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Comparing deliantra/server/common/object.C (file contents):
Revision 1.210 by root, Mon Apr 21 07:01:40 2008 UTC vs.
Revision 1.242 by elmex, Wed May 7 21:00:02 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
140 139
141/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 140/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
142static bool 141static bool
143compare_ob_value_lists_one (const object *wants, const object *has) 142compare_ob_value_lists_one (const object *wants, const object *has)
144{ 143{
145 key_value *wants_field;
146
147 /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both 144 /* n-squared behaviour (see kv_get), but I'm hoping both
148 * objects with lists are rare, and lists stay short. If not, use a 145 * objects with lists are rare, and lists stay short. If not, use a
149 * different structure or at least keep the lists sorted... 146 * different structure or at least keep the lists sorted...
150 */ 147 */
151 148
152 /* For each field in wants, */ 149 /* For each field in wants, */
153 for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) 150 for (key_value *kv = wants->key_values; kv; kv = kv->next)
154 { 151 if (has->kv_get (kv->key) != kv->value)
155 key_value *has_field; 152 return false;
156
157 /* Look for a field in has with the same key. */
158 has_field = get_ob_key_link (has, wants_field->key);
159
160 if (!has_field)
161 return 0; /* No field with that name. */
162
163 /* Found the matching field. */
164 if (has_field->value != wants_field->value)
165 return 0; /* Values don't match, so this half of the comparison is false. */
166
167 /* If we get here, we found a match. Now for the next field in wants. */
168 }
169 153
170 /* If we get here, every field in wants has a matching field in has. */ 154 /* If we get here, every field in wants has a matching field in has. */
171 return 1; 155 return true;
172} 156}
173 157
174/* Returns TRUE if ob1 has the same key_values as ob2. */ 158/* Returns TRUE if ob1 has the same key_values as ob2. */
175static bool 159static bool
176compare_ob_value_lists (const object *ob1, const object *ob2) 160compare_ob_value_lists (const object *ob1, const object *ob2)
177{ 161{
178 /* However, there may be fields in has which aren't partnered in wants, 162 /* However, there may be fields in has which aren't partnered in wants,
179 * so we need to run the comparison *twice*. :( 163 * so we need to run the comparison *twice*. :(
180 */ 164 */
181 return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); 165 return compare_ob_value_lists_one (ob1, ob2)
166 && compare_ob_value_lists_one (ob2, ob1);
182} 167}
183 168
184/* Function examines the 2 objects given to it, and returns true if 169/* Function examines the 2 objects given to it, and returns true if
185 * they can be merged together. 170 * they can be merged together.
186 * 171 *
331 316
332 /* Everything passes, must be OK. */ 317 /* Everything passes, must be OK. */
333 return 1; 318 return 1;
334} 319}
335 320
321// find player who can see this object
322object *
323object::visible_to () const
324{
325 if (client_visible () && !flag [FLAG_REMOVED])
326 {
327 // see if we are in a container of sorts
328 if (env)
329 {
330 // the player inventory itself is always visible
331 if (env->type == PLAYER)
332 return env;
333
334 // else a player could have our env open
335 object *envest = env->outer_env ();
336
337 // the player itself is always on a map, so we will find him here
338 // even if our inv is in a player.
339 if (envest->is_on_map ())
340 if (object *pl = envest->ms ().player ())
341 if (pl->container == env)
342 return pl;
343 }
344 else
345 {
346 // maybe there is a player standing on the same mapspace
347 // this will catch the case where "this" is a player
348 if (object *pl = ms ().player ())
349 if (!pl->container || this == pl->container)
350 return pl;
351 }
352 }
353
354 return 0;
355}
356
336// adjust weight per container type ("of holding") 357// adjust weight per container type ("of holding")
337static sint32 358static sint32
338weight_adjust (object *op, sint32 weight) 359weight_adjust_for (object *op, sint32 weight)
339{ 360{
340 return op->type == CONTAINER 361 return op->type == CONTAINER
341 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 362 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str)
342 : weight; 363 : weight;
343} 364}
349static void 370static void
350adjust_weight (object *op, sint32 weight) 371adjust_weight (object *op, sint32 weight)
351{ 372{
352 while (op) 373 while (op)
353 { 374 {
375 // adjust by actual difference to account for rounding errors
376 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
354 weight = weight_adjust (op, weight); 377 weight = weight_adjust_for (op, op->carrying)
378 - weight_adjust_for (op, op->carrying - weight);
379
380 if (!weight)
381 return;
355 382
356 op->carrying += weight; 383 op->carrying += weight;
384
385 if (object *pl = op->visible_to ())
386 if (pl != op) // player is handled lazily
387 esrv_update_item (UPD_WEIGHT, pl, op);
388
357 op = op->env; 389 op = op->env;
358 } 390 }
359} 391}
360 392
361/* 393/*
374 op->update_weight (); 406 op->update_weight ();
375 407
376 sum += op->total_weight (); 408 sum += op->total_weight ();
377 } 409 }
378 410
379 carrying = weight_adjust (this, sum); 411 sum = weight_adjust_for (this, sum);
412
413 if (sum != carrying)
414 {
415 carrying = sum;
416
417 if (object *pl = visible_to ())
418 if (pl != this) // player is handled lazily
419 esrv_update_item (UPD_WEIGHT, pl, this);
420 }
380} 421}
381 422
382/* 423/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 424 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 425 */
551 } 592 }
552 593
553 op->key_values = 0; 594 op->key_values = 0;
554} 595}
555 596
556object & 597/*
557object::operator =(const object &src) 598 * copy_to first frees everything allocated by the dst object,
599 * and then copies the contents of itself into the second
600 * object, allocating what needs to be allocated. Basically, any
601 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
602 * if the first object is freed, the pointers in the new object
603 * will point at garbage.
604 */
605void
606object::copy_to (object *dst)
558{ 607{
559 bool is_freed = flag [FLAG_FREED]; 608 dst->remove ();
560 bool is_removed = flag [FLAG_REMOVED];
561
562 *(object_copy *)this = src; 609 *(object_copy *)dst = *this;
563
564 flag [FLAG_FREED] = is_freed;
565 flag [FLAG_REMOVED] = is_removed; 610 dst->flag [FLAG_REMOVED] = true;
566 611
567 /* Copy over key_values, if any. */ 612 /* Copy over key_values, if any. */
568 if (src.key_values) 613 if (key_values)
569 { 614 {
570 key_value *tail = 0; 615 key_value *tail = 0;
571 key_values = 0; 616 dst->key_values = 0;
572 617
573 for (key_value *i = src.key_values; i; i = i->next) 618 for (key_value *i = key_values; i; i = i->next)
574 { 619 {
575 key_value *new_link = new key_value; 620 key_value *new_link = new key_value;
576 621
577 new_link->next = 0; 622 new_link->next = 0;
578 new_link->key = i->key; 623 new_link->key = i->key;
579 new_link->value = i->value; 624 new_link->value = i->value;
580 625
581 /* Try and be clever here, too. */ 626 /* Try and be clever here, too. */
582 if (!key_values) 627 if (!dst->key_values)
583 { 628 {
584 key_values = new_link; 629 dst->key_values = new_link;
585 tail = new_link; 630 tail = new_link;
586 } 631 }
587 else 632 else
588 { 633 {
589 tail->next = new_link; 634 tail->next = new_link;
590 tail = new_link; 635 tail = new_link;
591 } 636 }
592 } 637 }
593 } 638 }
594}
595
596/*
597 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second
599 * object, allocating what needs to be allocated. Basically, any
600 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
601 * if the first object is freed, the pointers in the new object
602 * will point at garbage.
603 */
604void
605object::copy_to (object *dst)
606{
607 *dst = *this;
608 639
609 if (speed < 0) 640 if (speed < 0)
610 dst->speed_left -= rndm (); 641 dst->speed_left -= rndm ();
611 642
612 dst->set_speed (dst->speed); 643 dst->set_speed (dst->speed);
634object * 665object *
635object::clone () 666object::clone ()
636{ 667{
637 object *neu = create (); 668 object *neu = create ();
638 copy_to (neu); 669 copy_to (neu);
670 neu->map = map; // not copied by copy_to
639 return neu; 671 return neu;
640} 672}
641 673
642/* 674/*
643 * If an object with the IS_TURNABLE() flag needs to be turned due 675 * If an object with the IS_TURNABLE() flag needs to be turned due
694 * UP_OBJ_FACE: only the objects face has changed. 726 * UP_OBJ_FACE: only the objects face has changed.
695 */ 727 */
696void 728void
697update_object (object *op, int action) 729update_object (object *op, int action)
698{ 730{
699 if (op == NULL) 731 if (!op)
700 { 732 {
701 /* this should never happen */ 733 /* this should never happen */
702 LOG (llevDebug, "update_object() called for NULL object.\n"); 734 LOG (llevError | logBacktrace, "update_object() called for NULL object.\n");
703 return; 735 return;
704 } 736 }
705 737
706 if (op->env) 738 if (!op->is_on_map ())
707 { 739 {
708 /* Animation is currently handled by client, so nothing 740 /* Animation is currently handled by client, so nothing
709 * to do in this case. 741 * to do in this case.
710 */ 742 */
711 return; 743 return;
712 } 744 }
713
714 /* If the map is saving, don't do anything as everything is
715 * going to get freed anyways.
716 */
717 if (!op->map || op->map->in_memory == MAP_SAVING)
718 return;
719 745
720 /* make sure the object is within map boundaries */ 746 /* make sure the object is within map boundaries */
721 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) 747 if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height)
722 { 748 {
723 LOG (llevError, "update_object() called for object out of map!\n"); 749 LOG (llevError, "update_object() called for object out of map!\n");
866object::destroy_inv (bool drop_to_ground) 892object::destroy_inv (bool drop_to_ground)
867{ 893{
868 // need to check first, because the checks below might segfault 894 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 895 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 896 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 897 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 898 // cf will crash below with off-map x and y
873 if (!inv) 899 if (!inv)
874 return; 900 return;
875 901
876 /* Only if the space blocks everything do we not process - 902 /* Only if the space blocks everything do we not process -
878 * drop on that space. 904 * drop on that space.
879 */ 905 */
880 if (!drop_to_ground 906 if (!drop_to_ground
881 || !map 907 || !map
882 || map->in_memory != MAP_ACTIVE 908 || map->in_memory != MAP_ACTIVE
883 || map->nodrop 909 || map->no_drop
884 || ms ().move_block == MOVE_ALL) 910 || ms ().move_block == MOVE_ALL)
885 { 911 {
886 while (inv) 912 while (inv)
887 { 913 {
888 inv->destroy_inv (drop_to_ground); 914 inv->destroy_inv (false);
889 inv->destroy (); 915 inv->destroy ();
890 } 916 }
891 } 917 }
892 else 918 else
893 { /* Put objects in inventory onto this space */ 919 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 925 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 926 || op->type == RUNE
901 || op->type == TRAP 927 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 928 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 929 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 930 op->destroy (true);
905 else 931 else
906 map->insert (op, x, y); 932 map->insert (op, x, y);
907 } 933 }
908 } 934 }
909} 935}
913 object *op = new object; 939 object *op = new object;
914 op->link (); 940 op->link ();
915 return op; 941 return op;
916} 942}
917 943
944static struct freed_map : maptile
945{
946 freed_map ()
947 {
948 path = "<freed objects map>";
949 name = "/internal/freed_objects_map";
950 width = 3;
951 height = 3;
952 no_drop = 1;
953 no_reset = 1;
954
955 alloc ();
956 in_memory = MAP_ACTIVE;
957 }
958
959 ~freed_map ()
960 {
961 destroy ();
962 }
963} freed_map; // freed objects are moved here to avoid crashes
964
918void 965void
919object::do_destroy () 966object::do_destroy ()
920{ 967{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 968 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 969 remove_button_link (this);
925 970
926 if (flag [FLAG_FRIENDLY]) 971 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 972 remove_friendly_object (this);
928 973
929 if (!flag [FLAG_REMOVED])
930 remove (); 974 remove ();
931 975
932 destroy_inv (true); 976 attachable::do_destroy ();
933 977
934 deactivate (); 978 deactivate ();
935 unlink (); 979 unlink ();
936 980
937 flag [FLAG_FREED] = 1; 981 flag [FLAG_FREED] = 1;
938 982
939 // hack to ensure that freed objects still have a valid map 983 // hack to ensure that freed objects still have a valid map
940 {
941 static maptile *freed_map; // freed objects are moved here to avoid crashes
942
943 if (!freed_map)
944 {
945 freed_map = new maptile;
946
947 freed_map->path = "<freed objects map>";
948 freed_map->name = "/internal/freed_objects_map";
949 freed_map->width = 3;
950 freed_map->height = 3;
951 freed_map->nodrop = 1;
952
953 freed_map->alloc ();
954 freed_map->in_memory = MAP_ACTIVE;
955 }
956
957 map = freed_map; 984 map = &freed_map;
958 x = 1; 985 x = 1;
959 y = 1; 986 y = 1;
960 }
961 987
962 if (more) 988 if (more)
963 { 989 {
964 more->destroy (); 990 more->destroy ();
965 more = 0; 991 more = 0;
978object::destroy (bool destroy_inventory) 1004object::destroy (bool destroy_inventory)
979{ 1005{
980 if (destroyed ()) 1006 if (destroyed ())
981 return; 1007 return;
982 1008
1009 if (!is_head () && !head->destroyed ())
1010 {
1011 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1012 head->destroy (destroy_inventory);
1013 return;
1014 }
1015
983 if (destroy_inventory) 1016 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1017
986 if (is_head ()) 1018 if (is_head ())
987 if (sound_destroy) 1019 if (sound_destroy)
988 play_sound (sound_destroy); 1020 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1021 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1035object::do_remove ()
1004{ 1036{
1005 object *tmp, *last = 0; 1037 object *tmp, *last = 0;
1006 object *otmp; 1038 object *otmp;
1007 1039
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1040 if (flag [FLAG_REMOVED])
1009 return; 1041 return;
1010 1042
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1043 INVOKE_OBJECT (REMOVE, this);
1044
1045 flag [FLAG_REMOVED] = true;
1013 1046
1014 if (more) 1047 if (more)
1015 more->remove (); 1048 more->remove ();
1016 1049
1017 /* 1050 /*
1018 * In this case, the object to be removed is in someones 1051 * In this case, the object to be removed is in someones
1019 * inventory. 1052 * inventory.
1020 */ 1053 */
1021 if (env) 1054 if (env)
1022 { 1055 {
1056 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1057 if (object *pl = visible_to ())
1058 esrv_del_item (pl->contr, count);
1059 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1060
1023 adjust_weight (env, -total_weight ()); 1061 adjust_weight (env, -total_weight ());
1024
1025 *(above ? &above->below : &env->inv) = below;
1026
1027 if (below)
1028 below->above = above;
1029 1062
1030 /* we set up values so that it could be inserted into 1063 /* we set up values so that it could be inserted into
1031 * the map, but we don't actually do that - it is up 1064 * the map, but we don't actually do that - it is up
1032 * to the caller to decide what we want to do. 1065 * to the caller to decide what we want to do.
1033 */ 1066 */
1034 map = env->map; 1067 map = env->map;
1035 x = env->x; 1068 x = env->x;
1036 y = env->y; 1069 y = env->y;
1070
1071 // make sure cmov optimisation is applicable
1072 *(above ? &above->below : &env->inv) = below;
1073 *(below ? &below->above : &above ) = above; // &above is just a dummy
1074
1037 above = 0; 1075 above = 0;
1038 below = 0; 1076 below = 0;
1039 env = 0; 1077 env = 0;
1040 1078
1041 /* NO_FIX_PLAYER is set when a great many changes are being 1079 /* NO_FIX_PLAYER is set when a great many changes are being
1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1083 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1046 otmp->update_stats (); 1084 otmp->update_stats ();
1047 } 1085 }
1048 else if (map) 1086 else if (map)
1049 { 1087 {
1050 if (type == PLAYER)
1051 {
1052 // leaving a spot always closes any open container on the ground
1053 if (container && !container->env)
1054 // this causes spurious floorbox updates, but it ensures
1055 // that the CLOSE event is being sent.
1056 close_container ();
1057
1058 --map->players;
1059 map->touch ();
1060 }
1061
1062 map->dirty = true; 1088 map->dirty = true;
1063 mapspace &ms = this->ms (); 1089 mapspace &ms = this->ms ();
1064 1090
1091 if (object *pl = ms.player ())
1092 {
1093 if (type == PLAYER) // this == pl(!)
1094 {
1095 // leaving a spot always closes any open container on the ground
1096 if (container && !container->env)
1097 // this causes spurious floorbox updates, but it ensures
1098 // that the CLOSE event is being sent.
1099 close_container ();
1100
1101 --map->players;
1102 map->touch ();
1103 }
1104 else if (pl->container == this)
1105 {
1106 // removing a container should close it
1107 close_container ();
1108 }
1109
1110 esrv_del_item (pl->contr, count);
1111 }
1112
1065 /* link the object above us */ 1113 /* link the object above us */
1066 if (above) 1114 // re-link, make sure compiler can easily use cmove
1067 above->below = below; 1115 *(above ? &above->below : &ms.top) = below;
1068 else 1116 *(below ? &below->above : &ms.bot) = above;
1069 ms.top = below; /* we were top, set new top */
1070
1071 /* Relink the object below us, if there is one */
1072 if (below)
1073 below->above = above;
1074 else
1075 {
1076 /* Nothing below, which means we need to relink map object for this space
1077 * use translated coordinates in case some oddness with map tiling is
1078 * evident
1079 */
1080 if (GET_MAP_OB (map, x, y) != this)
1081 LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ());
1082
1083 ms.bot = above; /* goes on above it. */
1084 }
1085 1117
1086 above = 0; 1118 above = 0;
1087 below = 0; 1119 below = 0;
1088 1120
1089 if (map->in_memory == MAP_SAVING) 1121 if (map->in_memory == MAP_SAVING)
1098 * removed (most likely destroyed), update the player view 1130 * removed (most likely destroyed), update the player view
1099 * appropriately. 1131 * appropriately.
1100 */ 1132 */
1101 pl->close_container (); 1133 pl->close_container ();
1102 1134
1135 //TODO: the floorbox prev/next might need updating
1136 //esrv_del_item (pl->contr, count);
1137 //TODO: update floorbox to preserve ordering
1138 if (pl->contr->ns)
1103 pl->contr->ns->floorbox_update (); 1139 pl->contr->ns->floorbox_update ();
1104 } 1140 }
1105 1141
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1142 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1143 {
1108 /* No point updating the players look faces if he is the object 1144 /* No point updating the players look faces if he is the object
1152 if (!top) 1188 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1189 for (top = op; top && top->above; top = top->above)
1154 ; 1190 ;
1155 1191
1156 for (; top; top = top->below) 1192 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1193 if (object::can_merge (op, top))
1162 { 1194 {
1163 top->nrof += op->nrof; 1195 top->nrof += op->nrof;
1164 1196
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1197 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1198 esrv_update_item (UPD_NROF, pl, top);
1199
1200 op->weight = 0; // cancel the addition above
1201 op->carrying = 0; // must be 0 already
1202
1167 op->destroy (); 1203 op->destroy (1);
1204
1168 return top; 1205 return top;
1169 } 1206 }
1170 }
1171 1207
1172 return 0; 1208 return 0;
1173} 1209}
1174 1210
1175void 1211void
1232 * just 'op' otherwise 1268 * just 'op' otherwise
1233 */ 1269 */
1234object * 1270object *
1235insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1271insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1236{ 1272{
1237 assert (!op->flag [FLAG_FREED]);
1238
1239 object *top, *floor = NULL;
1240
1241 op->remove (); 1273 op->remove ();
1242 1274
1243 /* Ideally, the caller figures this out. However, it complicates a lot 1275 /* Ideally, the caller figures this out. However, it complicates a lot
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1276 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1277 * need extra work
1246 */ 1278 */
1247 if (!xy_normalise (m, op->x, op->y)) 1279 if (!xy_normalise (m, op->x, op->y))
1248 { 1280 {
1249 op->destroy (); 1281 op->head_ ()->destroy (1);// remove head_ once all tail object destroyers found
1250 return 0; 1282 return 0;
1251 } 1283 }
1252 1284
1253 if (object *more = op->more) 1285 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1286 if (!insert_ob_in_map (more, m, originator, flag))
1263 */ 1295 */
1264 if (op->nrof && !(flag & INS_NO_MERGE)) 1296 if (op->nrof && !(flag & INS_NO_MERGE))
1265 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1297 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1266 if (object::can_merge (op, tmp)) 1298 if (object::can_merge (op, tmp))
1267 { 1299 {
1300 // TODO: we actually want to update tmp, not op,
1301 // but some caller surely breaks when we return tmp
1302 // from here :/
1268 op->nrof += tmp->nrof; 1303 op->nrof += tmp->nrof;
1269 tmp->destroy (1); 1304 tmp->destroy (1);
1270 } 1305 }
1271 1306
1272 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1307 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1281 { 1316 {
1282 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1317 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1283 abort (); 1318 abort ();
1284 } 1319 }
1285 1320
1321 if (!originator->is_on_map ())
1322 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1323 op->debug_desc (), originator->debug_desc ());
1324
1286 op->above = originator; 1325 op->above = originator;
1287 op->below = originator->below; 1326 op->below = originator->below;
1288
1289 if (op->below)
1290 op->below->above = op;
1291 else
1292 ms.bot = op;
1293
1294 /* since *below* originator, no need to update top */
1295 originator->below = op; 1327 originator->below = op;
1328
1329 *(op->below ? &op->below->above : &ms.bot) = op;
1296 } 1330 }
1297 else 1331 else
1298 { 1332 {
1299 top = ms.bot; 1333 object *floor = 0;
1334 object *top = ms.top;
1300 1335
1301 /* If there are other objects, then */ 1336 /* If there are other objects, then */
1302 if (top) 1337 if (top)
1303 { 1338 {
1304 object *last = 0;
1305
1306 /* 1339 /*
1307 * If there are multiple objects on this space, we do some trickier handling. 1340 * If there are multiple objects on this space, we do some trickier handling.
1308 * We've already dealt with merging if appropriate. 1341 * We've already dealt with merging if appropriate.
1309 * Generally, we want to put the new object on top. But if 1342 * Generally, we want to put the new object on top. But if
1310 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1343 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1313 * once we get to them. This reduces the need to traverse over all of 1346 * once we get to them. This reduces the need to traverse over all of
1314 * them when adding another one - this saves quite a bit of cpu time 1347 * them when adding another one - this saves quite a bit of cpu time
1315 * when lots of spells are cast in one area. Currently, it is presumed 1348 * when lots of spells are cast in one area. Currently, it is presumed
1316 * that flying non pickable objects are spell objects. 1349 * that flying non pickable objects are spell objects.
1317 */ 1350 */
1318 for (top = ms.bot; top; top = top->above) 1351 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1319 { 1352 {
1320 if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) 1353 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR))
1321 floor = top; 1354 floor = tmp;
1322 1355
1323 if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) 1356 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1324 { 1357 {
1325 /* We insert above top, so we want this object below this */ 1358 /* We insert above top, so we want this object below this */
1326 top = top->below; 1359 top = tmp->below;
1327 break; 1360 break;
1328 } 1361 }
1329 1362
1330 last = top; 1363 top = tmp;
1331 } 1364 }
1332
1333 /* Don't want top to be NULL, so set it to the last valid object */
1334 top = last;
1335 1365
1336 /* We let update_position deal with figuring out what the space 1366 /* We let update_position deal with figuring out what the space
1337 * looks like instead of lots of conditions here. 1367 * looks like instead of lots of conditions here.
1338 * makes things faster, and effectively the same result. 1368 * makes things faster, and effectively the same result.
1339 */ 1369 */
1346 */ 1376 */
1347 if (!(flag & INS_ON_TOP) 1377 if (!(flag & INS_ON_TOP)
1348 && ms.flags () & P_BLOCKSVIEW 1378 && ms.flags () & P_BLOCKSVIEW
1349 && (op->face && !faces [op->face].visibility)) 1379 && (op->face && !faces [op->face].visibility))
1350 { 1380 {
1381 object *last;
1382
1351 for (last = top; last != floor; last = last->below) 1383 for (last = top; last != floor; last = last->below)
1352 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1384 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1353 break; 1385 break;
1354 1386
1355 /* Check to see if we found the object that blocks view, 1387 /* Check to see if we found the object that blocks view,
1363 } /* If objects on this space */ 1395 } /* If objects on this space */
1364 1396
1365 if (flag & INS_ABOVE_FLOOR_ONLY) 1397 if (flag & INS_ABOVE_FLOOR_ONLY)
1366 top = floor; 1398 top = floor;
1367 1399
1368 /* Top is the object that our object (op) is going to get inserted above. 1400 // insert object above top, or bottom-most if top = 0
1369 */
1370
1371 /* First object on this space */
1372 if (!top) 1401 if (!top)
1373 { 1402 {
1403 op->below = 0;
1374 op->above = ms.bot; 1404 op->above = ms.bot;
1375
1376 if (op->above)
1377 op->above->below = op;
1378
1379 op->below = 0;
1380 ms.bot = op; 1405 ms.bot = op;
1406
1407 *(op->above ? &op->above->below : &ms.top) = op;
1381 } 1408 }
1382 else 1409 else
1383 { /* get inserted into the stack above top */ 1410 {
1384 op->above = top->above; 1411 op->above = top->above;
1385
1386 if (op->above)
1387 op->above->below = op; 1412 top->above = op;
1388 1413
1389 op->below = top; 1414 op->below = top;
1390 top->above = op; 1415 *(op->above ? &op->above->below : &ms.top) = op;
1391 } 1416 }
1392 1417 }
1393 if (!op->above)
1394 ms.top = op;
1395 } /* else not INS_BELOW_ORIGINATOR */
1396 1418
1397 if (op->type == PLAYER) 1419 if (op->type == PLAYER)
1398 { 1420 {
1399 op->contr->do_los = 1; 1421 op->contr->do_los = 1;
1400 ++op->map->players; 1422 ++op->map->players;
1402 } 1424 }
1403 1425
1404 op->map->dirty = true; 1426 op->map->dirty = true;
1405 1427
1406 if (object *pl = ms.player ()) 1428 if (object *pl = ms.player ())
1429 //TODO: the floorbox prev/next might need updating
1430 //esrv_send_item (pl, op);
1431 //TODO: update floorbox to preserve ordering
1432 if (pl->contr->ns)
1407 pl->contr->ns->floorbox_update (); 1433 pl->contr->ns->floorbox_update ();
1408 1434
1409 /* If this object glows, it may affect lighting conditions that are 1435 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1436 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1437 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1438 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1503 return where->env->insert (this);
1478 else 1504 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1505 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1506}
1481 1507
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = env->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1508/*
1517 * decrease(object, number) decreases a specified number from 1509 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1510 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1511 * is subsequently removed and freed.
1520 * 1512 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1513 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1514 */
1523bool 1515bool
1524object::decrease (sint32 nr) 1516object::decrease (sint32 nr)
1525{ 1517{
1518 if (!nr)
1519 return true;
1520
1526 nr = min (nr, nrof); 1521 nr = min (nr, nrof);
1527 1522
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1523 nrof -= nr;
1532 1524
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1525 if (nrof)
1536 { 1526 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1527 adjust_weight (env, -weight * nr); // carrying == 0
1538 1528
1539 if (visible) 1529 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1530 esrv_update_item (UPD_NROF, pl, this);
1541 1531
1542 return 1; 1532 return true;
1543 } 1533 }
1544 else 1534 else
1545 { 1535 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1536 destroy (1);
1550 return 0; 1537 return false;
1551 } 1538 }
1552} 1539}
1553 1540
1554/* 1541/*
1555 * split(ob,nr) splits up ob into two parts. The part which 1542 * split(ob,nr) splits up ob into two parts. The part which
1558 * On failure, NULL is returned. 1545 * On failure, NULL is returned.
1559 */ 1546 */
1560object * 1547object *
1561object::split (sint32 nr) 1548object::split (sint32 nr)
1562{ 1549{
1550 int have = number_of ();
1551
1563 if (nrof < nr) 1552 if (have < nr)
1564 return 0; 1553 return 0;
1565 else if (nrof == nr) 1554 else if (have == nr)
1566 { 1555 {
1567 remove (); 1556 remove ();
1568 return this; 1557 return this;
1569 } 1558 }
1570 else 1559 else
1571 { 1560 {
1572 decrease (nr); 1561 decrease (nr);
1573 1562
1574 object *op = object_create_clone (this); 1563 object *op = deep_clone ();
1575 op->nrof = nr; 1564 op->nrof = nr;
1576 return op; 1565 return op;
1577 } 1566 }
1578} 1567}
1579 1568
1623 if (object::can_merge (tmp, op)) 1612 if (object::can_merge (tmp, op))
1624 { 1613 {
1625 /* return the original object and remove inserted object 1614 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1615 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1616 tmp->nrof += op->nrof;
1617
1618 if (object *pl = tmp->visible_to ())
1619 esrv_update_item (UPD_NROF, pl, tmp);
1620
1628 adjust_weight (this, op->total_weight ()); 1621 adjust_weight (this, op->total_weight ());
1629 1622
1630 op->destroy (1); 1623 op->destroy (1);
1631 op = tmp; 1624 op = tmp;
1632 goto inserted; 1625 goto inserted;
1646 1639
1647 inv = op; 1640 inv = op;
1648 1641
1649 op->flag [FLAG_REMOVED] = 0; 1642 op->flag [FLAG_REMOVED] = 0;
1650 1643
1644 if (object *pl = op->visible_to ())
1645 esrv_send_item (pl, op);
1646
1651 adjust_weight (this, op->total_weight ()); 1647 adjust_weight (this, op->total_weight ());
1652 1648
1653inserted: 1649inserted:
1654 /* reset the light list and los of the players on the map */ 1650 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness) 1651 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y); 1652 update_all_los (map, x, y);
1657 1653
1658 if (object *otmp = in_player ()) 1654 // if this is a player's inventory, update stats
1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1655 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1660 otmp->update_stats (); 1656 update_stats ();
1661 1657
1662 INVOKE_OBJECT (INSERT, this); 1658 INVOKE_OBJECT (INSERT, this);
1663 1659
1664 return op; 1660 return op;
1665} 1661}
1793 LOG (llevError, "Present_arch called outside map.\n"); 1789 LOG (llevError, "Present_arch called outside map.\n");
1794 return NULL; 1790 return NULL;
1795 } 1791 }
1796 1792
1797 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) 1793 for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above)
1798 if (tmp->arch == at) 1794 if (tmp->arch->archname == at->archname)
1799 return tmp; 1795 return tmp;
1800 1796
1801 return NULL; 1797 return NULL;
1802} 1798}
1803 1799
1867 * The first matching object is returned, or NULL if none. 1863 * The first matching object is returned, or NULL if none.
1868 */ 1864 */
1869object * 1865object *
1870present_arch_in_ob (const archetype *at, const object *op) 1866present_arch_in_ob (const archetype *at, const object *op)
1871{ 1867{
1872 for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) 1868 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1873 if (tmp->arch == at) 1869 if (tmp->arch->archname == at->archname)
1874 return tmp; 1870 return tmp;
1875 1871
1876 return NULL; 1872 return NULL;
1877} 1873}
1878 1874
2287 2283
2288/* 2284/*
2289 * create clone from object to another 2285 * create clone from object to another
2290 */ 2286 */
2291object * 2287object *
2292object_create_clone (object *asrc) 2288object::deep_clone ()
2293{ 2289{
2294 object *dst = 0, *tmp, *src, *prev, *item; 2290 assert (("deep_clone called on non-head object", is_head ()));
2295 2291
2296 if (!asrc) 2292 object *dst = clone ();
2297 return 0;
2298 2293
2299 src = asrc->head_ (); 2294 object *prev = dst;
2300
2301 prev = 0;
2302 for (object *part = src; part; part = part->more) 2295 for (object *part = this->more; part; part = part->more)
2303 { 2296 {
2304 tmp = part->clone (); 2297 object *tmp = part->clone ();
2305 tmp->x -= src->x;
2306 tmp->y -= src->y;
2307
2308 if (!part->head)
2309 {
2310 dst = tmp;
2311 tmp->head = 0;
2312 }
2313 else
2314 tmp->head = dst; 2298 tmp->head = dst;
2315
2316 tmp->more = 0;
2317
2318 if (prev)
2319 prev->more = tmp; 2299 prev->more = tmp;
2320
2321 prev = tmp; 2300 prev = tmp;
2322 } 2301 }
2323 2302
2324 for (item = src->inv; item; item = item->below) 2303 for (object *item = inv; item; item = item->below)
2325 insert_ob_in_ob (object_create_clone (item), dst); 2304 insert_ob_in_ob (item->deep_clone (), dst);
2326 2305
2327 return dst; 2306 return dst;
2328} 2307}
2329 2308
2330/* This returns the first object in who's inventory that 2309/* This returns the first object in who's inventory that
2339 return tmp; 2318 return tmp;
2340 2319
2341 return 0; 2320 return 0;
2342} 2321}
2343 2322
2344/* If ob has a field named key, return the link from the list, 2323const shstr &
2345 * otherwise return NULL. 2324object::kv_get (const shstr &key) const
2346 *
2347 * key must be a passed in shared string - otherwise, this won't
2348 * do the desired thing.
2349 */
2350key_value *
2351get_ob_key_link (const object *ob, const char *key)
2352{ 2325{
2353 for (key_value *link = ob->key_values; link; link = link->next) 2326 for (key_value *kv = key_values; kv; kv = kv->next)
2354 if (link->key == key) 2327 if (kv->key == key)
2355 return link;
2356
2357 return 0;
2358}
2359
2360/*
2361 * Returns the value of op has an extra_field for key, or NULL.
2362 *
2363 * The argument doesn't need to be a shared string.
2364 *
2365 * The returned string is shared.
2366 */
2367const char *
2368get_ob_key_value (const object *op, const char *const key)
2369{
2370 key_value *link;
2371 shstr_cmp canonical_key (key);
2372
2373 if (!canonical_key)
2374 {
2375 /* 1. There being a field named key on any object
2376 * implies there'd be a shared string to find.
2377 * 2. Since there isn't, no object has this field.
2378 * 3. Therefore, *this* object doesn't have this field.
2379 */
2380 return 0;
2381 }
2382
2383 /* This is copied from get_ob_key_link() above -
2384 * only 4 lines, and saves the function call overhead.
2385 */
2386 for (link = op->key_values; link; link = link->next)
2387 if (link->key == canonical_key)
2388 return link->value; 2328 return kv->value;
2389 2329
2390 return 0; 2330 return shstr_null;
2391} 2331}
2392 2332
2393/* 2333void
2394 * Updates the canonical_key in op to value. 2334object::kv_set (const shstr &key, const shstr &value)
2395 *
2396 * canonical_key is a shared string (value doesn't have to be).
2397 *
2398 * Unless add_key is TRUE, it won't add fields, only change the value of existing
2399 * keys.
2400 *
2401 * Returns TRUE on success.
2402 */
2403int
2404set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key)
2405{ 2335{
2406 key_value *field = NULL, *last = NULL; 2336 for (key_value *kv = key_values; kv; kv = kv->next)
2407 2337 if (kv->key == key)
2408 for (field = op->key_values; field != NULL; field = field->next)
2409 {
2410 if (field->key != canonical_key)
2411 { 2338 {
2412 last = field; 2339 kv->value = value;
2413 continue; 2340 return;
2414 } 2341 }
2415 2342
2416 if (value) 2343 key_value *kv = new key_value;
2417 field->value = value; 2344
2418 else 2345 kv->next = key_values;
2346 kv->key = key;
2347 kv->value = value;
2348
2349 key_values = kv;
2350}
2351
2352void
2353object::kv_del (const shstr &key)
2354{
2355 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2356 if ((*kvp)->key == key)
2419 { 2357 {
2420 /* Basically, if the archetype has this key set, 2358 key_value *kv = *kvp;
2421 * we need to store the null value so when we save 2359 *kvp = (*kvp)->next;
2422 * it, we save the empty value so that when we load, 2360 delete kv;
2423 * we get this value back again. 2361 return;
2424 */
2425 if (get_ob_key_link (op->arch, canonical_key))
2426 field->value = 0;
2427 else
2428 {
2429 if (last)
2430 last->next = field->next;
2431 else
2432 op->key_values = field->next;
2433
2434 delete field;
2435 }
2436 } 2362 }
2437 return TRUE;
2438 }
2439 /* IF we get here, key doesn't exist */
2440
2441 /* No field, we'll have to add it. */
2442
2443 if (!add_key)
2444 return FALSE;
2445
2446 /* There isn't any good reason to store a null
2447 * value in the key/value list. If the archetype has
2448 * this key, then we should also have it, so shouldn't
2449 * be here. If user wants to store empty strings,
2450 * should pass in ""
2451 */
2452 if (value == NULL)
2453 return TRUE;
2454
2455 field = new key_value;
2456
2457 field->key = canonical_key;
2458 field->value = value;
2459 /* Usual prepend-addition. */
2460 field->next = op->key_values;
2461 op->key_values = field;
2462
2463 return TRUE;
2464}
2465
2466/*
2467 * Updates the key in op to value.
2468 *
2469 * If add_key is FALSE, this will only update existing keys,
2470 * and not add new ones.
2471 * In general, should be little reason FALSE is ever passed in for add_key
2472 *
2473 * Returns TRUE on success.
2474 */
2475int
2476set_ob_key_value (object *op, const char *key, const char *value, int add_key)
2477{
2478 shstr key_ (key);
2479
2480 return set_ob_key_value_s (op, key_, value, add_key);
2481} 2363}
2482 2364
2483object::depth_iterator::depth_iterator (object *container) 2365object::depth_iterator::depth_iterator (object *container)
2484: iterator_base (container) 2366: iterator_base (container)
2485{ 2367{
2535{ 2417{
2536 char flagdesc[512]; 2418 char flagdesc[512];
2537 char info2[256 * 4]; 2419 char info2[256 * 4];
2538 char *p = info; 2420 char *p = info;
2539 2421
2540 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s,flags:[%s],type:%d}", 2422 p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}",
2541 count, 2423 count,
2542 uuid.c_str (), 2424 uuid.c_str (),
2543 &name, 2425 &name,
2544 title ? "\",title:\"" : "", 2426 title ? ",title:\"" : "",
2545 title ? (const char *)title : "", 2427 title ? (const char *)title : "",
2428 title ? "\"" : "",
2546 flag_desc (flagdesc, 512), type); 2429 flag_desc (flagdesc, 512), type);
2547 2430
2548 if (!this->flag[FLAG_REMOVED] && env) 2431 if (!flag[FLAG_REMOVED] && env)
2549 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2432 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2550 2433
2551 if (map) 2434 if (map)
2552 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2435 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2553 2436
2583object::open_container (object *new_container) 2466object::open_container (object *new_container)
2584{ 2467{
2585 if (container == new_container) 2468 if (container == new_container)
2586 return; 2469 return;
2587 2470
2588 if (object *old_container = container) 2471 object *old_container = container;
2472
2473 if (old_container)
2589 { 2474 {
2590 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) 2475 if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this)))
2591 return; 2476 return;
2592 2477
2593#if 0 2478#if 0
2595 if (object *closer = old_container->inv) 2480 if (object *closer = old_container->inv)
2596 if (closer->type == CLOSE_CON) 2481 if (closer->type == CLOSE_CON)
2597 closer->destroy (); 2482 closer->destroy ();
2598#endif 2483#endif
2599 2484
2485 // make sure the container is available
2486 esrv_send_item (this, old_container);
2487
2600 old_container->flag [FLAG_APPLIED] = 0; 2488 old_container->flag [FLAG_APPLIED] = false;
2601 container = 0; 2489 container = 0;
2602 2490
2491 // client needs item update to make it work, client bug requires this to be separate
2603 esrv_update_item (UPD_FLAGS, this, old_container); 2492 esrv_update_item (UPD_FLAGS, this, old_container);
2493
2604 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2494 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2605 play_sound (sound_find ("chest_close")); 2495 play_sound (sound_find ("chest_close"));
2606 } 2496 }
2607 2497
2608 if (new_container) 2498 if (new_container)
2621 } 2511 }
2622#endif 2512#endif
2623 2513
2624 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2514 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2625 2515
2516 // make sure the container is available, client bug requires this to be separate
2517 esrv_send_item (this, new_container);
2518
2626 new_container->flag [FLAG_APPLIED] = 1; 2519 new_container->flag [FLAG_APPLIED] = true;
2627 container = new_container; 2520 container = new_container;
2628 2521
2522 // client needs flag change
2629 esrv_update_item (UPD_FLAGS, this, new_container); 2523 esrv_update_item (UPD_FLAGS, this, new_container);
2630 esrv_send_inventory (this, new_container); 2524 esrv_send_inventory (this, new_container);
2631 play_sound (sound_find ("chest_open")); 2525 play_sound (sound_find ("chest_open"));
2632 } 2526 }
2527// else if (!old_container->env && contr && contr->ns)
2528// contr->ns->floorbox_reset ();
2633} 2529}
2634 2530
2635object * 2531object *
2636object::force_find (const shstr name) 2532object::force_find (const shstr name)
2637{ 2533{

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