1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <funcpoint.h> |
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30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
41 | |
49 | |
42 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
51 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
49 | 0, |
57 | 0, |
50 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | }; |
61 | }; |
54 | int maxfree[SIZEOFFREE] = { |
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55 | 0, |
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56 | 9, 10, 13, 14, 17, 18, 21, 22, |
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57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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59 | }; |
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60 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
61 | 0, |
63 | 0, |
62 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
65 | }; |
67 | }; |
66 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
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76 | const char *wall_suffix[16] = { |
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77 | "0", |
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78 | "1_3", |
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79 | "1_4", |
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80 | "2_1_2", |
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81 | "1_2", |
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82 | "2_2_4", |
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83 | "2_2_1", |
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
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87 | "2_2_2", |
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88 | "3_3", |
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89 | "2_1_1", |
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90 | "3_4", |
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91 | "3_2", |
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92 | "4" |
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93 | }; |
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94 | |
67 | static void |
95 | static void |
68 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
69 | { |
97 | { |
70 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
71 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
73 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
74 | CALL_END; |
102 | CALL_END; |
75 | } |
103 | } |
76 | |
104 | |
77 | static void |
105 | static void |
78 | read_uuid (void) |
106 | read_uuid () |
79 | { |
107 | { |
80 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
81 | |
109 | |
82 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
83 | |
111 | |
… | |
… | |
97 | |
125 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
126 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
127 | _exit (1); |
100 | } |
128 | } |
101 | |
129 | |
102 | UUID::BUF buf; |
130 | char buf [UUID::MAX_LEN]; |
103 | buf[0] = 0; |
131 | buf[0] = 0; |
104 | fgets (buf, sizeof (buf), fp); |
132 | fgets (buf, sizeof (buf), fp); |
105 | |
133 | |
106 | if (!UUID::cur.parse (buf)) |
134 | if (!UUID::cur.parse (buf)) |
107 | { |
135 | { |
… | |
… | |
134 | |
162 | |
135 | void |
163 | void |
136 | UUID::init () |
164 | UUID::init () |
137 | { |
165 | { |
138 | read_uuid (); |
166 | read_uuid (); |
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167 | } |
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168 | |
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169 | bool |
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170 | UUID::parse (const char *s) |
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171 | { |
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172 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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173 | return false; |
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174 | |
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175 | seq = 0; |
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176 | |
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177 | while (*s != '>') |
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178 | { |
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179 | if (*s < '0') |
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180 | return false; |
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181 | |
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182 | // this gives nice branchless code with gcc |
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183 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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184 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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185 | |
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186 | seq = (seq << 4) | digit; |
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187 | |
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188 | ++s; |
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189 | } |
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190 | |
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191 | return true; |
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192 | } |
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193 | |
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194 | char * |
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195 | UUID::append (char *buf) const |
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196 | { |
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197 | *buf++ = '<'; |
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198 | *buf++ = '1'; |
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199 | *buf++ = '.'; |
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200 | |
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201 | uint64_t seq = this->seq; |
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202 | const int bits = 64; |
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203 | char nz = 0; |
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204 | static const char tohex [] = "0123456789abcdef"; |
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205 | |
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206 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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207 | for (int i = bits / 4; --i; ) |
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208 | { |
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209 | uint8_t digit = seq >> (bits - 4); |
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210 | |
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211 | *buf = tohex [digit]; |
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212 | nz |= digit; |
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213 | buf += nz ? 1 : 0; |
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214 | seq <<= 4; |
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215 | } |
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216 | |
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217 | // last digit is special - always emit |
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218 | uint8_t digit = seq >> (bits - 4); |
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219 | *buf++ = tohex [digit]; |
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220 | |
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221 | *buf++ = '>'; |
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222 | |
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223 | return buf; |
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224 | } |
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225 | |
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226 | char * |
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227 | UUID::c_str () const |
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228 | { |
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229 | static char buf [MAX_LEN]; |
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230 | *append (buf) = 0; |
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231 | return buf; |
139 | } |
232 | } |
140 | |
233 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
235 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
144 | { |
237 | { |
145 | key_value *wants_field; |
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146 | |
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147 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
238 | /* n-squared behaviour (see kv_get), but I'm hoping both |
148 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
149 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
150 | */ |
241 | */ |
151 | |
242 | |
152 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
153 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
244 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
154 | { |
245 | if (has->kv_get (kv->key) != kv->value) |
155 | key_value *has_field; |
246 | return false; |
156 | |
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157 | /* Look for a field in has with the same key. */ |
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158 | has_field = get_ob_key_link (has, wants_field->key); |
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159 | |
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160 | if (!has_field) |
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161 | return 0; /* No field with that name. */ |
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162 | |
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163 | /* Found the matching field. */ |
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164 | if (has_field->value != wants_field->value) |
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165 | return 0; /* Values don't match, so this half of the comparison is false. */ |
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166 | |
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167 | /* If we get here, we found a match. Now for the next field in wants. */ |
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168 | } |
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169 | |
247 | |
170 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
171 | return 1; |
249 | return true; |
172 | } |
250 | } |
173 | |
251 | |
174 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
252 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
175 | static bool |
253 | static bool |
176 | compare_ob_value_lists (const object *ob1, const object *ob2) |
254 | compare_ob_value_lists (const object *ob1, const object *ob2) |
177 | { |
255 | { |
178 | /* However, there may be fields in has which aren't partnered in wants, |
256 | /* However, there may be fields in has which aren't partnered in wants, |
179 | * so we need to run the comparison *twice*. :( |
257 | * so we need to run the comparison *twice*. :( |
180 | */ |
258 | */ |
181 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
259 | return compare_ob_value_lists_one (ob1, ob2) |
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260 | && compare_ob_value_lists_one (ob2, ob1); |
182 | } |
261 | } |
183 | |
262 | |
184 | /* Function examines the 2 objects given to it, and returns true if |
263 | /* Function examines the 2 objects given to it, and returns true if |
185 | * they can be merged together. |
264 | * they can be merged together. |
186 | * |
265 | * |
… | |
… | |
193 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
194 | * check weight |
273 | * check weight |
195 | */ |
274 | */ |
196 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
197 | { |
276 | { |
198 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
199 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
200 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
201 | || ob1->speed != ob2->speed |
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202 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
203 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
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282 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
204 | return 0; |
283 | return 0; |
205 | |
284 | |
206 | /* Do not merge objects if nrof would overflow. First part checks |
285 | /* Do not merge objects if nrof would overflow, assume nrof |
207 | * for unsigned overflow (2c), second part checks whether the result |
286 | * is always 0 .. 2**31-1 */ |
208 | * would fit into a 32 bit signed int, which is often used to hold |
287 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
209 | * nrof values. |
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210 | */ |
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211 | if (~ob1->nrof < ob2->nrof || ob1->nrof + ob2->nrof > (1UL << 31)) |
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212 | return 0; |
288 | return 0; |
213 | |
289 | |
214 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
290 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
215 | * This is to the comparison of the flags below will be OK. We |
291 | * This is to the comparison of the flags below will be OK. We |
216 | * just can't ignore the been applied or identified flags, as they |
292 | * just can't ignore the been applied or identified flags, as they |
217 | * are not equal - just if it has been identified, the been_applied |
293 | * are not equal - just if it has been identified, the been_applied |
218 | * flags lose any meaning. |
294 | * flags lose any meaning. |
219 | */ |
295 | */ |
220 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
296 | if (ob1->flag [FLAG_IDENTIFIED]) |
221 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
297 | ob1->set_flag (FLAG_BEEN_APPLIED); |
222 | |
298 | |
223 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
299 | if (ob2->flag [FLAG_IDENTIFIED]) |
224 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
300 | ob2->set_flag (FLAG_BEEN_APPLIED); |
225 | |
301 | |
226 | if (ob1->arch->name != ob2->arch->name |
302 | if (ob1->arch->archname != ob2->arch->archname |
227 | || ob1->name != ob2->name |
303 | || ob1->name != ob2->name |
228 | || ob1->title != ob2->title |
304 | || ob1->title != ob2->title |
229 | || ob1->msg != ob2->msg |
305 | || ob1->msg != ob2->msg |
230 | || ob1->weight != ob2->weight |
306 | || ob1->weight != ob2->weight |
231 | || ob1->attacktype != ob2->attacktype |
307 | || ob1->attacktype != ob2->attacktype |
232 | || ob1->magic != ob2->magic |
308 | || ob1->magic != ob2->magic |
233 | || ob1->slaying != ob2->slaying |
309 | || ob1->slaying != ob2->slaying |
234 | || ob1->skill != ob2->skill |
310 | || ob1->skill != ob2->skill |
235 | || ob1->value != ob2->value |
311 | || ob1->value != ob2->value |
236 | || ob1->animation_id != ob2->animation_id |
312 | || ob1->animation_id != ob2->animation_id |
|
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313 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
237 | || ob1->client_type != ob2->client_type |
314 | || ob1->client_type != ob2->client_type |
238 | || ob1->materialname != ob2->materialname |
315 | || ob1->material != ob2->material |
239 | || ob1->lore != ob2->lore |
316 | || ob1->lore != ob2->lore |
240 | || ob1->subtype != ob2->subtype |
317 | || ob1->subtype != ob2->subtype |
241 | || ob1->move_type != ob2->move_type |
318 | || ob1->move_type != ob2->move_type |
242 | || ob1->move_block != ob2->move_block |
319 | || ob1->move_block != ob2->move_block |
243 | || ob1->move_allow != ob2->move_allow |
320 | || ob1->move_allow != ob2->move_allow |
244 | || ob1->move_on != ob2->move_on |
321 | || ob1->move_on != ob2->move_on |
245 | || ob1->move_off != ob2->move_off |
322 | || ob1->move_off != ob2->move_off |
246 | || ob1->move_slow != ob2->move_slow |
323 | || ob1->move_slow != ob2->move_slow |
247 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
324 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
248 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
325 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
249 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
326 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
250 | return 0; |
327 | return 0; |
251 | |
328 | |
252 | if ((ob1->flag ^ ob2->flag) |
329 | if ((ob1->flag ^ ob2->flag) |
253 | .reset (FLAG_INV_LOCKED) |
330 | .reset (FLAG_INV_LOCKED) |
254 | .reset (FLAG_CLIENT_SENT) |
|
|
255 | .reset (FLAG_REMOVED) |
331 | .reset (FLAG_REMOVED) |
256 | .any ()) |
332 | .any ()) |
257 | return 0; |
333 | return 0; |
258 | |
334 | |
259 | /* This is really a spellbook check - we should in general |
335 | /* This is really a spellbook check - we should in general |
… | |
… | |
278 | |
354 | |
279 | /* Don't merge objects that are applied. With the new 'body' code, |
355 | /* Don't merge objects that are applied. With the new 'body' code, |
280 | * it is possible for most any character to have more than one of |
356 | * it is possible for most any character to have more than one of |
281 | * some items equipped, and we don't want those to merge. |
357 | * some items equipped, and we don't want those to merge. |
282 | */ |
358 | */ |
283 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
359 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
284 | return 0; |
360 | return 0; |
285 | |
361 | |
286 | /* Note sure why the following is the case - either the object has to |
362 | /* Note sure why the following is the case - either the object has to |
287 | * be animated or have a very low speed. Is this an attempted monster |
363 | * be animated or have a very low speed. Is this an attempted monster |
288 | * check? |
364 | * check? |
289 | */ |
365 | */ |
290 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
366 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
291 | return 0; |
367 | return 0; |
292 | |
368 | |
293 | switch (ob1->type) |
369 | switch (ob1->type) |
294 | { |
370 | { |
295 | case SCROLL: |
371 | case SCROLL: |
… | |
… | |
331 | |
407 | |
332 | /* Everything passes, must be OK. */ |
408 | /* Everything passes, must be OK. */ |
333 | return 1; |
409 | return 1; |
334 | } |
410 | } |
335 | |
411 | |
|
|
412 | // find player who can see this object |
|
|
413 | object * |
|
|
414 | object::visible_to () const |
|
|
415 | { |
|
|
416 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
417 | { |
|
|
418 | // see if we are in a container of sorts |
|
|
419 | if (env) |
|
|
420 | { |
|
|
421 | // the player inventory itself is always visible |
|
|
422 | if (env->is_player ()) |
|
|
423 | return env; |
|
|
424 | |
|
|
425 | // else a player could have our env open |
|
|
426 | object *envest = env->outer_env_or_self (); |
|
|
427 | |
|
|
428 | // the player itself is always on a map, so we will find him here |
|
|
429 | // even if our inv is in a player. |
|
|
430 | if (envest->is_on_map ()) |
|
|
431 | if (object *pl = envest->ms ().player ()) |
|
|
432 | if (pl->container_ () == env) |
|
|
433 | return pl; |
|
|
434 | } |
|
|
435 | else |
|
|
436 | { |
|
|
437 | // maybe there is a player standing on the same mapspace |
|
|
438 | // this will catch the case where "this" is a player |
|
|
439 | if (object *pl = ms ().player ()) |
|
|
440 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
441 | || pl->container_ () == this) |
|
|
442 | return pl; |
|
|
443 | } |
|
|
444 | } |
|
|
445 | |
|
|
446 | return 0; |
|
|
447 | } |
|
|
448 | |
336 | // adjust weight per container type ("of holding") |
449 | // adjust weight per container type ("of holding") |
337 | static sint32 |
450 | static uint32 |
338 | weight_adjust (object *op, sint32 weight) |
451 | weight_adjust_for (object *op, uint32 weight) |
339 | { |
452 | { |
340 | return op->type == CONTAINER |
453 | return op->type == CONTAINER |
341 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
454 | ? weight - weight * op->stats.Str / 100 |
342 | : weight; |
455 | : weight; |
343 | } |
456 | } |
344 | |
457 | |
345 | /* |
458 | /* |
346 | * adjust_weight(object, weight) adds the specified weight to an object, |
459 | * subtracts, then adds, the specified weight to an object, |
347 | * and also updates how much the environment(s) is/are carrying. |
460 | * and also updates how much the environment(s) is/are carrying. |
348 | */ |
461 | */ |
349 | static void |
462 | static void |
350 | adjust_weight (object *op, sint32 weight) |
463 | adjust_weight (object *op, sint32 sub, sint32 add) |
351 | { |
464 | { |
352 | while (op) |
465 | while (op) |
353 | { |
466 | { |
354 | weight = weight_adjust (op, weight); |
467 | sint32 ocarrying = op->carrying; |
355 | |
468 | |
356 | op->carrying += weight; |
469 | op->carrying -= weight_adjust_for (op, sub); |
|
|
470 | op->carrying += weight_adjust_for (op, add); |
|
|
471 | |
|
|
472 | if (object *pl = op->visible_to ()) |
|
|
473 | if (pl != op) // player is handled lazily |
|
|
474 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
475 | |
|
|
476 | sub = ocarrying; |
|
|
477 | add = op->carrying; |
|
|
478 | |
357 | op = op->env; |
479 | op = op->env; |
358 | } |
480 | } |
359 | } |
481 | } |
360 | |
482 | |
361 | /* |
483 | /* |
… | |
… | |
368 | { |
490 | { |
369 | sint32 sum = 0; |
491 | sint32 sum = 0; |
370 | |
492 | |
371 | for (object *op = inv; op; op = op->below) |
493 | for (object *op = inv; op; op = op->below) |
372 | { |
494 | { |
373 | if (op->inv) |
|
|
374 | op->update_weight (); |
495 | op->update_weight (); |
375 | |
496 | |
376 | sum += op->total_weight (); |
497 | sum += weight_adjust_for (this, op->total_weight ()); |
|
|
498 | } |
|
|
499 | |
|
|
500 | if (sum != carrying) |
377 | } |
501 | { |
|
|
502 | if (carrying != sum && carrying)//D |
|
|
503 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
504 | (long long)sum, (long long)carrying, debug_desc ()); |
378 | |
505 | |
379 | carrying = weight_adjust (this, sum); |
506 | carrying = sum; |
|
|
507 | |
|
|
508 | if (object *pl = visible_to ()) |
|
|
509 | if (pl != this) // player is handled lazily |
|
|
510 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
511 | } |
380 | } |
512 | } |
381 | |
513 | |
382 | /* |
514 | /* |
383 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
515 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
384 | */ |
516 | */ |
… | |
… | |
391 | object_freezer freezer; |
523 | object_freezer freezer; |
392 | op->write (freezer); |
524 | op->write (freezer); |
393 | return freezer.as_string (); |
525 | return freezer.as_string (); |
394 | } |
526 | } |
395 | |
527 | |
396 | /* |
528 | char * |
397 | * get_nearest_part(multi-object, object 2) returns the part of the |
529 | object::as_string () |
398 | * multi-object 1 which is closest to the second object. |
|
|
399 | * If it's not a multi-object, it is returned. |
|
|
400 | */ |
|
|
401 | object * |
|
|
402 | get_nearest_part (object *op, const object *pl) |
|
|
403 | { |
530 | { |
404 | object *tmp, *closest; |
531 | return dump_object (this); |
405 | int last_dist, i; |
|
|
406 | |
|
|
407 | if (!op->more) |
|
|
408 | return op; |
|
|
409 | |
|
|
410 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
411 | tmp; |
|
|
412 | tmp = tmp->more) |
|
|
413 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
414 | closest = tmp, last_dist = i; |
|
|
415 | |
|
|
416 | return closest; |
|
|
417 | } |
532 | } |
418 | |
533 | |
419 | /* |
534 | /* |
420 | * Returns the object which has the count-variable equal to the argument. |
535 | * Returns the object which has the count-variable equal to the argument. |
421 | * VERRRY slow. |
536 | * VERRRY slow. |
… | |
… | |
429 | |
544 | |
430 | return 0; |
545 | return 0; |
431 | } |
546 | } |
432 | |
547 | |
433 | /* |
548 | /* |
|
|
549 | * Returns the object which has the uuid equal to the argument. |
|
|
550 | * MOAR VERRRY slow. |
|
|
551 | */ |
|
|
552 | |
|
|
553 | object * |
|
|
554 | find_object_uuid (UUID i) |
|
|
555 | { |
|
|
556 | for_all_objects (op) |
|
|
557 | if (op->uuid == i) |
|
|
558 | return op; |
|
|
559 | |
|
|
560 | return 0; |
|
|
561 | } |
|
|
562 | |
|
|
563 | /* |
434 | * Returns the first object which has a name equal to the argument. |
564 | * Returns the first object which has a name equal to the argument. |
435 | * Used only by the patch command, but not all that useful. |
565 | * Used only by the patch command, but not all that useful. |
436 | * Enables features like "patch <name-of-other-player> food 999" |
566 | * Enables features like "patch <name-of-other-player> food 999" |
437 | */ |
567 | */ |
438 | object * |
568 | object * |
439 | find_object_name (const char *str) |
569 | find_object_name (const char *str) |
440 | { |
570 | { |
441 | shstr_cmp str_ (str); |
571 | shstr_cmp str_ (str); |
442 | object *op; |
|
|
443 | |
572 | |
|
|
573 | if (str_) |
444 | for_all_objects (op) |
574 | for_all_objects (op) |
445 | if (op->name == str_) |
575 | if (op->name == str_) |
446 | break; |
576 | return op; |
447 | |
577 | |
448 | return op; |
578 | return 0; |
449 | } |
579 | } |
450 | |
580 | |
451 | /* |
581 | /* |
452 | * Sets the owner and sets the skill and exp pointers to owner's current |
582 | * Sets the owner and sets the skill and exp pointers to owner's current |
453 | * skill and experience objects. |
583 | * skill and experience objects. |
… | |
… | |
468 | } |
598 | } |
469 | |
599 | |
470 | this->owner = owner; |
600 | this->owner = owner; |
471 | } |
601 | } |
472 | |
602 | |
473 | int |
|
|
474 | object::slottype () const |
|
|
475 | { |
|
|
476 | if (type == SKILL) |
|
|
477 | { |
|
|
478 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
479 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
480 | } |
|
|
481 | else |
|
|
482 | { |
|
|
483 | if (slot [body_combat].info) return slot_combat; |
|
|
484 | if (slot [body_range ].info) return slot_ranged; |
|
|
485 | } |
|
|
486 | |
|
|
487 | return slot_none; |
|
|
488 | } |
|
|
489 | |
|
|
490 | bool |
|
|
491 | object::change_weapon (object *ob) |
|
|
492 | { |
|
|
493 | if (current_weapon == ob) |
|
|
494 | return true; |
|
|
495 | |
|
|
496 | if (chosen_skill) |
|
|
497 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
498 | |
|
|
499 | current_weapon = ob; |
|
|
500 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
501 | |
|
|
502 | if (chosen_skill) |
|
|
503 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
504 | |
|
|
505 | update_stats (); |
|
|
506 | |
|
|
507 | if (ob) |
|
|
508 | { |
|
|
509 | // now check wether any body locations became invalid, in which case |
|
|
510 | // we cannot apply the weapon at the moment. |
|
|
511 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
512 | if (slot[i].used < 0) |
|
|
513 | { |
|
|
514 | current_weapon = chosen_skill = 0; |
|
|
515 | update_stats (); |
|
|
516 | |
|
|
517 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
518 | "You try to balance all your items at once, " |
|
|
519 | "but the %s is just too much for your body. " |
|
|
520 | "[You need to unapply some items first.]", &ob->name); |
|
|
521 | return false; |
|
|
522 | } |
|
|
523 | |
|
|
524 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
525 | } |
|
|
526 | else |
|
|
527 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
528 | |
|
|
529 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
530 | { |
|
|
531 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
532 | &name, ob->debug_desc ()); |
|
|
533 | return false; |
|
|
534 | } |
|
|
535 | |
|
|
536 | return true; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /* Zero the key_values on op, decrementing the shared-string |
603 | /* Zero the key_values on op, decrementing the shared-string |
540 | * refcounts and freeing the links. |
604 | * refcounts and freeing the links. |
541 | */ |
605 | */ |
542 | static void |
606 | static void |
543 | free_key_values (object *op) |
607 | free_key_values (object *op) |
… | |
… | |
551 | } |
615 | } |
552 | |
616 | |
553 | op->key_values = 0; |
617 | op->key_values = 0; |
554 | } |
618 | } |
555 | |
619 | |
556 | object & |
620 | /* |
557 | object::operator =(const object &src) |
621 | * copy_to first frees everything allocated by the dst object, |
|
|
622 | * and then copies the contents of itself into the second |
|
|
623 | * object, allocating what needs to be allocated. Basically, any |
|
|
624 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
625 | * if the first object is freed, the pointers in the new object |
|
|
626 | * will point at garbage. |
|
|
627 | */ |
|
|
628 | void |
|
|
629 | object::copy_to (object *dst) |
558 | { |
630 | { |
559 | bool is_freed = flag [FLAG_FREED]; |
631 | dst->remove (); |
560 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
561 | |
|
|
562 | *(object_copy *)this = src; |
632 | *(object_copy *)dst = *this; |
563 | |
|
|
564 | flag [FLAG_FREED] = is_freed; |
|
|
565 | flag [FLAG_REMOVED] = is_removed; |
633 | dst->flag [FLAG_REMOVED] = true; |
566 | |
634 | |
567 | /* Copy over key_values, if any. */ |
635 | /* Copy over key_values, if any. */ |
568 | if (src.key_values) |
636 | if (key_values) |
569 | { |
637 | { |
570 | key_value *tail = 0; |
638 | key_value *tail = 0; |
571 | key_values = 0; |
639 | dst->key_values = 0; |
572 | |
640 | |
573 | for (key_value *i = src.key_values; i; i = i->next) |
641 | for (key_value *i = key_values; i; i = i->next) |
574 | { |
642 | { |
575 | key_value *new_link = new key_value; |
643 | key_value *new_link = new key_value; |
576 | |
644 | |
577 | new_link->next = 0; |
645 | new_link->next = 0; |
578 | new_link->key = i->key; |
646 | new_link->key = i->key; |
579 | new_link->value = i->value; |
647 | new_link->value = i->value; |
580 | |
648 | |
581 | /* Try and be clever here, too. */ |
649 | /* Try and be clever here, too. */ |
582 | if (!key_values) |
650 | if (!dst->key_values) |
583 | { |
651 | { |
584 | key_values = new_link; |
652 | dst->key_values = new_link; |
585 | tail = new_link; |
653 | tail = new_link; |
586 | } |
654 | } |
587 | else |
655 | else |
588 | { |
656 | { |
589 | tail->next = new_link; |
657 | tail->next = new_link; |
590 | tail = new_link; |
658 | tail = new_link; |
591 | } |
659 | } |
592 | } |
660 | } |
593 | } |
661 | } |
594 | } |
|
|
595 | |
662 | |
596 | /* |
663 | dst->activate (); |
597 | * copy_to first frees everything allocated by the dst object, |
|
|
598 | * and then copies the contents of itself into the second |
|
|
599 | * object, allocating what needs to be allocated. Basically, any |
|
|
600 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
601 | * if the first object is freed, the pointers in the new object |
|
|
602 | * will point at garbage. |
|
|
603 | */ |
|
|
604 | void |
|
|
605 | object::copy_to (object *dst) |
|
|
606 | { |
|
|
607 | *dst = *this; |
|
|
608 | |
|
|
609 | if (speed < 0) |
|
|
610 | dst->speed_left -= rndm (); |
|
|
611 | |
|
|
612 | dst->set_speed (dst->speed); |
|
|
613 | } |
664 | } |
614 | |
665 | |
615 | void |
666 | void |
616 | object::instantiate () |
667 | object::instantiate () |
617 | { |
668 | { |
618 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
619 | uuid = UUID::gen (); |
670 | uuid = UUID::gen (); |
620 | |
671 | |
|
|
672 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
673 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
674 | speed_left = - speed - rndm (); // TODO animation |
|
|
675 | else |
621 | speed_left = -0.1f; |
676 | speed_left = -1.; |
|
|
677 | |
622 | /* copy the body_info to the body_used - this is only really |
678 | /* copy the body_info to the body_used - this is only really |
623 | * need for monsters, but doesn't hurt to do it for everything. |
679 | * need for monsters, but doesn't hurt to do it for everything. |
624 | * by doing so, when a monster is created, it has good starting |
680 | * by doing so, when a monster is created, it has good starting |
625 | * values for the body_used info, so when items are created |
681 | * values for the body_used info, so when items are created |
626 | * for it, they can be properly equipped. |
682 | * for it, they can be properly equipped. |
… | |
… | |
634 | object * |
690 | object * |
635 | object::clone () |
691 | object::clone () |
636 | { |
692 | { |
637 | object *neu = create (); |
693 | object *neu = create (); |
638 | copy_to (neu); |
694 | copy_to (neu); |
|
|
695 | |
|
|
696 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
697 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
698 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
699 | |
|
|
700 | neu->map = map; // not copied by copy_to |
639 | return neu; |
701 | return neu; |
640 | } |
702 | } |
641 | |
703 | |
642 | /* |
704 | /* |
643 | * If an object with the IS_TURNABLE() flag needs to be turned due |
705 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
645 | * be called to update the face variable, _and_ how it looks on the map. |
707 | * be called to update the face variable, _and_ how it looks on the map. |
646 | */ |
708 | */ |
647 | void |
709 | void |
648 | update_turn_face (object *op) |
710 | update_turn_face (object *op) |
649 | { |
711 | { |
650 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
712 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
651 | return; |
713 | return; |
652 | |
714 | |
653 | SET_ANIMATION (op, op->direction); |
715 | SET_ANIMATION (op, op->direction); |
654 | update_object (op, UP_OBJ_FACE); |
716 | update_object (op, UP_OBJ_FACE); |
655 | } |
717 | } |
… | |
… | |
660 | * This function needs to be called whenever the speed of an object changes. |
722 | * This function needs to be called whenever the speed of an object changes. |
661 | */ |
723 | */ |
662 | void |
724 | void |
663 | object::set_speed (float speed) |
725 | object::set_speed (float speed) |
664 | { |
726 | { |
665 | if (flag [FLAG_FREED] && speed) |
|
|
666 | { |
|
|
667 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
668 | speed = 0; |
|
|
669 | } |
|
|
670 | |
|
|
671 | this->speed = speed; |
727 | this->speed = speed; |
672 | |
728 | |
673 | if (has_active_speed ()) |
729 | if (has_active_speed ()) |
674 | activate (); |
730 | activate (); |
675 | else |
731 | else |
… | |
… | |
694 | * UP_OBJ_FACE: only the objects face has changed. |
750 | * UP_OBJ_FACE: only the objects face has changed. |
695 | */ |
751 | */ |
696 | void |
752 | void |
697 | update_object (object *op, int action) |
753 | update_object (object *op, int action) |
698 | { |
754 | { |
699 | if (op == NULL) |
755 | if (!op) |
700 | { |
756 | { |
701 | /* this should never happen */ |
757 | /* this should never happen */ |
702 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
758 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
703 | return; |
759 | return; |
704 | } |
760 | } |
705 | |
761 | |
706 | if (op->env) |
762 | if (!op->is_on_map ()) |
707 | { |
763 | { |
708 | /* Animation is currently handled by client, so nothing |
764 | /* Animation is currently handled by client, so nothing |
709 | * to do in this case. |
765 | * to do in this case. |
710 | */ |
766 | */ |
711 | return; |
767 | return; |
712 | } |
768 | } |
713 | |
|
|
714 | /* If the map is saving, don't do anything as everything is |
|
|
715 | * going to get freed anyways. |
|
|
716 | */ |
|
|
717 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
718 | return; |
|
|
719 | |
769 | |
720 | /* make sure the object is within map boundaries */ |
770 | /* make sure the object is within map boundaries */ |
721 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
771 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
722 | { |
772 | { |
723 | LOG (llevError, "update_object() called for object out of map!\n"); |
773 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
731 | |
781 | |
732 | if (!(m.flags_ & P_UPTODATE)) |
782 | if (!(m.flags_ & P_UPTODATE)) |
733 | /* nop */; |
783 | /* nop */; |
734 | else if (action == UP_OBJ_INSERT) |
784 | else if (action == UP_OBJ_INSERT) |
735 | { |
785 | { |
|
|
786 | #if 0 |
736 | // this is likely overkill, TODO: revisit (schmorp) |
787 | // this is likely overkill, TODO: revisit (schmorp) |
737 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
788 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
738 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
789 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
739 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
790 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
740 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
791 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
741 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
792 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
742 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
793 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
743 | || (m.move_on | op->move_on ) != m.move_on |
794 | || (m.move_on | op->move_on ) != m.move_on |
744 | || (m.move_off | op->move_off ) != m.move_off |
795 | || (m.move_off | op->move_off ) != m.move_off |
745 | || (m.move_slow | op->move_slow) != m.move_slow |
796 | || (m.move_slow | op->move_slow) != m.move_slow |
746 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | /* This isn't perfect, but I don't expect a lot of objects to |
747 | * to have move_allow right now. |
798 | * have move_allow right now. |
748 | */ |
799 | */ |
749 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
800 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
801 | m.invalidate (); |
|
|
802 | #else |
750 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
803 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
751 | m.flags_ = 0; |
804 | m.invalidate (); |
|
|
805 | #endif |
752 | } |
806 | } |
753 | /* if the object is being removed, we can't make intelligent |
807 | /* if the object is being removed, we can't make intelligent |
754 | * decisions, because remove_ob can't really pass the object |
808 | * decisions, because remove_ob can't really pass the object |
755 | * that is being removed. |
809 | * that is being removed. |
756 | */ |
810 | */ |
757 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
811 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
758 | m.flags_ = 0; |
812 | m.invalidate (); |
759 | else if (action == UP_OBJ_FACE) |
813 | else if (action == UP_OBJ_FACE) |
760 | /* Nothing to do for that case */ ; |
814 | /* Nothing to do for that case */ ; |
761 | else |
815 | else |
762 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
816 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
763 | |
817 | |
… | |
… | |
765 | update_object (op->more, action); |
819 | update_object (op->more, action); |
766 | } |
820 | } |
767 | |
821 | |
768 | object::object () |
822 | object::object () |
769 | { |
823 | { |
770 | SET_FLAG (this, FLAG_REMOVED); |
824 | this->set_flag (FLAG_REMOVED); |
771 | |
825 | |
772 | expmul = 1.0; |
826 | //expmul = 1.0; declared const for the time being |
773 | face = blank_face; |
827 | face = blank_face; |
|
|
828 | material = MATERIAL_NULL; |
774 | } |
829 | } |
775 | |
830 | |
776 | object::~object () |
831 | object::~object () |
777 | { |
832 | { |
778 | unlink (); |
833 | unlink (); |
779 | |
834 | |
780 | free_key_values (this); |
835 | free_key_values (this); |
781 | } |
836 | } |
782 | |
|
|
783 | static int object_count; |
|
|
784 | |
837 | |
785 | void object::link () |
838 | void object::link () |
786 | { |
839 | { |
787 | assert (!index);//D |
840 | assert (!index);//D |
788 | uuid = UUID::gen (); |
841 | uuid = UUID::gen (); |
789 | count = ++object_count; |
|
|
790 | |
842 | |
791 | refcnt_inc (); |
843 | refcnt_inc (); |
792 | objects.insert (this); |
844 | objects.insert (this); |
|
|
845 | |
|
|
846 | ++create_count; |
|
|
847 | |
793 | } |
848 | } |
794 | |
849 | |
795 | void object::unlink () |
850 | void object::unlink () |
796 | { |
851 | { |
797 | if (!index) |
852 | if (!index) |
798 | return; |
853 | return; |
|
|
854 | |
|
|
855 | ++destroy_count; |
799 | |
856 | |
800 | objects.erase (this); |
857 | objects.erase (this); |
801 | refcnt_dec (); |
858 | refcnt_dec (); |
802 | } |
859 | } |
803 | |
860 | |
… | |
… | |
807 | /* If already on active list, don't do anything */ |
864 | /* If already on active list, don't do anything */ |
808 | if (active) |
865 | if (active) |
809 | return; |
866 | return; |
810 | |
867 | |
811 | if (has_active_speed ()) |
868 | if (has_active_speed ()) |
|
|
869 | { |
|
|
870 | if (flag [FLAG_FREED]) |
|
|
871 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
872 | |
812 | actives.insert (this); |
873 | actives.insert (this); |
|
|
874 | } |
813 | } |
875 | } |
814 | |
876 | |
815 | void |
877 | void |
816 | object::activate_recursive () |
878 | object::activate_recursive () |
817 | { |
879 | { |
… | |
… | |
866 | object::destroy_inv (bool drop_to_ground) |
928 | object::destroy_inv (bool drop_to_ground) |
867 | { |
929 | { |
868 | // need to check first, because the checks below might segfault |
930 | // need to check first, because the checks below might segfault |
869 | // as we might be on an invalid mapspace and crossfire code |
931 | // as we might be on an invalid mapspace and crossfire code |
870 | // is too buggy to ensure that the inventory is empty. |
932 | // is too buggy to ensure that the inventory is empty. |
871 | // corollary: if you create arrows etc. with stuff in tis inventory, |
933 | // corollary: if you create arrows etc. with stuff in its inventory, |
872 | // cf will crash below with off-map x and y |
934 | // cf will crash below with off-map x and y |
873 | if (!inv) |
935 | if (!inv) |
874 | return; |
936 | return; |
875 | |
937 | |
876 | /* Only if the space blocks everything do we not process - |
938 | /* Only if the space blocks everything do we not process - |
… | |
… | |
878 | * drop on that space. |
940 | * drop on that space. |
879 | */ |
941 | */ |
880 | if (!drop_to_ground |
942 | if (!drop_to_ground |
881 | || !map |
943 | || !map |
882 | || map->in_memory != MAP_ACTIVE |
944 | || map->in_memory != MAP_ACTIVE |
883 | || map->nodrop |
945 | || map->no_drop |
884 | || ms ().move_block == MOVE_ALL) |
946 | || ms ().move_block == MOVE_ALL) |
885 | { |
947 | { |
886 | while (inv) |
948 | while (inv) |
887 | { |
|
|
888 | inv->destroy_inv (drop_to_ground); |
|
|
889 | inv->destroy (); |
949 | inv->destroy (); |
890 | } |
|
|
891 | } |
950 | } |
892 | else |
951 | else |
893 | { /* Put objects in inventory onto this space */ |
952 | { /* Put objects in inventory onto this space */ |
894 | while (inv) |
953 | while (inv) |
895 | { |
954 | { |
… | |
… | |
906 | map->insert (op, x, y); |
965 | map->insert (op, x, y); |
907 | } |
966 | } |
908 | } |
967 | } |
909 | } |
968 | } |
910 | |
969 | |
|
|
970 | /* |
|
|
971 | * Remove and free all objects in the inventory of the given object. |
|
|
972 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
973 | * well, so we can (and have to!) take shortcuts. |
|
|
974 | */ |
|
|
975 | void |
|
|
976 | object::destroy_inv_fast () |
|
|
977 | { |
|
|
978 | while (object *op = inv) |
|
|
979 | { |
|
|
980 | // remove from object the fast way |
|
|
981 | op->flag [FLAG_REMOVED] = true; |
|
|
982 | op->env = 0; |
|
|
983 | if ((inv = inv->below)) |
|
|
984 | inv->above = 0; |
|
|
985 | |
|
|
986 | // then destroy |
|
|
987 | op->destroy (); |
|
|
988 | } |
|
|
989 | } |
|
|
990 | |
|
|
991 | void |
|
|
992 | object::freelist_free (int count) |
|
|
993 | { |
|
|
994 | while (count-- && freelist) |
|
|
995 | { |
|
|
996 | freelist_item *next = freelist->next; |
|
|
997 | // count is being "destroyed" |
|
|
998 | |
|
|
999 | sfree ((char *)freelist, sizeof (object)); |
|
|
1000 | |
|
|
1001 | freelist = next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | object * |
911 | object *object::create () |
1007 | object::create () |
912 | { |
1008 | { |
913 | object *op = new object; |
1009 | object *op; |
|
|
1010 | |
|
|
1011 | if (freelist) |
|
|
1012 | { |
|
|
1013 | freelist_item li = *freelist; |
|
|
1014 | memset (freelist, 0, sizeof (object)); |
|
|
1015 | |
|
|
1016 | op = new (freelist) object; |
|
|
1017 | op->count = li.count; |
|
|
1018 | |
|
|
1019 | freelist = li.next; |
|
|
1020 | --free_count; |
|
|
1021 | } |
|
|
1022 | else |
|
|
1023 | { |
|
|
1024 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1025 | |
|
|
1026 | op = new(ni) object; |
|
|
1027 | |
|
|
1028 | op->count = ++object_count; |
|
|
1029 | } |
|
|
1030 | |
914 | op->link (); |
1031 | op->link (); |
|
|
1032 | |
915 | return op; |
1033 | return op; |
916 | } |
1034 | } |
917 | |
1035 | |
918 | void |
1036 | void |
|
|
1037 | object::do_delete () |
|
|
1038 | { |
|
|
1039 | uint32_t count = this->count; |
|
|
1040 | |
|
|
1041 | this->~object (); |
|
|
1042 | |
|
|
1043 | freelist_item *li = (freelist_item *)this; |
|
|
1044 | li->next = freelist; |
|
|
1045 | li->count = count; |
|
|
1046 | |
|
|
1047 | freelist = li; |
|
|
1048 | ++free_count; |
|
|
1049 | } |
|
|
1050 | |
|
|
1051 | static struct freed_map : maptile |
|
|
1052 | { |
|
|
1053 | freed_map () |
|
|
1054 | : maptile (3, 3) |
|
|
1055 | { |
|
|
1056 | path = "<freed objects map>"; |
|
|
1057 | name = "/internal/freed_objects_map"; |
|
|
1058 | no_drop = 1; |
|
|
1059 | no_reset = 1; |
|
|
1060 | |
|
|
1061 | in_memory = MAP_ACTIVE; |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | ~freed_map () |
|
|
1065 | { |
|
|
1066 | destroy (); |
|
|
1067 | } |
|
|
1068 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1069 | |
|
|
1070 | void |
919 | object::do_destroy () |
1071 | object::do_destroy () |
920 | { |
1072 | { |
921 | attachable::do_destroy (); |
|
|
922 | |
|
|
923 | if (flag [FLAG_IS_LINKED]) |
1073 | if (flag [FLAG_IS_LINKED]) |
924 | remove_button_link (this); |
1074 | remove_link (); |
925 | |
1075 | |
926 | if (flag [FLAG_FRIENDLY]) |
1076 | if (flag [FLAG_FRIENDLY]) |
927 | remove_friendly_object (this); |
1077 | remove_friendly_object (this); |
928 | |
1078 | |
929 | if (!flag [FLAG_REMOVED]) |
|
|
930 | remove (); |
1079 | remove (); |
931 | |
1080 | |
932 | destroy_inv (true); |
1081 | attachable::do_destroy (); |
933 | |
1082 | |
934 | deactivate (); |
1083 | deactivate (); |
935 | unlink (); |
1084 | unlink (); |
936 | |
1085 | |
937 | flag [FLAG_FREED] = 1; |
1086 | flag [FLAG_FREED] = 1; |
938 | |
1087 | |
939 | // hack to ensure that freed objects still have a valid map |
1088 | // hack to ensure that freed objects still have a valid map |
940 | { |
|
|
941 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
942 | |
|
|
943 | if (!freed_map) |
|
|
944 | { |
|
|
945 | freed_map = new maptile; |
|
|
946 | |
|
|
947 | freed_map->path = "<freed objects map>"; |
|
|
948 | freed_map->name = "/internal/freed_objects_map"; |
|
|
949 | freed_map->width = 3; |
|
|
950 | freed_map->height = 3; |
|
|
951 | freed_map->nodrop = 1; |
|
|
952 | |
|
|
953 | freed_map->alloc (); |
|
|
954 | freed_map->in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
|
|
957 | map = freed_map; |
1089 | map = &freed_map; |
958 | x = 1; |
1090 | x = 1; |
959 | y = 1; |
1091 | y = 1; |
960 | } |
|
|
961 | |
1092 | |
962 | if (more) |
1093 | if (more) |
963 | { |
1094 | { |
964 | more->destroy (); |
1095 | more->destroy (); |
965 | more = 0; |
1096 | more = 0; |
… | |
… | |
973 | attacked_by = 0; |
1104 | attacked_by = 0; |
974 | current_weapon = 0; |
1105 | current_weapon = 0; |
975 | } |
1106 | } |
976 | |
1107 | |
977 | void |
1108 | void |
978 | object::destroy (bool destroy_inventory) |
1109 | object::destroy () |
979 | { |
1110 | { |
980 | if (destroyed ()) |
1111 | if (destroyed ()) |
981 | return; |
1112 | return; |
982 | |
1113 | |
983 | if (destroy_inventory) |
1114 | if (!is_head () && !head->destroyed ()) |
|
|
1115 | { |
|
|
1116 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1117 | head->destroy (); |
|
|
1118 | return; |
|
|
1119 | } |
|
|
1120 | |
984 | destroy_inv (false); |
1121 | destroy_inv_fast (); |
985 | |
1122 | |
986 | if (is_head ()) |
1123 | if (is_head ()) |
987 | if (sound_destroy) |
1124 | if (sound_destroy) |
988 | play_sound (sound_destroy); |
1125 | play_sound (sound_destroy); |
989 | else if (flag [FLAG_MONSTER]) |
1126 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1000 | * the previous environment. |
1137 | * the previous environment. |
1001 | */ |
1138 | */ |
1002 | void |
1139 | void |
1003 | object::do_remove () |
1140 | object::do_remove () |
1004 | { |
1141 | { |
1005 | object *tmp, *last = 0; |
1142 | if (flag [FLAG_REMOVED]) |
1006 | object *otmp; |
|
|
1007 | |
|
|
1008 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
1009 | return; |
1143 | return; |
1010 | |
1144 | |
1011 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1012 | INVOKE_OBJECT (REMOVE, this); |
1145 | INVOKE_OBJECT (REMOVE, this); |
|
|
1146 | |
|
|
1147 | flag [FLAG_REMOVED] = true; |
1013 | |
1148 | |
1014 | if (more) |
1149 | if (more) |
1015 | more->remove (); |
1150 | more->remove (); |
1016 | |
1151 | |
1017 | /* |
1152 | /* |
1018 | * In this case, the object to be removed is in someones |
1153 | * In this case, the object to be removed is in someones |
1019 | * inventory. |
1154 | * inventory. |
1020 | */ |
1155 | */ |
1021 | if (env) |
1156 | if (env) |
1022 | { |
1157 | { |
|
|
1158 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
|
|
1159 | if (object *pl = visible_to ()) |
|
|
1160 | esrv_del_item (pl->contr, count); |
|
|
1161 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
|
|
1162 | |
1023 | adjust_weight (env, -total_weight ()); |
1163 | adjust_weight (env, total_weight (), 0); |
1024 | |
1164 | |
1025 | *(above ? &above->below : &env->inv) = below; |
1165 | object *pl = in_player (); |
1026 | |
|
|
1027 | if (below) |
|
|
1028 | below->above = above; |
|
|
1029 | |
1166 | |
1030 | /* we set up values so that it could be inserted into |
1167 | /* we set up values so that it could be inserted into |
1031 | * the map, but we don't actually do that - it is up |
1168 | * the map, but we don't actually do that - it is up |
1032 | * to the caller to decide what we want to do. |
1169 | * to the caller to decide what we want to do. |
1033 | */ |
1170 | */ |
1034 | map = env->map; |
1171 | map = env->map; |
1035 | x = env->x; |
1172 | x = env->x; |
1036 | y = env->y; |
1173 | y = env->y; |
|
|
1174 | |
|
|
1175 | // make sure cmov optimisation is applicable |
|
|
1176 | *(above ? &above->below : &env->inv) = below; |
|
|
1177 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1178 | |
1037 | above = 0; |
1179 | above = 0; |
1038 | below = 0; |
1180 | below = 0; |
1039 | env = 0; |
1181 | env = 0; |
1040 | |
1182 | |
1041 | /* NO_FIX_PLAYER is set when a great many changes are being |
1183 | if (pl && pl->is_player ()) |
1042 | * made to players inventory. If set, avoiding the call |
|
|
1043 | * to save cpu time. |
|
|
1044 | */ |
1184 | { |
1045 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1185 | if (expect_false (pl->contr->combat_ob == this)) |
1046 | otmp->update_stats (); |
1186 | { |
|
|
1187 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1188 | pl->contr->combat_ob = 0; |
|
|
1189 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1190 | } |
|
|
1191 | |
|
|
1192 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1193 | { |
|
|
1194 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1195 | pl->contr->ranged_ob = 0; |
|
|
1196 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | pl->contr->queue_stats_update (); |
|
|
1200 | |
|
|
1201 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1202 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1203 | } |
1047 | } |
1204 | } |
1048 | else if (map) |
1205 | else if (map) |
1049 | { |
1206 | { |
1050 | if (type == PLAYER) |
|
|
1051 | { |
|
|
1052 | // leaving a spot always closes any open container on the ground |
|
|
1053 | if (container && !container->env) |
|
|
1054 | // this causes spurious floorbox updates, but it ensures |
|
|
1055 | // that the CLOSE event is being sent. |
|
|
1056 | close_container (); |
|
|
1057 | |
|
|
1058 | --map->players; |
|
|
1059 | map->touch (); |
|
|
1060 | } |
|
|
1061 | |
|
|
1062 | map->dirty = true; |
1207 | map->dirty = true; |
1063 | mapspace &ms = this->ms (); |
1208 | mapspace &ms = this->ms (); |
1064 | |
1209 | |
|
|
1210 | if (object *pl = ms.player ()) |
|
|
1211 | { |
|
|
1212 | if (is_player ()) |
|
|
1213 | { |
|
|
1214 | if (!flag [FLAG_WIZPASS]) |
|
|
1215 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1216 | |
|
|
1217 | // leaving a spot always closes any open container on the ground |
|
|
1218 | if (container && !container->env) |
|
|
1219 | // this causes spurious floorbox updates, but it ensures |
|
|
1220 | // that the CLOSE event is being sent. |
|
|
1221 | close_container (); |
|
|
1222 | |
|
|
1223 | --map->players; |
|
|
1224 | map->touch (); |
|
|
1225 | } |
|
|
1226 | else if (pl->container_ () == this) |
|
|
1227 | { |
|
|
1228 | // removing a container should close it |
|
|
1229 | close_container (); |
|
|
1230 | } |
|
|
1231 | else |
|
|
1232 | esrv_del_item (pl->contr, count); |
|
|
1233 | } |
|
|
1234 | |
1065 | /* link the object above us */ |
1235 | /* link the object above us */ |
1066 | if (above) |
1236 | // re-link, make sure compiler can easily use cmove |
1067 | above->below = below; |
1237 | *(above ? &above->below : &ms.top) = below; |
1068 | else |
1238 | *(below ? &below->above : &ms.bot) = above; |
1069 | ms.top = below; /* we were top, set new top */ |
|
|
1070 | |
|
|
1071 | /* Relink the object below us, if there is one */ |
|
|
1072 | if (below) |
|
|
1073 | below->above = above; |
|
|
1074 | else |
|
|
1075 | { |
|
|
1076 | /* Nothing below, which means we need to relink map object for this space |
|
|
1077 | * use translated coordinates in case some oddness with map tiling is |
|
|
1078 | * evident |
|
|
1079 | */ |
|
|
1080 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1081 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1082 | |
|
|
1083 | ms.bot = above; /* goes on above it. */ |
|
|
1084 | } |
|
|
1085 | |
1239 | |
1086 | above = 0; |
1240 | above = 0; |
1087 | below = 0; |
1241 | below = 0; |
1088 | |
1242 | |
|
|
1243 | ms.invalidate (); |
|
|
1244 | |
1089 | if (map->in_memory == MAP_SAVING) |
1245 | if (map->in_memory == MAP_SAVING) |
1090 | return; |
1246 | return; |
1091 | |
1247 | |
1092 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1248 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1093 | |
1249 | |
1094 | if (object *pl = ms.player ()) |
1250 | if (object *pl = ms.player ()) |
1095 | { |
1251 | { |
1096 | if (pl->container == this) |
1252 | if (pl->container_ () == this) |
1097 | /* If a container that the player is currently using somehow gets |
1253 | /* If a container that the player is currently using somehow gets |
1098 | * removed (most likely destroyed), update the player view |
1254 | * removed (most likely destroyed), update the player view |
1099 | * appropriately. |
1255 | * appropriately. |
1100 | */ |
1256 | */ |
1101 | pl->close_container (); |
1257 | pl->close_container (); |
1102 | |
1258 | |
|
|
1259 | //TODO: the floorbox prev/next might need updating |
|
|
1260 | //esrv_del_item (pl->contr, count); |
|
|
1261 | //TODO: update floorbox to preserve ordering |
|
|
1262 | if (pl->contr->ns) |
1103 | pl->contr->ns->floorbox_update (); |
1263 | pl->contr->ns->floorbox_update (); |
1104 | } |
1264 | } |
1105 | |
1265 | |
|
|
1266 | if (check_walk_off) |
1106 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1267 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1107 | { |
1268 | { |
|
|
1269 | above = tmp->above; |
|
|
1270 | |
1108 | /* No point updating the players look faces if he is the object |
1271 | /* No point updating the players look faces if he is the object |
1109 | * being removed. |
1272 | * being removed. |
1110 | */ |
1273 | */ |
1111 | |
1274 | |
1112 | /* See if object moving off should effect something */ |
1275 | /* See if object moving off should effect something */ |
1113 | if (check_walk_off |
|
|
1114 | && ((move_type & tmp->move_off) |
1276 | if ((move_type & tmp->move_off) |
1115 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1277 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1116 | { |
|
|
1117 | move_apply (tmp, this, 0); |
1278 | move_apply (tmp, this, 0); |
1118 | |
|
|
1119 | if (destroyed ()) |
|
|
1120 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1121 | } |
1279 | } |
1122 | |
1280 | |
1123 | last = tmp; |
1281 | if (affects_los ()) |
1124 | } |
|
|
1125 | |
|
|
1126 | /* last == NULL if there are no objects on this space */ |
|
|
1127 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1128 | if (!last) |
|
|
1129 | map->at (x, y).flags_ = 0; |
|
|
1130 | else |
|
|
1131 | update_object (last, UP_OBJ_REMOVE); |
|
|
1132 | |
|
|
1133 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1134 | update_all_los (map, x, y); |
1282 | update_all_los (map, x, y); |
1135 | } |
1283 | } |
1136 | } |
1284 | } |
1137 | |
1285 | |
1138 | /* |
1286 | /* |
… | |
… | |
1152 | if (!top) |
1300 | if (!top) |
1153 | for (top = op; top && top->above; top = top->above) |
1301 | for (top = op; top && top->above; top = top->above) |
1154 | ; |
1302 | ; |
1155 | |
1303 | |
1156 | for (; top; top = top->below) |
1304 | for (; top; top = top->below) |
1157 | { |
|
|
1158 | if (top == op) |
|
|
1159 | continue; |
|
|
1160 | |
|
|
1161 | if (object::can_merge (op, top)) |
1305 | if (object::can_merge (op, top)) |
1162 | { |
1306 | { |
1163 | top->nrof += op->nrof; |
1307 | top->nrof += op->nrof; |
1164 | |
1308 | |
1165 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1309 | if (object *pl = top->visible_to ()) |
1166 | op->weight = 0; /* Don't want any adjustements now */ |
1310 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1311 | |
|
|
1312 | op->weight = 0; // cancel the addition above |
|
|
1313 | op->carrying = 0; // must be 0 already |
|
|
1314 | |
1167 | op->destroy (); |
1315 | op->destroy (); |
|
|
1316 | |
1168 | return top; |
1317 | return top; |
1169 | } |
1318 | } |
1170 | } |
|
|
1171 | |
1319 | |
1172 | return 0; |
1320 | return 0; |
1173 | } |
1321 | } |
1174 | |
1322 | |
1175 | void |
1323 | void |
… | |
… | |
1180 | |
1328 | |
1181 | object *prev = this; |
1329 | object *prev = this; |
1182 | |
1330 | |
1183 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1331 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1184 | { |
1332 | { |
1185 | object *op = arch_to_object (at); |
1333 | object *op = at->instance (); |
1186 | |
1334 | |
1187 | op->name = name; |
1335 | op->name = name; |
1188 | op->name_pl = name_pl; |
1336 | op->name_pl = name_pl; |
1189 | op->title = title; |
1337 | op->title = title; |
1190 | |
1338 | |
… | |
… | |
1200 | * job preparing multi-part monsters. |
1348 | * job preparing multi-part monsters. |
1201 | */ |
1349 | */ |
1202 | object * |
1350 | object * |
1203 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1351 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1204 | { |
1352 | { |
|
|
1353 | op->remove (); |
|
|
1354 | |
1205 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1355 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1206 | { |
1356 | { |
1207 | tmp->x = x + tmp->arch->x; |
1357 | tmp->x = x + tmp->arch->x; |
1208 | tmp->y = y + tmp->arch->y; |
1358 | tmp->y = y + tmp->arch->y; |
1209 | } |
1359 | } |
… | |
… | |
1226 | * Passing 0 for flag gives proper default values, so flag really only needs |
1376 | * Passing 0 for flag gives proper default values, so flag really only needs |
1227 | * to be set if special handling is needed. |
1377 | * to be set if special handling is needed. |
1228 | * |
1378 | * |
1229 | * Return value: |
1379 | * Return value: |
1230 | * new object if 'op' was merged with other object |
1380 | * new object if 'op' was merged with other object |
1231 | * NULL if 'op' was destroyed |
1381 | * NULL if there was an error (destroyed, blocked etc.) |
1232 | * just 'op' otherwise |
1382 | * just 'op' otherwise |
1233 | */ |
1383 | */ |
1234 | object * |
1384 | object * |
1235 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1385 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1236 | { |
1386 | { |
1237 | assert (!op->flag [FLAG_FREED]); |
|
|
1238 | |
|
|
1239 | object *top, *floor = NULL; |
|
|
1240 | |
|
|
1241 | op->remove (); |
1387 | op->remove (); |
|
|
1388 | |
|
|
1389 | if (m == &freed_map)//D TODO: remove soon |
|
|
1390 | {//D |
|
|
1391 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
|
|
1392 | }//D |
1242 | |
1393 | |
1243 | /* Ideally, the caller figures this out. However, it complicates a lot |
1394 | /* Ideally, the caller figures this out. However, it complicates a lot |
1244 | * of areas of callers (eg, anything that uses find_free_spot would now |
1395 | * of areas of callers (eg, anything that uses find_free_spot would now |
1245 | * need extra work |
1396 | * need extra work |
1246 | */ |
1397 | */ |
|
|
1398 | maptile *newmap = m; |
1247 | if (!xy_normalise (m, op->x, op->y)) |
1399 | if (!xy_normalise (newmap, op->x, op->y)) |
1248 | { |
1400 | { |
1249 | op->destroy (); |
1401 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1250 | return 0; |
1402 | return 0; |
1251 | } |
1403 | } |
1252 | |
1404 | |
1253 | if (object *more = op->more) |
1405 | if (object *more = op->more) |
1254 | if (!insert_ob_in_map (more, m, originator, flag)) |
1406 | if (!insert_ob_in_map (more, m, originator, flag)) |
1255 | return 0; |
1407 | return 0; |
1256 | |
1408 | |
1257 | CLEAR_FLAG (op, FLAG_REMOVED); |
1409 | op->flag [FLAG_REMOVED] = false; |
1258 | |
1410 | op->env = 0; |
1259 | op->map = m; |
1411 | op->map = newmap; |
|
|
1412 | |
1260 | mapspace &ms = op->ms (); |
1413 | mapspace &ms = op->ms (); |
1261 | |
1414 | |
1262 | /* this has to be done after we translate the coordinates. |
1415 | /* this has to be done after we translate the coordinates. |
1263 | */ |
1416 | */ |
1264 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1417 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1265 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1418 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1266 | if (object::can_merge (op, tmp)) |
1419 | if (object::can_merge (op, tmp)) |
1267 | { |
1420 | { |
|
|
1421 | // TODO: we actually want to update tmp, not op, |
|
|
1422 | // but some caller surely breaks when we return tmp |
|
|
1423 | // from here :/ |
1268 | op->nrof += tmp->nrof; |
1424 | op->nrof += tmp->nrof; |
1269 | tmp->destroy (1); |
1425 | tmp->destroy (); |
1270 | } |
1426 | } |
1271 | |
1427 | |
1272 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1428 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1273 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1429 | op->clr_flag (FLAG_INV_LOCKED); |
1274 | |
1430 | |
1275 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1431 | if (!op->flag [FLAG_ALIVE]) |
1276 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1432 | op->clr_flag (FLAG_NO_STEAL); |
1277 | |
1433 | |
1278 | if (flag & INS_BELOW_ORIGINATOR) |
1434 | if (flag & INS_BELOW_ORIGINATOR) |
1279 | { |
1435 | { |
1280 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1436 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1281 | { |
1437 | { |
1282 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1438 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1283 | abort (); |
1439 | abort (); |
1284 | } |
1440 | } |
1285 | |
1441 | |
|
|
1442 | if (!originator->is_on_map ()) |
|
|
1443 | { |
|
|
1444 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1445 | op->debug_desc (), originator->debug_desc ()); |
|
|
1446 | abort (); |
|
|
1447 | } |
|
|
1448 | |
1286 | op->above = originator; |
1449 | op->above = originator; |
1287 | op->below = originator->below; |
1450 | op->below = originator->below; |
1288 | |
|
|
1289 | if (op->below) |
|
|
1290 | op->below->above = op; |
|
|
1291 | else |
|
|
1292 | ms.bot = op; |
|
|
1293 | |
|
|
1294 | /* since *below* originator, no need to update top */ |
|
|
1295 | originator->below = op; |
1451 | originator->below = op; |
|
|
1452 | |
|
|
1453 | *(op->below ? &op->below->above : &ms.bot) = op; |
1296 | } |
1454 | } |
1297 | else |
1455 | else |
1298 | { |
1456 | { |
1299 | top = ms.bot; |
1457 | object *floor = 0; |
|
|
1458 | object *top = ms.top; |
1300 | |
1459 | |
1301 | /* If there are other objects, then */ |
1460 | /* If there are other objects, then */ |
1302 | if (top) |
1461 | if (top) |
1303 | { |
1462 | { |
1304 | object *last = 0; |
|
|
1305 | |
|
|
1306 | /* |
1463 | /* |
1307 | * If there are multiple objects on this space, we do some trickier handling. |
1464 | * If there are multiple objects on this space, we do some trickier handling. |
1308 | * We've already dealt with merging if appropriate. |
1465 | * We've already dealt with merging if appropriate. |
1309 | * Generally, we want to put the new object on top. But if |
1466 | * Generally, we want to put the new object on top. But if |
1310 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1467 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1313 | * once we get to them. This reduces the need to traverse over all of |
1470 | * once we get to them. This reduces the need to traverse over all of |
1314 | * them when adding another one - this saves quite a bit of cpu time |
1471 | * them when adding another one - this saves quite a bit of cpu time |
1315 | * when lots of spells are cast in one area. Currently, it is presumed |
1472 | * when lots of spells are cast in one area. Currently, it is presumed |
1316 | * that flying non pickable objects are spell objects. |
1473 | * that flying non pickable objects are spell objects. |
1317 | */ |
1474 | */ |
1318 | for (top = ms.bot; top; top = top->above) |
1475 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1319 | { |
1476 | { |
1320 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1477 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1321 | floor = top; |
1478 | floor = tmp; |
1322 | |
1479 | |
1323 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1480 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1324 | { |
1481 | { |
1325 | /* We insert above top, so we want this object below this */ |
1482 | /* We insert above top, so we want this object below this */ |
1326 | top = top->below; |
1483 | top = tmp->below; |
1327 | break; |
1484 | break; |
1328 | } |
1485 | } |
1329 | |
1486 | |
1330 | last = top; |
1487 | top = tmp; |
1331 | } |
1488 | } |
1332 | |
|
|
1333 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1334 | top = last; |
|
|
1335 | |
1489 | |
1336 | /* We let update_position deal with figuring out what the space |
1490 | /* We let update_position deal with figuring out what the space |
1337 | * looks like instead of lots of conditions here. |
1491 | * looks like instead of lots of conditions here. |
1338 | * makes things faster, and effectively the same result. |
1492 | * makes things faster, and effectively the same result. |
1339 | */ |
1493 | */ |
… | |
… | |
1346 | */ |
1500 | */ |
1347 | if (!(flag & INS_ON_TOP) |
1501 | if (!(flag & INS_ON_TOP) |
1348 | && ms.flags () & P_BLOCKSVIEW |
1502 | && ms.flags () & P_BLOCKSVIEW |
1349 | && (op->face && !faces [op->face].visibility)) |
1503 | && (op->face && !faces [op->face].visibility)) |
1350 | { |
1504 | { |
|
|
1505 | object *last; |
|
|
1506 | |
1351 | for (last = top; last != floor; last = last->below) |
1507 | for (last = top; last != floor; last = last->below) |
1352 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1508 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1353 | break; |
1509 | break; |
1354 | |
1510 | |
1355 | /* Check to see if we found the object that blocks view, |
1511 | /* Check to see if we found the object that blocks view, |
1356 | * and make sure we have a below pointer for it so that |
1512 | * and make sure we have a below pointer for it so that |
1357 | * we can get inserted below this one, which requires we |
1513 | * we can get inserted below this one, which requires we |
… | |
… | |
1363 | } /* If objects on this space */ |
1519 | } /* If objects on this space */ |
1364 | |
1520 | |
1365 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1521 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1366 | top = floor; |
1522 | top = floor; |
1367 | |
1523 | |
1368 | /* Top is the object that our object (op) is going to get inserted above. |
1524 | // insert object above top, or bottom-most if top = 0 |
1369 | */ |
|
|
1370 | |
|
|
1371 | /* First object on this space */ |
|
|
1372 | if (!top) |
1525 | if (!top) |
1373 | { |
1526 | { |
|
|
1527 | op->below = 0; |
1374 | op->above = ms.bot; |
1528 | op->above = ms.bot; |
1375 | |
|
|
1376 | if (op->above) |
|
|
1377 | op->above->below = op; |
|
|
1378 | |
|
|
1379 | op->below = 0; |
|
|
1380 | ms.bot = op; |
1529 | ms.bot = op; |
|
|
1530 | |
|
|
1531 | *(op->above ? &op->above->below : &ms.top) = op; |
1381 | } |
1532 | } |
1382 | else |
1533 | else |
1383 | { /* get inserted into the stack above top */ |
1534 | { |
1384 | op->above = top->above; |
1535 | op->above = top->above; |
1385 | |
|
|
1386 | if (op->above) |
|
|
1387 | op->above->below = op; |
1536 | top->above = op; |
1388 | |
1537 | |
1389 | op->below = top; |
1538 | op->below = top; |
1390 | top->above = op; |
1539 | *(op->above ? &op->above->below : &ms.top) = op; |
1391 | } |
1540 | } |
|
|
1541 | } |
1392 | |
1542 | |
1393 | if (!op->above) |
1543 | if (op->is_player ()) |
1394 | ms.top = op; |
|
|
1395 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1396 | |
|
|
1397 | if (op->type == PLAYER) |
|
|
1398 | { |
1544 | { |
1399 | op->contr->do_los = 1; |
1545 | op->contr->do_los = 1; |
1400 | ++op->map->players; |
1546 | ++op->map->players; |
1401 | op->map->touch (); |
1547 | op->map->touch (); |
1402 | } |
1548 | } |
1403 | |
1549 | |
1404 | op->map->dirty = true; |
1550 | op->map->dirty = true; |
1405 | |
1551 | |
1406 | if (object *pl = ms.player ()) |
1552 | if (object *pl = ms.player ()) |
|
|
1553 | //TODO: the floorbox prev/next might need updating |
|
|
1554 | //esrv_send_item (pl, op); |
|
|
1555 | //TODO: update floorbox to preserve ordering |
|
|
1556 | if (pl->contr->ns) |
1407 | pl->contr->ns->floorbox_update (); |
1557 | pl->contr->ns->floorbox_update (); |
1408 | |
1558 | |
1409 | /* If this object glows, it may affect lighting conditions that are |
1559 | /* If this object glows, it may affect lighting conditions that are |
1410 | * visible to others on this map. But update_all_los is really |
1560 | * visible to others on this map. But update_all_los is really |
1411 | * an inefficient way to do this, as it means los for all players |
1561 | * an inefficient way to do this, as it means los for all players |
1412 | * on the map will get recalculated. The players could very well |
1562 | * on the map will get recalculated. The players could very well |
1413 | * be far away from this change and not affected in any way - |
1563 | * be far away from this change and not affected in any way - |
1414 | * this should get redone to only look for players within range, |
1564 | * this should get redone to only look for players within range, |
1415 | * or just updating the P_UPTODATE for spaces within this area |
1565 | * or just updating the P_UPTODATE for spaces within this area |
1416 | * of effect may be sufficient. |
1566 | * of effect may be sufficient. |
1417 | */ |
1567 | */ |
1418 | if (op->map->darkness && (op->glow_radius != 0)) |
1568 | if (op->affects_los ()) |
|
|
1569 | { |
|
|
1570 | op->ms ().invalidate (); |
1419 | update_all_los (op->map, op->x, op->y); |
1571 | update_all_los (op->map, op->x, op->y); |
|
|
1572 | } |
1420 | |
1573 | |
1421 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1574 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1422 | update_object (op, UP_OBJ_INSERT); |
1575 | update_object (op, UP_OBJ_INSERT); |
1423 | |
1576 | |
1424 | INVOKE_OBJECT (INSERT, op); |
1577 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1431 | * blocked() and wall() work properly), and these flags are updated by |
1584 | * blocked() and wall() work properly), and these flags are updated by |
1432 | * update_object(). |
1585 | * update_object(). |
1433 | */ |
1586 | */ |
1434 | |
1587 | |
1435 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1588 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1436 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1589 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1437 | { |
1590 | { |
1438 | if (check_move_on (op, originator)) |
1591 | if (check_move_on (op, originator, flag)) |
1439 | return 0; |
1592 | return 0; |
1440 | |
1593 | |
1441 | /* If we are a multi part object, lets work our way through the check |
1594 | /* If we are a multi part object, let's work our way through the check |
1442 | * walk on's. |
1595 | * walk on's. |
1443 | */ |
1596 | */ |
1444 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1597 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1445 | if (check_move_on (tmp, originator)) |
1598 | if (check_move_on (tmp, originator, flag)) |
1446 | return 0; |
1599 | return 0; |
1447 | } |
1600 | } |
1448 | |
1601 | |
1449 | return op; |
1602 | return op; |
1450 | } |
1603 | } |
… | |
… | |
1452 | /* this function inserts an object in the map, but if it |
1605 | /* this function inserts an object in the map, but if it |
1453 | * finds an object of its own type, it'll remove that one first. |
1606 | * finds an object of its own type, it'll remove that one first. |
1454 | * op is the object to insert it under: supplies x and the map. |
1607 | * op is the object to insert it under: supplies x and the map. |
1455 | */ |
1608 | */ |
1456 | void |
1609 | void |
1457 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1610 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1458 | { |
1611 | { |
1459 | /* first search for itself and remove any old instances */ |
1612 | /* first search for itself and remove any old instances */ |
1460 | |
1613 | |
1461 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1614 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1462 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1615 | if (tmp->arch->archname == archname) /* same archetype */ |
1463 | tmp->destroy (1); |
1616 | tmp->destroy (); |
1464 | |
1617 | |
1465 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1618 | object *tmp = archetype::find (archname)->instance (); |
1466 | |
1619 | |
1467 | tmp->x = op->x; |
1620 | tmp->x = op->x; |
1468 | tmp->y = op->y; |
1621 | tmp->y = op->y; |
1469 | |
1622 | |
1470 | insert_ob_in_map (tmp, op->map, op, 0); |
1623 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1477 | return where->env->insert (this); |
1630 | return where->env->insert (this); |
1478 | else |
1631 | else |
1479 | return where->map->insert (this, where->x, where->y, originator, flags); |
1632 | return where->map->insert (this, where->x, where->y, originator, flags); |
1480 | } |
1633 | } |
1481 | |
1634 | |
1482 | // find player who can see this object |
1635 | // check whether we can put this into the map, respect max_volume, max_items |
1483 | static object * |
1636 | bool |
1484 | visible_to (object *op) |
1637 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
1485 | { |
1638 | { |
1486 | if (!op->flag [FLAG_REMOVED]) |
1639 | mapspace &ms = m->at (x, y); |
1487 | { |
|
|
1488 | // see if we are in a container of sorts |
|
|
1489 | if (object *env = op->env) |
|
|
1490 | { |
|
|
1491 | // the player inventory itself is always visible |
|
|
1492 | if (env->type == PLAYER) |
|
|
1493 | return env; |
|
|
1494 | |
1640 | |
1495 | // else a player could have our env open |
1641 | int items = ms.items (); |
1496 | env = env->outer_env (); |
|
|
1497 | |
1642 | |
1498 | // the player itself is always on a map, so we will find him here |
1643 | if (!items // testing !items ensures we can drop at least one item |
1499 | // even if our inv is in a player. |
1644 | || (items < m->max_items |
1500 | if (env->is_on_map ()) |
1645 | && ms.volume () < m->max_volume)) |
1501 | if (object *pl = env->ms ().player ()) |
1646 | return true; |
1502 | if (pl->container == op->env) |
|
|
1503 | return pl; |
|
|
1504 | } |
|
|
1505 | else |
|
|
1506 | { |
|
|
1507 | // maybe there is a player standing on the same mapspace |
|
|
1508 | if (object *pl = env->ms ().player ()) |
|
|
1509 | return pl; |
|
|
1510 | } |
|
|
1511 | } |
|
|
1512 | |
1647 | |
|
|
1648 | if (originator && originator->is_player ()) |
|
|
1649 | originator->contr->failmsgf ( |
|
|
1650 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1651 | query_name () |
|
|
1652 | ); |
|
|
1653 | |
1513 | return 0; |
1654 | return false; |
1514 | } |
1655 | } |
1515 | |
1656 | |
1516 | /* |
1657 | /* |
1517 | * decrease(object, number) decreases a specified number from |
1658 | * decrease(object, number) decreases a specified number from |
1518 | * the amount of an object. If the amount reaches 0, the object |
1659 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1521 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1662 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1522 | */ |
1663 | */ |
1523 | bool |
1664 | bool |
1524 | object::decrease (sint32 nr) |
1665 | object::decrease (sint32 nr) |
1525 | { |
1666 | { |
|
|
1667 | if (!nr) |
|
|
1668 | return true; |
|
|
1669 | |
1526 | nr = min (nr, nrof); |
1670 | nr = min (nr, nrof); |
1527 | |
1671 | |
1528 | if (!nr) |
1672 | if (nrof > nr) |
1529 | return 1; |
1673 | { |
|
|
1674 | sint64 oweight = total_weight (); |
1530 | |
1675 | |
1531 | nrof -= nr; |
1676 | nrof -= nr; |
1532 | |
1677 | |
1533 | object *visible = visible_to (this); |
1678 | if (object *pl = visible_to ()) |
|
|
1679 | esrv_update_item (UPD_NROF, pl, this); |
1534 | |
1680 | |
1535 | if (nrof) |
1681 | adjust_weight (env, oweight, total_weight ()); |
1536 | { |
|
|
1537 | adjust_weight (env, -weight * nr); // carrying == 0 |
|
|
1538 | |
1682 | |
1539 | if (visible) |
|
|
1540 | esrv_send_item (visible, this); |
|
|
1541 | |
|
|
1542 | return 1; |
1683 | return true; |
1543 | } |
1684 | } |
1544 | else |
1685 | else |
1545 | { |
1686 | { |
1546 | if (visible) |
|
|
1547 | esrv_del_item (visible->contr, count); |
|
|
1548 | |
|
|
1549 | this->destroy (1); |
1687 | destroy (); |
1550 | return 0; |
1688 | return false; |
1551 | } |
1689 | } |
1552 | } |
1690 | } |
1553 | |
1691 | |
1554 | /* |
1692 | /* |
1555 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1693 | * split(ob,nr) splits up ob into two parts. The part which |
1556 | * is returned contains nr objects, and the remaining parts contains |
1694 | * is returned contains nr objects, and the remaining parts contains |
1557 | * the rest (or is removed and freed if that number is 0). |
1695 | * the rest (or is removed and returned if that number is 0). |
1558 | * On failure, NULL is returned, and the reason put into the |
1696 | * On failure, NULL is returned. |
1559 | * global static errmsg array. |
|
|
1560 | */ |
1697 | */ |
1561 | object * |
1698 | object * |
1562 | object::split (sint32 nr) |
1699 | object::split (sint32 nr) |
1563 | { |
1700 | { |
|
|
1701 | int have = number_of (); |
|
|
1702 | |
1564 | if (nrof < nr) |
1703 | if (have < nr) |
1565 | return 0; |
1704 | return 0; |
1566 | else if (nrof == nr) |
1705 | else if (have == nr) |
1567 | { |
1706 | { |
1568 | remove (); |
1707 | remove (); |
1569 | return this; |
1708 | return this; |
1570 | } |
1709 | } |
1571 | else |
1710 | else |
1572 | { |
1711 | { |
1573 | decrease (nr); |
1712 | decrease (nr); |
1574 | |
1713 | |
1575 | object *op = object_create_clone (this); |
1714 | object *op = deep_clone (); |
1576 | op->nrof = nr; |
1715 | op->nrof = nr; |
1577 | return op; |
1716 | return op; |
1578 | } |
1717 | } |
1579 | } |
|
|
1580 | |
|
|
1581 | //TODO: remove, but semantics differs from split_nr |
|
|
1582 | object * |
|
|
1583 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1584 | { |
|
|
1585 | if (orig_ob->nrof < nr) |
|
|
1586 | { |
|
|
1587 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1588 | return 0; |
|
|
1589 | } |
|
|
1590 | |
|
|
1591 | return orig_ob->split (nr); |
|
|
1592 | } |
1718 | } |
1593 | |
1719 | |
1594 | object * |
1720 | object * |
1595 | insert_ob_in_ob (object *op, object *where) |
1721 | insert_ob_in_ob (object *op, object *where) |
1596 | { |
1722 | { |
… | |
… | |
1635 | if (op->nrof) |
1761 | if (op->nrof) |
1636 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1762 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1637 | if (object::can_merge (tmp, op)) |
1763 | if (object::can_merge (tmp, op)) |
1638 | { |
1764 | { |
1639 | /* return the original object and remove inserted object |
1765 | /* return the original object and remove inserted object |
1640 | (client needs the original object) */ |
1766 | (client prefers the original object) */ |
|
|
1767 | |
|
|
1768 | // carring must be 0 for mergable objects |
|
|
1769 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1770 | |
1641 | tmp->nrof += op->nrof; |
1771 | tmp->nrof += op->nrof; |
|
|
1772 | |
|
|
1773 | if (object *pl = tmp->visible_to ()) |
|
|
1774 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1775 | |
|
|
1776 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
|
|
1777 | |
1642 | op->destroy (1); |
1778 | op->destroy (); |
1643 | op = tmp; |
1779 | op = tmp; |
1644 | goto inserted; |
1780 | goto inserted; |
1645 | } |
1781 | } |
1646 | |
1782 | |
1647 | op->owner = 0; // it's his/hers now. period. |
1783 | op->owner = 0; // it's his/hers now. period. |
… | |
… | |
1658 | |
1794 | |
1659 | inv = op; |
1795 | inv = op; |
1660 | |
1796 | |
1661 | op->flag [FLAG_REMOVED] = 0; |
1797 | op->flag [FLAG_REMOVED] = 0; |
1662 | |
1798 | |
|
|
1799 | if (object *pl = op->visible_to ()) |
|
|
1800 | esrv_send_item (pl, op); |
|
|
1801 | |
1663 | adjust_weight (this, op->total_weight ()); |
1802 | adjust_weight (this, 0, op->total_weight ()); |
1664 | |
1803 | |
1665 | inserted: |
1804 | inserted: |
1666 | /* reset the light list and los of the players on the map */ |
1805 | /* reset the light list and los of the players on the map */ |
1667 | if (op->glow_radius && map && map->darkness) |
1806 | if (op->glow_radius && is_on_map ()) |
|
|
1807 | { |
|
|
1808 | update_stats (); |
1668 | update_all_los (map, x, y); |
1809 | update_all_los (map, x, y); |
1669 | |
1810 | } |
1670 | if (object *otmp = in_player ()) |
1811 | else if (is_player ()) |
1671 | if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1812 | // if this is a player's inventory, update stats |
1672 | otmp->update_stats (); |
1813 | contr->queue_stats_update (); |
1673 | |
1814 | |
1674 | INVOKE_OBJECT (INSERT, this); |
1815 | INVOKE_OBJECT (INSERT, this); |
1675 | |
1816 | |
1676 | return op; |
1817 | return op; |
1677 | } |
1818 | } |
… | |
… | |
1695 | * MSW 2001-07-08: Check all objects on space, not just those below |
1836 | * MSW 2001-07-08: Check all objects on space, not just those below |
1696 | * object being inserted. insert_ob_in_map may not put new objects |
1837 | * object being inserted. insert_ob_in_map may not put new objects |
1697 | * on top. |
1838 | * on top. |
1698 | */ |
1839 | */ |
1699 | int |
1840 | int |
1700 | check_move_on (object *op, object *originator) |
1841 | check_move_on (object *op, object *originator, int flags) |
1701 | { |
1842 | { |
|
|
1843 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1844 | return 0; |
|
|
1845 | |
1702 | object *tmp; |
1846 | object *tmp; |
1703 | maptile *m = op->map; |
1847 | maptile *m = op->map; |
1704 | int x = op->x, y = op->y; |
1848 | int x = op->x, y = op->y; |
1705 | |
1849 | |
1706 | MoveType move_on, move_slow, move_block; |
1850 | mapspace &ms = m->at (x, y); |
1707 | |
1851 | |
1708 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1852 | ms.update (); |
1709 | return 0; |
|
|
1710 | |
1853 | |
1711 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1854 | MoveType move_on = ms.move_on; |
1712 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1855 | MoveType move_slow = ms.move_slow; |
1713 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1856 | MoveType move_block = ms.move_block; |
1714 | |
1857 | |
1715 | /* if nothing on this space will slow op down or be applied, |
1858 | /* if nothing on this space will slow op down or be applied, |
1716 | * no need to do checking below. have to make sure move_type |
1859 | * no need to do checking below. have to make sure move_type |
1717 | * is set, as lots of objects don't have it set - we treat that |
1860 | * is set, as lots of objects don't have it set - we treat that |
1718 | * as walking. |
1861 | * as walking. |
… | |
… | |
1729 | return 0; |
1872 | return 0; |
1730 | |
1873 | |
1731 | /* The objects have to be checked from top to bottom. |
1874 | /* The objects have to be checked from top to bottom. |
1732 | * Hence, we first go to the top: |
1875 | * Hence, we first go to the top: |
1733 | */ |
1876 | */ |
1734 | |
1877 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1735 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1736 | { |
|
|
1737 | /* Trim the search when we find the first other spell effect |
|
|
1738 | * this helps performance so that if a space has 50 spell objects, |
|
|
1739 | * we don't need to check all of them. |
|
|
1740 | */ |
|
|
1741 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1742 | break; |
|
|
1743 | } |
1878 | { |
|
|
1879 | next = tmp->below; |
1744 | |
1880 | |
1745 | for (; tmp; tmp = tmp->below) |
|
|
1746 | { |
|
|
1747 | if (tmp == op) |
1881 | if (tmp == op) |
1748 | continue; /* Can't apply yourself */ |
1882 | continue; /* Can't apply yourself */ |
1749 | |
1883 | |
1750 | /* Check to see if one of the movement types should be slowed down. |
1884 | /* Check to see if one of the movement types should be slowed down. |
1751 | * Second check makes sure that the movement types not being slowed |
1885 | * Second check makes sure that the movement types not being slowed |
1752 | * (~slow_move) is not blocked on this space - just because the |
1886 | * (~slow_move) is not blocked on this space - just because the |
1753 | * space doesn't slow down swimming (for example), if you can't actually |
1887 | * space doesn't slow down swimming (for example), if you can't actually |
1754 | * swim on that space, can't use it to avoid the penalty. |
1888 | * swim on that space, can't use it to avoid the penalty. |
1755 | */ |
1889 | */ |
1756 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1890 | if (!op->flag [FLAG_WIZPASS]) |
1757 | { |
1891 | { |
1758 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1892 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1759 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1893 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1760 | { |
1894 | { |
1761 | |
|
|
1762 | float |
|
|
1763 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1895 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1764 | |
1896 | |
1765 | if (op->type == PLAYER) |
1897 | if (op->is_player ()) |
1766 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1898 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1767 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1899 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1768 | diff /= 4.0; |
1900 | diff /= 4.0; |
1769 | |
1901 | |
1770 | op->speed_left -= diff; |
1902 | op->speed_left -= diff; |
1771 | } |
1903 | } |
1772 | } |
1904 | } |
1773 | |
1905 | |
1774 | /* Basically same logic as above, except now for actual apply. */ |
1906 | /* Basically same logic as above, except now for actual apply. */ |
1775 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1907 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1776 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1908 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1777 | { |
1909 | { |
|
|
1910 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1911 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1912 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1913 | continue; |
|
|
1914 | |
1778 | move_apply (tmp, op, originator); |
1915 | move_apply (tmp, op, originator); |
1779 | |
1916 | |
1780 | if (op->destroyed ()) |
1917 | if (op->destroyed ()) |
1781 | return 1; |
1918 | return 1; |
1782 | |
1919 | |
… | |
… | |
1805 | LOG (llevError, "Present_arch called outside map.\n"); |
1942 | LOG (llevError, "Present_arch called outside map.\n"); |
1806 | return NULL; |
1943 | return NULL; |
1807 | } |
1944 | } |
1808 | |
1945 | |
1809 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1946 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1810 | if (tmp->arch == at) |
1947 | if (tmp->arch->archname == at->archname) |
1811 | return tmp; |
1948 | return tmp; |
1812 | |
1949 | |
1813 | return NULL; |
1950 | return NULL; |
1814 | } |
1951 | } |
1815 | |
1952 | |
… | |
… | |
1879 | * The first matching object is returned, or NULL if none. |
2016 | * The first matching object is returned, or NULL if none. |
1880 | */ |
2017 | */ |
1881 | object * |
2018 | object * |
1882 | present_arch_in_ob (const archetype *at, const object *op) |
2019 | present_arch_in_ob (const archetype *at, const object *op) |
1883 | { |
2020 | { |
1884 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2021 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1885 | if (tmp->arch == at) |
2022 | if (tmp->arch->archname == at->archname) |
1886 | return tmp; |
2023 | return tmp; |
1887 | |
2024 | |
1888 | return NULL; |
2025 | return NULL; |
1889 | } |
2026 | } |
1890 | |
2027 | |
… | |
… | |
1894 | void |
2031 | void |
1895 | flag_inv (object *op, int flag) |
2032 | flag_inv (object *op, int flag) |
1896 | { |
2033 | { |
1897 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2034 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1898 | { |
2035 | { |
1899 | SET_FLAG (tmp, flag); |
2036 | tmp->set_flag (flag); |
1900 | flag_inv (tmp, flag); |
2037 | flag_inv (tmp, flag); |
1901 | } |
2038 | } |
1902 | } |
2039 | } |
1903 | |
2040 | |
1904 | /* |
2041 | /* |
… | |
… | |
1907 | void |
2044 | void |
1908 | unflag_inv (object *op, int flag) |
2045 | unflag_inv (object *op, int flag) |
1909 | { |
2046 | { |
1910 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2047 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1911 | { |
2048 | { |
1912 | CLEAR_FLAG (tmp, flag); |
2049 | tmp->clr_flag (flag); |
1913 | unflag_inv (tmp, flag); |
2050 | unflag_inv (tmp, flag); |
1914 | } |
2051 | } |
1915 | } |
2052 | } |
1916 | |
2053 | |
1917 | /* |
2054 | /* |
… | |
… | |
1978 | * head of the object should correspond for the entire object. |
2115 | * head of the object should correspond for the entire object. |
1979 | */ |
2116 | */ |
1980 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
2117 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
1981 | continue; |
2118 | continue; |
1982 | |
2119 | |
1983 | if (ob->blocked (m, pos.x, pos.y)) |
2120 | if (ob->blocked (pos.m, pos.x, pos.y)) |
1984 | continue; |
2121 | continue; |
1985 | |
2122 | |
1986 | altern [index++] = i; |
2123 | altern [index++] = i; |
1987 | } |
2124 | } |
1988 | |
2125 | |
… | |
… | |
2056 | * there is capable of. |
2193 | * there is capable of. |
2057 | */ |
2194 | */ |
2058 | int |
2195 | int |
2059 | find_dir (maptile *m, int x, int y, object *exclude) |
2196 | find_dir (maptile *m, int x, int y, object *exclude) |
2060 | { |
2197 | { |
2061 | int i, max = SIZEOFFREE, mflags; |
2198 | int max = SIZEOFFREE, mflags; |
2062 | |
|
|
2063 | sint16 nx, ny; |
|
|
2064 | object *tmp; |
|
|
2065 | maptile *mp; |
|
|
2066 | |
|
|
2067 | MoveType blocked, move_type; |
2199 | MoveType move_type; |
2068 | |
2200 | |
2069 | if (exclude && exclude->head_ () != exclude) |
2201 | if (exclude && exclude->head_ () != exclude) |
2070 | { |
2202 | { |
2071 | exclude = exclude->head; |
2203 | exclude = exclude->head; |
2072 | move_type = exclude->move_type; |
2204 | move_type = exclude->move_type; |
… | |
… | |
2075 | { |
2207 | { |
2076 | /* If we don't have anything, presume it can use all movement types. */ |
2208 | /* If we don't have anything, presume it can use all movement types. */ |
2077 | move_type = MOVE_ALL; |
2209 | move_type = MOVE_ALL; |
2078 | } |
2210 | } |
2079 | |
2211 | |
2080 | for (i = 1; i < max; i++) |
2212 | for (int i = 1; i < max; i++) |
2081 | { |
2213 | { |
2082 | mp = m; |
2214 | mapxy pos (m, x, y); |
2083 | nx = x + freearr_x[i]; |
2215 | pos.move (i); |
2084 | ny = y + freearr_y[i]; |
|
|
2085 | |
2216 | |
2086 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2217 | if (!pos.normalise ()) |
2087 | |
|
|
2088 | if (mflags & P_OUT_OF_MAP) |
|
|
2089 | max = maxfree[i]; |
2218 | max = maxfree[i]; |
2090 | else |
2219 | else |
2091 | { |
2220 | { |
2092 | mapspace &ms = mp->at (nx, ny); |
2221 | mapspace &ms = *pos; |
2093 | |
2222 | |
2094 | blocked = ms.move_block; |
|
|
2095 | |
|
|
2096 | if ((move_type & blocked) == move_type) |
2223 | if ((move_type & ms.move_block) == move_type) |
2097 | max = maxfree[i]; |
2224 | max = maxfree [i]; |
2098 | else if (mflags & P_IS_ALIVE) |
2225 | else if (ms.flags () & P_IS_ALIVE) |
2099 | { |
2226 | { |
2100 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2227 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2101 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2228 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2102 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2229 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2103 | break; |
|
|
2104 | |
|
|
2105 | if (tmp) |
|
|
2106 | return freedir[i]; |
2230 | return freedir [i]; |
2107 | } |
2231 | } |
2108 | } |
2232 | } |
2109 | } |
2233 | } |
2110 | |
2234 | |
2111 | return 0; |
2235 | return 0; |
… | |
… | |
2120 | { |
2244 | { |
2121 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2245 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2122 | } |
2246 | } |
2123 | |
2247 | |
2124 | /* |
2248 | /* |
2125 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2249 | * find_dir_2(delta-x,delta-y) will return a direction value |
2126 | * an object which has subtracted the x and y coordinates of another |
2250 | * for running into direct [dx, dy]. |
2127 | * object, needs to travel toward it. |
2251 | * (the opposite of crossfire's find_dir_2!) |
2128 | */ |
2252 | */ |
2129 | int |
2253 | int |
2130 | find_dir_2 (int x, int y) |
2254 | find_dir_2 (int x, int y) |
2131 | { |
2255 | { |
|
|
2256 | #if 1 // new algorithm |
|
|
2257 | // this works by putting x, y into 16 sectors, which |
|
|
2258 | // are not equal sized, but are a better approximation |
|
|
2259 | // then the old algorithm, and then using a mapping |
|
|
2260 | // table to map it into a direction value. |
|
|
2261 | // basically, it maps these comparisons to each bit |
|
|
2262 | // bit #3: x < 0 |
|
|
2263 | // bit #2: y < 0 |
|
|
2264 | // bit #1: x > y |
|
|
2265 | // bit #0: x > 2y |
|
|
2266 | |
|
|
2267 | static const uint8 dir[16] = { |
|
|
2268 | 4, 5, 4, 3, |
|
|
2269 | 2, 1, 2, 3, |
|
|
2270 | 6, 5, 6, 7, |
|
|
2271 | 8, 1, 8, 7, |
|
|
2272 | }; |
|
|
2273 | int sector = 0; |
|
|
2274 | |
|
|
2275 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2276 | sector |= x < 0 ? 8 : 0; |
|
|
2277 | x = x < 0 ? -x : x; // abs |
|
|
2278 | |
|
|
2279 | sector |= y < 0 ? 4 : 0; |
|
|
2280 | y = y < 0 ? -y : y; // abs |
|
|
2281 | |
|
|
2282 | if (x > y) |
|
|
2283 | { |
|
|
2284 | sector |= 2; |
|
|
2285 | |
|
|
2286 | if (x > y * 2) |
|
|
2287 | sector |= 1; |
|
|
2288 | } |
|
|
2289 | else |
|
|
2290 | { |
|
|
2291 | if (y > x * 2) |
|
|
2292 | sector |= 1; |
|
|
2293 | else if (!y) |
|
|
2294 | return 0; // x == 0 here |
|
|
2295 | } |
|
|
2296 | |
|
|
2297 | return dir [sector]; |
|
|
2298 | #else // old algorithm |
2132 | int q; |
2299 | int q; |
2133 | |
2300 | |
2134 | if (y) |
2301 | if (y) |
2135 | q = x * 100 / y; |
2302 | q = 128 * x / y; |
2136 | else if (x) |
2303 | else if (x) |
2137 | q = -300 * x; |
2304 | q = -512 * x; // to make it > 309 |
2138 | else |
2305 | else |
2139 | return 0; |
2306 | return 0; |
2140 | |
2307 | |
2141 | if (y > 0) |
2308 | if (y > 0) |
2142 | { |
2309 | { |
2143 | if (q < -242) |
2310 | if (q < -309) return 7; |
|
|
2311 | if (q < -52) return 6; |
|
|
2312 | if (q < 52) return 5; |
|
|
2313 | if (q < 309) return 4; |
|
|
2314 | |
2144 | return 3; |
2315 | return 3; |
2145 | if (q < -41) |
2316 | } |
2146 | return 2; |
2317 | else |
2147 | if (q < 41) |
2318 | { |
2148 | return 1; |
2319 | if (q < -309) return 3; |
2149 | if (q < 242) |
2320 | if (q < -52) return 2; |
2150 | return 8; |
2321 | if (q < 52) return 1; |
|
|
2322 | if (q < 309) return 8; |
|
|
2323 | |
2151 | return 7; |
2324 | return 7; |
2152 | } |
2325 | } |
2153 | |
2326 | #endif |
2154 | if (q < -242) |
|
|
2155 | return 7; |
|
|
2156 | if (q < -41) |
|
|
2157 | return 6; |
|
|
2158 | if (q < 41) |
|
|
2159 | return 5; |
|
|
2160 | if (q < 242) |
|
|
2161 | return 4; |
|
|
2162 | |
|
|
2163 | return 3; |
|
|
2164 | } |
2327 | } |
2165 | |
2328 | |
2166 | /* |
2329 | /* |
2167 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2330 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2168 | * between two directions (which are expected to be absolute (see absdir()) |
2331 | * between two directions (which are expected to be absolute (see absdir()) |
2169 | */ |
2332 | */ |
2170 | int |
2333 | int |
2171 | dirdiff (int dir1, int dir2) |
2334 | dirdiff (int dir1, int dir2) |
2172 | { |
2335 | { |
2173 | int d; |
|
|
2174 | |
|
|
2175 | d = abs (dir1 - dir2); |
2336 | int d = abs (dir1 - dir2); |
2176 | if (d > 4) |
|
|
2177 | d = 8 - d; |
|
|
2178 | |
2337 | |
2179 | return d; |
2338 | return d > 4 ? 8 - d : d; |
2180 | } |
2339 | } |
2181 | |
2340 | |
2182 | /* peterm: |
2341 | /* peterm: |
2183 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2342 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2184 | * Basically, this is a table of directions, and what directions |
2343 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2186 | * This basically means that if direction is 15, then it could either go |
2345 | * This basically means that if direction is 15, then it could either go |
2187 | * direction 4, 14, or 16 to get back to where we are. |
2346 | * direction 4, 14, or 16 to get back to where we are. |
2188 | * Moved from spell_util.c to object.c with the other related direction |
2347 | * Moved from spell_util.c to object.c with the other related direction |
2189 | * functions. |
2348 | * functions. |
2190 | */ |
2349 | */ |
2191 | int reduction_dir[SIZEOFFREE][3] = { |
2350 | static const int reduction_dir[SIZEOFFREE][3] = { |
2192 | {0, 0, 0}, /* 0 */ |
2351 | {0, 0, 0}, /* 0 */ |
2193 | {0, 0, 0}, /* 1 */ |
2352 | {0, 0, 0}, /* 1 */ |
2194 | {0, 0, 0}, /* 2 */ |
2353 | {0, 0, 0}, /* 2 */ |
2195 | {0, 0, 0}, /* 3 */ |
2354 | {0, 0, 0}, /* 3 */ |
2196 | {0, 0, 0}, /* 4 */ |
2355 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2290 | * Add a check so we can't pick up invisible objects (0.93.8) |
2449 | * Add a check so we can't pick up invisible objects (0.93.8) |
2291 | */ |
2450 | */ |
2292 | int |
2451 | int |
2293 | can_pick (const object *who, const object *item) |
2452 | can_pick (const object *who, const object *item) |
2294 | { |
2453 | { |
2295 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2454 | return /*who->flag [FLAG_WIZ]|| */ |
2296 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2455 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2297 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2456 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2298 | } |
2457 | } |
2299 | |
2458 | |
2300 | /* |
2459 | /* |
2301 | * create clone from object to another |
2460 | * create clone from object to another |
2302 | */ |
2461 | */ |
2303 | object * |
2462 | object * |
2304 | object_create_clone (object *asrc) |
2463 | object::deep_clone () |
2305 | { |
2464 | { |
2306 | object *dst = 0, *tmp, *src, *prev, *item; |
2465 | assert (("deep_clone called on non-head object", is_head ())); |
2307 | |
2466 | |
2308 | if (!asrc) |
2467 | object *dst = clone (); |
2309 | return 0; |
|
|
2310 | |
2468 | |
2311 | src = asrc->head_ (); |
2469 | object *prev = dst; |
2312 | |
|
|
2313 | prev = 0; |
|
|
2314 | for (object *part = src; part; part = part->more) |
2470 | for (object *part = this->more; part; part = part->more) |
2315 | { |
2471 | { |
2316 | tmp = part->clone (); |
2472 | object *tmp = part->clone (); |
2317 | tmp->x -= src->x; |
|
|
2318 | tmp->y -= src->y; |
|
|
2319 | |
|
|
2320 | if (!part->head) |
|
|
2321 | { |
|
|
2322 | dst = tmp; |
|
|
2323 | tmp->head = 0; |
|
|
2324 | } |
|
|
2325 | else |
|
|
2326 | tmp->head = dst; |
2473 | tmp->head = dst; |
2327 | |
|
|
2328 | tmp->more = 0; |
|
|
2329 | |
|
|
2330 | if (prev) |
|
|
2331 | prev->more = tmp; |
2474 | prev->more = tmp; |
2332 | |
|
|
2333 | prev = tmp; |
2475 | prev = tmp; |
2334 | } |
2476 | } |
2335 | |
2477 | |
2336 | for (item = src->inv; item; item = item->below) |
2478 | for (object *item = inv; item; item = item->below) |
2337 | insert_ob_in_ob (object_create_clone (item), dst); |
2479 | insert_ob_in_ob (item->deep_clone (), dst); |
2338 | |
2480 | |
2339 | return dst; |
2481 | return dst; |
2340 | } |
2482 | } |
2341 | |
2483 | |
2342 | /* This returns the first object in who's inventory that |
2484 | /* This returns the first object in who's inventory that |
… | |
… | |
2351 | return tmp; |
2493 | return tmp; |
2352 | |
2494 | |
2353 | return 0; |
2495 | return 0; |
2354 | } |
2496 | } |
2355 | |
2497 | |
2356 | /* If ob has a field named key, return the link from the list, |
2498 | shstr_tmp |
2357 | * otherwise return NULL. |
2499 | object::kv_get (shstr_tmp key) const |
2358 | * |
|
|
2359 | * key must be a passed in shared string - otherwise, this won't |
|
|
2360 | * do the desired thing. |
|
|
2361 | */ |
|
|
2362 | key_value * |
|
|
2363 | get_ob_key_link (const object *ob, const char *key) |
|
|
2364 | { |
2500 | { |
2365 | for (key_value *link = ob->key_values; link; link = link->next) |
2501 | for (key_value *kv = key_values; kv; kv = kv->next) |
2366 | if (link->key == key) |
2502 | if (kv->key == key) |
2367 | return link; |
|
|
2368 | |
|
|
2369 | return 0; |
|
|
2370 | } |
|
|
2371 | |
|
|
2372 | /* |
|
|
2373 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2374 | * |
|
|
2375 | * The argument doesn't need to be a shared string. |
|
|
2376 | * |
|
|
2377 | * The returned string is shared. |
|
|
2378 | */ |
|
|
2379 | const char * |
|
|
2380 | get_ob_key_value (const object *op, const char *const key) |
|
|
2381 | { |
|
|
2382 | key_value *link; |
|
|
2383 | shstr_cmp canonical_key (key); |
|
|
2384 | |
|
|
2385 | if (!canonical_key) |
|
|
2386 | { |
|
|
2387 | /* 1. There being a field named key on any object |
|
|
2388 | * implies there'd be a shared string to find. |
|
|
2389 | * 2. Since there isn't, no object has this field. |
|
|
2390 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2391 | */ |
|
|
2392 | return 0; |
|
|
2393 | } |
|
|
2394 | |
|
|
2395 | /* This is copied from get_ob_key_link() above - |
|
|
2396 | * only 4 lines, and saves the function call overhead. |
|
|
2397 | */ |
|
|
2398 | for (link = op->key_values; link; link = link->next) |
|
|
2399 | if (link->key == canonical_key) |
|
|
2400 | return link->value; |
2503 | return kv->value; |
2401 | |
2504 | |
2402 | return 0; |
2505 | return shstr (); |
2403 | } |
2506 | } |
2404 | |
2507 | |
2405 | /* |
2508 | void |
2406 | * Updates the canonical_key in op to value. |
2509 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2407 | * |
|
|
2408 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2409 | * |
|
|
2410 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2411 | * keys. |
|
|
2412 | * |
|
|
2413 | * Returns TRUE on success. |
|
|
2414 | */ |
|
|
2415 | int |
|
|
2416 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2417 | { |
2510 | { |
2418 | key_value *field = NULL, *last = NULL; |
2511 | for (key_value *kv = key_values; kv; kv = kv->next) |
2419 | |
2512 | if (kv->key == key) |
2420 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2421 | { |
|
|
2422 | if (field->key != canonical_key) |
|
|
2423 | { |
2513 | { |
2424 | last = field; |
2514 | kv->value = value; |
2425 | continue; |
2515 | return; |
2426 | } |
2516 | } |
2427 | |
2517 | |
2428 | if (value) |
2518 | key_value *kv = new key_value; |
2429 | field->value = value; |
2519 | |
2430 | else |
2520 | kv->next = key_values; |
|
|
2521 | kv->key = key; |
|
|
2522 | kv->value = value; |
|
|
2523 | |
|
|
2524 | key_values = kv; |
|
|
2525 | } |
|
|
2526 | |
|
|
2527 | void |
|
|
2528 | object::kv_del (shstr_tmp key) |
|
|
2529 | { |
|
|
2530 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2531 | if ((*kvp)->key == key) |
2431 | { |
2532 | { |
2432 | /* Basically, if the archetype has this key set, |
2533 | key_value *kv = *kvp; |
2433 | * we need to store the null value so when we save |
2534 | *kvp = (*kvp)->next; |
2434 | * it, we save the empty value so that when we load, |
2535 | delete kv; |
2435 | * we get this value back again. |
2536 | return; |
2436 | */ |
|
|
2437 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2438 | field->value = 0; |
|
|
2439 | else |
|
|
2440 | { |
|
|
2441 | if (last) |
|
|
2442 | last->next = field->next; |
|
|
2443 | else |
|
|
2444 | op->key_values = field->next; |
|
|
2445 | |
|
|
2446 | delete field; |
|
|
2447 | } |
|
|
2448 | } |
2537 | } |
2449 | return TRUE; |
|
|
2450 | } |
|
|
2451 | /* IF we get here, key doesn't exist */ |
|
|
2452 | |
|
|
2453 | /* No field, we'll have to add it. */ |
|
|
2454 | |
|
|
2455 | if (!add_key) |
|
|
2456 | return FALSE; |
|
|
2457 | |
|
|
2458 | /* There isn't any good reason to store a null |
|
|
2459 | * value in the key/value list. If the archetype has |
|
|
2460 | * this key, then we should also have it, so shouldn't |
|
|
2461 | * be here. If user wants to store empty strings, |
|
|
2462 | * should pass in "" |
|
|
2463 | */ |
|
|
2464 | if (value == NULL) |
|
|
2465 | return TRUE; |
|
|
2466 | |
|
|
2467 | field = new key_value; |
|
|
2468 | |
|
|
2469 | field->key = canonical_key; |
|
|
2470 | field->value = value; |
|
|
2471 | /* Usual prepend-addition. */ |
|
|
2472 | field->next = op->key_values; |
|
|
2473 | op->key_values = field; |
|
|
2474 | |
|
|
2475 | return TRUE; |
|
|
2476 | } |
|
|
2477 | |
|
|
2478 | /* |
|
|
2479 | * Updates the key in op to value. |
|
|
2480 | * |
|
|
2481 | * If add_key is FALSE, this will only update existing keys, |
|
|
2482 | * and not add new ones. |
|
|
2483 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2484 | * |
|
|
2485 | * Returns TRUE on success. |
|
|
2486 | */ |
|
|
2487 | int |
|
|
2488 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2489 | { |
|
|
2490 | shstr key_ (key); |
|
|
2491 | |
|
|
2492 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2493 | } |
2538 | } |
2494 | |
2539 | |
2495 | object::depth_iterator::depth_iterator (object *container) |
2540 | object::depth_iterator::depth_iterator (object *container) |
2496 | : iterator_base (container) |
2541 | : iterator_base (container) |
2497 | { |
2542 | { |
… | |
… | |
2547 | { |
2592 | { |
2548 | char flagdesc[512]; |
2593 | char flagdesc[512]; |
2549 | char info2[256 * 4]; |
2594 | char info2[256 * 4]; |
2550 | char *p = info; |
2595 | char *p = info; |
2551 | |
2596 | |
2552 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2597 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2553 | count, |
2598 | count, |
2554 | uuid.c_str (), |
2599 | uuid.c_str (), |
2555 | &name, |
2600 | &name, |
2556 | title ? "\",title:\"" : "", |
2601 | title ? ",title:\"" : "", |
2557 | title ? (const char *)title : "", |
2602 | title ? (const char *)title : "", |
|
|
2603 | title ? "\"" : "", |
2558 | flag_desc (flagdesc, 512), type); |
2604 | flag_desc (flagdesc, 512), type); |
2559 | |
2605 | |
2560 | if (!this->flag[FLAG_REMOVED] && env) |
2606 | if (!flag[FLAG_REMOVED] && env) |
2561 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2607 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2562 | |
2608 | |
2563 | if (map) |
2609 | if (map) |
2564 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2610 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2565 | |
2611 | |
… | |
… | |
2580 | { |
2626 | { |
2581 | return map ? map->region (x, y) |
2627 | return map ? map->region (x, y) |
2582 | : region::default_region (); |
2628 | : region::default_region (); |
2583 | } |
2629 | } |
2584 | |
2630 | |
2585 | const materialtype_t * |
|
|
2586 | object::dominant_material () const |
|
|
2587 | { |
|
|
2588 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2589 | return mt; |
|
|
2590 | |
|
|
2591 | return name_to_material (shstr_unknown); |
|
|
2592 | } |
|
|
2593 | |
|
|
2594 | void |
2631 | void |
2595 | object::open_container (object *new_container) |
2632 | object::open_container (object *new_container) |
2596 | { |
2633 | { |
2597 | if (container == new_container) |
2634 | if (container == new_container) |
2598 | return; |
2635 | return; |
2599 | |
2636 | |
2600 | if (object *old_container = container) |
2637 | object *old_container = container; |
|
|
2638 | |
|
|
2639 | if (old_container) |
2601 | { |
2640 | { |
2602 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2641 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2603 | return; |
2642 | return; |
2604 | |
2643 | |
2605 | #if 0 |
2644 | #if 0 |
… | |
… | |
2607 | if (object *closer = old_container->inv) |
2646 | if (object *closer = old_container->inv) |
2608 | if (closer->type == CLOSE_CON) |
2647 | if (closer->type == CLOSE_CON) |
2609 | closer->destroy (); |
2648 | closer->destroy (); |
2610 | #endif |
2649 | #endif |
2611 | |
2650 | |
|
|
2651 | // make sure the container is available |
|
|
2652 | esrv_send_item (this, old_container); |
|
|
2653 | |
2612 | old_container->flag [FLAG_APPLIED] = 0; |
2654 | old_container->flag [FLAG_APPLIED] = false; |
2613 | container = 0; |
2655 | container = 0; |
2614 | |
2656 | |
|
|
2657 | // client needs item update to make it work, client bug requires this to be separate |
2615 | esrv_update_item (UPD_FLAGS, this, old_container); |
2658 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2659 | |
2616 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2660 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2617 | play_sound (sound_find ("chest_close")); |
2661 | play_sound (sound_find ("chest_close")); |
2618 | } |
2662 | } |
2619 | |
2663 | |
2620 | if (new_container) |
2664 | if (new_container) |
2621 | { |
2665 | { |
… | |
… | |
2625 | // TODO: this does not seem to serve any purpose anymore? |
2669 | // TODO: this does not seem to serve any purpose anymore? |
2626 | #if 0 |
2670 | #if 0 |
2627 | // insert the "Close Container" object. |
2671 | // insert the "Close Container" object. |
2628 | if (archetype *closer = new_container->other_arch) |
2672 | if (archetype *closer = new_container->other_arch) |
2629 | { |
2673 | { |
2630 | object *closer = arch_to_object (new_container->other_arch); |
2674 | object *closer = new_container->other_arch->instance (); |
2631 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2675 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2632 | new_container->insert (closer); |
2676 | new_container->insert (closer); |
2633 | } |
2677 | } |
2634 | #endif |
2678 | #endif |
2635 | |
2679 | |
2636 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2680 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2637 | |
2681 | |
|
|
2682 | // make sure the container is available, client bug requires this to be separate |
|
|
2683 | esrv_send_item (this, new_container); |
|
|
2684 | |
2638 | new_container->flag [FLAG_APPLIED] = 1; |
2685 | new_container->flag [FLAG_APPLIED] = true; |
2639 | container = new_container; |
2686 | container = new_container; |
2640 | |
2687 | |
|
|
2688 | // client needs flag change |
2641 | esrv_update_item (UPD_FLAGS, this, new_container); |
2689 | esrv_update_item (UPD_FLAGS, this, new_container); |
2642 | esrv_send_inventory (this, new_container); |
2690 | esrv_send_inventory (this, new_container); |
2643 | play_sound (sound_find ("chest_open")); |
2691 | play_sound (sound_find ("chest_open")); |
2644 | } |
2692 | } |
|
|
2693 | // else if (!old_container->env && contr && contr->ns) |
|
|
2694 | // contr->ns->floorbox_reset (); |
2645 | } |
2695 | } |
2646 | |
2696 | |
2647 | object * |
2697 | object * |
2648 | object::force_find (const shstr name) |
2698 | object::force_find (shstr_tmp name) |
2649 | { |
2699 | { |
2650 | /* cycle through his inventory to look for the MARK we want to |
2700 | /* cycle through his inventory to look for the MARK we want to |
2651 | * place |
2701 | * place |
2652 | */ |
2702 | */ |
2653 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2703 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2655 | return splay (tmp); |
2705 | return splay (tmp); |
2656 | |
2706 | |
2657 | return 0; |
2707 | return 0; |
2658 | } |
2708 | } |
2659 | |
2709 | |
|
|
2710 | //-GPL |
|
|
2711 | |
2660 | void |
2712 | void |
|
|
2713 | object::force_set_timer (int duration) |
|
|
2714 | { |
|
|
2715 | this->duration = 1; |
|
|
2716 | this->speed_left = -1.f; |
|
|
2717 | |
|
|
2718 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2719 | } |
|
|
2720 | |
|
|
2721 | object * |
2661 | object::force_add (const shstr name, int duration) |
2722 | object::force_add (shstr_tmp name, int duration) |
2662 | { |
2723 | { |
2663 | if (object *force = force_find (name)) |
2724 | if (object *force = force_find (name)) |
2664 | force->destroy (); |
2725 | force->destroy (); |
2665 | |
2726 | |
2666 | object *force = get_archetype (FORCE_NAME); |
2727 | object *force = get_archetype (FORCE_NAME); |
2667 | |
2728 | |
2668 | force->slaying = name; |
2729 | force->slaying = name; |
2669 | force->stats.food = 1; |
2730 | force->force_set_timer (duration); |
2670 | force->speed_left = -1.f; |
|
|
2671 | |
|
|
2672 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2673 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2674 | force->flag [FLAG_APPLIED] = true; |
2731 | force->flag [FLAG_APPLIED] = true; |
2675 | |
2732 | |
2676 | insert (force); |
2733 | return insert (force); |
2677 | } |
2734 | } |
2678 | |
2735 | |
2679 | void |
2736 | void |
2680 | object::play_sound (faceidx sound) |
2737 | object::play_sound (faceidx sound) const |
2681 | { |
2738 | { |
2682 | if (!sound) |
2739 | if (!sound) |
2683 | return; |
2740 | return; |
2684 | |
2741 | |
2685 | if (flag [FLAG_REMOVED]) |
2742 | if (is_on_map ()) |
|
|
2743 | map->play_sound (sound, x, y); |
|
|
2744 | else if (object *pl = in_player ()) |
|
|
2745 | pl->contr->play_sound (sound); |
|
|
2746 | } |
|
|
2747 | |
|
|
2748 | void |
|
|
2749 | object::say_msg (const char *msg) const |
|
|
2750 | { |
|
|
2751 | if (is_on_map ()) |
|
|
2752 | map->say_msg (msg, x, y); |
|
|
2753 | else if (object *pl = in_player ()) |
|
|
2754 | pl->contr->play_sound (sound); |
|
|
2755 | } |
|
|
2756 | |
|
|
2757 | void |
|
|
2758 | object::make_noise () |
|
|
2759 | { |
|
|
2760 | // we do not model noise in the map, so instead put |
|
|
2761 | // a temporary light into the noise source |
|
|
2762 | // could use the map instead, but that's less reliable for our |
|
|
2763 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2764 | |
|
|
2765 | // currently only works sensibly for players |
|
|
2766 | if (!is_player ()) |
2686 | return; |
2767 | return; |
2687 | |
2768 | |
2688 | if (env) |
2769 | // find old force, or create new one |
2689 | { |
2770 | object *force = force_find (shstr_noise_force); |
2690 | if (object *pl = in_player ()) |
2771 | |
2691 | pl->contr->play_sound (sound); |
2772 | if (force) |
2692 | } |
2773 | force->speed_left = -1.f; // patch old speed up |
2693 | else |
2774 | else |
2694 | map->play_sound (sound, x, y); |
2775 | { |
2695 | } |
2776 | force = archetype::get (shstr_noise_force); |
2696 | |
2777 | |
|
|
2778 | force->slaying = shstr_noise_force; |
|
|
2779 | force->stats.food = 1; |
|
|
2780 | force->speed_left = -1.f; |
|
|
2781 | |
|
|
2782 | force->set_speed (1.f / 4.f); |
|
|
2783 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2784 | force->flag [FLAG_APPLIED] = true; |
|
|
2785 | |
|
|
2786 | insert (force); |
|
|
2787 | } |
|
|
2788 | } |
|
|
2789 | |
|
|
2790 | void object::change_move_type (MoveType mt) |
|
|
2791 | { |
|
|
2792 | if (move_type == mt) |
|
|
2793 | return; |
|
|
2794 | |
|
|
2795 | if (is_on_map ()) |
|
|
2796 | { |
|
|
2797 | // we are on the map, so handle move_on/off effects |
|
|
2798 | remove (); |
|
|
2799 | move_type = mt; |
|
|
2800 | map->insert (this, x, y, this); |
|
|
2801 | } |
|
|
2802 | else |
|
|
2803 | move_type = mt; |
|
|
2804 | } |
|
|
2805 | |
|
|
2806 | /* object should be a player. |
|
|
2807 | * we return the object the player has marked with the 'mark' command |
|
|
2808 | * below. If no match is found (or object has changed), we return |
|
|
2809 | * NULL. We leave it up to the calling function to print messages if |
|
|
2810 | * nothing is found. |
|
|
2811 | */ |
|
|
2812 | object * |
|
|
2813 | object::mark () const |
|
|
2814 | { |
|
|
2815 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2816 | return contr->mark; |
|
|
2817 | else |
|
|
2818 | return 0; |
|
|
2819 | } |
|
|
2820 | |