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Comparing deliantra/server/common/object.C (file contents):
Revision 1.205 by root, Sun Apr 13 01:34:08 2008 UTC vs.
Revision 1.210 by root, Mon Apr 21 07:01:40 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
205 || ob1->value != ob2->value 202 || ob1->value != ob2->value
206 || ob1->name != ob2->name) 203 || ob1->name != ob2->name)
207 return 0; 204 return 0;
208 205
209 /* Do not merge objects if nrof would overflow. First part checks 206 /* Do not merge objects if nrof would overflow. First part checks
210 * for unsigned overflow (2c), second part checks wether the result 207 * for unsigned overflow (2c), second part checks whether the result
211 * would fit into a 32 bit signed int, which is often used to hold 208 * would fit into a 32 bit signed int, which is often used to hold
212 * nrof values. 209 * nrof values.
213 */ 210 */
214 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 211 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
215 return 0; 212 return 0;
224 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
225 222
226 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
227 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
228 225
229 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 226 if (ob1->arch->name != ob2->arch->name
230 || ob1->arch != ob2->arch
231 || ob1->name != ob2->name 227 || ob1->name != ob2->name
232 || ob1->title != ob2->title 228 || ob1->title != ob2->title
233 || ob1->msg != ob2->msg 229 || ob1->msg != ob2->msg
234 || ob1->weight != ob2->weight 230 || ob1->weight != ob2->weight
235 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
236 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
237 || ob1->attacktype != ob2->attacktype 231 || ob1->attacktype != ob2->attacktype
238 || ob1->magic != ob2->magic 232 || ob1->magic != ob2->magic
239 || ob1->slaying != ob2->slaying 233 || ob1->slaying != ob2->slaying
240 || ob1->skill != ob2->skill 234 || ob1->skill != ob2->skill
241 || ob1->value != ob2->value 235 || ob1->value != ob2->value
248 || ob1->move_block != ob2->move_block 242 || ob1->move_block != ob2->move_block
249 || ob1->move_allow != ob2->move_allow 243 || ob1->move_allow != ob2->move_allow
250 || ob1->move_on != ob2->move_on 244 || ob1->move_on != ob2->move_on
251 || ob1->move_off != ob2->move_off 245 || ob1->move_off != ob2->move_off
252 || ob1->move_slow != ob2->move_slow 246 || ob1->move_slow != ob2->move_slow
253 || ob1->move_slow_penalty != ob2->move_slow_penalty) 247 || ob1->move_slow_penalty != ob2->move_slow_penalty
248 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
249 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
250 return 0;
251
252 if ((ob1->flag ^ ob2->flag)
253 .reset (FLAG_INV_LOCKED)
254 .reset (FLAG_CLIENT_SENT)
255 .reset (FLAG_REMOVED)
256 .any ())
254 return 0; 257 return 0;
255 258
256 /* This is really a spellbook check - we should in general 259 /* This is really a spellbook check - we should in general
257 * not merge objects with real inventories, as splitting them 260 * not merge objects with real inventories, as splitting them
258 * is hard. 261 * is hard.
297 300
298 if (ob1->key_values || ob2->key_values) 301 if (ob1->key_values || ob2->key_values)
299 { 302 {
300 /* At least one of these has key_values. */ 303 /* At least one of these has key_values. */
301 if ((!ob1->key_values) != (!ob2->key_values)) 304 if ((!ob1->key_values) != (!ob2->key_values))
302 /* One has fields, but the other one doesn't. */ 305 return 0; /* One has fields, but the other one doesn't. */
303 return 0; 306
304 else if (!compare_ob_value_lists (ob1, ob2)) 307 if (!compare_ob_value_lists (ob1, ob2))
305 return 0; 308 return 0;
306 } 309 }
307 310
308 if (ob1->self || ob2->self) 311 if (ob1->self || ob2->self)
309 { 312 {
315 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 318 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
316 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 319 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
317 320
318 if (k1 != k2) 321 if (k1 != k2)
319 return 0; 322 return 0;
323
320 else if (k1 == 0) 324 if (k1 == 0)
321 return 1; 325 return 1;
326
322 else if (!cfperl_can_merge (ob1, ob2)) 327 if (!cfperl_can_merge (ob1, ob2))
323 return 0; 328 return 0;
324 } 329 }
325 } 330 }
326 331
327 /* Everything passes, must be OK. */ 332 /* Everything passes, must be OK. */
328 return 1; 333 return 1;
329} 334}
330 335
336// adjust weight per container type ("of holding")
337static sint32
338weight_adjust (object *op, sint32 weight)
339{
340 return op->type == CONTAINER
341 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
342 : weight;
343}
344
331/* 345/*
346 * adjust_weight(object, weight) adds the specified weight to an object,
347 * and also updates how much the environment(s) is/are carrying.
348 */
349static void
350adjust_weight (object *op, sint32 weight)
351{
352 while (op)
353 {
354 weight = weight_adjust (op, weight);
355
356 op->carrying += weight;
357 op = op->env;
358 }
359}
360
361/*
332 * sum_weight() is a recursive function which calculates the weight 362 * this is a recursive function which calculates the weight
333 * an object is carrying. It goes through in figures out how much 363 * an object is carrying. It goes through op and figures out how much
334 * containers are carrying, and sums it up. 364 * containers are carrying, and sums it up.
335 */ 365 */
336long 366void
337sum_weight (object *op) 367object::update_weight ()
338{ 368{
339 long sum; 369 sint32 sum = 0;
340 object *inv;
341 370
342 for (sum = 0, inv = op->inv; inv; inv = inv->below) 371 for (object *op = inv; op; op = op->below)
343 { 372 {
344 if (inv->inv) 373 if (op->inv)
345 sum_weight (inv); 374 op->update_weight ();
346 375
347 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 376 sum += op->total_weight ();
348 } 377 }
349 378
350 if (op->type == CONTAINER && op->stats.Str) 379 carrying = weight_adjust (this, sum);
351 sum = (sum * (100 - op->stats.Str)) / 100;
352
353 if (op->carrying != sum)
354 op->carrying = sum;
355
356 return sum;
357} 380}
358 381
359/** 382/*
360 * Return the outermost environment object for a given object. 383 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
361 */
362
363object *
364object_get_env_recursive (object *op)
365{
366 while (op->env != NULL)
367 op = op->env;
368 return op;
369}
370
371/*
372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
373 * Some error messages.
374 * The result of the dump is stored in the static global errmsg array.
375 */ 384 */
376char * 385char *
377dump_object (object *op) 386dump_object (object *op)
378{ 387{
379 if (!op) 388 if (!op)
393get_nearest_part (object *op, const object *pl) 402get_nearest_part (object *op, const object *pl)
394{ 403{
395 object *tmp, *closest; 404 object *tmp, *closest;
396 int last_dist, i; 405 int last_dist, i;
397 406
398 if (op->more == NULL) 407 if (!op->more)
399 return op; 408 return op;
409
400 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 410 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
411 tmp;
412 tmp = tmp->more)
401 if ((i = distance (tmp, pl)) < last_dist) 413 if ((i = distance (tmp, pl)) < last_dist)
402 closest = tmp, last_dist = i; 414 closest = tmp, last_dist = i;
415
403 return closest; 416 return closest;
404} 417}
405 418
406/* 419/*
407 * Returns the object which has the count-variable equal to the argument. 420 * Returns the object which has the count-variable equal to the argument.
421 * VERRRY slow.
408 */ 422 */
409object * 423object *
410find_object (tag_t i) 424find_object (tag_t i)
411{ 425{
412 for_all_objects (op) 426 for_all_objects (op)
863 * if some form of movement is allowed, let objects 877 * if some form of movement is allowed, let objects
864 * drop on that space. 878 * drop on that space.
865 */ 879 */
866 if (!drop_to_ground 880 if (!drop_to_ground
867 || !map 881 || !map
868 || map->in_memory != MAP_IN_MEMORY 882 || map->in_memory != MAP_ACTIVE
869 || map->nodrop 883 || map->nodrop
870 || ms ().move_block == MOVE_ALL) 884 || ms ().move_block == MOVE_ALL)
871 { 885 {
872 while (inv) 886 while (inv)
873 { 887 {
935 freed_map->width = 3; 949 freed_map->width = 3;
936 freed_map->height = 3; 950 freed_map->height = 3;
937 freed_map->nodrop = 1; 951 freed_map->nodrop = 1;
938 952
939 freed_map->alloc (); 953 freed_map->alloc ();
940 freed_map->in_memory = MAP_IN_MEMORY; 954 freed_map->in_memory = MAP_ACTIVE;
941 } 955 }
942 956
943 map = freed_map; 957 map = freed_map;
944 x = 1; 958 x = 1;
945 y = 1; 959 y = 1;
974 play_sound (sound_destroy); 988 play_sound (sound_destroy);
975 else if (flag [FLAG_MONSTER]) 989 else if (flag [FLAG_MONSTER])
976 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 990 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
977 991
978 attachable::destroy (); 992 attachable::destroy ();
979}
980
981/*
982 * sub_weight() recursively (outwards) subtracts a number from the
983 * weight of an object (and what is carried by it's environment(s)).
984 */
985void
986sub_weight (object *op, signed long weight)
987{
988 while (op != NULL)
989 {
990 if (op->type == CONTAINER)
991 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
992
993 op->carrying -= weight;
994 op = op->env;
995 }
996} 993}
997 994
998/* op->remove (): 995/* op->remove ():
999 * This function removes the object op from the linked list of objects 996 * This function removes the object op from the linked list of objects
1000 * which it is currently tied to. When this function is done, the 997 * which it is currently tied to. When this function is done, the
1021 * In this case, the object to be removed is in someones 1018 * In this case, the object to be removed is in someones
1022 * inventory. 1019 * inventory.
1023 */ 1020 */
1024 if (env) 1021 if (env)
1025 { 1022 {
1023 adjust_weight (env, -total_weight ());
1024
1025 *(above ? &above->below : &env->inv) = below;
1026
1026 if (nrof) 1027 if (below)
1027 sub_weight (env, weight * nrof); 1028 below->above = above;
1028 else 1029
1029 sub_weight (env, weight + carrying); 1030 /* we set up values so that it could be inserted into
1031 * the map, but we don't actually do that - it is up
1032 * to the caller to decide what we want to do.
1033 */
1034 map = env->map;
1035 x = env->x;
1036 y = env->y;
1037 above = 0;
1038 below = 0;
1039 env = 0;
1030 1040
1031 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1032 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1033 * to save cpu time. 1043 * to save cpu time.
1034 */ 1044 */
1035 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1036 otmp->update_stats (); 1046 otmp->update_stats ();
1037
1038 if (above)
1039 above->below = below;
1040 else
1041 env->inv = below;
1042
1043 if (below)
1044 below->above = above;
1045
1046 /* we set up values so that it could be inserted into
1047 * the map, but we don't actually do that - it is up
1048 * to the caller to decide what we want to do.
1049 */
1050 x = env->x, y = env->y;
1051 map = env->map;
1052 above = 0, below = 0;
1053 env = 0;
1054 } 1047 }
1055 else if (map) 1048 else if (map)
1056 { 1049 {
1057 if (type == PLAYER) 1050 if (type == PLAYER)
1058 { 1051 {
1271 if (op->nrof && !(flag & INS_NO_MERGE)) 1264 if (op->nrof && !(flag & INS_NO_MERGE))
1272 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1273 if (object::can_merge (op, tmp)) 1266 if (object::can_merge (op, tmp))
1274 { 1267 {
1275 op->nrof += tmp->nrof; 1268 op->nrof += tmp->nrof;
1276 tmp->destroy (); 1269 tmp->destroy (1);
1277 } 1270 }
1278 1271
1279 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1280 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1273 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1281 1274
1461 * op is the object to insert it under: supplies x and the map. 1454 * op is the object to insert it under: supplies x and the map.
1462 */ 1455 */
1463void 1456void
1464replace_insert_ob_in_map (const char *arch_string, object *op) 1457replace_insert_ob_in_map (const char *arch_string, object *op)
1465{ 1458{
1466 object *tmp, *tmp1;
1467
1468 /* first search for itself and remove any old instances */ 1459 /* first search for itself and remove any old instances */
1469 1460
1470 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1461 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1471 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1462 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1472 tmp->destroy (); 1463 tmp->destroy (1);
1473 1464
1474 tmp1 = arch_to_object (archetype::find (arch_string)); 1465 object *tmp = arch_to_object (archetype::find (arch_string));
1475 1466
1476 tmp1->x = op->x; 1467 tmp->x = op->x;
1477 tmp1->y = op->y; 1468 tmp->y = op->y;
1469
1478 insert_ob_in_map (tmp1, op->map, op, 0); 1470 insert_ob_in_map (tmp, op->map, op, 0);
1479} 1471}
1480 1472
1481object * 1473object *
1482object::insert_at (object *where, object *originator, int flags) 1474object::insert_at (object *where, object *originator, int flags)
1483{ 1475{
1485 return where->env->insert (this); 1477 return where->env->insert (this);
1486 else 1478 else
1487 return where->map->insert (this, where->x, where->y, originator, flags); 1479 return where->map->insert (this, where->x, where->y, originator, flags);
1488} 1480}
1489 1481
1490/* 1482// find player who can see this object
1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which 1483static object *
1492 * is returned contains nr objects, and the remaining parts contains 1484visible_to (object *op)
1493 * the rest (or is removed and freed if that number is 0).
1494 * On failure, NULL is returned, and the reason put into the
1495 * global static errmsg array.
1496 */
1497object *
1498get_split_ob (object *orig_ob, uint32 nr)
1499{ 1485{
1500 object *newob; 1486 if (!op->flag [FLAG_REMOVED])
1501 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1502
1503 if (orig_ob->nrof < nr)
1504 {
1505 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1506 return NULL;
1507 } 1487 {
1508 1488 // see if we are in a container of sorts
1509 newob = object_create_clone (orig_ob); 1489 if (object *env = op->env)
1510
1511 if ((orig_ob->nrof -= nr) < 1)
1512 orig_ob->destroy (1);
1513 else if (!is_removed)
1514 {
1515 if (orig_ob->env != NULL)
1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1518 {
1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1521 return NULL;
1522 } 1490 {
1523 } 1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1524 1494
1525 newob->nrof = nr; 1495 // else a player could have our env open
1496 env = env->outer_env ();
1526 1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = env->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1527 return newob; 1513 return 0;
1528} 1514}
1529 1515
1530/* 1516/*
1531 * decrease_ob_nr(object, number) decreases a specified number from 1517 * decrease(object, number) decreases a specified number from
1532 * the amount of an object. If the amount reaches 0, the object 1518 * the amount of an object. If the amount reaches 0, the object
1533 * is subsequently removed and freed. 1519 * is subsequently removed and freed.
1534 * 1520 *
1535 * Return value: 'op' if something is left, NULL if the amount reached 0 1521 * Return value: 'op' if something is left, NULL if the amount reached 0
1536 */ 1522 */
1523bool
1524object::decrease (sint32 nr)
1525{
1526 nr = min (nr, nrof);
1527
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr;
1532
1533 object *visible = visible_to (this);
1534
1535 if (nrof)
1536 {
1537 adjust_weight (env, -weight * nr); // carrying == 0
1538
1539 if (visible)
1540 esrv_send_item (visible, this);
1541
1542 return 1;
1543 }
1544 else
1545 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1);
1550 return 0;
1551 }
1552}
1553
1554/*
1555 * split(ob,nr) splits up ob into two parts. The part which
1556 * is returned contains nr objects, and the remaining parts contains
1557 * the rest (or is removed and returned if that number is 0).
1558 * On failure, NULL is returned.
1559 */
1537object * 1560object *
1538decrease_ob_nr (object *op, uint32 i) 1561object::split (sint32 nr)
1539{ 1562{
1540 object *tmp; 1563 if (nrof < nr)
1541
1542 if (i == 0) /* objects with op->nrof require this check */
1543 return op; 1564 return 0;
1544 1565 else if (nrof == nr)
1545 if (i > op->nrof)
1546 i = op->nrof;
1547
1548 if (QUERY_FLAG (op, FLAG_REMOVED))
1549 op->nrof -= i;
1550 else if (op->env)
1551 { 1566 {
1552 /* is this object in the players inventory, or sub container
1553 * therein?
1554 */
1555 tmp = op->in_player ();
1556 /* nope. Is this a container the player has opened?
1557 * If so, set tmp to that player.
1558 * IMO, searching through all the players will mostly
1559 * likely be quicker than following op->env to the map,
1560 * and then searching the map for a player.
1561 */
1562 if (!tmp)
1563 for_all_players (pl)
1564 if (pl->ob->container == op->env)
1565 {
1566 tmp = pl->ob;
1567 break;
1568 }
1569
1570 if (i < op->nrof)
1571 {
1572 sub_weight (op->env, op->weight * i);
1573 op->nrof -= i;
1574 if (tmp)
1575 esrv_send_item (tmp, op);
1576 }
1577 else
1578 {
1579 op->remove (); 1567 remove ();
1580 op->nrof = 0; 1568 return this;
1581 if (tmp)
1582 esrv_del_item (tmp->contr, op->count);
1583 }
1584 } 1569 }
1585 else 1570 else
1586 { 1571 {
1587 object *above = op->above; 1572 decrease (nr);
1588 1573
1589 if (i < op->nrof) 1574 object *op = object_create_clone (this);
1590 op->nrof -= i; 1575 op->nrof = nr;
1591 else
1592 {
1593 op->remove ();
1594 op->nrof = 0;
1595 }
1596
1597 /* Since we just removed op, op->above is null */
1598 for (tmp = above; tmp; tmp = tmp->above)
1599 if (tmp->type == PLAYER)
1600 {
1601 if (op->nrof)
1602 esrv_send_item (tmp, op);
1603 else
1604 esrv_del_item (tmp->contr, op->count);
1605 }
1606 }
1607
1608 if (op->nrof)
1609 return op; 1576 return op;
1610 else
1611 {
1612 op->destroy ();
1613 return 0;
1614 }
1615}
1616
1617/*
1618 * add_weight(object, weight) adds the specified weight to an object,
1619 * and also updates how much the environment(s) is/are carrying.
1620 */
1621void
1622add_weight (object *op, signed long weight)
1623{
1624 while (op != NULL)
1625 {
1626 if (op->type == CONTAINER)
1627 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1628
1629 op->carrying += weight;
1630 op = op->env;
1631 } 1577 }
1632} 1578}
1633 1579
1634object * 1580object *
1635insert_ob_in_ob (object *op, object *where) 1581insert_ob_in_ob (object *op, object *where)
1660 * be != op, if items are merged. -Tero 1606 * be != op, if items are merged. -Tero
1661 */ 1607 */
1662object * 1608object *
1663object::insert (object *op) 1609object::insert (object *op)
1664{ 1610{
1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1666 op->remove ();
1667
1668 if (op->more) 1611 if (op->more)
1669 { 1612 {
1670 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1613 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1671 return op; 1614 return op;
1672 } 1615 }
1673 1616
1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1617 op->remove ();
1675 CLEAR_FLAG (op, FLAG_REMOVED); 1618
1619 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1676 1620
1677 if (op->nrof) 1621 if (op->nrof)
1678 {
1679 for (object *tmp = inv; tmp; tmp = tmp->below) 1622 for (object *tmp = inv; tmp; tmp = tmp->below)
1680 if (object::can_merge (tmp, op)) 1623 if (object::can_merge (tmp, op))
1681 { 1624 {
1682 /* return the original object and remove inserted object 1625 /* return the original object and remove inserted object
1683 (client needs the original object) */ 1626 (client needs the original object) */
1684 tmp->nrof += op->nrof; 1627 tmp->nrof += op->nrof;
1685 /* Weight handling gets pretty funky. Since we are adding to
1686 * tmp->nrof, we need to increase the weight.
1687 */
1688 add_weight (this, op->weight * op->nrof); 1628 adjust_weight (this, op->total_weight ());
1689 SET_FLAG (op, FLAG_REMOVED); 1629
1690 op->destroy (); /* free the inserted object */ 1630 op->destroy (1);
1691 op = tmp; 1631 op = tmp;
1692 op->remove (); /* and fix old object's links */ 1632 goto inserted;
1693 CLEAR_FLAG (op, FLAG_REMOVED);
1694 break;
1695 } 1633 }
1696 1634
1697 /* I assume combined objects have no inventory 1635 op->owner = 0; // it's his/hers now. period.
1698 * We add the weight - this object could have just been removed 1636 op->map = 0;
1699 * (if it was possible to merge). calling remove_ob will subtract 1637 op->x = 0;
1700 * the weight, so we need to add it in again, since we actually do 1638 op->y = 0;
1701 * the linking below
1702 */
1703 add_weight (this, op->weight * op->nrof);
1704 }
1705 else
1706 add_weight (this, (op->weight + op->carrying));
1707 1639
1640 op->above = 0;
1641 op->below = inv;
1642 op->env = this;
1643
1644 if (inv)
1645 inv->above = op;
1646
1647 inv = op;
1648
1649 op->flag [FLAG_REMOVED] = 0;
1650
1651 adjust_weight (this, op->total_weight ());
1652
1653inserted:
1654 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y);
1657
1708 if (object *otmp = this->in_player ()) 1658 if (object *otmp = in_player ())
1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1710 otmp->update_stats (); 1660 otmp->update_stats ();
1711
1712 op->owner = 0; // its his/hers now. period.
1713 op->map = 0;
1714 op->env = this;
1715 op->above = 0;
1716 op->below = 0;
1717 op->x = op->y = 0;
1718
1719 /* reset the light list and los of the players on the map */
1720 if (op->glow_radius && map)
1721 {
1722#ifdef DEBUG_LIGHTS
1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1724#endif /* DEBUG_LIGHTS */
1725 if (map->darkness)
1726 update_all_los (map, x, y);
1727 }
1728
1729 /* Client has no idea of ordering so lets not bother ordering it here.
1730 * It sure simplifies this function...
1731 */
1732 if (!inv)
1733 inv = op;
1734 else
1735 {
1736 op->below = inv;
1737 op->below->above = op;
1738 inv = op;
1739 }
1740 1661
1741 INVOKE_OBJECT (INSERT, this); 1662 INVOKE_OBJECT (INSERT, this);
1742 1663
1743 return op; 1664 return op;
1744} 1665}
2742 2663
2743 insert (force); 2664 insert (force);
2744} 2665}
2745 2666
2746void 2667void
2747object::play_sound (faceidx sound) const 2668object::play_sound (faceidx sound)
2748{ 2669{
2749 if (!sound) 2670 if (!sound)
2750 return; 2671 return;
2751 2672
2752 if (flag [FLAG_REMOVED]) 2673 if (flag [FLAG_REMOVED])

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