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Comparing deliantra/server/common/object.C (file contents):
Revision 1.207 by root, Sun Apr 20 23:25:09 2008 UTC vs.
Revision 1.208 by root, Mon Apr 21 06:16:01 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27 23
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
206 || ob1->value != ob2->value 202 || ob1->value != ob2->value
207 || ob1->name != ob2->name) 203 || ob1->name != ob2->name)
208 return 0; 204 return 0;
209 205
210 /* Do not merge objects if nrof would overflow. First part checks 206 /* Do not merge objects if nrof would overflow. First part checks
211 * for unsigned overflow (2c), second part checks wether the result 207 * for unsigned overflow (2c), second part checks whether the result
212 * would fit into a 32 bit signed int, which is often used to hold 208 * would fit into a 32 bit signed int, which is often used to hold
213 * nrof values. 209 * nrof values.
214 */ 210 */
215 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 211 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
216 return 0; 212 return 0;
225 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
226 222
227 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
228 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
229 225
230 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 226 if (ob1->arch->name != ob2->arch->name
231 || ob1->arch != ob2->arch
232 || ob1->name != ob2->name 227 || ob1->name != ob2->name
233 || ob1->title != ob2->title 228 || ob1->title != ob2->title
234 || ob1->msg != ob2->msg 229 || ob1->msg != ob2->msg
235 || ob1->weight != ob2->weight 230 || ob1->weight != ob2->weight
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 || ob1->attacktype != ob2->attacktype 231 || ob1->attacktype != ob2->attacktype
239 || ob1->magic != ob2->magic 232 || ob1->magic != ob2->magic
240 || ob1->slaying != ob2->slaying 233 || ob1->slaying != ob2->slaying
241 || ob1->skill != ob2->skill 234 || ob1->skill != ob2->skill
242 || ob1->value != ob2->value 235 || ob1->value != ob2->value
249 || ob1->move_block != ob2->move_block 242 || ob1->move_block != ob2->move_block
250 || ob1->move_allow != ob2->move_allow 243 || ob1->move_allow != ob2->move_allow
251 || ob1->move_on != ob2->move_on 244 || ob1->move_on != ob2->move_on
252 || ob1->move_off != ob2->move_off 245 || ob1->move_off != ob2->move_off
253 || ob1->move_slow != ob2->move_slow 246 || ob1->move_slow != ob2->move_slow
254 || ob1->move_slow_penalty != ob2->move_slow_penalty) 247 || ob1->move_slow_penalty != ob2->move_slow_penalty
248 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
249 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
250 return 0;
251
252 if ((ob1->flag ^ ob2->flag)
253 .reset (FLAG_INV_LOCKED)
254 .reset (FLAG_CLIENT_SENT)
255 .reset (FLAG_REMOVED)
256 .any ())
255 return 0; 257 return 0;
256 258
257 /* This is really a spellbook check - we should in general 259 /* This is really a spellbook check - we should in general
258 * not merge objects with real inventories, as splitting them 260 * not merge objects with real inventories, as splitting them
259 * is hard. 261 * is hard.
298 300
299 if (ob1->key_values || ob2->key_values) 301 if (ob1->key_values || ob2->key_values)
300 { 302 {
301 /* At least one of these has key_values. */ 303 /* At least one of these has key_values. */
302 if ((!ob1->key_values) != (!ob2->key_values)) 304 if ((!ob1->key_values) != (!ob2->key_values))
303 /* One has fields, but the other one doesn't. */ 305 return 0; /* One has fields, but the other one doesn't. */
304 return 0; 306
305 else if (!compare_ob_value_lists (ob1, ob2)) 307 if (!compare_ob_value_lists (ob1, ob2))
306 return 0; 308 return 0;
307 } 309 }
308 310
309 if (ob1->self || ob2->self) 311 if (ob1->self || ob2->self)
310 { 312 {
316 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 318 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
317 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 319 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
318 320
319 if (k1 != k2) 321 if (k1 != k2)
320 return 0; 322 return 0;
323
321 else if (k1 == 0) 324 if (k1 == 0)
322 return 1; 325 return 1;
326
323 else if (!cfperl_can_merge (ob1, ob2)) 327 if (!cfperl_can_merge (ob1, ob2))
324 return 0; 328 return 0;
325 } 329 }
326 } 330 }
327 331
328 /* Everything passes, must be OK. */ 332 /* Everything passes, must be OK. */
329 return 1; 333 return 1;
330} 334}
331 335
336// adjust weight per container type ("of holding")
332static sint32 337static sint32
333weight_adjust (object *op, sint32 weight) 338weight_adjust (object *op, sint32 weight)
334{ 339{
335 return op->type == CONTAINER 340 return op->type == CONTAINER
336 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 341 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
337 : weight; 342 : weight;
338} 343}
339 344
340/* 345/*
341 * add_weight(object, weight) adds the specified weight to an object, 346 * adjust_weight(object, weight) adds the specified weight to an object,
342 * and also updates how much the environment(s) is/are carrying. 347 * and also updates how much the environment(s) is/are carrying.
343 */ 348 */
344static void 349static void
345add_weight (object *op, sint32 weight) 350adjust_weight (object *op, sint32 weight)
346{ 351{
347 while (op) 352 while (op)
348 { 353 {
349 weight = weight_adjust (op, weight); 354 weight = weight_adjust (op, weight);
350 355
351 op->carrying += weight; 356 op->carrying += weight;
352 op = op->env; 357 op = op->env;
353 } 358 }
354}
355
356/*
357 * sub_weight() recursively (outwards) subtracts a number from the
358 * weight of an object (and what is carried by it's environment(s)).
359 */
360static void
361sub_weight (object *op, long weight)
362{
363 add_weight (op, -weight);
364} 359}
365 360
366/* 361/*
367 * this is a recursive function which calculates the weight 362 * this is a recursive function which calculates the weight
368 * an object is carrying. It goes through op and figures out how much 363 * an object is carrying. It goes through op and figures out how much
383 378
384 carrying = weight_adjust (this, sum); 379 carrying = weight_adjust (this, sum);
385} 380}
386 381
387/* 382/*
388 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 383 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
389 * Some error messages.
390 * The result of the dump is stored in the static global errmsg array.
391 */ 384 */
392char * 385char *
393dump_object (object *op) 386dump_object (object *op)
394{ 387{
395 if (!op) 388 if (!op)
409get_nearest_part (object *op, const object *pl) 402get_nearest_part (object *op, const object *pl)
410{ 403{
411 object *tmp, *closest; 404 object *tmp, *closest;
412 int last_dist, i; 405 int last_dist, i;
413 406
414 if (op->more == NULL) 407 if (!op->more)
415 return op; 408 return op;
409
416 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 410 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
411 tmp;
412 tmp = tmp->more)
417 if ((i = distance (tmp, pl)) < last_dist) 413 if ((i = distance (tmp, pl)) < last_dist)
418 closest = tmp, last_dist = i; 414 closest = tmp, last_dist = i;
415
419 return closest; 416 return closest;
420} 417}
421 418
422/* 419/*
423 * Returns the object which has the count-variable equal to the argument. 420 * Returns the object which has the count-variable equal to the argument.
421 * VERRRY slow.
424 */ 422 */
425object * 423object *
426find_object (tag_t i) 424find_object (tag_t i)
427{ 425{
428 for_all_objects (op) 426 for_all_objects (op)
1020 * In this case, the object to be removed is in someones 1018 * In this case, the object to be removed is in someones
1021 * inventory. 1019 * inventory.
1022 */ 1020 */
1023 if (env) 1021 if (env)
1024 { 1022 {
1023 adjust_weight (env, -total_weight ());
1024
1025 *(above ? &above->below : &env->inv) = below;
1026
1025 if (nrof) 1027 if (below)
1026 sub_weight (env, weight * nrof); 1028 below->above = above;
1027 else 1029
1028 sub_weight (env, weight + carrying); 1030 /* we set up values so that it could be inserted into
1031 * the map, but we don't actually do that - it is up
1032 * to the caller to decide what we want to do.
1033 */
1034 map = env->map;
1035 x = env->x;
1036 y = env->y;
1037 above = 0;
1038 below = 0;
1039 env = 0;
1029 1040
1030 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1031 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1032 * to save cpu time. 1043 * to save cpu time.
1033 */ 1044 */
1034 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1035 otmp->update_stats (); 1046 otmp->update_stats ();
1036
1037 if (above)
1038 above->below = below;
1039 else
1040 env->inv = below;
1041
1042 if (below)
1043 below->above = above;
1044
1045 /* we set up values so that it could be inserted into
1046 * the map, but we don't actually do that - it is up
1047 * to the caller to decide what we want to do.
1048 */
1049 x = env->x, y = env->y;
1050 map = env->map;
1051 above = 0, below = 0;
1052 env = 0;
1053 } 1047 }
1054 else if (map) 1048 else if (map)
1055 { 1049 {
1056 if (type == PLAYER) 1050 if (type == PLAYER)
1057 { 1051 {
1270 if (op->nrof && !(flag & INS_NO_MERGE)) 1264 if (op->nrof && !(flag & INS_NO_MERGE))
1271 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1272 if (object::can_merge (op, tmp)) 1266 if (object::can_merge (op, tmp))
1273 { 1267 {
1274 op->nrof += tmp->nrof; 1268 op->nrof += tmp->nrof;
1275 tmp->destroy (); 1269 tmp->destroy (1);
1276 } 1270 }
1277 1271
1278 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1279 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1273 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1280 1274
1460 * op is the object to insert it under: supplies x and the map. 1454 * op is the object to insert it under: supplies x and the map.
1461 */ 1455 */
1462void 1456void
1463replace_insert_ob_in_map (const char *arch_string, object *op) 1457replace_insert_ob_in_map (const char *arch_string, object *op)
1464{ 1458{
1465 object *tmp, *tmp1;
1466
1467 /* first search for itself and remove any old instances */ 1459 /* first search for itself and remove any old instances */
1468 1460
1469 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1461 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1470 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1462 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1471 tmp->destroy (); 1463 tmp->destroy (1);
1472 1464
1473 tmp1 = arch_to_object (archetype::find (arch_string)); 1465 object *tmp = arch_to_object (archetype::find (arch_string));
1474 1466
1475 tmp1->x = op->x; 1467 tmp->x = op->x;
1476 tmp1->y = op->y; 1468 tmp->y = op->y;
1469
1477 insert_ob_in_map (tmp1, op->map, op, 0); 1470 insert_ob_in_map (tmp, op->map, op, 0);
1478} 1471}
1479 1472
1480object * 1473object *
1481object::insert_at (object *where, object *originator, int flags) 1474object::insert_at (object *where, object *originator, int flags)
1482{ 1475{
1492 * the rest (or is removed and freed if that number is 0). 1485 * the rest (or is removed and freed if that number is 0).
1493 * On failure, NULL is returned, and the reason put into the 1486 * On failure, NULL is returned, and the reason put into the
1494 * global static errmsg array. 1487 * global static errmsg array.
1495 */ 1488 */
1496object * 1489object *
1490object::split_nr (sint32 nr)
1491{
1492 if (nrof < nr)
1493 return 0;
1494 else if (nrof == nr)
1495 {
1496 remove ();
1497 return this;
1498 }
1499 else
1500 {
1501 decrease_nr (nr);
1502
1503 object *op = object_create_clone (this);
1504 op->nrof = nr;
1505 return op;
1506 }
1507}
1508
1509//TODO: remove, but semantics differs from split_nr
1510object *
1497get_split_ob (object *orig_ob, uint32 nr) 1511get_split_ob (object *orig_ob, uint32 nr)
1498{ 1512{
1499 object *newob;
1500 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1501
1502 if (orig_ob->nrof < nr) 1513 if (orig_ob->nrof < nr)
1503 { 1514 {
1504 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1515 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1505 return NULL; 1516 return 0;
1506 }
1507
1508 newob = object_create_clone (orig_ob);
1509
1510 if ((orig_ob->nrof -= nr) < 1)
1511 orig_ob->destroy (1);
1512 else if (!is_removed)
1513 { 1517 }
1514 if (orig_ob->env != NULL) 1518
1515 sub_weight (orig_ob->env, orig_ob->weight * nr); 1519 return orig_ob->split_nr (nr);
1516 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE) 1520}
1521
1522// find player who can see this object
1523static object *
1524visible_to (object *op)
1525{
1526 if (!op->flag [FLAG_REMOVED])
1527 {
1528 // see if we are in a container of sorts
1529 if (object *env = op->env)
1517 { 1530 {
1518 strcpy (errmsg, "Tried to split object whose map is not in memory."); 1531 // the player inventory itself is always visible
1519 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); 1532 if (env->type == PLAYER)
1520 return NULL; 1533 return env;
1534
1535 // else a player could have our env open
1536 env = env->outer_env ();
1537
1538 // the player itself is always on a map, so we will find him here
1539 // even if our inv is in a player.
1540 if (env->is_on_map ())
1541 if (object *pl = env->ms ().player ())
1542 if (pl->container == op->env)
1543 return pl;
1521 } 1544 }
1545 else
1546 {
1547 // maybe there is a player standing on the same mapspace
1548 if (object *pl = env->ms ().player ())
1549 return pl;
1550 }
1522 } 1551 }
1523 1552
1524 newob->nrof = nr;
1525
1526 return newob; 1553 return 0;
1527} 1554}
1528 1555
1529/* 1556/*
1530 * decrease_ob_nr(object, number) decreases a specified number from 1557 * decrease_ob_nr(object, number) decreases a specified number from
1531 * the amount of an object. If the amount reaches 0, the object 1558 * the amount of an object. If the amount reaches 0, the object
1532 * is subsequently removed and freed. 1559 * is subsequently removed and freed.
1533 * 1560 *
1534 * Return value: 'op' if something is left, NULL if the amount reached 0 1561 * Return value: 'op' if something is left, NULL if the amount reached 0
1535 */ 1562 */
1563bool
1564object::decrease_nr (sint32 nr)
1565{
1566 nr = min (nr, nrof);
1567
1568 if (!nr)
1569 return 1;
1570
1571 nrof -= nr;
1572
1573 object *visible = visible_to (this);
1574
1575 if (nrof)
1576 {
1577 adjust_weight (env, -weight * nr); // carrying == 0
1578
1579 if (visible)
1580 esrv_send_item (visible, this);
1581
1582 return 1;
1583 }
1584 else
1585 {
1586 if (visible)
1587 esrv_del_item (visible->contr, count);
1588
1589 this->destroy (1);
1590 return 0;
1591 }
1592}
1593
1594//TODO: remove
1536object * 1595object *
1537decrease_ob_nr (object *op, uint32 i) 1596decrease_ob_nr (object *op, uint32 i)
1538{ 1597{
1539 object *tmp; 1598 return op->decrease_nr (i) ? op : 0;
1540
1541 if (i == 0) /* objects with op->nrof require this check */
1542 return op;
1543
1544 if (i > op->nrof)
1545 i = op->nrof;
1546
1547 if (QUERY_FLAG (op, FLAG_REMOVED))
1548 op->nrof -= i;
1549 else if (op->env)
1550 {
1551 /* is this object in the players inventory, or sub container
1552 * therein?
1553 */
1554 tmp = op->in_player ();
1555 /* nope. Is this a container the player has opened?
1556 * If so, set tmp to that player.
1557 * IMO, searching through all the players will mostly
1558 * likely be quicker than following op->env to the map,
1559 * and then searching the map for a player.
1560 */
1561 if (!tmp)
1562 for_all_players (pl)
1563 if (pl->ob->container == op->env)
1564 {
1565 tmp = pl->ob;
1566 break;
1567 }
1568
1569 if (i < op->nrof)
1570 {
1571 sub_weight (op->env, op->weight * i);
1572 op->nrof -= i;
1573 if (tmp)
1574 esrv_send_item (tmp, op);
1575 }
1576 else
1577 {
1578 op->remove ();
1579 op->nrof = 0;
1580 if (tmp)
1581 esrv_del_item (tmp->contr, op->count);
1582 }
1583 }
1584 else
1585 {
1586 object *above = op->above;
1587
1588 if (i < op->nrof)
1589 op->nrof -= i;
1590 else
1591 {
1592 op->remove ();
1593 op->nrof = 0;
1594 }
1595
1596 /* Since we just removed op, op->above is null */
1597 for (tmp = above; tmp; tmp = tmp->above)
1598 if (tmp->type == PLAYER)
1599 {
1600 if (op->nrof)
1601 esrv_send_item (tmp, op);
1602 else
1603 esrv_del_item (tmp->contr, op->count);
1604 }
1605 }
1606
1607 if (op->nrof)
1608 return op;
1609 else
1610 {
1611 op->destroy ();
1612 return 0;
1613 }
1614} 1599}
1615 1600
1616object * 1601object *
1617insert_ob_in_ob (object *op, object *where) 1602insert_ob_in_ob (object *op, object *where)
1618{ 1603{
1642 * be != op, if items are merged. -Tero 1627 * be != op, if items are merged. -Tero
1643 */ 1628 */
1644object * 1629object *
1645object::insert (object *op) 1630object::insert (object *op)
1646{ 1631{
1647 if (!QUERY_FLAG (op, FLAG_REMOVED))
1648 op->remove ();
1649
1650 if (op->more) 1632 if (op->more)
1651 { 1633 {
1652 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1634 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1653 return op; 1635 return op;
1654 } 1636 }
1655 1637
1656 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1638 op->remove ();
1657 CLEAR_FLAG (op, FLAG_REMOVED); 1639
1640 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1658 1641
1659 if (op->nrof) 1642 if (op->nrof)
1660 {
1661 for (object *tmp = inv; tmp; tmp = tmp->below) 1643 for (object *tmp = inv; tmp; tmp = tmp->below)
1662 if (object::can_merge (tmp, op)) 1644 if (object::can_merge (tmp, op))
1663 { 1645 {
1664 /* return the original object and remove inserted object 1646 /* return the original object and remove inserted object
1665 (client needs the original object) */ 1647 (client needs the original object) */
1666 tmp->nrof += op->nrof; 1648 tmp->nrof += op->nrof;
1667 /* Weight handling gets pretty funky. Since we are adding to 1649 op->destroy (1);
1668 * tmp->nrof, we need to increase the weight.
1669 */
1670 add_weight (this, op->weight * op->nrof);
1671 SET_FLAG (op, FLAG_REMOVED);
1672 op->destroy (); /* free the inserted object */
1673 op = tmp; 1650 op = tmp;
1674 op->remove (); /* and fix old object's links */ 1651 goto inserted;
1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676 break;
1677 } 1652 }
1678 1653
1679 /* I assume combined objects have no inventory 1654 op->owner = 0; // it's his/hers now. period.
1680 * We add the weight - this object could have just been removed 1655 op->map = 0;
1681 * (if it was possible to merge). calling remove_ob will subtract 1656 op->x = 0;
1682 * the weight, so we need to add it in again, since we actually do 1657 op->y = 0;
1683 * the linking below
1684 */
1685 add_weight (this, op->weight * op->nrof);
1686 }
1687 else
1688 add_weight (this, (op->weight + op->carrying));
1689 1658
1659 op->above = 0;
1660 op->below = inv;
1661 op->env = this;
1662
1663 if (inv)
1664 inv->above = op;
1665
1666 inv = op;
1667
1668 op->flag [FLAG_REMOVED] = 0;
1669
1670 adjust_weight (this, op->total_weight ());
1671
1672inserted:
1673 /* reset the light list and los of the players on the map */
1674 if (op->glow_radius && map && map->darkness)
1675 update_all_los (map, x, y);
1676
1690 if (object *otmp = this->in_player ()) 1677 if (object *otmp = in_player ())
1691 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1678 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1692 otmp->update_stats (); 1679 otmp->update_stats ();
1693
1694 op->owner = 0; // its his/hers now. period.
1695 op->map = 0;
1696 op->env = this;
1697 op->above = 0;
1698 op->below = 0;
1699 op->x = op->y = 0;
1700
1701 /* reset the light list and los of the players on the map */
1702 if (op->glow_radius && map)
1703 {
1704#ifdef DEBUG_LIGHTS
1705 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1706#endif /* DEBUG_LIGHTS */
1707 if (map->darkness)
1708 update_all_los (map, x, y);
1709 }
1710
1711 /* Client has no idea of ordering so lets not bother ordering it here.
1712 * It sure simplifies this function...
1713 */
1714 if (!inv)
1715 inv = op;
1716 else
1717 {
1718 op->below = inv;
1719 op->below->above = op;
1720 inv = op;
1721 }
1722 1680
1723 INVOKE_OBJECT (INSERT, this); 1681 INVOKE_OBJECT (INSERT, this);
1724 1682
1725 return op; 1683 return op;
1726} 1684}
2724 2682
2725 insert (force); 2683 insert (force);
2726} 2684}
2727 2685
2728void 2686void
2729object::play_sound (faceidx sound) const 2687object::play_sound (faceidx sound)
2730{ 2688{
2731 if (!sound) 2689 if (!sound)
2732 return; 2690 return;
2733 2691
2734 if (flag [FLAG_REMOVED]) 2692 if (flag [FLAG_REMOVED])

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