //TODO: update floorbox to preserve ordering |
|
|
1218 | if (pl->contr->ns) |
1115 | pl->contr->ns->floorbox_update (); |
1219 | pl->contr->ns->floorbox_update (); |
1116 | } |
1220 | } |
1117 | |
1221 | |
|
|
1222 | if (check_walk_off) |
1118 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1223 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1119 | { |
1224 | { |
|
|
1225 | above = tmp->above; |
|
|
1226 | |
1120 | /* No point updating the players look faces if he is the object |
1227 | /* No point updating the players look faces if he is the object |
1121 | * being removed. |
1228 | * being removed. |
1122 | */ |
1229 | */ |
1123 | |
1230 | |
1124 | /* See if object moving off should effect something */ |
1231 | /* See if object moving off should effect something */ |
1125 | if (check_walk_off |
|
|
1126 | && ((move_type & tmp->move_off) |
1232 | if ((move_type & tmp->move_off) |
1127 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1233 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1128 | { |
|
|
1129 | move_apply (tmp, this, 0); |
1234 | move_apply (tmp, this, 0); |
1130 | |
|
|
1131 | if (destroyed ()) |
|
|
1132 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1133 | } |
1235 | } |
1134 | |
1236 | |
1135 | last = tmp; |
1237 | if (affects_los ()) |
1136 | } |
|
|
1137 | |
|
|
1138 | /* last == NULL if there are no objects on this space */ |
|
|
1139 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1140 | if (!last) |
|
|
1141 | map->at (x, y).flags_ = 0; |
|
|
1142 | else |
|
|
1143 | update_object (last, UP_OBJ_REMOVE); |
|
|
1144 | |
|
|
1145 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1146 | update_all_los (map, x, y); |
1238 | update_all_los (map, x, y); |
1147 | } |
1239 | } |
1148 | } |
1240 | } |
1149 | |
1241 | |
1150 | /* |
1242 | /* |
… | |
… | |
1164 | if (!top) |
1256 | if (!top) |
1165 | for (top = op; top && top->above; top = top->above) |
1257 | for (top = op; top && top->above; top = top->above) |
1166 | ; |
1258 | ; |
1167 | |
1259 | |
1168 | for (; top; top = top->below) |
1260 | for (; top; top = top->below) |
1169 | { |
|
|
1170 | if (top == op) |
|
|
1171 | continue; |
|
|
1172 | |
|
|
1173 | if (object::can_merge (op, top)) |
1261 | if (object::can_merge (op, top)) |
1174 | { |
1262 | { |
1175 | top->nrof += op->nrof; |
1263 | top->nrof += op->nrof; |
1176 | |
1264 | |
1177 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1265 | if (object *pl = top->visible_to ()) |
1178 | op->weight = 0; /* Don't want any adjustements now */ |
1266 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1267 | |
|
|
1268 | op->weight = 0; // cancel the addition above |
|
|
1269 | op->carrying = 0; // must be 0 already |
|
|
1270 | |
1179 | op->destroy (); |
1271 | op->destroy (); |
|
|
1272 | |
1180 | return top; |
1273 | return top; |
1181 | } |
1274 | } |
1182 | } |
|
|
1183 | |
1275 | |
1184 | return 0; |
1276 | return 0; |
1185 | } |
1277 | } |
1186 | |
1278 | |
1187 | void |
1279 | void |
… | |
… | |
1192 | |
1284 | |
1193 | object *prev = this; |
1285 | object *prev = this; |
1194 | |
1286 | |
1195 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1287 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1196 | { |
1288 | { |
1197 | object *op = arch_to_object (at); |
1289 | object *op = at->instance (); |
1198 | |
1290 | |
1199 | op->name = name; |
1291 | op->name = name; |
1200 | op->name_pl = name_pl; |
1292 | op->name_pl = name_pl; |
1201 | op->title = title; |
1293 | op->title = title; |
1202 | |
1294 | |
… | |
… | |
1212 | * job preparing multi-part monsters. |
1304 | * job preparing multi-part monsters. |
1213 | */ |
1305 | */ |
1214 | object * |
1306 | object * |
1215 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1307 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1216 | { |
1308 | { |
|
|
1309 | op->remove (); |
|
|
1310 | |
1217 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1311 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1218 | { |
1312 | { |
1219 | tmp->x = x + tmp->arch->x; |
1313 | tmp->x = x + tmp->arch->x; |
1220 | tmp->y = y + tmp->arch->y; |
1314 | tmp->y = y + tmp->arch->y; |
1221 | } |
1315 | } |
… | |
… | |
1238 | * Passing 0 for flag gives proper default values, so flag really only needs |
1332 | * Passing 0 for flag gives proper default values, so flag really only needs |
1239 | * to be set if special handling is needed. |
1333 | * to be set if special handling is needed. |
1240 | * |
1334 | * |
1241 | * Return value: |
1335 | * Return value: |
1242 | * new object if 'op' was merged with other object |
1336 | * new object if 'op' was merged with other object |
1243 | * NULL if 'op' was destroyed |
1337 | * NULL if there was an error (destroyed, blocked etc.) |
1244 | * just 'op' otherwise |
1338 | * just 'op' otherwise |
1245 | */ |
1339 | */ |
1246 | object * |
1340 | object * |
1247 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1341 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1248 | { |
1342 | { |
1249 | assert (!op->flag [FLAG_FREED]); |
|
|
1250 | |
|
|
1251 | object *top, *floor = NULL; |
|
|
1252 | |
|
|
1253 | op->remove (); |
1343 | op->remove (); |
|
|
1344 | |
|
|
1345 | if (m == &freed_map)//D TODO: remove soon |
|
|
1346 | {//D |
|
|
1347 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
|
|
1348 | }//D |
1254 | |
1349 | |
1255 | /* Ideally, the caller figures this out. However, it complicates a lot |
1350 | /* Ideally, the caller figures this out. However, it complicates a lot |
1256 | * of areas of callers (eg, anything that uses find_free_spot would now |
1351 | * of areas of callers (eg, anything that uses find_free_spot would now |
1257 | * need extra work |
1352 | * need extra work |
1258 | */ |
1353 | */ |
|
|
1354 | maptile *newmap = m; |
1259 | if (!xy_normalise (m, op->x, op->y)) |
1355 | if (!xy_normalise (newmap, op->x, op->y)) |
1260 | { |
1356 | { |
1261 | op->destroy (); |
1357 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1262 | return 0; |
1358 | return 0; |
1263 | } |
1359 | } |
1264 | |
1360 | |
1265 | if (object *more = op->more) |
1361 | if (object *more = op->more) |
1266 | if (!insert_ob_in_map (more, m, originator, flag)) |
1362 | if (!insert_ob_in_map (more, m, originator, flag)) |
1267 | return 0; |
1363 | return 0; |
1268 | |
1364 | |
1269 | CLEAR_FLAG (op, FLAG_REMOVED); |
1365 | op->flag [FLAG_REMOVED] = false; |
1270 | |
1366 | op->env = 0; |
1271 | op->map = m; |
1367 | op->map = newmap; |
|
|
1368 | |
1272 | mapspace &ms = op->ms (); |
1369 | mapspace &ms = op->ms (); |
1273 | |
1370 | |
1274 | /* this has to be done after we translate the coordinates. |
1371 | /* this has to be done after we translate the coordinates. |
1275 | */ |
1372 | */ |
1276 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1373 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1277 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1374 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1278 | if (object::can_merge (op, tmp)) |
1375 | if (object::can_merge (op, tmp)) |
1279 | { |
1376 | { |
|
|
1377 | // TODO: we actually want to update tmp, not op, |
|
|
1378 | // but some caller surely breaks when we return tmp |
|
|
1379 | // from here :/ |
1280 | op->nrof += tmp->nrof; |
1380 | op->nrof += tmp->nrof; |
1281 | tmp->destroy (); |
1381 | tmp->destroy (); |
1282 | } |
1382 | } |
1283 | |
1383 | |
1284 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1384 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1285 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1385 | op->clr_flag (FLAG_INV_LOCKED); |
1286 | |
1386 | |
1287 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1387 | if (!op->flag [FLAG_ALIVE]) |
1288 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1388 | op->clr_flag (FLAG_NO_STEAL); |
1289 | |
1389 | |
1290 | if (flag & INS_BELOW_ORIGINATOR) |
1390 | if (flag & INS_BELOW_ORIGINATOR) |
1291 | { |
1391 | { |
1292 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1392 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1293 | { |
1393 | { |
1294 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1394 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1295 | abort (); |
1395 | abort (); |
1296 | } |
1396 | } |
1297 | |
1397 | |
|
|
1398 | if (!originator->is_on_map ()) |
|
|
1399 | { |
|
|
1400 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1401 | op->debug_desc (), originator->debug_desc ()); |
|
|
1402 | abort (); |
|
|
1403 | } |
|
|
1404 | |
1298 | op->above = originator; |
1405 | op->above = originator; |
1299 | op->below = originator->below; |
1406 | op->below = originator->below; |
1300 | |
|
|
1301 | if (op->below) |
|
|
1302 | op->below->above = op; |
|
|
1303 | else |
|
|
1304 | ms.bot = op; |
|
|
1305 | |
|
|
1306 | /* since *below* originator, no need to update top */ |
|
|
1307 | originator->below = op; |
1407 | originator->below = op; |
|
|
1408 | |
|
|
1409 | *(op->below ? &op->below->above : &ms.bot) = op; |
1308 | } |
1410 | } |
1309 | else |
1411 | else |
1310 | { |
1412 | { |
1311 | top = ms.bot; |
1413 | object *floor = 0; |
|
|
1414 | object *top = ms.top; |
1312 | |
1415 | |
1313 | /* If there are other objects, then */ |
1416 | /* If there are other objects, then */ |
1314 | if (top) |
1417 | if (top) |
1315 | { |
1418 | { |
1316 | object *last = 0; |
|
|
1317 | |
|
|
1318 | /* |
1419 | /* |
1319 | * If there are multiple objects on this space, we do some trickier handling. |
1420 | * If there are multiple objects on this space, we do some trickier handling. |
1320 | * We've already dealt with merging if appropriate. |
1421 | * We've already dealt with merging if appropriate. |
1321 | * Generally, we want to put the new object on top. But if |
1422 | * Generally, we want to put the new object on top. But if |
1322 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1423 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1325 | * once we get to them. This reduces the need to traverse over all of |
1426 | * once we get to them. This reduces the need to traverse over all of |
1326 | * them when adding another one - this saves quite a bit of cpu time |
1427 | * them when adding another one - this saves quite a bit of cpu time |
1327 | * when lots of spells are cast in one area. Currently, it is presumed |
1428 | * when lots of spells are cast in one area. Currently, it is presumed |
1328 | * that flying non pickable objects are spell objects. |
1429 | * that flying non pickable objects are spell objects. |
1329 | */ |
1430 | */ |
1330 | for (top = ms.bot; top; top = top->above) |
1431 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1331 | { |
1432 | { |
1332 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1433 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1333 | floor = top; |
1434 | floor = tmp; |
1334 | |
1435 | |
1335 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1436 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1336 | { |
1437 | { |
1337 | /* We insert above top, so we want this object below this */ |
1438 | /* We insert above top, so we want this object below this */ |
1338 | top = top->below; |
1439 | top = tmp->below; |
1339 | break; |
1440 | break; |
1340 | } |
1441 | } |
1341 | |
1442 | |
1342 | last = top; |
1443 | top = tmp; |
1343 | } |
1444 | } |
1344 | |
|
|
1345 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1346 | top = last; |
|
|
1347 | |
1445 | |
1348 | /* We let update_position deal with figuring out what the space |
1446 | /* We let update_position deal with figuring out what the space |
1349 | * looks like instead of lots of conditions here. |
1447 | * looks like instead of lots of conditions here. |
1350 | * makes things faster, and effectively the same result. |
1448 | * makes things faster, and effectively the same result. |
1351 | */ |
1449 | */ |
… | |
… | |
1358 | */ |
1456 | */ |
1359 | if (!(flag & INS_ON_TOP) |
1457 | if (!(flag & INS_ON_TOP) |
1360 | && ms.flags () & P_BLOCKSVIEW |
1458 | && ms.flags () & P_BLOCKSVIEW |
1361 | && (op->face && !faces [op->face].visibility)) |
1459 | && (op->face && !faces [op->face].visibility)) |
1362 | { |
1460 | { |
|
|
1461 | object *last; |
|
|
1462 | |
1363 | for (last = top; last != floor; last = last->below) |
1463 | for (last = top; last != floor; last = last->below) |
1364 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1464 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1365 | break; |
1465 | break; |
1366 | |
1466 | |
1367 | /* Check to see if we found the object that blocks view, |
1467 | /* Check to see if we found the object that blocks view, |
1368 | * and make sure we have a below pointer for it so that |
1468 | * and make sure we have a below pointer for it so that |
1369 | * we can get inserted below this one, which requires we |
1469 | * we can get inserted below this one, which requires we |
… | |
… | |
1375 | } /* If objects on this space */ |
1475 | } /* If objects on this space */ |
1376 | |
1476 | |
1377 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1477 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1378 | top = floor; |
1478 | top = floor; |
1379 | |
1479 | |
1380 | /* Top is the object that our object (op) is going to get inserted above. |
1480 | // insert object above top, or bottom-most if top = 0 |
1381 | */ |
|
|
1382 | |
|
|
1383 | /* First object on this space */ |
|
|
1384 | if (!top) |
1481 | if (!top) |
1385 | { |
1482 | { |
|
|
1483 | op->below = 0; |
1386 | op->above = ms.bot; |
1484 | op->above = ms.bot; |
1387 | |
|
|
1388 | if (op->above) |
|
|
1389 | op->above->below = op; |
|
|
1390 | |
|
|
1391 | op->below = 0; |
|
|
1392 | ms.bot = op; |
1485 | ms.bot = op; |
|
|
1486 | |
|
|
1487 | *(op->above ? &op->above->below : &ms.top) = op; |
1393 | } |
1488 | } |
1394 | else |
1489 | else |
1395 | { /* get inserted into the stack above top */ |
1490 | { |
1396 | op->above = top->above; |
1491 | op->above = top->above; |
1397 | |
|
|
1398 | if (op->above) |
|
|
1399 | op->above->below = op; |
1492 | top->above = op; |
1400 | |
1493 | |
1401 | op->below = top; |
1494 | op->below = top; |
1402 | top->above = op; |
1495 | *(op->above ? &op->above->below : &ms.top) = op; |
1403 | } |
1496 | } |
|
|
1497 | } |
1404 | |
1498 | |
1405 | if (!op->above) |
1499 | if (op->is_player ()) |
1406 | ms.top = op; |
|
|
1407 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1408 | |
|
|
1409 | if (op->type == PLAYER) |
|
|
1410 | { |
1500 | { |
1411 | op->contr->do_los = 1; |
1501 | op->contr->do_los = 1; |
1412 | ++op->map->players; |
1502 | ++op->map->players; |
1413 | op->map->touch (); |
1503 | op->map->touch (); |
1414 | } |
1504 | } |
1415 | |
1505 | |
1416 | op->map->dirty = true; |
1506 | op->map->dirty = true; |
1417 | |
1507 | |
1418 | if (object *pl = ms.player ()) |
1508 | if (object *pl = ms.player ()) |
|
|
1509 | //TODO: the floorbox prev/next might need updating |
|
|
1510 | //esrv_send_item (pl, op); |
|
|
1511 | //TODO: update floorbox to preserve ordering |
|
|
1512 | if (pl->contr->ns) |
1419 | pl->contr->ns->floorbox_update (); |
1513 | pl->contr->ns->floorbox_update (); |
1420 | |
1514 | |
1421 | /* If this object glows, it may affect lighting conditions that are |
1515 | /* If this object glows, it may affect lighting conditions that are |
1422 | * visible to others on this map. But update_all_los is really |
1516 | * visible to others on this map. But update_all_los is really |
1423 | * an inefficient way to do this, as it means los for all players |
1517 | * an inefficient way to do this, as it means los for all players |
1424 | * on the map will get recalculated. The players could very well |
1518 | * on the map will get recalculated. The players could very well |
1425 | * be far away from this change and not affected in any way - |
1519 | * be far away from this change and not affected in any way - |
1426 | * this should get redone to only look for players within range, |
1520 | * this should get redone to only look for players within range, |
1427 | * or just updating the P_UPTODATE for spaces within this area |
1521 | * or just updating the P_UPTODATE for spaces within this area |
1428 | * of effect may be sufficient. |
1522 | * of effect may be sufficient. |
1429 | */ |
1523 | */ |
1430 | if (op->map->darkness && (op->glow_radius != 0)) |
1524 | if (op->affects_los ()) |
|
|
1525 | { |
|
|
1526 | op->ms ().invalidate (); |
1431 | update_all_los (op->map, op->x, op->y); |
1527 | update_all_los (op->map, op->x, op->y); |
|
|
1528 | } |
1432 | |
1529 | |
1433 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1530 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1434 | update_object (op, UP_OBJ_INSERT); |
1531 | update_object (op, UP_OBJ_INSERT); |
1435 | |
1532 | |
1436 | INVOKE_OBJECT (INSERT, op); |
1533 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1443 | * blocked() and wall() work properly), and these flags are updated by |
1540 | * blocked() and wall() work properly), and these flags are updated by |
1444 | * update_object(). |
1541 | * update_object(). |
1445 | */ |
1542 | */ |
1446 | |
1543 | |
1447 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1544 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1448 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1545 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1449 | { |
1546 | { |
1450 | if (check_move_on (op, originator)) |
1547 | if (check_move_on (op, originator, flag)) |
1451 | return 0; |
1548 | return 0; |
1452 | |
1549 | |
1453 | /* If we are a multi part object, lets work our way through the check |
1550 | /* If we are a multi part object, let's work our way through the check |
1454 | * walk on's. |
1551 | * walk on's. |
1455 | */ |
1552 | */ |
1456 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1553 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1457 | if (check_move_on (tmp, originator)) |
1554 | if (check_move_on (tmp, originator, flag)) |
1458 | return 0; |
1555 | return 0; |
1459 | } |
1556 | } |
1460 | |
1557 | |
1461 | return op; |
1558 | return op; |
1462 | } |
1559 | } |
… | |
… | |
1464 | /* this function inserts an object in the map, but if it |
1561 | /* this function inserts an object in the map, but if it |
1465 | * finds an object of its own type, it'll remove that one first. |
1562 | * finds an object of its own type, it'll remove that one first. |
1466 | * op is the object to insert it under: supplies x and the map. |
1563 | * op is the object to insert it under: supplies x and the map. |
1467 | */ |
1564 | */ |
1468 | void |
1565 | void |
1469 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1566 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1470 | { |
1567 | { |
1471 | object *tmp, *tmp1; |
|
|
1472 | |
|
|
1473 | /* first search for itself and remove any old instances */ |
1568 | /* first search for itself and remove any old instances */ |
1474 | |
1569 | |
1475 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1570 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1476 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1571 | if (tmp->arch->archname == archname) /* same archetype */ |
1477 | tmp->destroy (); |
1572 | tmp->destroy (); |
1478 | |
1573 | |
1479 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1574 | object *tmp = archetype::find (archname)->instance (); |
1480 | |
1575 | |
1481 | tmp1->x = op->x; |
1576 | tmp->x = op->x; |
1482 | tmp1->y = op->y; |
1577 | tmp->y = op->y; |
|
|
1578 | |
1483 | insert_ob_in_map (tmp1, op->map, op, 0); |
1579 | insert_ob_in_map (tmp, op->map, op, 0); |
1484 | } |
1580 | } |
1485 | |
1581 | |
1486 | object * |
1582 | object * |
1487 | object::insert_at (object *where, object *originator, int flags) |
1583 | object::insert_at (object *where, object *originator, int flags) |
1488 | { |
1584 | { |
|
|
1585 | if (where->env) |
|
|
1586 | return where->env->insert (this); |
|
|
1587 | else |
1489 | return where->map->insert (this, where->x, where->y, originator, flags); |
1588 | return where->map->insert (this, where->x, where->y, originator, flags); |
1490 | } |
1589 | } |
1491 | |
1590 | |
1492 | /* |
1591 | // check whether we can put this into the map, respect max_volume, max_items |
1493 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1592 | bool |
1494 | * is returned contains nr objects, and the remaining parts contains |
1593 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
1495 | * the rest (or is removed and freed if that number is 0). |
|
|
1496 | * On failure, NULL is returned, and the reason put into the |
|
|
1497 | * global static errmsg array. |
|
|
1498 | */ |
|
|
1499 | object * |
|
|
1500 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1501 | { |
1594 | { |
1502 | object *newob; |
1595 | mapspace &ms = m->at (x, y); |
1503 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1504 | |
1596 | |
1505 | if (orig_ob->nrof < nr) |
1597 | int items = ms.items (); |
1506 | { |
|
|
1507 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1508 | return NULL; |
|
|
1509 | } |
|
|
1510 | |
1598 | |
1511 | newob = object_create_clone (orig_ob); |
1599 | if (!items // testing !items ensures we can drop at least one item |
|
|
1600 | || (items < m->max_items |
|
|
1601 | && ms.volume () < m->max_volume)) |
|
|
1602 | return true; |
1512 | |
1603 | |
1513 | if ((orig_ob->nrof -= nr) < 1) |
1604 | if (originator && originator->is_player ()) |
1514 | orig_ob->destroy (1); |
1605 | originator->contr->failmsgf ( |
1515 | else if (!is_removed) |
1606 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1516 | { |
1607 | query_name () |
1517 | if (orig_ob->env != NULL) |
1608 | ); |
1518 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1519 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1520 | { |
|
|
1521 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1522 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1523 | return NULL; |
|
|
1524 | } |
|
|
1525 | } |
|
|
1526 | |
1609 | |
1527 | newob->nrof = nr; |
1610 | return false; |
1528 | |
|
|
1529 | return newob; |
|
|
1530 | } |
1611 | } |
1531 | |
1612 | |
1532 | /* |
1613 | /* |
1533 | * decrease_ob_nr(object, number) decreases a specified number from |
1614 | * decrease(object, number) decreases a specified number from |
1534 | * the amount of an object. If the amount reaches 0, the object |
1615 | * the amount of an object. If the amount reaches 0, the object |
1535 | * is subsequently removed and freed. |
1616 | * is subsequently removed and freed. |
1536 | * |
1617 | * |
1537 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1618 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1538 | */ |
1619 | */ |
|
|
1620 | bool |
|
|
1621 | object::decrease (sint32 nr) |
|
|
1622 | { |
|
|
1623 | if (!nr) |
|
|
1624 | return true; |
|
|
1625 | |
|
|
1626 | nr = min (nr, nrof); |
|
|
1627 | |
|
|
1628 | if (nrof > nr) |
|
|
1629 | { |
|
|
1630 | sint64 oweight = total_weight (); |
|
|
1631 | |
|
|
1632 | nrof -= nr; |
|
|
1633 | |
|
|
1634 | if (object *pl = visible_to ()) |
|
|
1635 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1636 | |
|
|
1637 | adjust_weight (env, oweight, total_weight ()); |
|
|
1638 | |
|
|
1639 | return true; |
|
|
1640 | } |
|
|
1641 | else |
|
|
1642 | { |
|
|
1643 | destroy (); |
|
|
1644 | return false; |
|
|
1645 | } |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | /* |
|
|
1649 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1650 | * is returned contains nr objects, and the remaining parts contains |
|
|
1651 | * the rest (or is removed and returned if that number is 0). |
|
|
1652 | * On failure, NULL is returned. |
|
|
1653 | */ |
1539 | object * |
1654 | object * |
1540 | decrease_ob_nr (object *op, uint32 i) |
1655 | object::split (sint32 nr) |
1541 | { |
1656 | { |
1542 | object *tmp; |
1657 | int have = number_of (); |
1543 | |
1658 | |
1544 | if (i == 0) /* objects with op->nrof require this check */ |
1659 | if (have < nr) |
1545 | return op; |
1660 | return 0; |
1546 | |
1661 | else if (have == nr) |
1547 | if (i > op->nrof) |
|
|
1548 | i = op->nrof; |
|
|
1549 | |
|
|
1550 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1551 | op->nrof -= i; |
|
|
1552 | else if (op->env) |
|
|
1553 | { |
1662 | { |
1554 | /* is this object in the players inventory, or sub container |
|
|
1555 | * therein? |
|
|
1556 | */ |
|
|
1557 | tmp = op->in_player (); |
|
|
1558 | /* nope. Is this a container the player has opened? |
|
|
1559 | * If so, set tmp to that player. |
|
|
1560 | * IMO, searching through all the players will mostly |
|
|
1561 | * likely be quicker than following op->env to the map, |
|
|
1562 | * and then searching the map for a player. |
|
|
1563 | */ |
|
|
1564 | if (!tmp) |
|
|
1565 | for_all_players (pl) |
|
|
1566 | if (pl->ob->container == op->env) |
|
|
1567 | { |
|
|
1568 | tmp = pl->ob; |
|
|
1569 | break; |
|
|
1570 | } |
|
|
1571 | |
|
|
1572 | if (i < op->nrof) |
|
|
1573 | { |
|
|
1574 | sub_weight (op->env, op->weight * i); |
|
|
1575 | op->nrof -= i; |
|
|
1576 | if (tmp) |
|
|
1577 | esrv_send_item (tmp, op); |
|
|
1578 | } |
|
|
1579 | else |
|
|
1580 | { |
|
|
1581 | op->remove (); |
1663 | remove (); |
1582 | op->nrof = 0; |
1664 | return this; |
1583 | if (tmp) |
|
|
1584 | esrv_del_item (tmp->contr, op->count); |
|
|
1585 | } |
|
|
1586 | } |
1665 | } |
1587 | else |
1666 | else |
1588 | { |
1667 | { |
1589 | object *above = op->above; |
1668 | decrease (nr); |
1590 | |
1669 | |
1591 | if (i < op->nrof) |
1670 | object *op = deep_clone (); |
1592 | op->nrof -= i; |
1671 | op->nrof = nr; |
1593 | else |
|
|
1594 | { |
|
|
1595 | op->remove (); |
|
|
1596 | op->nrof = 0; |
|
|
1597 | } |
|
|
1598 | |
|
|
1599 | /* Since we just removed op, op->above is null */ |
|
|
1600 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1601 | if (tmp->type == PLAYER) |
|
|
1602 | { |
|
|
1603 | if (op->nrof) |
|
|
1604 | esrv_send_item (tmp, op); |
|
|
1605 | else |
|
|
1606 | esrv_del_item (tmp->contr, op->count); |
|
|
1607 | } |
|
|
1608 | } |
|
|
1609 | |
|
|
1610 | if (op->nrof) |
|
|
1611 | return op; |
1672 | return op; |
1612 | else |
|
|
1613 | { |
|
|
1614 | op->destroy (); |
|
|
1615 | return 0; |
|
|
1616 | } |
|
|
1617 | } |
|
|
1618 | |
|
|
1619 | /* |
|
|
1620 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1621 | * and also updates how much the environment(s) is/are carrying. |
|
|
1622 | */ |
|
|
1623 | void |
|
|
1624 | add_weight (object *op, signed long weight) |
|
|
1625 | { |
|
|
1626 | while (op != NULL) |
|
|
1627 | { |
|
|
1628 | if (op->type == CONTAINER) |
|
|
1629 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1630 | |
|
|
1631 | op->carrying += weight; |
|
|
1632 | op = op->env; |
|
|
1633 | } |
1673 | } |
1634 | } |
1674 | } |
1635 | |
1675 | |
1636 | object * |
1676 | object * |
1637 | insert_ob_in_ob (object *op, object *where) |
1677 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1662 | * be != op, if items are merged. -Tero |
1702 | * be != op, if items are merged. -Tero |
1663 | */ |
1703 | */ |
1664 | object * |
1704 | object * |
1665 | object::insert (object *op) |
1705 | object::insert (object *op) |
1666 | { |
1706 | { |
1667 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1668 | op->remove (); |
|
|
1669 | |
|
|
1670 | if (op->more) |
1707 | if (op->more) |
1671 | { |
1708 | { |
1672 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1709 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1673 | return op; |
1710 | return op; |
1674 | } |
1711 | } |
1675 | |
1712 | |
1676 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1713 | op->remove (); |
1677 | CLEAR_FLAG (op, FLAG_REMOVED); |
1714 | |
|
|
1715 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
1678 | |
1716 | |
1679 | if (op->nrof) |
1717 | if (op->nrof) |
1680 | { |
|
|
1681 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1718 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1682 | if (object::can_merge (tmp, op)) |
1719 | if (object::can_merge (tmp, op)) |
1683 | { |
1720 | { |
1684 | /* return the original object and remove inserted object |
1721 | /* return the original object and remove inserted object |
1685 | (client needs the original object) */ |
1722 | (client prefers the original object) */ |
|
|
1723 | |
|
|
1724 | // carring must be 0 for mergable objects |
|
|
1725 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1726 | |
1686 | tmp->nrof += op->nrof; |
1727 | tmp->nrof += op->nrof; |
1687 | /* Weight handling gets pretty funky. Since we are adding to |
1728 | |
1688 | * tmp->nrof, we need to increase the weight. |
1729 | if (object *pl = tmp->visible_to ()) |
1689 | */ |
1730 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1731 | |
1690 | add_weight (this, op->weight * op->nrof); |
1732 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1691 | SET_FLAG (op, FLAG_REMOVED); |
1733 | |
1692 | op->destroy (); /* free the inserted object */ |
1734 | op->destroy (); |
1693 | op = tmp; |
1735 | op = tmp; |
1694 | op->remove (); /* and fix old object's links */ |
1736 | goto inserted; |
1695 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1696 | break; |
|
|
1697 | } |
1737 | } |
1698 | |
1738 | |
1699 | /* I assume combined objects have no inventory |
|
|
1700 | * We add the weight - this object could have just been removed |
|
|
1701 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1702 | * the weight, so we need to add it in again, since we actually do |
|
|
1703 | * the linking below |
|
|
1704 | */ |
|
|
1705 | add_weight (this, op->weight * op->nrof); |
|
|
1706 | } |
|
|
1707 | else |
|
|
1708 | add_weight (this, (op->weight + op->carrying)); |
|
|
1709 | |
|
|
1710 | if (object *otmp = this->in_player ()) |
|
|
1711 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1712 | otmp->update_stats (); |
|
|
1713 | |
|
|
1714 | op->owner = 0; // its his/hers now. period. |
1739 | op->owner = 0; // it's his/hers now. period. |
1715 | op->map = 0; |
1740 | op->map = 0; |
|
|
1741 | op->x = 0; |
|
|
1742 | op->y = 0; |
|
|
1743 | |
|
|
1744 | op->above = 0; |
|
|
1745 | op->below = inv; |
1716 | op->env = this; |
1746 | op->env = this; |
1717 | op->above = 0; |
|
|
1718 | op->below = 0; |
|
|
1719 | op->x = op->y = 0; |
|
|
1720 | |
1747 | |
|
|
1748 | if (inv) |
|
|
1749 | inv->above = op; |
|
|
1750 | |
|
|
1751 | inv = op; |
|
|
1752 | |
|
|
1753 | op->flag [FLAG_REMOVED] = 0; |
|
|
1754 | |
|
|
1755 | if (object *pl = op->visible_to ()) |
|
|
1756 | esrv_send_item (pl, op); |
|
|
1757 | |
|
|
1758 | adjust_weight (this, 0, op->total_weight ()); |
|
|
1759 | |
|
|
1760 | inserted: |
1721 | /* reset the light list and los of the players on the map */ |
1761 | /* reset the light list and los of the players on the map */ |
1722 | if (op->glow_radius && map) |
1762 | if (op->glow_radius && is_on_map ()) |
1723 | { |
1763 | { |
1724 | #ifdef DEBUG_LIGHTS |
1764 | update_stats (); |
1725 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1726 | #endif /* DEBUG_LIGHTS */ |
|
|
1727 | if (map->darkness) |
|
|
1728 | update_all_los (map, x, y); |
1765 | update_all_los (map, x, y); |
1729 | } |
|
|
1730 | |
|
|
1731 | /* Client has no idea of ordering so lets not bother ordering it here. |
|
|
1732 | * It sure simplifies this function... |
|
|
1733 | */ |
|
|
1734 | if (!inv) |
|
|
1735 | inv = op; |
|
|
1736 | else |
|
|
1737 | { |
1766 | } |
1738 | op->below = inv; |
1767 | else if (is_player ()) |
1739 | op->below->above = op; |
1768 | // if this is a player's inventory, update stats |
1740 | inv = op; |
1769 | contr->queue_stats_update (); |
1741 | } |
|
|
1742 | |
1770 | |
1743 | INVOKE_OBJECT (INSERT, this); |
1771 | INVOKE_OBJECT (INSERT, this); |
1744 | |
1772 | |
1745 | return op; |
1773 | return op; |
1746 | } |
1774 | } |
… | |
… | |
1764 | * MSW 2001-07-08: Check all objects on space, not just those below |
1792 | * MSW 2001-07-08: Check all objects on space, not just those below |
1765 | * object being inserted. insert_ob_in_map may not put new objects |
1793 | * object being inserted. insert_ob_in_map may not put new objects |
1766 | * on top. |
1794 | * on top. |
1767 | */ |
1795 | */ |
1768 | int |
1796 | int |
1769 | check_move_on (object *op, object *originator) |
1797 | check_move_on (object *op, object *originator, int flags) |
1770 | { |
1798 | { |
|
|
1799 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1800 | return 0; |
|
|
1801 | |
1771 | object *tmp; |
1802 | object *tmp; |
1772 | maptile *m = op->map; |
1803 | maptile *m = op->map; |
1773 | int x = op->x, y = op->y; |
1804 | int x = op->x, y = op->y; |
1774 | |
1805 | |
1775 | MoveType move_on, move_slow, move_block; |
1806 | mapspace &ms = m->at (x, y); |
1776 | |
1807 | |
1777 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1808 | ms.update (); |
1778 | return 0; |
|
|
1779 | |
1809 | |
1780 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1810 | MoveType move_on = ms.move_on; |
1781 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1811 | MoveType move_slow = ms.move_slow; |
1782 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1812 | MoveType move_block = ms.move_block; |
1783 | |
1813 | |
1784 | /* if nothing on this space will slow op down or be applied, |
1814 | /* if nothing on this space will slow op down or be applied, |
1785 | * no need to do checking below. have to make sure move_type |
1815 | * no need to do checking below. have to make sure move_type |
1786 | * is set, as lots of objects don't have it set - we treat that |
1816 | * is set, as lots of objects don't have it set - we treat that |
1787 | * as walking. |
1817 | * as walking. |
… | |
… | |
1798 | return 0; |
1828 | return 0; |
1799 | |
1829 | |
1800 | /* The objects have to be checked from top to bottom. |
1830 | /* The objects have to be checked from top to bottom. |
1801 | * Hence, we first go to the top: |
1831 | * Hence, we first go to the top: |
1802 | */ |
1832 | */ |
1803 | |
1833 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1804 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1805 | { |
|
|
1806 | /* Trim the search when we find the first other spell effect |
|
|
1807 | * this helps performance so that if a space has 50 spell objects, |
|
|
1808 | * we don't need to check all of them. |
|
|
1809 | */ |
|
|
1810 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1811 | break; |
|
|
1812 | } |
1834 | { |
|
|
1835 | next = tmp->below; |
1813 | |
1836 | |
1814 | for (; tmp; tmp = tmp->below) |
|
|
1815 | { |
|
|
1816 | if (tmp == op) |
1837 | if (tmp == op) |
1817 | continue; /* Can't apply yourself */ |
1838 | continue; /* Can't apply yourself */ |
1818 | |
1839 | |
1819 | /* Check to see if one of the movement types should be slowed down. |
1840 | /* Check to see if one of the movement types should be slowed down. |
1820 | * Second check makes sure that the movement types not being slowed |
1841 | * Second check makes sure that the movement types not being slowed |
1821 | * (~slow_move) is not blocked on this space - just because the |
1842 | * (~slow_move) is not blocked on this space - just because the |
1822 | * space doesn't slow down swimming (for example), if you can't actually |
1843 | * space doesn't slow down swimming (for example), if you can't actually |
1823 | * swim on that space, can't use it to avoid the penalty. |
1844 | * swim on that space, can't use it to avoid the penalty. |
1824 | */ |
1845 | */ |
1825 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1846 | if (!op->flag [FLAG_WIZPASS]) |
1826 | { |
1847 | { |
1827 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1848 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1828 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1849 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1829 | { |
1850 | { |
1830 | |
|
|
1831 | float |
|
|
1832 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1851 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1833 | |
1852 | |
1834 | if (op->type == PLAYER) |
1853 | if (op->is_player ()) |
1835 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1854 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1836 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1855 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1837 | diff /= 4.0; |
1856 | diff /= 4.0; |
1838 | |
1857 | |
1839 | op->speed_left -= diff; |
1858 | op->speed_left -= diff; |
1840 | } |
1859 | } |
1841 | } |
1860 | } |
1842 | |
1861 | |
1843 | /* Basically same logic as above, except now for actual apply. */ |
1862 | /* Basically same logic as above, except now for actual apply. */ |
1844 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1863 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1845 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1864 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1846 | { |
1865 | { |
|
|
1866 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1867 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1868 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1869 | continue; |
|
|
1870 | |
1847 | move_apply (tmp, op, originator); |
1871 | move_apply (tmp, op, originator); |
1848 | |
1872 | |
1849 | if (op->destroyed ()) |
1873 | if (op->destroyed ()) |
1850 | return 1; |
1874 | return 1; |
1851 | |
1875 | |
… | |
… | |
1874 | LOG (llevError, "Present_arch called outside map.\n"); |
1898 | LOG (llevError, "Present_arch called outside map.\n"); |
1875 | return NULL; |
1899 | return NULL; |
1876 | } |
1900 | } |
1877 | |
1901 | |
1878 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1902 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1879 | if (tmp->arch == at) |
1903 | if (tmp->arch->archname == at->archname) |
1880 | return tmp; |
1904 | return tmp; |
1881 | |
1905 | |
1882 | return NULL; |
1906 | return NULL; |
1883 | } |
1907 | } |
1884 | |
1908 | |
… | |
… | |
1948 | * The first matching object is returned, or NULL if none. |
1972 | * The first matching object is returned, or NULL if none. |
1949 | */ |
1973 | */ |
1950 | object * |
1974 | object * |
1951 | present_arch_in_ob (const archetype *at, const object *op) |
1975 | present_arch_in_ob (const archetype *at, const object *op) |
1952 | { |
1976 | { |
1953 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1954 | if (tmp->arch == at) |
1978 | if (tmp->arch->archname == at->archname) |
1955 | return tmp; |
1979 | return tmp; |
1956 | |
1980 | |
1957 | return NULL; |
1981 | return NULL; |
1958 | } |
1982 | } |
1959 | |
1983 | |
… | |
… | |
1963 | void |
1987 | void |
1964 | flag_inv (object *op, int flag) |
1988 | flag_inv (object *op, int flag) |
1965 | { |
1989 | { |
1966 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1990 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1967 | { |
1991 | { |
1968 | SET_FLAG (tmp, flag); |
1992 | tmp->set_flag (flag); |
1969 | flag_inv (tmp, flag); |
1993 | flag_inv (tmp, flag); |
1970 | } |
1994 | } |
1971 | } |
1995 | } |
1972 | |
1996 | |
1973 | /* |
1997 | /* |
… | |
… | |
1976 | void |
2000 | void |
1977 | unflag_inv (object *op, int flag) |
2001 | unflag_inv (object *op, int flag) |
1978 | { |
2002 | { |
1979 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2003 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1980 | { |
2004 | { |
1981 | CLEAR_FLAG (tmp, flag); |
2005 | tmp->clr_flag (flag); |
1982 | unflag_inv (tmp, flag); |
2006 | unflag_inv (tmp, flag); |
1983 | } |
2007 | } |
1984 | } |
2008 | } |
1985 | |
2009 | |
1986 | /* |
2010 | /* |
… | |
… | |
2047 | * head of the object should correspond for the entire object. |
2071 | * head of the object should correspond for the entire object. |
2048 | */ |
2072 | */ |
2049 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2073 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2050 | continue; |
2074 | continue; |
2051 | |
2075 | |
2052 | if (ob->blocked (m, pos.x, pos.y)) |
2076 | if (ob->blocked (pos.m, pos.x, pos.y)) |
2053 | continue; |
2077 | continue; |
2054 | |
2078 | |
2055 | altern [index++] = i; |
2079 | altern [index++] = i; |
2056 | } |
2080 | } |
2057 | |
2081 | |
… | |
… | |
2125 | * there is capable of. |
2149 | * there is capable of. |
2126 | */ |
2150 | */ |
2127 | int |
2151 | int |
2128 | find_dir (maptile *m, int x, int y, object *exclude) |
2152 | find_dir (maptile *m, int x, int y, object *exclude) |
2129 | { |
2153 | { |
2130 | int i, max = SIZEOFFREE, mflags; |
2154 | int max = SIZEOFFREE, mflags; |
2131 | |
|
|
2132 | sint16 nx, ny; |
|
|
2133 | object *tmp; |
|
|
2134 | maptile *mp; |
|
|
2135 | |
|
|
2136 | MoveType blocked, move_type; |
2155 | MoveType move_type; |
2137 | |
2156 | |
2138 | if (exclude && exclude->head_ () != exclude) |
2157 | if (exclude && exclude->head_ () != exclude) |
2139 | { |
2158 | { |
2140 | exclude = exclude->head; |
2159 | exclude = exclude->head; |
2141 | move_type = exclude->move_type; |
2160 | move_type = exclude->move_type; |
… | |
… | |
2144 | { |
2163 | { |
2145 | /* If we don't have anything, presume it can use all movement types. */ |
2164 | /* If we don't have anything, presume it can use all movement types. */ |
2146 | move_type = MOVE_ALL; |
2165 | move_type = MOVE_ALL; |
2147 | } |
2166 | } |
2148 | |
2167 | |
2149 | for (i = 1; i < max; i++) |
2168 | for (int i = 1; i < max; i++) |
2150 | { |
2169 | { |
2151 | mp = m; |
2170 | mapxy pos (m, x, y); |
2152 | nx = x + freearr_x[i]; |
2171 | pos.move (i); |
2153 | ny = y + freearr_y[i]; |
|
|
2154 | |
2172 | |
2155 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2173 | if (!pos.normalise ()) |
2156 | |
|
|
2157 | if (mflags & P_OUT_OF_MAP) |
|
|
2158 | max = maxfree[i]; |
2174 | max = maxfree[i]; |
2159 | else |
2175 | else |
2160 | { |
2176 | { |
2161 | mapspace &ms = mp->at (nx, ny); |
2177 | mapspace &ms = *pos; |
2162 | |
2178 | |
2163 | blocked = ms.move_block; |
|
|
2164 | |
|
|
2165 | if ((move_type & blocked) == move_type) |
2179 | if ((move_type & ms.move_block) == move_type) |
2166 | max = maxfree[i]; |
2180 | max = maxfree [i]; |
2167 | else if (mflags & P_IS_ALIVE) |
2181 | else if (ms.flags () & P_IS_ALIVE) |
2168 | { |
2182 | { |
2169 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2183 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2170 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2184 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2171 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2185 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2172 | break; |
|
|
2173 | |
|
|
2174 | if (tmp) |
|
|
2175 | return freedir[i]; |
2186 | return freedir [i]; |
2176 | } |
2187 | } |
2177 | } |
2188 | } |
2178 | } |
2189 | } |
2179 | |
2190 | |
2180 | return 0; |
2191 | return 0; |
… | |
… | |
2189 | { |
2200 | { |
2190 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2201 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2191 | } |
2202 | } |
2192 | |
2203 | |
2193 | /* |
2204 | /* |
2194 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2205 | * find_dir_2(delta-x,delta-y) will return a direction value |
2195 | * an object which has subtracted the x and y coordinates of another |
2206 | * for running into direct [dx, dy]. |
2196 | * object, needs to travel toward it. |
2207 | * (the opposite of crossfire's find_dir_2!) |
2197 | */ |
2208 | */ |
2198 | int |
2209 | int |
2199 | find_dir_2 (int x, int y) |
2210 | find_dir_2 (int x, int y) |
2200 | { |
2211 | { |
|
|
2212 | #if 1 // new algorithm |
|
|
2213 | // this works by putting x, y into 16 sectors, which |
|
|
2214 | // are not equal sized, but are a better approximation |
|
|
2215 | // then the old algorithm, and then using a mapping |
|
|
2216 | // table to map it into a direction value. |
|
|
2217 | // basically, it maps these comparisons to each bit |
|
|
2218 | // bit #3: x < 0 |
|
|
2219 | // bit #2: y < 0 |
|
|
2220 | // bit #1: x > y |
|
|
2221 | // bit #0: x > 2y |
|
|
2222 | |
|
|
2223 | static const uint8 dir[16] = { |
|
|
2224 | 4, 5, 4, 3, |
|
|
2225 | 2, 1, 2, 3, |
|
|
2226 | 6, 5, 6, 7, |
|
|
2227 | 8, 1, 8, 7, |
|
|
2228 | }; |
|
|
2229 | int sector = 0; |
|
|
2230 | |
|
|
2231 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2232 | sector |= x < 0 ? 8 : 0; |
|
|
2233 | x = x < 0 ? -x : x; // abs |
|
|
2234 | |
|
|
2235 | sector |= y < 0 ? 4 : 0; |
|
|
2236 | y = y < 0 ? -y : y; // abs |
|
|
2237 | |
|
|
2238 | if (x > y) |
|
|
2239 | { |
|
|
2240 | sector |= 2; |
|
|
2241 | |
|
|
2242 | if (x > y * 2) |
|
|
2243 | sector |= 1; |
|
|
2244 | } |
|
|
2245 | else |
|
|
2246 | { |
|
|
2247 | if (y > x * 2) |
|
|
2248 | sector |= 1; |
|
|
2249 | else if (!y) |
|
|
2250 | return 0; // x == 0 here |
|
|
2251 | } |
|
|
2252 | |
|
|
2253 | return dir [sector]; |
|
|
2254 | #else // old algorithm |
2201 | int q; |
2255 | int q; |
2202 | |
2256 | |
2203 | if (y) |
2257 | if (y) |
2204 | q = x * 100 / y; |
2258 | q = 128 * x / y; |
2205 | else if (x) |
2259 | else if (x) |
2206 | q = -300 * x; |
2260 | q = -512 * x; // to make it > 309 |
2207 | else |
2261 | else |
2208 | return 0; |
2262 | return 0; |
2209 | |
2263 | |
2210 | if (y > 0) |
2264 | if (y > 0) |
2211 | { |
2265 | { |
2212 | if (q < -242) |
2266 | if (q < -309) return 7; |
|
|
2267 | if (q < -52) return 6; |
|
|
2268 | if (q < 52) return 5; |
|
|
2269 | if (q < 309) return 4; |
|
|
2270 | |
2213 | return 3; |
2271 | return 3; |
2214 | if (q < -41) |
2272 | } |
2215 | return 2; |
2273 | else |
2216 | if (q < 41) |
2274 | { |
2217 | return 1; |
2275 | if (q < -309) return 3; |
2218 | if (q < 242) |
2276 | if (q < -52) return 2; |
2219 | return 8; |
2277 | if (q < 52) return 1; |
|
|
2278 | if (q < 309) return 8; |
|
|
2279 | |
2220 | return 7; |
2280 | return 7; |
2221 | } |
2281 | } |
2222 | |
2282 | #endif |
2223 | if (q < -242) |
|
|
2224 | return 7; |
|
|
2225 | if (q < -41) |
|
|
2226 | return 6; |
|
|
2227 | if (q < 41) |
|
|
2228 | return 5; |
|
|
2229 | if (q < 242) |
|
|
2230 | return 4; |
|
|
2231 | |
|
|
2232 | return 3; |
|
|
2233 | } |
2283 | } |
2234 | |
2284 | |
2235 | /* |
2285 | /* |
2236 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2286 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2237 | * between two directions (which are expected to be absolute (see absdir()) |
2287 | * between two directions (which are expected to be absolute (see absdir()) |
2238 | */ |
2288 | */ |
2239 | int |
2289 | int |
2240 | dirdiff (int dir1, int dir2) |
2290 | dirdiff (int dir1, int dir2) |
2241 | { |
2291 | { |
2242 | int d; |
|
|
2243 | |
|
|
2244 | d = abs (dir1 - dir2); |
2292 | int d = abs (dir1 - dir2); |
2245 | if (d > 4) |
|
|
2246 | d = 8 - d; |
|
|
2247 | |
2293 | |
2248 | return d; |
2294 | return d > 4 ? 8 - d : d; |
2249 | } |
2295 | } |
2250 | |
2296 | |
2251 | /* peterm: |
2297 | /* peterm: |
2252 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2298 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2253 | * Basically, this is a table of directions, and what directions |
2299 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2255 | * This basically means that if direction is 15, then it could either go |
2301 | * This basically means that if direction is 15, then it could either go |
2256 | * direction 4, 14, or 16 to get back to where we are. |
2302 | * direction 4, 14, or 16 to get back to where we are. |
2257 | * Moved from spell_util.c to object.c with the other related direction |
2303 | * Moved from spell_util.c to object.c with the other related direction |
2258 | * functions. |
2304 | * functions. |
2259 | */ |
2305 | */ |
2260 | int reduction_dir[SIZEOFFREE][3] = { |
2306 | static const int reduction_dir[SIZEOFFREE][3] = { |
2261 | {0, 0, 0}, /* 0 */ |
2307 | {0, 0, 0}, /* 0 */ |
2262 | {0, 0, 0}, /* 1 */ |
2308 | {0, 0, 0}, /* 1 */ |
2263 | {0, 0, 0}, /* 2 */ |
2309 | {0, 0, 0}, /* 2 */ |
2264 | {0, 0, 0}, /* 3 */ |
2310 | {0, 0, 0}, /* 3 */ |
2265 | {0, 0, 0}, /* 4 */ |
2311 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2359 | * Add a check so we can't pick up invisible objects (0.93.8) |
2405 | * Add a check so we can't pick up invisible objects (0.93.8) |
2360 | */ |
2406 | */ |
2361 | int |
2407 | int |
2362 | can_pick (const object *who, const object *item) |
2408 | can_pick (const object *who, const object *item) |
2363 | { |
2409 | { |
2364 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2410 | return /*who->flag [FLAG_WIZ]|| */ |
2365 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2411 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2366 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2412 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2367 | } |
2413 | } |
2368 | |
2414 | |
2369 | /* |
2415 | /* |
2370 | * create clone from object to another |
2416 | * create clone from object to another |
2371 | */ |
2417 | */ |
2372 | object * |
2418 | object * |
2373 | object_create_clone (object *asrc) |
2419 | object::deep_clone () |
2374 | { |
2420 | { |
2375 | object *dst = 0, *tmp, *src, *prev, *item; |
2421 | assert (("deep_clone called on non-head object", is_head ())); |
2376 | |
2422 | |
2377 | if (!asrc) |
2423 | object *dst = clone (); |
2378 | return 0; |
|
|
2379 | |
2424 | |
2380 | src = asrc->head_ (); |
2425 | object *prev = dst; |
2381 | |
|
|
2382 | prev = 0; |
|
|
2383 | for (object *part = src; part; part = part->more) |
2426 | for (object *part = this->more; part; part = part->more) |
2384 | { |
2427 | { |
2385 | tmp = part->clone (); |
2428 | object *tmp = part->clone (); |
2386 | tmp->x -= src->x; |
|
|
2387 | tmp->y -= src->y; |
|
|
2388 | |
|
|
2389 | if (!part->head) |
|
|
2390 | { |
|
|
2391 | dst = tmp; |
|
|
2392 | tmp->head = 0; |
|
|
2393 | } |
|
|
2394 | else |
|
|
2395 | tmp->head = dst; |
2429 | tmp->head = dst; |
2396 | |
|
|
2397 | tmp->more = 0; |
|
|
2398 | |
|
|
2399 | if (prev) |
|
|
2400 | prev->more = tmp; |
2430 | prev->more = tmp; |
2401 | |
|
|
2402 | prev = tmp; |
2431 | prev = tmp; |
2403 | } |
2432 | } |
2404 | |
2433 | |
2405 | for (item = src->inv; item; item = item->below) |
2434 | for (object *item = inv; item; item = item->below) |
2406 | insert_ob_in_ob (object_create_clone (item), dst); |
2435 | insert_ob_in_ob (item->deep_clone (), dst); |
2407 | |
2436 | |
2408 | return dst; |
2437 | return dst; |
2409 | } |
2438 | } |
2410 | |
2439 | |
2411 | /* This returns the first object in who's inventory that |
2440 | /* This returns the first object in who's inventory that |
… | |
… | |
2420 | return tmp; |
2449 | return tmp; |
2421 | |
2450 | |
2422 | return 0; |
2451 | return 0; |
2423 | } |
2452 | } |
2424 | |
2453 | |
2425 | /* If ob has a field named key, return the link from the list, |
2454 | /* Zero the key_values on op, decrementing the shared-string |
2426 | * otherwise return NULL. |
2455 | * refcounts and freeing the links. |
2427 | * |
2456 | */ |
2428 | * key must be a passed in shared string - otherwise, this won't |
2457 | void |
2429 | * do the desired thing. |
2458 | key_values::clear () |
2430 | */ |
|
|
2431 | key_value * |
|
|
2432 | get_ob_key_link (const object *ob, const char *key) |
|
|
2433 | { |
2459 | { |
2434 | for (key_value *link = ob->key_values; link; link = link->next) |
2460 | for (key_value *kvp = first; kvp; ) |
|
|
2461 | { |
|
|
2462 | key_value *next = kvp->next; |
|
|
2463 | delete kvp; |
|
|
2464 | kvp = next; |
|
|
2465 | } |
|
|
2466 | |
|
|
2467 | first = 0; |
|
|
2468 | } |
|
|
2469 | |
|
|
2470 | shstr_tmp |
|
|
2471 | key_values::get (shstr_tmp key) const |
|
|
2472 | { |
|
|
2473 | for (key_value *kv = first; kv; kv = kv->next) |
2435 | if (link->key == key) |
2474 | if (kv->key == key) |
2436 | return link; |
|
|
2437 | |
|
|
2438 | return 0; |
|
|
2439 | } |
|
|
2440 | |
|
|
2441 | /* |
|
|
2442 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2443 | * |
|
|
2444 | * The argument doesn't need to be a shared string. |
|
|
2445 | * |
|
|
2446 | * The returned string is shared. |
|
|
2447 | */ |
|
|
2448 | const char * |
|
|
2449 | get_ob_key_value (const object *op, const char *const key) |
|
|
2450 | { |
|
|
2451 | key_value *link; |
|
|
2452 | shstr_cmp canonical_key (key); |
|
|
2453 | |
|
|
2454 | if (!canonical_key) |
|
|
2455 | { |
|
|
2456 | /* 1. There being a field named key on any object |
|
|
2457 | * implies there'd be a shared string to find. |
|
|
2458 | * 2. Since there isn't, no object has this field. |
|
|
2459 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2460 | */ |
|
|
2461 | return 0; |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | /* This is copied from get_ob_key_link() above - |
|
|
2465 | * only 4 lines, and saves the function call overhead. |
|
|
2466 | */ |
|
|
2467 | for (link = op->key_values; link; link = link->next) |
|
|
2468 | if (link->key == canonical_key) |
|
|
2469 | return link->value; |
2475 | return kv->value; |
2470 | |
2476 | |
2471 | return 0; |
2477 | return shstr (); |
2472 | } |
2478 | } |
2473 | |
2479 | |
2474 | /* |
2480 | void |
2475 | * Updates the canonical_key in op to value. |
2481 | key_values::add (shstr_tmp key, shstr_tmp value) |
2476 | * |
|
|
2477 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2478 | * |
|
|
2479 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2480 | * keys. |
|
|
2481 | * |
|
|
2482 | * Returns TRUE on success. |
|
|
2483 | */ |
|
|
2484 | int |
|
|
2485 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2486 | { |
2482 | { |
2487 | key_value *field = NULL, *last = NULL; |
2483 | key_value *kv = new key_value; |
2488 | |
2484 | |
2489 | for (field = op->key_values; field != NULL; field = field->next) |
2485 | kv->next = first; |
2490 | { |
2486 | kv->key = key; |
2491 | if (field->key != canonical_key) |
2487 | kv->value = value; |
|
|
2488 | |
|
|
2489 | first = kv; |
|
|
2490 | } |
|
|
2491 | |
|
|
2492 | void |
|
|
2493 | key_values::set (shstr_tmp key, shstr_tmp value) |
|
|
2494 | { |
|
|
2495 | for (key_value *kv = first; kv; kv = kv->next) |
|
|
2496 | if (kv->key == key) |
2492 | { |
2497 | { |
2493 | last = field; |
2498 | kv->value = value; |
2494 | continue; |
2499 | return; |
2495 | } |
2500 | } |
2496 | |
2501 | |
2497 | if (value) |
2502 | add (key, value); |
2498 | field->value = value; |
2503 | } |
2499 | else |
2504 | |
|
|
2505 | void |
|
|
2506 | key_values::del (shstr_tmp key) |
|
|
2507 | { |
|
|
2508 | for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) |
|
|
2509 | if ((*kvp)->key == key) |
2500 | { |
2510 | { |
2501 | /* Basically, if the archetype has this key set, |
2511 | key_value *kv = *kvp; |
2502 | * we need to store the null value so when we save |
2512 | *kvp = (*kvp)->next; |
2503 | * it, we save the empty value so that when we load, |
2513 | delete kv; |
2504 | * we get this value back again. |
2514 | return; |
2505 | */ |
|
|
2506 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2507 | field->value = 0; |
|
|
2508 | else |
|
|
2509 | { |
|
|
2510 | if (last) |
|
|
2511 | last->next = field->next; |
|
|
2512 | else |
|
|
2513 | op->key_values = field->next; |
|
|
2514 | |
|
|
2515 | delete field; |
|
|
2516 | } |
|
|
2517 | } |
2515 | } |
2518 | return TRUE; |
2516 | } |
|
|
2517 | |
|
|
2518 | void |
|
|
2519 | key_values::reverse () |
|
|
2520 | { |
|
|
2521 | key_value *prev = 0; |
|
|
2522 | key_value *head = first; |
|
|
2523 | |
|
|
2524 | while (head) |
2519 | } |
2525 | { |
2520 | /* IF we get here, key doesn't exist */ |
2526 | key_value *node = head; |
|
|
2527 | head = head->next; |
|
|
2528 | node->next = prev; |
|
|
2529 | prev = node; |
|
|
2530 | } |
2521 | |
2531 | |
2522 | /* No field, we'll have to add it. */ |
2532 | first = prev; |
2523 | |
|
|
2524 | if (!add_key) |
|
|
2525 | return FALSE; |
|
|
2526 | |
|
|
2527 | /* There isn't any good reason to store a null |
|
|
2528 | * value in the key/value list. If the archetype has |
|
|
2529 | * this key, then we should also have it, so shouldn't |
|
|
2530 | * be here. If user wants to store empty strings, |
|
|
2531 | * should pass in "" |
|
|
2532 | */ |
|
|
2533 | if (value == NULL) |
|
|
2534 | return TRUE; |
|
|
2535 | |
|
|
2536 | field = new key_value; |
|
|
2537 | |
|
|
2538 | field->key = canonical_key; |
|
|
2539 | field->value = value; |
|
|
2540 | /* Usual prepend-addition. */ |
|
|
2541 | field->next = op->key_values; |
|
|
2542 | op->key_values = field; |
|
|
2543 | |
|
|
2544 | return TRUE; |
|
|
2545 | } |
2533 | } |
2546 | |
2534 | |
2547 | /* |
2535 | key_values & |
2548 | * Updates the key in op to value. |
2536 | key_values::operator =(const key_values &kv) |
2549 | * |
|
|
2550 | * If add_key is FALSE, this will only update existing keys, |
|
|
2551 | * and not add new ones. |
|
|
2552 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2553 | * |
|
|
2554 | * Returns TRUE on success. |
|
|
2555 | */ |
|
|
2556 | int |
|
|
2557 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2558 | { |
2537 | { |
2559 | shstr key_ (key); |
2538 | clear (); |
2560 | |
2539 | |
2561 | return set_ob_key_value_s (op, key_, value, add_key); |
2540 | for (key_value *kvp = kv.first; kvp; kvp = kvp->next) |
|
|
2541 | add (kvp->key, kvp->value); |
|
|
2542 | |
|
|
2543 | reverse (); |
2562 | } |
2544 | } |
2563 | |
2545 | |
2564 | object::depth_iterator::depth_iterator (object *container) |
2546 | object::depth_iterator::depth_iterator (object *container) |
2565 | : iterator_base (container) |
2547 | : iterator_base (container) |
2566 | { |
2548 | { |
… | |
… | |
2616 | { |
2598 | { |
2617 | char flagdesc[512]; |
2599 | char flagdesc[512]; |
2618 | char info2[256 * 4]; |
2600 | char info2[256 * 4]; |
2619 | char *p = info; |
2601 | char *p = info; |
2620 | |
2602 | |
2621 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2603 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2622 | count, |
2604 | count, |
2623 | uuid.c_str (), |
2605 | uuid.c_str (), |
2624 | &name, |
2606 | &name, |
2625 | title ? "\",title:\"" : "", |
2607 | title ? ",title:\"" : "", |
2626 | title ? (const char *)title : "", |
2608 | title ? (const char *)title : "", |
|
|
2609 | title ? "\"" : "", |
2627 | flag_desc (flagdesc, 512), type); |
2610 | flag_desc (flagdesc, 512), type); |
2628 | |
2611 | |
2629 | if (!this->flag[FLAG_REMOVED] && env) |
2612 | if (!flag[FLAG_REMOVED] && env) |
2630 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2613 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2631 | |
2614 | |
2632 | if (map) |
2615 | if (map) |
2633 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2616 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2634 | |
2617 | |
… | |
… | |
2649 | { |
2632 | { |
2650 | return map ? map->region (x, y) |
2633 | return map ? map->region (x, y) |
2651 | : region::default_region (); |
2634 | : region::default_region (); |
2652 | } |
2635 | } |
2653 | |
2636 | |
2654 | const materialtype_t * |
|
|
2655 | object::dominant_material () const |
|
|
2656 | { |
|
|
2657 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2658 | return mt; |
|
|
2659 | |
|
|
2660 | return name_to_material (shstr_unknown); |
|
|
2661 | } |
|
|
2662 | |
|
|
2663 | void |
2637 | void |
2664 | object::open_container (object *new_container) |
2638 | object::open_container (object *new_container) |
2665 | { |
2639 | { |
2666 | if (container == new_container) |
2640 | if (container == new_container) |
2667 | return; |
2641 | return; |
2668 | |
2642 | |
2669 | if (object *old_container = container) |
2643 | object *old_container = container; |
|
|
2644 | |
|
|
2645 | if (old_container) |
2670 | { |
2646 | { |
2671 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2647 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2672 | return; |
2648 | return; |
2673 | |
2649 | |
2674 | #if 0 |
2650 | #if 0 |
… | |
… | |
2676 | if (object *closer = old_container->inv) |
2652 | if (object *closer = old_container->inv) |
2677 | if (closer->type == CLOSE_CON) |
2653 | if (closer->type == CLOSE_CON) |
2678 | closer->destroy (); |
2654 | closer->destroy (); |
2679 | #endif |
2655 | #endif |
2680 | |
2656 | |
|
|
2657 | // make sure the container is available |
|
|
2658 | esrv_send_item (this, old_container); |
|
|
2659 | |
2681 | old_container->flag [FLAG_APPLIED] = 0; |
2660 | old_container->flag [FLAG_APPLIED] = false; |
2682 | container = 0; |
2661 | container = 0; |
2683 | |
2662 | |
|
|
2663 | // client needs item update to make it work, client bug requires this to be separate |
2684 | esrv_update_item (UPD_FLAGS, this, old_container); |
2664 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2665 | |
2685 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2666 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2686 | play_sound (sound_find ("chest_close")); |
2667 | play_sound (sound_find ("chest_close")); |
2687 | } |
2668 | } |
2688 | |
2669 | |
2689 | if (new_container) |
2670 | if (new_container) |
2690 | { |
2671 | { |
… | |
… | |
2694 | // TODO: this does not seem to serve any purpose anymore? |
2675 | // TODO: this does not seem to serve any purpose anymore? |
2695 | #if 0 |
2676 | #if 0 |
2696 | // insert the "Close Container" object. |
2677 | // insert the "Close Container" object. |
2697 | if (archetype *closer = new_container->other_arch) |
2678 | if (archetype *closer = new_container->other_arch) |
2698 | { |
2679 | { |
2699 | object *closer = arch_to_object (new_container->other_arch); |
2680 | object *closer = new_container->other_arch->instance (); |
2700 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2681 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2701 | new_container->insert (closer); |
2682 | new_container->insert (closer); |
2702 | } |
2683 | } |
2703 | #endif |
2684 | #endif |
2704 | |
2685 | |
2705 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2686 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2706 | |
2687 | |
|
|
2688 | // make sure the container is available, client bug requires this to be separate |
|
|
2689 | esrv_send_item (this, new_container); |
|
|
2690 | |
2707 | new_container->flag [FLAG_APPLIED] = 1; |
2691 | new_container->flag [FLAG_APPLIED] = true; |
2708 | container = new_container; |
2692 | container = new_container; |
2709 | |
2693 | |
|
|
2694 | // client needs flag change |
2710 | esrv_update_item (UPD_FLAGS, this, new_container); |
2695 | esrv_update_item (UPD_FLAGS, this, new_container); |
2711 | esrv_send_inventory (this, new_container); |
2696 | esrv_send_inventory (this, new_container); |
2712 | play_sound (sound_find ("chest_open")); |
2697 | play_sound (sound_find ("chest_open")); |
2713 | } |
2698 | } |
|
|
2699 | // else if (!old_container->env && contr && contr->ns) |
|
|
2700 | // contr->ns->floorbox_reset (); |
2714 | } |
2701 | } |
2715 | |
2702 | |
2716 | object * |
2703 | object * |
2717 | object::force_find (const shstr name) |
2704 | object::force_find (shstr_tmp name) |
2718 | { |
2705 | { |
2719 | /* cycle through his inventory to look for the MARK we want to |
2706 | /* cycle through his inventory to look for the MARK we want to |
2720 | * place |
2707 | * place |
2721 | */ |
2708 | */ |
2722 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2709 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2724 | return splay (tmp); |
2711 | return splay (tmp); |
2725 | |
2712 | |
2726 | return 0; |
2713 | return 0; |
2727 | } |
2714 | } |
2728 | |
2715 | |
|
|
2716 | //-GPL |
|
|
2717 | |
2729 | void |
2718 | void |
|
|
2719 | object::force_set_timer (int duration) |
|
|
2720 | { |
|
|
2721 | this->duration = 1; |
|
|
2722 | this->speed_left = -1.f; |
|
|
2723 | |
|
|
2724 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2725 | } |
|
|
2726 | |
|
|
2727 | object * |
2730 | object::force_add (const shstr name, int duration) |
2728 | object::force_add (shstr_tmp name, int duration) |
2731 | { |
2729 | { |
2732 | if (object *force = force_find (name)) |
2730 | if (object *force = force_find (name)) |
2733 | force->destroy (); |
2731 | force->destroy (); |
2734 | |
2732 | |
2735 | object *force = get_archetype (FORCE_NAME); |
2733 | object *force = archetype::get (FORCE_NAME); |
2736 | |
2734 | |
2737 | force->slaying = name; |
2735 | force->slaying = name; |
2738 | force->stats.food = 1; |
2736 | force->force_set_timer (duration); |
2739 | force->speed_left = -1.f; |
|
|
2740 | |
|
|
2741 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2742 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2743 | force->flag [FLAG_APPLIED] = true; |
2737 | force->flag [FLAG_APPLIED] = true; |
2744 | |
2738 | |
2745 | insert (force); |
2739 | return insert (force); |
2746 | } |
2740 | } |
2747 | |
2741 | |
2748 | void |
2742 | void |
2749 | object::play_sound (faceidx sound) const |
2743 | object::play_sound (faceidx sound) const |
2750 | { |
2744 | { |
2751 | if (!sound) |
2745 | if (!sound) |
2752 | return; |
2746 | return; |
2753 | |
2747 | |
2754 | if (flag [FLAG_REMOVED]) |
2748 | if (is_on_map ()) |
|
|
2749 | map->play_sound (sound, x, y); |
|
|
2750 | else if (object *pl = in_player ()) |
|
|
2751 | pl->contr->play_sound (sound); |
|
|
2752 | } |
|
|
2753 | |
|
|
2754 | void |
|
|
2755 | object::say_msg (const char *msg) const |
|
|
2756 | { |
|
|
2757 | if (is_on_map ()) |
|
|
2758 | map->say_msg (msg, x, y); |
|
|
2759 | else if (object *pl = in_player ()) |
|
|
2760 | pl->contr->play_sound (sound); |
|
|
2761 | } |
|
|
2762 | |
|
|
2763 | void |
|
|
2764 | object::make_noise () |
|
|
2765 | { |
|
|
2766 | // we do not model noise in the map, so instead put |
|
|
2767 | // a temporary light into the noise source |
|
|
2768 | // could use the map instead, but that's less reliable for our |
|
|
2769 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2770 | |
|
|
2771 | // currently only works sensibly for players |
|
|
2772 | if (!is_player ()) |
2755 | return; |
2773 | return; |
2756 | |
2774 | |
2757 | if (env) |
2775 | // find old force, or create new one |
2758 | { |
2776 | object *force = force_find (shstr_noise_force); |
2759 | if (object *pl = in_player ()) |
2777 | |
2760 | pl->contr->play_sound (sound); |
2778 | if (force) |
2761 | } |
2779 | force->speed_left = -1.f; // patch old speed up |
2762 | else |
2780 | else |
2763 | map->play_sound (sound, x, y); |
2781 | { |
2764 | } |
2782 | force = archetype::get (shstr_noise_force); |
2765 | |
2783 | |
|
|
2784 | force->slaying = shstr_noise_force; |
|
|
2785 | force->stats.food = 1; |
|
|
2786 | force->speed_left = -1.f; |
|
|
2787 | |
|
|
2788 | force->set_speed (1.f / 4.f); |
|
|
2789 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2790 | force->flag [FLAG_APPLIED] = true; |
|
|
2791 | |
|
|
2792 | insert (force); |
|
|
2793 | } |
|
|
2794 | } |
|
|
2795 | |
|
|
2796 | void object::change_move_type (MoveType mt) |
|
|
2797 | { |
|
|
2798 | if (move_type == mt) |
|
|
2799 | return; |
|
|
2800 | |
|
|
2801 | if (is_on_map ()) |
|
|
2802 | { |
|
|
2803 | // we are on the map, so handle move_on/off effects |
|
|
2804 | remove (); |
|
|
2805 | move_type = mt; |
|
|
2806 | map->insert (this, x, y, this); |
|
|
2807 | } |
|
|
2808 | else |
|
|
2809 | move_type = mt; |
|
|
2810 | } |
|
|
2811 | |
|
|
2812 | /* object should be a player. |
|
|
2813 | * we return the object the player has marked with the 'mark' command |
|
|
2814 | * below. If no match is found (or object has changed), we return |
|
|
2815 | * NULL. We leave it up to the calling function to print messages if |
|
|
2816 | * nothing is found. |
|
|
2817 | */ |
|
|
2818 | object * |
|
|
2819 | object::mark () const |
|
|
2820 | { |
|
|
2821 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2822 | return contr->mark; |
|
|
2823 | else |
|
|
2824 | return 0; |
|
|
2825 | } |
|
|
2826 | |
|
|
2827 | // put marked object first in the inventory |
|
|
2828 | // this is used by identify-like spells so players can influence |
|
|
2829 | // the order a bit. |
|
|
2830 | void |
|
|
2831 | object::splay_marked () |
|
|
2832 | { |
|
|
2833 | if (object *marked = mark ()) |
|
|
2834 | splay (marked); |
|
|
2835 | } |
|
|
2836 | |