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Comparing deliantra/server/common/object.C (file contents):
Revision 1.205 by root, Sun Apr 13 01:34:08 2008 UTC vs.
Revision 1.218 by root, Wed Apr 23 07:25:54 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27#include <global.h> 24#include <global.h>
28#include <stdio.h> 25#include <stdio.h>
29#include <sys/types.h> 26#include <sys/types.h>
30#include <sys/uio.h> 27#include <sys/uio.h>
31#include <object.h> 28#include <object.h>
32#include <funcpoint.h>
33#include <sproto.h> 29#include <sproto.h>
34#include <loader.h> 30#include <loader.h>
35 31
36#include <bitset> 32#include <bitset>
37 33
205 || ob1->value != ob2->value 201 || ob1->value != ob2->value
206 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
207 return 0; 203 return 0;
208 204
209 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
210 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
211 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
212 * nrof values. 208 * nrof values.
213 */ 209 */
214 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
215 return 0; 211 return 0;
224 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
225 221
226 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
227 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
228 224
229 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
230 || ob1->arch != ob2->arch
231 || ob1->name != ob2->name 226 || ob1->name != ob2->name
232 || ob1->title != ob2->title 227 || ob1->title != ob2->title
233 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
234 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
235 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
236 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
237 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
238 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
239 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
240 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
241 || ob1->value != ob2->value 234 || ob1->value != ob2->value
248 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
249 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
250 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
251 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
252 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
253 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
254 return 0; 256 return 0;
255 257
256 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
257 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
258 * is hard. 260 * is hard.
297 299
298 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
299 { 301 {
300 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
301 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
302 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
303 return 0; 305
304 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
305 return 0; 307 return 0;
306 } 308 }
307 309
308 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
309 { 311 {
315 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
316 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
317 319
318 if (k1 != k2) 320 if (k1 != k2)
319 return 0; 321 return 0;
322
320 else if (k1 == 0) 323 if (k1 == 0)
321 return 1; 324 return 1;
325
322 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
323 return 0; 327 return 0;
324 } 328 }
325 } 329 }
326 330
327 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
328 return 1; 332 return 1;
329} 333}
330 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
370// adjust weight per container type ("of holding")
371static sint32
372weight_adjust (object *op, sint32 weight)
373{
374 return op->type == CONTAINER
375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
376 : weight;
377}
378
331/* 379/*
380 * adjust_weight(object, weight) adds the specified weight to an object,
381 * and also updates how much the environment(s) is/are carrying.
382 */
383static void
384adjust_weight (object *op, sint32 weight)
385{
386 while (op)
387 {
388 weight = weight_adjust (op, weight);
389
390 if (!weight)
391 return;
392
393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
399 op = op->env;
400 }
401}
402
403/*
332 * sum_weight() is a recursive function which calculates the weight 404 * this is a recursive function which calculates the weight
333 * an object is carrying. It goes through in figures out how much 405 * an object is carrying. It goes through op and figures out how much
334 * containers are carrying, and sums it up. 406 * containers are carrying, and sums it up.
335 */ 407 */
336long 408void
337sum_weight (object *op) 409object::update_weight ()
338{ 410{
339 long sum; 411 sint32 sum = 0;
340 object *inv;
341 412
342 for (sum = 0, inv = op->inv; inv; inv = inv->below) 413 for (object *op = inv; op; op = op->below)
343 { 414 {
344 if (inv->inv) 415 if (op->inv)
345 sum_weight (inv); 416 op->update_weight ();
346 417
347 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 418 sum += op->total_weight ();
419 }
420
421 sum = weight_adjust (this, sum);
422
423 if (sum != carrying)
348 } 424 {
349
350 if (op->type == CONTAINER && op->stats.Str)
351 sum = (sum * (100 - op->stats.Str)) / 100;
352
353 if (op->carrying != sum)
354 op->carrying = sum; 425 carrying = sum;
355 426
356 return sum; 427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
357} 431}
358 432
359/** 433/*
360 * Return the outermost environment object for a given object. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
361 */
362
363object *
364object_get_env_recursive (object *op)
365{
366 while (op->env != NULL)
367 op = op->env;
368 return op;
369}
370
371/*
372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
373 * Some error messages.
374 * The result of the dump is stored in the static global errmsg array.
375 */ 435 */
376char * 436char *
377dump_object (object *op) 437dump_object (object *op)
378{ 438{
379 if (!op) 439 if (!op)
393get_nearest_part (object *op, const object *pl) 453get_nearest_part (object *op, const object *pl)
394{ 454{
395 object *tmp, *closest; 455 object *tmp, *closest;
396 int last_dist, i; 456 int last_dist, i;
397 457
398 if (op->more == NULL) 458 if (!op->more)
399 return op; 459 return op;
460
400 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 461 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
462 tmp;
463 tmp = tmp->more)
401 if ((i = distance (tmp, pl)) < last_dist) 464 if ((i = distance (tmp, pl)) < last_dist)
402 closest = tmp, last_dist = i; 465 closest = tmp, last_dist = i;
466
403 return closest; 467 return closest;
404} 468}
405 469
406/* 470/*
407 * Returns the object which has the count-variable equal to the argument. 471 * Returns the object which has the count-variable equal to the argument.
472 * VERRRY slow.
408 */ 473 */
409object * 474object *
410find_object (tag_t i) 475find_object (tag_t i)
411{ 476{
412 for_all_objects (op) 477 for_all_objects (op)
852object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
853{ 918{
854 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
855 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
856 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
857 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
858 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
859 if (!inv) 924 if (!inv)
860 return; 925 return;
861 926
862 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
863 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
864 * drop on that space. 929 * drop on that space.
865 */ 930 */
866 if (!drop_to_ground 931 if (!drop_to_ground
867 || !map 932 || !map
868 || map->in_memory != MAP_IN_MEMORY 933 || map->in_memory != MAP_ACTIVE
869 || map->nodrop 934 || map->nodrop
870 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
871 { 936 {
872 while (inv) 937 while (inv)
873 { 938 {
874 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
875 inv->destroy (); 940 inv->destroy ();
876 } 941 }
877 } 942 }
878 else 943 else
879 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
885 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
886 || op->type == RUNE 951 || op->type == RUNE
887 || op->type == TRAP 952 || op->type == TRAP
888 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
889 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
890 op->destroy (); 955 op->destroy (true);
891 else 956 else
892 map->insert (op, x, y); 957 map->insert (op, x, y);
893 } 958 }
894 } 959 }
895} 960}
902} 967}
903 968
904void 969void
905object::do_destroy () 970object::do_destroy ()
906{ 971{
907 attachable::do_destroy ();
908
909 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
910 remove_button_link (this); 973 remove_button_link (this);
911 974
912 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
913 remove_friendly_object (this); 976 remove_friendly_object (this);
914 977
915 if (!flag [FLAG_REMOVED])
916 remove (); 978 remove ();
917 979
918 destroy_inv (true); 980 attachable::do_destroy ();
919 981
920 deactivate (); 982 deactivate ();
921 unlink (); 983 unlink ();
922 984
923 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
935 freed_map->width = 3; 997 freed_map->width = 3;
936 freed_map->height = 3; 998 freed_map->height = 3;
937 freed_map->nodrop = 1; 999 freed_map->nodrop = 1;
938 1000
939 freed_map->alloc (); 1001 freed_map->alloc ();
940 freed_map->in_memory = MAP_IN_MEMORY; 1002 freed_map->in_memory = MAP_ACTIVE;
941 } 1003 }
942 1004
943 map = freed_map; 1005 map = freed_map;
944 x = 1; 1006 x = 1;
945 y = 1; 1007 y = 1;
964object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
965{ 1027{
966 if (destroyed ()) 1028 if (destroyed ())
967 return; 1029 return;
968 1030
969 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
970 destroy_inv (false);
971 1032
972 if (is_head ()) 1033 if (is_head ())
973 if (sound_destroy) 1034 if (sound_destroy)
974 play_sound (sound_destroy); 1035 play_sound (sound_destroy);
975 else if (flag [FLAG_MONSTER]) 1036 else if (flag [FLAG_MONSTER])
976 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism 1037 play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism
977 1038
978 attachable::destroy (); 1039 attachable::destroy ();
979}
980
981/*
982 * sub_weight() recursively (outwards) subtracts a number from the
983 * weight of an object (and what is carried by it's environment(s)).
984 */
985void
986sub_weight (object *op, signed long weight)
987{
988 while (op != NULL)
989 {
990 if (op->type == CONTAINER)
991 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
992
993 op->carrying -= weight;
994 op = op->env;
995 }
996} 1040}
997 1041
998/* op->remove (): 1042/* op->remove ():
999 * This function removes the object op from the linked list of objects 1043 * This function removes the object op from the linked list of objects
1000 * which it is currently tied to. When this function is done, the 1044 * which it is currently tied to. When this function is done, the
1006object::do_remove () 1050object::do_remove ()
1007{ 1051{
1008 object *tmp, *last = 0; 1052 object *tmp, *last = 0;
1009 object *otmp; 1053 object *otmp;
1010 1054
1011 if (QUERY_FLAG (this, FLAG_REMOVED)) 1055 if (flag [FLAG_REMOVED])
1012 return; 1056 return;
1013 1057
1014 SET_FLAG (this, FLAG_REMOVED);
1015 INVOKE_OBJECT (REMOVE, this); 1058 INVOKE_OBJECT (REMOVE, this);
1059
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true;
1016 1064
1017 if (more) 1065 if (more)
1018 more->remove (); 1066 more->remove ();
1019 1067
1020 /* 1068 /*
1021 * In this case, the object to be removed is in someones 1069 * In this case, the object to be removed is in someones
1022 * inventory. 1070 * inventory.
1023 */ 1071 */
1024 if (env) 1072 if (env)
1025 { 1073 {
1074 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1026 if (nrof) 1078 if (below)
1027 sub_weight (env, weight * nrof); 1079 below->above = above;
1028 else 1080
1029 sub_weight (env, weight + carrying); 1081 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do.
1084 */
1085 map = env->map;
1086 x = env->x;
1087 y = env->y;
1088 above = 0;
1089 below = 0;
1090 env = 0;
1030 1091
1031 /* NO_FIX_PLAYER is set when a great many changes are being 1092 /* NO_FIX_PLAYER is set when a great many changes are being
1032 * made to players inventory. If set, avoiding the call 1093 * made to players inventory. If set, avoiding the call
1033 * to save cpu time. 1094 * to save cpu time.
1034 */ 1095 */
1035 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1036 otmp->update_stats (); 1097 otmp->update_stats ();
1037
1038 if (above)
1039 above->below = below;
1040 else
1041 env->inv = below;
1042
1043 if (below)
1044 below->above = above;
1045
1046 /* we set up values so that it could be inserted into
1047 * the map, but we don't actually do that - it is up
1048 * to the caller to decide what we want to do.
1049 */
1050 x = env->x, y = env->y;
1051 map = env->map;
1052 above = 0, below = 0;
1053 env = 0;
1054 } 1098 }
1055 else if (map) 1099 else if (map)
1056 { 1100 {
1057 if (type == PLAYER) 1101 if (type == PLAYER)
1058 { 1102 {
1105 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1106 * appropriately. 1150 * appropriately.
1107 */ 1151 */
1108 pl->close_container (); 1152 pl->close_container ();
1109 1153
1110 pl->contr->ns->floorbox_update (); 1154 //TODO: the floorbox prev/next might need updating
1155 esrv_del_item (pl->contr, count);
1111 } 1156 }
1112 1157
1113 for (tmp = ms.bot; tmp; tmp = tmp->above) 1158 for (tmp = ms.bot; tmp; tmp = tmp->above)
1114 { 1159 {
1115 /* No point updating the players look faces if he is the object 1160 /* No point updating the players look faces if he is the object
1159 if (!top) 1204 if (!top)
1160 for (top = op; top && top->above; top = top->above) 1205 for (top = op; top && top->above; top = top->above)
1161 ; 1206 ;
1162 1207
1163 for (; top; top = top->below) 1208 for (; top; top = top->below)
1164 {
1165 if (top == op)
1166 continue;
1167
1168 if (object::can_merge (op, top)) 1209 if (object::can_merge (op, top))
1169 { 1210 {
1170 top->nrof += op->nrof; 1211 top->nrof += op->nrof;
1171 1212
1172/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1213 if (object *pl = top->visible_to ())
1173 op->weight = 0; /* Don't want any adjustements now */ 1214 esrv_update_item (UPD_NROF, pl, top);
1215
1216 op->weight = 0; // cancel the addition above
1217 op->carrying = 0; // must be 0 already
1218
1174 op->destroy (); 1219 op->destroy (1);
1220
1175 return top; 1221 return top;
1176 } 1222 }
1177 }
1178 1223
1179 return 0; 1224 return 0;
1180} 1225}
1181 1226
1182void 1227void
1241object * 1286object *
1242insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1287insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1243{ 1288{
1244 assert (!op->flag [FLAG_FREED]); 1289 assert (!op->flag [FLAG_FREED]);
1245 1290
1246 object *top, *floor = NULL;
1247
1248 op->remove (); 1291 op->remove ();
1249 1292
1250 /* Ideally, the caller figures this out. However, it complicates a lot 1293 /* Ideally, the caller figures this out. However, it complicates a lot
1251 * of areas of callers (eg, anything that uses find_free_spot would now 1294 * of areas of callers (eg, anything that uses find_free_spot would now
1252 * need extra work 1295 * need extra work
1253 */ 1296 */
1254 if (!xy_normalise (m, op->x, op->y)) 1297 if (!xy_normalise (m, op->x, op->y))
1255 { 1298 {
1256 op->destroy (); 1299 op->destroy (1);
1257 return 0; 1300 return 0;
1258 } 1301 }
1259 1302
1260 if (object *more = op->more) 1303 if (object *more = op->more)
1261 if (!insert_ob_in_map (more, m, originator, flag)) 1304 if (!insert_ob_in_map (more, m, originator, flag))
1270 */ 1313 */
1271 if (op->nrof && !(flag & INS_NO_MERGE)) 1314 if (op->nrof && !(flag & INS_NO_MERGE))
1272 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1315 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1273 if (object::can_merge (op, tmp)) 1316 if (object::can_merge (op, tmp))
1274 { 1317 {
1318 // TODO: we atcually want to update tmp, not op,
1319 // but some caller surely breaks when we return tmp
1320 // from here :/
1275 op->nrof += tmp->nrof; 1321 op->nrof += tmp->nrof;
1276 tmp->destroy (); 1322 tmp->destroy (1);
1277 } 1323 }
1278 1324
1279 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1325 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1280 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1326 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1281 1327
1301 /* since *below* originator, no need to update top */ 1347 /* since *below* originator, no need to update top */
1302 originator->below = op; 1348 originator->below = op;
1303 } 1349 }
1304 else 1350 else
1305 { 1351 {
1352 object *top, *floor = NULL;
1353
1306 top = ms.bot; 1354 top = ms.bot;
1307 1355
1308 /* If there are other objects, then */ 1356 /* If there are other objects, then */
1309 if (top) 1357 if (top)
1310 { 1358 {
1409 } 1457 }
1410 1458
1411 op->map->dirty = true; 1459 op->map->dirty = true;
1412 1460
1413 if (object *pl = ms.player ()) 1461 if (object *pl = ms.player ())
1414 pl->contr->ns->floorbox_update (); 1462 //TODO: the floorbox prev/next might need updating
1463 esrv_send_item (pl, op);
1415 1464
1416 /* If this object glows, it may affect lighting conditions that are 1465 /* If this object glows, it may affect lighting conditions that are
1417 * visible to others on this map. But update_all_los is really 1466 * visible to others on this map. But update_all_los is really
1418 * an inefficient way to do this, as it means los for all players 1467 * an inefficient way to do this, as it means los for all players
1419 * on the map will get recalculated. The players could very well 1468 * on the map will get recalculated. The players could very well
1461 * op is the object to insert it under: supplies x and the map. 1510 * op is the object to insert it under: supplies x and the map.
1462 */ 1511 */
1463void 1512void
1464replace_insert_ob_in_map (const char *arch_string, object *op) 1513replace_insert_ob_in_map (const char *arch_string, object *op)
1465{ 1514{
1466 object *tmp, *tmp1;
1467
1468 /* first search for itself and remove any old instances */ 1515 /* first search for itself and remove any old instances */
1469 1516
1470 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1517 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1471 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1518 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1472 tmp->destroy (); 1519 tmp->destroy (1);
1473 1520
1474 tmp1 = arch_to_object (archetype::find (arch_string)); 1521 object *tmp = arch_to_object (archetype::find (arch_string));
1475 1522
1476 tmp1->x = op->x; 1523 tmp->x = op->x;
1477 tmp1->y = op->y; 1524 tmp->y = op->y;
1525
1478 insert_ob_in_map (tmp1, op->map, op, 0); 1526 insert_ob_in_map (tmp, op->map, op, 0);
1479} 1527}
1480 1528
1481object * 1529object *
1482object::insert_at (object *where, object *originator, int flags) 1530object::insert_at (object *where, object *originator, int flags)
1483{ 1531{
1486 else 1534 else
1487 return where->map->insert (this, where->x, where->y, originator, flags); 1535 return where->map->insert (this, where->x, where->y, originator, flags);
1488} 1536}
1489 1537
1490/* 1538/*
1491 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1492 * is returned contains nr objects, and the remaining parts contains
1493 * the rest (or is removed and freed if that number is 0).
1494 * On failure, NULL is returned, and the reason put into the
1495 * global static errmsg array.
1496 */
1497object *
1498get_split_ob (object *orig_ob, uint32 nr)
1499{
1500 object *newob;
1501 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1502
1503 if (orig_ob->nrof < nr)
1504 {
1505 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1506 return NULL;
1507 }
1508
1509 newob = object_create_clone (orig_ob);
1510
1511 if ((orig_ob->nrof -= nr) < 1)
1512 orig_ob->destroy (1);
1513 else if (!is_removed)
1514 {
1515 if (orig_ob->env != NULL)
1516 sub_weight (orig_ob->env, orig_ob->weight * nr);
1517 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1518 {
1519 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1520 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1521 return NULL;
1522 }
1523 }
1524
1525 newob->nrof = nr;
1526
1527 return newob;
1528}
1529
1530/*
1531 * decrease_ob_nr(object, number) decreases a specified number from 1539 * decrease(object, number) decreases a specified number from
1532 * the amount of an object. If the amount reaches 0, the object 1540 * the amount of an object. If the amount reaches 0, the object
1533 * is subsequently removed and freed. 1541 * is subsequently removed and freed.
1534 * 1542 *
1535 * Return value: 'op' if something is left, NULL if the amount reached 0 1543 * Return value: 'op' if something is left, NULL if the amount reached 0
1536 */ 1544 */
1545bool
1546object::decrease (sint32 nr)
1547{
1548 if (!nr)
1549 return true;
1550
1551 nr = min (nr, nrof);
1552
1553 nrof -= nr;
1554
1555 if (nrof)
1556 {
1557 adjust_weight (env, -weight * nr); // carrying == 0
1558
1559 if (object *pl = visible_to ())
1560 esrv_update_item (UPD_NROF, pl, this);
1561
1562 return true;
1563 }
1564 else
1565 {
1566 destroy (1);
1567 return false;
1568 }
1569}
1570
1571/*
1572 * split(ob,nr) splits up ob into two parts. The part which
1573 * is returned contains nr objects, and the remaining parts contains
1574 * the rest (or is removed and returned if that number is 0).
1575 * On failure, NULL is returned.
1576 */
1537object * 1577object *
1538decrease_ob_nr (object *op, uint32 i) 1578object::split (sint32 nr)
1539{ 1579{
1540 object *tmp; 1580 int have = number_of ();
1541 1581
1542 if (i == 0) /* objects with op->nrof require this check */ 1582 if (have < nr)
1543 return op; 1583 return 0;
1544 1584 else if (have == nr)
1545 if (i > op->nrof)
1546 i = op->nrof;
1547
1548 if (QUERY_FLAG (op, FLAG_REMOVED))
1549 op->nrof -= i;
1550 else if (op->env)
1551 { 1585 {
1552 /* is this object in the players inventory, or sub container
1553 * therein?
1554 */
1555 tmp = op->in_player ();
1556 /* nope. Is this a container the player has opened?
1557 * If so, set tmp to that player.
1558 * IMO, searching through all the players will mostly
1559 * likely be quicker than following op->env to the map,
1560 * and then searching the map for a player.
1561 */
1562 if (!tmp)
1563 for_all_players (pl)
1564 if (pl->ob->container == op->env)
1565 {
1566 tmp = pl->ob;
1567 break;
1568 }
1569
1570 if (i < op->nrof)
1571 {
1572 sub_weight (op->env, op->weight * i);
1573 op->nrof -= i;
1574 if (tmp)
1575 esrv_send_item (tmp, op);
1576 }
1577 else
1578 {
1579 op->remove (); 1586 remove ();
1580 op->nrof = 0; 1587 return this;
1581 if (tmp)
1582 esrv_del_item (tmp->contr, op->count);
1583 }
1584 } 1588 }
1585 else 1589 else
1586 { 1590 {
1587 object *above = op->above; 1591 decrease (nr);
1588 1592
1589 if (i < op->nrof) 1593 object *op = object_create_clone (this);
1590 op->nrof -= i; 1594 op->nrof = nr;
1591 else
1592 {
1593 op->remove ();
1594 op->nrof = 0;
1595 }
1596
1597 /* Since we just removed op, op->above is null */
1598 for (tmp = above; tmp; tmp = tmp->above)
1599 if (tmp->type == PLAYER)
1600 {
1601 if (op->nrof)
1602 esrv_send_item (tmp, op);
1603 else
1604 esrv_del_item (tmp->contr, op->count);
1605 }
1606 }
1607
1608 if (op->nrof)
1609 return op; 1595 return op;
1610 else
1611 {
1612 op->destroy ();
1613 return 0;
1614 }
1615}
1616
1617/*
1618 * add_weight(object, weight) adds the specified weight to an object,
1619 * and also updates how much the environment(s) is/are carrying.
1620 */
1621void
1622add_weight (object *op, signed long weight)
1623{
1624 while (op != NULL)
1625 {
1626 if (op->type == CONTAINER)
1627 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1628
1629 op->carrying += weight;
1630 op = op->env;
1631 } 1596 }
1632} 1597}
1633 1598
1634object * 1599object *
1635insert_ob_in_ob (object *op, object *where) 1600insert_ob_in_ob (object *op, object *where)
1660 * be != op, if items are merged. -Tero 1625 * be != op, if items are merged. -Tero
1661 */ 1626 */
1662object * 1627object *
1663object::insert (object *op) 1628object::insert (object *op)
1664{ 1629{
1665 if (!QUERY_FLAG (op, FLAG_REMOVED))
1666 op->remove ();
1667
1668 if (op->more) 1630 if (op->more)
1669 { 1631 {
1670 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1632 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1671 return op; 1633 return op;
1672 } 1634 }
1673 1635
1674 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1636 op->remove ();
1675 CLEAR_FLAG (op, FLAG_REMOVED); 1637
1638 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1676 1639
1677 if (op->nrof) 1640 if (op->nrof)
1678 {
1679 for (object *tmp = inv; tmp; tmp = tmp->below) 1641 for (object *tmp = inv; tmp; tmp = tmp->below)
1680 if (object::can_merge (tmp, op)) 1642 if (object::can_merge (tmp, op))
1681 { 1643 {
1682 /* return the original object and remove inserted object 1644 /* return the original object and remove inserted object
1683 (client needs the original object) */ 1645 (client needs the original object) */
1684 tmp->nrof += op->nrof; 1646 tmp->nrof += op->nrof;
1685 /* Weight handling gets pretty funky. Since we are adding to 1647
1686 * tmp->nrof, we need to increase the weight. 1648 if (object *pl = tmp->visible_to ())
1687 */ 1649 esrv_update_item (UPD_NROF, pl, tmp);
1650
1688 add_weight (this, op->weight * op->nrof); 1651 adjust_weight (this, op->total_weight ());
1689 SET_FLAG (op, FLAG_REMOVED); 1652
1690 op->destroy (); /* free the inserted object */ 1653 op->destroy (1);
1691 op = tmp; 1654 op = tmp;
1692 op->remove (); /* and fix old object's links */ 1655 goto inserted;
1693 CLEAR_FLAG (op, FLAG_REMOVED);
1694 break;
1695 } 1656 }
1696 1657
1697 /* I assume combined objects have no inventory
1698 * We add the weight - this object could have just been removed
1699 * (if it was possible to merge). calling remove_ob will subtract
1700 * the weight, so we need to add it in again, since we actually do
1701 * the linking below
1702 */
1703 add_weight (this, op->weight * op->nrof);
1704 }
1705 else
1706 add_weight (this, (op->weight + op->carrying));
1707
1708 if (object *otmp = this->in_player ())
1709 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1710 otmp->update_stats ();
1711
1712 op->owner = 0; // its his/hers now. period. 1658 op->owner = 0; // it's his/hers now. period.
1713 op->map = 0; 1659 op->map = 0;
1660 op->x = 0;
1661 op->y = 0;
1662
1663 op->above = 0;
1664 op->below = inv;
1714 op->env = this; 1665 op->env = this;
1715 op->above = 0;
1716 op->below = 0;
1717 op->x = op->y = 0;
1718 1666
1667 if (inv)
1668 inv->above = op;
1669
1670 inv = op;
1671
1672 op->flag [FLAG_REMOVED] = 0;
1673
1674 if (object *pl = op->visible_to ())
1675 esrv_send_item (pl, op);
1676
1677 adjust_weight (this, op->total_weight ());
1678
1679inserted:
1719 /* reset the light list and los of the players on the map */ 1680 /* reset the light list and los of the players on the map */
1720 if (op->glow_radius && map) 1681 if (op->glow_radius && map && map->darkness)
1721 {
1722#ifdef DEBUG_LIGHTS
1723 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1724#endif /* DEBUG_LIGHTS */
1725 if (map->darkness)
1726 update_all_los (map, x, y); 1682 update_all_los (map, x, y);
1727 }
1728 1683
1729 /* Client has no idea of ordering so lets not bother ordering it here. 1684 // if this is a player's inventory, update stats
1730 * It sure simplifies this function... 1685 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1731 */ 1686 update_stats ();
1732 if (!inv)
1733 inv = op;
1734 else
1735 {
1736 op->below = inv;
1737 op->below->above = op;
1738 inv = op;
1739 }
1740 1687
1741 INVOKE_OBJECT (INSERT, this); 1688 INVOKE_OBJECT (INSERT, this);
1742 1689
1743 return op; 1690 return op;
1744} 1691}
2622 &name, 2569 &name,
2623 title ? "\",title:\"" : "", 2570 title ? "\",title:\"" : "",
2624 title ? (const char *)title : "", 2571 title ? (const char *)title : "",
2625 flag_desc (flagdesc, 512), type); 2572 flag_desc (flagdesc, 512), type);
2626 2573
2627 if (!this->flag[FLAG_REMOVED] && env) 2574 if (!flag[FLAG_REMOVED] && env)
2628 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2575 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2629 2576
2630 if (map) 2577 if (map)
2631 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2578 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2632 2579
2674 if (object *closer = old_container->inv) 2621 if (object *closer = old_container->inv)
2675 if (closer->type == CLOSE_CON) 2622 if (closer->type == CLOSE_CON)
2676 closer->destroy (); 2623 closer->destroy ();
2677#endif 2624#endif
2678 2625
2679 old_container->flag [FLAG_APPLIED] = 0; 2626 old_container->flag [FLAG_APPLIED] = false;
2680 container = 0; 2627 container = 0;
2681 2628
2682 esrv_update_item (UPD_FLAGS, this, old_container); 2629 esrv_update_item (UPD_FLAGS, this, old_container);
2683 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2630 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2684 play_sound (sound_find ("chest_close")); 2631 play_sound (sound_find ("chest_close"));
2700 } 2647 }
2701#endif 2648#endif
2702 2649
2703 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2650 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2704 2651
2705 new_container->flag [FLAG_APPLIED] = 1; 2652 new_container->flag [FLAG_APPLIED] = true;
2706 container = new_container; 2653 container = new_container;
2707 2654
2708 esrv_update_item (UPD_FLAGS, this, new_container); 2655 esrv_update_item (UPD_FLAGS, this, new_container);
2709 esrv_send_inventory (this, new_container); 2656 esrv_send_inventory (this, new_container);
2710 play_sound (sound_find ("chest_open")); 2657 play_sound (sound_find ("chest_open"));
2742 2689
2743 insert (force); 2690 insert (force);
2744} 2691}
2745 2692
2746void 2693void
2747object::play_sound (faceidx sound) const 2694object::play_sound (faceidx sound)
2748{ 2695{
2749 if (!sound) 2696 if (!sound)
2750 return; 2697 return;
2751 2698
2752 if (flag [FLAG_REMOVED]) 2699 if (flag [FLAG_REMOVED])

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