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Comparing deliantra/server/common/object.C (file contents):
Revision 1.211 by root, Mon Apr 21 21:32:32 2008 UTC vs.
Revision 1.217 by root, Wed Apr 23 07:13:23 2008 UTC

24#include <global.h> 24#include <global.h>
25#include <stdio.h> 25#include <stdio.h>
26#include <sys/types.h> 26#include <sys/types.h>
27#include <sys/uio.h> 27#include <sys/uio.h>
28#include <object.h> 28#include <object.h>
29#include <funcpoint.h>
30#include <sproto.h> 29#include <sproto.h>
31#include <loader.h> 30#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
331 330
332 /* Everything passes, must be OK. */ 331 /* Everything passes, must be OK. */
333 return 1; 332 return 1;
334} 333}
335 334
335// find player who can see this object
336object *
337object::visible_to () const
338{
339 if (!flag [FLAG_REMOVED])
340 {
341 // see if we are in a container of sorts
342 if (env)
343 {
344 // the player inventory itself is always visible
345 if (env->type == PLAYER)
346 return env;
347
348 // else a player could have our env open
349 object *envest = env->outer_env ();
350
351 // the player itself is always on a map, so we will find him here
352 // even if our inv is in a player.
353 if (envest->is_on_map ())
354 if (object *pl = envest->ms ().player ())
355 if (pl->container == env)
356 return pl;
357 }
358 else
359 {
360 // maybe there is a player standing on the same mapspace
361 // this will catch the case where "this" is a player
362 if (object *pl = ms ().player ())
363 return pl;
364 }
365 }
366
367 return 0;
368}
369
336// adjust weight per container type ("of holding") 370// adjust weight per container type ("of holding")
337static sint32 371static sint32
338weight_adjust (object *op, sint32 weight) 372weight_adjust (object *op, sint32 weight)
339{ 373{
340 return op->type == CONTAINER 374 return op->type == CONTAINER
351{ 385{
352 while (op) 386 while (op)
353 { 387 {
354 weight = weight_adjust (op, weight); 388 weight = weight_adjust (op, weight);
355 389
390 if (!weight)
391 return;
392
356 op->carrying += weight; 393 op->carrying += weight;
394
395 if (object *pl = op->visible_to ())
396 if (pl != op) // player is handled lazily
397 esrv_update_item (UPD_WEIGHT, pl, op);
398
357 op = op->env; 399 op = op->env;
358 } 400 }
359} 401}
360 402
361/* 403/*
374 op->update_weight (); 416 op->update_weight ();
375 417
376 sum += op->total_weight (); 418 sum += op->total_weight ();
377 } 419 }
378 420
379 carrying = weight_adjust (this, sum); 421 sum = weight_adjust (this, sum);
422
423 if (sum != carrying)
424 {
425 carrying = sum;
426
427 if (object *pl = visible_to ())
428 if (pl != this) // player is handled lazily
429 esrv_update_item (UPD_WEIGHT, pl, this);
430 }
380} 431}
381 432
382/* 433/*
383 * Used by: Server DM commands: dumpbelow, dump. Some error messages. 434 * Used by: Server DM commands: dumpbelow, dump. Some error messages.
384 */ 435 */
866object::destroy_inv (bool drop_to_ground) 917object::destroy_inv (bool drop_to_ground)
867{ 918{
868 // need to check first, because the checks below might segfault 919 // need to check first, because the checks below might segfault
869 // as we might be on an invalid mapspace and crossfire code 920 // as we might be on an invalid mapspace and crossfire code
870 // is too buggy to ensure that the inventory is empty. 921 // is too buggy to ensure that the inventory is empty.
871 // corollary: if you create arrows etc. with stuff in tis inventory, 922 // corollary: if you create arrows etc. with stuff in its inventory,
872 // cf will crash below with off-map x and y 923 // cf will crash below with off-map x and y
873 if (!inv) 924 if (!inv)
874 return; 925 return;
875 926
876 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
883 || map->nodrop 934 || map->nodrop
884 || ms ().move_block == MOVE_ALL) 935 || ms ().move_block == MOVE_ALL)
885 { 936 {
886 while (inv) 937 while (inv)
887 { 938 {
888 inv->destroy_inv (drop_to_ground); 939 inv->destroy_inv (false);
889 inv->destroy (); 940 inv->destroy ();
890 } 941 }
891 } 942 }
892 else 943 else
893 { /* Put objects in inventory onto this space */ 944 { /* Put objects in inventory onto this space */
899 || op->flag [FLAG_NO_DROP] 950 || op->flag [FLAG_NO_DROP]
900 || op->type == RUNE 951 || op->type == RUNE
901 || op->type == TRAP 952 || op->type == TRAP
902 || op->flag [FLAG_IS_A_TEMPLATE] 953 || op->flag [FLAG_IS_A_TEMPLATE]
903 || op->flag [FLAG_DESTROY_ON_DEATH]) 954 || op->flag [FLAG_DESTROY_ON_DEATH])
904 op->destroy (); 955 op->destroy (true);
905 else 956 else
906 map->insert (op, x, y); 957 map->insert (op, x, y);
907 } 958 }
908 } 959 }
909} 960}
916} 967}
917 968
918void 969void
919object::do_destroy () 970object::do_destroy ()
920{ 971{
921 attachable::do_destroy ();
922
923 if (flag [FLAG_IS_LINKED]) 972 if (flag [FLAG_IS_LINKED])
924 remove_button_link (this); 973 remove_button_link (this);
925 974
926 if (flag [FLAG_FRIENDLY]) 975 if (flag [FLAG_FRIENDLY])
927 remove_friendly_object (this); 976 remove_friendly_object (this);
928 977
929 if (!flag [FLAG_REMOVED])
930 remove (); 978 remove ();
931 979
932 destroy_inv (true); 980 attachable::do_destroy ();
933 981
934 deactivate (); 982 deactivate ();
935 unlink (); 983 unlink ();
936 984
937 flag [FLAG_FREED] = 1; 985 flag [FLAG_FREED] = 1;
978object::destroy (bool destroy_inventory) 1026object::destroy (bool destroy_inventory)
979{ 1027{
980 if (destroyed ()) 1028 if (destroyed ())
981 return; 1029 return;
982 1030
983 if (destroy_inventory) 1031 destroy_inv (!destroy_inventory);
984 destroy_inv (false);
985 1032
986 if (is_head ()) 1033 if (is_head ())
987 if (sound_destroy) 1034 if (sound_destroy)
988 play_sound (sound_destroy); 1035 play_sound (sound_destroy);
989 else if (flag [FLAG_MONSTER]) 1036 else if (flag [FLAG_MONSTER])
1003object::do_remove () 1050object::do_remove ()
1004{ 1051{
1005 object *tmp, *last = 0; 1052 object *tmp, *last = 0;
1006 object *otmp; 1053 object *otmp;
1007 1054
1008 if (QUERY_FLAG (this, FLAG_REMOVED)) 1055 if (flag [FLAG_REMOVED])
1009 return; 1056 return;
1010 1057
1011 SET_FLAG (this, FLAG_REMOVED);
1012 INVOKE_OBJECT (REMOVE, this); 1058 INVOKE_OBJECT (REMOVE, this);
1059
1060 if (object *pl = visible_to ())
1061 esrv_del_item (pl->contr, count);
1062
1063 flag [FLAG_REMOVED] = true;
1013 1064
1014 if (more) 1065 if (more)
1015 more->remove (); 1066 more->remove ();
1016 1067
1017 /* 1068 /*
1098 * removed (most likely destroyed), update the player view 1149 * removed (most likely destroyed), update the player view
1099 * appropriately. 1150 * appropriately.
1100 */ 1151 */
1101 pl->close_container (); 1152 pl->close_container ();
1102 1153
1103 pl->contr->ns->floorbox_update (); 1154 esrv_del_item (pl, count);
1104 } 1155 }
1105 1156
1106 for (tmp = ms.bot; tmp; tmp = tmp->above) 1157 for (tmp = ms.bot; tmp; tmp = tmp->above)
1107 { 1158 {
1108 /* No point updating the players look faces if he is the object 1159 /* No point updating the players look faces if he is the object
1152 if (!top) 1203 if (!top)
1153 for (top = op; top && top->above; top = top->above) 1204 for (top = op; top && top->above; top = top->above)
1154 ; 1205 ;
1155 1206
1156 for (; top; top = top->below) 1207 for (; top; top = top->below)
1157 {
1158 if (top == op)
1159 continue;
1160
1161 if (object::can_merge (op, top)) 1208 if (object::can_merge (op, top))
1162 { 1209 {
1163 top->nrof += op->nrof; 1210 top->nrof += op->nrof;
1164 1211
1165/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1212 if (object *pl = top->visible_to ())
1166 op->weight = 0; /* Don't want any adjustements now */ 1213 esrv_update_item (UPD_NROF, pl, top);
1214
1215 op->weight = 0; // cancel the addition above
1216 op->carrying = 0; // must be 0 already
1217
1167 op->destroy (); 1218 op->destroy (1);
1219
1168 return top; 1220 return top;
1169 } 1221 }
1170 }
1171 1222
1172 return 0; 1223 return 0;
1173} 1224}
1174 1225
1175void 1226void
1244 * of areas of callers (eg, anything that uses find_free_spot would now 1295 * of areas of callers (eg, anything that uses find_free_spot would now
1245 * need extra work 1296 * need extra work
1246 */ 1297 */
1247 if (!xy_normalise (m, op->x, op->y)) 1298 if (!xy_normalise (m, op->x, op->y))
1248 { 1299 {
1249 op->destroy (); 1300 op->destroy (1);
1250 return 0; 1301 return 0;
1251 } 1302 }
1252 1303
1253 if (object *more = op->more) 1304 if (object *more = op->more)
1254 if (!insert_ob_in_map (more, m, originator, flag)) 1305 if (!insert_ob_in_map (more, m, originator, flag))
1402 } 1453 }
1403 1454
1404 op->map->dirty = true; 1455 op->map->dirty = true;
1405 1456
1406 if (object *pl = ms.player ()) 1457 if (object *pl = ms.player ())
1407 pl->contr->ns->floorbox_update (); 1458 esrv_send_item (pl, op);
1408 1459
1409 /* If this object glows, it may affect lighting conditions that are 1460 /* If this object glows, it may affect lighting conditions that are
1410 * visible to others on this map. But update_all_los is really 1461 * visible to others on this map. But update_all_los is really
1411 * an inefficient way to do this, as it means los for all players 1462 * an inefficient way to do this, as it means los for all players
1412 * on the map will get recalculated. The players could very well 1463 * on the map will get recalculated. The players could very well
1477 return where->env->insert (this); 1528 return where->env->insert (this);
1478 else 1529 else
1479 return where->map->insert (this, where->x, where->y, originator, flags); 1530 return where->map->insert (this, where->x, where->y, originator, flags);
1480} 1531}
1481 1532
1482// find player who can see this object
1483static object *
1484visible_to (object *op)
1485{
1486 if (!op->flag [FLAG_REMOVED])
1487 {
1488 // see if we are in a container of sorts
1489 if (object *env = op->env)
1490 {
1491 // the player inventory itself is always visible
1492 if (env->type == PLAYER)
1493 return env;
1494
1495 // else a player could have our env open
1496 env = env->outer_env ();
1497
1498 // the player itself is always on a map, so we will find him here
1499 // even if our inv is in a player.
1500 if (env->is_on_map ())
1501 if (object *pl = env->ms ().player ())
1502 if (pl->container == op->env)
1503 return pl;
1504 }
1505 else
1506 {
1507 // maybe there is a player standing on the same mapspace
1508 if (object *pl = op->ms ().player ())
1509 return pl;
1510 }
1511 }
1512
1513 return 0;
1514}
1515
1516/* 1533/*
1517 * decrease(object, number) decreases a specified number from 1534 * decrease(object, number) decreases a specified number from
1518 * the amount of an object. If the amount reaches 0, the object 1535 * the amount of an object. If the amount reaches 0, the object
1519 * is subsequently removed and freed. 1536 * is subsequently removed and freed.
1520 * 1537 *
1521 * Return value: 'op' if something is left, NULL if the amount reached 0 1538 * Return value: 'op' if something is left, NULL if the amount reached 0
1522 */ 1539 */
1523bool 1540bool
1524object::decrease (sint32 nr) 1541object::decrease (sint32 nr)
1525{ 1542{
1543 if (!nr)
1544 return true;
1545
1526 nr = min (nr, nrof); 1546 nr = min (nr, nrof);
1527 1547
1528 if (!nr)
1529 return 1;
1530
1531 nrof -= nr; 1548 nrof -= nr;
1532 1549
1533 object *visible = visible_to (this);
1534
1535 if (nrof) 1550 if (nrof)
1536 { 1551 {
1537 adjust_weight (env, -weight * nr); // carrying == 0 1552 adjust_weight (env, -weight * nr); // carrying == 0
1538 1553
1539 if (visible) 1554 if (object *pl = visible_to ())
1540 esrv_send_item (visible, this); 1555 esrv_update_item (UPD_NROF, pl, this);
1541 1556
1542 return 1; 1557 return true;
1543 } 1558 }
1544 else 1559 else
1545 { 1560 {
1546 if (visible)
1547 esrv_del_item (visible->contr, count);
1548
1549 this->destroy (1); 1561 destroy (1);
1550 return 0; 1562 return false;
1551 } 1563 }
1552} 1564}
1553 1565
1554/* 1566/*
1555 * split(ob,nr) splits up ob into two parts. The part which 1567 * split(ob,nr) splits up ob into two parts. The part which
1558 * On failure, NULL is returned. 1570 * On failure, NULL is returned.
1559 */ 1571 */
1560object * 1572object *
1561object::split (sint32 nr) 1573object::split (sint32 nr)
1562{ 1574{
1575 int have = number_of ();
1576
1563 if (nrof < nr) 1577 if (have < nr)
1564 return 0; 1578 return 0;
1565 else if (nrof == nr) 1579 else if (have == nr)
1566 { 1580 {
1567 remove (); 1581 remove ();
1568 return this; 1582 return this;
1569 } 1583 }
1570 else 1584 else
1623 if (object::can_merge (tmp, op)) 1637 if (object::can_merge (tmp, op))
1624 { 1638 {
1625 /* return the original object and remove inserted object 1639 /* return the original object and remove inserted object
1626 (client needs the original object) */ 1640 (client needs the original object) */
1627 tmp->nrof += op->nrof; 1641 tmp->nrof += op->nrof;
1642
1643 if (object *pl = tmp->visible_to ())
1644 esrv_update_item (UPD_NROF, pl, tmp);
1645
1628 adjust_weight (this, op->total_weight ()); 1646 adjust_weight (this, op->total_weight ());
1629 1647
1630 op->destroy (1); 1648 op->destroy (1);
1631 op = tmp; 1649 op = tmp;
1632 goto inserted; 1650 goto inserted;
1646 1664
1647 inv = op; 1665 inv = op;
1648 1666
1649 op->flag [FLAG_REMOVED] = 0; 1667 op->flag [FLAG_REMOVED] = 0;
1650 1668
1669 if (object *pl = op->visible_to ())
1670 esrv_send_item (pl, op);
1671
1651 adjust_weight (this, op->total_weight ()); 1672 adjust_weight (this, op->total_weight ());
1652 1673
1653inserted: 1674inserted:
1654 /* reset the light list and los of the players on the map */ 1675 /* reset the light list and los of the players on the map */
1655 if (op->glow_radius && map && map->darkness) 1676 if (op->glow_radius && map && map->darkness)
1656 update_all_los (map, x, y); 1677 update_all_los (map, x, y);
1657 1678
1658 if (object *otmp = in_player ()) 1679 // if this is a player's inventory, update stats
1659 if (otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1680 if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER])
1660 otmp->update_stats (); 1681 update_stats ();
1661 1682
1662 INVOKE_OBJECT (INSERT, this); 1683 INVOKE_OBJECT (INSERT, this);
1663 1684
1664 return op; 1685 return op;
1665} 1686}
2543 &name, 2564 &name,
2544 title ? "\",title:\"" : "", 2565 title ? "\",title:\"" : "",
2545 title ? (const char *)title : "", 2566 title ? (const char *)title : "",
2546 flag_desc (flagdesc, 512), type); 2567 flag_desc (flagdesc, 512), type);
2547 2568
2548 if (!this->flag[FLAG_REMOVED] && env) 2569 if (!flag[FLAG_REMOVED] && env)
2549 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); 2570 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2550 2571
2551 if (map) 2572 if (map)
2552 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); 2573 p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y);
2553 2574
2595 if (object *closer = old_container->inv) 2616 if (object *closer = old_container->inv)
2596 if (closer->type == CLOSE_CON) 2617 if (closer->type == CLOSE_CON)
2597 closer->destroy (); 2618 closer->destroy ();
2598#endif 2619#endif
2599 2620
2600 old_container->flag [FLAG_APPLIED] = 0; 2621 old_container->flag [FLAG_APPLIED] = false;
2601 container = 0; 2622 container = 0;
2602 2623
2603 esrv_update_item (UPD_FLAGS, this, old_container); 2624 esrv_update_item (UPD_FLAGS, this, old_container);
2604 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2625 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container));
2605 play_sound (sound_find ("chest_close")); 2626 play_sound (sound_find ("chest_close"));
2621 } 2642 }
2622#endif 2643#endif
2623 2644
2624 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2645 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container));
2625 2646
2626 new_container->flag [FLAG_APPLIED] = 1; 2647 new_container->flag [FLAG_APPLIED] = true;
2627 container = new_container; 2648 container = new_container;
2628 2649
2629 esrv_update_item (UPD_FLAGS, this, new_container); 2650 esrv_update_item (UPD_FLAGS, this, new_container);
2630 esrv_send_inventory (this, new_container); 2651 esrv_send_inventory (this, new_container);
2631 play_sound (sound_find ("chest_open")); 2652 play_sound (sound_find ("chest_open"));

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