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Comparing deliantra/server/common/object.C (file contents):
Revision 1.207 by root, Sun Apr 20 23:25:09 2008 UTC vs.
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
25 sub/add_weight will transcend the environment updating the carrying
26 variable. */
27
28#include <global.h> 24#include <global.h>
29#include <stdio.h> 25#include <stdio.h>
30#include <sys/types.h> 26#include <sys/types.h>
31#include <sys/uio.h> 27#include <sys/uio.h>
32#include <object.h> 28#include <object.h>
33#include <funcpoint.h>
34#include <sproto.h> 29#include <sproto.h>
35#include <loader.h> 30#include <loader.h>
36 31
37#include <bitset> 32#include <bitset>
38 33
206 || ob1->value != ob2->value 201 || ob1->value != ob2->value
207 || ob1->name != ob2->name) 202 || ob1->name != ob2->name)
208 return 0; 203 return 0;
209 204
210 /* Do not merge objects if nrof would overflow. First part checks 205 /* Do not merge objects if nrof would overflow. First part checks
211 * for unsigned overflow (2c), second part checks wether the result 206 * for unsigned overflow (2c), second part checks whether the result
212 * would fit into a 32 bit signed int, which is often used to hold 207 * would fit into a 32 bit signed int, which is often used to hold
213 * nrof values. 208 * nrof values.
214 */ 209 */
215 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) 210 if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31))
216 return 0; 211 return 0;
225 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 220 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
226 221
227 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 222 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
228 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 223 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
229 224
230 if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () 225 if (ob1->arch->name != ob2->arch->name
231 || ob1->arch != ob2->arch
232 || ob1->name != ob2->name 226 || ob1->name != ob2->name
233 || ob1->title != ob2->title 227 || ob1->title != ob2->title
234 || ob1->msg != ob2->msg 228 || ob1->msg != ob2->msg
235 || ob1->weight != ob2->weight 229 || ob1->weight != ob2->weight
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
238 || ob1->attacktype != ob2->attacktype 230 || ob1->attacktype != ob2->attacktype
239 || ob1->magic != ob2->magic 231 || ob1->magic != ob2->magic
240 || ob1->slaying != ob2->slaying 232 || ob1->slaying != ob2->slaying
241 || ob1->skill != ob2->skill 233 || ob1->skill != ob2->skill
242 || ob1->value != ob2->value 234 || ob1->value != ob2->value
249 || ob1->move_block != ob2->move_block 241 || ob1->move_block != ob2->move_block
250 || ob1->move_allow != ob2->move_allow 242 || ob1->move_allow != ob2->move_allow
251 || ob1->move_on != ob2->move_on 243 || ob1->move_on != ob2->move_on
252 || ob1->move_off != ob2->move_off 244 || ob1->move_off != ob2->move_off
253 || ob1->move_slow != ob2->move_slow 245 || ob1->move_slow != ob2->move_slow
254 || ob1->move_slow_penalty != ob2->move_slow_penalty) 246 || ob1->move_slow_penalty != ob2->move_slow_penalty
247 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
248 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
249 return 0;
250
251 if ((ob1->flag ^ ob2->flag)
252 .reset (FLAG_INV_LOCKED)
253 .reset (FLAG_CLIENT_SENT)
254 .reset (FLAG_REMOVED)
255 .any ())
255 return 0; 256 return 0;
256 257
257 /* This is really a spellbook check - we should in general 258 /* This is really a spellbook check - we should in general
258 * not merge objects with real inventories, as splitting them 259 * not merge objects with real inventories, as splitting them
259 * is hard. 260 * is hard.
298 299
299 if (ob1->key_values || ob2->key_values) 300 if (ob1->key_values || ob2->key_values)
300 { 301 {
301 /* At least one of these has key_values. */ 302 /* At least one of these has key_values. */
302 if ((!ob1->key_values) != (!ob2->key_values)) 303 if ((!ob1->key_values) != (!ob2->key_values))
303 /* One has fields, but the other one doesn't. */ 304 return 0; /* One has fields, but the other one doesn't. */
304 return 0; 305
305 else if (!compare_ob_value_lists (ob1, ob2)) 306 if (!compare_ob_value_lists (ob1, ob2))
306 return 0; 307 return 0;
307 } 308 }
308 309
309 if (ob1->self || ob2->self) 310 if (ob1->self || ob2->self)
310 { 311 {
316 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; 317 int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0;
317 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; 318 int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0;
318 319
319 if (k1 != k2) 320 if (k1 != k2)
320 return 0; 321 return 0;
322
321 else if (k1 == 0) 323 if (k1 == 0)
322 return 1; 324 return 1;
325
323 else if (!cfperl_can_merge (ob1, ob2)) 326 if (!cfperl_can_merge (ob1, ob2))
324 return 0; 327 return 0;
325 } 328 }
326 } 329 }
327 330
328 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
329 return 1; 332 return 1;
330} 333}
331 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
370// adjust weight per container type ("of holding")
332static sint32 371static sint32
333weight_adjust (object *op, sint32 weight) 372weight_adjust (object *op, sint32 weight)
334{ 373{
335 return op->type == CONTAINER 374 return op->type == CONTAINER
336 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 375 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
337 : weight; 376 : weight;
338} 377}
339 378
340/* 379/*
341 * add_weight(object, weight) adds the specified weight to an object, 380 * adjust_weight(object, weight) adds the specified weight to an object,
342 * and also updates how much the environment(s) is/are carrying. 381 * and also updates how much the environment(s) is/are carrying.
343 */ 382 */
344static void 383static void
345add_weight (object *op, sint32 weight) 384adjust_weight (object *op, sint32 weight)
346{ 385{
347 while (op) 386 while (op)
348 { 387 {
349 weight = weight_adjust (op, weight); 388 weight = weight_adjust (op, weight);
350 389
390 if (!weight)
391 return;
392
351 op->carrying += weight; 393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
352 op = op->env; 399 op = op->env;
353 } 400 }
354}
355
356/*
357 * sub_weight() recursively (outwards) subtracts a number from the
358 * weight of an object (and what is carried by it's environment(s)).
359 */
360static void
361sub_weight (object *op, long weight)
362{
363 add_weight (op, -weight);
364} 401}
365 402
366/* 403/*
367 * this is a recursive function which calculates the weight 404 * this is a recursive function which calculates the weight
368 * an object is carrying. It goes through op and figures out how much 405 * an object is carrying. It goes through op and figures out how much
379 op->update_weight (); 416 op->update_weight ();
380 417
381 sum += op->total_weight (); 418 sum += op->total_weight ();
382 } 419 }
383 420
384 carrying = weight_adjust (this, sum); 421 sum = weight_adjust (this, sum);
385}
386 422
423 if (sum != carrying)
424 {
425 carrying = sum;
426
427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
431}
432
387/* 433/*
388 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
389 * Some error messages.
390 * The result of the dump is stored in the static global errmsg array.
391 */ 435 */
392char * 436char *
393dump_object (object *op) 437dump_object (object *op)
394{ 438{
395 if (!op) 439 if (!op)
409get_nearest_part (object *op, const object *pl) 453get_nearest_part (object *op, const object *pl)
410{ 454{
411 object *tmp, *closest; 455 object *tmp, *closest;
412 int last_dist, i; 456 int last_dist, i;
413 457
414 if (op->more == NULL) 458 if (!op->more)
415 return op; 459 return op;
460
416 for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) 461 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
462 tmp;
463 tmp = tmp->more)
417 if ((i = distance (tmp, pl)) < last_dist) 464 if ((i = distance (tmp, pl)) < last_dist)
418 closest = tmp, last_dist = i; 465 closest = tmp, last_dist = i;
466
419 return closest; 467 return closest;
420} 468}
421 469
422/* 470/*
423 * Returns the object which has the count-variable equal to the argument. 471 * Returns the object which has the count-variable equal to the argument.
472 * VERRRY slow.
424 */ 473 */
425object * 474object *
426find_object (tag_t i) 475find_object (tag_t i)
427{ 476{
428 for_all_objects (op) 477 for_all_objects (op)
868object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
869{ 918{
870 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
871 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
872 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
873 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
874 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
875 if (!inv) 924 if (!inv)
876 return; 925 return;
877 926
878 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
885 || map->nodrop 934 || map->nodrop
886 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
887 { 936 {
888 while (inv) 937 while (inv)
889 { 938 {
890 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
891 inv->destroy (); 940 inv->destroy ();
892 } 941 }
893 } 942 }
894 else 943 else
895 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
901 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
902 || op->type == RUNE 951 || op->type == RUNE
903 || op->type == TRAP 952 || op->type == TRAP
904 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
905 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
906 op->destroy (); 955 op->destroy (true);
907 else 956 else
908 map->insert (op, x, y); 957 map->insert (op, x, y);
909 } 958 }
910 } 959 }
911} 960}
918} 967}
919 968
920void 969void
921object::do_destroy () 970object::do_destroy ()
922{ 971{
923 attachable::do_destroy ();
924
925 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
926 remove_button_link (this); 973 remove_button_link (this);
927 974
928 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
929 remove_friendly_object (this); 976 remove_friendly_object (this);
930 977
931 if (!flag [FLAG_REMOVED])
932 remove (); 978 remove ();
933 979
934 destroy_inv (true); 980 attachable::do_destroy ();
935 981
936 deactivate (); 982 deactivate ();
937 unlink (); 983 unlink ();
938 984
939 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
980object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
981{ 1027{
982 if (destroyed ()) 1028 if (destroyed ())
983 return; 1029 return;
984 1030
985 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
986 destroy_inv (false);
987 1032
988 if (is_head ()) 1033 if (is_head ())
989 if (sound_destroy) 1034 if (sound_destroy)
990 play_sound (sound_destroy); 1035 play_sound (sound_destroy);
991 else if (flag [FLAG_MONSTER]) 1036 else if (flag [FLAG_MONSTER])
1005object::do_remove () 1050object::do_remove ()
1006{ 1051{
1007 object *tmp, *last = 0; 1052 object *tmp, *last = 0;
1008 object *otmp; 1053 object *otmp;
1009 1054
1010 if (QUERY_FLAG (this, FLAG_REMOVED)) 1055 if (flag [FLAG_REMOVED])
1011 return; 1056 return;
1012 1057
1013 SET_FLAG (this, FLAG_REMOVED);
1014 INVOKE_OBJECT (REMOVE, this); 1058 INVOKE_OBJECT (REMOVE, this);
1059
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true;
1015 1064
1016 if (more) 1065 if (more)
1017 more->remove (); 1066 more->remove ();
1018 1067
1019 /* 1068 /*
1020 * In this case, the object to be removed is in someones 1069 * In this case, the object to be removed is in someones
1021 * inventory. 1070 * inventory.
1022 */ 1071 */
1023 if (env) 1072 if (env)
1024 { 1073 {
1074 adjust_weight (env, -total_weight ());
1075
1076 *(above ? &above->below : &env->inv) = below;
1077
1025 if (nrof) 1078 if (below)
1026 sub_weight (env, weight * nrof); 1079 below->above = above;
1027 else 1080
1028 sub_weight (env, weight + carrying); 1081 /* we set up values so that it could be inserted into
1082 * the map, but we don't actually do that - it is up
1083 * to the caller to decide what we want to do.
1084 */
1085 map = env->map;
1086 x = env->x;
1087 y = env->y;
1088 above = 0;
1089 below = 0;
1090 env = 0;
1029 1091
1030 /* NO_FIX_PLAYER is set when a great many changes are being 1092 /* NO_FIX_PLAYER is set when a great many changes are being
1031 * made to players inventory. If set, avoiding the call 1093 * made to players inventory. If set, avoiding the call
1032 * to save cpu time. 1094 * to save cpu time.
1033 */ 1095 */
1034 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1096 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1035 otmp->update_stats (); 1097 otmp->update_stats ();
1036
1037 if (above)
1038 above->below = below;
1039 else
1040 env->inv = below;
1041
1042 if (below)
1043 below->above = above;
1044
1045 /* we set up values so that it could be inserted into
1046 * the map, but we don't actually do that - it is up
1047 * to the caller to decide what we want to do.
1048 */
1049 x = env->x, y = env->y;
1050 map = env->map;
1051 above = 0, below = 0;
1052 env = 0;
1053 } 1098 }
1054 else if (map) 1099 else if (map)
1055 { 1100 {
1056 if (type == PLAYER) 1101 if (type == PLAYER)
1057 { 1102 {
1104 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1105 * appropriately. 1150 * appropriately.
1106 */ 1151 */
1107 pl->close_container (); 1152 pl->close_container ();
1108 1153
1109 pl->contr->ns->floorbox_update (); 1154 esrv_del_item (pl, count);
1110 } 1155 }
1111 1156
1112 for (tmp = ms.bot; tmp; tmp = tmp->above) 1157 for (tmp = ms.bot; tmp; tmp = tmp->above)
1113 { 1158 {
1114 /* No point updating the players look faces if he is the object 1159 /* No point updating the players look faces if he is the object
1158 if (!top) 1203 if (!top)
1159 for (top = op; top && top->above; top = top->above) 1204 for (top = op; top && top->above; top = top->above)
1160 ; 1205 ;
1161 1206
1162 for (; top; top = top->below) 1207 for (; top; top = top->below)
1163 {
1164 if (top == op)
1165 continue;
1166
1167 if (object::can_merge (op, top)) 1208 if (object::can_merge (op, top))
1168 { 1209 {
1169 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1170 1211
1171/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212 if (object *pl = top->visible_to ())
1172 op->weight = 0; /* Don't want any adjustements now */ 1213 esrv_update_item (UPD_NROF, pl, top);
1214
1215 op->weight = 0; // cancel the addition above
1216 op->carrying = 0; // must be 0 already
1217
1173 op->destroy (); 1218 op->destroy (1);
1219
1174 return top; 1220 return top;
1175 } 1221 }
1176 }
1177 1222
1178 return 0; 1223 return 0;
1179} 1224}
1180 1225
1181void 1226void
1250 * of areas of callers (eg, anything that uses find_free_spot would now 1295 * of areas of callers (eg, anything that uses find_free_spot would now
1251 * need extra work 1296 * need extra work
1252 */ 1297 */
1253 if (!xy_normalise (m, op->x, op->y)) 1298 if (!xy_normalise (m, op->x, op->y))
1254 { 1299 {
1255 op->destroy (); 1300 op->destroy (1);
1256 return 0; 1301 return 0;
1257 } 1302 }
1258 1303
1259 if (object *more = op->more) 1304 if (object *more = op->more)
1260 if (!insert_ob_in_map (more, m, originator, flag)) 1305 if (!insert_ob_in_map (more, m, originator, flag))
1270 if (op->nrof && !(flag & INS_NO_MERGE)) 1315 if (op->nrof && !(flag & INS_NO_MERGE))
1271 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1316 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1272 if (object::can_merge (op, tmp)) 1317 if (object::can_merge (op, tmp))
1273 { 1318 {
1274 op->nrof += tmp->nrof; 1319 op->nrof += tmp->nrof;
1275 tmp->destroy (); 1320 tmp->destroy (1);
1276 } 1321 }
1277 1322
1278 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1323 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1279 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1324 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1280 1325
1408 } 1453 }
1409 1454
1410 op->map->dirty = true; 1455 op->map->dirty = true;
1411 1456
1412 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1413 pl->contr->ns->floorbox_update (); 1458 esrv_send_item (pl, op);
1414 1459
1415 /* If this object glows, it may affect lighting conditions that are 1460 /* If this object glows, it may affect lighting conditions that are
1416 * visible to others on this map. But update_all_los is really 1461 * visible to others on this map. But update_all_los is really
1417 * an inefficient way to do this, as it means los for all players 1462 * an inefficient way to do this, as it means los for all players
1418 * on the map will get recalculated. The players could very well 1463 * on the map will get recalculated. The players could very well
1460 * op is the object to insert it under: supplies x and the map. 1505 * op is the object to insert it under: supplies x and the map.
1461 */ 1506 */
1462void 1507void
1463replace_insert_ob_in_map (const char *arch_string, object *op) 1508replace_insert_ob_in_map (const char *arch_string, object *op)
1464{ 1509{
1465 object *tmp, *tmp1;
1466
1467 /* first search for itself and remove any old instances */ 1510 /* first search for itself and remove any old instances */
1468 1511
1469 for (tmp = op->ms ().bot; tmp; tmp = tmp->above) 1512 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1470 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1513 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */
1471 tmp->destroy (); 1514 tmp->destroy (1);
1472 1515
1473 tmp1 = arch_to_object (archetype::find (arch_string)); 1516 object *tmp = arch_to_object (archetype::find (arch_string));
1474 1517
1475 tmp1->x = op->x; 1518 tmp->x = op->x;
1476 tmp1->y = op->y; 1519 tmp->y = op->y;
1520
1477 insert_ob_in_map (tmp1, op->map, op, 0); 1521 insert_ob_in_map (tmp, op->map, op, 0);
1478} 1522}
1479 1523
1480object * 1524object *
1481object::insert_at (object *where, object *originator, int flags) 1525object::insert_at (object *where, object *originator, int flags)
1482{ 1526{
1485 else 1529 else
1486 return where->map->insert (this, where->x, where->y, originator, flags); 1530 return where->map->insert (this, where->x, where->y, originator, flags);
1487} 1531}
1488 1532
1489/* 1533/*
1490 * get_split_ob(ob,nr) splits up ob into two parts. The part which
1491 * is returned contains nr objects, and the remaining parts contains
1492 * the rest (or is removed and freed if that number is 0).
1493 * On failure, NULL is returned, and the reason put into the
1494 * global static errmsg array.
1495 */
1496object *
1497get_split_ob (object *orig_ob, uint32 nr)
1498{
1499 object *newob;
1500 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1501
1502 if (orig_ob->nrof < nr)
1503 {
1504 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1505 return NULL;
1506 }
1507
1508 newob = object_create_clone (orig_ob);
1509
1510 if ((orig_ob->nrof -= nr) < 1)
1511 orig_ob->destroy (1);
1512 else if (!is_removed)
1513 {
1514 if (orig_ob->env != NULL)
1515 sub_weight (orig_ob->env, orig_ob->weight * nr);
1516 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_ACTIVE)
1517 {
1518 strcpy (errmsg, "Tried to split object whose map is not in memory.");
1519 LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n");
1520 return NULL;
1521 }
1522 }
1523
1524 newob->nrof = nr;
1525
1526 return newob;
1527}
1528
1529/*
1530 * decrease_ob_nr(object, number) decreases a specified number from 1534 * decrease(object, number) decreases a specified number from
1531 * the amount of an object. If the amount reaches 0, the object 1535 * the amount of an object. If the amount reaches 0, the object
1532 * is subsequently removed and freed. 1536 * is subsequently removed and freed.
1533 * 1537 *
1534 * Return value: 'op' if something is left, NULL if the amount reached 0 1538 * Return value: 'op' if something is left, NULL if the amount reached 0
1535 */ 1539 */
1540bool
1541object::decrease (sint32 nr)
1542{
1543 if (!nr)
1544 return true;
1545
1546 nr = min (nr, nrof);
1547
1548 nrof -= nr;
1549
1550 if (nrof)
1551 {
1552 adjust_weight (env, -weight * nr); // carrying == 0
1553
1554 if (object *pl = visible_to ())
1555 esrv_update_item (UPD_NROF, pl, this);
1556
1557 return true;
1558 }
1559 else
1560 {
1561 destroy (1);
1562 return false;
1563 }
1564}
1565
1566/*
1567 * split(ob,nr) splits up ob into two parts. The part which
1568 * is returned contains nr objects, and the remaining parts contains
1569 * the rest (or is removed and returned if that number is 0).
1570 * On failure, NULL is returned.
1571 */
1536object * 1572object *
1537decrease_ob_nr (object *op, uint32 i) 1573object::split (sint32 nr)
1538{ 1574{
1539 object *tmp; 1575 int have = number_of ();
1540 1576
1541 if (i == 0) /* objects with op->nrof require this check */ 1577 if (have < nr)
1542 return op; 1578 return 0;
1543 1579 else if (have == nr)
1544 if (i > op->nrof)
1545 i = op->nrof;
1546
1547 if (QUERY_FLAG (op, FLAG_REMOVED))
1548 op->nrof -= i;
1549 else if (op->env)
1550 { 1580 {
1551 /* is this object in the players inventory, or sub container
1552 * therein?
1553 */
1554 tmp = op->in_player ();
1555 /* nope. Is this a container the player has opened?
1556 * If so, set tmp to that player.
1557 * IMO, searching through all the players will mostly
1558 * likely be quicker than following op->env to the map,
1559 * and then searching the map for a player.
1560 */
1561 if (!tmp)
1562 for_all_players (pl)
1563 if (pl->ob->container == op->env)
1564 {
1565 tmp = pl->ob;
1566 break;
1567 }
1568
1569 if (i < op->nrof)
1570 {
1571 sub_weight (op->env, op->weight * i);
1572 op->nrof -= i;
1573 if (tmp)
1574 esrv_send_item (tmp, op);
1575 }
1576 else
1577 {
1578 op->remove (); 1581 remove ();
1579 op->nrof = 0; 1582 return this;
1580 if (tmp)
1581 esrv_del_item (tmp->contr, op->count);
1582 }
1583 } 1583 }
1584 else 1584 else
1585 { 1585 {
1586 object *above = op->above; 1586 decrease (nr);
1587 1587
1588 if (i < op->nrof) 1588 object *op = object_create_clone (this);
1589 op->nrof -= i; 1589 op->nrof = nr;
1590 else
1591 {
1592 op->remove ();
1593 op->nrof = 0;
1594 }
1595
1596 /* Since we just removed op, op->above is null */
1597 for (tmp = above; tmp; tmp = tmp->above)
1598 if (tmp->type == PLAYER)
1599 {
1600 if (op->nrof)
1601 esrv_send_item (tmp, op);
1602 else
1603 esrv_del_item (tmp->contr, op->count);
1604 }
1605 }
1606
1607 if (op->nrof)
1608 return op; 1590 return op;
1609 else
1610 {
1611 op->destroy ();
1612 return 0;
1613 } 1591 }
1614} 1592}
1615 1593
1616object * 1594object *
1617insert_ob_in_ob (object *op, object *where) 1595insert_ob_in_ob (object *op, object *where)
1642 * be != op, if items are merged. -Tero 1620 * be != op, if items are merged. -Tero
1643 */ 1621 */
1644object * 1622object *
1645object::insert (object *op) 1623object::insert (object *op)
1646{ 1624{
1647 if (!QUERY_FLAG (op, FLAG_REMOVED))
1648 op->remove ();
1649
1650 if (op->more) 1625 if (op->more)
1651 { 1626 {
1652 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1627 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1653 return op; 1628 return op;
1654 } 1629 }
1655 1630
1656 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1631 op->remove ();
1657 CLEAR_FLAG (op, FLAG_REMOVED); 1632
1633 op->flag [FLAG_OBJ_ORIGINAL] = 0;
1658 1634
1659 if (op->nrof) 1635 if (op->nrof)
1660 {
1661 for (object *tmp = inv; tmp; tmp = tmp->below) 1636 for (object *tmp = inv; tmp; tmp = tmp->below)
1662 if (object::can_merge (tmp, op)) 1637 if (object::can_merge (tmp, op))
1663 { 1638 {
1664 /* return the original object and remove inserted object 1639 /* return the original object and remove inserted object
1665 (client needs the original object) */ 1640 (client needs the original object) */
1666 tmp->nrof += op->nrof; 1641 tmp->nrof += op->nrof;
1667 /* Weight handling gets pretty funky. Since we are adding to 1642
1668 * tmp->nrof, we need to increase the weight. 1643 if (object *pl = tmp->visible_to ())
1669 */ 1644 esrv_update_item (UPD_NROF, pl, tmp);
1645
1670 add_weight (this, op->weight * op->nrof); 1646 adjust_weight (this, op->total_weight ());
1671 SET_FLAG (op, FLAG_REMOVED); 1647
1672 op->destroy (); /* free the inserted object */ 1648 op->destroy (1);
1673 op = tmp; 1649 op = tmp;
1674 op->remove (); /* and fix old object's links */ 1650 goto inserted;
1675 CLEAR_FLAG (op, FLAG_REMOVED);
1676 break;
1677 } 1651 }
1678 1652
1679 /* I assume combined objects have no inventory
1680 * We add the weight - this object could have just been removed
1681 * (if it was possible to merge). calling remove_ob will subtract
1682 * the weight, so we need to add it in again, since we actually do
1683 * the linking below
1684 */
1685 add_weight (this, op->weight * op->nrof);
1686 }
1687 else
1688 add_weight (this, (op->weight + op->carrying));
1689
1690 if (object *otmp = this->in_player ())
1691 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1692 otmp->update_stats ();
1693
1694 op->owner = 0; // its his/hers now. period. 1653 op->owner = 0; // it's his/hers now. period.
1695 op->map = 0; 1654 op->map = 0;
1655 op->x = 0;
1656 op->y = 0;
1657
1658 op->above = 0;
1659 op->below = inv;
1696 op->env = this; 1660 op->env = this;
1697 op->above = 0;
1698 op->below = 0;
1699 op->x = op->y = 0;
1700 1661
1662 if (inv)
1663 inv->above = op;
1664
1665 inv = op;
1666
1667 op->flag [FLAG_REMOVED] = 0;
1668
1669 if (object *pl = op->visible_to ())
1670 esrv_send_item (pl, op);
1671
1672 adjust_weight (this, op->total_weight ());
1673
1674inserted:
1701 /* reset the light list and los of the players on the map */ 1675 /* reset the light list and los of the players on the map */
1702 if (op->glow_radius && map) 1676 if (op->glow_radius && map && map->darkness)
1703 {
1704#ifdef DEBUG_LIGHTS
1705 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1706#endif /* DEBUG_LIGHTS */
1707 if (map->darkness)
1708 update_all_los (map, x, y); 1677 update_all_los (map, x, y);
1709 }
1710 1678
1711 /* Client has no idea of ordering so lets not bother ordering it here. 1679 // if this is a player's inventory, update stats
1712 * It sure simplifies this function... 1680 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1713 */ 1681 update_stats ();
1714 if (!inv)
1715 inv = op;
1716 else
1717 {
1718 op->below = inv;
1719 op->below->above = op;
1720 inv = op;
1721 }
1722 1682
1723 INVOKE_OBJECT (INSERT, this); 1683 INVOKE_OBJECT (INSERT, this);
1724 1684
1725 return op; 1685 return op;
1726} 1686}
2604 &name, 2564 &name,
2605 title ? "\",title:\"" : "", 2565 title ? "\",title:\"" : "",
2606 title ? (const char *)title : "", 2566 title ? (const char *)title : "",
2607 flag_desc (flagdesc, 512), type); 2567 flag_desc (flagdesc, 512), type);
2608 2568
2609 if (!this->flag[FLAG_REMOVED] && env) 2569 if (!flag[FLAG_REMOVED] && env)
2610 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2570 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2611 2571
2612 if (map) 2572 if (map)
2613 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2573 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2614 2574
2656 if (object *closer = old_container->inv) 2616 if (object *closer = old_container->inv)
2657 if (closer->type == CLOSE_CON) 2617 if (closer->type == CLOSE_CON)
2658 closer->destroy (); 2618 closer->destroy ();
2659#endif 2619#endif
2660 2620
2661 old_container->flag [FLAG_APPLIED] = 0; 2621 old_container->flag [FLAG_APPLIED] = false;
2662 container = 0; 2622 container = 0;
2663 2623
2664 esrv_update_item (UPD_FLAGS, this, old_container); 2624 esrv_update_item (UPD_FLAGS, this, old_container);
2665 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2666 play_sound (sound_find ("chest_close")); 2626 play_sound (sound_find ("chest_close"));
2682 } 2642 }
2683#endif 2643#endif
2684 2644
2685 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2686 2646
2687 new_container->flag [FLAG_APPLIED] = 1; 2647 new_container->flag [FLAG_APPLIED] = true;
2688 container = new_container; 2648 container = new_container;
2689 2649
2690 esrv_update_item (UPD_FLAGS, this, new_container); 2650 esrv_update_item (UPD_FLAGS, this, new_container);
2691 esrv_send_inventory (this, new_container); 2651 esrv_send_inventory (this, new_container);
2692 play_sound (sound_find ("chest_open")); 2652 play_sound (sound_find ("chest_open"));
2724 2684
2725 insert (force); 2685 insert (force);
2726} 2686}
2727 2687
2728void 2688void
2729object::play_sound (faceidx sound) const 2689object::play_sound (faceidx sound)
2730{ 2690{
2731 if (!sound) 2691 if (!sound)
2732 return; 2692 return;
2733 2693
2734 if (flag [FLAG_REMOVED]) 2694 if (flag [FLAG_REMOVED])

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